Sky Emperor: Difference between revisions
Jump to navigation
Jump to search
Line 24: | Line 24: | ||
| {{#skillDesc:425}} | | {{#skillDesc:425}} | ||
|- | |- | ||
| {{#skillDesc:426}} | | colspan="3" | {{#skillDesc:426}} | ||
|} | |} | ||
==Star Gladiator== | ==Star Gladiator== | ||
==Star Emperor== | ==Star Emperor== |
Revision as of 18:24, 19 August 2021
Taekwon
Skills | ||
Sprint Max Level: 10 Skill Form: Active Type: Supportive Target: Caster Cast Time: (Lv7+)None After Cast Delay: 0.3s Cool Down: None Description: Enables the caster to run with incredible speed. At levels 7 and above, this skill endows the caster with the Spurt status, which will temporarily increase STR for 150 seconds, if the caster stops running and is barehanded. Spurt status is canceled if the caster equips a weapon. Each level of the Run skill increases its caster's barehanded Mastery ATK by +10. [Lv 1]: 6 Sec cast time, 100 SP [Lv 2]: 5 Sec cast time, 90 SP [Lv 3]: 4 Sec cast time, 80 SP [Lv 4]: 3 Sec cast time, 70 SP [Lv 5]: 2 Sec cast time, 60 SP [Lv 6]: 1 Sec cast time, 50 SP [Lv 7]: 0 Sec cast time, 40 SP [Lv 8]: 0 Sec cast time, 30 SP [Lv 9]: 0 Sec cast time, 20 SP [Lv 10]: 0 Sec cast time, 10 SP |
Tornado Stance Max Level: 1 Requirement: Tornado Kick 1 Skill Form: Active Type: Stance Skill Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Enables a 15% chance of automatically entering Tornado Stance when the caster successfully hits a target. Soul Linkers cannot perform this skill. [Lv 1]: 0 Sec Cast Time, 1 SP |
Tornado Kick Max Level: 7 Skill Form: Active Type: Physical Melee Target: Enemies around the caster Cast Time: None After Cast Delay: None Cool Down: None Description: Caster must be in Tornado Stance to perform this skill which will attack all enemies within a 5x5 cell area around the caster. Soul Linkers cannot perform this skill. [Lv 1]: 14 SP, 180% damage [Lv 2]: 12 SP, 200% damage [Lv 3]: 10 SP, 220% damage [Lv 4]: 8 SP, 240% damage [Lv 5]: 6 SP, 260% damage [Lv 6]: 4 SP, 280% damage [Lv 7]: 2 SP, 300% damage |
Heel Drop Stance Max Level: 1 Requirement: Heel Drop 1 Skill Form: Active Type: Stance Skill Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Enables a 15% chance of automatically entering Heel Drop Stance when the caster successfully hits a target. Soul Linkers cannot perform this skill. [Lv 1]: 0 Sec Cast Time, 1 SP |
Heel Drop Max Level: 7 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Caster must be in Heel Drop Stance to perform this skill which will inflict damage and cause the Stun effect for 3 seconds on the targeted enemy. Soul Linkers cannot perform this skill. [Lv 1]: 14 SP, 180% damage [Lv 2]: 12 SP, 200% damage [Lv 3]: 10 SP, 220% damage [Lv 4]: 8 SP, 240% damage [Lv 5]: 6 SP, 260% damage [Lv 6]: 4 SP, 280% damage [Lv 7]: 2 SP, 300% damage |
Roundhouse Stance Max Level: 1 Requirement: Roundhouse 1 Skill Form: Active Type: Stance Skill Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Enables a 15% chance of automatically entering Roundhouse Stance when the caster successfully hits a target. Soul Linkers cannot perform this skill. [Lv 1]: 0 Sec Cast Time, 1 SP |
Roundhouse Kick Max Level: 7 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Caster must be in Roundhouse Stance to perform this skill which will damage it's target and push back enemies around the target. Enemies that are pushed do not receive any damage. Soul Linkers cannot perform this skill. [Lv 1]: 14 SP, 220% damage [Lv 2]: 12 SP, 250% damage [Lv 3]: 10 SP, 280% damage [Lv 4]: 8 SP, 310% damage [Lv 5]: 6 SP, 340% damage [Lv 6]: 4 SP, 370% damage [Lv 7]: 2 SP, 400% damage |
Counter Kick Stance Max Level: 1 Requirement: Counter Kick 1 Skill Form: Active Type: Stance Skill Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Enables a 20% chance of automatically entering Counter Kick Stance when the caster successfully hits a target. Soul Linkers cannot perform this skill. [Lv 1]: 0 Sec Cast Time, 1 SP |
