Illusion Enchantment: Difference between revisions
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| colspan="4" |Line Option 1 | | colspan="4" |Line Option 1 | ||
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|ATK + 5 ~ 50 | |ATK + 5 ~ 50 | ||
|MATK + 5 ~ 50 | |MATK + 5 ~ 50 | ||
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Revision as of 14:44, 5 August 2021
Enchanting
- The Illusion Enchanter can be found in Prontera at (prontera 91, 115). You will get a short story the first time you speak with her.
- Each item can only be enchanted twice at the cost of 5 Illusion Stones per try. You can only enchant Illusion items.
- Depending on the item type, you will get different enchants.
| Level 3 Weapon Enchants | ||||
| Melee-type Enchantments | ||||
| Level 3 Weapon Enchants | ||||
| Range-type Enchantments | ||||
| Level 3 Weapon Enchants | ||||
| Magic-type Enchantments | ||||
| Armor Enchants | |||
| Accessory Enchants | ||
Resetting Enchants
- The Illusion Enchanter will reset both of your enchants for a cost. Before resetting the enchants, the item must be fully enchanted first.
- Depending on the option you choose, it has a chance of failure which will end up breaking the item. It is recommended to pay the full price to avoid this situation.
| Price | Success Chance |
| 100,00 zeny | 50% |
| 200,00 zeny | 60% |
| 300,000 zeny | 70% |
| 400,000 zeny | 80% |
| 500,000 zeny | 100% |
| 5 Illusion Stones | 100% |
Partial Reset
For the price of 30 Illusion Stones or 5,000,000 zeny, you can also choose to reset only one enchant, keeping the other as is.
Illusion Weapon Level 4 Enchants
- Despite the regular Illusion enchanting system having weapon enchants, Illusion level 4 weapons don't share the same options.
- Aside from Illusion Sharpened Legbone of Ghoul [2], every other Illusion Dungeon weapon can be enchanted through Resonance Stone of Dusk (physical) or Resonance Stone of Dawn (magic).
- The two stones can be purchased from the Illusion Merchant NPC (prontera 88, 113).
- Each single stone costs either 2,000,000 zeny or 10 Illusion Stone.
- Using a stone (double click the stone to activate it) will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.
- There is no chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone.
| Resonance Stone of Dusk - Level 4 Weapon Physical Enchants | |
| 1st Slot Enchant | 2nd Slot Enchant |
|
|
| Resonance Stone of Dawn - Level 4 Weapon Magical Enchants | |
| 1st Slot Enchant | 2nd Slot Enchant |
|
|
| Physical Enchants | Magical Enchants | ||
| Line Option 1 | |||
| ATK + 5 ~ 50 | MATK + 5 ~ 50 | ||
| ATK + 1% ~ 10% | MATK + 1% ~ 10% | ||
| MHP + 100 ~ 5000 | MHP + 100 ~ 5000 | ||
| Physical Damage to Earth Property Monsters + 1% ~ 20% | Magical Damage to Earth Property Monsters + 1% ~ 20% | ||
| Physical Damage to Fire Property Monsters + 1% ~ 20% | Magical Damage to Fire Property Monsters + 1% ~ 20% | ||
| Physical Damage to Ghost Property Monsters + 1% ~ 20% | Magical Damage to Ghost Property Monsters + 1% ~ 20% | ||
| Physical Damage to Holy Property Monsters + 1% ~ 20% | Magical Damage to Holy Property Monsters + 1% ~ 20% | ||
| Physical Damage to Neutral Property Monsters + 1% ~ 20% | Magical Damage to Neutral Property Monsters + 1% ~ 20% | ||
| Physical Damage to Poison Property Monsters + 1% ~ 20% | Magical Damage to Poison Property Monsters + 1% ~ 20% | ||
| Physical Damage to Shadow Property Monsters + 1% ~ 20% | Magical Damage to Shadow Property Monsters + 1% ~ 20% | ||
| Physical Damage to Undead Property Monsters + 1% ~ 20% | Magical Damage to Undead Property Monsters + 1% ~ 20% | ||
