Sky Emperor: Difference between revisions
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As Taekwon job level 50 you change to Star Gladiator. | As Taekwon job level 50 you change to Star Gladiator. | ||
As Star Gladiator base level 99 and job level you change to Star Emperor. | As Star Gladiator base level 99 and job level 50 you change to Star Emperor. | ||
As Star Emperor base level 200 and job level 70 you change to Sky Emperor. | |||
==Taekwon== | ==Taekwon== | ||
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| colspan="3" | Skills | | colspan="3" | Skills | ||
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| {{#skillDesc:2575}} | | style="width:30%;"| {{#skillDesc:2575}} | ||
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| colspan="2" | {{#skillDesc:2593}} | | colspan="2" | {{#skillDesc:2593}} | ||
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==Sky Emperor== | ==Sky Emperor== | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | ||
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| colspan="3" | Skills | | colspan="3" | Skills | ||
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| | | style="width:30%;"| {{#skillDesc:5463}} | ||
| | | style="width:30%;"| {{#skillDesc:5464}} | ||
| | | style="width:30%;"| {{#skillDesc:5465}} | ||
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| {{#skillDesc:5470}} | |||
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|{{#skilldesc:5502}} | |||
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| colspan="3" |{{#skilldesc:5504}} | |||
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Latest revision as of 22:20, 14 November 2024
When do I change job?
Star Emperor is part of the extended classes and has no rebirth.
As novice with job level 10 you change to Taekwon.
As Taekwon job level 50 you change to Star Gladiator.
As Star Gladiator base level 99 and job level 50 you change to Star Emperor.
As Star Emperor base level 200 and job level 70 you change to Sky Emperor.
Taekwon
Skills | ||
Sprint Max Level: 10 Skill Form: Active Type: Supportive Target: Caster Cast Time: (Lv7+)None After Cast Delay: 0.3s Cool Down: None Description: Enables the caster to run with incredible speed. At levels 7 and above, this skill endows the caster with the Spurt status, which will temporarily increase STR for 150 seconds, if the caster stops running and is barehanded. Spurt status is canceled if the caster equips a weapon. Each level of the Run skill increases its caster's barehanded Mastery ATK by +10. [Lv 1]: 6 Sec cast time, 100 SP [Lv 2]: 5 Sec cast time, 90 SP [Lv 3]: 4 Sec cast time, 80 SP [Lv 4]: 3 Sec cast time, 70 SP [Lv 5]: 2 Sec cast time, 60 SP [Lv 6]: 1 Sec cast time, 50 SP [Lv 7]: 0 Sec cast time, 40 SP [Lv 8]: 0 Sec cast time, 30 SP [Lv 9]: 0 Sec cast time, 20 SP [Lv 10]: 0 Sec cast time, 10 SP |
Tornado Stance Max Level: 1 Requirement: Tornado Kick 1 Skill Form: Active Type: Stance Skill Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Enables a 15% chance of automatically entering Tornado Stance when the caster successfully hits a target. Soul Linkers cannot perform this skill. [Lv 1]: 0 Sec Cast Time, 1 SP |
Tornado Kick Max Level: 7 Skill Form: Active Type: Physical Melee Target: Enemies around the caster Cast Time: None After Cast Delay: None Cool Down: None Description: Caster must be in Tornado Stance to perform this skill which will attack all enemies within a 5x5 cell area around the caster. Soul Linkers cannot perform this skill. [Lv 1]: 14 SP, 180% damage [Lv 2]: 12 SP, 200% damage [Lv 3]: 10 SP, 220% damage [Lv 4]: 8 SP, 240% damage [Lv 5]: 6 SP, 260% damage [Lv 6]: 4 SP, 280% damage [Lv 7]: 2 SP, 300% damage |
Heel Drop Stance Max Level: 1 Requirement: Heel Drop 1 Skill Form: Active Type: Stance Skill Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Enables a 15% chance of automatically entering Heel Drop Stance when the caster successfully hits a target. Soul Linkers cannot perform this skill. [Lv 1]: 0 Sec Cast Time, 1 SP |
Heel Drop Max Level: 7 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Caster must be in Heel Drop Stance to perform this skill which will inflict damage and cause the Stun effect for 3 seconds on the targeted enemy. Soul Linkers cannot perform this skill. [Lv 1]: 14 SP, 180% damage [Lv 2]: 12 SP, 200% damage [Lv 3]: 10 SP, 220% damage [Lv 4]: 8 SP, 240% damage [Lv 5]: 6 SP, 260% damage [Lv 6]: 4 SP, 280% damage [Lv 7]: 2 SP, 300% damage |
Roundhouse Stance Max Level: 1 Requirement: Roundhouse 1 Skill Form: Active Type: Stance Skill Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Enables a 15% chance of automatically entering Roundhouse Stance when the caster successfully hits a target. Soul Linkers cannot perform this skill. [Lv 1]: 0 Sec Cast Time, 1 SP |
Roundhouse Kick Max Level: 7 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Caster must be in Roundhouse Stance to perform this skill which will damage it's target and push back enemies around the target. Enemies that are pushed do not receive any damage. Soul Linkers cannot perform this skill. [Lv 1]: 14 SP, 220% damage [Lv 2]: 12 SP, 250% damage [Lv 3]: 10 SP, 280% damage [Lv 4]: 8 SP, 310% damage [Lv 5]: 6 SP, 340% damage [Lv 6]: 4 SP, 370% damage [Lv 7]: 2 SP, 400% damage |
Counter Kick Stance Max Level: 1 Requirement: Counter Kick 1 Skill Form: Active Type: Stance Skill Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Enables a 20% chance of automatically entering Counter Kick Stance when the caster successfully hits a target. Soul Linkers cannot perform this skill. [Lv 1]: 0 Sec Cast Time, 1 SP |
