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=Episode 18: Direction of Prayer=
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<br>
{{:Temporal Tina}}
Episode 18: Direction of Prayer


After succeeding in analyzing the Illusion's power in Varmundt's Mansion, your journey takes you to back to the capital of Arunafeltz to uncover a societal division among its people. Rachel was founded by the missionaries who immigrated and preached the Goddess Freyja. However, faith did not resolve the conflicts between the migrants and the natives.
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==Requirements==
After succeeding in analyzing the Illusion's power in Varmundt's Mansion, your journey takes you to back to the capital of Arunafeltz to uncover a societal division among its people. Rachel was founded by the missionaries who immigrated and preached the Goddess Freya. However, faith did not resolve the conflicts between the migrants and the natives.
=Requirements=
* Level Required: 170
* Level Required: 170
* Quest Prerequisite:
* Quest Prerequisite:
** Episode 17.2 - Pest Eradication Operation
** Episode 17.2 ([[17.2_Sage_Legacy#Tracking_Illusion|Tracking Illusion]])
** Rachel Sanctuary Quest
* Items Required:
* Items Required:
** 1x {{#item:517}}
** 1x {{#item:517}}
Line 12: Line 17:
** 1x {{#item:7197}}
** 1x {{#item:7197}}


 
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==Quest Walkthrough==
=Main Story Quest=
===Main Story Quest===
==Part 1==
====Part 1====
# {{#navi:ba_in01|26|266}} - Talk to Elly (Note: you might need to talk to Elly twice) in Varmundt's Mansion and receive a {{#item:400127}} and equip it for the whole quest. With this headgear, you can communicate with Elly during your investigation in Rachel for Illusion power presence. <br>
# {{#navi:ba_in01|26|266}} - Talk to Elly in Varmundt's Mansion and receive a {{#item:400127}} and equip it for the whole quest. With this headgear, you can communicate with Elly during your investigation in Rachel for Illusion power presence. <br>
#; [[File:Elly18.png]]
#; [[File:Elly18.png]]
# {{#navi:rachel|182|176}} - Talk to the Masked Girl in Rachel. You and Elly will uncover an argument among its citizens. More people start to show up and protest for Arunafeltz to be united including with the natives. <br>
# {{#navi:rachel|182|176}} - Talk to the Masked Girl in Rachel. You and Elly will uncover an argument among its citizens. More people start to show up and protest for Arunafeltz to be united including with the natives. <br>
#; [[File:Masked18.png]]
#; [[File:Masked18.png]]
# {{#navi:rachel|183|170}} - Talk to the Female Priest who shows up to calm the people. Talk to her again who asks you to find the origin of this conflict. Rewarded with 20x {{#item:1000405}}.
# {{#navi:rachel|183|170}} - Talk to the Female Priest who shows up to calm the people. Talk to her again who asks you to find the origin of this conflict. Rewarded with 20x {{#item:1000405}}.
#; [[File:Female18.png]]
# {{#navi:ra_temp|72|54}} - Talk to the Male Priest Junok outside Rachel's Temple to ask about the arguments you witnessed in the city. He explains that there is an on-going conflict between the natives and migrants. Guard Gala explains the situation that several attempts has been made to break into Rachel's Temple. Another Guard appears to inform Junok that more intruders were just spotted from the west. <br>
# {{#navi:ra_temp|72|54}} - Talk to the Male Priest Junok outside Rachel's Temple to ask about the arguments you witnessed in the city. He explains that there is an on-going conflict between the natives and migrants. Guard Gala explains the situation that several attempts has been made to break into Rachel's Temple. Another Guard appears to inform Junok that more intruders were just spotted from the west. <br>
#; [[File:Junok18.png]]
#; [[File:Junok18.png]]
# {{#navi:ra_temp|30|142}} - Follow Junok and the Guards who captured the intruders and you noticed that they were Heart Hunters. Gala takes them away into custody and asks you to meet in Rachel's Temple for a reporting. Rewarded with 30x {{#item:1000405}}.
# {{#navi:ra_temp|30|142}} - Follow Junok and the Guards who captured the intruders and you noticed that they were Heart Hunters. Gala takes them away into custody and asks you to meet in Rachel's Temple for a reporting. Rewarded with 30x {{#item:1000405}}.
#; [[File:Junok218.png]]
# {{#navi:ra_temin|173|40}} - Talk to Guard Dent who explains that these intrusions are getting worse.
# {{#navi:ra_temin|173|40}} - Talk to Guard Dent who explains that these intrusions are getting worse.
#; [[File:Dent18.jpg]]
#; [[File:Dent18.png]]
# {{#navi:ra_temin|174|38}} - Talk to Marshall Neil for his stance on the situation.
# {{#navi:ra_temin|174|38}} - Talk to Marshall Neil for his stance on the situation.
#; [[File:Neil18.png]]
#; [[File:Neil18.png]]
# {{#navi:ra_temin|172|36}} - Talk to Freyja Priest who says that lately the people who come inside the temple are causing fights rather than praying. High Priestess Niren shows up to share her concerns about fighting in the Divine Temple. She asks to talk to you in private.
# {{#navi:ra_temin|172|36}} - Talk to Freya Priest who says that lately the people who come inside the temple are causing fights rather than praying. High Priestess Niren shows up to share her concerns about fighting in the Divine Temple. She asks to talk to you in private.
#; [[File:Freyja18.png]]
#; [[File:Freya18.png]]
# {{#navi:ra_temin|213|87}} - Talk to High Priestess Niren in secret near the staircase. She explains she knows the Heart Hunters are after Ymir's Heart piece, but security is spread too thin with the recent uproar between the migrants and natives.
# {{#navi:ra_temin|213|87}} - Talk to High Priestess Niren in secret near the staircase. She explains she knows the Heart Hunters are after Ymir's Heart piece, but security is spread too thin with the recent uproar between the migrants and natives.
#; [[File:Niren.png]]
#; [[File:Niren.png]]
# {{#navi:ra_temin|174|38}} - Return to Marshall Neil who says his son Maram can help.
# {{#navi:ra_temin|174|38}} - Return to Marshall Neil who says his son Maram can help.
#; [[File:Neil18.png]]
# {{#navi:rachel|137|135}} - Go ask a Villager in Rachel to see if he has seen Maram but he is no help.
# {{#navi:rachel|137|135}} - Go ask a Villager in Rachel to see if he has seen Maram but he is no help.
#; [[File:Villager18.png]]
#; [[File:Villager18.png]]
Line 39: Line 46:
# {{#navi:rachel|69|117}} - Talk to another Villager who says he saw Maram go to a meeting just north of here.
# {{#navi:rachel|69|117}} - Talk to another Villager who says he saw Maram go to a meeting just north of here.
#; [[File:3rdVillager18.png]]
#; [[File:3rdVillager18.png]]
# {{#navi:rachel|70|147}} - Talk to Maram. He explains the situation of Rachel's past where believers of Freyja migrated here and pushed the natives away. The natives tried to stay with the Temple, but ultimate hated it and left. He also let you know that he is adopted by Niren. When his mother became a High Priest, she lead a program to encourage the wealthy immigrants of Rachel to adopt just as she did. Niren had the idea where adopting children of the natives could help bridge the gap between the two groups. Instead, the native children were outcast into discrimination known as “Grey Children”. Maram asks you to wait with him so you can speak with other natives to learn the circumstance better.
# {{#navi:rachel|70|147}} - Talk to Maram. He explains the situation of Rachel's past where believers of Freya migrated here and pushed the natives away. The natives tried to stay with the Temple, but ultimate hated it and left. He also let you know that he is adopted by Niren. When his mother became a High Priest, she lead a program to encourage the wealthy immigrants of Rachel to adopt just as she did. Niren had the idea where adopting children of the natives could help bridge the gap between the two groups. Instead, the native children were outcast into discrimination known as "Gray Children". Maram asks you to wait with him so you can speak with other natives to learn the circumstance better.
#; [[File:Maram18.png]]
#; [[File:Maram18.png]]
# {{#navi:rachel|62|144}} - Talk to Miriam. Miriam and Maram gives you a list of items to buy from traders in Rachel.
# {{#navi:rachel|62|144}} - Talk to Miriam. Miriam and Maram gives you a list of items to buy from traders in Rachel.
#; [[File:Miriam18.png]]
#; [[File:Miriam18.png]]
# {{#navi:rachel|87|122}} - Ask the trader if he has anything to sell, but he is too nervous to sell to you.
# {{#navi:rachel|87|122}} - Ask the trader if he has anything to sell, but he is too nervous to sell to you.
#; [[File:Trader18.png]]
#; [[File:trader183.png]]
# {{#navi:rachel|107|102}} - Talk with Trader Sannat. You show him the list but he doesn't have any of those items in stock.
# {{#navi:rachel|107|102}} - Talk with Trader Sannat. You show him the list but he doesn't have any of those items in stock.
#; [[File:Sannat18.png]]
#; [[File:Sannat18.png]]
# {{#navi:rachel|117|104}} - Talk to Miriam who gets frustrated on how the merchants avoids “Grey Children” and suddenly cannot provide products.
# {{#navi:rachel|117|104}} - Talk to Miriam who gets frustrated on how the merchants avoids "Gray Children" and suddenly cannot provide products.
#; [[File:Miriam118.png]]
# {{#navi:rachel|119|103}} - Talk to Maram. He has an idea where you and him will lie about your background. That way the vendors will not get suspicious.
# {{#navi:rachel|119|103}} - Talk to Maram. He has an idea where you and him will lie about your background. That way the vendors will not get suspicious.
# {{#navi:rachel|137|85}} - Talk to the Merchant Rencia. Maram introduces you as another Merchant in an adjacent village who needs to restock. Rencia sees your list and says he can provide the items requested. However, he notices you didn't bring a cart and offers a delivery service.
#; [[File:Maram118.png]]
# {{#navi:rachel|137|85}} - Talk to the Merchant Rencia. Maram introduces you as another Merchant in an adjacent village who needs to restock. Choose: "He is in the bar." Rencia sees your list and says he can provide the items requested. However, he notices you didn't bring a cart and offers a delivery service.
#; [[File:Rencia18.png]]
#; [[File:Rencia18.png]]
# {{#navi:rachel|120|79}} - Talk to Miriam. She is worried that this lie will unfold when Rencia makes the delivery. Maram suggests disguises from a guy he knows. He will order food at a bar and his friend will contact you there.
# {{#navi:rachel|120|79}} - Talk to Miriam. She is worried that this lie will unfold when Rencia makes the delivery. Maram suggests disguises from a guy he knows. He will order food at a bar and his friend will contact you there.
Line 58: Line 67:
#; [[File:Mark18.png]]
#; [[File:Mark18.png]]
# {{#navi:rachel|70|147}} - Talk to Maram. He says everything is now prepared to travel. He won't disclose where you will be heading, but to just follow his lead. He asks you to go back to Rencia to arrange the delivery time and location.
# {{#navi:rachel|70|147}} - Talk to Maram. He says everything is now prepared to travel. He won't disclose where you will be heading, but to just follow his lead. He asks you to go back to Rencia to arrange the delivery time and location.
#; [[File:Maram218.png]]
#; [[File:Maram18.png]]
# {{#navi:rachel|137|85}} - Talk to Merchant Rencia. You tell him to drop off the goods at the west side of Rachel.
# {{#navi:rachel|137|85}} - Talk to Merchant Rencia. You tell him to drop off the goods at the west side of Rachel.
#; [[File:MerRencia18.png]]
#; [[File:MerRencia18.png]]
# {{#navi:rachel|41|132}} - Go to the wooden boxes to collect the goods.
# {{#navi:rachel|41|132}} - Go to the wooden boxes to collect the goods.
#; [[File:woodenbox18.png]]
#; [[File:woodenbox18.png]]
# {{#navi:ra_fild11 354|235}} - Talked to Maram disguised as a Merchant. He tells you cannot join you without others getting suspicious or being followed to the destination. Maram will meet up with you and the group later to lead you the way through Oz Gorge.
# {{#navi:ra_fild11|354|235}} - Talked to Maram disguised as a Merchant. He tells you cannot join you without others getting suspicious or being followed to the destination. Maram will meet up with you and the group later to lead you the way through Oz Gorge.
#; [[File:Maramdis18.png]]
#; [[File:Maramdis18.png]]
# {{#navi:ra_fild10 179|176}} - Meet Maram at the entrance to Oz Labyrinth to being an instance to cross the gorge. This instance is solo only and you cannot bring any party members.
# {{#navi:ra_fild10|179|176}} - Meet Maram at the entrance to Oz Labyrinth to being an instance to cross the gorge. This instance is solo only and you cannot bring any party members.
#; [[File:MaramEntr18.png]]
#; [[File:MaramEntr18.png]]
# Follow the shortest path to the exit marked in yellow on the mini map of Oz Labyrinth Floor 1 instance. You have to clear monsters on the way for the Tamarin and the others to travel safely.
# Follow the shortest path to the exit marked in yellow on the mini map of Oz Labyrinth Floor 1 instance. You have to clear monsters on the way for the Tamarin and the others to travel safely.
# {{#navi:gw_fild01 273|339}} - Talk to Maram who is glad that we all made it through. He says the village is nearby and for you to go west.
# {{#navi:gw_fild01|273|339}} - Talk to Maram who is glad that we all made it through. He says the village is nearby and for you to go west.
#; [[File:Maram318.png]]
#; [[File:Maram318.png]]
# {{#navi:gw_fild01 35|102}} - Talk to Maram who says this is the entrance of the village. Imril appears.
# {{#navi:gw_fild01|35|102}} - Talk to Maram who says this is the entrance of the village. Imril appears.
#; [[File:MaramImril.png]]
#; [[File:MaramImril.png]]
# {{#navi:gw_fild01 37|105}} - Talk to Imril. He is extremely angry at Maram for breaking the rule of no outsiders allowed (you). Maram pleads with Imril stating that you assisted the entire process of obtaining stock and crossing the Oz Gorge. Imril says Suad will have the final ruling and asks us to wait until he gets him.
# {{#navi:gw_fild01|37|105}} - Talk to Imril. He is extremely angry at Maram for breaking the rule of no outsiders allowed (you). Maram pleads with Imril stating that you assisted the entire process of obtaining stock and crossing the Oz Gorge. Imril says Suad will have the final ruling and asks us to wait until he gets him.
#; [[File:Imril18.png]]
#; [[File:Imril18.png]]
# {{#navi:gw_fild01 35|102}} - Talk to Maram. Suad appears and Maram explains the whole situation. Fewer traders in Rachel are selling to natives. Oz Labyrinth will soon be impassable due to overflowing lava. Maram says they should considered themselves lucky to have an adventurer help. He asks Suad to give you a chance like how Niren gave him a chance. Suad finally allows you to enter the village.
# {{#navi:gw_fild01|35|102}} - Talk to Maram. Suad appears and Maram explains the whole situation. Fewer traders in Rachel are selling to natives. Oz Labyrinth will soon be impassable due to overflowing lava. Maram says they should considered themselves lucky to have an adventurer help. He asks Suad to give you a chance like how Niren gave him a chance. Suad finally allows you to enter the village.
#; [[File:Maram185.png]]
# {{#navi:wolfvill|143|113}} - Talk to Imril and Maram. They are glad that Suad allowed you to enter Gray Wolf Village. They show you how the current situation is distressing with the lack of food and harsh environment. Maram mentions that you may not be so easily allowed in Gray Wolf Village next time suggests talking to the other villagers to become more trustworthy. Rewarded with 50x {{#item:1000405}} and side quests unlocked.
# {{#navi:wolfvill|143|113}} - Talk to Imril and Maram. They are glad that Suad allowed you to enter Grey Wolf Village. They show you how the current situation is distressing with the lack of food and harsh environment. Maram mentions that you may not be so easily allowed in Grey Wolf Village next time suggests talking to the other villagers to become more trustworthy. Rewarded with 50x {{#item:1000405}} and side quests unlocked.  
#; [[File:Imril218.png]]
====Part 2====
 
'''Note: In order to proceed with the main story quest, you must complete Training Grey Wolves side quest and your Reputation for Grey Wolf Village must exceed a certain value. It is recommended to complete all side quests first before continuing.'''
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==Part 2==
'''In order to proceed with the main story quest, you need 900 reputation with Wolf Village which you will get if you unlock all [[Daily_Quests_Episode_18|daily quests]]. Alternatively you can repeat some daily quests until you reach the required reputation.'''
 
 
'''You will also need to complete the [[Daily Quests Episode 18|Investigation of Oz Labyrinth]] quest'''


