Illusion Armors (17.1): Difference between revisions

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OS weapons can be obtained by exchanging 1 {{#item:25668|Broken Weapon}} and 50 {{#item:25669|Unknown Parts}}, with Elyumina.<br>'''You'll get a random weapon from the list below.'''
OS weapons can be obtained by exchanging 1 {{#item:25668|Broken Weapon}} and 50 {{#item:25669|Unknown Parts}}, with Elyumina.<br>'''You'll get a random weapon from the list below.'''


{| class="wikitable mw-collapsible mw-collapsed" style=" margin:auto; width: 100%"
{| class="wikitable mw-collapsible mw-collapsed" style=" margin:auto; width: 100%,text-align: center;"
| style="background-color:#F0FFFF;text-align: center; width: 20%" | Item
| style="background-color:#F0FFFF;text-align: center; width: 20%" | Item
| style="background-color:#F0FFFF;text-align: center; width: 55%" | Description
| style="background-color:#F0FFFF;text-align: center; width: 55%" | Description
| style="background-color:#F0FFFF;text-align: center; width: 25%" | Informations
|-
|-
| style="text-align: center;" | [[File:1862.png]]
| {{#item:1862}}
Burning Knuckle-OS [2]
| {{#itemDesc:1862}}
|
ATK + 3%.<br>
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).<br>
If refine rate is 9 or higher, increases Rampage Blast damage by 15%.<br>
If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%.
 
|Class: Knuckle
Attack: 175
 
Weight: 90
 
Weapon Level: 4
 
Required Level: 130
 
Usable Jobs: Sura
|-
|-
| style="text-align: center;" | [[File:13493.png]]
| {{#item:13493}}
Cannon Rapier-OS [2]
| {{#itemDesc:13493}}
|
MATK + 150.<br>
When dealing melee physical damage, has a chance to auto cast Fireball, level of Fireball is equal to level of refine rate (up to level 10).<br>
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).<br>
If refine rate is 9 or higher, increases Fireball damage by 30%.<br>
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto cast Hell Inferno level 3.
|Class: Sword
 
Attack: 160
 
Weight: 80
 
Weapon Level: 4
 
Required Level: 130
 
Usable Jobs: Swordsman classes, Novice classes, Thief classes, Merchant classes.
|-
|-
| style="text-align: center;" | [[File:16088.png]]
| {{#item:16088}}
Saphir Mace-OS [2]
| {{#itemDesc:16088}}
|
Can't be destroyed.<br>
ATK + 3%.<br>
If refine rate is 7 or higher, reduces variable casting time by 7%.<br>
If refine rate is 9 or higher, increases Cart Cannon damage by 20%.<br>
If refine rate is 11 or higher, increases long ranged physical damage by 15%.
|Class: Mace
 
Attack: 185
 
Weight: 80
 
Weapon Level: 4
 
Required Level: 130
 
Usable Jobs: Genetic
|-
|-
| style="text-align: center;" | [[File:16089.png]]
| {{#item:16089}}
Ultio-OS [2]
| {{#itemDesc:16089}}
|
MATK + 170.<br>
MATK + 3%.<br>
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).<br>
If refine rate is 9 or higher, increases Adoramus damage by 20%.<br>
If refine rate is 11 or higher, increases holy property magical damage by 15%.
|Class: Mace
 
Attack: 150
 
Weight: 120
 
Weapon Level: 4
 
Required Level: 130
 
Usable Jobs: Archbishop
|-
|-
| style="text-align: center;" | [[File:18178.png]]
| {{#item:18178}}
Virtual Bow-OS [2]
| {{#itemDesc:18178}}
|
ATK + 3%.<br>
If refine rate is 7 or higher, increases long ranged physical damage by 7%.<br>
If refine rate is 9 or higher, increases Arrow Storm damage by 30%.<br>
If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%.
|Class: Bow
 
Attack: 200
 
Weight: 120
 
Weapon Level: 4
 
Required Level: 130
 
Usable Jobs: Ranger
|-
|-
| style="text-align: center;" | [[File:18179.png]]
| {{#item:18179}}
MH-P89-OS [2]
| {{#itemDesc:18179}}
|
ATK + 3%.<br>
If refine rate is 7 or higher, increases long ranged physical damage by 7%.<br>
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.<br>
If refine rate is 11 or higher, increases Severe Rainstorm. damage by 15%.
|Class: Bow
 
Attack: 170
 
Weight: 120
 
Weapon Level: 4
 
Required Level: 130
 
Usable Jobs: Minstrel, Wanderer
|-
|-
| style="text-align: center;" | [[File:18180.png]]
| {{#item:18180}}
AC-B44-OS [2]
| {{#itemDesc:18180}}
|
MATK + 135.<br>
Increases bow damage by 5%.<br>
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).<br>
If refine rate is 9 or higher, increases Triangle Shot damage by 15%.<br>
If refine rate is 11 or higher, increases bow damage by 10%.
|Class: Bow
 
Attack: 190
 
Weight: 60
 
Weapon Level: 4
 
Required Level: 130
 
Usable Jobs: Shadow Chaser
|-
|-
| style="text-align: center;" | [[File:21047.png]]
| {{#item:21047}}
Beam Claymore-OS [2]
| {{#itemDesc:21047}}
|
Can't be destroyed.<br>
CRIT + 5.<br>
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).<br>
If refine rate is 9 or higher, increases critical damage by 15%.<br>
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
|Class: Two-handed Sword
 