Counter Kick Max Level: 7 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Caster must be in Counter Kick Stance to perform this skill which will always hit its target. Soul Linkers cannot perform this skill. [Lv 1]: 14 SP, 220% damage [Lv 2]: 12 SP, 250% damage [Lv 3]: 10 SP, 280% damage [Lv 4]: 8 SP, 310% damage [Lv 5]: 6 SP, 340% damage [Lv 6]: 4 SP, 370% damage [Lv 7]: 2 SP, 400% damage0 |
Tumbling Max Level: 1 Requirement: Flying Kick 7 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Enables a 20% chance of blocking long ranged physical attacks. When caster is in Spurt status (after performing [Lv 7] Sprint or higher), Tumbling will also block other kinds of attacks. [Lv 1]: 0 Sec Cast Time, 1 SP |
Flying Kick Max Level: 7 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Attacks a distant enemy with a kick that instantly close the gap between the target and the player. When in Tumbling status, the caster's Base Level affects the amount of inflicted damage. Flying Kick7777 will have increased damage affected by Base Level during Sprint status. If Spurt and Sprint statuses are both active, Flying Kick will inflict enhanced damage. Flying Kick will also cancel most positive statuses on the target, which include Spirit statuses endowed by Soul Linkers, One-Hand Quicken, Kaahi, Kaite and the Berserk Potion effect. However, Stalkers can protect themselves from this positive status removal effect with their Preserve skill. Soul Linkers cannot perform this skill. [Lv 1]: 70 SP, 40% damage [Lv 2]: 60 SP, 50% damage [Lv 3]: 50 SP, 60% damage [Lv 4]: 40 SP, 70% damage [Lv 5]: 30 SP, 80% damage [Lv 6]: 20 SP, 90% damage [Lv 7]: 10 SP, 100% damage |
Peaceful Break Max Level: 10 Skill Form: Passive Description: When two or more Taekwon class characters sit next to each other, HP will be restored for both characters. This HP restoration is affected by VIT and enhanced by an additional 30 HP with the /doridori command. [Lv 1]: HP +30 [Lv 2]: HP +60 [Lv 3]: HP +90 [Lv 4]: HP +120 [Lv 5]: HP +150 [Lv 6]: HP +180 [Lv 7]: HP +210 [Lv 8]: HP +240 [Lv 9]: HP +270 [Lv 10]: HP +300 |
Happy Break Max Level: 10 Skill Form: Passive Description: When two or more Taekwon class characters sit next to each other, SP will be restored for both characters. This SP restoration is affected by MaxSP and enhanced by an additional 3 SP with the /doridori command. Using the /doridori command while in Happy Break status will make it last for 30 minutes. During this status, the caster will have a low chance of using the Earth Spike spell scroll, with a 10% chance at Skill Level 1, and a 1% chance at Skill Level 10. Using the Earth Spike scroll during this status will consume 10 SP. [Lv 1]: SP +3 [Lv 2]: SP +6 [Lv 3]: SP +9 [Lv 4]: SP +12 [Lv 5]: SP +15 [Lv 6]: SP +18 [Lv 7]: SP +21 [Lv 8]: SP +24 [Lv 9]: SP +27 [Lv 10]: SP +30 |
Kihop Max Level: 5 Skill Form: Passive Description: Increases Attack Power. Normal attacks and skills inflict additional damage according to the skill's level. [Lv 1]: ATK+20% [Lv 2]: ATK+40% [Lv 3]: ATK+60% [Lv 4]: ATK+80% [Lv 5]: ATK+100% |
Mild Wind Max Level: 7 Requirement: Peaceful Break 5, Happy Break 5, Kihop 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Summons a wind that will enchant the caster's attacks for 5 minutes with an elemental property based on the level of the casted skill. [Lv 1]: Earth (20 SP) [Lv 2]: Wind (20 SP) [Lv 3]: Water (20 SP) [Lv 4]: Fire (20 SP) [Lv 5]: Ghost (50 SP) [Lv 6]: Shadow (50 SP) [Lv 7]: Holy (50 SP) |
Leap Max Level: 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: (Lv6+)None After Cast Delay: None Cool Down: None Description: Leaps to a targeted cell within the skill's range. So long as the targeted cell is accessable, the caster can leap over walls and obstacles. Leap cannot be used in areas where Fly Wings are disabled, except for WoE maps. Cast Time & Skill Range per Level [Lv 1]: 5 sec, 2 cells [Lv 2]: 4 sec, 4 cells [Lv 3]: 3 sec, 6 cells [Lv 4]: 2 sec, 8 cells [Lv 5]: 1 sec, 10 cells |
Taekwon Mission Max Level: 1 Requirement: Kihop 5 Skill Form: Active Type: Ranking (/taekwon) Target: Caster Cast Time: 1s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: This skill is disabled once the character changes to an advanced job, such as Star Gladiator or Soul Linker. Activating this skill will display the current monster target for the Taekwon Mission. Taekwon's will earn 1 Taekwon Mission Point by defeating 100 target monsters. Fulfilling the 100 target monster quota will begin a new Taekwon Mission with a randomly chosen target. Mini-Boss and Boss monsters will never be chosen as targets. Taekwon's that achieved the Top 10 Taekwon Ranking by earning the most Taekwon Mission Points can link combos with the Tornado Kick, Roundhouse, Heel Drop and Counter Kick skills. Taekwon Rankers at Base Level 90 and above with have tripled MaxHP and MaxSP and will be able to use all Taekwon skills. |
Star Gladiator
Skills | ||
Feeling of Sun Moon Star Max Level: 3 Skill Form: Active Type: Designation Target: Caster Cast Time: 3s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Designate the current map with one of the cosmic alignments, Sun, Moon or Star, for the use of certain skills. It is impossible to change a map's cosmic alignment once it is designated. Using this skill on a cosmically aligned map will display a list of map designations. Only 1 map may be designated for each cosmic alignment. [Lv 1]: Designate current map with Sun alignment [Lv 2]: Designate current map with Moon alignment [Lv 3]: Designate current map with Star alignment |