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==Part 3==
# {{#navi:wolfvill|180|179}} - Talk to Village Boy. He says the conference is starting soon.
# {{#navi:wolfvill|180|179}} - Talk to Village Boy. He says the conference is starting soon.
#; [[File:VillageB18.png]]
#; [[File:VillageB18.png]]
# {{#navi:wolfvill|144|151}} - Meet with Suad at the conference located at the center of Grey Wolf Village.
# {{#navi:wolfvill|144|151}} - Meet with Suad at the conference located at the center of Grey Wolf Village.
#; [[File:Suad18.png]]
#; [[File:Suad18.png]]
# {{#navi:wolfvill|145|146}} - Overhear the Radical Man who states that we should destroy all temples of Freyja.
# {{#navi:wolfvill|145|146}} - Overhear the Radical Man who states that we should destroy all temples of Freya.
# {{#navi:wolfvill|139|148}} - Listen to the Native Old Man who agrees.
# {{#navi:wolfvill|139|148}} - Listen to the Native Old Man who agrees.
#; [[File:Native18.png]]
# {{#navi:wolfvill|150|147}} - Talk with the other attendee who asks for war.
# {{#navi:wolfvill|150|147}} - Talk with the other attendee who asks for war.
#; [[File:attendee18.png]]
# {{#navi:wolfvill|152|145}} - Listen to the Skeptical Young Man. He is worried about the shear number of Rachel Guards if the village chooses to attack.
# {{#navi:wolfvill|152|145}} - Listen to the Skeptical Young Man. He is worried about the shear number of Rachel Guards if the village chooses to attack.
# {{#navi:wolfvill|144|151}} - Talk to Suad who begins the conference. He shares his concerns about crossing the Oz Gorge for supplies. The future of Grey Wolf Village looks bleak. The people start screaming and demanding war against Rachel to that the village can reclaim the land. Suad is pressured for an armed rebellion. One villager mentions to you that he will get the weapons from their hidden location. This catches Maram's attention and says we should investigate the place to see where the weapons are coming from.
# {{#navi:wolfvill|144|151}} - Talk to Suad who begins the conference. He shares his concerns about crossing the Oz Gorge for supplies. The future of Grey Wolf Village looks bleak. The people start screaming and demanding war against Rachel to that the village can reclaim the land. Suad is pressured for an armed rebellion. One villager mentions to you that he will get the weapons from their hidden location. This catches Maram's attention and says we should investigate the place to see where the weapons are coming from.
# {{#navi:wolfvill|148|153}} - Talk to Miriam. She also agrees that you and Maram should find the source of the weapons. Maram brings up the plan of lying again and pretending to be part of the armed rebellion. Rewarded with 40x {{#item:1000405}}.
# {{#navi:wolfvill|148|153}} - Talk to Miriam. She also agrees that you and Maram should find the source of the weapons. Maram brings up the plan of lying again and pretending to be part of the armed rebellion. Rewarded with 40x {{#item:1000405}}.
#; [[File:miriam18.png]]
#; [[File:miriam18lager.png]]
# {{#navi:wolfvill|143|145}} - Lie to the Radical Man. He discloses that he got the weapon from Bearded Jack in Rachel.
# {{#navi:wolfvill|143|145}} - Lie to the Radical Man. He discloses that he got the weapon from Bearded Jack in Rachel.
#; [[File:Radical18.png]]
#; [[File:Radical18.png]]
Line 102: Line 116:
#; [[File:Maramthor18.png]]
#; [[File:Maramthor18.png]]
# {{#navi:que_thr|133|53}} - Talk to Maram again at the entrance of the secret base. You will enter the base as an instance (not forced solo).
# {{#navi:que_thr|133|53}} - Talk to Maram again at the entrance of the secret base. You will enter the base as an instance (not forced solo).
#; [[File:Maraminsidethor.png]]
# Follow your way through the instance marked as the red path. Maram will help unblock the barricades marked in purple. Becareful of the alarm crystals which will spawn guards. Upon reaching the end, collect all 5  Document Files marked in orange.
# Follow your way through the instance marked as the red path. Maram will help unblock the barricades marked in purple. Becareful of the alarm crystals which will spawn guards. Upon reaching the end, collect all 5  Document Files marked in orange.
#; [[File:Crystals18.png]]
#; [[File:Thormilitarybase.png]]
# {{#navi:1@tcamp |34|100}} - Talk to Miriam who also found the secret base. Maram is surprised that Miriam follow you and noticed that these weapons are very old. She mentions that this is one of the military bases once managed by her step father, Priest Amal. However, judging by the documents you found, it seems that this is a different kind of corruption for these weapons to be sold.
# {{#navi:1@tcamp |34|100}} - Talk to Miriam who also found the secret base. Maram is surprised that Miriam follows you and noticed that these weapons are very old. She mentions that this is one of the military bases once managed by her step father, Priest Amal. However, judging by the documents you found, it seems that this is a different kind of corruption for these weapons to be sold.
# {{#navi:1@tcamp |32|102}} - Talk to Maram who is worried about the corruption. Miriam says she will go back to Rachel to show the evidence and you decide to go as well. Rewarded with 50x {{#item:1000405}}
# {{#navi:1@tcamp |32|102}} - Talk to Maram who is worried about the corruption. Miriam says she will go back to Rachel to show the evidence and you decide to go as well. Rewarded with 50x {{#item:1000405}}
# {{#navi:wolfvill|140|122}} - Talk to Suad and let him know your findings. Elly jumps in to mention that these weapons are part of a bigger problem. Her analysis shows that with the use of old gunpowder and no maintenance, the weapons have an accuracy of 9.72%. Miriam and Maram shows up in distress about the weapons leaving the rebellion to be slaughtered.
# {{#navi:wolfvill|140|112}} - Talk to Suad and let him know your findings. Elly jumps in to mention that these weapons are part of a bigger problem. Her analysis shows that with the use of old gunpowder and no maintenance, the weapons have an accuracy of 9.72%. Miriam and Maram shows up in distress about the weapons leaving the rebellion to be slaughtered.
# {{#navi:wolfvill|131|257}} - Go to the weapon box. Miriam warns the villagers about arming with these weapons and asks Suad to do something.
# {{#navi:wolfvill|131|257}} - Go to the weapon box. Miriam warns the villagers about arming with these weapons and asks Suad to do something.
#; [[File:Weaponbox18.png]]
#; [[File:Weaponbox18.png]]
# {{#navi:wolfvill|131|252}} - Talk to the armed villager. They are now ready for the rebellion. Suad pushes on and says he will be meet you at Rachel to invade the temple. He asks Maram to stay in Grey Wolf Village in case of an emergency. Rewarded with 30x {{#item:1000405}}
# {{#navi:wolfvill|131|252}} - Talk to the armed villager. They are now ready for the rebellion. Suad pushes on and says he will be meet you at Rachel to invade the temple. He asks Maram to stay in Grey Wolf Village in case of an emergency. Rewarded with 30x {{#item:1000405}}
#; [[File:armed18.png]]
#; [[File:Lamachus18.png]]
# {{#navi:rachel|169|245}} - Talk to the Ordinary Person in Rachel to enter a story instance (not forced solo).
# {{#navi:rachel|169|245}} - Talk to the Ordinary Person in Rachel to enter a story instance (not forced solo).
#; [[File:ordinary18.png]]
#; [[File:Ordinary18.png]]
# Follow Miriam to the location of the protest. You will see the protest of the armed rebellion against the Rachel Guards. Miriam quickly disappears to go inside the temple.
# Follow Miriam to the location of the protest. You will see the protest of the armed rebellion against the Rachel Guards. Miriam quickly disappears to go inside the temple.
#; [[File:Miriamfollow18.png]]
#; [[File:Miriamfollow18.png]]
Line 118: Line 133:
# Upon clearing all the rooms, you and Miriam find Schulang and Illusionist Bagot discussing their plan of using Illusion power in Rachel but both leave quickly.
# Upon clearing all the rooms, you and Miriam find Schulang and Illusionist Bagot discussing their plan of using Illusion power in Rachel but both leave quickly.
#; [[File:Schulang18.png]]
#; [[File:Schulang18.png]]
# Follow Miriam out of the temple and you will find that the rebellion has reached the entrance of the temple. They start shooting but their faulty weapons causes many casualities. Stop the rebellion and exit the instance. Repeatable instance Sanctuary Purification unlocked.
#; [[File:Rebell18.png]]
# Talk to Miriam and after the conversation the guards will spawn to attack you.
# Upon clearing all the rooms follow the navigation {{#navi:2@nyr|59|104}} enter the portal. Get to the group and talk to Ramachus to trigger the conversation and some guards will attack you.
# After you cleared the guards, navigate to {{#navi:2@nyr|46|55}} and enter the portal.
# Continue to the next room in {{#navi:2@nyr|118|76}}. Keep to the left and proceed until you meet the group in {{#navi:2@nyr|88|46}} talk to Ramachus to trigger another conversation and guards attacking you.
# Return to the portal where you came and follow the navigation to {{#navi:2@nyr|180|104}} , get down the stair to meet the group and talk to Ramachus again.
# You and Miriam find Schulang and Illusionist Bagot discussing their plan of using Illusion power in Rachel but both leave quickly. Keep following Miriam to proceed.
# Follow Miriam out of the temple and you will find that the rebellion has reach the entrance of the temple. They start shooting but their faulty weapons causes many casualities. Stop the rebellion and exit the instance. Repeatable instance Sanctuary Purification unlocked.
# Follow Miriam out of the temple and you will find that the rebellion has reach the entrance of the temple. They start shooting but their faulty weapons causes many casualities. Stop the rebellion and exit the instance. Repeatable instance Sanctuary Purification unlocked.
#; [[File:Rebell18.png]]
# {{#navi:rachel|116|200}} - Talk to High Priestess Niren. She, High Priest Zhed, Miriam, and Suad realize the severity of the situation. Suad is worried about news reaching back to Grey Wolf Village but Niren and Zhed will take care of public relations. Niren asks if Miriam is sure if her adoptive father, High Priest Amal, was involved. Miriam mentions that at a certain point, her weak father suddenly became extremely motivated for unknown reasons. Only then that the conflict between the natives and Arunafeltz immigrants started. Elly notices that this timeline matches when the Heart Hunters escaped Varmundt's Mansion. Niren concludes that the two groups are in collaboration and must be investigated. Rewarded with 60x {{#item:1000405}}
# {{#navi:rachel|116|200}} - Talk to High Priestess Niren. She, High Priest Zhed, Miriam, and Suad realize the severity of the situation. Suad is worried about news reaching back to Grey Wolf Village but Niren and Zhed will take care of public relations. Niren asks if Miriam is sure if her adoptive father, High Priest Amal, was involved. Miriam mentions that at a certain point, her weak father suddenly became extremely motivated for unknown reasons. Only then that the conflict between the natives and Arunafeltz immigrants started. Elly notices that this timeline matches when the Heart Hunters escaped Varmundt's Mansion. Niren concludes that the two groups are in collaboration and must be investigated. Rewarded with 60x {{#item:1000405}}
#; [[File:highpriest18.png]]
#; [[File:highpriest18.png]]
# {{#navi:oz_dun01|223|116}} - Go to the location of the Villa. You will find Maram, Miriam and Ira there. They mention that this is the spot for where Amal conducts his work. Maram has to return to Grey Wolf Village but tells you that Ayra will lead the way for you.
# {{#navi:oz_dun01|223|116}} - Go to the location of the Villa. You will find Maram, Miriam and Aira there. They mention that this is the spot for where Amal conducts his work. Maram has to return to Grey Wolf Village but tells you that Aira will lead the way for you.
#; [[File:MaMiIra.png]]
#; [[File:MaMiIra.png]]
# {{#navi:oz_dun01 219|117}} - Talk to Ayra to enter a story instance (not forced solo).
# {{#navi:oz_dun01|219|117}} - Talk to Aira to enter a story instance (not forced solo).
#; [[File:Ayra18.png]]
#; [[File:Ayra18.png]]
# Talk with Miriam and all the NPCs inside the instance. You have to clear all Heart Hunters to proceed into the next area.
# Talk with Miriam and all the NPCs inside the instance. You have to clear all Heart Hunters to proceed into the next area.
#; [[File:Miriaminst18.png]]
#; [[File:Miriaminst18.png]]
# Talk with Miriam and follow her to one of the Employee inside the inside, you must find other NPC to proceed {{#navi:1@adv|101|24}} , return to Miriam. You have to clear all Heart Hunters to make Miriam move, follow her and talk to her finally. She will tell you to go to the left side of the room while she's going to the right side, kill all the Heart Hunters as you proceed.
# You will find the Silver Key at the end of the hallway by talking to the shiny spot {{#navi:1@adv|68|182}}. Use the Silver Key to the Locked door and enter the portal {{#navi:1@adv|66|142}}.
# Kill all the Heart Hunters inside and find the Golden Key. Exit the room and find Miriam on the right side of of the hallway {{#navi:1@adv|181|143}} talk to her and enter the portal.
# Talk to the villa employee and get the Spare Key. Exit the room and talk to Miriam again, now you can enter the next room using the key you found.
# Kill all the Heart Hunters inside and proceed to the Colorful Door {{#navi:1@adv|124|207}}. The door is locked, you will notice a glowing spot in both of Knight Statue nearby the door, click it until it say "The magic of the Splendid Knight has already dissapeared", you can enter the door afterwards by clicking it.
# You will arrive in the next room, explore it until you find "Flower Shaped Device" which is a shining small clickable NPC, find the right one which can unlock the next door.
# You will find Schulang who tries to stop you from entering the final chamber. Defeat him to proceed.
# You will find Schulang who tries to stop you from entering the final chamber. Defeat him to proceed.
#; [[File:schulanginst18.png]]
#; [[File:schulanginst18.png]]
# Meet with High Priest Amal and Illusion Bagot who says you are too late and they are recreating Goddess Freyja with the power of Illusion.
# Meet with High Priest Amal and Illusion Bagot who says you are too late and they are recreating Goddess Freya with the power of Illusion.
#; [[File:Priestamal.png]]
#; [[File:Priestamal.png]]
# Defeat Fake Goddess Freyja and the embryo falls out of it.
# Defeat Fake Goddess Freya and the embryo falls out of it.
# Talk to Miriam. Amal is angry at you for destroying his work. Miriam tells her father that you are only here to help. The goddess that he tried to make can never come anything close to the real Goddess Freyja. Exit the instance through the south portal.
# Talk to Miriam. Amal is angry at you for destroying his work. Miriam tells her father that you are only here to help. The goddess that he tried to make can never come anything close to the real Goddess Freya. Exit the instance through the south portal.
# {{#navi:oz_dun01 225|119}} - Talk to Maram and explain the situation. He tell you that Amal and Miriam went to the temple.
# {{#navi:oz_dun01 225|119}} - Talk to Maram and explain the situation. He tell you that Amal and Miriam went to the temple.
#; [[File:Maremexplain.png]]
#; [[File:Maremexplain.png]]
# {{#navi:ra_temin|254|117}} - Unequip Mini Elly and meet with Miriam, Niren, Zhed, Suad and Maram. They are horrified about how the Ymir's heart-piece was stolen and used for this purpose.
# {{#navi:ra_temin|254|117}} - Unequip Mini Elly and meet with Miriam, Niren, Zhed, Suad and Maram. They are horrified about how the Ymir's heart-piece was stolen and used for this purpose.
#; [[File:Nirenzhed.png]]
#; [[File:Nirenzhed.png]]
# {{#navi:ra_temin|258|117}} - Talk to Elly. She explains to all that the samples she collected inside the villa are the same molecules used for homunculus embryos. Bagot is also born from an embryo based on the Pope's appearance. Later, Bagot became a chimera with the power of Illusion. Miriam asks Suad about the future of Grey Wolf Village. Elly also sheds light on how to resolve this issue. She explains to Niren and Zhed an idea to integrate the indigenous and migrants by giving the natives legal status and power in Rachel. Niren agrees and will immediately start the procedure of implementation. You ask where Bagot is heading with Ymir's heart-piece. Miriam says that her father and Bagot is going to the northern continent. Elly states that is the area where Jörmungandr is sealed. Bagot is interested in resurrecting other deities. Rewarded with 180x {{#item:1000405}}.
# {{#navi:ra_temin|258|117}} - Talk to Elly. She explains to all that the samples she collected inside the villa are the same molecules used for homunculus embryos. Bagot is also born from an embryo based on the Pope's appearance. Later, Bagot became a chimera with the power of Illusion. Miriam asks Suad about the future of Grey Wolf Village. Elly also sheds light on how to resolve this issue. She explains to Niren and Zhed an idea to integrate the indigenous and migrants by giving the natives legal status and power in Rachel. Niren agrees and will immediately start the procedure of implementation. You ask where Bagot is heading with Ymir's heart-piece. Miriam says that her father and Bagot is going to the northern continent. Elly states that is the area where Jörmungandr is sealed. Bagot is interested in resurrecting other deities. Rewarded with 500x {{#item:1000405}}.
 
<!--T:6-->
=Daily Questline=
* [[Daily_Quests_Episode_18|Here you will find the questline to unlock all Daily Quests.]]
 
=Daily Quests Table= <!--T:7-->
 
<!--T:8-->
{|class="wikitable mw-collapsible mw-collapsed" style="text-align: left; width: 100%;
|- style="background-color:#E1C7C1;"
| rowspan="2"| NPC
| rowspan="2"| Quest
| colspan="4" |Rewards
|- style="background-color:#E1C7C1;"
|Amethyst Fragment
|Base EXP
|Job EXP
|Reputation
|-
| [[File:Daily1.jpg]] <br> {{#navi:wolfvill|202|166}}||Inspect the traps installed for food in the trees of Grey Wolf Forest.Trees will be marked on your minimap in gw_fild01.You have a chance to acquire  Trapped Bird,  Trapped Lizard, or  Trapped Pear.You will need 5 total sources food (Example: 2 lizards, 1 bird, 2 pears is sufficient)||6||18,252,408||2,000,000||30
|-
| rowspan="2"| [[File:Daily2.jpg]] <br> {{#navi:wolfvill|143|113}}||Lv 170 - Kill 20 Ash Toad in Oz Labyrinth Fl 1
(This quest is also available in Main Board Kill Quests.)
|6||4,364,880||3,000,000||30
|-
|Lv 200 - Kill 20 Hot Molar in Oz Labyrinth Fl 2
(This quest is also available in Main Board Kill Quests.)
|6||11,588,320||3,000,000||30
|-
| [[File:Daily3.jpg]] <br> {{#navi:wolfvill|147|97}}||Kill 30 Firewind Kite found in gw_fild02
(This quest is also available in Main Board Kill Quests.)
|6||10,318,080||3,000,000||30
|-
|[[File:Daily4.jpg]] <br> {{#navi:wolfvill|61|170}}||Obtain a  Recording Note and record folklore from three other villagers are marked on your minimap in wolfvill||6||18,252,408||2,000,000||30
|-
|[[File:Daily5.jpg]] <br> {{#navi:wolfvill|117|119}}||Talk to the Grey Goat # {{#navi:gw_fild01|138|106}} <br> Kill 20 Ashring and return to the Grey Goat
(This quest is also available in Main Board Kill Quests.)
|6||7,769,124||3,000,000||30
|-
|[[File:Daily6.jpg]] <br> {{#navi:wolfvill|103|230}}||Purchase  Water Filter from Rachel NPC # {{#navi:rachel|103|141}} for 550z <br> Obtain  Purified Water by putting the filter into the water barrel located {{#navi:wolfvill|103|235}}||6||18,252,408||2,000,000||30
|-
|[[File:Daily7.jpg]] <br> {{#navi:wolfvill|171|253}}||Gather 1  Steel and 10  Very Unusual Crystal <br> Very Unusual Crystals are randomly autolooted when killing Grey Wolf||6||18,252,408||2,000,000||30
|-
| [[File:Daily8.jpg]] <br> {{#navi:gw_fild01 32|101}}||Choose 4th option to receive quest <br> Kill 30 monsters in gw_fild01||6||9,956,480||3,000,000||30
|-
|[[File:Daily9.jpg]] <br> {{#navi:rachel|155|236}}||Talk to citizens in Rachel for information. <br> Citizens are marked on your minimap in rachel||6||18,252,408||2,000,000||0
|-
|[[File:Daily10.jpg]] <br> {{#navi:rachel|70|135}}||Pick a Half Flower corresponding to your quest log. <br> It will be highlighted in blue for which method to use: <br>
# Near Rocks
#; 40° Angle / 2 Leaves Left / 50ml of Water / 2g Secret Powder
# On Flat Ground
#; 30° Angle / 4 Leaves Left / 40ml of Water / 4g Secret Powder
# Near Trees
#; 20° Angle / 4 Leaves Left / 30ml of Water / 6g Secret Powder
# Near Water
#; 10° Angle / 8 Leaves Left / 20ml of Water / 8g Secret Powder
Once picked correctly, you will receive  Half Flower <br> The flower has an expiration of 1 day so bring it back quickly.
|6
|18,252,408
|2,000,000
|0
|}
 
<!--T:9-->
=Instances Table=
{|class="wikitable mw-collapsible" style="text-align: left; width: 100%;
|- style="background-color:#E1C7C1;"
| NPC
| Instance
| Level Requirement
| Party Count
| Cooldown
| Prerequisite
| Possible Rewards
|-
| [[File:ordinary18.jpg]] <br> {{#navi:rachel|169|245}}
| [[Sanctuary Purification]]
| 170
|1+
| 1 Day
| Episode 18 Main Story Step 58
| {{#item:1000405}} <br> EXP
|-
| [[File:Aira18.jpg]] <br> {{#navi:wolfvill|79|260}}
| [[Villa of Deception]] (Normal)
| 170
|2+
| 1 Day
| Episode 18 Main Story
| {{#item:1000405}} <br> {{#item:100650}} <br> {{#item:100651}} <br> {{#item:1000471}} <br> [[Adulter and Vivatus Fides Weapons|Adulter Weapons]]
|-
| [[File:Aira18.jpg]] <br> {{#navi:wolfvill|79|260}}
| [[Villa of Deception]] (Advanced)
| 200
|2+
| 1 Day
| Episode 18 Main Story <br> {{#item:1000471}}
| {{#item:1000405}} <br> {{#item:100652}} <br> {{#item:100653}} <br> {{#item:1000501}} <br> {{#item:1000503}} <br> {{#item:1000502}} <br> {{#item:100655}} <br> [[Adulter and Vivatus Fides Weapons|Vivatus Weapons]]
|}
 
<!--T:10-->
=Fields/Dungeons=
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;text-align:center;"
|- style="background-color:#E1C7C1;"
|Map
|Monsters
|-
| rowspan="3" |Grey Wolf Forest <br> gw_fild01
|{{#mob:21302}}
|-
|{{#mob:21303}}
|-
|{{#mob:21304}}
|-
| rowspan="5" |Grey Wolf Forest  <br> gw_fild02
|{{#mob:21303}}
|-
|{{#mob:21304}}
|-
|{{#mob:21305}}
|-
|{{#mob:21306}}
|-
|{{#mob:21307}}
|-
| rowspan="3" |Oz Labyrinth Floor 1  <br> oz_dun01
|{{#mob:21296}}
|-
|{{#mob:21295}}
|-
|{{#mob:21297}}
|-
| rowspan="5" |Oz Labyrinth Floor 2  <br> oz_dun02
|{{#mob:21297}}
|-
|{{#mob:21298}}
|-
|{{#mob:21299}}
|-
|{{#mob:21300}}
|-
|{{#mob:21301}}
|-
| rowspan="3" |Rachel Oz Gorge  <br> ra_fild10
|{{#mob:21324}}
|-
|{{#mob:21323}}
|-
|{{#mob:21296}}
|-
| rowspan="3" |Rachel Ida Plains  <br> ra_fild11
|{{#mob:21324}}
|-
|{{#mob:21323}}
|-
|{{#mob:21296}}
|}
 
<!--T:11-->
=Cards=
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;text-align:center;"
|- style="background-color:#E1C7C1;"
|Card
|Description
|-
|{{#item:300218}}
|{{#itemDesc:300218}}
|-
|{{#item:300219}}
|{{#itemDesc:300219}}
|-
|{{#item:300220}}
|{{#itemDesc:300220}}
|-
|{{#item:300221}}
|{{#itemDesc:300221}}
|-
|{{#item:300222}}
|{{#itemDesc:300222}}
|-
|{{#item:300223}}
|{{#itemDesc:300223}}
|-
|{{#item:300212}}
|{{#itemDesc:300212}}
|-
|{{#item:300211}}
|{{#itemDesc:300211}}
|-
|{{#item:300213}}
|{{#itemDesc:300213}}
|-
|{{#item:300214}}
|{{#itemDesc:300214}}
|-
|{{#item:300215}}
|{{#itemDesc:300215}}
|-
|{{#item:300216}}
|{{#itemDesc:300216}}
|-
|{{#item:300217}}
|{{#itemDesc:300217}}
|}
 
<!--T:12-->
=Reputation=
Each reputation level requires 1,000 points. Points can be obtained via [[Daily_Quests_Episode_18|Daily Quests]].
{| class="wikitable mw-collapsible"
|- style="background-color:#E1C7C1;"
|Reputation Level
|Unlock
|-
|1
|Able to buy {{#item:100626}} for 1050x {{#item:1000405}} from NPC Assad {{#navi:wolfvill|167|135}}.
|-
|2
|Able to buy {{#item:100627}} for 2250x {{#item:1000405}} from NPC Assad {{#navi:wolfvill|167|135}}.
|-
|3
|Daily quests from Grey Wolf Village will give additional 1x {{#item:1000405}} <br>
Villa of Deception instance reward increased to 10x {{#item:1000405}} <br>
Note: This does not affect Episode 18 Daily Quests that start in Rachel including [[Sanctuary Purification]]
|-
|4
|Able to buy [[Helms of Faith]] from NPC Assad {{#navi:wolfvill|167|135}}.
|-
|5
|Vivatus / Helm of Faith Refinement Hammers
|}
 
=Item Exchange=
Talk to NPC Assad {{#navi:wolfvill|167|135}} to exchange Amethyst Fragments for Gray Wolf equipment, Gray Wolf Refinement Box, and Helms of Faith<br>
[[File:Assad_Episode18_Dialogue.png]] <br>
Gray Wolf Armor Piece Exchange (350x {{#item:1000405}} each)
</translate>
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;text-align:center;"
|- style="background-color:#E1C7C1;"
|Item
|Description
|-
|{{#item:450177}}
|{{#itemDesc:450177}}
|-
|{{#item:450178}}
|{{#itemDesc:450178}}
|-
|{{#item:480091}}
|{{#itemDesc:480091}}
|-
|{{#item:480090}}
|{{#itemDesc:480090}}
|-
|{{#item:470087}}
|{{#itemDesc:470087}}
|-
|{{#item:470088}}
|{{#itemDesc:470088}}
|-
|{{#item:490106}}
|{{#itemDesc:490106}}
|-
|{{#item:490107}}
|{{#itemDesc:490107}}
|-
|{{#item:490108}}
|{{#itemDesc:490108}}
|-
|{{#item:490109}}
|{{#itemDesc:490109}}
|}
 