Counter Kick Max Level: 7 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Caster must be in Counter Kick Stance to perform this skill which will always hit its target. Soul Linkers cannot perform this skill. [Lv 1]: 14 SP, 220% damage [Lv 2]: 12 SP, 250% damage [Lv 3]: 10 SP, 280% damage [Lv 4]: 8 SP, 310% damage [Lv 5]: 6 SP, 340% damage [Lv 6]: 4 SP, 370% damage [Lv 7]: 2 SP, 400% damage0 |
Tumbling Max Level: 1 Requirement: Flying Kick 7 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Enables a 20% chance of blocking long ranged physical attacks. When caster is in Spurt status (after performing [Lv 7] Sprint or higher), Tumbling will also block other kinds of attacks. [Lv 1]: 0 Sec Cast Time, 1 SP |
Flying Kick Max Level: 7 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Attacks a distant enemy with a kick that instantly close the gap between the target and the player. When in Tumbling status, the caster's Base Level affects the amount of inflicted damage. Flying Kick7777 will have increased damage affected by Base Level during Sprint status. If Spurt and Sprint statuses are both active, Flying Kick will inflict enhanced damage. Flying Kick will also cancel most positive statuses on the target, which include Spirit statuses endowed by Soul Linkers, One-Hand Quicken, Kaahi, Kaite and the Berserk Potion effect. However, Stalkers can protect themselves from this positive status removal effect with their Preserve skill. Soul Linkers cannot perform this skill. [Lv 1]: 70 SP, 40% damage [Lv 2]: 60 SP, 50% damage [Lv 3]: 50 SP, 60% damage [Lv 4]: 40 SP, 70% damage [Lv 5]: 30 SP, 80% damage [Lv 6]: 20 SP, 90% damage [Lv 7]: 10 SP, 100% damage |
Peaceful Break Max Level: 10 Skill Form: Passive Description: When two or more Taekwon class characters sit next to each other, HP will be restored for both characters. This HP restoration is affected by VIT and enhanced by an additional 30 HP with the /doridori command. [Lv 1]: HP +30 [Lv 2]: HP +60 [Lv 3]: HP +90 [Lv 4]: HP +120 [Lv 5]: HP +150 [Lv 6]: HP +180 [Lv 7]: HP +210 [Lv 8]: HP +240 [Lv 9]: HP +270 [Lv 10]: HP +300 |
Happy Break Max Level: 10 Skill Form: Passive Description: When two or more Taekwon class characters sit next to each other, SP will be restored for both characters. This SP restoration is affected by MaxSP and enhanced by an additional 3 SP with the /doridori command. Using the /doridori command while in Happy Break status will make it last for 30 minutes. During this status, the caster will have a low chance of using the Earth Spike spell scroll, with a 10% chance at Skill Level 1, and a 1% chance at Skill Level 10. Using the Earth Spike scroll during this status will consume 10 SP. [Lv 1]: SP +3 [Lv 2]: SP +6 [Lv 3]: SP +9 [Lv 4]: SP +12 [Lv 5]: SP +15 [Lv 6]: SP +18 [Lv 7]: SP +21 [Lv 8]: SP +24 [Lv 9]: SP +27 [Lv 10]: SP +30 |
Kihop Max Level: 5 Skill Form: Passive Description: Increases Attack Power. Normal attacks and skills inflict additional damage according to the skill's level. [Lv 1]: ATK+20% [Lv 2]: ATK+40% [Lv 3]: ATK+60% [Lv 4]: ATK+80% [Lv 5]: ATK+100% |
Mild Wind Max Level: 7 Requirement: Peaceful Break 5, Happy Break 5, Kihop 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Summons a wind that will enchant the caster's attacks for 5 minutes with an elemental property based on the level of the casted skill. [Lv 1]: Earth (20 SP) [Lv 2]: Wind (20 SP) [Lv 3]: Water (20 SP) [Lv 4]: Fire (20 SP) [Lv 5]: Ghost (50 SP) [Lv 6]: Shadow (50 SP) [Lv 7]: Holy (50 SP) |
Leap Max Level: 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: (Lv6+)None After Cast Delay: None Cool Down: None Description: Leaps to a targeted cell within the skill's range. So long as the targeted cell is accessable, the caster can leap over walls and obstacles. Leap cannot be used in areas where Fly Wings are disabled, except for WoE maps. Cast Time & Skill Range per Level [Lv 1]: 5 sec, 2 cells [Lv 2]: 4 sec, 4 cells [Lv 3]: 3 sec, 6 cells [Lv 4]: 2 sec, 8 cells [Lv 5]: 1 sec, 10 cells |