Warmth of The Sun Max Level: 3 Requirement: Feeling of Sun Moon Star 1 Skill Form: Active Type: Physical Melee Target: Enemies around the caster Cast Time: None After Cast Delay: None Cool Down: None Description: This skill is only enabled in Sun areas. Inflict damage, drain 2 SP and push back monsters around the caster. On other players, this skill will only have the push back effect and continuously drain SP. SP Consumption & Duration By Level [Lv 1]: 20 SP, 10 sec [Lv 2]: 20 SP, 20 sec [Lv 3]: 20 SP, 60 sec |
Warmth of The Moon Max Level: 3 Requirement: Feeling of Sun Moon Star 2 Skill Form: Active Type: Physical Melee Target: Enemies around the caster Cast Time: None After Cast Delay: None Cool Down: None Description: This skill is only enabled in Moon areas. Inflict damage, drain 2 SP and push back monsters around the caster. On other players, this skill will only have the push back effect and continuously drain SP. SP Consumption & Cast Time By Level [Lv 1]: 20 SP, 10 sec [Lv 2]: 20 SP, 20 sec [Lv 3]: 20 SP, 60 sec |
Warmth of The Star Max Level: 3 Requirement: Feeling of Sun Moon Star 3 Skill Form: Active Type: Physical Melee Target: Enemies around the caster Cast Time: None After Cast Delay: None Cool Down: None Description: This skill is only enabled in Star areas. Inflict damage, drain 2 SP and push back monsters around the caster. On other players, this skill will only have the push back effect and continuously drain SP. SP Consumption & Cast Time By Level [Lv 1]: 10 SP, 10 sec [Lv 2]: 10 SP, 20 sec [Lv 3]: 10 SP, 60 sec |
Comfort of The Sun Max Level: 4 Requirement: Feeling of Sun Moon Star 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: This skill is only enabled on Sun (even numbered) days in a Sun aligned map. Reduces damage from enemies by a set amount calculated by this formula: (Base Level+DEX+LUK)/2 SP Consumption & Duration by Level [Lv 1]: 70 SP, 80 sec [Lv 2]: 60 SP, 160 sec [Lv 3]: 50 SP, 240 sec [Lv 4]: 40 SP, 320 sec |
Comfort of The Moon Max Level: 4 Requirement: Feeling of Sun Moon Star 2 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: This skill is only enabled on Moon (odd numbered) days in a Moon aligned map. Increases FLEE rate by a set amount that can be calculated by this formula: (Base Level+DEX+LUK)/10% SP Consumption & Duration by Level [Lv 1]: 70 SP, 80 sec [Lv 2]: 60 SP, 160 sec [Lv 3]: 50 SP, 240 sec [Lv 4]: 40 SP, 320 sec |
Comfort of The Star Max Level: 4 Requirement: Feeling of Sun Moon Star 3 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: This skill is only enabled on Star (multiple of five) days in a Star aligned map. Increases Attack Speed by a set amount that can be calculated by this formula: (Base Level+DEX+LUK)/10% SP Consumption & Duration by Level [Lv 1]: 70 SP, 80 sec [Lv 2]: 60 SP, 160 sec [Lv 3]: 50 SP, 240 sec [Lv 4]: 40 SP, 320 sec |
Hatred of Sun Moon Star Max Level: 3 Skill Form: Active Type: Designation Target: 1 Character Cast Time: 3s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Designates the targeted monster with one of the cosmic alignments, Sun, Moon or Star, for the use of certain skills. It is impossible to change a monster's cosmic alignment once it is designated. Using this skill on a cosmically aligned monster will display a list of monster designations. Only 1 monster can be designated for each cosmic alignment. [Lv 1]: Designate monster with Sun alignment. Limited to Small sized monsters. [Lv 2]: Designate monster with Moon alignment. Limited to Medium sized monsters with MaxHP of 6,000 or more. [Lv 3]: Designate monster with Star alignment. Limited to Large sized monsters with MaxHP of 20,000 or more. On players, character jobs can be designated without regarding size and MaxHP. |
Anger of The Sun Max Level: 3 Requirement: Hatred of Sun Moon Star 1 Skill Form: Passive Description: Increases Attack Power against Sun aligned monsters. Character's Base Level, LUK, DEX and skill's level affect the damage increase. The amount of amplification cannot exceed the maximum value determined by the skill level. [Lv 1] Maximum Amplification: 25% [Lv 2] Maximum Amplification: 50% [Lv 3] Maximum Amplification: 75% |
Anger of The Moon Max Level: 3 Requirement: Hatred of Sun Moon Star 2 Skill Form: Passive Description: Increases Attack Power against Moon aligned monsters. Character's Base Level, LUK, DEX and skill's level affect the damage increase. The amount of amplification cannot exceed the maximum value determined by the skill level. [Lv 1] Maximum Amplification: 25% [Lv 2] Maximum Amplification: 50% [Lv 3] Maximum Amplification: 75% |
Anger of The Star Max Level: 3 Requirement: Hatred of Sun Moon Star 3 Skill Form: Passive Description: Increases Attack Power against Star aligned monsters. Character's Base Level, LUK, DEX, STR and skill's level affect the damage increase. The amount of amplification cannot exceed the maximum value determined by the skill level. [Lv 1] Maximum Amplification: 25% [Lv 2] Maximum Amplification: 50% [Lv 3] Maximum Amplification: 75% |
Blessing of The Sun Max Level: 5 Requirement: Feeling of Sun Moon Star 1, Hatred of Sun Moon Star 1 Skill Form: Passive Description: Increases the EXP reward from defeating Sun aligned monsters on Sun (even numbered) days. [Lv 1]: EXP +10% [Lv 2]: EXP +20% [Lv 3]: EXP +30% [Lv 4]: EXP +40% [Lv 5]: EXP +50% |