| Physical Damage to Water Property Monsters + 1% ~ 20% | Magical Damage to Water Property Monsters + 1% ~ 20% | ||
| Physical Damage to Wind Property Monsters + 1% ~ 20 | Magical Damage to Wind Property Monsters + 1% ~ 20 | ||
| Reduces SP Consumption of Skill by 1% ~ 15% | Reduces SP Consumption of Skill by 1% ~ 15% | ||
| Line Option 2 | |||
| FLEE + 5 ~ 50 | FLEE + 5 ~ 50 | ||
| Critical Damage + 1% ~ 10% | Heal Recovery + 10% ~ 22% | ||
| Attack Speed + 1% ~ 10% | Reduces SP Consumption of Skills by 1% ~ 15% | ||
| Ranged Physical Damage + 1% ~ 10% | Magical Damage to Angel Monsters + 1% ~ 20% | ||
| Physical Damage to Angel Monsters + 1% ~ 20% | Magical Damage to Brute Monsters + 1% ~ 20% | ||
| Physical Damage to Brute Monsters + 1% ~ 20% | Magical Damage to Demi-Human Monsters + 1% ~ 20% | ||
| Physical Damage to Demi-Human Monsters + 1% ~ 20% | Magical Damage to Demon Monsters + 1% ~ 20% | ||
| Physical Damage to Demon Monsters + 1% ~ 20% | Magical Damage to Dragon Monsters + 1% ~ 20% | ||
| Physical Damage to Dragon Monsters + 1% ~ 20% | Magical Damage to Fish Monsters + 1% ~ 20% | ||
| Physical Damage to Fish Monsters + 1% ~ 20% | Magical Damage to Formless Monsters + 1% ~ 20% | ||
| Physical Damage to Formless Monsters + 1% ~ 20% | Magical Damage to Insect Monsters + 1% ~ 20% | ||
| Physical Damage to Insect Monsters + 1% ~ 20% | Magical Damage to Plant Monsters + 1% ~ 20% | ||
| Physical Damage to Plant Monsters + 1% ~ 20% | Magical Damage to Undead Monsters + 1% ~ 20% | ||
| Physical Damage to Undead Monsters + 1% ~ 20% | After Cast Delay - 1% ~ 10% | ||
| After Cast Delay - 1% ~ 10% | Magical Damage to Large Monsters + 1% ~ 10% | ||
| Physical Damage to Large Monsters + 1% ~ 10% | Magical Damage to Medium Monsters + 1% ~ 10% | ||
| Physical Damage to Medium Monsters + 1% ~ 10% | Magical Damage to Small Monsters + 1% ~ 10% | ||
| Physical Damage to Small Monsters + 1% ~ 10% | |||
| Line Option 3 | |||
| Ignore Physical Defense of Angel Monsters + 5% ~ 20% | Ignore Magical Defense of Angel Monsters + 5% ~ 20% | ||
| Ignore Physical Defense of Brute Monsters + 5% ~ 20% | Ignore Magical Defense of Brute Monsters + 5% ~ 20% | ||
| Ignore Physical Defense of Demi-Human Monsters + 5% ~ 20% | Ignore Magical Defense of Demi-Human Monsters + 5% ~ 20% | ||
| Ignore Physical Defense of Demon Monsters + 5% ~ 20% | Ignore Magical Defense of Demon Monsters + 5% ~ 20% | ||
| Ignore Physical Defense of Dragon Monsters + 5% ~ 20% | Ignore Magical Defense of Dragon Monsters + 5% ~ 20% | ||
| Ignore Physical Defense of Fish Monsters + 5% ~ 20% | Ignore Magical Defense of Fish Monsters + 5% ~ 20% | ||
| Ignore Physical Defense of Formless Monsters + 5% ~ 20% | Ignore Magical Defense of Formless Monsters + 5% ~ 20% | ||
| Ignore Physical Defense of Insect Monsters + 5% ~ 20% | Ignore Magical Defense of Insect Monsters + 5% ~ 20% | ||
| Ignore Physical Defense of Plant Monsters + 5% ~ 20% | Ignore Magical Defense of Plant Monsters + 5% ~ 20% | ||
| Ignore Physical Defense of Undead Monsters + 5% ~ 20% | Ignore Magical Defense of Undead Monsters + 5% ~ 20% | ||
| Line Option 4 | |||
| Ignore Physical Defense of Boss Monsters + 5% ~ 15% | Ignore Magical Defense of Boss Monsters + 5% ~ 15% | ||
| Ignore Physical Defense of Normal Monsters + 5% ~ 15% | Ignore Magical Defense of Normal Monsters + 5% ~ 15% | ||
| Physical Damage to Boss Monsters + 1% ~ 15% | Magical Damage to Boss Monsters + 1% ~ 15% | ||
| Physical Damage to Normal Monsters + 1% ~ 15% | Magical Damage to Normal Monsters + 1% ~ 15% | ||