|
|
Line 816: |
Line 816: |
| |style="text-align:left;"|{{#item:4742| Vit + 3}} | | |style="text-align:left;"|{{#item:4742| Vit + 3}} |
| |Vit + 3 | | |Vit + 3 |
| |rowspan=2|{{#item:42207| Illusion Booster R}} | | |rowspan=2|{{#item:32207| Illusion Booster R}} |
| {{#item:42208| Illusion Booster L}} | | {{#item:32208| Illusion Booster L}} |
| {{#item:42209| Illusion Battle Chip R}} | | {{#item:32209| Illusion Battle Chip R}} |
| {{#item:42210| Illusion Battle Chip L}} | | {{#item:32210| Illusion Battle Chip L}} |
| |- | | |- |
| |style="text-align:left;"|{{#item:25673| Modification Module (Luk)}} | | |style="text-align:left;"|{{#item:25673| Modification Module (Luk)}} |
Line 828: |
Line 828: |
| |style="text-align:left;"|{{#item:4702| Str + 3}} | | |style="text-align:left;"|{{#item:4702| Str + 3}} |
| |Str + 3 | | |Str + 3 |
| |rowspan=2|{{#item:42207| Illusion Booster R}} | | |rowspan=2|{{#item:32207| Illusion Booster R}} |
| {{#item:42209| Illusion Battle Chip R}} | | {{#item:42209| Illusion Battle Chip R}} |
| |- | | |- |
Line 838: |
Line 838: |
| |style="text-align:left;"|{{#item:4712| Int + 3}} | | |style="text-align:left;"|{{#item:4712| Int + 3}} |
| |Int + 3 | | |Int + 3 |
| |rowspan=2|{{#item:42208| Illusion Booster L}} | | |rowspan=2|{{#item:32208| Illusion Booster L}} |
| {{#item:42210| Illusion Battle Chip L}} | | {{#item:32210| Illusion Battle Chip L}} |
| |- | | |- |
| |style="text-align:left;"|{{#item:25677| Modification Module (Dex)}} | | |style="text-align:left;"|{{#item:25677| Modification Module (Dex)}} |
Line 850: |
Line 850: |
| |style="text-align:left;"|{{#item:29529| Modification Orb (HP recovery)}} | | |style="text-align:left;"|{{#item:29529| Modification Orb (HP recovery)}} |
| |HP recovery + 20%. | | |HP recovery + 20%. |
| |{{#item:42207| Illusion Booster R}} | | |{{#item:32207| Illusion Booster R}} |
| {{#item:42209| Illusion Battle Chip R}} | | {{#item:42209| Illusion Battle Chip R}} |
| |rowspan=2|2 | | |rowspan=2|2 |
Line 857: |
Line 857: |
| |style="text-align:left;"|{{#item:29532| Modification Orb (SP recovery)}} | | |style="text-align:left;"|{{#item:29532| Modification Orb (SP recovery)}} |
| |SP recovery + 20%. | | |SP recovery + 20%. |
| |{{#item:42208| Illusion Booster L}} | | |{{#item:32208| Illusion Booster L}} |
| {{#item:42210| Illusion Battle Chip L}} | | {{#item:32210| Illusion Battle Chip L}} |
| |- | | |- |
| |style="text-align:left;"|{{#item:25680| Modification Module (Spell)}} | | |style="text-align:left;"|{{#item:25680| Modification Module (Spell)}} |
| |style="text-align:left;"|{{#item:4826| Spell 5}} | | |style="text-align:left;"|{{#item:4826| Spell 5}} |
| |MATK +18 Decrease Casting Time by 10%. | | |MATK +18 Decrease Casting Time by 10%. |
| |rowspan=4|{{#item:42207| Illusion Booster R}} | | |rowspan=4|{{#item:32207| Illusion Booster R}} |
| {{#item:42208| Illusion Booster L}} | | {{#item:32208| Illusion Booster L}} |
| {{#item:42209| Illusion Battle Chip R}} | | {{#item:32209| Illusion Battle Chip R}} |
| {{#item:42210| Illusion Battle Chip L}} | | {{#item:32210| Illusion Battle Chip L}} |
| |rowspan=4|1 | | |rowspan=4|1 |
| |- | | |- |
Line 948: |
Line 948: |
| |style="text-align:left;"|{{#item:29543| Modification Orb (Drain Life)}} | | |style="text-align:left;"|{{#item:29543| Modification Orb (Drain Life)}} |
| |Has a 2% chance to restore 2% of damage as HP when dealing physical damage. | | |Has a 2% chance to restore 2% of damage as HP when dealing physical damage. |
| |{{#item:42207| Illusion Booster R}} | | |{{#item:32207| Illusion Booster R}} |