Blessing of The Moon Max Level: 5 Requirement: Feeling of Sun Moon Star 2, Hatred of Sun Moon Star 2 Skill Form: Passive Description: Increases the EXP reward from defeating Moon aligned monsters on Moon (odd numbered) days. [Lv 1]: EXP +10% [Lv 2]: EXP +20% [Lv 3]: EXP +30% [Lv 4]: EXP +40% [Lv 5]: EXP +50% |
Blessing of The Star Max Level: 5 Requirement: Feeling of Sun Moon Star 3, Hatred of Sun Moon Star 3 Skill Form: Passive Description: Increases the EXP reward from defeating Star aligned monsters on Star (multiple of five) days. [Lv 1]: EXP +20% [Lv 2]: EXP +40% [Lv 3]: EXP +60% [Lv 4]: EXP +80% [Lv 5]: EXP +100% |
Demon of Sun Moon Star Max Level: 10 Requirement: Job Level 50 Skill Form: Passive Description: This skill's effects will only activate for Job Lv. 50 characters. Increasing this skills' level will permanently increase Attack Speed and reduce character's vision, similarly to the Blind effect. [Lv 1]: Attack Speed +3% [Lv 2]: Attack Speed +6% [Lv 3]: Attack Speed +9% [Lv 4]: Attack Speed +12% [Lv 5]: Attack Speed +15% [Lv 6]: Attack Speed +18% [Lv 7]: Attack Speed +21% [Lv 8]: Attack Speed +24% [Lv 9]: Attack Speed +27% [Lv 10]: Attack Speed +30% |
Friend of Sun Moon Star Max Level: 3 Skill Form: Passive Target: Monk Class Party Member Cast Time: None After Cast Delay: None Cool Down: None Description: Increases a Monk class character's chance of casting Triple Attack when using Counter Kick, while Monk's Combo Finish will increase the Star Gladiator's chance of casting Counter Kick. [Lv 1]: Chance +100% [Lv 2]: Chance +150% [Lv 3]: Chance +200% |
Knowledge of Sun Moon Star Max Level: 10 Skill Form: Passive Description: Increases Maximum Weight Limit when in Sun Moon or Star areas. The effect of this skill is canceled when it's caster leaves the Sun, Moon or Star designated area. [Lv 1]: Maximum Weight +10% [Lv 2]: Maximum Weight +20% [Lv 3]: Maximum Weight +30% [Lv 4]: Maximum Weight +40% [Lv 5]: Maximum Weight +50% [Lv 6]: Maximum Weight +60% [Lv 7]: Maximum Weight +70% [Lv 8]: Maximum Weight +80% [Lv 9]: Maximum Weight +90% [Lv 10]: Maximum Weight +100% |
Fusion of Sun Moon Star Requirement: Knowledge of Sun Moon Star 9, Spirit State Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Awakens the caster's hidden potential for 10 minutes while in a spirit status, endowing the caster with attacks that have 100% HIT rate and will ignore enemy's Defense, and increased Movement Speed. However, 2% of caster's HP will be drained with each attack on monsters and 8% will be drained with each attack on other players. In this status, attacking when the caster's remaining HP is less that 20% of MaxHP will instantly kill the caster. |
Star Emperor
Skills | ||
Light of Moon Max Level: 5 Requirement: Full Moon Kick 3 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Moon-only skill: Attracts moonlight and increases the damage of Full Moon Kick. This skill can't be used together with Light of Sun and Light of Star. [Lv 1]: Damage +5%, last 20 seconds [Lv 2]: Damage +10%, last 30 seconds [Lv 3]: Damage +15%, last 40 seconds [Lv 4]: Damage +20%, last 50 seconds [Lv 5]: Damage +25%, last 60 seconds |
Lunar Stance Max Level: 3 Requirement: Document of Sun Moon Star 1 Skill Form: Active Type: Stance Skill Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Prepares your stance to operate with the moonlight. You can use the Moon skills while this skill is activated. Increases also your MaxHP. [Lv 1]: MaxHP +3% [Lv 2]: MaxHP +4% [Lv 3]: MaxHP +5% |
Full Moon Kick Max Level: 10 Requirement: New Moon Kick 7 Skill Form: Active Type: Physical Melee Target: Caster Cast Time: None After Cast Delay: None Cool Down: 1s Description: Moon-only skill: Can only be used when in New Moon state. Ends the New Moon state and inflicts damage to surrounding enemies and has a high chance to inflict Blind status to the targets. Damage increases according to the caster's Base Level. [Lv 1]: Damage 1200%, Range: 7x7 cells [Lv 2]: Damage 1300%, Range: 7x7 cells [Lv 3]: Damage 1400%, Range: 7x7 cells [Lv 4]: Damage 1500%, Range: 7x7 cells [Lv 5]: Damage 1600%, Range: 7x7 cells [Lv 6]: Damage 1700%, Range: 7x7 cells [Lv 7]: Damage 1800%, Range: 7x7 cells [Lv 8]: Damage 1900%, Range: 7x7 cells [Lv 9]: Damage 2000%, Range: 7x7 cells [Lv 10]: Damage 2100%, Range: 7x7 cells |
Light of Star Max Level: 5 Requirement: Falling Star 3 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Star-only skill: Attracts starlight increasing the damage of Falling Star. This skill can't be used together with Light of Sun and Light of Moon. [Lv 1]: Damage +5%, last 20 seconds [Lv 2]: Damage +10%, last 30 seconds [Lv 3]: Damage +15%, last 40 seconds [Lv 4]: Damage +20%, last 50 seconds [Lv 5]: Damage +25%, last 60 seconds |
Star Stance Max Level: 3 Requirement: Document of Sun Moon Star 1 Skill Form: Active Type: Stance Skill Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Prepares your stance to operate with the starlight. You can use the Star skills while this skill is activated. Increases also your Attack Speed. [Lv 1]: After Attack Delay -6% [Lv 2]: After Attack Delay -8% [Lv 3]: After Attack Delay -10% |