Helm of Faith Exchange (1250x {{#item:1000405}} each)
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;text-align:center;"
|- style="background-color:#E1C7C1;"
|Item
|Description
|-
|{{#item:400236}}
|{{#itemDesc:400236}}
|-
|{{#item:400235}}
|{{#itemDesc:400235}}
|-
|{{#item:400238}}
|{{#itemDesc:400238}}
|-
|{{#item:400237}}
|{{#itemDesc:400237}}
|-
|{{#item:400240}}
|{{#itemDesc:400240}}
|-
|{{#item:400239}}
|{{#itemDesc:400239}}
|-
|{{#item:400242}}
|{{#itemDesc:400242}}
|-
|{{#item:400241}}
|{{#itemDesc:400241}}
|-
|{{#item:400244}}
|{{#itemDesc:400244}}
|-
|{{#item:400234}}
|{{#itemDesc:400234}}
|-
|{{#item:400233}}
|{{#itemDesc:400233}}
|-
|{{#item:400231}}
|{{#itemDesc:400231}}
|-
|{{#item:400230}}
|{{#itemDesc:400230}}
|-
|{{#item:400229}}
|{{#itemDesc:400229}}
|-
|{{#item:400228}}
|{{#itemDesc:400228}}
|-
|{{#item:400227}}
|{{#itemDesc:400227}}
|-
|{{#item:400226}}
|{{#itemDesc:400226}}
|-
|{{#item:400219}}
|{{#itemDesc:400219}}
|-
|{{#item:400218}}
|{{#itemDesc:400218}}
|-
|{{#item:400217}}
|{{#itemDesc:400217}}
|-
|{{#item:400216}}
|{{#itemDesc:400216}}
|-
|{{#item:400201}}
|{{#itemDesc:400201}}
|-
|{{#item:400200}}
|{{#itemDesc:400200}}
|-
|{{#item:400199}}
|{{#itemDesc:400199}}
|-
|{{#item:400198}}
|{{#itemDesc:400198}}
|-
|{{#item:400192}}
|{{#itemDesc:400192}}
|-
|{{#item:400191}}
|{{#itemDesc:400191}}
|-
|{{#item:400190}}
|{{#itemDesc:400190}}
|-
|{{#item:400189}}
|{{#itemDesc:400189}}
|-
|{{#item:400181}}
|{{#itemDesc:400181}}
|-
|{{#item:400180}}
|{{#itemDesc:400180}}
|-
|{{#item:400179}}
|{{#itemDesc:400179}}
|-
|{{#item:400178}}
|{{#itemDesc:400178}}
|}
 
Vivatus / Helm of Faith Equipment Hammer (1700x {{#item:1000405}} each)
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;text-align:center;"
|- style="background-color:#E1C7C1;"
|Item
|Description
|-
|{{#item:101077}}
|{{#itemDesc:101077}}
|-
|{{#item:101389}}
|{{#itemDesc:101389}}
|}
 
Gray Wolf Armor Refine Boxes
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;text-align:center;"
|- style="background-color:#E1C7C1;"
|Item
|Description
|Price
|-
|{{#item:100626}}
|{{#itemDesc:100626}}
|x1050 {{#item:1000405}}
|-
|{{#item:100627}}
|{{#itemDesc:100627}}
|x2250 {{#item:1000405}}
|}


==Daily Quests==
{{:Gray_Wolf_Armors}}
===Investigation of Oz Labyrinth===
{{:Gray_Wolf_Garments}}
# {{#navi:wolfvill|143|113}} - Talk to Imril
{{:Gray_Wolf_Footgear}}
#; [[File:ImrilInsta18.png]]
{{:Gray_Wolf_Accessories}}
# {{#navi:oz_dun01|27|184}} - Go to Oz Labryinth Fl 1 and investigate the crack in floor
# {{#navi:oz_dun01|68|284}} - Find a box that someone left behind
# {{#navi:oz_dun01|65|189}} - Investigate another crack
# {{#navi:oz_dun01|111|96}} - Investigate another crack
# {{#navi:oz_dun01|100|92}} - Talk with Villager Paul who is struggling to cross and left his stuff behind
#; [[File:PaulInstanOz.png]]
# Kill 10 monsters in oz_dun01
# {{#navi:oz_dun01|100|92}} - Return to Paul
# {{#navi:oz_dun01|134|56}} - Find another box
# {{#navi:oz_dun01|110|37}} - Investigate another crack
# {{#navi:oz_dun02|152|276}} - Investigate another crack
# {{#navi:oz_dun02|143|231}} - Talk to the Elderly Man
#; [[File:Elderly.png]]
# {{#navi:wolfvill|143|113}} - Talk to Imril in Grey Wolf Village
#; [[File:ImrilGreyvill.png]]
# Rewarded with 20x {{#item:1000405}} and daily quest unlocked.
===Training Grey Wolves===
# {{#navi:wolfvill|117|119}} - Talk to the Farmer
#; [[File:Farmerwolfvill.png]]
# {{#navi:wolfvill|99|178}} - Talk to Aisha
#; [[File:Aisha.png]]
# {{#navi:wolfvill|100|177}} - Give 1  Meat to the Baby Grey Wolf. Rewarded with 10x {{#item:1000405}}
# {{#navi:wolfvill|117|119}} - Talk to the Farmer. He thanks you for all your help and accepts you as part of the Grey Wolf Village. You may now attend the conference with Suad.
# Rewarded with 10x {{#item:1000405}}, daily quest unlocked, and main story quest continuation.

Latest revision as of 15:48, 10 August 2024

Other languages:
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Temporal Tina is an NPC who sells Episode Clear Tickets. She is located in Prontera (prontera 140, 174) and the Main Office (main_office 94, 59).

(prontera 140, 174) (main_office 94, 59)

Episode Clear Tickets

An Episode Clear Ticket is a consumable item that allows you to skip the main quest of an episode. By using it, you will gain instant access to all NPCs, dungeons, and equipment shops that would normally require you to complete the episode or fulfill certain quests to unlock.

Please note that by using an Episode Clear Ticket, you will miss out on quest rewards such as EXP, Zeny, reputation, and items.

Some Episode Clear Tickets have prerequisites. If it's your first character on the server, you will still have to progress from Episode 17.2 to the last episode normally.

Check the table below to see the requirements and prices for each ticket.

Episode Clear Tickets
Episode Ticket Zeny Costs Prerequisites
1000284.png Episode 14 Clear Ticket (1000284) 1,000,000 None
1000286.png Episode 15 Clear Ticket (1000286) 1,000,000 None
1000282.png Episode 16 Clear Ticket (1000282) 1,000,000 None
1000285.png Episode 17.1 Clear Ticket (1000285) 2,000,000 None
1000287.png Episode 17.2 Clear Ticket (1000287) 4,000,000 The current character has cleared Episode 17.1
1000288.png Episode 18 Clear Ticket (1000288) 9,000,000 The current character has cleared Episode 17.2 AND one character in the master account has cleared Episode 18
1000988.png Episode 19 Clear Ticket (1000988) 12,000,000 The current character has cleared Episode 18 AND one character in the master account has cleared Episode 19 and the side quests "Purification Saint" and "Frozen Sea"
1001214.png Episode 20 Clear Ticket (1001214) 16,000,000 The current character has cleared Episode 19 AND one character in the master account has cleared Episode 20

Episode 18: Direction of Prayer

After succeeding in analyzing the Illusion's power in Varmundt's Mansion, your journey takes you to back to the capital of Arunafeltz to uncover a societal division among its people. Rachel was founded by the missionaries who immigrated and preached the Goddess Freya. However, faith did not resolve the conflicts between the migrants and the natives.

Requirements

Main Story Quest

Part 1

  1. (ba_in01 26, 266) - Talk to Elly (Note: you might need to talk to Elly twice) in Varmundt's Mansion and receive a 400127.png Mini Elly (400127) and equip it for the whole quest. With this headgear, you can communicate with Elly during your investigation in Rachel for Illusion power presence.
  2. (rachel 182, 176) - Talk to the Masked Girl in Rachel. You and Elly will uncover an argument among its citizens. More people start to show up and protest for Arunafeltz to be united including with the natives.
  3. (rachel 183, 170) - Talk to the Female Priest who shows up to calm the people. Talk to her again who asks you to find the origin of this conflict. Rewarded with 20x 1000405.png Amethyst Fragment (1000405) .
  4. (ra_temp 72, 54) - Talk to the Male Priest Junok outside Rachel's Temple to ask about the arguments you witnessed in the city. He explains that there is an on-going conflict between the natives and migrants. Guard Gala explains the situation that several attempts has been made to break into Rachel's Temple. Another Guard appears to inform Junok that more intruders were just spotted from the west.
  5. (ra_temp 30, 142) - Follow Junok and the Guards who captured the intruders and you noticed that they were Heart Hunters. Gala takes them away into custody and asks you to meet in Rachel's Temple for a reporting. Rewarded with 30x 1000405.png Amethyst Fragment (1000405) .
  6. (ra_temin 173, 40) - Talk to Guard Dent who explains that these intrusions are getting worse.
  7. (ra_temin 174, 38) - Talk to Marshall Neil for his stance on the situation.
  8. (ra_temin 172, 36) - Talk to Freya Priest who says that lately the people who come inside the temple are causing fights rather than praying. High Priestess Niren shows up to share her concerns about fighting in the Divine Temple. She asks to talk to you in private.
  9. (ra_temin 213, 87) - Talk to High Priestess Niren in secret near the staircase. She explains she knows the Heart Hunters are after Ymir's Heart piece, but security is spread too thin with the recent uproar between the migrants and natives.
  10. (ra_temin 174, 38) - Return to Marshall Neil who says his son Maram can help.
  11. (rachel 137, 135) - Go ask a Villager in Rachel to see if he has seen Maram but he is no help.
  12. (rachel 105, 134) - Talk to another Villager but he is also no help.
  13. (rachel 69, 117) - Talk to another Villager who says he saw Maram go to a meeting just north of here.
  14. (rachel 70, 147) - Talk to Maram. He explains the situation of Rachel's past where believers of Freya migrated here and pushed the natives away. The natives tried to stay with the Temple, but ultimate hated it and left. He also let you know that he is adopted by Niren. When his mother became a High Priest, she lead a program to encourage the wealthy immigrants of Rachel to adopt just as she did. Niren had the idea where adopting children of the natives could help bridge the gap between the two groups. Instead, the native children were outcast into discrimination known as "Gray Children". Maram asks you to wait with him so you can speak with other natives to learn the circumstance better.
  15. (rachel 62, 144) - Talk to Miriam. Miriam and Maram gives you a list of items to buy from traders in Rachel.
  16. (rachel 87, 122) - Ask the trader if he has anything to sell, but he is too nervous to sell to you.
  17. (rachel 107, 102) - Talk with Trader Sannat. You show him the list but he doesn't have any of those items in stock.
  18. (rachel 117, 104) - Talk to Miriam who gets frustrated on how the merchants avoids "Gray Children" and suddenly cannot provide products.
  19. (rachel 119, 103) - Talk to Maram. He has an idea where you and him will lie about your background. That way the vendors will not get suspicious.
  20. (rachel 137, 85) - Talk to the Merchant Rencia. Maram introduces you as another Merchant in an adjacent village who needs to restock. Choose: "He is in the bar." Rencia sees your list and says he can provide the items requested. However, he notices you didn't bring a cart and offers a delivery service.
  21. (rachel 120, 79) - Talk to Miriam. She is worried that this lie will unfold when Rencia makes the delivery. Maram suggests disguises from a guy he knows. He will order food at a bar and his friend will contact you there.
  22. (rachel 108, 73) - Sit at the barstool and eat the dumplings that Maram ordered for you. Tamarin appears and introduces himself. You aqcuire disguises from him. Then he asks you to meet with him at Rachel's Square to recruit Mark and Maggi on the journey.
  23. (rachel 122, 120) - Talk to Mark at the Square. Tamarin says go to the meeting spot.
  24. (rachel 70, 147) - Talk to Maram. He says everything is now prepared to travel. He won't disclose where you will be heading, but to just follow his lead. He asks you to go back to Rencia to arrange the delivery time and location.
  25. (rachel 137, 85) - Talk to Merchant Rencia. You tell him to drop off the goods at the west side of Rachel.
  26. (rachel 41, 132) - Go to the wooden boxes to collect the goods.
  27. (ra_fild11 354, 235) - Talked to Maram disguised as a Merchant. He tells you cannot join you without others getting suspicious or being followed to the destination. Maram will meet up with you and the group later to lead you the way through Oz Gorge.
  28. (ra_fild10 179, 176) - Meet Maram at the entrance to Oz Labyrinth to being an instance to cross the gorge. This instance is solo only and you cannot bring any party members.
  29. Follow the shortest path to the exit marked in yellow on the mini map of Oz Labyrinth Floor 1 instance. You have to clear monsters on the way for the Tamarin and the others to travel safely.
  30. (gw_fild01 273, 339) - Talk to Maram who is glad that we all made it through. He says the village is nearby and for you to go west.
  31. (gw_fild01 35, 102) - Talk to Maram who says this is the entrance of the village. Imril appears.
  32. (gw_fild01 37, 105) - Talk to Imril. He is extremely angry at Maram for breaking the rule of no outsiders allowed (you). Maram pleads with Imril stating that you assisted the entire process of obtaining stock and crossing the Oz Gorge. Imril says Suad will have the final ruling and asks us to wait until he gets him.
  33. (gw_fild01 35, 102) - Talk to Maram. Suad appears and Maram explains the whole situation. Fewer traders in Rachel are selling to natives. Oz Labyrinth will soon be impassable due to overflowing lava. Maram says they should considered themselves lucky to have an adventurer help. He asks Suad to give you a chance like how Niren gave him a chance. Suad finally allows you to enter the village.
  34. (wolfvill 143, 113) - Talk to Imril and Maram. They are glad that Suad allowed you to enter Gray Wolf Village. They show you how the current situation is distressing with the lack of food and harsh environment. Maram mentions that you may not be so easily allowed in Gray Wolf Village next time suggests talking to the other villagers to become more trustworthy. Rewarded with 50x 1000405.png Amethyst Fragment (1000405) and side quests unlocked.

Part 2

In order to proceed with the main story quest, you need 900 reputation with Wolf Village which you will get if you unlock all daily quests. Alternatively you can repeat some daily quests until you reach the required reputation.


You will also need to complete the Investigation of Oz Labyrinth quest

Part 3

  1. (wolfvill 180, 179) - Talk to Village Boy. He says the conference is starting soon.
  2. (wolfvill 144, 151) - Meet with Suad at the conference located at the center of Grey Wolf Village.
  3. (wolfvill 145, 146) - Overhear the Radical Man who states that we should destroy all temples of Freya.
  4. (wolfvill 139, 148) - Listen to the Native Old Man who agrees.
  5. (wolfvill 150, 147) - Talk with the other attendee who asks for war.
  6. (wolfvill 152, 145) - Listen to the Skeptical Young Man. He is worried about the shear number of Rachel Guards if the village chooses to attack.
  7. (wolfvill 144, 151) - Talk to Suad who begins the conference. He shares his concerns about crossing the Oz Gorge for supplies. The future of Grey Wolf Village looks bleak. The people start screaming and demanding war against Rachel to that the village can reclaim the land. Suad is pressured for an armed rebellion. One villager mentions to you that he will get the weapons from their hidden location. This catches Maram's attention and says we should investigate the place to see where the weapons are coming from.
  8. (wolfvill 148, 153) - Talk to Miriam. She also agrees that you and Maram should find the source of the weapons. Maram brings up the plan of lying again and pretending to be part of the armed rebellion. Rewarded with 40x 1000405.png Amethyst Fragment (1000405) .
  9. (wolfvill 143, 145) - Lie to the Radical Man. He discloses that he got the weapon from Bearded Jack in Rachel.
  10. (rachel 75, 44) - You arrive to what appears to be a Hardware Store. Talk with Bearded Jack and ask for “Smelly Dandelion”. Jack tells you to meet someone at Veins if we need weapons.
  11. (veins 293, 282) - Talk to Dandelion and mention “Smelly Dandelion”. He gets upset at Jack for making a bad password. Maram asks for the supplier of these weapons and Dandelion says that he acquires them at a secret base in Thor's Volcano.
  12. (thor_v01 169, 169) - Talk with Maram in the middle of Thor's Volcano Floor 1. He found a way into the secret base.
  13. (que_thr 133, 53) - Talk to Maram again at the entrance of the secret base. You will enter the base as an instance (not forced solo).
  14. Follow your way through the instance marked as the red path. Maram will help unblock the barricades marked in purple. Becareful of the alarm crystals which will spawn guards. Upon reaching the end, collect all 5 Document Files marked in orange.
  15. (1@tcamp 34, 100) - Talk to Miriam who also found the secret base. Maram is surprised that Miriam follows you and noticed that these weapons are very old. She mentions that this is one of the military bases once managed by her step father, Priest Amal. However, judging by the documents you found, it seems that this is a different kind of corruption for these weapons to be sold.
  16. (1@tcamp 32, 102) - Talk to Maram who is worried about the corruption. Miriam says she will go back to Rachel to show the evidence and you decide to go as well. Rewarded with 50x 1000405.png Amethyst Fragment (1000405)
  17. (wolfvill 140, 112) - Talk to Suad and let him know your findings. Elly jumps in to mention that these weapons are part of a bigger problem. Her analysis shows that with the use of old gunpowder and no maintenance, the weapons have an accuracy of 9.72%. Miriam and Maram shows up in distress about the weapons leaving the rebellion to be slaughtered.
  18. (wolfvill 131, 257) - Go to the weapon box. Miriam warns the villagers about arming with these weapons and asks Suad to do something.
  19. (wolfvill 131, 252) - Talk to the armed villager. They are now ready for the rebellion. Suad pushes on and says he will be meet you at Rachel to invade the temple. He asks Maram to stay in Grey Wolf Village in case of an emergency. Rewarded with 30x 1000405.png Amethyst Fragment (1000405)
  20. (rachel 169, 245) - Talk to the Ordinary Person in Rachel to enter a story instance (not forced solo).
  21. Follow Miriam to the location of the protest. You will see the protest of the armed rebellion against the Rachel Guards. Miriam quickly disappears to go inside the temple.
  22. Follow the navigation go to inside the temple. Miriam is surprised by your presence and she says we need to stay quiet. The instance is similar layout as Sanctuary Purification.
  23. Upon clearing all the rooms, you and Miriam find Schulang and Illusionist Bagot discussing their plan of using Illusion power in Rachel but both leave quickly.
  24. Follow Miriam out of the temple and you will find that the rebellion has reached the entrance of the temple. They start shooting but their faulty weapons causes many casualities. Stop the rebellion and exit the instance. Repeatable instance Sanctuary Purification unlocked.
  25. Talk to Miriam and after the conversation the guards will spawn to attack you.
  26. Upon clearing all the rooms follow the navigation (2@nyr 59, 104) enter the portal. Get to the group and talk to Ramachus to trigger the conversation and some guards will attack you.
  27. After you cleared the guards, navigate to (2@nyr 46, 55) and enter the portal.
  28. Continue to the next room in (2@nyr 118, 76). Keep to the left and proceed until you meet the group in (2@nyr 88, 46) talk to Ramachus to trigger another conversation and guards attacking you.
  29. Return to the portal where you came and follow the navigation to (2@nyr 180, 104) , get down the stair to meet the group and talk to Ramachus again.
  30. You and Miriam find Schulang and Illusionist Bagot discussing their plan of using Illusion power in Rachel but both leave quickly. Keep following Miriam to proceed.
  31. Follow Miriam out of the temple and you will find that the rebellion has reach the entrance of the temple. They start shooting but their faulty weapons causes many casualities. Stop the rebellion and exit the instance. Repeatable instance Sanctuary Purification unlocked.
  32. (rachel 116, 200) - Talk to High Priestess Niren. She, High Priest Zhed, Miriam, and Suad realize the severity of the situation. Suad is worried about news reaching back to Grey Wolf Village but Niren and Zhed will take care of public relations. Niren asks if Miriam is sure if her adoptive father, High Priest Amal, was involved. Miriam mentions that at a certain point, her weak father suddenly became extremely motivated for unknown reasons. Only then that the conflict between the natives and Arunafeltz immigrants started. Elly notices that this timeline matches when the Heart Hunters escaped Varmundt's Mansion. Niren concludes that the two groups are in collaboration and must be investigated. Rewarded with 60x 1000405.png Amethyst Fragment (1000405)
  33. (oz_dun01 223, 116) - Go to the location of the Villa. You will find Maram, Miriam and Aira there. They mention that this is the spot for where Amal conducts his work. Maram has to return to Grey Wolf Village but tells you that Aira will lead the way for you.
  34. (oz_dun01 219, 117) - Talk to Aira to enter a story instance (not forced solo).
  35. Talk with Miriam and all the NPCs inside the instance. You have to clear all Heart Hunters to proceed into the next area.
  36. Talk with Miriam and follow her to one of the Employee inside the inside, you must find other NPC to proceed (1@adv 101, 24) , return to Miriam. You have to clear all Heart Hunters to make Miriam move, follow her and talk to her finally. She will tell you to go to the left side of the room while she's going to the right side, kill all the Heart Hunters as you proceed.
  37. You will find the Silver Key at the end of the hallway by talking to the shiny spot (1@adv 68, 182). Use the Silver Key to the Locked door and enter the portal (1@adv 66, 142).
  38. Kill all the Heart Hunters inside and find the Golden Key. Exit the room and find Miriam on the right side of of the hallway (1@adv 181, 143) talk to her and enter the portal.
  39. Talk to the villa employee and get the Spare Key. Exit the room and talk to Miriam again, now you can enter the next room using the key you found.
  40. Kill all the Heart Hunters inside and proceed to the Colorful Door (1@adv 124, 207). The door is locked, you will notice a glowing spot in both of Knight Statue nearby the door, click it until it say "The magic of the Splendid Knight has already dissapeared", you can enter the door afterwards by clicking it.
  41. You will arrive in the next room, explore it until you find "Flower Shaped Device" which is a shining small clickable NPC, find the right one which can unlock the next door.
  42. You will find Schulang who tries to stop you from entering the final chamber. Defeat him to proceed.
  43. Meet with High Priest Amal and Illusion Bagot who says you are too late and they are recreating Goddess Freya with the power of Illusion.
  44. Defeat Fake Goddess Freya and the embryo falls out of it.
  45. Talk to Miriam. Amal is angry at you for destroying his work. Miriam tells her father that you are only here to help. The goddess that he tried to make can never come anything close to the real Goddess Freya. Exit the instance through the south portal.
  46. (oz_dun01 225 119, ) - Talk to Maram and explain the situation. He tell you that Amal and Miriam went to the temple.
  47. (ra_temin 254, 117) - Unequip Mini Elly and meet with Miriam, Niren, Zhed, Suad and Maram. They are horrified about how the Ymir's heart-piece was stolen and used for this purpose.
  48. (ra_temin 258, 117) - Talk to Elly. She explains to all that the samples she collected inside the villa are the same molecules used for homunculus embryos. Bagot is also born from an embryo based on the Pope's appearance. Later, Bagot became a chimera with the power of Illusion. Miriam asks Suad about the future of Grey Wolf Village. Elly also sheds light on how to resolve this issue. She explains to Niren and Zhed an idea to integrate the indigenous and migrants by giving the natives legal status and power in Rachel. Niren agrees and will immediately start the procedure of implementation. You ask where Bagot is heading with Ymir's heart-piece. Miriam says that her father and Bagot is going to the northern continent. Elly states that is the area where Jörmungandr is sealed. Bagot is interested in resurrecting other deities. Rewarded with 500x 1000405.png Amethyst Fragment (1000405) .