| {{#item:42209| Illusion Battle Chip R}} | | {{#item:42209| Illusion Battle Chip R}} |
| |- | | |- |
Line 954: |
Line 954: |
| |style="text-align:left;"|{{#item:29544| Modification Orb (Drain Soul)}} | | |style="text-align:left;"|{{#item:29544| Modification Orb (Drain Soul)}} |
| |Has a 1% chance to restore 1% of damage as SP when dealing physical damage. | | |Has a 1% chance to restore 1% of damage as SP when dealing physical damage. |
| |{{#item:42208| Illusion Booster L}} | | |{{#item:32208| Illusion Booster L}} |
| {{#item:42210| Illusion Battle Chip L}} | | {{#item:32210| Illusion Battle Chip L}} |
| |- | | |- |
| |style="text-align:left;"|{{#item:25698| Modification Module (Magic Healing)}} | | |style="text-align:left;"|{{#item:25698| Modification Module (Magic Healing)}} |
| |style="text-align:left;"|{{#item:29545| Modification Orb (Magic Healing)}} | | |style="text-align:left;"|{{#item:29545| Modification Orb (Magic Healing)}} |
| |Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage. | | |Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage. |
| |{{#item:42207| Illusion Booster R}} | | |{{#item:32207| Illusion Booster R}} |
| {{#item:42209| Illusion Battle Chip R}} | | {{#item:42209| Illusion Battle Chip R}} |
| |- | | |- |
Line 966: |
Line 966: |
| |style="text-align:left;"|{{#item:29546| Modification Orb (Magic Soul)}} | | |style="text-align:left;"|{{#item:29546| Modification Orb (Magic Soul)}} |
| |Has a 1% chance to recover 80 SP per 0.5 second for 10 seconds when dealing magical damage. | | |Has a 1% chance to recover 80 SP per 0.5 second for 10 seconds when dealing magical damage. |
| |{{#item:42208| Illusion Booster L}} | | |{{#item:32208| Illusion Booster L}} |
| {{#item:42210| Illusion Battle Chip L}} | | {{#item:32210| Illusion Battle Chip L}} |
| |- | | |- |
| |colspan=5 style="background-color:#F0F8FF;"|'''Legendary Enchants''' | | |colspan=5 style="background-color:#F0F8FF;"|'''Legendary Enchants''' |
Equipment Exchange
To start the exchange, you must first complete the Capturing Elyumina quest.
Elyumina will appear after you speak with the Rebellion in Cor, at (sp_cor 108, 130). You can then exchange both equipment types from her.
OS Weapons
Illusion Armors
OS Weapons
OS weapons can be obtained by exchanging 1 Broken Weapon (25668) and 50 Unknown Parts (25669) , with Elyumina.
You'll get a random weapon from the list below.
Item
|
Description
|
Informations
|
Burning Knuckle-OS [2]
|
ATK + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Rampage Blast damage by 15%.
If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%.
|
Class: Knuckle
Attack: 175
Weight: 90
Weapon Level: 4
Required Level: 130
Usable Jobs: Sura
|
Cannon Rapier-OS [2]
|
MATK + 150.
When dealing melee physical damage, has a chance to auto cast Fireball, level of Fireball is equal to level of refine rate (up to level 10).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Fireball damage by 30%.
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto cast Hell Inferno level 3.
|
Class: Sword
Attack: 160
Weight: 80
Weapon Level: 4
Required Level: 130
Usable Jobs: Swordsman classes, Novice classes, Thief classes, Merchant classes.
|
Saphir Mace-OS [2]
|
Can't be destroyed.
ATK + 3%.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, increases Cart Cannon damage by 20%.
If refine rate is 11 or higher, increases long ranged physical damage by 15%.
|
Class: Mace
Attack: 185
Weight: 80
Weapon Level: 4
Required Level: 130
Usable Jobs: Genetic
|
Ultio-OS [2]
|
MATK + 170.
MATK + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Adoramus damage by 20%.