New Moon Kick Max Level: 7 Requirement: Lunar Stance 1 Skill Form: Active Type: Physical Melee Target: Caster Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 1s Description: Moon-only skill: Enter a New Moon state after attacking your enemies around you and hide yourself. New Moon: Hide yourself for 15 seconds. It can not be detected by Demon and Insect race monsters. You can maintain New Moon state for 7 normal attacks. However you use 1 SP per second and if you use an skill or get attacked, the skill effect will be canceled immediately. [Lv 1]: Damage 700%, Range: 7x7 cells [Lv 2]: Damage 800%, Range: 7x7 cells [Lv 3]: Damage 900%, Range: 7x7 cells [Lv 4]: Damage 1100%, Range: 7x7 cells [Lv 5]: Damage 1200%, Range: 7x7 cells [Lv 6]: Damage 1300%, Range: 7x7 cells [Lv 7]: Damage 1400%, Range: 7x7 cells |
Flash Kick Max Level: 7 Requirement: Star Stance 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Star-only skill: Endows the starlight on your feet and kicking the enemy. Marking them with a Star Mark. Up to 5 Star Marks can be marked at the same time. [Lv 1]: 100% Damage, Star Marks lasts 4 sec. [Lv 2]: 100% Damage, Star Marks lasts 5 sec. [Lv 3]: 100% Damage, Star Marks lasts 6 sec. [Lv 4]: 100% Damage, Star Marks lasts 7 sec. [Lv 5]: 100% Damage, Star Marks lasts 8 sec. [Lv 6]: 100% Damage, Star Marks lasts 9 sec. [Lv 7]: 100% Damage, Star Marks lasts 10 sec. |
Advent of the Star Emperor Max Level: 5 Requirement: Universe Stance 3, Nova Explosion 5 Skill Form: Active Type: Special Physical Target: Caster Cast Time: 1s Fixed / 0s Variable After Cast Delay: 1s Cool Down: 10s Description: Space-only skill: Can be used in WoE and PVP mode only. Releases the power of the Star Emperor who has realized the unity of the universe to deal damage to surrounding enemies and inflict Silence status. [Lv 1]: 1000% Damage, Range: 7x7 cells [Lv 2]: 1200% Damage, Range: 7x7 cells [Lv 3]: 1400% Damage, Range: 7x7 cells [Lv 4]: 1600% Damage, Range: 7x7 cells [Lv 5]: 1800% Damage, Range: 7x7 cells |
Nova Explosion Max Level: 5 Requirement: Universe Stance 1 Skill Form: Active Type: Special Physical Target: 1 Character Cast Time: 1s Fixed / 5s Variable After Cast Delay: 1s Cool Down: 20s Description: Space-only skill: Can be used in WoE and PVP mode only. Attacks an enemy with a fixed Neutral elemental damage that is not reduced by any effect. A caster who consumes the energy of the universe can not use any skill for 2 seconds after using this skill. [Lv 1]: 300% Damage, Cooldown: 20 seconds [Lv 2]: 400% Damage, Cooldown: 20 seconds [Lv 3]: 500% Damage, Cooldown: 20 seconds [Lv 4]: 600% Damage, Cooldown: 20 seconds [Lv 5]: 700% Damage, Cooldown: 20 seconds |
Universe Stance Max Level: 3 Requirement: Sun Stance 3, Lunar Stance 3, Star Stance 3 Skill Form: Active Type: Stance Skill Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Prepares your stance to operate with the energy of the universe. You can use Space and other Stance skills while this skill is activated. Increases also every Stats. [Lv 1]: All Stats +3 [Lv 2]: All Stats +4 [Lv 3]: All Stats +5 |
Falling Star Max Level: 10 Requirement: Flash Kick 7 Skill Form: Active Type: Supportive Target: Caster Cast Time: 2s Fixed / 1s Variable After Cast Delay: None Cool Down: None Description: Star-only skill: Physical attacks have a certain chance to drop Falling Stars on the target, which are marked by a Star Mark. Star Marks deals damage on the target and surrounding enemies. The damage increases according to the caster's Base Level. [Lv 1]: 200% Damage, Range: 5x5 cells [Lv 2]: 300% Damage, Range: 5x5 cells [Lv 3]: 400% Damage, Range: 5x5 cells [Lv 4]: 500% Damage, Range: 5x5 cells [Lv 5]: 600% Damage, Range: 5x5 cells [Lv 6]: 700% Damage, Range: 5x5 cells [Lv 7]: 800% Damage, Range: 5x5 cells [Lv 8]: 900% Damage, Range: 5x5 cells [Lv 9]: 1000% Damage, Range: 5x5 cells [Lv 10]: 1100% Damage, Range: 5x5 cells |
Gravity Control Max Level: 1 Requirement: Universe Stance 1 Skill Form: Active Type: Special Physical Target: 1 Character Cast Time: 0s Fixed / 2s Variable After Cast Delay: None Cool Down: 20s Description: Space-only skill: Can be used in WoE and PVP mode only. Bent the gravity of a target and lift it in the air. The enemies lifted can not attack or move and when Gravity Control is canceled, they will fall and take Neutral elemental damage. The falling damage is determined by the caster's Attack Power and the target's Weight. If you use it again on the lifted target, the skill will be canceled. |
Book of Dimension Max Level: 5 Requirement: Document of Sun Moon Star 3, Advent of the Star Emperor 3 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: (Lv5)30s Description: Space-only skill: Can be used in WoE and PVP mode only. Borrows the power of another dimension to increase the efficiency of the universe power for a certain period of time. If you use Nova Explosion or Advent of the Star Emperor in the skills duration, the following effects will be applied: Nova Explosion: Skill Cooldown and After Cast Delay are removed for 5 seconds. Advent of the Star Emperor: Creates two defensive spheres with a durability equal to caster's MaxSP for 30 seconds. [Lv 1]: Last 60 seconds, Cooldown: 150 seconds [Lv 2]: Last 60 seconds, Cooldown: 120 seconds [Lv 3]: Last 60 seconds, Cooldown: 90 seconds [Lv 4]: Last 60 seconds, Cooldown: 60 seconds [Lv 5]: Last 60 seconds, Cooldown: 30 seconds |