Daily Questline

Daily Quests Table

NPC Quest Rewards
Amethyst Fragment Base EXP Job EXP Reputation

(wolfvill 202, 166)
Inspect the traps installed for food in the trees of Grey Wolf Forest.Trees will be marked on your minimap in gw_fild01.You have a chance to acquire Trapped Bird, Trapped Lizard, or Trapped Pear.You will need 5 total sources food (Example: 2 lizards, 1 bird, 2 pears is sufficient) 6 18,252,408 2,000,000 30

(wolfvill 143, 113)
Lv 170 - Kill 20 Ash Toad in Oz Labyrinth Fl 1

(This quest is also available in Main Board Kill Quests.)

6 4,364,880 3,000,000 30
Lv 200 - Kill 20 Hot Molar in Oz Labyrinth Fl 2

(This quest is also available in Main Board Kill Quests.)

6 11,588,320 3,000,000 30

(wolfvill 147, 97)
Kill 30 Firewind Kite found in gw_fild02

(This quest is also available in Main Board Kill Quests.)

6 10,318,080 3,000,000 30

(wolfvill 61, 170)
Obtain a Recording Note and record folklore from three other villagers are marked on your minimap in wolfvill 6 18,252,408 2,000,000 30

(wolfvill 117, 119)
Talk to the Grey Goat # (gw_fild01 138, 106)
Kill 20 Ashring and return to the Grey Goat

(This quest is also available in Main Board Kill Quests.)

6 7,769,124 3,000,000 30

(wolfvill 103, 230)
Purchase Water Filter from Rachel NPC # (rachel 103, 141) for 550z
Obtain Purified Water by putting the filter into the water barrel located (wolfvill 103, 235)
6 18,252,408 2,000,000 30

(wolfvill 171, 253)
Gather 1 Steel and 10 Very Unusual Crystal
Very Unusual Crystals are randomly autolooted when killing Grey Wolf
6 18,252,408 2,000,000 30

(gw_fild01 32 101, )
Choose 4th option to receive quest
Kill 30 monsters in gw_fild01
6 9,956,480 3,000,000 30

(rachel 155, 236)
Talk to citizens in Rachel for information.
Citizens are marked on your minimap in rachel
6 18,252,408 2,000,000 0

(rachel 70, 135)
Pick a Half Flower corresponding to your quest log.
It will be highlighted in blue for which method to use:
  1. Near Rocks
    40° Angle / 2 Leaves Left / 50ml of Water / 2g Secret Powder
  2. On Flat Ground
    30° Angle / 4 Leaves Left / 40ml of Water / 4g Secret Powder
  3. Near Trees
    20° Angle / 4 Leaves Left / 30ml of Water / 6g Secret Powder
  4. Near Water
    10° Angle / 8 Leaves Left / 20ml of Water / 8g Secret Powder

Once picked correctly, you will receive Half Flower
The flower has an expiration of 1 day so bring it back quickly.

6 18,252,408 2,000,000 0

Instances Table

NPC Instance Level Requirement Party Count Cooldown Prerequisite Possible Rewards

(rachel 169, 245)
Sanctuary Purification 170 1+ 1 Day Episode 18 Main Story Step 58 1000405.png Amethyst Fragment (1000405)
EXP

(wolfvill 79, 260)
Villa of Deception (Normal) 170 2+ 1 Day Episode 18 Main Story 1000405.png Amethyst Fragment (1000405)
100650.png Pontifex Courage (100650)
100651.png Pontifex Wisdom (100651)
1000471.png Villa Basement Key (1000471)
Adulter Weapons

(wolfvill 79, 260)
Villa of Deception (Advanced) 200 2+ 1 Day Episode 18 Main Story
1000471.png Villa Basement Key (1000471)
1000405.png Amethyst Fragment (1000405)
100652.png Pontifex Tenacity (100652)
100653.png Pontifex Belief (100653)
1000501.png Holy Oil of Purification (1000501)
1000503.png Sabbatical Handkerchief (1000503)
1000502.png Holy Water of Purification (1000502)
100655.png Cleansing Blueprint Bundle (100655)
Vivatus Weapons

Fields/Dungeons

Map Monsters
Grey Wolf Forest
gw_fild01
21302.gif
Ashhopper (21302)
21303.gif
Ashring (21303)
21304.gif
Grey Wolf (21304)
Grey Wolf Forest
gw_fild02
21303.gif
Ashring (21303)
21304.gif
Grey Wolf (21304)
21305.gif
Tumble Ring (21305)
21306.gif
Firewind Kite (21306)
21307.gif
Phantom Wolf (21307)
Oz Labyrinth Floor 1
oz_dun01
21296.gif
Rakehand (21296)
21295.gif
Ash Toad (21295)
21297.gif
Spark (21297)
Oz Labyrinth Floor 2
oz_dun02
21297.gif
Spark (21297)
21298.gif
Hot Molar (21298)
21299.gif
Volcaring (21299)
21300.gif
Lava Toad (21300)
21301.gif
Burning Fang (21301)
Rachel Oz Gorge
ra_fild10
21324.gif
Grey Wolf Baby (21324)
21323.gif
Grey Goat (21323)
21296.gif
Rakehand (21296)
Rachel Ida Plains
ra_fild11
21324.gif
Grey Wolf Baby (21324)
21323.gif
Grey Goat (21323)
21296.gif
Rakehand (21296)

Cards

Card Description
300218.png Ashhopper Card (300218) ItemID: 300218
_______________________
Increases Magical Damage with Neutral element by 35%.
Increases SP Consumption by 10%.
_______________________
Type: Card
Compound on: Accessory (Left)
Weight: 1
300219.png Ashring Card (300219) ItemID: 300219
_______________________
When compounded on either One-Handed Staff or Two-Handed Staff:
Increases Magical Damage with Shadow element by 10%.

Refine Level +10:
Increases Magical Damage with Shadow element by additional 10%.

Refine Level +14:
Increases Magical Damage with Shadow element by additional 10%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
300220.png Gray Wolf Card (300220) ItemID: 300220
_______________________
Increases Melee Physical Damage by 6%.
_______________________
When equipped with Phantom Wolf Card:
Increases Melee Physical Damage by additional 8%.
_______________________
Type: Card
Compound on: Accessory (Left)
Weight: 1
300221.png Tumblering Card (300221) ItemID: 300221
_______________________
Increases Magical Damage with Neutral and Shadow element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Neutral and Shadow element by 1%.
_______________________
Type: Card
Compound on: Shoes
Weight: 1
300222.png Firewind Kite Card (300222) ItemID: 300222
_______________________
Increases Magical Damage with Wind element by 35%.
Increases SP Consumption by 10%.
_______________________
Type: Card
Compound on: Accessory (Left)
Weight: 1
300223.png Phantom Wolf Card (300223) ItemID: 300223
_______________________
Increases Melee Physical Damage by 6%.
_______________________
Type: Card
Compound on: Accessory (Right)
Weight: 1
300212.png Rakehand Card (300212) ItemID: 300212
_______________________
DEF +50
_______________________
Decreases damage taken from Shadow elemental attacks by 10%.
_______________________
Type: Card
Compound on: Armor
Weight: 1
300211.png Ash Toad Card (300211) ItemID: 300211
_______________________
Increases Magical Damage with Earth element by 35%.
Increases SP Consumption by 10%.
_______________________
Type: Card
Compound on: Accessory (Left)
Weight: 1
300213.png Spark Card (300213) ItemID: 300213
_______________________
ATK +5
_______________________
Increases Physical Damage against Fire elemental enemies by 10%.
Increases Critical against Undead and Demon race by 15%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
300214.png Hot Molar Card (300214) ItemID: 300214
_______________________
When compounded on Katar:
Increases Melee Physical Damage by 10%.

For each 2 Refine Levels:
Increases Melee Physical Damage by additional 1%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
300215.png Volcaring Card (300215) ItemID: 300215
_______________________
Increases Magical Damage with Fire and Earth element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Fire and Earth element by additional 1%.
_______________________
Type: Card
Compound on: Shoes
Weight: 1
300216.png Lava Toad Card (300216) ItemID: 300216
_______________________
Increases Magical Damage with Fire element by 35%.
Increases SP Consumption by 10%.
_______________________
Type: Card
Compound on: Accessory (Left)
Weight: 1
300217.png [MVP] Burning Fang Card (300217) ItemID: 300217
_______________________
Increases Melee Physical Damage by 20%.
Increases damage taken from all elemental attacks by 15%.
_______________________
Type: Card
Compound on: Shoes
Weight: 1

Reputation

Each reputation level requires 1,000 points. Points can be obtained via Daily Quests.

Reputation Level Unlock
1 Able to buy 100626.png Gray Wolf +7 Refinement Box (100626) for 1050x 1000405.png Amethyst Fragment (1000405) from NPC Assad (wolfvill 167, 135).
2 Able to buy 100627.png Gray Wolf +9 Refinement Box (100627) for 2250x 1000405.png Amethyst Fragment (1000405) from NPC Assad (wolfvill 167, 135).
3 Daily quests from Grey Wolf Village will give additional 1x 1000405.png Amethyst Fragment (1000405)

Villa of Deception instance reward increased to 10x 1000405.png Amethyst Fragment (1000405)
Note: This does not affect Episode 18 Daily Quests that start in Rachel including Sanctuary Purification

4 Able to buy Helms of Faith from NPC Assad (wolfvill 167, 135).
5 Vivatus / Helm of Faith Refinement Hammers

Item Exchange

Talk to NPC Assad (wolfvill 167, 135) to exchange Amethyst Fragments for Gray Wolf equipment, Gray Wolf Refinement Box, and Helms of Faith

Gray Wolf Armor Piece Exchange (350x 1000405.png Amethyst Fragment (1000405) each)

Item Description
450177.png Gray Wolf Suit [1] (450177) ItemID: 450177
_______________________
A suit given to those who have been recognized by the Gray Wolf Clan.
_______________________
ATK +130
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
Refine Level +7:
Increases Attack Speed by 15%.
_______________________
When equipped with Gray Wolf Manteau:
ATK +50
_______________________
When equipped with Gray Wolf Muffler:
Decreases After Cast Delay by 10%.
_______________________
Type: Armor
Defense: 160
Weight: 100
Armor Level: 1
_______________________
Requirement:
Base Level 190
450178.png Gray Wolf Robe [1] (450178) ItemID: 450178
_______________________
A robe given to those who have been recognized by the Gray Wolf Clan.
_______________________
MATK +130
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
_______________________
When equipped with Gray Wolf Manteau:
Increases Attack Speed by 10%.
_______________________
When equipped with Gray Wolf Muffler:
MATK +50
_______________________
Type: Armor
Defense: 160
Weight: 100
Armor Level: 1
_______________________
Requirement:
Base Level 190
480091.png Gray Wolf Manteau [1] (480091) ItemID: 480091
_______________________
A manteau given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxHP +2500
_______________________
For each 2 Refine Levels:
MaxHP +150
_______________________
Refine Level +7:
Increases Attack Speed by 7%.
_______________________
When equipped with Gray Wolf Boots:
Increases Critical Damage by 15%.
_______________________
When equipped with Gray Wolf Shoes:
Decreases Variable Casting Time by 15%.
_______________________
Type: Garment
Defense: 70
Weight: 90
Armor Level: 1
_______________________
Requirement:
Base Level 190
480090.png Gray Wolf Muffler [1] (480090) ItemID: 480090
_______________________
A scarf given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxHP +1500
_______________________
For each 2 Refine Levels:
MaxHP +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Gray Wolf Boots:
Increases Ranged Physical Damage by 7%.
_______________________
When equipped with Gray Wolf Shoes:
Increases Magical Damage with every element by 15%.
_______________________
Type: Garment
Defense: 70
Weight: 90
Armor Level: 1
_______________________
Requirement:
Base Level 190
470087.png Gray Wolf Boots [1] (470087) ItemID: 470087
_______________________
A pair of boots given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxSP +300
_______________________
For each 2 Refine Levels:
MaxSP +50
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 7%.
_______________________
When equipped with Gray Wolf Suit:
ATK +7%
_______________________
When equipped with Gray Wolf Robe:
Increases Attack Speed by 7%.
_______________________
Type: Shoes
Defense: 70
Weight: 50
Armor Level: 1
_______________________
Requirement:
Base Level 190
470088.png Gray Wolf Shoes [1] (470088) ItemID: 470088
_______________________
A pair of shoes given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxSP +250
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases Magical Damage with every element by 7%.
_______________________
When equipped with Gray Wolf Suit:
MaxSP +7%
_______________________
When equipped with Gray Wolf Robe:
MATK +7%
_______________________
Type: Shoes
Defense: 70
Weight: 50
Armor Level: 1
_______________________
Requirement:
Base Level 190
490106.png Gray Wolf Pendant [1] (490106) ItemID: 490106
_______________________
A pendant given to those who have been recognized by the Gray Wolf Clan.
_______________________
ATK +7%
MaxHP +5%
_______________________
Type: Accessory
Position: Right
Defense: 0
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 190
490107.png Gray Wolf Ring [1] (490107) ItemID: 490107
_______________________
A ring given to those recognized by the Gray Wolf Clan.
_______________________
ATK +7%
MaxSP +5%
_______________________
Type: Accessory
Position: Left
Defense: 0
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 190
490108.png Gray Wolf Earring [1] (490108) ItemID: 490108
_______________________
Earrings given to those recognized by the Gray Wolf Clan.
_______________________
MATK +7%
MaxHP +5%
_______________________
Type: Accessory
Position: Right
Defense: 0
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 190
490109.png Gray Wolf Necklace [1] (490109) ItemID: 490109
_______________________
A necklace given to those recognized by the Gray Wolf Clan.
_______________________
MATK +7%
MaxSP +5%
_______________________
Type: Accessory
Position: Left
Defense: 0
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 190

Helm of Faith Exchange (1250x 1000405.png Amethyst Fragment (1000405) each)

Item Description
400236.png Helm of Faith II (Kagerou & Oboro) [1] (400236) ItemID: 400236
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Cross Slash by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Cross Huuma Shuriken:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Cross Slash by 5%.
_______________________
When equipped with Vivatus Fides Cross Huuma Shuriken:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Cross Slash by 5%.
Increases damage of Kunai - Distortion by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Kunai - Distortion by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Kagerou / Oboro
400235.png Helm of Faith (Kagerou & Oboro) [1] (400235) ItemID: 400235
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Swirling Petal by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Huuma Shuriken:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Swirling Petal by 5%.
_______________________
When equipped with Vivatus Fides Huuma Shuriken:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Swirling Petal by 5%.
Increases damage of Huuma Shuriken - Grasp by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Huuma Shuriken - Grasp by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Kagerou / Oboro
400238.png Helm of Faith II (Rebellion) [1] (400238) ItemID: 400238
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Hammer of God, Fire Dance and Dragon Tail by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Shotgun:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Shatter Storm by 5%.
_______________________
When equipped with Adulter Fides Gatling Gun:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Round Trip by 5%.
_______________________
When equipped with Vivatus Fides Shotgun:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Shatter Storm by 5%.
Increases damage of Wildfire by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Wildfire by additional 15%.
_______________________
When equipped with Vivatus Fides Gatling Gun:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Round Trip by 5%.
Increases damage of The Vigilante at Night by 7%.

If the Weapon's Grade is C or higher:
Increases damage of The Vigilante at Night by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Rebellion
400237.png Helm of Faith (Rebellion) [1] (400237) ItemID: 400237
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Hammer of God, Fire Dance and Dragon Tail by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Rifle:
Decreases Hammer of God skill cooldown by 10 seconds.

For each 3 Refine Levels:
Increases damage of Hammer of God by 5%.
_______________________
When equipped with Adulter Fides Revolver:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Fire Dance by 5%.
_______________________
When equipped with Adulter Fides Launcher:
Decreases Dragon Tail skill cooldown by 2 seconds.

For each 3 Refine Levels:
Increases damage of Dragon Tail by 5%.
_______________________
When equipped with Vivatus Fides Rifle:
Decreases Hammer of God skill cooldown by 10 seconds.

For each 3 Refine Levels:
Increases damage of Hammer of God by 5%.
Increases damage of Only One Bullet by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Only One Bullet by additional 15%.
_______________________
When equipped with Vivatus Fides Revolver:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Fire Dance by 5%.
Increases damage of Magazine for One by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Magazine for One by additional 15%.
_______________________
When equipped with Vivatus Fides Launcher:
Decreases Dragon Tail skill cooldown by 2 seconds.

For each 3 Refine Levels:
Increases damage of Dragon Tail by 5%.
Increases damage of Spiral Shooting by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Spiral Shooting by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Rebellion
400240.png Helm of Faith II (Soul Reaper) [1] (400240) ItemID: 400240
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Curse Explosion by 15%.
_______________________
For each 4 Refine Levels:
Increases all elemental magical damage by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Dark Wand:
Decreases Evil Spirit's Curse skill cooldown by 2 seconds.

For each 3 Refine Levels:
Increases damage of Curse Explosion by 5%.
_______________________
When equipped with Vivatus Fides Dark Wand:
Decreases Evil Spirit's Curse skill cooldown by 2 seconds.

For each 3 Refine Levels:
Increases damage of Curse Explosion by 5%.
Increases damage of Exorcism of Malicious Soul by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Exorcism of Malicious Soul by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Soul Reaper
400239.png Helm of Faith (Soul Reaper) [1] (400239) ItemID: 400239
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Eswhoo and Espa by 15%.
_______________________
For each 4 Refine Levels:
Increases all elemental magical damage by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Soul Stick:
Increases all elemental magical damage by 10%.

For each 3 Refine Levels:
Increases damage of Eswhoo and Espa by 5%.
_______________________
When equipped with Vivatus Fides Soul Stick:
Increases all elemental magical damage by 10%.

For each 3 Refine Levels:
Increases damage of Eswhoo and Espa by 5%.
Increases damage of Talisman of Red Phoenix and Talisman of Black Tortoise by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Talisman of Red Phoenix and Talisman of Black Tortoise by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Soul Reaper
400242.png Helm of Faith II (Star Emperor) [1] (400242) ItemID: 400242
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Falling Star by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Stardust Book:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Falling Star by 5%.
_______________________
When equipped with Vivatus Fides Stardust Book:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Falling Star by 5%.
Increases damage of Star Cannon by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Star Cannon by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Star Emperor
400241.png Helm of Faith (Star Emperor) [1] (400241) ItemID: 400241
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of New Moon Kick and Full Moon Kick by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Moon Book:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of New Moon Kick and Full Moon Kick by 5%.
_______________________
When equipped with Vivatus Fides Moon Book:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of New Moon Kick and Full Moon Kick by 5%.
Increases damage of Midnight Kick by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Midnight Kick by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Star Emperor
400244.png Helm of Faith II (Summoner) [1] (400244) ItemID: 400244
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Silvervine Stem Spear and Catnip Meteor by 15%.
_______________________
For each 4 Refine Levels:
Increases all elemental magical damage by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Foxtail Wand:
Increases all elemental magical damage by 10%.

For each 3 Refine Levels:
Increases damage of Silvervine Stem Spear and Catnip Meteor by 5%.
_______________________
When equipped with Vivatus Fides Foxtail Wand:
Increases all elemental magical damage by 10%.

For each 3 Refine Levels:
Increases damage of Silvervine Stem Spear and Catnip Meteor by 5%.
Increases damage of Hyunrok Breeze by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Hyunrok Breeze by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Summoner
400234.png Helm of Faith II (Genetic) [1] (400234) ItemID: 400234
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Cart Tornado by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Scepter:
Decreases Cart Tornado skill cooldown by 0.15 seconds.

For each 3 Refine Levels:
Increases damage of Cart Tornado by 5%.
_______________________
When equipped with Vivatus Fides Scepter:
Decreases Cart Tornado skill cooldown by 0.3 seconds.

For each 3 Refine Levels:
Increases damage of Cart Tornado by 5%.
Increases damage of Hell's Plant by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Hell's Plant by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Genetic
400233.png Helm of Faith (Genetic) [1] (400233) ItemID: 400233
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Cart Cannon by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Rapier:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Cart Cannon by 5%.
_______________________
When equipped with Vivatus Fides Rapier:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Cart Cannon by 5%.
Increases damage of Acidified Zone (Water/Wind/Ground/Fire) by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Acidified Zone Water, Acidified Zone Wind, Acidified Zone Ground and Acidified Zone Fire by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Genetic
400231.png Helm of Faith II (Mechanic) [1] (400231) ItemID: 400231
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Vulcan Arm by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Mace:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Vulcan Arm by 5%.
_______________________
When equipped with Vivatus Fides Mace:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Vulcan Arm by 5%.
Increases damage of Activation Attack Machine by 7% (only applies to yourself).

If the Weapon's Grade is C or higher:
Increases damage of Activation Attack Machine by additional 15% (only applies to yourself).
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Mechanic
400230.png Helm of Faith (Mechanic) [1] (400230) ItemID: 400230
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Axe Boomerang and Axe Tornado by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Axe:
Increases Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Axe Boomerang and Axe Tornado by 5%.
_______________________
When equipped with Vivatus Fides Axe:
Increases Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Axe Boomerang and Axe Tornado by 5%.
Increases damage of Axe Stomp by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Axe Stomp by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Mechanic
400229.png Helm of Faith II (Minstrel & Wanderer) [1] (400229) ItemID: 400229
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Severe Rainstorm by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
CRI +15
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Violin or Adulter Fides Chain Rope:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Severe Rainstorm by 5%.
_______________________
When equipped with Vivatus Fides Violin or Vivatus Fides Chain Rope:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Severe Rainstorm by 5%.
Increases damage of Rythm Shooting by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Rythm Shooting by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Minstrel, Wanderer
400228.png Helm of Faith (Minstrel & Wanderer) [1] (400228) ItemID: 400228
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Metallic Sound by 15%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral element by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Harp or Adulter Fides Ribbon:
Increases Magical Damage with Neutral element by 10%.

For each 3 Refine Levels:
Increases damage of Metallic Sound by 5%.
_______________________
When equipped with Vivatus Fides Harp or Vivatus Fides Ribbon:
Increases Magical Damage with Neutral element by 10%.

