Illusion Armors (17.1): Difference between revisions
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[[Category:Equipment Available]] | [[Category:Equipment Available]] | ||
== Equipment Exchange == | == Equipment Exchange == | ||
To start the exchange, you must first complete the [[ | To start the exchange, you must first complete the [[17.1_Illusion#Capturing_Elyumina|Capturing Elyumina]] quest. | ||
Elyumina will appear after you speak with the Rebellion in Cor, at {{#Navi:sp_cor|108|130}}. You can then exchange both equipment types from her. | Elyumina will appear after you speak with the Rebellion in Cor, at {{#Navi:sp_cor|108|130}}. You can then exchange both equipment types from her. | ||
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{{:Illusion_Armors_Echanting}} | |||
Latest revision as of 09:42, 24 September 2024
Equipment Exchange
To start the exchange, you must first complete the Capturing Elyumina quest.
Elyumina will appear after you speak with the Rebellion in Cor, at (sp_cor 108, 130). You can then exchange both equipment types from her.
- OS Weapons
- Illusion Armors
Illusion Armors
Illusion Armors can be obtained by exchanging 50 Cor Core (25723) , with Elyumina.
You can choose the exact piece you want.
Item | Description |
Illusion Armor Type A [1] (15376) | ItemID: 15376 _______________________ A type A combat armor made from illusion technology. There are various modules that can be installed to enhance it. _______________________ ATK +100 _______________________ For each 2 Refine Levels: ATK +10 _______________________ Refine Level +7: Decreases After Attack Delay by 10%. _______________________ When equipped with Illusion Engine Wing Type A: ATK +50 _______________________ When equipped with Illusion Engine Wing Type B: Decreases After Cast Delay by 10%. _______________________ Type: Armor Defense: 105 Weight: 100 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 130 |
Illusion Engine Wing Type A [1] (20933) | ItemID: 20933 _______________________ Combat engine A type created with Illusion's technology. It is said to be able to add abilities by attaching various modules. _______________________ MaxHP +1000 _______________________ For each 2 Refine Levels: MaxHP +100 _______________________ Refine Level +7: Increases Attack Speed by 5%. _______________________ When equipped with Illusion Leg Type A: Increases Critical Damage by 10%. _______________________ When equipped with Illusion Leg Type B: Decreases Variable Casting Time by 10%. _______________________ Type: Garment Defense: 50 Weight: 90 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 130 |
Illusion Engine Wing Type B [1] (20934) | ItemID: 20934 _______________________ Combat engine B type created with Illusion's technology. It is said to be able to add abilities by attaching various modules. _______________________ MaxHP +1000 _______________________ For each 2 Refine Levels: MaxHP +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 5%. _______________________ When equipped with Illusion Leg Type A: Increases Ranged Physical Damage by 5%. _______________________ When equipped with Illusion Leg Type B: Increases Magical Damage with every element by 10%. _______________________ Type: Garment Defense: 50 Weight: 90 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 130 |
Illusion Leg Type A [1] (22196) | ItemID: 22196 _______________________ Combat boots A type born from Illusion's technology. It is said to be able to add abilities by attaching various modules. _______________________ MaxSP +200 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ When equipped with Illusion Armor Type A: ATK +5% _______________________ When equipped with Illusion Armor Type B: Increases Attack Speed by 5%. _______________________ Type: Shoes Defense: 20 Weight: 50 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 130 |
Illusion Leg Type B [1] (22197) | ItemID: 22197 _______________________ Combat boots B type born from Illusion's technology. It is said to be able to add abilities by attaching various modules. _______________________ MaxSP +200 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ When equipped with Illusion Armor Type A: MaxSP +5% _______________________ When equipped with Illusion Armor Type B: MATK +5% _______________________ Type: Shoes Defense: 20 Weight: 50 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 130 |
Illusion Booster R [1] (32207) | ItemID: 32207 _______________________ This combat booster is enhanced with the illusion technology. There are various modules that can be installed on this chip. _______________________ ATK +5% _______________________ Type: Accessory Position: Right Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 130 |
Illusion Booster L [1] (32208) | ItemID: 32208 _______________________ This combat booster is enhanced with the illusion technology. There are various modules that can be installed on this chip. _______________________ ATK +5% _______________________ Type: Accessory Position: Left Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 130 |
Illusion Battle Chip R [1] (32209) | ItemID: 32209 _______________________ This battle chip is enhanced with the illusion technology. There are various modules that can be installed on this chip. _______________________ MATK +5% _______________________ Type: Accessory Position: Right Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 130 |
Illusion Battle Chip L [1] (32210) | ItemID: 32210 _______________________ This battle chip is enhanced with the illusion technology. There are various modules that can be installed on this chip. _______________________ MATK +5% _______________________ Type: Accessory Position: Left Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 130 |
Illusion Armors Echanting
The Illusion equipments can be enchanted by using Modification Modules, given by Rebellion (sp_cor 108, 130).