Book of Creating Star Max Level: 5 Requirement: Document of Sun Moon Star 3, Advent of the Star Emperor 3 Skill Form: Active Type: Special Physical Target: Ground Cast Time: 1s Fixed / 2s Variable After Cast Delay: 0.5s Cool Down: 15s Description: Space-only skill: Can be used in WoE and PVP mode only. The power of the universe creates a imitative star within a high gravitational field. When the caster enters this gravitational field, the Movement Speed of all enemies is reduced by 90% and deals damage at regular intervals. [Lv 1]: Last 6 seconds, Range: 5x5, Hits: 12 [Lv 2]: Last 7 seconds, Range: 5x5, Hits: 14 [Lv 3]: Last 8 seconds, Range: 5x5, Hits: 16 [Lv 4]: Last 9 seconds, Range: 5x5, Hits: 18 [Lv 5]: Last 10 seconds, Range: 5x5, Hits: 20 |
Document of Sun Moon Star Max Level: 3 Requirement: Feeling of Sun Moon and Star 3, Hatred of Sun Moon Star 3 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: 60s Description: Reset the designated effect of maps and monsters designated by Feeling and Hatred of Sun Moon Star. [Lv 1]: Reset maps, Cooldown: 60 seconds [Lv 2]: Reset monsters, Cooldown: 60 seconds [Lv 3]: Reset everything, Cooldown: 60 seconds |
Purification of Sun Moon Star Max Level: 1 Requirement: Demon of Sun Moon Star 10 Skill Form: Passive Description: Reduces the sight penalty of Demon of Sun Moon Star by half. |
Light of Sun Max Level: 5 Requirement: Solar Burst 3 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Sun-only skill: Attracts sunlight and increases the damage of Solar Burst. This skill can't be used together with Light of the Moon and Light of the Star. [Lv 1]: Damage +5%, last 20 seconds [Lv 2]: Damage +10%, last 30 seconds [Lv 3]: Damage +15%, last 40 seconds [Lv 4]: Damage +20%, last 50 seconds [Lv 5]: Damage +25%, last 60 seconds |
Sun Stance Max Level: 3 Requirement: Document of Sun Moon Star 1 Skill Form: Active Type: Stance Skill Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Prepares your stance to operate with the sunlight. You can use the Sun skills while this skill is activated. Increases also your ATK. [Lv 1]: ATK +3% [Lv 2]: ATK +4% [Lv 3]: ATK +5% |
Solar Burst Max Level: 10 Requirement: Prominence Kick 7 Skill Form: Active Type: Physical Melee Target: Caster Cast Time: None After Cast Delay: 0.5s Cool Down: None Description: Sun-only skill: Must be used after Prominence Kick. Endows the energy of the sun to yourself and deal damage to surrounding enemies. Damage increases according to the caster's Base Level. [Lv 1]: Damage 1220%, Range: 7x7 cells [Lv 2]: Damage 1440%, Range: 7x7 cells [Lv 3]: Damage 1660%, Range: 7x7 cells [Lv 4]: Damage 1880%, Range: 7x7 cells [Lv 5]: Damage 2100%, Range: 7x7 cells [Lv 6]: Damage 2320%, Range: 7x7 cells [Lv 7]: Damage 2540%, Range: 7x7 cells [Lv 8]: Damage 2760%, Range: 7x7 cells [Lv 9]: Damage 2980%, Range: 7x7 cells [Lv 10]: Damage 3200%, Range: 7x7 cells |
Prominence Kick Max Level: 7 Requirement: Sun Stance 1 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: 1s Cool Down: None Description: Sun-only skill: A kick technique that attacks the target and it's surrounding enemies with a red flame. Inflicts additional 100% physical damage on enemies in a 3x3 area. Solar Burst can be used afterwards. [Lv 1]: Damage 200% [Lv 2]: Damage 250% [Lv 3]: Damage 300% [Lv 4]: Damage 350% [Lv 5]: Damage 400% [Lv 6]: Damage 450% [Lv 7]: Damage 500% |
Sky Emperor
Skills | ||
Sky Mastery Max Level: 10 Requirement: Basic Skill Skill Form: Passive Description: Realizes the rationale for the operation of celestial body and increases effectiveness of Sky skills. Increases the damage of Rising Sun, Noon Blast, Sunset Blast, Rising Moon, Midnight Kick, Dawn Break, Twinkling Galaxy, Star Burst and Star Cannon. |
War Book Mastery Max Level: 10 Requirement: Basic Skill Skill Form: Passive Description: Improves one's fighting ability through tactics. Increases P.ATK and HIT, when equipped with a Book class weapon. [Lv 1]: P.ATK+ 3/HIT+ 3 [Lv 2]: P.ATK+ 4/HIT+ 6 [Lv 3]: P.ATK+ 5/HIT+ 9 [Lv 4]: P.ATK+ 6/HIT+ 12 [Lv 5]: P.ATK+ 7/HIT+ 15 [Lv 6]: P.ATK+ 8/HIT+ 18 [Lv 7]: P.ATK+ 9/HIT+ 21 [Lv 8]: P.ATK+ 10/HIT+ 24 [Lv 9]: P.ATK+ 11/HIT+ 27 [Lv 10]: P.ATK+ 12/HIT+ 30 |
Rising Sun Max Level: 5 Requirement: Sky Mastery 1 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: 0.5s Cool Down: 0.5s Description: Gathers the power of the sun which illuminates the day, inflicting melee physical damage to the target. The Sunrise, Noon and Sunset effects are applied to the caster sequentially. (However, after Sunset, only the power of the Moon can travel through the sky). Damage is additionally increased according to the Sky Mastery skill level, the caster's Base Level and POW. Base damage is increased by 5% every 1 POW Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: ATK 1100+(Sky Mastery Lv x5)% [Lv 2]: ATK 1700+(Sky Mastery Lv x10)% [Lv 3]: ATK 2300+(Sky Mastery Lv x15)% [Lv 4]: ATK 2900+(Sky Mastery Lv x20)% [Lv 5]: ATK 3500+(Sky Mastery Lv x25)% |
Noon Blast Max Level: 5 Requirement: Sky Mastery 3, Rising Sun 1 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: 0.5s Cool Down: 0.7s Recover: 3 AP Description: Can only be used during the Sunrise or Noon effect. Irradiates the sunlight, inflicting melee physical damage to the target and surrounding enemies around the target. Damage is additionally increased according to the Sky Mastery skill level, the caster's Base Level and POW. If the Noon effect is active, it applies half of the total Critical Damage based on the caster's Critical chance. Base damage is increased by 5% every 1 POW Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: ATK 2850+(Sky Mastery Lv x5)% AoE: 3x3 cells [Lv 2]: ATK 4100+(Sky Mastery Lv x10)% AoE: 3x3 cells [Lv 3]: ATK 5350+(Sky Mastery Lv x15)% AoE: 5x5 cells [Lv 4]: ATK 6600+(Sky Mastery Lv x20)% AoE: 5x5 cells [Lv 5]: ATK 7850+(Sky Mastery Lv x25)% AoE: 7x7 cells |