For each 3 Refine Levels:
Increases damage of Metallic Sound by 5%.
Increases damage of Metallic Fury by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Metallic Fury by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Minstrel, Wanderer
400227.png Helm of Faith II (Rune Knight) [1] (400227) ItemID: 400227
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Hundred Spear by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Lance:
Decreases Hundred Spear skill cooldown by 0.2 seconds.

For each 3 Refine Levels:
Increases damage of Hundred Spear by 5%.
_______________________
When equipped with Vivatus Fides Lance:
Decreases Hundred Spear skill cooldown by 0.5 seconds.

For each 3 Refine Levels:
Increases damage of Hundred Spear by 5%.
Increases damage of Madness Crusher by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Madness Crusher by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Rune Knight
400226.png Helm of Faith (Rune Knight) [1] (400226) ItemID: 400226
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Wind Cutter and Ignition Break by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Two-Handed Sword:
Decreases Ignition Break skill cooldown by 0.5 seconds.

For each 3 Refine Levels:
Increases damage of Wind Cutter and Ignition Break by 5%.
_______________________
When equipped with Vivatus Fides Two-Handed Sword:
Decreases Ignition Break skill cooldown by 1 second.

For each 3 Refine Levels:
Increases damage of Wind Cutter and Ignition Break by 5%.
Increases damage of Storm Slash by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Storm Slash by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Rune Knight
400219.png Helm of Faith II (Sorcerer) [1] (400219) ItemID: 400219
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Psychic Wave by 15%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral, Wind and Earth element by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Magic Book:
Increases Magical Damage with Neutral element by 10%.

For each 3 Refine Levels:
Increases damage of Psychic Wave by 5%.
_______________________
When equipped with Vivatus Fides Magic Book:
Increases Magical Damage with Neutral, Wind and Earth element by 10%.

For each 3 Refine Levels:
Increases damage of Psychic Wave by 5%.
Increases damage of Lightning Land and Terra Drive by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Lightning Land and Terra Drive by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Sorcerer
400218.png Helm of Faith (Sorcerer) [1] (400218) ItemID: 400218
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Poison Buster by 15%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Fire and Poison element by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Poison Book:
Increases Magical Damage with Poison element by 10%.

For each 3 Refine Levels:
Increases damage of Poison Buster by 5%.
_______________________
When equipped with Vivatus Fides Poison Book:
Increases Magical Damage with Fire and Poison element by 10%.

For each 3 Refine Levels:
Increases damage of Poison Buster by 5%.
Increases damage of Conflagration and Venom Swamp by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Conflagration and Venom Swamp by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Sorcerer
400217.png Helm of Faith II (Guillotine Cross) [1] (400217) ItemID: 400217
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Rolling Cutter by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
CRI +15
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Chakram:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Rolling Cutter by 5%.
_______________________
When equipped with Vivatus Fides Chakram:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Rolling Cutter by 5%.
Increases damage of Impact Crater by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Impact Crater by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Guillotine Cross
400216.png Helm of Faith (Guillotine Cross) [1] (400216) ItemID: 400216
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Counter Slash by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Katar:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Counter Slash by 5%.
_______________________
When equipped with Vivatus Fides Katar:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Counter Slash by 5%.
Increases damage of Eternal Slash by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Eternal Slash by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Guillotine Cross
400201.png Helm of Faith II (Royal Guard) [1] (400201) ItemID: 400201
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Overbrand by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Guardian Spear:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Overbrand by 5%.
_______________________
When equipped with Vivatus Fides Guardian Spear:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Overbrand by 5%.
Increases damage of Overslash by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Overslash by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Royal Guard
400200.png Helm of Faith (Royal Guard) [1] (400200) ItemID: 400200
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Genesis Ray by 15%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral and Holy element by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Guardian Sword:
Increases Magical Damage with Neutral and Holy element by 10%.

For each 3 Refine Levels:
Increases damage of Genesis Ray by 5%.
_______________________
When equipped with Vivatus Fides Guardian Sword:
Increases Magical Damage with Neutral and Holy element by 10%.

For each 3 Refine Levels:
Increases damage of Genesis Ray by 5%.
Increases damage of Cross Rain by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Cross Rain by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Royal Guard
400199.png Helm of Faith II (Ranger) [1] (400199) ItemID: 400199
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Aimed Bolt by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
CRI +15
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Aiming Bow:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Aimed Bolt by 5%.
_______________________
When equipped with Vivatus Fides Aiming Bow:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Aimed Bolt by 5%.
Increases damage of Crescive Bolt by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Crescive Bolt by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Ranger
400198.png Helm of Faith (Ranger) [1] (400198) ItemID: 400198
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Arrow Storm by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Ballista:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Arrow Storm by 5%.
_______________________
When equipped with Vivatus Fides Ballista:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Arrow Storm by 5%.
Increases damage of Gale Storm by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Gale Storm by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Ranger
400192.png Helm of Faith II (Shadow Chaser) [1] (400192) ItemID: 400192
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Triangle Shot by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
CRI +15
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Crossbow:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Triangle Shot by 5%.
_______________________
When equipped with Vivatus Fides Cross Bow:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Triangle Shot by 5%.
Increases damage of Frenzy Shot by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Frenzy Shot by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Shadow Chaser
400191.png Helm of Faith (Shadow Chaser) [1] (400191) ItemID: 400191
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Fatal Menace by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Dagger:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Fatal Menace by 5%.
_______________________
When equipped with Vivatus Fides Dagger:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Fatal Menace by 5%.
Increases damage of Abyss Dagger by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Abyss Dagger by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Shadow Chaser
400190.png Helm of Faith II (Archbishop) [1] (400190) ItemID: 400190
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Duple Light by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee and Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
CRI +15
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Bible:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Duple Light by 5%.
_______________________
When equipped with Vivatus Fides Bible:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Duple Light by 5%.
Increases damage of Petitio by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Petitio by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Archbishop
400189.png Helm of Faith (Archbishop) [1] (400189) ItemID: 400189
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Adoramus by 15%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral and Holy element by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Wand:
Increases Magical Damage with Neutral and Holy element by 10%.

For each 3 Refine Levels:
Increases damage of Adoramus by 5%.
_______________________
When equipped with Vivatus Fides Wand:
Increases Magical Damage with Neutral and Holy element by 10%.

For each 3 Refine Levels:
Increases damage of Adoramus by 5%.
Increases damage of Arbitrium by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Arbitrium by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Archbishop
400181.png Helm of Faith II (Sura) [1] (400181) ItemID: 400181
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Rampage Blaster by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
MaxSP +5%
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Claw:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Rampage Blaster by 5%.
_______________________
When equipped with Vivatus Fides Claw:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Rampage Blaster by 5%.
Increases damage of Explosion Blaster by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Explosion Blaster by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Sura
400180.png Helm of Faith (Sura) [1] (400180) ItemID: 400180
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Tiger Cannon by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
MaxHP +5%
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Knuckle:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Tiger Cannon by 5%.
_______________________
When equipped with Vivatus Fides Knuckle:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Tiger Cannon by 5%.
Increases damage of Third Flame Bomb by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Third Flame Bomb by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Sura
400179.png Helm of Faith II (Warlock) [1] (400179) ItemID: 400179
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Comet by 15%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral and Shadow element by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Two-Handed Staff:
Increases Magical Damage with Neutral and Shadow element by 10%.

For each 3 Refine Levels:
Increases damage of Comet by 5%.
_______________________
When equipped with Vivatus Fides Two-Handed Staff:
Increases Magical Damage with Neutral and Shadow element by 10%.

For each 3 Refine Levels:
Increases damage of Comet by 5%.
Increases damage of Mystery Illusion by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Mystery Illusion by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Warlock
400178.png Helm of Faith (Warlock) [1] (400178) ItemID: 400178
_______________________
A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Soul Expansion by 15%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Ghost element by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Rod:
Increases Magical Damage with Ghost element by 10%.

For each 3 Refine Levels:
Increases damage of Soul Expansion by 5%.
_______________________
When equipped with Vivatus Fides Rod:
Increases Magical Damage with Ghost element by 10%.

For each 3 Refine Levels:
Increases damage of Soul Expansion by 5%.
Increases damage of Soul Vulcan Strike by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Soul Vulcan Strike by additional 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 180
Warlock

Vivatus / Helm of Faith Equipment Hammer (1700x 1000405.png Amethyst Fragment (1000405) each)

Item Description
101077.png Vivatus Weapon Refine Hammer (101077) ItemID: 101077
_______________________
A refine hammer that increases the refinement level of a specific Vivatus Fides Weapon by +1.
It can only be used on Vivatus Fides Weapon with refine level between +9 and +11.
Each time it is used, 40 Holy Oil of Purification, 40 Holy Water of Purification and 40 Sbbatical Handkerchief are consumed as materials.
_______________________
[Target Items]
Vivatus Fides Magic Book
Vivatus Fides Poison Book
Vivatus Fides Bible
Vivatus Fides Ribbon
Vivatus Fides Harp
Vivatus Fides Claw
Vivatus Fides Chain Rope
Vivatus Fides Violin
Vivatus Fides Aiming Bow
Vivatus Fides Ballista
Vivatus Fides Knuckle
Vivatus Fides Wand
Vivatus Fides Rod
Vivatus Fides Two-Handed Staff
Vivatus Fides Cross Bow
Vivatus Fides Chakram
Vivatus Fides Scepter
Vivatus Fides Dagger
Vivatus Fides Katar
Vivatus Fides Rapier
Vivatus Fides Mace
Vivatus Fides Guardian Sword
Vivatus Fides Axe
Vivatus Fides Guardian Spear
Vivatus Fides Lance
Vivatus Fides Two-Handed Sword
Vivatus Fides Dark Wand
Vivatus Fides Soul Stick
Vivatus Fides Foxtail Wand
Vivatus Fides Foxtail Model
Vivatus Fides Stardust Book
Vivatus Fides Moon Book
Vivatus Fides Gatling Gun
Vivatus Fides Launcher
Vivatus Fides Rifle
Vivatus Fides Shotgun
Vivatus Fides Revolver
Vivatus Fides Cross Huuma Shuriken
Vivatus Fides Huuma Shuriken
_______________________
Weight: 1
101389.png Helm of Faith Refine Hammer (101389) ItemID: 101389
_______________________
A refine hammer that increases the refinement level of Helms of Faith by +1.
It can be used for Helm of Faith with refine level between +9 and +11.
Each time it is used, 1500 Amethyst Fragments are consumed as materials.
_______________________
This item will be consumed after performing the item reform.
_______________________
[Target Items]
Helm of Faith (Warlock)
Helm of Faith II (Warlock)
Helm of Faith (Sura)
Helm of Faith II (Sura)
Helm of Faith (Archbishop)
Helm of Faith II (Archbishop)
Helm of Faith (Shadow Chaser)
Helm of Faith II (Shadow Chaser)
Helm of Faith (Ranger)
Helm of Faith II (Ranger)
Helm of Faith (Royal Guard)
Helm of Faith II (Royal Guard)
Helm of Faith (Guillotine Cross)
Helm of Faith II (Guillotine Cross)
Helm of Faith (Sorcerer)
Helm of Faith II (Sorcerer)
Helm of Faith (Rune Knight)
Helm of Faith II (Rune Knight)
Helm of Faith (Minstrel & Wanderer)
Helm of Faith II (Minstrel & Wanderer)
Helm of Faith (Mechanic)
Helm of Faith II (Mechanic)
Helm of Faith (Genetic)
Helm of Faith II (Genetic)
Helm of Faith (Kagerou & Oboro)
Helm of Faith II (Kagerou & Oboro)
Helm of Faith (Rebellion)
Helm of Faith II (Rebellion)
Helm of Faith (Soul Reaper)
Helm of Faith II (Soul Reaper)
Helm of Faith (Star Emperor)
Helm of Faith II (Star Emperor)
Helm of Faith (Summoner)
Helm of Faith II (Summoner)
_______________________
Weight: 1

Gray Wolf Armor Refine Boxes

Item Description Price
100626.png Gray Wolf +7 Refinement Box (100626) ItemID: 100626
_______________________
A magic box that can refine Gray Wolf equipment. If you put Gray Wolf armor, you can get +7 refined Gray Wolf armor.
_______________________
[Target Items]
Gray Wolf Suit,
Gray Wolf Robe,
Gray Wolf Manteau,
Gray Wolf Muffler,
Gray Wolf Boots,
Gray Wolf Shoes.
_______________________
Weight: 1
x1050 1000405.png Amethyst Fragment (1000405)
100627.png Gray Wolf +9 Refinement Box (100627) ItemID: 100627
_______________________
A magic box that can refine Gray Wolf equipment. If you put Gray Wolf armor, you can get +9 refined Gray Wolf armor.
_______________________
[Target Items]
Gray Wolf Suit,
Gray Wolf Robe,
Gray Wolf Manteau,
Gray Wolf Muffler,
Gray Wolf Boots,
Gray Wolf Shoes.
_______________________
Weight: 1
x2250 1000405.png Amethyst Fragment (1000405)


Gray Wolf Armor

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village to enchant.

Target Items Slot Order Refine Reset Process
450177.png Gray Wolf Suit [1] (450177)
ItemID: 450177
_______________________
A suit given to those who have been recognized by the Gray Wolf Clan.
_______________________
ATK +130
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
Refine Level +7:
Increases Attack Speed by 15%.
_______________________
When equipped with Gray Wolf Manteau:
ATK +50
_______________________
When equipped with Gray Wolf Muffler:
Decreases After Cast Delay by 10%.
_______________________
Type: Armor
Defense: 160
Weight: 100
Armor Level: 1
_______________________
Requirement:
Base Level 190
4>3>2 7 25x 1000405.png Amethyst Fragment (1000405)
100,000z
450178.png Gray Wolf Robe [1] (450178)
ItemID: 450178
_______________________
A robe given to those who have been recognized by the Gray Wolf Clan.
_______________________
MATK +130
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
_______________________
When equipped with Gray Wolf Manteau:
Increases Attack Speed by 10%.
_______________________
When equipped with Gray Wolf Muffler:
MATK +50
_______________________
Type: Armor
Defense: 160
Weight: 100
Armor Level: 1
_______________________
Requirement:
Base Level 190

Gray Wolf Armor Enchantments

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village to enchant.

Slot 2 Slot 3 Slot 4
50x 1000405.png Amethyst Fragment (1000405)
200,000z
25x 1000405.png Amethyst Fragment (1000405)
150,000z
15x 1000405.png Amethyst Fragment (1000405)
100,000z
Note: choose your desired Enchant for:
2250x / 1150x / 700x 1000405.png Amethyst Fragment (1000405) and
10,000,000z
100% Success Chance
310511.png Wolf Orb (Reflection Reject) Lv.1 (310511) (1,85%)

ItemID: 310511
_______________________
Decreases reflected damage taken by 2%.
_______________________
Refine Level +7:
Decreases reflected damage taken by additional 2%.
_______________________
Refine Level +9:
Decreases reflected damage taken by additional 2%.
_______________________
Refine Level +11:
Decreases reflected damage taken by additional 2%.

310478.png Wolf Orb (STR) Lv.1 (310478) (10,00%)

ItemID: 310478
_______________________
STR +1
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +1

310478.png Wolf Orb (STR) Lv.1 (310478) (9,90%)

ItemID: 310478
_______________________
STR +1
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +1

310512.png Wolf Orb (Reflection Reject) Lv.2 (310512) (0,50%)

ItemID: 310512
_______________________
Decreases reflected damage taken by 3%.
_______________________
Refine Level +7:
Decreases reflected damage taken by additional 3%.
_______________________
Refine Level +9:
Decreases reflected damage taken by additional 3%.
_______________________
Refine Level +11:
Decreases reflected damage taken by additional 3%.

310479.png Wolf Orb (DEX) Lv.1 (310479) (10,00%)

ItemID: 310479
_______________________
DEX +1
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +1

310479.png Wolf Orb (DEX) Lv.1 (310479) (9,90%)

ItemID: 310479
_______________________
DEX +1
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +1

310513.png Wolf Orb (Reflection Reject) Lv.3 (310513) (0,10%)

ItemID: 310513
_______________________
Decreases damage taken from reflected attacks by 4%.
_______________________
Refine Level +7:
Decreases damage taken from reflected attacks by additional 4%.
_______________________
Refine Level +9:
Decreases damage taken from reflected attacks by additional 4%.
_______________________
Refine Level +11:
Decreases damage taken from reflected attacks by additional 4%.

310480.png Wolf Orb (AGI) Lv.1 (310480) (10,00%)

ItemID: 310480
_______________________
AGI +1
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +1

310480.png Wolf Orb (AGI) Lv.1 (310480) (9,90%)

ItemID: 310480
_______________________
AGI +1
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +1

310514.png Wolf Orb (Power Force) (310514) (1,88%)

ItemID: 310514
_______________________
ATK +2%, MATK +2%
_______________________
Refine Level +7:
ATK +2%, MATK +2%
_______________________
Refine Level +9:
ATK +2%, MATK +2%
_______________________
Refine Level +11:
ATK +4%, MATK +4%

310481.png Wolf Orb (INT) Lv.1 (310481) (10,00%)

ItemID: 310481
_______________________
INT +1
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +1

310481.png Wolf Orb (INT) Lv.1 (310481) (9,90%)

ItemID: 310481
_______________________
INT +1
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +1

310516.png Wolf Orb (Dragon Breath) (310516) (1,88%)

ItemID: 310516
_______________________
Increases damage of Dragon Breath and Dragon Breath - Water by 15%.
_______________________
Refine Level +7:
Increases damage of Dragon Breath and Dragon Breath - Water by additional 15%.
_______________________
Refine Level +9:
Increases damage of Dragon Breath and Dragon Breath - Water by additional 15%.
_______________________
Refine Level +11:
Increases damage of Dragon Breath and Dragon Breath - Water by additional 15%.

310482.png Wolf Orb (VIT) Lv.1 (310482) (10,00%)

ItemID: 310482
_______________________
VIT +1
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +1

310482.png Wolf Orb (VIT) Lv.1 (310482) (9,90%)

ItemID: 310482
_______________________
VIT +1
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +1

310517.png Wolf Orb (Cutter Break) (310517) (1,88%)

ItemID: 310517
_______________________
Increases damage of Wind Cutter and Ignition Break by 15%.
_______________________
Refine Level +7:
Increases damage of Wind Cutter and Ignition Break by additional 15%.
_______________________
Refine Level +9:
Increases damage of Wind Cutter and Ignition Break by additional 15%.
_______________________
Refine Level +11:
Increases damage of Wind Cutter by additional 15%.
Decreases Ignition Break skill cooldown by 0.3 seconds.

310483.png Wolf Orb (LUK) Lv.1 (310483) (10,00%)

ItemID: 310483
_______________________
LUK +1
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +1

310483.png Wolf Orb (LUK) Lv.1 (310483) (9,90%)

ItemID: 310483
_______________________
LUK +1
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +1

310518.png Wolf Orb (Hundred Wave) (310518) (1,88%)

ItemID: 310518
_______________________
Increases damage of Sonic Wave and Hundred Spear by 15%.
_______________________
Refine Level +7:
Increases damage of Sonic Wave and Hundred Spear by additional 15%.
_______________________
Refine Level +9:
Increases damage of Sonic Wave and Hundred Spear by additional 15%.
_______________________
Refine Level +11:
Increases damage of Sonic Wave by additional 15%.
Decreases Hundred Spear skill cooldown by 0.5 seconds.

310484.png Wolf Orb (STR) Lv.2 (310484) (2,00%)

ItemID: 310484
_______________________
STR +2
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +2
Increases Melee Physical Damage by 1%.

310484.png Wolf Orb (STR) Lv.2 (310484) (2,50%)

ItemID: 310484
_______________________
STR +2
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +2
Increases Melee Physical Damage by 1%.

310519.png Wolf Orb (Brand Drive) (310519) (1,88%)

ItemID: 310519
_______________________
Increases damage of Overbrand and Earth Drive by 15%.
_______________________
Refine Level +7:
Increases damage of Overbrand and Earth Drive by additional 15%.
_______________________
Refine Level +9:
Increases damage of Overbrand and Earth Drive by additional 15%.
_______________________
Refine Level +11:
Increases damage of Overbrand by additional 15%.
Decreases Earth Drive skill cooldown by 1 second.

310485.png Wolf Orb (DEX) Lv.2 (310485) (2,00%)

ItemID: 310485
_______________________
DEX +2
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +2
Increases Ranged Physical Damage by 1%.

310485.png Wolf Orb (DEX) Lv.2 (310485) (2,50%)

ItemID: 310485
_______________________
DEX +2
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +2
Increases Ranged Physical Damage by 1%.

310520.png Wolf Orb (Banishing Cannon) (310520) (1,88%)

ItemID: 310520
_______________________
Increases damage of Banishing Point and Cannon Spear by 15%.
_______________________
Refine Level +7:
Increases damage of Banishing Point and Cannon Spear by additional 15%.
_______________________
Refine Level +9:
Increases damage of Banishing Point and Cannon Spear by additional 15%.
_______________________
Refine Level +11:
Increases damage of Banishing Point and Cannon Spear by additional 15%.

310486.png Wolf Orb (AGI) Lv.2 (310486) (2,00%)

ItemID: 310486
_______________________
AGI +2
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +2
Perfect HIT +1%

310486.png Wolf Orb (AGI) Lv.2 (310486) (2,50%)

ItemID: 310486
_______________________
AGI +2
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +2
Perfect HIT +1%

310521.png Wolf Orb (Genesis Pressure) (310521) (1,88%)

ItemID: 310521
_______________________
Increases damage of Pressure and Genesis Ray by 15%.
_______________________
Refine Level +7:
Increases damage of Pressure and Genesis Ray by additional 15%.
_______________________
Refine Level +9:
Increases damage of Pressure and Genesis Ray by additional 15%.
_______________________
Refine Level +11:
Increases damage of Pressure and Genesis Ray by additional 15%.

310487.png Wolf Orb (INT) Lv.2 (310487) (2,00%)

ItemID: 310487
_______________________
INT +2
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +2
Increases Magical Damage with every element by 1%.

310487.png Wolf Orb (INT) Lv.2 (310487) (2,50%)

ItemID: 310487
_______________________
INT +2
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +2
Increases Magical Damage with every element by 1%.