If refine rate is 11 or higher, increases holy property magical damage by 15%.
|
Class: Mace
Attack: 150
Weight: 120
Weapon Level: 4
Required Level: 130
Usable Jobs: Archbishop
|
Virtual Bow-OS [2]
|
ATK + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases Arrow Storm damage by 30%.
If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%.
|
Class: Bow
Attack: 200
Weight: 120
Weapon Level: 4
Required Level: 130
Usable Jobs: Ranger
|
MH-P89-OS [2]
|
ATK + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
If refine rate is 11 or higher, increases Severe Rainstorm. damage by 15%.
|
Class: Bow
Attack: 170
Weight: 120
Weapon Level: 4
Required Level: 130
Usable Jobs: Minstrel, Wanderer
|
AC-B44-OS [2]
|
MATK + 135.
Increases bow damage by 5%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Triangle Shot damage by 15%.
If refine rate is 11 or higher, increases bow damage by 10%.
|
Class: Bow
Attack: 190
Weight: 60
Weapon Level: 4
Required Level: 130
Usable Jobs: Shadow Chaser
|
Beam Claymore-OS [2]
|
Can't be destroyed.
CRIT + 5.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases critical damage by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
|
Class: Two-handed Sword
Attack: 250
Weight: 180
Weapon Level: 4
Required Level: 130
Usable Jobs: Swordsman classes
|
Rutilus Stick-OS [2]
|
Can't be destroyed.
MATK + 175.
Increases magical damage against neutral and earth property enemies by 5%.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, when dealing magical damage, has a chance to increases fire property magical damage by 30% for 10 seconds.
If refine rate is 11 or higher, reduces delay after skill by 10%.
|
Class: One-handed Staff
Attack: 80
Weight: 90
Weapon Level: 4
Required Level: 130
Usable Jobs: Novice classes, Mage classes, Acolyte classes, Soul Linker classes
|
Electric Fox-OS [2]
|
MATK + 350.
MATK + 5%.
If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 20%.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 15%.
If refine rate is 11 or higher, increases Catnip Meteor damage by 30%.
|
Class: One-handed Staff
Attack: 250
Weight: 120
Weapon Level: 4
Required Level: 130
Usable Jobs: Summoner (Doram)
|
Meuchler-OS [2]
|
ATK + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Cross Ripper Slasher damage by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
|
Class: Katar
Attack: 190
Weight: 130
Weapon Level: 4
Required Level: 130
Usable Jobs : Assassin classes.
|
Blasti-OS [2]
|
Can't be destroyed.
Reduces damage taken from medium and large enemies by 10%.
If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%.
If refine rate is 9 or higher, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, reduces delay after skill by 10%.
|
Class: Two-handed Axe
Attack: 400
Weight: 450
Weapon Level: 4
Required Level: 130
Usable Jobs: Mechanic
|
HR-S55-OS [2]
|
ATK + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases Hammer of God damage by 20%.
If refine rate is 11 or higher, reduces cooldown of Hammer of God by 5 seconds.
|
Class: Rifle
Attack: 250
Weight: 100
Weapon Level: 4
Required Level: 130
Usable Jobs: Gunslinger classes.
|
Kuroiro-OS [2]
|
MATK + 150.
Increases physical and magical damage against shadow and undead property enemies by 5%.
If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 10%.
If refine rate is 9 or higher, increases Kunai Splash damage by 20%.
If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 10%.
|
Class: Dagger
Attack: 150
Weight: 90
Weapon Level: 4
Required Level: 130
Usable Jobs: Ninja classes
|
Circuit Board-OS [2]
|
ATK + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases damage against small and medium size enemies by 20%.
If refine rate is 11 or higher, increases critical damage by 20%.
|
Class: Book
Attack: 180
Weight: 120
Weapon Level: 4
Required Level: 130
Usable Jobs: Sage classes, Priest classes, Star Gladiator classes
|
Boost Lance-OS
|
Increases attack speed (reduces delay after attack by 3%).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Vanishing Point damage by 20%.
If refine rate is 11 or higher, increases Vanishing Point damage by additional 15%.
|
Class: One-hand Spear
Attack: 190
Weight: 100
Weapon Level: 4
Required Level: 130
Usable Jobs: Royal Guard
|
Illusion Armors
Illusion Armors can be obtained by exchanging 50 Cor Core (25723) , with Elyumina.
You can choose the exact piece you want.
Item
|
Description
|
Informations
|
Illusion Armor A-type [1]
|
ATK + 100.
ATK + 10 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
When equipped with Illusion Engine Wing A-type[1], ATK + 50.