Sunset Blast Max Level: 5 Requirement: Sky Mastery 5, Noon Blast 1 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: 0.5s Cool Down: 0.3s Recover: 3 AP Description: Can only be used during the Noon or Sunset effect. Kicks the target with the power of the blazing sun, inflicting melee physical damage to the target and surrounding enemies around the target. Damage is additionally increased according to the Sky Mastery skill level, the caster's Base Level and POW. If the Sunset effect is active, it applies half of the total Critical Damage based on the caster's Critical chance. Base damage is increased by 5% every 1 POW Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: ATK 1350+(Sky Mastery Lv x5)% AoE: 3x3 cells [Lv 2]: ATK 1750+(Sky Mastery Lv x10)% AoE: 3x3 cells [Lv 3]: ATK 2150+(Sky Mastery Lv x15)% AoE: 5x5 cells [Lv 4]: ATK 2550+(Sky Mastery Lv x20)% AoE: 5x5 cells [Lv 5]: ATK 2950+(Sky Mastery Lv x25)% AoE: 7x7 cells |
Rising Moon Max Level: 5 Requirement: Sky Mastery 1 Skill Form: Active Type: Physical Melee Target: Caster Cast Time: None After Cast Delay: 0.5s Cool Down: 0.5s Description: Gathers the power of the moon which illuminates the night, inflicting melee physical damage to all targets around the caster. Moonrise, Midnight and Moonset effects are applied to the caster sequentially. (However, after Moonset, only the power of the Sun can travel through the sky). Damage is additionally increased according to the Sky Mastery skill level, the caster's Base Level and POW. Base damage is increased by 5% every 1 POW Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: ATK 1150+(Sky Mastery Lv x5)% AoE: 5x5 cells [Lv 2]: ATK 1600+(Sky Mastery Lv x10)% AoE: 5x5 cells [Lv 3]: ATK 2050+(Sky Mastery Lv x15)% AoE: 7x7 cells [Lv 4]: ATK 2500+(Sky Mastery Lv x20)% AoE: 7x7 cells [Lv 5]: ATK 2950+(Sky Mastery Lv x25)% AoE: 9x9 cells |
Midnight Kick Max Level: 5 Requirement: Sky Mastery 3, Rising Moon 1 Skill Form: Active Type: Physical Melee Target: Caster Cast Time: 0.5s Fixed / 1s Variable After Cast Delay: None Cool Down: 0.7s Recover: 3 AP Description: Can only be used during Moonrise or Midnight effect. Inflicts melee physical damage to enemies within an area around you by putting the energy of the moon on your feet. Damage is additionally increased according to the Sky Mastery skill level, the caster's Base Level and POW. Inflicts more damage if the Midnight effect is active. Base damage is increased by 5% every 1 POW Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: ATK 2300+(Sky Mastery Lv x5)% Midnight: ATK 3500+(Sky Mastery Lv x5)% AoE: 5x5 cells [Lv 2]: ATK 3800+(Sky Mastery Lv x10)% Midnight: ATK 5250+(Sky Mastery Lv x10)% AoE: 5x5 cells [Lv 3]: ATK 5300+(Sky Mastery Lv x15)% Midnight: ATK 7000+(Sky Mastery Lv x15)% AoE: 7x7 cells [Lv 4]: ATK 6800+(Sky Mastery Lv x20)% Midnight: ATK 8750+(Sky Mastery Lv x20)% AoE: 7x7 cells [Lv 5]: ATK 8300+(Sky Mastery Lv x25)% Midnight: ATK 10500+(Sky Mastery Lv x25)% AoE: 9x9 cells |
Dawn Break Max Level: 5 Requirement: Sky Mastery 5, Midnight Kick 1 Skill Form: Active Type: Physical Melee Target: Caster Cast Time: 0.5s Fixed / 1s Variable After Cast Delay: None Cool Down: 0.3s Recover: 3 AP Description: Can only be used during Midnight or Moonset effect. Emitting moonlight and inflicts melee physical damage to the target and enemies within the surrounding area. Damage is additionally increased according to the Sky Mastery skill level, the caster's Base Level and POW. Inflicts more damage if the Moonset effect is active. Base damage is increased by 5% every 1 POW Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: ATK 1300+(Sky Mastery Lv x5)% Moonset: ATK 1500+(Sky Mastery Lv x5)% AoE: 5x5 cells [Lv 2]: ATK 2000+(Sky Mastery Lv x10)% Moonset: ATK 2400+(Sky Mastery Lv x10)% AoE: 5x5 cells [Lv 3]: ATK 2700+(Sky Mastery Lv x15)% Moonset: ATK 3300+(Sky Mastery Lv x15)% AoE: 7x7 cells [Lv 4]: ATK 3400+(Sky Mastery Lv x20)% Moonset: ATK 4200+(Sky Mastery Lv x20)% AoE: 7x7 cells [Lv 5]: ATK 4100+(Sky Mastery Lv x25)% Moonset: ATK 5100+(Sky Mastery Lv x25)% AoE: 9x9 cells |
Twinkling Galaxy Max Level: 5 Requirement: Sky Mastery 1 Skill Form: Active Type: Physical Melee Target: Caster Cast Time: 0.5s Fixed / 1s Variable After Cast Delay: None Cool Down: 5s Description: Uses the star constellation to drop a shooting star once every 0.5 seconds for 3.5 seconds within an area around it. Each shooting star inflicts melee physical damage to the targets within a 5x5 cell range. Damage is additionally increased according to the Sky Mastery skill level, the caster's Base Level and POW. Base damage is increased by 5% every 1 POW Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: ATK 800+(Sky Mastery Lv x3)% AoE: 13x13 cells [Lv 2]: ATK 1300+(Sky Mastery Lv x6)% AoE: 13x13 cells [Lv 3]: ATK 1800+(Sky Mastery Lv x9)% AoE: 11x11 cells [Lv 4]: ATK 2300+(Sky Mastery Lv x12)% AoE: 11x11 cells [Lv 5]: ATK 2800+(Sky Mastery Lv x15)% AoE: 9x9 cells |
Star Burst Max Level: 5 Requirement: Sky Mastery 3, Twinkling Galaxy 1 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: 0.5s Fixed / 0s Variable After Cast Delay: 0.5s Cool Down: 1s Recover: 3 AP Description: Can only be used within the range of the caster's Twinkling Galaxy. Stops Twinkling Galaxy and focuses on dropping shooting stars towards a target. Inflicts melee physical damage the the target and surrounding enemies within 5x5 cells every 0.3 seconds for 4.5 seconds. Damage is additionally increased according to the Sky Mastery skill level, the caster's Base Level and POW. Base damage is increased by 5% every 1 POW Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: ATK 900+(Sky Mastery Lv x5)% [Lv 2]: ATK 1300+(Sky Mastery Lv x10)% [Lv 3]: ATK 1700+(Sky Mastery Lv x15)% [Lv 4]: ATK 2100+(Sky Mastery Lv x20)% [Lv 5]: ATK 2500+(Sky Mastery Lv x25)% |