Attack: 250
 
Weight: 180
 
Weapon Level: 4
 
Required Level: 130
 
Usable Jobs: Swordsman classes
|-
|-
| style="text-align: center;" | [[File:26151.png]]
| {{#item:26151}}
Rutilus Stick-OS [2]
| {{#itemDesc:26151}}
|
Can't be destroyed.<br>
MATK + 175.<br>
Increases magical damage against neutral and earth property enemies by 5%.<br>
If refine rate is 7 or higher, reduces variable casting time by 7%.<br>
If refine rate is 9 or higher, when dealing magical damage, has a chance to increases fire property magical damage by 30% for 10 seconds.<br>
If refine rate is 11 or higher, reduces delay after skill by 10%.
|Class: One-handed Staff
 
Attack: 80
 
Weight: 90
 
Weapon Level: 4
 
Required Level: 130
 
Usable Jobs: Novice classes, Mage classes, Acolyte classes, Soul Linker classes
|-
|-
| style="text-align: center;" | [[File:26164.png]]
| {{#item:26164}}
Electric Fox-OS [2]
| {{#itemDesc:26164}}
|
MATK + 350.<br>
MATK + 5%.<br>
If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 20%.<br>
If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 15%.<br>
If refine rate is 11 or higher, increases Catnip Meteor damage by 30%.
|Class: One-handed Staff
 
Attack: 250
 
Weight: 120
 
Weapon Level: 4
 
Required Level: 130
 
Usable Jobs: Summoner (Doram)
|-
|-
| style="text-align: center;" | [[File:28038.png]]
| {{#item:28038}}
Meuchler-OS [2]
| {{#itemDesc:28038}}
|
ATK + 3%.<br>
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).<br>
If refine rate is 9 or higher, increases Cross Ripper Slasher damage by 15%.<br>
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
|Class: Katar
 
Attack: 190
 
Weight: 130
 
Weapon Level: 4
 
Required Level: 130
 
Usable Jobs : Assassin classes.
|-
|-
| style="text-align: center;" | [[File:28136.png]]
| {{#item:28136}}
Blasti-OS [2]
| {{#itemDesc:28136}}
|
Can't be destroyed.<br>
Reduces damage taken from medium and large enemies by 10%.<br>
If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%.<br>
If refine rate is 9 or higher, increases long ranged physical damage by 15%.<br>
If refine rate is 11 or higher, reduces delay after skill by 10%.
|Class: Two-handed Axe
 
Attack: 400
 
Weight: 450
 
Weapon Level: 4
 
Required Level: 130
 
Usable Jobs: Mechanic
|-
|-
| style="text-align: center;" | [[File:28253.png]]
| {{#item:28253}}
HR-S55-OS [2]
| {{#itemDesc:28253}}
|
ATK + 3%.<br>
If refine rate is 7 or higher, increases long ranged physical damage by 7%.<br>
If refine rate is 9 or higher, increases Hammer of God damage by 20%.<br>
If refine rate is 11 or higher, reduces cooldown of Hammer of God by 5 seconds.
|Class: Rifle
 
Attack: 250
 
Weight: 100
 
Weapon Level: 4
 
Required Level: 130
 
Usable Jobs: Gunslinger classes.
|-
|-
| style="text-align: center;" | [[File:28755.png]]
| {{#item:28755}}
Kuroiro-OS [2]
| {{#itemDesc:28755}}
|
MATK + 150.<br>
Increases physical and magical damage against shadow and undead property enemies by 5%.<br>
If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 10%.<br>
If refine rate is 9 or higher, increases Kunai Splash damage by 20%.<br>
If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 10%.
|Class: Dagger
 
Attack: 150
 
Weight: 90
 
Weapon Level: 4
 
Required Level: 130
 
Usable Jobs: Ninja classes
|-
|-
| style="text-align: center;" | [[File:38629.png]]
| {{#item:38629}}
Circuit Board-OS [2]
| {{#itemDesc:38629}}
|
ATK + 3%.<br>
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).<br>
If refine rate is 9 or higher, increases damage against small and medium size enemies by 20%.<br>
If refine rate is 11 or higher, increases critical damage by 20%.
|Class: Book
 
Attack: 180
 
Weight: 120
 
Weapon Level: 4
 
Required Level: 130
 
Usable Jobs: Sage classes, Priest classes, Star Gladiator classes
|-
| style="text-align: center;" | [[File:42019.png]]
Boost Lance-OS
|
Increases attack speed (reduces delay after attack by 3%).<br>
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).<br>
If refine rate is 9 or higher, increases Vanishing Point damage by 20%.<br>
If refine rate is 11 or higher, increases Vanishing Point damage by additional 15%.
|Class: One-hand Spear
 
Attack: 190
 
Weight: 100
 
Weapon Level: 4
 
Required Level: 130
 
Usable Jobs: Royal Guard
|-
|-
| {{#item:42019}}
| {{#itemDesc:42019}}
|}
|}



Revision as of 17:04, 13 October 2021

Equipment Exchange

To start the exchange, you must first complete the Capturing Elyumina quest.