When equipped with Illusion Engine Wing B-type [1], reduces delay after skill by 10%.
|
Class: Armor
Defense: 105
Weight: 100
Required Level: 130
Jobs: All
|
Illusion Armor B-type [1]
|
MATK + 100.
MATK + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
When equipped with Engine Wing A-type [1], increases attack speed (reduces delay after attack by 10%).
When equipped with Illusion Engine Wing B-type[1], MATK + 50.
|
Class: Armor
Defense: 105
Weight: 100
Required Level: 130
Jobs: All
|
Illusion Engine wing A-type [1]
|
MaxHP + 1000.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
When equipped with Illusion Leg A-type [1], increases critical damage by 10%.
When equipped with Illusion Leg B-type [1], reduces variable casting time by 10%.
|
Class: Garment
Defense: 50
Weight: 90
Required Level: 130
Jobs: All
|
Illusion Engine wing B-type [1]
|
MaxHP + 1000.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 5%.
When equipped with Illusion Leg A-type [1], increases long ranged physical damage by 10%.
When equipped with Illusion Leg B-type [1], increases all properties magic damage by 10%.
|
Class: Garment
Defense: 50
Weight: 90
Required Level: 130
Jobs: All
|
Illusion Leg A-type [1]
|
MaxSP + 200
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
When equipped with Illusion Armor A-type [1], ATK + 5%.
When equipped with Illusion Armor B-type [1], increases attack speed (reduces delay after attack by 5%).
|
Class: Shoes
Defense: 20
Weight: 50
Required Level: 130
Jobs: All
|
Illusion Leg B-type [1]
|
MaxSP + 200
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases increases all properties magic damage by 5%.
When equipped with Illusion Armor A-type[1], MaxSP + 5%.
When equipped with Illusion Armor B-type[1], MATK + 5%.
|
Class: Shoes
Defense: 20
Weight: 50
Required Level: 130
Jobs: All
|
Illusion Booster R [1]
|
ATK + 5%.
|
Class: Accessory (Right)
Defense: 0
Weight: 10
Required Level: 130
Jobs: All
|
Illusion Booster L [1]
|
ATK + 5%.
|
Class: Accessory (Left)
Defense: 0
Weight: 10
Required Level: 130
Jobs: All
|
Illusion Battle Chip R [1]
|
MATK + 5%.
|
Class: Accessory (Right)
Defense: 0
Weight: 10
Required Level: 130
Jobs: All
|
Illusion Battle Chip L [1]
|
MATK + 5%.
|
Class: Accessory (Left)
Defense: 0
Weight: 10
Required Level: 130
Jobs: All
|
Equipment Enchanting
OS Weapons
OS Weapons can receive random enchants, through Weapon Modifiers. They can be obtained by exchanging 5 Cor Core (25723) or at the price of 1,000,000 zeny, with the Rebellion (sp_cor 108, 130).
You are able to choose between a Physical or Magical type of Weapon Modifications. Once you've chosen a category, you will get an enchant tier at random:
- Normal Weapon Modifier
- Advanced Weapon Modifier
- Special Weapon Modifier
Using a Weapon Modifier will open up an enchanting window that will list every OS Weapon on your inventory. Confirming the enchant will consume the item and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.