Star Cannon Max Level: 5 Requirement: Sky Mastery 5, Star Burst 1 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: 0.5s Fixed / 0s Variable After Cast Delay: None Cool Down: 3.5s Recover: 3 AP Description: Can only be used within the range of the caster's Twinkling Galaxy. Stops Twinkling Galaxy and change it to a more powerful version. Drops up to 2 shooting stars once every 0.5 seconds for 2.5 seconds and inflict melee physical damage to targets within a 5x5 cell range. Damage is additionally increased according to the Sky Mastery skill level, the caster's Base Level and POW. Base damage is increased by 5% every 1 POW Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: ATK 800+(Sky Mastery Lv x5)% AoE: 13x13 cells/ Shooting Stars per Drop: 1 [Lv 2]: ATK 1350+(Sky Mastery Lv x10)% AoE: 13x13 cells/ Shooting Stars per Drop: 1 [Lv 3]: ATK 1900+(Sky Mastery Lv x15)% AoE: 11x11 cells/ Shooting Stars per Drop: 1 [Lv 4]: ATK 2450+(Sky Mastery Lv x20)% AoE: 11x11 cells/ Shooting Stars per Drop: 2 [Lv 5]: ATK 3000+(Sky Mastery Lv x25)% AoE: 9x9 cells/ Shooting Stars per Drop: 2 |
All in the Sky Max Level: 10 Requirement: War Book Mastery 5,\n Rising Sun 1, Rising Moon 1 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: 1s Fixed / 0s Variable After Cast Delay: None Cool Down: 2s AP Cost: 70 Description: Accumulates all of the celestial energy into the caster's feet then dashes to the target and kicks it with all might, inflicting melee physical damage to the target. If the target is a Player, the target's AP is lowered to 0, and if it's a Demi-Human or Demon race monster, it attacks 3 times. Damage is additionally increased according to the caster's Base Level and POW and has a chance to inflict half of the total Critical Damage according to the caster's Critical chance. Base damage is increased by 5% every 1 POW Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: ATK 1450% [Lv 2]: ATK 2650% [Lv 3]: ATK 3850% [Lv 4]: ATK 5050% [Lv 5]: ATK 6250% [Lv 6]: ATK 7450% [Lv 7]: ATK 8650% [Lv 8]: ATK 9850% [Lv 9]: ATK 11050% [Lv10]: ATK 12250% |
Enchanting Sky Max Level: 10 Requirement: Sky Mastery 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: 1s Fixed / 0.3s Variable After Cast Delay: None Cool Down: 60s AP Cost: 150 Dispellable: No Description: Enters the Celestical Unity state by drawing the celestial energy into the caster's body. In the Celestical Unity state, the effect of either Sunrise, Noon, Sunset, Moonrise, Midnight or Moonset is canceled, Noon Blast, Sunset Blast, Midnight Kick and Dawn Break can be used freely with the maximum potency of the skills. [Lv 1]: Duration: 90 seconds [Lv 2]: Duration: 180 seconds [Lv 3]: Duration: 270 seconds [Lv 4]: Duration: 360 seconds [Lv 5]: Duration: 450 seconds [Lv 6]: Duration: 540 seconds [Lv 7]: Duration: 630 seconds [Lv 8]: Duration: 720 seconds [Lv 9]: Duration: 810 seconds [Lv 10]: Duration: 900 seconds |
Sky Sun Max Level: 5 Requirement: Noon Blast 3, Sunset Blast 3,\n Enchanting Sky 7 Skill Form: Active Type: Physical Melee Target: Self Cast Time: None After Cast Delay: None Cool Down: 1s AP Recovery: 2 Description: Usable only in Celestial Unity state. Unleashes the sun's power, dealing melee physical damage to nearby enemies. Damage increases based on Sky Mastery, caster's Base Level, and POW. This skill can deal Critical Hits. Critical Chance for this skill is based on your Critical Rate. [Lv 1]: 1500% ATK + (Sky Mastery Lv x7)% AoE: 3x3 cells [Lv 2]: 3000% ATK + (Sky Mastery Lv x14)% AoE: 3x3 cells [Lv 3]: 4500% ATK + (Sky Mastery Lv x21)% AoE: 5x5 cells [Lv 4]: 6000% ATK + (Sky Mastery Lv x28)% AoE: 5x5 cells [Lv 5]: 7500% ATK + (Sky Mastery Lv x35)% AoE: 7x7 cells |
Sky Moon Max Level: 5 Requirement: Midnight Kick 3, Dawn Break 3,\n Enchanting Sky 7 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: 0s Fixed / 0.75s Variable After Cast Delay: None Cool Down: 1s AP Recovery: 2 Description: Usable only in Celestial Unity state. Releases moonlight, dealing melee physical damage three times to the target and nearby enemies. Damage increases based on Sky Mastery, caster's Base Level, and POW. [Lv 1]: 1650% ATK+(Sky Mastery Lv x9)%/hit AoE: 5x5 cells [Lv 2]: 2100% ATK+(Sky Mastery Lv x18)%/hit AoE: 5x5 cells [Lv 3]: 2550% ATK+(Sky Mastery Lv x27)%/hit AoE: 7x7 cells [Lv 4]: 3000% ATK+(Sky Mastery Lv x36)%/hit AoE: 7x7 cells [Lv 5]: 3450% ATK+(Sky Mastery Lv x45)%/hit AoE: 9x9 cells |
Star Light Kick Max Level: 5 Requirement: Star Burst 3, Star Cannon 3, Enchanting Sky 7 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: 1s AP Recovery: 2 Description: Usable only in Celestial Unity state. Quickly approaches the target and deals melee physical damage seven times to the target and nearby enemies. Damage increases based on Sky Mastery, caster's Base Level, and POW. [Lv 1]: ATK 600%+(Sky Mastery Lv x5)%/hit AoE: 5x5 cells [Lv 2]: ATK 800%+(Sky Mastery Lv x10)%/hit AoE: 5x5 cells [Lv 3]: ATK 1000%+(Sky Mastery Lv x15)%/hit AoE: 5x5 cells [Lv 4]: ATK 1200%+(Sky Mastery Lv x20)%/hit AoE: 7x7 cells [Lv 5]: ATK 1400%+(Sky Mastery Lv x25)%/hit AoE: 7x7 cells |