Elyumina will appear after you speak with the Rebellion in Cor, at (sp_cor 108, 130). You can then exchange both equipment types from her.

OS Weapons Illusion Armors

OS Weapons

OS weapons can be obtained by exchanging 1 25668.png Broken Weapon (25668) and 50 25669.png Unknown Parts (25669) , with Elyumina.
You'll get a random weapon from the list below.

Item Description
1862.png Burning Knuckle-OS [2] (1862) A purple knuckle with something boiling.
When hit, it causes burning pain on the target.
_______________________
ATK +3%
_______________________
Refine Level +7:
Decreases After Attack Delay by 7%.
_______________________
Refine Level +9:
Increases damage of Rampage Blaster by 15%.
_______________________
Refine Level +11:
Increases Damage against Medium and Large size by 20%.
_______________________
Class Restrictions:
Sura
_______________________
Type: Knuckle
Position: Right Hand
Physical Attack: 175
Weapon Level: 4
Refinable
Weight: 90
Required Level: 130
13493.png Cannon Rapier-OS [2] (13493) A sword that causes a strong explosion by activating the detonation system built into the sword.
_______________________
MATK +150
_______________________
Random chance to auto cast Fire Ball when dealing physical damage, skill level is equal to Refine Level (up to Refine Level 10).
_______________________
Refine Level +7:
Decreases After Attack Delay by 7%.
_______________________
Refine Level +9:
Increases damage of Fire Ball by 30%.
_______________________
Refine Level +11:
Random chance to auto cast Hell Inferno Lv.3 when dealing physical damage.
_______________________
Class Restrictions:
Novice, Swordsman, Thief and Merchant classes
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 160
Magic Attack: 150
Weapon Level: 4
Refinable
Weight: 80
Required Level: 130
16088.png Saphir Mace-OS [2] (16088) Extra blunt weapon wrapped in a blue glowing sphere.
_______________________
Indestructible in battle
_______________________
ATK +3%
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +9:
Increases damage of Cart Cannon by 20%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by 15%.
_______________________
Class Restrictions:
Genetic
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 185
Weapon Level: 4
Refinable
Weight: 80
Required Level: 130
16089.png Ultio-OS [2] (16089) A blunt decorated with an orb with a black glow.
_______________________
Indestructible in battle
_______________________
MATK +170
MATK +3%
_______________________
Refine Level +7:
Decreases After Attack Delay by 7%.
_______________________
Refine Level +9:
Increases damage of Adoramus by 20%.
_______________________
Refine Level +11:
Increases Magical Damage with Holy element by 15%.
_______________________
Class Restrictions:
Archbishop
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 150
Magic Attack: 170
Weapon Level: 4
Refinable
Weight: 120
Required Level: 130
18178.png Virtual Bow-OS [2] (18178) A bow without a string.
Trying to pull it will draw a glow of string.
_______________________
ATK +3%
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +9:
Increases damage of Arrow Storm by 30%.
_______________________
Refine Level +11:
Increases damage of Arrow Storm by additional 20%.
_______________________
Class Restrictions:
Ranger
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 120
Required Level: 130
18179.png MH-P89-OS [2] (18179) Crossbow with prototype number 89 stamped on its body.
You can tell the power by the number on the dashboard after you shoot the bow.
_______________________
ATK +3%
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +9:
Decreases Severe Rainstorm skill cooldown by 2 seconds.
_______________________
Refine Level +11:
Increases damage of Severe Rainstorm by 15%.
_______________________
Class Restrictions:
Minstrel and Wanderer
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 170
Weapon Level: 4
Refinable
Weight: 120
Required Level: 130
18180.png AC-B44-OS [2] (18180) High strength bow made of fused carbon.
_______________________
MATK +135.
_______________________
Increases bow weapon damage by 5%.
_______________________
Refine Level +7:
Decreases After Attack Delay by 7%.
_______________________
Refine Level +9:
Increases damage of Triangle Shot by 15%.
_______________________
Refine Level +11:
Increases bow weapon damage by additional 10%.
_______________________
Class Restrictions:
Shadow Chaser
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 190
Weapon Level: 4
Refinable
Weight: 60
Required Level: 130
21047.png Beam Claymore-OS [2] (21047) A Two-Handed sword made of high density Emerald that emiting rays of light.
_______________________
CRI +5
_______________________
Refine Level +7:
Decreases After Attack Delay by 7%.
_______________________
Refine Level +9:
Increases Critical Damage by 15%.
_______________________
Refine Level +11:
Increases Damage against Small and Medium size by 20%.
_______________________
Indestructible in battle
_______________________
Class Restrictions:
Swordman classes
_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 250
Weapon Level: 4
Refinable
Weight: 180
Required Level: 130
26151.png Rutilus Stick-OS [2] (26151) Staff equipped with a red glowing orb.
_______________________
Indestructible in battle
_______________________
MATK +175
_______________________
Increases Magical Damage against Neutral and Earth elemental enemies by 5%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +9:
Random chance to increase Magical Damage with Fire element by 30% for 10 seconds when dealing magical damage.
_______________________
Refine Level +11:
Decreases After Cast Delay by 10%.
_______________________
Class Restrictions:
Novice, Magician, Acolyte and Soul Linker classes
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 80
Magic Attack: 175
Weapon Level: 4
Refinable
Weight: 90
Required Level: 130
26164.png Electric Fox-OS [2] (26164) A machine in the form of a foxtail made of numerous wires.
It seems that the use of micro-fine wires hits each other and dissipates static electricity.
_______________________
Indestructible in battle
_______________________
MATK +350
MATK +5%
_______________________
Refine Level +7:
Increases damage of Silvervine Stem Spear by 20%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
Increases Magical Damage with Earth, Fire, Water, Ghost and Neutral element by 15%.
_______________________
Refine Level +11:
Increases damage of Catnip Meteor by 30%.
_______________________
Class Restrictions:
Summoner (Doram)
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 250
Magic Attack: 350
Weapon Level: 4
Refinable
Weight: 120
Required Level: 130
28038.png Meuchler-OS [2] (28038) Katar with black blades that engraved with turquoise colored motif.
_______________________
ATK +3%
_______________________
Refine Level +7:
Decreases After Attack Delay by 7%.
_______________________
Refine Level +9:
Increases damage of Cross Ripper Slasher by 15%.
_______________________
Refine Level +11:
Increases Physical Damage against Small and Medium size by 20%.
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 190
Weapon Level: 4
Refinable
Weight: 130
Required Level: 130
28136.png Blasti-OS [2] (28136) Axe with a invisible blade.
Normally you don't see the blade, but when you swing, you can see it faintly reddish.
_______________________
Indestructible in battle
_______________________
Decreases damage taken from Medium and Large size by 10%.
_______________________
Refine Level +7:
Decreases damage taken from Medium and Large size by additional 15%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 15%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 10%.
_______________________
Class Restrictions:
Mechanic
_______________________
Type: 2hAxe
Position: Right Hand
Physical Attack: 400
Weapon Level: 4
Refinable
Weight: 450
Required Level: 130
28253.png HR-S55-OS [2] (28253) Sniper rifle with the ability to induce satellite attacks.
_______________________
ATK +3%
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +9:
Increases damage of Hammer of God by 20%.
_______________________
Refine Level +11:
Decreases Hammer of God skill cooldown by 5 seconds.
_______________________
Class Restrictions:
Rebellion
_______________________
Type: Rifle
Position: Right Hand
Physical Attack: 250
Weapon Level: 4
Refinable
Weight: 100
Required Level: 130
28755.png Kuroiro-OS [2] (28755) Dagger with black blade encrusted to transparent white beads.
_______________________
MATK +150
_______________________
Increases Damage against Shadow and Undead elemental enemies by 5%.
_______________________
Refine Level +7:
Increases Damage against Shadow and Undead elemental enemies by additional 10%.
_______________________
Refine Level +9:
Increases damage of Kunai Splash by 20%.
_______________________
Refine Level +11:
Increases Damage against Demon and Undead race by additional 10%.
_______________________
Class Restrictions:
Kagerou and Oboro
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 150
Magic Attack: 150
Weapon Level: 4
Refinable
Weight: 90
Required Level: 130
38629.png [1] (38629)
42019.png [2] (42019)