You can exchange 30 Unknown Parts (25669) and 5 Cor Core (25723) for a random Modification Module.
To apply the Modification Modules, equip the Illusion armor and then speak with RS26 (sp_cor 106, 136). The enchanting process consumes the Modification Module and never fails.
Every Illusion equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times, depending of the equipment piece.
For Legendary Enchants however, only one can be socketed at any given time, even if they're not the same.
The following table lists the available modules, their effects and their enchantment limitations.
Modification Module | Modification Orb | Effect | Location | Max Count |
---|---|---|---|---|
Common Enchants | ||||
Modification Module (Defense) (25670) | Modification Orb (Defense) (29527) | ItemID: 29527 _______________________ DEF +25 _______________________ Refine Level +7: DEF +10 _______________________ Refine Level +9: DEF +10 |
Illusion Armor Type A [1] (15376)
Illusion Armor Type B [1] (15377) |
3 |
Modification Module (Magic Defense) (25671) | Modification Orb (Magic Defense) (29528) | ItemID: 29528 _______________________ MDEF +2 _______________________ Refine Level +7: MDEF +3 _______________________ Refine Level +9: MDEF +3 | ||
Modification Module (VIT) (25672) | VIT+3 (4742) | ItemID: 4742 _______________________ VIT +3 |
Illusion Booster R [1] (32207) Illusion Booster L [1] (32208) | |
Modification Module (LUK) (25673) | LUK+3 (4752) | ItemID: 4752 _______________________ LUK +3 | ||
Modification Module (STR) (25674) | STR+3 (4702) | ItemID: 4702 _______________________ STR +3 |
Illusion Booster R [1] (32207)
Illusion Battle Chip R [1] (32209) | |
Modification Module (AGI) (25675) | AGI+3 (4732) | ItemID: 4732 _______________________ AGI +3 | ||
Modification Module (INT) (25676) | INT+3 (4712) | ItemID: 4712 _______________________ INT +3 |
Illusion Booster L [1] (32208)
Illusion Battle Chip L [1] (32210) | |
Modification Module (DEX) (25677) | DEX+3 (4722) | ItemID: 4722 _______________________ DEX +3 | ||
Rare Enchants | ||||
Modification Module (HP Recovery) (25678) | Modification Orb (HP Recovery) (29529) | ItemID: 29529 _______________________ HP Recovery +20%. |
Illusion Booster R [1] (32207) Illusion Battle Chip R [1] (32209) |
2 |
Modification Module (SP Recovery) (25679) | Modification Orb (SP Recovery) (29532) | ItemID: 29532 _______________________ SP Recovery +20%. |
Illusion Booster L [1] (32208)
Illusion Battle Chip L [1] (32210) | |
Modification Module (Spell) (25680) | Spell Lv5 (4826) | ItemID: 4826 _______________________ MATK +18 _______________________ Decreases Variable Casting Time by 10%. |
Illusion Booster R [1] (32207) Illusion Booster L [1] (32208) |
1 |
Modification Module (Attack Speed) (25681) | After Attack Delay Lv4 (4881) | ItemID: 4881 _______________________ Decreases After Attack Delay by 10%. | ||
Modification Module (Fatal) (25682) | Fatal Lv4 (4866) | ItemID: 4866 _______________________ Increases Critical Damage by 10%. _______________________ CRI +4. | ||
Modification Module (Expert Archer) (25683) | Expert Archer Lv5 (4836) | ItemID: 4836 _______________________ Increases Ranged Physical Damage by 10%. | ||
Modification Module (Stamina) (25684) | Modification Orb (Stamina) (29531) | ItemID: 29531 _______________________ MaxHP +5% _______________________ Refine Level +7: MaxHP +500 _______________________ Refine Level +9: MaxHP +750 |
Illusion Leg Type A [1] (22196)