310522.png Wolf Orb (Boost Cannon) (310522) (1,88%)

ItemID: 310522
_______________________
Increases damage of Knuckle Boost and Arms Cannon by 15%.
_______________________
Refine Level +7:
Increases damage of Knuckle Boost and Arms Cannon by additional 15%.
_______________________
Refine Level +9:
Increases damage of Knuckle Boost and Arms Cannon by additional 15%.
_______________________
Refine Level +11:
Increases damage of Knuckle Boost and Arms Cannon by additional 15%.

310488.png Wolf Orb (VIT) Lv.2 (310488) (2,00%)

ItemID: 310488
_______________________
VIT +2
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +2
Decreases After Cast Delay by 1%.

310488.png Wolf Orb (VIT) Lv.2 (310488) (2,50%)

ItemID: 310488
_______________________
VIT +2
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +2
Decreases After Cast Delay by 1%.

310523.png Wolf Orb (Vulcan Boomerang) (310523) (1,88%)

ItemID: 310523
_______________________
Increases damage of Vulcan Arm and Axe Boomerang by 15%.
_______________________
Refine Level +7:
Increases damage of Vulcan Arm and Axe Boomerang by additional 15%.
_______________________
Refine Level +9:
Increases damage of Vulcan Arm and Axe Boomerang by additional 15%.
_______________________
Refine Level +11:
Increases damage of Vulcan Arm by additional 15%.
Decreases Axe Boomerang skill cooldown by 2 seconds.

310489.png Wolf Orb (LUK) Lv.2 (310489) (2,00%)

ItemID: 310489
_______________________
LUK +2
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +2
Increases Critical Damage by 1%.

310489.png Wolf Orb (LUK) Lv.2 (310489) (2,50%)

ItemID: 310489
_______________________
LUK +2
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +2
Increases Critical Damage by 1%.

310524.png Wolf Orb (Tornado Swing) (310524) (1,88%)

ItemID: 310524
_______________________
Increases damage of Axe Tornado and Power Swing by 15%.
_______________________
Refine Level +7:
Increases damage of Axe Tornado and Power Swing by additional 15%.
_______________________
Refine Level +9:
Increases damage of Axe Tornado and Power Swing by additional 15%.
_______________________
Refine Level +11:
Increases damage of Axe Tornado and Power Swing by additional 15%.

310490.png Wolf Orb (STR) Lv.3 (310490) (0,40%)

ItemID: 310490
_______________________
STR +3
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +2
Increases Melee Physical Damage by 3%.

310496.png Wolf Orb (Defense) Lv.1 (310496) (9,90%)

ItemID: 310496
_______________________
DEF +150
_______________________
Refine Level +7:
DEF +75
_______________________
Refine Level +9:
DEF +75
_______________________
Refine Level +11:
DEF +75

310525.png Wolf Orb (Hell Tornado) (310525) (1,88%)

ItemID: 310525
_______________________
Increases damage of Cart Tornado and Hell's Plant by 15%.
_______________________
Refine Level +7:
Increases damage of Cart Tornado and Hell's Plant by additional 15%.
_______________________
Refine Level +9:
Increases damage of Cart Tornado and Hell's Plant by additional 15%.
_______________________
Refine Level +11:
Increases damage of Cart Tornado and Hell's Plant by additional 15%.

310491.png Wolf Orb (DEX) Lv.3 (310491) (0,40%)

ItemID: 310491
_______________________
DEX +3
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +2
Increases Ranged Physical Damage by 3%.

310497.png Wolf Orb (Magical Defense) Lv.1 (310497) (9,90%)

ItemID: 310497
_______________________
MDEF +15
_______________________
Refine Level +7:
MDEF +7
_______________________
Refine Level +9:
MDEF +7
_______________________
Refine Level +11:
MDEF +7

310526.png Wolf Orb (Crazy Cannon) (310526) (1,88%)

ItemID: 310526
_______________________
Increases damage of Crazy Weed and Cart Cannon by 15%.
_______________________
Refine Level +7:
Increases damage of Crazy Weed and Cart Cannon by additional 15%.
_______________________
Refine Level +9:
Increases damage of Crazy Weed and Cart Cannon by additional 15%.
_______________________
Refine Level +11:
Increases damage of Cart Cannon by additional 15%.
Decreases Crazy Weed skill cooldown by 1 second.

310492.png Wolf Orb (AGI) Lv.3 (310492) (0,40%)

ItemID: 310492
_______________________
AGI +3
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +2
Perfect HIT +3%

310498.png Wolf Orb (Defense) Lv.2 (310498) (2,50%)

ItemID: 310498
_______________________
DEF +200
_______________________
Refine Level +7:
DEF +75
_______________________
Refine Level +9:
DEF +75
_______________________
Refine Level +11:
DEF +100

310527.png Wolf Orb (Acid Explosion) (310527) (1,88%)

ItemID: 310527
_______________________
Increases damage of Acid Demonstration and Spore Explosion by 15%.
_______________________
Refine Level +7:
Increases damage of Acid Demonstration and Spore Explosion by additional 15%.
_______________________
Refine Level +9:
Increases damage of Acid Demonstration and Spore Explosion by additional 15%.
_______________________
Refine Level +11:
Increases damage of Acid Demonstration and Spore Explosion by additional 15%.

310493.png Wolf Orb (INT) Lv.3 (310493) (0,40%)

ItemID: 310493
_______________________
INT +3
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +2
Increases Magical Damage with every element by 3%.

310499.png Wolf Orb (Magical Defense) Lv.2 (310499) (2,50%)

ItemID: 310499
_______________________
MDEF +20
_______________________
Refine Level +7:
MDEF +7
_______________________
Refine Level +9:
MDEF +7
_______________________
Refine Level +11:
MDEF +10

310528.png Wolf Orb (Sonic Impact) (310528) (1,88%)

ItemID: 310528
_______________________
Increases damage of Sonic Blow and Cross Impact by 15%.
_______________________
Refine Level +7:
Increases damage of Sonic Blow and Cross Impact by additional 15%.
_______________________
Refine Level +9:
Increases damage of Sonic Blow and Cross Impact by additional 15%.
_______________________
Refine Level +11:
Increases damage of Sonic Blow and Cross Impact by additional 15%.

310494.png Wolf Orb (VIT) Lv.3 (310494) (0,40%)

ItemID: 310494
_______________________
VIT +3
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +2
Decreases After Cast Delay by 3%.

310502.png Wolf Orb (Shooter) Lv.1 (310502) (0,23%)

ItemID: 310502
_______________________
Increases Ranged Physical Damage by 3%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by additional 3%.

310529.png Wolf Orb (Cutter Slasher) (310529) (1,88%)

ItemID: 310529
_______________________
Increases damage of Cross Ripper Slasher and Rolling Cutter by 15%.
_______________________
Refine Level +7:
Increases damage of Cross Ripper Slasher and Rolling Cutter by additional 15%.
_______________________
Refine Level +9:
Increases damage of Cross Ripper Slasher and Rolling Cutter by additional 15%.
_______________________
Refine Level +11:
Increases damage of Cross Ripper Slasher and Rolling Cutter by additional 15%.

310495.png Wolf Orb (LUK) Lv.3 (310495) (0,40%)

ItemID: 310495
_______________________
LUK +3
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +2
Increases Critical Damage by 3%.

310503.png Wolf Orb (Warrior) Lv.1 (310503) (0,23%)

ItemID: 310503
_______________________
ATK +2%, ATK +25
_______________________
Refine Level +7:
Increases Melee Physical Damage by 3%.
_______________________
Refine Level +9:
Increases Melee Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Melee Physical Damage by additional 3%.

310530.png Wolf Orb (Soul Slash) (310530) (1,88%)

ItemID: 310530
_______________________
Increases damage of Soul Destroyer and Counter Slash by 15%.
_______________________
Refine Level +7:
Increases damage of Soul Destroyer and Counter Slash by additional 15%.
_______________________
Refine Level +9:
Increases damage of Soul Destroyer and Counter Slash by additional 15%.
_______________________
Refine Level +11:
Increases damage of Soul Destroyer and Counter Slash by additional 15%.

310496.png Wolf Orb (Defense) Lv.1 (310496) (10,00%)

ItemID: 310496
_______________________
DEF +150
_______________________
Refine Level +7:
DEF +75
_______________________
Refine Level +9:
DEF +75
_______________________
Refine Level +11:
DEF +75

310504.png Wolf Orb (Mage) Lv.1 (310504) (0,23%)

ItemID: 310504
_______________________
MATK +2%, MATK +25
_______________________
Refine Level +7:
Increases Magical Damage with every element by 3%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by additional 3%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by additional 3%.

310531.png Wolf Orb (Fatal Raid) (310531) (1,88%)

ItemID: 310531
_______________________
Increases damage of Fatal Menace and Raid by 15%.
_______________________
Refine Level +7:
Increases damage of Fatal Menace and Raid by additional 15%.
_______________________
Refine Level +9:
Increases damage of Fatal Menace and Raid by additional 15%.
_______________________
Refine Level +11:
Increases damage of Fatal Menace and Raid by additional 15%.

310497.png Wolf Orb (Magical Defense) Lv.1 (310497) (10,00%)

ItemID: 310497
_______________________
MDEF +15
_______________________
Refine Level +7:
MDEF +7
_______________________
Refine Level +9:
MDEF +7
_______________________
Refine Level +11:
MDEF +7

310505.png Wolf Orb (Shooter) Lv.2 (310505) (0,03%)

ItemID: 310505
_______________________
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by additional 5%.

310532.png Wolf Orb (Shadow Spell) (310532) (1,88%)

ItemID: 310532
_______________________
Increases Magical Damage with every element by 15%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by additional 15%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by additional 15%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by additional 15%.

310498.png Wolf Orb (Defense) Lv.2 (310498) (2,00%)

ItemID: 310498
_______________________
DEF +200
_______________________
Refine Level +7:
DEF +75
_______________________
Refine Level +9:
DEF +75
_______________________
Refine Level +11:
DEF +100

310506.png Wolf Orb (Warrior) Lv.2 (310506) (0,03%)

ItemID: 310506
_______________________
ATK +4%, ATK +50
_______________________
Refine Level +7:
Increases Melee Physical Damage by 3%.
_______________________
Refine Level +9:
Increases Melee Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Melee Physical Damage by additional 5%.

310533.png Wolf Orb (Angle Shot) (310533) (1,88%)

ItemID: 310533
_______________________
Increases damage of Triangle Shot by 15%.
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +7:
Increases damage of Triangle Shot by additional 15%.
Increases Ranged Physical Damage by additional 10%.
_______________________
Refine Level +9:
Increases damage of Triangle Shot by additional 15%.
Increases Ranged Physical Damage by additional 10%.
_______________________
Refine Level +11:
Increases damage of Triangle Shot by additional 15%.
Increases Ranged Physical Damage by additional 15%.

310499.png Wolf Orb (Magical Defense) Lv.2 (310499) (2,00%)

ItemID: 310499
_______________________
MDEF +20
_______________________
Refine Level +7:
MDEF +7
_______________________
Refine Level +9:
MDEF +7
_______________________
Refine Level +11:
MDEF +10

310507.png Wolf Orb (Mage) Lv.2 (310507) (0,03%)

ItemID: 310507
_______________________
MATK +4%, MATK +50
_______________________
Refine Level +7:
Increases Magical Damage with every element by 3%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by additional 3%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by additional 5%.

310534.png Wolf Orb (Crimson Strain) (310534) (1,88%)

ItemID: 310534
_______________________
Increases damage of Crimson Rock and Earth Strain by 15%.
_______________________
Refine Level +7:
Increases damage of Crimson Rock and Earth Strain by additional 15%.
_______________________
Refine Level +9:
Increases damage of Crimson Rock and Earth Strain by additional 15%.
_______________________
Refine Level +11:
Increases damage of Crimson Rock and Earth Strain by additional 15%.

310500.png Wolf Orb (Defense) Lv.3 (310500) (0,40%)

ItemID: 310500
_______________________
DEF +250
_______________________
Refine Level +7:
DEF +75
_______________________
Refine Level +9:
DEF +100
_______________________
Refine Level +11:
DEF +100

310535.png Wolf Orb (Jack Lightning) (310535) (1,88%)

ItemID: 310535
_______________________
Increases damage of Jack Frost and Chain Lightning by 15%.
_______________________
Refine Level +7:
Increases damage of Jack Frost and Chain Lightning by additional 15%.
_______________________
Refine Level +9:
Increases damage of Jack Frost and Chain Lightning by additional 15%.
_______________________
Refine Level +11:
Increases damage of Jack Frost and Chain Lightning by additional 15%.

310501.png Wolf Orb (Magical Defense) Lv.3 (310501) (0,40%)

ItemID: 310501
_______________________
MDEF +25
_______________________
Refine Level +7:
MDEF +7
_______________________
Refine Level +9:
MDEF +10
_______________________
Refine Level +11:
MDEF +10

310536.png Wolf Orb (Comet Vortex) (310536) (1,88%)

ItemID: 310536
_______________________
Increases damage of Comet and Tetra Vortex by 15%.
_______________________
Refine Level +7:
Increases damage of Comet and Tetra Vortex by additional 15%.
_______________________
Refine Level +9:
Increases damage of Comet and Tetra Vortex by additional 15%.
_______________________
Refine Level +11:
Increases damage of Comet and Tetra Vortex by additional 15%.

310502.png Wolf Orb (Shooter) Lv.1 (310502) (0,20%)

ItemID: 310502
_______________________
Increases Ranged Physical Damage by 3%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by additional 3%.

310537.png Wolf Orb (Cloud Buster) (310537) (1,88%)

ItemID: 310537
_______________________
Increases damage of Killing Cloud and Poison Buster by 15%.
_______________________
Refine Level +7:
Increases damage of Killing Cloud and Poison Buster by additional 15%.
_______________________
Refine Level +9:
Increases damage of Killing Cloud and Poison Buster by additional 15%.
_______________________
Refine Level +11:
Increases damage of Killing Cloud and Poison Buster by additional 15%.

310503.png Wolf Orb (Warrior) Lv.1 (310503) (0,20%)

ItemID: 310503
_______________________
ATK +2%, ATK +25
_______________________
Refine Level +7:
Increases Melee Physical Damage by 3%.
_______________________
Refine Level +9:
Increases Melee Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Melee Physical Damage by additional 3%.

310538.png Wolf Orb (Varetyr Wave) (310538) (1,88%)

ItemID: 310538
_______________________
Increases damage of Psychic Wave and Varetyr Spear by 15%.
_______________________
Refine Level +7:
Increases damage of Psychic Wave and Varetyr Spear by additional 15%.
_______________________
Refine Level +9:
Increases damage of Psychic Wave and Varetyr Spear by additional 15%.
_______________________
Refine Level +11:
Increases damage of Psychic Wave and Varetyr Spear by additional 15%.

310504.png Wolf Orb (Mage) Lv.1 (310504) (0,20%)

ItemID: 310504
_______________________
MATK +2%, MATK +25
_______________________
Refine Level +7:
Increases Magical Damage with every element by 3%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by additional 3%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by additional 3%.

310539.png Wolf Orb (Diamond Grave) (310539) (1,88%)

ItemID: 310539
_______________________
Increases damage of Diamond Dust and Earth Grave by 15%.
_______________________
Refine Level +7:
Increases damage of Diamond Dust and Earth Grave by additional 15%.
_______________________
Refine Level +9:
Increases damage of Diamond Dust and Earth Grave by additional 15%.
_______________________
Refine Level +11:
Increases damage of Diamond Dust and Earth Grave by additional 15%.

310505.png Wolf Orb (Shooter) Lv.2 (310505) (0,05%)

ItemID: 310505
_______________________
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by additional 5%.

310540.png Wolf Orb (Magnusmus) (310540) (1,88%)

ItemID: 310540
_______________________
Increases damage of Magnus Exorcismus and Adoramus by 15%.
_______________________
Refine Level +7:
Increases damage of Magnus Exorcismus and Adoramus by additional 15%.
_______________________
Refine Level +9:
Increases damage of Magnus Exorcismus and Adoramus by additional 15%.
_______________________
Refine Level +11:
Increases damage of Magnus Exorcismus and Adoramus by additional 15%.

310506.png Wolf Orb (Warrior) Lv.2 (310506) (0,05%)

ItemID: 310506
_______________________
ATK +4%, ATK +50
_______________________
Refine Level +7:
Increases Melee Physical Damage by 3%.
_______________________
Refine Level +9:
Increases Melee Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Melee Physical Damage by additional 5%.

310541.png Wolf Orb (Holy Judex) (310541) (1,88%)

ItemID: 310541
_______________________
Increases damage of Judex by 15%.
Increases Magical Damage by 5%.
_______________________
Refine Level +7:
Increases damage of Judex by additional 15%.
Increases Magical Damage by additional 10%.
_______________________
Refine Level +9:
Increases damage of Judex by additional 15%.
Increases Magical Damage by additional 10%.
_______________________
Refine Level +11:
Increases damage of Judex by additional 15%.
Increases Magical Damage by additional 15%.

310507.png Wolf Orb (Mage) Lv.2 (310507) (0,05%)

ItemID: 310507
_______________________
MATK +4%, MATK +50
_______________________
Refine Level +7:
Increases Magical Damage with every element by 3%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by additional 3%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by additional 5%.

310542.png Wolf Orb (Melee Duple) (310542) (1,88%)

ItemID: 310542
_______________________
Increases damage of Duple Light by 15%.
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +7:
Increases damage of Duple Light by additional 15%.
Increases Melee Physical Damage by additional 10%.
_______________________
Refine Level +9:
Increases damage of Duple Light by additional 15%.
Increases Melee Physical Damage by additional 10%.
_______________________
Refine Level +11:
Increases damage of Duple Light by additional 15%.
Increases Melee Physical Damage by additional 15%.

310508.png Wolf Orb (Shooter) Lv.3 (310508) (0,01%)

ItemID: 310508
_______________________
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by additional 5%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by additional 5%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by additional 5%.

310543.png Wolf Orb (Tiger Empire) (310543) (1,88%)

ItemID: 310543
_______________________
Increases damage of Tiger Cannon and Fallen Empire by 15%.
_______________________
Refine Level +7:
Increases damage of Tiger Cannon and Fallen Empire by additional 15%.
_______________________
Refine Level +9:
Increases damage of Tiger Cannon and Fallen Empire by additional 15%.
_______________________
Refine Level +11:
Increases damage of Tiger Cannon and Fallen Empire by additional 15%.

310509.png Wolf Orb (Warrior) Lv.3 (310509) (0,01%)

ItemID: 310509
_______________________
ATK +6%, ATK +100
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases Melee Physical Damage by additional 5%.
_______________________
Refine Level +11:
Increases Melee Physical Damage by additional 5%.

310544.png Wolf Orb (Lightning Blaster) (310544) (1,88%)

ItemID: 310544
_______________________
Increases damage of Rampage Blaster and Ride in Lightning by 15%.
_______________________
Refine Level +7:
Increases damage of Rampage Blaster and Ride in Lightning by additional 15%.
_______________________
Refine Level +9:
Increases damage of Rampage Blaster and Ride in Lightning by additional 15%.
_______________________
Refine Level +11:
Increases damage of Ride in Lightning by additional 15%.
Decreases Rampage Blaster skill cooldown by 0.5 seconds.

310510.png Wolf Orb (Mage) Lv.3 (310510) (0,01%)

ItemID: 310510
_______________________
MATK +6%, MATK +100
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by additional 5%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by additional 5%.

310545.png Wolf Orb (Hell Arrow) (310545) (1,88%)

ItemID: 310545
_______________________
Increases damage of Gate of Hell and Knuckle Arrow by 15%.
_______________________
Refine Level +7:
Increases damage of Gate of Hell and Knuckle Arrow by additional 15%.
_______________________
Refine Level +9:
Increases damage of Gate of Hell and Knuckle Arrow by additional 15%.
_______________________
Refine Level +11:
Increases damage of Gate of Hell and Knuckle Arrow by additional 15%.

310515.png Wolf Orb (After Cast Delay) (310515) (0,01%)

ItemID: 310515
_______________________
Decreases After Cast Delay by 4%.
_______________________
Refine Level +7:
Decreases After Cast Delay by additional 4%.
_______________________
Refine Level +9:
Decreases After Cast Delay by additional 4%.
_______________________
Refine Level +11:
Decreases After Cast Delay by additional 4%.

310546.png Wolf Orb (Cluster) (310546) (1,88%)

ItemID: 310546
_______________________
Increases damage of Cluster Bomb by 15%.
_______________________
Refine Level +7:
Increases damage of Cluster Bomb by additional 15%.
_______________________
Refine Level +9:
Increases damage of Cluster Bomb by additional 15%.
_______________________
Refine Level +11:
Increases damage of Cluster Bomb by additional 15%.

310547.png Wolf Orb (Breeze Shooting) (310547) (1,88%)

ItemID: 310547
_______________________
Increases damage of Sharp Shooting by 15%.
Increases Critical Damage by 10%.
_______________________
Refine Level +7:
Increases damage of Sharp Shooting by additional 15%.
Increases Critical Damage by additional 10%.
_______________________
Refine Level +9:
Increases damage of Sharp Shooting by additional 15%.
Increases Critical Damage by additional 15%.
_______________________
Refine Level +11:
Increases damage of Sharp Shooting by additional 15%.
Increases Critical Damage by additional 15%.

310548.png Wolf Orb (Aimed Storm) (310548) (1,88%)

ItemID: 310548
_______________________
Increases damage of Aimed Bolt and Arrow Storm by 15%.
_______________________
Refine Level +7:
Increases damage of Aimed Bolt and Arrow Storm by additional 15%.
_______________________
Refine Level +9:
Increases damage of Aimed Bolt and Arrow Storm by additional 15%.
_______________________
Refine Level +11:
Increases damage of Aimed Bolt and Arrow Storm by additional 15%.

310549.png Wolf Orb (Sound Metal) (310549) (1,88%)

ItemID: 310549
_______________________
Increases damage of Metallic Sound and Neutral elemental magical damage by 5%.
_______________________
Refine Level +7:
Increases damage of Metallic Sound and Neutral elemental magical damage by additional 10%.
_______________________
Refine Level +9:
Increases damage of Metallic Sound and Neutral elemental magical damage by additional 10%.
_______________________
Refine Level +11:
Increases damage of Metallic Sound and Neutral elemental magical damage by additional 15%.