Illusion Armors

Illusion Armors can be obtained by exchanging 50 25723.png Cor Core (25723) , with Elyumina.
You can choose the exact piece you want.

Item Description Informations

Illusion Armor A-type [1]

ATK + 100.
ATK + 10 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
When equipped with Illusion Engine Wing A-type[1], ATK + 50.
When equipped with Illusion Engine Wing B-type [1], reduces delay after skill by 10%.

Class: Armor

Defense: 105

Weight: 100

Required Level: 130

Jobs: All

Illusion Armor B-type [1]

MATK + 100.
MATK + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
When equipped with Engine Wing A-type [1], increases attack speed (reduces delay after attack by 10%).
When equipped with Illusion Engine Wing B-type[1], MATK + 50.


Class: Armor

Defense: 105

Weight: 100

Required Level: 130

Jobs: All

Illusion Engine wing A-type [1]

MaxHP + 1000.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
When equipped with Illusion Leg A-type [1], increases critical damage by 10%.
When equipped with Illusion Leg B-type [1], reduces variable casting time by 10%.

Class: Garment

Defense: 50

Weight: 90

Required Level: 130

Jobs: All

Illusion Engine wing B-type [1]

MaxHP + 1000.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 5%.
When equipped with Illusion Leg A-type [1], increases long ranged physical damage by 10%.
When equipped with Illusion Leg B-type [1], increases all properties magic damage by 10%.

Class: Garment

Defense: 50

Weight: 90

Required Level: 130

Jobs: All

Illusion Leg A-type [1]

MaxSP + 200
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
When equipped with Illusion Armor A-type [1], ATK + 5%.
When equipped with Illusion Armor B-type [1], increases attack speed (reduces delay after attack by 5%).

Class: Shoes

Defense: 20

Weight: 50

Required Level: 130

Jobs: All

Illusion Leg B-type [1]

MaxSP + 200
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases increases all properties magic damage by 5%.
When equipped with Illusion Armor A-type[1], MaxSP + 5%.
When equipped with Illusion Armor B-type[1], MATK + 5%.