Physical based Weapon Modifiers
Weapon Modification Device (Physical) (23776)
|
1st Enchant
|
2nd Enchant
|
- Increases damage to Water property enemies by 3~15%
- Increases damage to Earth property enemies by 3~15%
- Increases damage to Fire property enemies by 3~15%
- Increases damage to Wind property enemies by 3~15%
- Increases damage to Poison property enemies by 3~15%
- Increases damage to Holy property enemies by 3~15%
- Increases damage to Shadow property enemies by 3~15%
- Increases damage to Ghost property enemies by 3~15%
- Increases damage to Undead property enemies by 3~15%
- Atk + 5~20
- Atk + 1~5%
- Hit + 3~10
- Crit + 3~10
|
- Increases damage to Formless race enemies by 3~10%
- Increases damage to Undead race enemies by 3~10%
- Increases damage to Brute race enemies by 3~10%
- Increases damage to Plant race enemies by 3~10%
- Increases damage to Insect race enemies by 3~10%
- Increases damage to Fish race enemies by 3~10%
- Increases damage to Demon race enemies by 3~10%
- Increases damage to Demi-Human race enemies by 3~10%
- Increases damage to Angel race enemies by 3~10%
- Increases damage to Dragon race enemies by 3~10%
- Increases damage to small size enemies by 3~10%
- Increases damage to medium size enemies by 3~10%
- Increases damage to large size enemies by 3~10%
- Increases ASPD by 3~10%
- Increases ASPD by 1
- Increases flee by 5~15
- Increases critical damage by 3~10%
- Increases long-range damage by 3~10%
|
Advanced Weapon Modification Device (Physical) (23777)
|
1st Enchant
|
2nd Enchant
|
- Increases damage to Water property enemies by 3~20%
- Increases damage to Earth property enemies by 3~20%
- Increases damage to Fire property enemies by 3~20%
- Increases damage to Wind property enemies by 3~20%
- Increases damage to Poison property enemies by 3~20%
- Increases damage to Holy property enemies by 3~20%
- Increases damage to Shadow property enemies by 3~20%
- Increases damage to Ghost property enemies by 3~20%
- Increases damage to Undead property enemies by 3~20%
- Atk + 15~40
- Atk + 1~10%
- Hit + 3~15
- Crit + 3~15
|
- Increases damage to Formless race enemies by 3~15%
- Increases damage to Undead race enemies by 3~15%
- Increases damage to Brute race enemies by 3~15%
- Increases damage to Plant race enemies by 3~15%
- Increases damage to Insect race enemies by 3~15%
- Increases damage to Fish race enemies by 3~15%
- Increases damage to Demon race enemies by 3~15%
- Increases damage to Demi-Human race enemies by 3~15%
- Increases damage to Angel race enemies by 3~15%
- Increases damage to Dragon race enemies by 3~15%
- Increases damage to small size enemies by 3~15%
- Increases damage to medium size enemies by 3~15%
- Increases damage to large size enemies by 3~15%
- Increases ASPD by 3~15%
- Increases ASPD by 1
- Increases flee by 5~30
- Increases critical damage by 3~15%
- Increases long-range damage by 3~15%
- Decreases SP consumption by 1~5%
|
Finest Weapon Modification Device (Physical) (23778)
|
1st Enchant
|
2nd Enchant
|
- Increases damage to Water property enemies by 5~25%
- Increases damage to Earth property enemies by 5~25%
- Increases damage to Fire property enemies by 5~25%
- Increases damage to Wind property enemies by 5~25%
- Increases damage to Poison property enemies by 5~25%
- Increases damage to Holy property enemies by 5~25%
- Increases damage to Shadow property enemies by 5~25%
- Increases damage to Ghost property enemies by 5~25%
- Increases damage to Undead property enemies by 5~25%
- Atk + 20~60
- Atk + 3~15%
- Hit + 3~20
- Crit + 3~20
|
- Increases damage to Formless race enemies by 3~20%
- Increases damage to Undead race enemies by 3~20%
- Increases damage to Brute race enemies by 3~20%
- Increases damage to Plant race enemies by 3~20%
- Increases damage to Insect race enemies by 3~20%
- Increases damage to Fish race enemies by 3~20%
- Increases damage to Demon race enemies by 3~20%
- Increases damage to Demi-Human race enemies by 3~20%
- Increases damage to Angel race enemies by 3~20%
- Increases damage to Dragon race enemies by 3~20%
- Increases damage to small size enemies by 3~20%
- Increases damage to medium size enemies by 3~20%
- Increases damage to large size enemies by 3~20%
- Increases ASPD by 3~20%
- Increases ASPD by 1~2
- Increases flee by 5~45
- Increases critical damage by 3~20%
- Increases long-range damage by 3~20%
- Decreases SP consumption by 1~10%
- Weapon cannot be broken in battle.