310550.png Wolf Orb (Reverb) (310550) (1,88%)

ItemID: 310550
_______________________
Increases damage of Reverberation by 15%.
Increases all elemental magical damage by 5%.
_______________________
Refine Level +7:
Increases damage of Reverberation by additional 15%.
Increases all elemental magical damage by additional 5%.
_______________________
Refine Level +9:
Increases damage of Reverberation by 15%.
Increases all elemental magical damage by additional 5%.
_______________________
Refine Level +11:
Increases damage of Reverberation by additional 15%.
Increases all elemental magical damage by additional 10%.

310551.png Wolf Orb (Vulcanstorm) (310551) (1,88%)

ItemID: 310551
_______________________
Increases damage of Arrow Vulcan and Severe Rainstorm by 15%.
_______________________
Refine Level +7:
Increases damage of Arrow Vulcan and Severe Rainstorm by additional 15%.
_______________________
Refine Level +9:
Increases damage of Arrow Vulcan and Severe Rainstorm by additional 15%.
_______________________
Refine Level +11:
Increases damage of Arrow Vulcan and Severe Rainstorm by additional 15%.

310552.png Wolf Orb (Red Flame Explosion) (310552) (1,88%)

ItemID: 310552
_______________________
Increases damage of Prominence Kick and Solar Burst by 15%.
_______________________
Refine Level +7:
Increases damage of Prominence Kick and Solar Burst by additional 15%.
_______________________
Refine Level +9:
Increases damage of Prominence Kick and Solar Burst by additional 15%.
_______________________
Refine Level +11:
Increases damage of Prominence Kick and Solar Burst by additional 15%.

310553.png Wolf Orb (Moon) (310553) (1,88%)

ItemID: 310553
_______________________
Increases damage of New Moon Kick and Full Moon Kick by 15%.
_______________________
Refine Level +7:
Increases damage of New Moon Kick and Full Moon Kick by additional 15%.
_______________________
Refine Level +9:
Increases damage of New Moon Kick and Full Moon Kick by additional 15%.
_______________________
Refine Level +11:
Increases damage of New Moon Kick and Full Moon Kick by additional 15%.

310554.png Wolf Orb (Flash Fall) (310554) (1,88%)

ItemID: 310554
_______________________
Increases damage of Flash Kick and Falling Star by 15%.
_______________________
Refine Level +7:
Increases damage of Flash Kick and Falling Star by additional 15%.
_______________________
Refine Level +9:
Increases damage of Flash Kick and Falling Star by additional 15%.
_______________________
Refine Level +11:
Increases damage of Flash Kick and Falling Star by additional 15%.

310555.png Wolf Orb (Shoo) (310555) (1,88%)

ItemID: 310555
_______________________
Increases damage of Esma and Eswhoo by 15%.
_______________________
Refine Level +7:
Increases damage of Esma and Eswhoo by additional 15%.
_______________________
Refine Level +9:
Increases damage of Esma and Eswhoo by additional 15%.
_______________________
Refine Level +11:
Increases damage of Esma and Eswhoo by additional 15%.

310556.png Wolf Orb (Spa) (310556) (1,88%)

ItemID: 310556
_______________________
Increases damage of Espa by 15%.
_______________________
Refine Level +7:
Increases damage of Espa by additional 15%.
_______________________
Refine Level +9:
Increases damage of Espa by additional 15%.
_______________________
Refine Level +11:
Increases damage of Espa by additional 15%.

310557.png Wolf Orb (Curse Explosion) (310557) (1,88%)

ItemID: 310557
_______________________
Increases damage of Curse Explosion by 15%.
Increases Shadow elemental magical damage by 5%.
_______________________
Refine Level +7:
Increases damage of Curse Explosion by additional 15%.
Increases Shadow elemental magical damage by additional 10%.
_______________________
Refine Level +9:
Increases damage of Curse Explosion by 15%.
Increases Shadow elemental magical damage by additional 10%.
_______________________
Refine Level +11:
Increases damage of Curse Explosion by additional 15%.
Increases Shadow elemental magical damage by additional 15%.

310558.png Wolf Orb (Death Hammer Dance) (310558) (1,88%)

ItemID: 310558
_______________________
Increases damage of Desperado, Fire Dance and Hammer of God by 15%.
_______________________
Refine Level +7:
Increases damage of Desperado, Fire Dance and Hammer of God by additional 15%.
_______________________
Refine Level +9:
Increases damage of Desperado, Fire Dance and Hammer of God by additional 15%.
_______________________
Refine Level +11:
Increases damage of Desperado, Fire Dance and Hammer of God by additional 15%.

310559.png Wolf Orb (Fire Howling Tail) (310559) (1,88%)

ItemID: 310559
_______________________
Increases damage of Fire Rain, Howling Mine and Dragon Tail by 15%.
_______________________
Refine Level +7:
Increases damage of Fire Rain, Howling Mine and Dragon Tail by additional 15%.
_______________________
Refine Level +9:
Increases damage of Fire Rain, Howling Mine and Dragon Tail by additional 15%.
_______________________
Refine Level +11:
Increases damage of Fire Rain, Howling Mine and Dragon Tail by additional 15%.

310560.png Wolf Orb (Storm Buster Trip) (310560) (1,88%)

ItemID: 310560
_______________________
Increases damage of Shattering Storm, Banishing Buster and Round Trip by 15%.
_______________________
Refine Level +7:
Increases damage of Shattering Storm, Banishing Buster and Round Trip by additional 15%.
_______________________
Refine Level +9:
Increases damage of Shattering Storm, Banishing Buster and Round Trip by additional 15%.
_______________________
Refine Level +11:
Increases damage of Shattering Storm, Banishing Buster and Round Trip by additional 15%.

310561.png Wolf Orb (Flame Ice Wind) (310561) (1,88%)

ItemID: 310561
_______________________
Increases damage of Flaming Petals, Freezing Spear and Wind Blade by 15%.
_______________________
Refine Level +7:
Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 15%.
_______________________
Refine Level +9:
Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 15%.
_______________________
Refine Level +11:
Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 15%.

310562.png Wolf Orb (Cross Petal) (310562) (1,88%)

ItemID: 310562
_______________________
Increases damage of Cross Slash and Swirling Petal by 15%.
_______________________
Refine Level +7:
Increases damage of Cross Slash and Swirling Petal by additional 15%.
_______________________
Refine Level +9:
Increases damage of Cross Slash and Swirling Petal by additional 15%.
_______________________
Refine Level +11:
Increases damage of Cross Slash and Swirling Petal by additional 15%.

310563.png Wolf Orb (Exploding Flake Wind) (310563) (1,88%)

ItemID: 310563
_______________________
Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by 15%.
_______________________
Refine Level +7:
Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by additional 15%.
_______________________
Refine Level +9:
Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by additional 15%.
_______________________
Refine Level +11:
Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by additional 15%.

310564.png Wolf Orb (Power of Sea) (310564) (1,88%)

ItemID: 310564
_______________________
Decreases Tuna Party and Tasty Shrimp Party skill cooldown by 1 second.
_______________________
Refine Level +7:
Decreases Tuna Party and Tasty Shrimp Party skill cooldown by additional 1 second.
_______________________
Refine Level +9:
Decreases Tuna Party and Tasty Shrimp Party skill cooldown by additional 2 seconds.
_______________________
Refine Level +11:
Decreases Tuna Party and Tasty Shrimp Party skill cooldown by additional 2 seconds.

310565.png Wolf Orb (Power of Land) (310565) (1,88%)

ItemID: 310565
_______________________
Increases damage of Silvervine Stem Spear and Catnip Meteor by 15%.
_______________________
Refine Level +7:
Increases damage of Silvervine Stem Spear and Catnip Meteor by additional 15%.
_______________________
Refine Level +9:
Increases damage of Silvervine Stem Spear and Catnip Meteor by additional 15%.
_______________________
Refine Level +11:
Increases damage of Silvervine Stem Spear and Catnip Meteor by additional 15%.

310566.png Wolf Orb (Power of Life) (310566) (1,88%)

ItemID: 310566
_______________________
Increases damage of Picky Peck and Lunatic Carrot Beat by 15%.
_______________________
Refine Level +7:
Increases damage of Picky Peck and Lunatic Carrot Beat by additional 15%.
_______________________
Refine Level +9:
Increases damage of Picky Peck and Lunatic Carrot Beat by additional 15%.
_______________________
Refine Level +11:
Increases damage of Picky Peck and Lunatic Carrot Beat by additional 15%.

Gray Wolf Garment

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.

Target Items Slot Order Refine Reset Process
480091.png Gray Wolf Manteau [1] (480091)
ItemID: 480091
_______________________
A manteau given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxHP +2500
_______________________
For each 2 Refine Levels:
MaxHP +150
_______________________
Refine Level +7:
Increases Attack Speed by 7%.
_______________________
When equipped with Gray Wolf Boots:
Increases Critical Damage by 15%.
_______________________
When equipped with Gray Wolf Shoes:
Decreases Variable Casting Time by 15%.
_______________________
Type: Garment
Defense: 70
Weight: 90
Armor Level: 1
_______________________
Requirement:
Base Level 190
4>3>2 7 25x 1000405.png Amethyst Fragment (1000405)
100,000z
480090.png Gray Wolf Muffler [1] (480090)
ItemID: 480090
_______________________
A scarf given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxHP +1500
_______________________
For each 2 Refine Levels:
MaxHP +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Gray Wolf Boots:
Increases Ranged Physical Damage by 7%.
_______________________
When equipped with Gray Wolf Shoes:
Increases Magical Damage with every element by 15%.
_______________________
Type: Garment
Defense: 70
Weight: 90
Armor Level: 1
_______________________
Requirement:
Base Level 190

Gray Wolf Garment Enchantments

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.

Slot 2 Slot 3 Slot 4
50x 1000405.png Amethyst Fragment (1000405)
200,000z
25x 1000405.png Amethyst Fragment (1000405)
150,000z
15x 1000405.png Amethyst Fragment (1000405)
100,000z
Note: You can also choose your desired Enchant for:
1500x / 750x / 500x 1000405.png Amethyst Fragment (1000405) and
10,000,000z
100% Success Chance
310579.png Wolf Orb (Above All) Lv.1 (310579) (30,03%)

ItemID: 310579
_______________________
Decreases damage taken from Normal and Boss class by 3%.
_______________________
Refine Level +7:
Decreases damage taken from against enemies of every element by 3%.
_______________________
Refine Level +9:
Decreases damage taken from all sized enemies by 3%.
_______________________
Refine Level +11:
Decreases damage taken from all race, except Players, by 3%.

310567.png Wolf Orb (Fast) Lv.1 (310567) (20,00%)

ItemID: 310567
_______________________
FLEE +10
_______________________
Refine Level +7:
Decreases After Attack Delay by 6%.
_______________________
Refine Level +9:
Decreases After Attack Delay by additional 6%.
_______________________
Refine Level +11:
Decreases After Attack Delay by additional 8%.

310478.png Wolf Orb (STR) Lv.1 (310478) (13,67%)

ItemID: 310478
_______________________
STR +1
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +1

310580.png Wolf Orb (Above All) Lv.2 (310580) (3,00%)

ItemID: 310580
_______________________
Decreases damage taken from Normal and Boss class by 5%.
_______________________
Refine Level +7:
Decreases damage taken from against enemies of every element by 5%.
_______________________
Refine Level +9:
Decreases damage taken from all sized enemies by 5%.
_______________________
Refine Level +11:
Decreases damage taken from all race, except Players, by 5%.

310568.png Wolf Orb (Caster) Lv.1 (310568) (20,00%)

ItemID: 310568
_______________________
Decreases Variable Casting Time by 6%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by additional 8%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by additional 8%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by additional 8%.

310479.png Wolf Orb (DEX) Lv.1 (310479) (13,67%)

ItemID: 310479
_______________________
DEX +1
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +1

310581.png Wolf Orb (Above All) Lv.3 (310581) (0,30%)

ItemID: 310581
_______________________
Decreases damage taken from Normal and Boss class by 7%.
_______________________
Refine Level +7:
Decreases damage taken from against enemies of every element by 7%.
_______________________
Refine Level +9:
Decreases damage taken from all sized enemies by 7%.
_______________________
Refine Level +11:
Decreases damage taken from all race, except Players, by 7%.

310569.png Wolf Orb (Critical) Lv.1 (310569) (20,00%)

ItemID: 310569
_______________________
CRI +10
_______________________
Refine Level +7:
Increases Critical Damage by 6%.
_______________________
Refine Level +9:
Increases Critical Damage by additional 6%.
_______________________
Refine Level +11:
Increases Critical Damage by additional 8%.

310480.png Wolf Orb (AGI) Lv.1 (310480) (13,67%)

ItemID: 310480
_______________________
AGI +1
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +1

310582.png Wolf Orb (Powerful) Lv.1 (310582) (30,03%)

ItemID: 310582
_______________________
Increases Physical Damage and Magical Damage with every element by 2%.
_______________________
Refine Level +7:
Increases Physical Damage and Magical Damage with every element by additional 2%.
_______________________
Refine Level +9:
Increases Physical Damage and Magical Damage with every element by additional 2%.
_______________________
Refine Level +11:
Increases Physical Damage and Magical Damage with every element by additional 2%.

310570.png Wolf Orb (Guided Attack) Lv.1 (310570) (20,00%)

ItemID: 310570
_______________________
HIT +20
_______________________
Refine Level +7:
Perfect HIT +6%
_______________________
Refine Level +9:
Perfect HIT +6%
_______________________
Refine Level +11:
Perfect HIT +8%

310481.png Wolf Orb (INT) Lv.1 (310481) (13,67%)

ItemID: 310481
_______________________
INT +1
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +1

310583.png Wolf Orb (Powerful) Lv.2 (310583) (3,00%)

ItemID: 310583
_______________________
Increases Physical Damage and Magical Damage with every element by 2%.
_______________________
Refine Level +7:
Increases Physical Damage and Magical Damage with every element by additional 2%.
_______________________
Refine Level +9:
Increases Physical Damage and Magical Damage with every element by additional 3%.
_______________________
Refine Level +11:
Increases Physical Damage and Magical Damage with every element by additional 3%.

310571.png Wolf Orb (Fast) Lv.2 (310571) (4,50%)

ItemID: 310571
_______________________
FLEE +20
_______________________
Refine Level +7:
Decreases After Attack Delay by 6%.
_______________________
Refine Level +9:
Decreases After Attack Delay by additional 8%.
_______________________
Refine Level +11:
Decreases After Attack Delay by additional 8%.

310482.png Wolf Orb (VIT) Lv.1 (310482) (13,67%)

ItemID: 310482
_______________________
VIT +1
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +1

310584.png Wolf Orb (Powerful) Lv.3 (310584) (0,30%)

ItemID: 310584
_______________________
Increases Physical Damage and Magical Damage with every element by 3%.
_______________________
Refine Level +7:
Increases Physical Damage and Magical Damage with every element by additional 3%.
_______________________
Refine Level +9:
Increases Physical Damage and Magical Damage with every element by additional 3%.
_______________________
Refine Level +11:
Increases Physical Damage and Magical Damage with every element by additional 3%.

310572.png Wolf Orb (Caster) Lv.2 (310572) (4,50%)

ItemID: 310572
_______________________
Decreases Variable Casting Time by 8%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by additional 8%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by additional 8%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by additional 8%.

310483.png Wolf Orb (LUK) Lv.1 (310483) (13,67%)

ItemID: 310483
_______________________
LUK +1
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +1

310585.png Wolf Orb (Mirror Counter) Lv.1 (310585) (30,03%)

ItemID: 310585
_______________________
Decreases damage taken from reflected attacks by 2%.
_______________________
Refine Level +7:
Decreases damage taken from reflected attacks by additional 2%.
_______________________
Refine Level +9:
Decreases damage taken from reflected attacks by additional 3%.
_______________________
Refine Level +11:
Decreases damage taken from reflected attacks by additional 3%.

310573.png Wolf Orb (Critical) Lv.2 (310573) (4,50%)

ItemID: 310573
_______________________
CRI +10
_______________________
Refine Level +7:
Increases Critical Damage by 6%.
_______________________
Refine Level +9:
Increases Critical Damage by additional 8%.
_______________________
Refine Level +11:
Increases Critical Damage by additional 8%.

310484.png Wolf Orb (STR) Lv.2 (310484) (2,50%)

ItemID: 310484
_______________________
STR +2
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +2
Increases Melee Physical Damage by 1%.

310586.png Wolf Orb (Mirror Counter) Lv.2 (310586) (3,00%)

ItemID: 310586
_______________________
Decreases damage taken from reflected attacks by 3%.
_______________________
Refine Level +7:
Decreases damage taken from reflected attacks by additional 3%.
_______________________
Refine Level +9:
Decreases damage taken from reflected attacks by additional 4%.
_______________________
Refine Level +11:
Decreases damage taken from reflected attacks by additional 4%.

310574.png Wolf Orb (Guided Attack) Lv.2 (310574) (4,50%)

ItemID: 310574
_______________________
HIT +20
_______________________
Refine Level +7:
Perfect HIT +6%
_______________________
Refine Level +9:
Perfect HIT +8%
_______________________
Refine Level +11:
Perfect HIT +8%

310485.png Wolf Orb (DEX) Lv.2 (310485) (2,50%)

ItemID: 310485
_______________________
DEX +2
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +2
Increases Ranged Physical Damage by 1%.

310587.png Wolf Orb (Mirror Counter) Lv.3 (310587) (0,30%)

ItemID: 310587
_______________________
Decreases damage taken from reflected attacks by 4%.
_______________________
Refine Level +7:
Decreases damage taken from reflected attacks by additional 4%.
_______________________
Refine Level +9:
Decreases damage taken from reflected attacks by additional 5%.
_______________________
Refine Level +11:
Decreases damage taken from reflected attacks by additional 5%.

310575.png Wolf Orb (Fast) Lv.3 (310575) (0,50%)

ItemID: 310575
_______________________
FLEE +30
_______________________
Refine Level +7:
Decreases After Attack Delay by 8%.
_______________________
Refine Level +9:
Decreases After Attack Delay by additional 8%.
_______________________
Refine Level +11:
Decreases After Attack Delay by additional 8%.

310486.png Wolf Orb (AGI) Lv.2 (310486) (2,50%)

ItemID: 310486
_______________________
AGI +2
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +2
Perfect HIT +1%

310576.png Wolf Orb (Caster) Lv.3 (310576) (0,50%)

ItemID: 310576
_______________________
MATK +30
Decreases Variable Casting Time by 8%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by additional 8%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by additional 8%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by additional 8%.

310487.png Wolf Orb (INT) Lv.2 (310487) (2,50%)

ItemID: 310487
_______________________
INT +2
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +2
Increases Magical Damage with every element by 1%.

310577.png Wolf Orb (Critical) Lv.3 (310577) (0,50%)

ItemID: 310577
_______________________
CRI +15
_______________________
Refine Level +7:
Increases Critical Damage by 8%.
_______________________
Refine Level +9:
Increases Critical Damage by additional 8%.
_______________________
Refine Level +11:
Increases Critical Damage by additional 8%.

310488.png Wolf Orb (VIT) Lv.2 (310488) (2,50%)

ItemID: 310488
_______________________
VIT +2
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +2
Decreases After Cast Delay by 1%.

310578.png Wolf Orb (Guided Attack) Lv.3 (310578) (0,50%)

ItemID: 310578
_______________________
HIT +30
_______________________
Refine Level +7:
Perfect HIT +8%
_______________________
Refine Level +9:
Perfect HIT +8%
_______________________
Refine Level +11:
Perfect HIT +8%

310489.png Wolf Orb (LUK) Lv.2 (310489) (2,50%)

ItemID: 310489
_______________________
LUK +2
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +2
Increases Critical Damage by 1%.

310490.png Wolf Orb (STR) Lv.3 (310490) (0,50%)

ItemID: 310490
_______________________
STR +3
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +2
Increases Melee Physical Damage by 3%.

310491.png Wolf Orb (DEX) Lv.3 (310491) (0,50%)

ItemID: 310491
_______________________
DEX +3
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +2
Increases Ranged Physical Damage by 3%.

310492.png Wolf Orb (AGI) Lv.3 (310492) (0,50%)

ItemID: 310492
_______________________
AGI +3
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +2
Perfect HIT +3%

310493.png Wolf Orb (INT) Lv.3 (310493) (0,50%)

ItemID: 310493
_______________________
INT +3
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +2
Increases Magical Damage with every element by 3%.

310494.png Wolf Orb (VIT) Lv.3 (310494) (0,50%)

ItemID: 310494
_______________________
VIT +3
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +2
Decreases After Cast Delay by 3%.

310495.png Wolf Orb (LUK) Lv.3 (310495) (0,50%)

ItemID: 310495
_______________________
LUK +3
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +2
Increases Critical Damage by 3%.

Gray Wolf Footgear

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.

Target Items Slot Order Refine Reset Process
470087.png Gray Wolf Boots [1] (470087)
ItemID: 470087
_______________________
A pair of boots given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxSP +300
_______________________
For each 2 Refine Levels:
MaxSP +50
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 7%.
_______________________
When equipped with Gray Wolf Suit:
ATK +7%
_______________________
When equipped with Gray Wolf Robe:
Increases Attack Speed by 7%.
_______________________
Type: Shoes
Defense: 70
Weight: 50
Armor Level: 1
_______________________
Requirement:
Base Level 190
4>3>2 7 25x 1000405.png Amethyst Fragment (1000405)
100,000z
470088.png Gray Wolf Shoes [1] (470088)
ItemID: 470088
_______________________
A pair of shoes given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxSP +250
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases Magical Damage with every element by 7%.
_______________________
When equipped with Gray Wolf Suit:
MaxSP +7%
_______________________
When equipped with Gray Wolf Robe:
MATK +7%
_______________________
Type: Shoes
Defense: 70
Weight: 50
Armor Level: 1
_______________________
Requirement:
Base Level 190

Gray Wolf Footgear Enchantments

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.