Class: Shoes

Defense: 20

Weight: 50

Required Level: 130

Jobs: All

Illusion Booster R [1]

ATK + 5%.

Class: Accessory (Right)

Defense: 0

Weight: 10

Required Level: 130

Jobs: All

Illusion Booster L [1]

ATK + 5%.

Class: Accessory (Left)

Defense: 0

Weight: 10

Required Level: 130

Jobs: All

Illusion Battle Chip R [1]

MATK + 5%.

Class: Accessory (Right)

Defense: 0

Weight: 10

Required Level: 130

Jobs: All

Illusion Battle Chip L [1]

MATK + 5%.

Class: Accessory (Left)

Defense: 0

Weight: 10

Required Level: 130

Jobs: All


Equipment Enchanting

OS Weapons

OS Weapons can receive random enchants, through Weapon Modifiers. They can be obtained by exchanging 5 25723.png Cor Core (25723) or at the price of 1,000,000 zeny, with the Rebellion (sp_cor 108, 130).

You are able to choose between a Physical or Magical type of Weapon Modifications. Once you've chosen a category, you will get an enchant tier at random:

  • Normal Weapon Modifier
  • Advanced Weapon Modifier
  • Special Weapon Modifier


Using a Weapon Modifier will open up an enchanting window that will list every OS Weapon on your inventory. Confirming the enchant will consume the item and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.

Physical based Weapon Modifiers


23776.png Weapon Modification Device (Physical) (23776)
1st Enchant 2nd Enchant
  • Increases damage to Water property enemies by 3~15%
  • Increases damage to Earth property enemies by 3~15%
  • Increases damage to Fire property enemies by 3~15%
  • Increases damage to Wind property enemies by 3~15%
  • Increases damage to Poison property enemies by 3~15%
  • Increases damage to Holy property enemies by 3~15%
  • Increases damage to Shadow property enemies by 3~15%
  • Increases damage to Ghost property enemies by 3~15%
  • Increases damage to Undead property enemies by 3~15%
  • Atk + 5~20
  • Atk + 1~5%
  • Hit + 3~10
  • Crit + 3~10
  • Increases damage to Formless race enemies by 3~10%
  • Increases damage to Undead race enemies by 3~10%
  • Increases damage to Brute race enemies by 3~10%
  • Increases damage to Plant race enemies by 3~10%
  • Increases damage to Insect race enemies by 3~10%
  • Increases damage to Fish race enemies by 3~10%
  • Increases damage to Demon race enemies by 3~10%
  • Increases damage to Demi-Human race enemies by 3~10%
  • Increases damage to Angel race enemies by 3~10%
  • Increases damage to Dragon race enemies by 3~10%
  • Increases damage to small size enemies by 3~10%
  • Increases damage to medium size enemies by 3~10%
  • Increases damage to large size enemies by 3~10%
  • Increases ASPD by 3~10%
  • Increases ASPD by 1
  • Increases flee by 5~15
  • Increases critical damage by 3~10%
  • Increases long-range damage by 3~10%


23777.png Advanced Weapon Modification Device (Physical) (23777)
1st Enchant 2nd Enchant
  • Increases damage to Water property enemies by 3~20%
  • Increases damage to Earth property enemies by 3~20%
  • Increases damage to Fire property enemies by 3~20%
  • Increases damage to Wind property enemies by 3~20%
  • Increases damage to Poison property enemies by 3~20%
  • Increases damage to Holy property enemies by 3~20%
  • Increases damage to Shadow property enemies by 3~20%
  • Increases damage to Ghost property enemies by 3~20%
  • Increases damage to Undead property enemies by 3~20%
  • Atk + 15~40
  • Atk + 1~10%
  • Hit + 3~15
  • Crit + 3~15
  • Increases damage to Formless race enemies by 3~15%
  • Increases damage to Undead race enemies by 3~15%
  • Increases damage to Brute race enemies by 3~15%
  • Increases damage to Plant race enemies by 3~15%
  • Increases damage to Insect race enemies by 3~15%
  • Increases damage to Fish race enemies by 3~15%
  • Increases damage to Demon race enemies by 3~15%
  • Increases damage to Demi-Human race enemies by 3~15%
  • Increases damage to Angel race enemies by 3~15%
  • Increases damage to Dragon race enemies by 3~15%
  • Increases damage to small size enemies by 3~15%
  • Increases damage to medium size enemies by 3~15%
  • Increases damage to large size enemies by 3~15%
  • Increases ASPD by 3~15%
  • Increases ASPD by 1
  • Increases flee by 5~30
  • Increases critical damage by 3~15%
  • Increases long-range damage by 3~15%
  • Decreases SP consumption by 1~5%


