Crimson Weapons: Difference between revisions
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Crimson weapons are easy to farm and a good starting weapon for some classes. Also, you can sell them to the NPC for good zeny. | Crimson weapons are easy to farm and are a good starting weapon for some classes, as they are equipped with various elements. Also, you can sell them to the NPC for good zeny. | ||
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Revision as of 09:49, 23 August 2021
Crimson weapons are easy to farm and are a good starting weapon for some classes, as they are equipped with various elements. Also, you can sell them to the NPC for good zeny.
Weapon | Description |
---|---|
Crimson Dagger [2] (28705) | ItemID: 28705 _______________________ Dagger that emitting red aura. _______________________ Increases ATK by (Refine*Refine) up to +15 Refine Level. _______________________ Increases MATK by (Refine*Refine)/2 up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Type: Dagger Attack: 55 Weight: 55 Weapon Level: 3 _______________________ Requirement: Base Level 70 Novice, Swordsman, Magician, Archer, Merchant, Thief, Ninja and Soul Linker |
Crimson Saber [2] (13454) | ItemID: 13454 _______________________ One-handed sword that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Type: One-Handed Sword Attack: 85 Weight: 85 Weapon Level: 3 _______________________ Requirement: Base Level 70 Novice, Swordsman, Merchant and Thief classes |
Crimson Two-Handed Sword [2] (21015) | ItemID: 21015 _______________________ Two-Handed Sword that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv) up to +15 Refine Level. MATK increased by (RefineLv*RefineLv)/2 up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Type: Two-Handed Sword Attack: 170 Weight: 170 Weapon Level: 3 _______________________ Requirement: Base Level 70 Swordman classes |
Crimson Two-Handed Axe [2] (28106) | ItemID: 28106 _______________________ Two-Handed axe that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Indestructible in battle _______________________ Type: Two-Handed Axe Attack: 200 Weight: 200 Weapon Level: 3 _______________________ Requirement: Base Level 70 Swordsman and Merchant |
Crimson Mace [2] (16040) | ItemID: 16040 _______________________ Mace that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Indestructible in battle _______________________ Type: Mace Attack: 80 Weight: 80 Weapon Level: 3 _______________________ Requirement: Base Level 70 Novice, Swordsman, Merchant and Acolyte |
Crimson Spear [2] (1443) | ItemID: 1443 _______________________ One handed spear that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. For each 10 Base Level above 70: ATK +5 _______________________ Type: One-Handed Spear Attack: 90 Weight: 90 Weapon Level: 3 _______________________ Requirement: Base Level 70 Swordman classes |
Crimson Lance [2] (1498) | ItemID: 1498 _______________________ A Two-Handed spear that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Type: Two-Handed Spear Attack: 175 Weight: 175 Weapon Level: 3 _______________________ Requirement: Base Level 70 Swordman classes |
Crimson Bow [2] (18130) | ItemID: 18130 _______________________ Bow that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ Base Level at least 70:Per 10 BaseLevel,ATK +5. _______________________ Type: Bow Attack: 120 Weight: 120 Weapon Level: 3 _______________________ Requirement: Base Level 70 Archer, Thief and Rogue |
Crimson Katar [2] (28007) | ItemID: 28007 _______________________ Katar that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Type: Katar Attack: 130 Weight: 130 Weapon Level: 3 _______________________ Requirement: Base Level 70 Assassin classes |
Crimson Knuckle [2] (1839) | ItemID: 1839 _______________________ Knuckle that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. For each 10 Base Level above 70: ATK +5 _______________________ Type: Knuckle Attack: 100 Weight: 100 Weapon Level: 3 _______________________ Requirement: Base Level 70 Priest and Monk classes |
Crimson Bible [2] (28604) | ItemID: 28604 _______________________ Book that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ MATK increased by (RefineLv*RefineLv)/2, up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Type: Book Attack: 45 Weight: 45 Weapon Level: 3 _______________________ Requirement: Base Level 70 Priest, Sage and Star Gladiator |
Crimson Rod [2] (1680) | ItemID: 1680 _______________________ Rod that emitting red aura. _______________________ INT +4 MATK +70 _______________________ MATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: MATK +5 _______________________ Type: One-Handed Staff Attack: 60 Weight: 60 Weapon Level: 3 _______________________ Requirement: Base Level 70 Novice, Magician, Acolyte and Soul Linker |
Crimson Staff [2] (2025) | ItemID: 2025 _______________________ Two-Handed staff that emitting red aura. _______________________ INT +5 MATK +150 _______________________ MATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: MATK +5 _______________________ Indestructible in battle _______________________ Type: Two-Handed Staff Attack: 100 Weight: 100 Weapon Level: 3 _______________________ Requirement: Base Level 70 Wizard and Soul Linker classes |
Crimson Violin [2] (1939) | ItemID: 1939 _______________________ Violin that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Type: Musical Instrument Attack: 80 Weight: 80 Weapon Level: 3 _______________________ Requirement: Base Level 70 Bard classes |
Crimson Wire [2] (1995) | ItemID: 1995 _______________________ Whip that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Type: Whip Attack: 80 Weight: 80 Weapon Level: 3 _______________________ Requirement: Base Level 70 Dancer classes |
Crimson Huuma Shuriken [2] (13327) | ItemID: 13327 _______________________ Huuma shuriken that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ MATK increased by (RefineLv*RefineLv)/2, up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Indestructible in battle _______________________ Type: Huuma Shuriken Attack: 100 Weight: 100 Weapon Level: 3 _______________________ Requirement: Base Level 70 Ninja |
Crimson Revolver [2] (13127) | ItemID: 13127 _______________________ Pistol that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Type: Pistol Attack: 100 Weight: 100 Weapon Level: 3 _______________________ Requirement: Base Level 70 Gunslinger |