Illusion Leg Type B [1] (22197) |
2 |
Modification Module (Spirit) (25685) | Modification Orb (Spirit) (29530) | ItemID: 29530 _______________________ MaxSP +5% _______________________ Refine Level +7: MaxSP +100 _______________________ Refine Level +9: MaxSP +150 | ||
Modification Module (Heal) (25686) | Modification Orb (Heal) (29533) | ItemID: 29533 _______________________ Increases Healing skills effectiveness by 5%. _______________________ Refine Level +7: Increases Healing skills effectiveness by additional 5%. _______________________ Refine Level +9: Increases Healing skills effectiveness by additional 5%. | ||
Modification Module (Attack Power) (25687) | Modification Orb (Attack Power) (29534) | ItemID: 29534 _______________________ ATK +5% _______________________ Refine Level +7: ATK +25 _______________________ Refine Level +9: ATK +25 |
Illusion Armor Type A [1] (15376)
Illusion Armor Type B [1] (15377) | |
Modification Module (Magic Power) (25688) | Modification Orb (Magic Power) (29535) | ItemID: 29535 _______________________ MATK +5% _______________________ Refine Level +7: MATK +25 _______________________ Refine Level +9: MATK +25 | ||
Modification Module (Sharpshooter) (25689) | Modification Orb (Sharpshooter) (29536) | ItemID: 29536 _______________________ Increases Ranged Physical Damage by 3%. _______________________ Refine Level +7: Increases Ranged Physical Damage by additional 2%. _______________________ Refine Level +9: Increases Ranged Physical Damage by additional 2%. | ||
Modification Module (Swift) (25690) | Modification Orb (Swift) (29537) | ItemID: 29537 _______________________ ASPD +1 _______________________ Refine Level +7: Decreases After Attack Delay by 3%. _______________________ Refine Level +9: Decreases After Attack Delay by additional 3%. |
Illusion Engine Wing Type A [1] (20933)
Illusion Engine Wing Type B [1] (20934) | |
Modification Module (Caster) (25691) | Modification Orb (Caster) (29538) | ItemID: 29538 _______________________ Decreases Variable Casting Time by 3%. _______________________ Refine Level +7: Decreases Variable Casting Time by additional 3%. _______________________ Refine Level +9: Decreases Variable Casting Time by additional 3%. | ||
Modification Module (Critical) (25692) | Modification Orb (Critical) (29539) | ItemID: 29539 _______________________ CRI +10 _______________________ Refine Level +7: Increases Critical Damage by 5%. _______________________ Refine Level +9: Increases Critical Damage by additional 5%. | ||
Unique Enchants | ||||
Modification Module (After Cast Delay) (25693) | Modification Orb (After Cast Delay) (29540) | ItemID: 29540 _______________________ Decreases After Cast Delay by 5%. _______________________ Refine Level +7: Decreases After Cast Delay by additional 5%. _______________________ Refine Level +9: Decreases After Cast Delay by additional 5%. |
Illusion Armor Type A [1] (15376)
Illusion Armor Type B [1] (15377) |
1 |
Modification Module (Fixed Casting Time) (25694) | Modification Orb (Fixed Casting Time) (29541) | ItemID: 29541 _______________________ Decreases Fixed Casting Time by 0.3 seconds. _______________________ Refine Level +7: Decreases Fixed Casting Time by 0.2 additional seconds. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 additional seconds. |
Illusion Leg Type A [1] (22196)
Illusion Leg Type B [1] (22197) | |