23778.png Finest Weapon Modification Device (Physical) (23778)
1st Enchant 2nd Enchant
  • Increases damage to Water property enemies by 5~25%
  • Increases damage to Earth property enemies by 5~25%
  • Increases damage to Fire property enemies by 5~25%
  • Increases damage to Wind property enemies by 5~25%
  • Increases damage to Poison property enemies by 5~25%
  • Increases damage to Holy property enemies by 5~25%
  • Increases damage to Shadow property enemies by 5~25%
  • Increases damage to Ghost property enemies by 5~25%
  • Increases damage to Undead property enemies by 5~25%
  • Atk + 20~60
  • Atk + 3~15%
  • Hit + 3~20
  • Crit + 3~20
  • Increases damage to Formless race enemies by 3~20%
  • Increases damage to Undead race enemies by 3~20%
  • Increases damage to Brute race enemies by 3~20%
  • Increases damage to Plant race enemies by 3~20%
  • Increases damage to Insect race enemies by 3~20%
  • Increases damage to Fish race enemies by 3~20%
  • Increases damage to Demon race enemies by 3~20%
  • Increases damage to Demi-Human race enemies by 3~20%
  • Increases damage to Angel race enemies by 3~20%
  • Increases damage to Dragon race enemies by 3~20%
  • Increases damage to small size enemies by 3~20%
  • Increases damage to medium size enemies by 3~20%
  • Increases damage to large size enemies by 3~20%
  • Increases ASPD by 3~20%
  • Increases ASPD by 1~2
  • Increases flee by 5~45
  • Increases critical damage by 3~20%
  • Increases long-range damage by 3~20%
  • Decreases SP consumption by 1~10%
  • Weapon cannot be broken in battle.

Magical based Weapon Modifiers


23779.png Weapon Modification Device (Magic) (23779)
1st Enchant 2nd Enchant
  • Increases magical damage to Water property enemies by 3~15%
  • Increases magical damage to Earth property enemies by 3~15%
  • Increases magical damage to Fire property enemies by 3~15%
  • Increases magical damage to Wind property enemies by 3~15%
  • Increases magical damage to Poison property enemies by 3~15%
  • Increases magical damage to Holy property enemies by 3~15%
  • Increases magical damage to Shadow property enemies by 3~15%
  • Increases magical damage to Ghost property enemies by 3~15%
  • Increases magical damage to Undead property enemies by 3~15%
  • Matk + 5~20
  • Matk + 1~5%
  • Increases ASPD by 3~10%
  • Increases magical damage to Formless race enemies by 3~10%
  • Increases magical damage to Undead race enemies by 3~10%
  • Increases magical damage to Brute race enemies by 3~10%
  • Increases magical damage to Plant race enemies by 3~10%
  • Increases magical damage to Insect race enemies by 3~10%
  • Increases magical damage to Fish race enemies by 3~10%
  • Increases magical damage to Demon race enemies by 3~10%
  • Increases magical damage to Demi-Human race enemies by 3~10%
  • Increases magical damage to Angel race enemies by 3~10%
  • Increases magical damage to Dragon race enemies by 3~10%
  • Increases magical damage to small size enemies by 3~10%
  • Increases magical damage to medium size enemies by 3~10%
  • Increases damage against large size enemies by 3~10%
  • Increases ASPD by 1
  • Increases flee by 5~15
  • Decreases variable cast time by 3~10%


23780.png Advanced Weapon Modification Device (Magic) (23780)
1st Enchant 2nd Enchant
  • Increases magical damage to Water property enemies by 3~20%
  • Increases magical damage to Earth property enemies by 3~20%
  • Increases magical damage to Fire property enemies by 3~20%
  • Increases magical damage to Wind property enemies by 3~20%
  • Increases magical damage to Poison property enemies by 3~20%
  • Increases magical damage to Holy property enemies by 3~20%
  • Increases magical damage to Shadow property enemies by 3~20%
  • Increases magical damage to Ghost property enemies by 3~20%
  • Increases magical damage to Undead property enemies by 3~20%
  • Matk + 15~40
  • Matk + 1~10%
  • Increases ASPD by 3~10%
  • Increases magical damage to Formless race enemies by 3~15%
  • Increases magical damage to Undead race enemies by 3~15%
  • Increases magical damage to Brute race enemies by 3~15%
  • Increases magical damage to Plant race enemies by 3~15%
  • Increases magical damage to Insect race enemies by 3~15%
  • Increases magical damage to Fish race enemies by 3~15%
  • Increases magical damage to Demon race enemies by 3~15%
  • Increases magical damage to Demi-Human race enemies by 3~15%
  • Increases magical damage to Angel race enemies by 3~15%
  • Increases magical damage to Dragon race enemies by 3~15%
  • Increases magical damage to small size enemies by 3~15%
  • Increases magical damage to medium size enemies by 3~15%
  • Increases magical damage to large size enemies by 3~15%
  • Increases ASPD by 1
  • Increases flee by 5~30
  • Decreases variable cast time by 3~15%
  • Decreases SP consumption by 1~5%