|
Magical based Weapon Modifiers
Weapon Modification Device (Magic) (23779)
|
1st Enchant
|
2nd Enchant
|
- Increases magical damage to Water property enemies by 3~15%
- Increases magical damage to Earth property enemies by 3~15%
- Increases magical damage to Fire property enemies by 3~15%
- Increases magical damage to Wind property enemies by 3~15%
- Increases magical damage to Poison property enemies by 3~15%
- Increases magical damage to Holy property enemies by 3~15%
- Increases magical damage to Shadow property enemies by 3~15%
- Increases magical damage to Ghost property enemies by 3~15%
- Increases magical damage to Undead property enemies by 3~15%
- Matk + 5~20
- Matk + 1~5%
- Increases ASPD by 3~10%
|
- Increases magical damage to Formless race enemies by 3~10%
- Increases magical damage to Undead race enemies by 3~10%
- Increases magical damage to Brute race enemies by 3~10%
- Increases magical damage to Plant race enemies by 3~10%
- Increases magical damage to Insect race enemies by 3~10%
- Increases magical damage to Fish race enemies by 3~10%
- Increases magical damage to Demon race enemies by 3~10%
- Increases magical damage to Demi-Human race enemies by 3~10%
- Increases magical damage to Angel race enemies by 3~10%
- Increases magical damage to Dragon race enemies by 3~10%
- Increases magical damage to small size enemies by 3~10%
- Increases magical damage to medium size enemies by 3~10%
- Increases damage against large size enemies by 3~10%
- Increases ASPD by 1
- Increases flee by 5~15
- Decreases variable cast time by 3~10%
|
Advanced Weapon Modification Device (Magic) (23780)
|
1st Enchant
|
2nd Enchant
|
- Increases magical damage to Water property enemies by 3~20%
- Increases magical damage to Earth property enemies by 3~20%
- Increases magical damage to Fire property enemies by 3~20%
- Increases magical damage to Wind property enemies by 3~20%
- Increases magical damage to Poison property enemies by 3~20%
- Increases magical damage to Holy property enemies by 3~20%
- Increases magical damage to Shadow property enemies by 3~20%
- Increases magical damage to Ghost property enemies by 3~20%
- Increases magical damage to Undead property enemies by 3~20%
- Matk + 15~40
- Matk + 1~10%
- Increases ASPD by 3~10%
|
- Increases magical damage to Formless race enemies by 3~15%
- Increases magical damage to Undead race enemies by 3~15%
- Increases magical damage to Brute race enemies by 3~15%
- Increases magical damage to Plant race enemies by 3~15%
- Increases magical damage to Insect race enemies by 3~15%
- Increases magical damage to Fish race enemies by 3~15%
- Increases magical damage to Demon race enemies by 3~15%
- Increases magical damage to Demi-Human race enemies by 3~15%
- Increases magical damage to Angel race enemies by 3~15%
- Increases magical damage to Dragon race enemies by 3~15%
- Increases magical damage to small size enemies by 3~15%
- Increases magical damage to medium size enemies by 3~15%
- Increases magical damage to large size enemies by 3~15%
- Increases ASPD by 1
- Increases flee by 5~30
- Decreases variable cast time by 3~15%
- Decreases SP consumption by 1~5%
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Finest Weapon Modification Device (Magic) (23781)
|
1st Enchant
|
2nd Enchant
|
- Increases magical damage to Water property enemies by 5~25%
- Increases magical damage to Earth property enemies by 5~25%
- Increases magical damage to Fire property enemies by 5~25%
- Increases magical damage to Wind property enemies by 5~25%
- Increases magical damage to Poison property enemies by 5~25%
- Increases magical damage to Holy property enemies by 5~25%
- Increases magical damage to Shadow property enemies by 5~25%
- Increases magical damage to Ghost property enemies by 5~25%
- Increases magical damage to Undead property enemies by 5~25%
- Matk + 20~60
- Matk + 3~15%
- Increases ASPD by 3~10%
|
- Increases magical damage to Formless race enemies by 3~20%
- Increases magical damage to Undead race enemies by 3~20%
- Increases magical damage to Brute race enemies by 3~20%
- Increases magical damage to Plant race enemies by 3~20%
- Increases magical damage to Insect race enemies by 3~20%
- Increases magical damage to Fish race enemies by 3~20%
- Increases magical damage to Demon race enemies by 3~20%
- Increases magical damage to Demi-Human race enemies by 3~20%
- Increases magical damage to Angel race enemies by 3~20%
- Increases magical damage to Dragon race enemies by 3~20%
- Increases magical damage to small size enemies by 3~20%
- Increases magical damage to medium size enemies by 3~20%
- Increases magical damage to large size enemies by 3~20%
- Increases ASPD by 1~2
- Increases flee by 5~45
- Decreases variable cast time by 3~20%
- Decreases SP consumption by 1~10%
- Weapon cannot be broken in battle.
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Illusion Armors
The Illusion equipments can be enchanted by using Modification Modules, given by Rebellion (sp_cor 108, 130).
You can exchange 30 Unknown Parts (25669) and 5 Cor Core (25723) for a random Modification Module.