Slot 2 Slot 3 Slot 4
50x 1000405.png Amethyst Fragment (1000405)
200,000z
25x 1000405.png Amethyst Fragment (1000405)
150,000z
15x 1000405.png Amethyst Fragment (1000405)
100,000z
Note: You can also choose your desired Enchant for:
1500x / 750x / 500x 1000405.png Amethyst Fragment (1000405) and
10,000,000z
100% Success Chance
310609.png Wolf Orb (Unlimited Vitality) (310609) (16,67%)
ItemID: 310609
_______________________
Physical attacks have a 3% chance to increase VIT by 50 and ATK by 25% for 10 seconds.
310600.png Wolf Orb (Fixed Casting) Lv.1 (310600) (30,03%)
ItemID: 310600
_______________________
Decreases Fixed Casting Time by 0.5 seconds.
310588.png Wolf Orb (Health) Lv.1 (310588) (21,50%)
ItemID: 310588
_______________________
MaxHP +5%, MaxHP +1500
_______________________
Refine Level +7:
MaxHP +2%
_______________________
Refine Level +9:
MaxHP +2%
_______________________
Refine Level +11:
MaxHP +3%
310610.png Wolf Orb (Spell Buster) (310610) (16,67%)
ItemID: 310610
_______________________
Magical attacks have a 3% chance to increase INT by 50 and MATK by 25% for 10 seconds.
310601.png Wolf Orb (Fixed Casting) Lv.2 (310601) (3,00%)
ItemID: 310601
_______________________
Decreases Fixed Casting Time by 0.7 seconds.
310589.png Wolf Orb (Mental Power) Lv.1 (310589) (21,50%)
ItemID: 310589
_______________________
MaxSP +5%, MaxSP +300
_______________________
Refine Level +7:
MaxSP +2%
_______________________
Refine Level +9:
MaxSP +2%
_______________________
Refine Level +11:
MaxSP +3%
310611.png Wolf Orb (Firing Shot) (310611) (16,67%)
ItemID: 310611
_______________________
Physical attacks have a 3% chance to increase DEX by 50 and Ranged Physical Damage by 15% for 10 seconds.
310602.png Wolf Orb (Fixed Casting) Lv.3 (310602) (0,30%)
ItemID: 310602
_______________________
Decreases Fixed Casting Time by 1 second.
310590.png Wolf Orb (Heal) Lv.1 (310590) (21,50%)
ItemID: 310590
_______________________
Increases Healing skills effectiveness by 3%.
_______________________
Refine Level +7:
Increases Healing skills effectiveness by additional 4%.
_______________________
Refine Level +9:
Increases Healing skills effectiveness by additional 5%.
_______________________
Refine Level +11:
Increases Healing skills effectiveness by additional 5%.
310612.png Wolf Orb (Over Power) (310612) (16,67%)
ItemID: 310612
_______________________
Physical attacks have a 3% chance to increase STR by 50 and Melee Physical Damage by 15% for 10 seconds.
310603.png Wolf Orb (Magical Force) Lv.1 (310603) (30,03%)
ItemID: 310603
_______________________
Increases Magic Damage against all sizes by 2%.
_______________________
Refine Level +7:
Increases Magic Damage against all sizes by additional 2%.
_______________________
Refine Level +9:
Increases Magic Damage against all sizes by additional 2%.
_______________________
Refine Level +11:
Increases Magic Damage against all sizes by additional 2%.
310591.png Wolf Orb (Health) Lv.2 (310591) (3,00%)
ItemID: 310591
_______________________
MaxHP +5%, MaxHP +2000
_______________________
Refine Level +7:
MaxHP +3%
_______________________
Refine Level +9:
MaxHP +4%
_______________________
Refine Level +11:
MaxHP +5%
310613.png Wolf Orb (Fatal Flash) (310613) (16,67%)
ItemID: 310613
_______________________
Physical attacks have a 3% chance to increase AGI by 50 and Critical Damage by 25% for 10 seconds.
310604.png Wolf Orb (Physical Force) Lv.1 (310604) (30,03%)
ItemID: 310604
_______________________
Increases Physical Damage against all sizes by 2%.
_______________________
Refine Level +7:
Increases Physical Damage against all sizes by additional 2%.
_______________________
Refine Level +9:
Increases Physical Damage against all sizes by additional 2%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by additional 2%.
310592.png Wolf Orb (Mental Power) Lv.2 (310592) (%)
ItemID: 310592
_______________________
MaxSP +5%, MaxSP +400
_______________________
Refine Level +7:
MaxSP +3%
_______________________
Refine Level +9:
MaxSP +4%
_______________________
Refine Level +11:
MaxSP +5%
310614.png Wolf Orb (Lucky Strike) (310614) (16,67%)
ItemID: 310614
_______________________
Physical attacks have a 3% chance to increase LUK by 50 and Magical Damage with every element by 15% for 10 seconds.
310605.png Wolf Orb (Magical Force) Lv.2 (310605) (3,00%)
ItemID: 310605
_______________________
Increases Magic Damage against all sizes by 3%.
_______________________
Refine Level +7:
Increases Magic Damage against all sizes by additional 3%.
_______________________
Refine Level +9:
Increases Magic Damage against all sizes by additional 3%.
_______________________
Refine Level +11:
Increases Magic Damage against all sizes by additional 3%.
310593.png Wolf Orb (Heal) Lv.2 (310593) (3,00%)
ItemID: 310593
_______________________
Increases Healing skills effectiveness by 5%.
_______________________
Refine Level +7:
Increases Healing skills effectiveness by additional 5%.
_______________________
Refine Level +9:
Increases Healing skills effectiveness by additional 5%.
_______________________
Refine Level +11:
Increases Healing skills effectiveness by additional 5%.
310606.png Wolf Orb (Physical Force) Lv.2 (310606) (3,00%)
ItemID: 310606
_______________________
Increases Physical Damage against all sizes by 3%.
_______________________
Refine Level +7:
Increases Physical Damage against all sizes by additional 3%.
_______________________
Refine Level +9:
Increases Physical Damage against all sizes by additional 3%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by additional 3%.
310594.png Wolf Orb (Health) Lv.3 (310594) (0,50%)
ItemID: 310594
_______________________
MaxHP +5%, MaxHP +2500
_______________________
Refine Level +7:
MaxHP +5%
_______________________
Refine Level +9:
MaxHP +5%
_______________________
Refine Level +11:
MaxHP +5%
310607.png Wolf Orb (Magical Force) Lv.3 (310607) (0,30%)
ItemID: 310607
_______________________
Increases Magic Damage against all sizes by 4%.
_______________________
Refine Level +7:
Increases Magic Damage against all sizes by additional 4%.
_______________________
Refine Level +9:
Increases Magic Damage against all sizes by additional 4%.
_______________________
Refine Level +11:
Increases Magic Damage against all sizes by additional 4%.
310595.png Wolf Orb (Mental Power) Lv.3 (310595) (0,50%)
ItemID: 310595
_______________________
MaxSP +5%, MaxSP +450
_______________________
Refine Level +7:
MaxSP +5%
_______________________
Refine Level +9:
MaxSP +5%
_______________________
Refine Level +11:
MaxSP +5%
310608.png Wolf Orb (Physical Force) Lv.3 (310608) (0,30%)
ItemID: 310608
_______________________
Increases Physical Damage against all sizes by 4%.
_______________________
Refine Level +7:
Increases Physical Damage against all sizes by additional 4%.
_______________________
Refine Level +9:
Increases Physical Damage against all sizes by additional 4%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by additional 4%.
310596.png Wolf Orb (Heal) Lv.3 (310596) (0,50%)
ItemID: 310596
_______________________
Increases Healing skills effectiveness by 5%.
_______________________
Refine Level +7:
Increases Healing skills effectiveness by additional 5%.
_______________________
Refine Level +9:
Increases Healing skills effectiveness by additional 7%.
_______________________
Refine Level +11:
Increases Healing skills effectiveness by additional 7%.
310597.png Wolf Orb (Robust) Lv.1 (310597) (21,50%)
ItemID: 310597
_______________________
MaxHP +5%, MaxSP +5%, MaxHP +1200, MaxSP +250
_______________________
Refine Level +7:
MaxHP +1%, MaxSP +1%
_______________________
Refine Level +9:
MaxHP +2%, MaxSP +2%
_______________________
Refine Level +11:
MaxHP +2%, MaxSP +2%
310598.png Wolf Orb (Robust) Lv.2 (310598) (3,00%)
ItemID: 310598
_______________________
MaxHP +5%, MaxSP +5%, MaxHP +1500, MaxSP +300
_______________________
Refine Level +7:
MaxHP +2%, MaxSP +2%
_______________________
Refine Level +9:
MaxHP +3%, MaxSP +3%
_______________________
Refine Level +11:
MaxHP +4%, MaxSP +4%
310599.png Wolf Orb (Robust) Lv.3 (310599) (0,50%)
ItemID: 310599
_______________________
MaxHP +5%, MaxSP +5%, MaxHP +2000, MaxSP +350
_______________________
Refine Level +7:
MaxHP +3%, MaxSP +3%
_______________________
Refine Level +9:
MaxHP +4%, MaxSP +4%
_______________________
Refine Level +11:
MaxHP +5%, MaxSP +5%

Gray Wolf Accessories

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.

Target Items Slot Order Refine Reset Process
490106.png Gray Wolf Pendant [1] (490106) 4>3>2 0 25x 1000405.png Amethyst Fragment (1000405)
100,000z
490108.png Gray Wolf Earring [1] (490108)
490109.png Gray Wolf Necklace [1] (490109)
490107.png Gray Wolf Ring [1] (490107)
Item Description
490106.png Gray Wolf Pendant [1] (490106)
ItemID: 490106
_______________________
A pendant given to those who have been recognized by the Gray Wolf Clan.
_______________________
ATK +7%
MaxHP +5%
_______________________
Type: Accessory
Position: Right
Defense: 0
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 190
490108.png Gray Wolf Earring [1] (490108)
ItemID: 490108
_______________________
Earrings given to those recognized by the Gray Wolf Clan.
_______________________
MATK +7%
MaxHP +5%
_______________________
Type: Accessory
Position: Right
Defense: 0
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 190
490109.png Gray Wolf Necklace [1] (490109)
ItemID: 490109
_______________________
A necklace given to those recognized by the Gray Wolf Clan.
_______________________
MATK +7%
MaxSP +5%
_______________________
Type: Accessory
Position: Left
Defense: 0
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 190
490107.png Gray Wolf Ring [1] (490107)
ItemID: 490107
_______________________
A ring given to those recognized by the Gray Wolf Clan.
_______________________
ATK +7%
MaxSP +5%
_______________________
Type: Accessory
Position: Left
Defense: 0
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 190

Gray Wolf Accessories Enchantments

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.

Slot 2 Slot 3 Slot 4
50x 1000405.png Amethyst Fragment (1000405)
200,000z
25x 1000405.png Amethyst Fragment (1000405)
150,000z
15x 1000405.png Amethyst Fragment (1000405)
100,000z
Note: You can also choose your desired Enchant for:
2250x / 1150x / 700x 1000405.png Amethyst Fragment (1000405) and
10,000,000z
100% Success Chance
310616.png Wolf Orb (Archer) Lv.1 (310616) (19,20%)
ItemID: 310616
_______________________
HIT +8
Increases Ranged Physical Damage by 4%.
310616.png Wolf Orb (Archer) Lv.1 (310616) (13,80%)
ItemID: 310616
_______________________
HIT +8
Increases Ranged Physical Damage by 4%.
310478.png Wolf Orb (STR) Lv.1 (310478) (13,62%)
ItemID: 310478
_______________________
STR +1
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +1
310617.png Wolf Orb (Critical) Lv.1 (310617) (19,20%)
ItemID: 310617
_______________________
CRI +6
_______________________
Increases Critical Damage by 6%.
310617.png Wolf Orb (Critical) Lv.1 (310617) (13,80%)
ItemID: 310617
_______________________
CRI +6
_______________________
Increases Critical Damage by 6%.
310479.png Wolf Orb (DEX) Lv.1 (310479) (13,62%)
ItemID: 310479
_______________________
DEX +1
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +1
310618.png Wolf Orb (Fighting Spirit) Lv.1 (310618) (19,20%)
ItemID: 310618
_______________________
Perfect HIT +2%
Increases Melee Physical Damage by 4%.
310618.png Wolf Orb (Fighting Spirit) Lv.1 (310618) (13,80%)
ItemID: 310618
_______________________
Perfect HIT +2%
Increases Melee Physical Damage by 4%.
310480.png Wolf Orb (AGI) Lv.1 (310480) (13,62%)
ItemID: 310480
_______________________
AGI +1
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +1
310619.png Wolf Orb (Magic Power) Lv.1 (310619) (19,20%)
ItemID: 310619
_______________________
MATK +18
Decreases Variable Casting Time by 4%.
310619.png Wolf Orb (Magic Power) Lv.1 (310619) (13,80%)
ItemID: 310619
_______________________
MATK +18
Decreases Variable Casting Time by 4%.
310481.png Wolf Orb (INT) Lv.1 (310481) (13,62%)
ItemID: 310481
_______________________
INT +1
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +1
310620.png Wolf Orb (After Attack Delay) Lv.2 (310620) (2,00%)
ItemID: 310620
_______________________
ATK +22
Increases Attack Speed by 6%.
310620.png Wolf Orb (After Attack Delay) Lv.2 (310620) (2,01%)
ItemID: 310620
_______________________
ATK +22
Increases Attack Speed by 6%.
310482.png Wolf Orb (VIT) Lv.1 (310482) (13,62%)
ItemID: 310482
_______________________
VIT +1
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +1
310621.png Wolf Orb (Archer) Lv.2 (310621) (2,00%)
ItemID: 310621
_______________________
HIT +12
Increases Ranged Physical Damage by 6%.
310621.png Wolf Orb (Archer) Lv.2 (310621) (2,01%)
ItemID: 310621
_______________________
HIT +12
Increases Ranged Physical Damage by 6%.
310483.png Wolf Orb (LUK) Lv.1 (310483) (13,62%)
ItemID: 310483
_______________________
LUK +1
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +1
310622.png Wolf Orb (Critical) Lv.2 (310622) (2,00%)
ItemID: 310622
_______________________
CRI +9
_______________________
Increases Critical Damage by 8%.
310622.png Wolf Orb (Critical) Lv.2 (310622) (2,01%)
ItemID: 310622
_______________________
CRI +9
_______________________
Increases Critical Damage by 8%.
310484.png Wolf Orb (STR) Lv.2 (310484) (2,55%)
ItemID: 310484
_______________________
STR +2
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +2
Increases Melee Physical Damage by 1%.
310623.png Wolf Orb (Fighting Spirit) Lv.2 (310623) (2,00%)
ItemID: 310623
_______________________
Perfect HIT +3%
Increases Melee Physical Damage by 6%.
310623.png Wolf Orb (Fighting Spirit) Lv.2 (310623) (2,01%)
ItemID: 310623
_______________________
Perfect HIT +3%
Increases Melee Physical Damage by 6%.
310485.png Wolf Orb (DEX) Lv.2 (310485) (2,55%)
ItemID: 310485
_______________________
DEX +2
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +2
Increases Ranged Physical Damage by 1%.
310624.png Wolf Orb (Magic Power) Lv.2 (310624) (2,00%)
ItemID: 310624
_______________________
MATK +22
Decreases Variable Casting Time by 6%.
310624.png Wolf Orb (Magic Power) Lv.2 (310624) (2,01%)
ItemID: 310624
_______________________
MATK +22
Decreases Variable Casting Time by 6%.
310486.png Wolf Orb (AGI) Lv.2 (310486) (2,55%)
ItemID: 310486
_______________________
AGI +2
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +2
Perfect HIT +1%
310625.png Wolf Orb (After Attack Delay) Lv.3 (310625) (0,40%)
ItemID: 310625
_______________________
ATK +26
Increases Attack Speed by 8%.
310625.png Wolf Orb (After Attack Delay) Lv.3 (310625) (0,40%)
ItemID: 310625
_______________________
ATK +26
Increases Attack Speed by 8%.
310487.png Wolf Orb (INT) Lv.2 (310487) (2,55%)
ItemID: 310487
_______________________
INT +2
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +2
Increases Magical Damage with every element by 1%.
310626.png Wolf Orb (Archer) Lv.3 (310626) (0,40%)
ItemID: 310626
_______________________
HIT +16
Increases Ranged Physical Damage by 8%.
310626.png Wolf Orb (Archer) Lv.3 (310626) (0,40%)
ItemID: 310626
_______________________
HIT +16
Increases Ranged Physical Damage by 8%.
310488.png Wolf Orb (VIT) Lv.2 (310488) (2,55%)
ItemID: 310488
_______________________
VIT +2
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +2
Decreases After Cast Delay by 1%.
310627.png Wolf Orb (Critical) Lv.3 (310627) (0,40%)
ItemID: 310627
_______________________
CRI +12
Increases Critical Damage by 10%.
310627.png Wolf Orb (Critical) Lv.3 (310627) (0,40%)
ItemID: 310627
_______________________
CRI +12
Increases Critical Damage by 10%.
310489.png Wolf Orb (LUK) Lv.2 (310489) (2,55%)
ItemID: 310489
_______________________
LUK +2
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +2
Increases Critical Damage by 1%.
310628.png Wolf Orb (Fighting Spirit) Lv.3 (310628) (0,40%)
ItemID: 310628
_______________________
Perfect HIT +4%
Increases Melee Physical Damage by 8%.
310628.png Wolf Orb (Fighting Spirit) Lv.3 (310628) (0,40%)
ItemID: 310628
_______________________
Perfect HIT +4%
Increases Melee Physical Damage by 8%.
310490.png Wolf Orb (STR) Lv.3 (310490) (2,55%)
ItemID: 310490
_______________________
STR +3
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +2
Increases Melee Physical Damage by 3%.
310629.png Wolf Orb (Magic Power) Lv.3 (310629) (0,40%)
ItemID: 310629
_______________________
MATK +26
Decreases Variable Casting Time by 8%.
310629.png Wolf Orb (Magic Power) Lv.3 (310629) (0,40%)
ItemID: 310629
_______________________
MATK +26
Decreases Variable Casting Time by 8%.
310491.png Wolf Orb (DEX) Lv.3 (310491) (0,50%)
ItemID: 310491
_______________________
DEX +3
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +2
Increases Ranged Physical Damage by 3%.
310630.png Wolf Orb (After Attack Delay) Lv.4 (310630) (0,08%)
ItemID: 310630
_______________________
ATK +30
Increases Attack Speed by 10%.
310630.png Wolf Orb (After Attack Delay) Lv.4 (310630) (0.05%)
ItemID: 310630
_______________________
ATK +30
Increases Attack Speed by 10%.
310492.png Wolf Orb (AGI) Lv.3 (310492) (0,50%)
ItemID: 310492
_______________________
AGI +3
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +2
Perfect HIT +3%
310631.png Wolf Orb (Archer) Lv.4 (310631) (0,08%)
ItemID: 310631
_______________________
HIT +20
Increases Ranged Physical Damage by 10%.
310631.png Wolf Orb (Archer) Lv.4 (310631) (0.05%)
ItemID: 310631
_______________________
HIT +20
Increases Ranged Physical Damage by 10%.
310493.png Wolf Orb (INT) Lv.3 (310493) (0,50%)
ItemID: 310493
_______________________
INT +3
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +2
Increases Magical Damage with every element by 3%.
310632.png Wolf Orb (Critical) Lv.4 (310632) (0,08%)
ItemID: 310632
_______________________
CRI +15
Increases Critical Damage by 12%.
310632.png Wolf Orb (Critical) Lv.4 (310632) (0.05%)
ItemID: 310632
_______________________
CRI +15
Increases Critical Damage by 12%.
310494.png Wolf Orb (VIT) Lv.3 (310494) (0,50%)
ItemID: 310494
_______________________
VIT +3
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +2
Decreases After Cast Delay by 3%.
310633.png Wolf Orb (Fighting Spirit) Lv.4 (310633) (0,08%)
ItemID: 310633
_______________________
Perfect HIT +5%
Increases Melee Physical Damage by 10%.
310633.png Wolf Orb (Fighting Spirit) Lv.4 (310633) (0.05%)
ItemID: 310633
_______________________
Perfect HIT +5%
Increases Melee Physical Damage by 10%.
310495.png Wolf Orb (LUK) Lv.3 (310495) (0,50%)
ItemID: 310495
_______________________
LUK +3
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +2
Increases Critical Damage by 3%.
310634.png Wolf Orb (Magic Power) Lv.4 (310634) (0,08%)
ItemID: 310634
_______________________
MATK +30
Decreases Variable Casting Time by 10%.
310634.png Wolf Orb (Magic Power) Lv.4 (310634) (0.05%)
ItemID: 310634
_______________________
MATK +30
Decreases Variable Casting Time by 10%.
310647.png Wolf Orb (All Force) (310647) (3,60%)
ItemID: 310647
_______________________
Increases melee and Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
310635.png Wolf Orb (HP Recovery) Lv.1 (310635) (13,80%)
ItemID: 310635
_______________________
Increases HP Recovery Rate by 20%.
310636.png Wolf Orb (SP Recovery) Lv.1 (310636) (13,80%)
ItemID: 310636
_______________________
Increases SP Recovery Rate by 20%.
310637.png Wolf Orb (HP Recovery) Lv.2 (310637) (2,01%)
ItemID: 310637
_______________________
Increases HP Recovery Rate by 30%.
310638.png Wolf Orb (SP Recovery) Lv.2 (310638) (2,01%)
ItemID: 310638
_______________________
Increases SP Recovery Rate by 30%.
310639.png Wolf Orb (HP Recovery) Lv.3 (310639) (0,40%)
ItemID: 310639
_______________________
Increases HP Recovery Rate by 40%.
310640.png Wolf Orb (SP Recovery) Lv.3 (310640) (0,40%)
ItemID: 310640
_______________________
Increases SP Recovery Rate by 40%.
310641.png Wolf Orb (HP Recovery) Lv.4 (310641) (0,05%)
ItemID: 310641
_______________________
Increases HP Recovery Rate by 50%.
310642.png Wolf Orb (SP Recovery) Lv.4 (310642) (0,05%)
ItemID: 310642
_______________________
Increases SP Recovery Rate by 50%.
Only Right Accessory:
310643.png Wolf Orb (Drain Life) (310643) (3,60%)
ItemID: 310643
_______________________
Physical attacks have a 4% chance to absorb 2% of the inflicted damage as HP.
310645.png Wolf Orb (Magic Healing) (310645) (3,60%)
ItemID: 310645
_______________________
Magical attacks have a 4% chance to recover 700 HP every 0.5 seconds for 19 times.
Only Left Accessory:
310644.png Wolf Orb (Drain Soul) (310644) (3,60%)
ItemID: 310644
_______________________
Physical attacks have a 1% chance to absorb 3% of the inflicted damage as SP.
310646.png Wolf Orb (Magic Soul) (310646) (3,60%)
ItemID: 310646
_______________________
Magical attacks have a 2% chance to recover 100 SP every 0.5 seconds for 19 times.