23781.png Finest Weapon Modification Device (Magic) (23781)
1st Enchant 2nd Enchant
  • Increases magical damage to Water property enemies by 5~25%
  • Increases magical damage to Earth property enemies by 5~25%
  • Increases magical damage to Fire property enemies by 5~25%
  • Increases magical damage to Wind property enemies by 5~25%
  • Increases magical damage to Poison property enemies by 5~25%
  • Increases magical damage to Holy property enemies by 5~25%
  • Increases magical damage to Shadow property enemies by 5~25%
  • Increases magical damage to Ghost property enemies by 5~25%
  • Increases magical damage to Undead property enemies by 5~25%
  • Matk + 20~60
  • Matk + 3~15%
  • Increases ASPD by 3~10%
  • Increases magical damage to Formless race enemies by 3~20%
  • Increases magical damage to Undead race enemies by 3~20%
  • Increases magical damage to Brute race enemies by 3~20%
  • Increases magical damage to Plant race enemies by 3~20%
  • Increases magical damage to Insect race enemies by 3~20%
  • Increases magical damage to Fish race enemies by 3~20%
  • Increases magical damage to Demon race enemies by 3~20%
  • Increases magical damage to Demi-Human race enemies by 3~20%
  • Increases magical damage to Angel race enemies by 3~20%
  • Increases magical damage to Dragon race enemies by 3~20%
  • Increases magical damage to small size enemies by 3~20%
  • Increases magical damage to medium size enemies by 3~20%
  • Increases magical damage to large size enemies by 3~20%
  • Increases ASPD by 1~2
  • Increases flee by 5~45
  • Decreases variable cast time by 3~20%
  • Decreases SP consumption by 1~10%
  • Weapon cannot be broken in battle.


Illusion Armors

The Illusion equipments can be enchanted by using Modification Modules, given by Rebellion (sp_cor 108, 130).
You can exchange 30 25669.png Unknown Parts (25669) and 5 25723.png Cor Core (25723) for a random Modification Module.

To apply the Modification Modules, equip the Illusion armor and then speak with RS26 (sp_cor 106, 136). The enchanting process consumes the Modification Module and never fails.

Every Illusion equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times, depending of the equipment piece.
For Legendary Enchants however, only one can be socketed at any given time, even if they're not the same.


The following table lists the available modules, their effects and their enchantment limitations.


Modification Module Modification Orb Effect Location Max Count
Common Enchants
25670.png Modification Module (Defense) (25670) 29527.png Modification Orb (Defense) (29527) Def + 25 If refine rate is 7 or higher, Def + 10 If refine rate is 9 or higher, Def + 10 15376.png Illusion Armor Type A [1] (15376)

15377.png Illusion Armor Type B [1] (15377)
20933.png Illusion Engine Wing Type A [1] (20933)
20934.png Illusion Engine Wing Type B [1] (20934)
22196.png Illusion Leg Type A [1] (22196)
22197.png Illusion Leg Type B [1] (22197)

3
25671.png Modification Module (Magic Defense) (25671) 29528.png Modification Orb (Magic Defense) (29528) Mdef + 2 If refine rate is 7 or higher, Mdef + 3 If refine rate is 9 or higher, Mdef + 3
25672.png Modification Module (Vit) (25672) 4742.png VIT+3 (4742) Vit + 3 32207.png Illusion Booster R [1] (32207)

32208.png Illusion Booster L [1] (32208)
32209.png Illusion Battle chip R [1] (32209)
32210.png Illusion Battle chip L [1] (32210)

25673.png Modification Module (Luk) (25673) 4752.png LUK+3 (4752) Luk + 3
25674.png Modification Module (Str) (25674) 4702.png STR+3 (4702) Str + 3 32207.png Illusion Booster R [1] (32207)

32209.png Illusion Battle chip R [1] (32209)

25675.png Modification Module (Agi) (25675) 4732.png AGI+3 (4732) Agi + 3
25676.png Modification Module (Int) (25676) 4712.png INT+3 (4712) Int + 3 32208.png Illusion Booster L [1] (32208)

32210.png Illusion Battle chip L [1] (32210)

25677.png Modification Module (Dex) (25677) 4722.png DEX+3 (4722) Dex + 3
Rare Enchants
25678.png Modification Module (HP recovery) (25678) 29529.png Modification Orb (HP Recovery) (29529) HP recovery + 20%. 32207.png Illusion Booster R [1] (32207)

32209.png Illusion Battle chip R [1] (32209)

2
25679.png Modification Module (SP recovery) (25679) 29532.png Modification Orb (SP Recovery) (29532) SP recovery + 20%. 32208.png Illusion Booster L [1] (32208)

32210.png Illusion Battle chip L [1] (32210)

25680.png Modification Module (Spell) (25680) 4826.png Spell Lv5 (4826) MATK +18 Decrease Casting Time by 10%. 32207.png Illusion Booster R [1] (32207)

32208.png Illusion Booster L [1] (32208)
32209.png Illusion Battle chip R [1] (32209)
32210.png Illusion Battle chip L [1] (32210)

1
25681.png Modification Module (Attack Speed) (25681) 4881.png DelayAfterAttack Lv4 (4881) ASPD + 10%.
25682.png Modification Module (Fatal) (25682) 4866.png Fatal Lv4 (4866) Critical damage + 10%, CRI + 4.
25683.png Modification Module (Expert Archer) (25683) 4836.png Expert Archer Lv5 (4836) Ranged Attack +10%.
25684.png Modification Module (Vital) (25684) 29531.png Modification Orb (Stamina) (29531) MaxHP + 5%. If refine rate is 7 or higher, MaxHP + 500 If refine rate is 9 or higher, additional MaxHP + 750 22196.png Illusion Leg Type A [1] (22196)

22197.png Illusion Leg Type B [1] (22197)