Modification Module (Above All) (25695) | Modification Orb (Above All) (29542) | ItemID: 29542 _______________________ Decreases Physical and Magical Damage from against enemies of every element by 5%. _______________________ Refine Level +7: Decreases Physical and Magical Damage from all size enemies by 5%. _______________________ Refine Level +9: Decreases Physical and Magical Damage from all races by 5% (Except Players). |
Illusion Engine Wing Type A [1] (20933)
Illusion Engine Wing Type B [1] (20934) | |
Modification Module (Life Drain) (25696) | Modification Orb (Life Drain) (29543) | ItemID: 29543 _______________________ Physical attacks have a 2 % chance to restore 2% of the inflicted damage as HP. |
Illusion Booster R [1] (32207)
Illusion Battle Chip R [1] (32209) | |
Modification Module (Soul Drain) (25697) | Modification Orb (Soul Drain) (29544) | ItemID: 29544 _______________________ Physical attacks have a 1 % chance to restore 1% of the inflicted damage as SP. |
Illusion Booster L [1] (32208)
Illusion Battle Chip L [1] (32210) | |
Modification Module (Magic Healing) (25698) | Modification Orb (Magic Healing) (29545) | ItemID: 29545 _______________________ Magical attacks have a 2% chance to recover 400HP per 0.5 second for 10 seconds. |
Illusion Booster R [1] (32207)
Illusion Battle Chip R [1] (32209) | |
Modification Module (Magic Soul) (25699) | Modification Orb (Magic Soul) (29546) | ItemID: 29546 _______________________ Magical attacks have a 1% chance to recover 80SP per 0.5 second for 10 seconds. |
Illusion Booster L [1] (32208)
Illusion Battle Chip L [1] (32210) | |
Legendary Enchants | ||||
Modification Module (Unlimited Vital) (25700) | Modification Orb (Unlimited Vital) (29547) | ItemID: 29547 _______________________ receiving physical or magical damage have a chance to activate Everlasting Life for 10 seconds. _______________________ [Everlasting Life] VIT +50 Recover 400HP per 0.5 second. Recover 20SP per second. |
Illusion Leg Type A [1] (22196)
Illusion Leg Type B [1] (22197) |
1 |
Modification Module (Spell Buster) (25701) | Modification Orb (Spell Buster) (29548) | ItemID: 29548 _______________________ Magical attacks have a chance to activate Magic Storm for 10 seconds. _______________________ [Magic Storm] INT +50 MATK +15% ATK -15% | ||
Modification Module (Firing Shot) (25702) | Modification Orb (Firing Shot) (29549) | ItemID: 29549 _______________________ Physical attacks have a chance to activate Plunging Shooter for 10 seconds. _______________________ [Plunging Shooter] DEX +50 Increases Ranged Physical Damage by 10%. Drains 20SP per second. | ||
Modification Module (Over Power) (25703) | Modification Orb (Over Power) (29550) | ItemID: 29550 _______________________ Physical attacks have a chance to activate Raging Fight for 10 seconds. _______________________ [Raging Fight] STR +50 ATK +15% MATK -15% | ||
Modification Module (Fatal Flash) (25704) | Modification Orb (Fatal Flash) (29551) | ItemID: 29551 _______________________ Physical attacks have a chance to activate Fatal Flash for 10 seconds. _______________________ [Fatal Flash] AGI +50 Increases Critical Damage by 10%. Drains 300HP per second. | ||
Modification Module (Lucky Strike) (25705) | Modification Orb (Lucky Strike) (29552) | ItemID: 29552 _______________________ Magical attacks have a chance to activate Good Fortune for 10 seconds. _______________________ [Good Fortune] LUK +50 Increases all elemental magical damage by 10%. Drains 300HP per second. |