To apply the Modification Modules, equip the Illusion armor and then speak with RS26 (sp_cor 106, 136). The enchanting process consumes the Modification Module and never fails.
Every Illusion equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times, depending of the equipment piece.
For Legendary Enchants however, only one can be socketed at any given time, even if they're not the same.
The following table lists the available modules, their effects and their enchantment limitations.
Modification Module
|
Modification Orb
|
Effect
|
Location
|
Max Count
|
Common Enchants
|
Modification Module (Defense) (25670)
|
Modification Orb (Defense) (29527)
|
Def + 25 If refine rate is 7 or higher, Def + 10 If refine rate is 9 or higher, Def + 10
|
Illusion Armor Type A [1] (15376)
Illusion Armor Type B [1] (15377)
Illusion Engine Wing Type A [1] (20933)
Illusion Engine Wing Type B [1] (20934)
Illusion Leg Type A [1] (22196)
Illusion Leg Type B [1] (22197)
|
3
|
Modification Module (Magic Defense) (25671)
|
Modification Orb (Magic Defense) (29528)
|
Mdef + 2 If refine rate is 7 or higher, Mdef + 3 If refine rate is 9 or higher, Mdef + 3
|
Modification Module (VIT) (25672)
|
VIT+3 (4742)
|
Vit + 3
|
Illusion Booster R [1] (32207)
Illusion Booster L [1] (32208)
Illusion Battle Chip R [1] (32209)
Illusion Battle Chip L [1] (32210)
|
Modification Module (LUK) (25673)
|
LUK+3 (4752)
|
Luk + 3
|
Modification Module (STR) (25674)
|
STR+3 (4702)
|
Str + 3
|
Illusion Booster R [1] (32207)
[1] (42209)
|
Modification Module (AGI) (25675)
|
AGI+3 (4732)
|
Agi + 3
|
Modification Module (INT) (25676)
|
INT+3 (4712)
|
Int + 3
|
Illusion Booster L [1] (32208)
Illusion Battle Chip L [1] (32210)
|
Modification Module (DEX) (25677)
|
DEX+3 (4722)
|
Dex + 3
|
Rare Enchants
|
Modification Module (HP Recovery) (25678)
|
Modification Orb (HP Recovery) (29529)
|
HP recovery + 20%.
|
Illusion Booster R [1] (32207)
[2] (42209)
|
2
|
Modification Module (SP Recovery) (25679)
|
Modification Orb (SP Recovery) (29532)
|
SP recovery + 20%.
|
Illusion Booster L [1] (32208)
Illusion Battle Chip L [1] (32210)
|
Modification Module (Spell) (25680)
|
Spell Lv5 (4826)
|
MATK +18 Decrease Casting Time by 10%.
|
Illusion Booster R [1] (32207)
Illusion Booster L [1] (32208)
Illusion Battle Chip R [1] (32209)
Illusion Battle Chip L [1] (32210)
|
1
|
Modification Module (Attack Speed) (25681)
|
After Attack Delay Lv4 (4881)
|
ASPD + 10%.
|
Modification Module (Fatal) (25682)
|
Fatal Lv4 (4866)
|
Critical damage + 10%, CRI + 4.
|
Modification Module (Expert Archer) (25683)
|
Expert Archer Lv5 (4836)
|
Ranged Attack +10%.
|
Modification Module (Stamina) (25684)
|
Modification Orb (Stamina) (29531)
|
MaxHP + 5%. If refine rate is 7 or higher, MaxHP + 500 If refine rate is 9 or higher, additional MaxHP + 750
|
Illusion Leg Type A [1] (22196)
Illusion Leg Type B [1] (22197)
|
2
|
Modification Module (Spirit) (25685)
|
Modification Orb (Spirit) (29530)
|
MaxSP + 5%. If refine rate is 7 or higher, MaxSP + 100 If refine rate is 9 or higher, additional MaxSP + 150
|
Modification Module (Heal) (25686)
|
Modification Orb (Heal) (29533)
|
Increases heal effectiveness by 5%. If refine rate is 7 or higher, increases heal effectiveness by additional 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
|
Modification Module (Attack Power) (25687)
|
Modification Orb (Attack Power) (29534)
|
Atk + 5%. If refine rate is 7 or higher, Atk + 25. If refine rate is 9 or higher, additional Atk + 25.
|
Illusion Armor Type A [1] (15376)
Illusion Armor Type B [1] (15377)
|
Modification Module (Magic Power) (25688)
|
Modification Orb (Magic Power) (29535)
|
Matk + 5%. If refine rate is 7 or higher, Matk + 25. If refine rate is 9 or higher, additional Matk + 25.
|
Modification Module (Sharpshooter) (25689)
|
Modification Orb (Sharpshooter) (29536)
|
Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 2%. If refine rate is 9 or higher, increases long ranged physical damage by additional 2%.
|
Modification Module (Swift) (25690)
|
Modification Orb (Swift) (29537)
|
ASPD + 1. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%).
|
Illusion Engine Wing Type A [1] (20933)
Illusion Engine Wing Type B [1] (20934)
|
Modification Module (Caster) (25691)
|
Modification Orb (Caster) (29538)
|
Reduces variable casting time by 5%. If refine rate is 7 or higher, reduces variable casting time by additional 3%. If refine rate is 9 or higher, reduces variable casting time by additional 3%.
|
Modification Module (Critical) (25692)
|
Modification Orb (Critical) (29539)
|
Cri + 10. If refine rate is 7 or higher, increases critical damage by 5%. If refine rate is 9 or higher, increases critical damage by additional 5%.
|
Unique Enchants
|
Modification Module (After Cast Delay) (25693)
|
Modification Orb (After Cast Delay) (29540)
|
Reduces delay after skill by 5%. If refine rate is 7 or higher, reduces delay after skill by additional 5%. If refine rate is 9 or higher, reduces delay after skill by additional 5%.
|
Illusion Armor Type A [1] (15376)
Illusion Armor Type B [1] (15377)
|
1
|
Modification Module (Fixed Casting Time) (25694)
|
Modification Orb (Fixed Casting Time) (29541)
|
Reduces fixed casting time by 0.3 second. If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second. If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
|
Illusion Leg Type A [1] (22196)
Illusion Leg Type B [1] (22197)
|
Modification Module (Above All) (25695)
|
Modification Orb (Above All) (29542)
|
Reduces physical and magical damage taken from all property enemies by 5%. If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%. If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player).
|
Illusion Engine Wing Type A [1] (20933)
Illusion Engine Wing Type B [1] (20934)
|
Modification Module (Life Drain) (25696)
|
Modification Orb (Life Drain) (29543)
|
Has a 2% chance to restore 2% of damage as HP when dealing physical damage.
|
Illusion Booster R [1] (32207)
[3] (42209)
|
Modification Module (Soul Drain) (25697)
|
Modification Orb (Soul Drain) (29544)
|
Has a 1% chance to restore 1% of damage as SP when dealing physical damage.
|
Illusion Booster L [1] (32208)
Illusion Battle Chip L [1] (32210)
|
Modification Module (Magic Healing) (25698)
|
Modification Orb (Magic Healing) (29545)
|
Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage.
|
Illusion Booster R [1] (32207)
[4] (42209)
|
Modification Module (Magic Soul) (25699)
|
Modification Orb (Magic Soul) (29546)
|
Has a 1% chance to recover 80 SP per 0.5 second for 10 seconds when dealing magical damage.
|
Illusion Booster L [1] (32208)
Illusion Battle Chip L [1] (32210)
|
Legendary Enchants
|
Modification Module (Unlimited Vital) (25700)
|
Modification Orb (Unlimited Vital) (29547)
|
Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage. [Everlasting Life] Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds.
|
Illusion Leg Type A [1] (22196)
Illusion Leg Type B [1] (22197)
|
1
|
Modification Module (Spell Buster) (25701)
|
Modification Orb (Spell Buster) (29548)
|
Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage. [Magic Storm] Int + 50, Matk + 15%, Atk - 15% for 10 seconds.
|
Modification Module (Firing Shot) (25702)
|
Modification Orb (Firing Shot) (29549)
|
Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage. [Plunging Shooter] Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
|
Modification Module (Over Power) (25703)
|
Modification Orb (Over Power) (29550)
|
Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage. [Raging Fight] Str + 50, Atk + 15%, Matk - 15% for 10 seconds.
|
Modification Module (Fatal Flash) (25704)
|
Modification Orb (Fatal Flash) (29551)
|
Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage. [Deadly Lightspeed] Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds.
|
Modification Module (Lucky Strike) (25705)
|
Modification Orb (Lucky Strike) (29552)
|
Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage. [Good Fortune] Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds.
|