2
25685.png Modification Module (Mental) (25685) 29530.png Modification Orb (Spirit) (29530) MaxSP + 5%. If refine rate is 7 or higher, MaxSP + 100 If refine rate is 9 or higher, additional MaxSP + 150
25686.png Modification Module (Heal) (25686) 29533.png Modification Orb (Heal) (29533) Increases heal effectiveness by 5%. If refine rate is 7 or higher, increases heal effectiveness by additional 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
25687.png Modification Module (Power) (25687) 29534.png Modification Orb (Attack Power) (29534) Atk + 5%. If refine rate is 7 or higher, Atk + 25. If refine rate is 9 or higher, additional Atk + 25. 15376.png Illusion Armor Type A [1] (15376)

15377.png Illusion Armor Type B [1] (15377)

25688.png Modification Module (Magic) (25688) 29535.png Modification Orb (Magic Power) (29535) Matk + 5%. If refine rate is 7 or higher, Matk + 25. If refine rate is 9 or higher, additional Matk + 25.
25689.png Modification Module (Shooter) (25689) 29536.png Modification Orb (Sharpshooter) (29536) Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 2%. If refine rate is 9 or higher, increases long ranged physical damage by additional 2%.
25690.png Modification Module (Fast) (25690) 29537.png Modification Orb (Swift) (29537) ASPD + 1. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%). 20933.png Illusion Engine Wing Type A [1] (20933)

20934.png Illusion Engine Wing Type B [1] (20934)

25691.png Modification Module (Caster) (25691) 29538.png Modification Orb (Caster) (29538) Reduces variable casting time by 5%. If refine rate is 7 or higher, reduces variable casting time by additional 3%. If refine rate is 9 or higher, reduces variable casting time by additional 3%.
25692.png Modification Module (Critical) (25692) 29539.png Modification Orb (Critical) (29539) Cri + 10. If refine rate is 7 or higher, increases critical damage by 5%. If refine rate is 9 or higher, increases critical damage by additional 5%.
Unique Enchants
25693.png Modification Module (Delay after skill) (25693) 29540.png Modification Orb (After Cast Delay) (29540) Reduces delay after skill by 5%. If refine rate is 7 or higher, reduces delay after skill by additional 5%. If refine rate is 9 or higher, reduces delay after skill by additional 5%. 15376.png Illusion Armor Type A [1] (15376)

15377.png Illusion Armor Type B [1] (15377)

1
25694.png Modification Module (Fixed Casting) (25694) 29541.png Modification Orb (Fixed Casting Time) (29541) Reduces fixed casting time by 0.3 second. If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second. If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second. 22196.png Illusion Leg Type A [1] (22196)

22197.png Illusion Leg Type B [1] (22197)

25695.png Modification Module (Above All) (25695) 29542.png Modification Orb (Above All) (29542) Reduces physical and magical damage taken from all property enemies by 5%. If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%. If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player). 20933.png Illusion Engine Wing Type A [1] (20933)

20934.png Illusion Engine Wing Type B [1] (20934)

25696.png Modification Module (Drain Life) (25696) 29543.png Modification Orb (Life Drain) (29543) Has a 2% chance to restore 2% of damage as HP when dealing physical damage. 32207.png Illusion Booster R [1] (32207)

32209.png Illusion Battle chip R [1] (32209)

25697.png Modification Module (Drain Soul) (25697) 29544.png Modification Orb (Soul Drain) (29544) Has a 1% chance to restore 1% of damage as SP when dealing physical damage. 32208.png Illusion Booster L [1] (32208)

32210.png Illusion Battle chip L [1] (32210)

25698.png Modification Module (Magic Healing) (25698) 29545.png Modification Orb (Magic Healing) (29545) Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage. 32207.png Illusion Booster R [1] (32207)

32209.png Illusion Battle chip R [1] (32209)

25699.png Modification Module (Magic Soul) (25699) 29546.png Modification Orb (Magic Soul) (29546) Has a 1% chance to recover 80 SP per 0.5 second for 10 seconds when dealing magical damage. 32208.png Illusion Booster L [1] (32208)

32210.png Illusion Battle chip L [1] (32210)

Legendary Enchants
25700.png Modification Module (Unlimited Vital) (25700) 29547.png Modification Orb (Unlimited Vital) (29547) Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage. [Everlasting Life] Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds. 22196.png Illusion Leg Type A [1] (22196)

22197.png Illusion Leg Type B [1] (22197)

1
25701.png Modification Module (Spell Buster) (25701) 29548.png Modification Orb (Spell Buster) (29548) Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage. [Magic Storm] Int + 50, Matk + 15%, Atk - 15% for 10 seconds.
25702.png Modification Module (Firing Shot) (25702) 29549.png Modification Orb (Firing Shot) (29549) Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage. [Plunging Shooter] Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
25703.png Modification Module (Overpower) (25703) 29550.png Modification Orb (Over Power) (29550) Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage. [Raging Fight] Str + 50, Atk + 15%, Matk - 15% for 10 seconds.
25704.png Modification Module (Fatal Flash) (25704) 29551.png Modification Orb (Fatal Flash) (29551) Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage. [Deadly Lightspeed] Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds.
25705.png Modification Module (Lucky Strike) (25705) 29552.png Modification Orb (Lucky Strike) (29552) Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage. [Good Fortune] Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds.