Biolab Gear: Difference between revisions
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=Equipment= | =Equipment= | ||
[[File:Biolab1.png|link=Special:FilePath/Biolab1.png|alt=|right|frameless]] | [[File:Biolab1.png|link=Special:FilePath/Biolab1.png|alt=|right|frameless]] | ||
#Go to Lighthalzen and walk to the Guard. | #Go to Lighthalzen and walk to the Guard. {{#navi:lighthalzen|267|200}} Talk to him until a blue text appears, and he lets you through. | ||
#Find the Weird Old Man | #Find the Weird Old Man {{#navi:lighthalzen|342|290}} and choose '''Talk with him'''. | ||
===Currency=== | ===Currency=== | ||
To obtain these equipment, you need three type of currencies. | To obtain these equipment, you need three type of currencies. |
Revision as of 07:39, 23 June 2021
You can obtain several items and enchantments via the Bio Labs. Below you can read about the details.
Equipment
- Go to Lighthalzen and walk to the Guard. (lighthalzen 267, 200) Talk to him until a blue text appears, and he lets you through.
- Find the Weird Old Man (lighthalzen 342, 290) and choose Talk with him.
Currency
To obtain these equipment, you need three type of currencies.
They are dropped by the monsters on Bio Lab Level 2, Level 3 and Level 4.
Ghost Chill (6471) | Will of Warrior (6469) (Level 3) | Blood Thirst (6470) (Level 4) |
Equipment List
Armors | |||
---|---|---|---|
Image | Name | Price | Stats |
Giant Shield [1] (2160) | 100 Will of Warrior (6469)
50 Blood Thirst (6470) 35 Ghost Chill (6471) |
Reduces damage from big monsters by 5%.
If upgraded to Level 9 or higher, adds additional 5% reduction. | |
Geffenia Water Book [1] (2161) | 100 Will of Warrior (6469)
50 Blood Thirst (6470) 22 Ghost Chill (6471) |
INT +1, MDEF +2.
If the pure INT is 120, MATK +10, MaxHP +800. When equipped with La'cryma Stick [2] (1646) , the Floating Casting for Jack Frost, Frost Misty, and Storm Gust will be reduced 4 times % more than shield refining rate. | |
Bible of Promise Vol.2 [1] (2162) | 100 Will of Warrior (6469)
50 Blood Thirst (6470) 22 Ghost Chill (6471) |
MDEF +5.
Allows the user to use Level 2 Odin's Power which increases Atk and Matk by 100 while lowering defense and Mdef by 20. Increases effectiveness of your Heal, Sanctuary and Potion Pitcher by 5%. | |
Salvage Cape (2582) | 300 Will of Warrior (6469)
300 Blood Thirst (6470) 400 Ghost Chill (6471) |
Possible to use Cicada Skin Shed
Level 1. Increase cooldown by 30sec of the skill, 2 times more on SP consumption of all skills when equipped. Upon de-equipping SP -1200. | |
Assassin's Handcuffs [1] (2892) | 100 Will of Warrior (6469)
50 Blood Thirst (6470) 35 Ghost Chill (6471) |
MaxSP +20, CRIT +3.
When equipped with Krishna, increases ATK +50, attack power 50% increase on Sonic Blow, FLEE - 30. When equipped with Chakram, increases CRI +4, and 40% of critical attack power, MaxHP - 10%. | |
Green Operation Coat [1] (15044) | 100 Will of Warrior (6469)
50 Blood Thirst (6470) 30 Ghost Chill (6471) |
DEX + 1, MaxSP + 30.
When equipped a Scalpel while killing Demi-human or Animal enemies, drops 'Immortal Heart' or 'Alcohol' at a certain rate. This rate increases depending on the refine level. | |
Ancient Gold Ornament [1] (18570) | 300 Will of Warrior (6469)
300 Blood Thirst (6470) 400 Ghost Chill (6471) |
If base Lv. 150, All Stats +2.
If Swordsman, Merchant, Thief class, ATK + 8%. If Mage or Acolyte, MATK + 8%, increase 7% of heal amount. If Archer, DEX +3, increase long distance physical attack power 10%. |
Armors | |||
---|---|---|---|
Image | Name | Price | Stats |
Agent Katar [1] (1290) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 10 Ghost Chill (6471) |
Increases Hit Success rate depending on Base Luck. | |
Guillotine Katar [1] (1291) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 85 Ghost Chill (6471) |
Increases damage to Demihuman monsters by 50%.
Increases damage of Cross Impact by 30%. Decreases Flee by 30. | |
Ygnus Stale [1] (1392) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 35 Ghost Chill (6471) |
Adds Ignition status while attacking
physically while risking being burned as well. Not possible to destroy. | |
End Sektura [1] (1393) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 35 Ghost Chill (6471) |
Has a chance of casting Cold slower on
the target while physically attacking while risking being cast on yourself. | |
Cannon Spear [1] (1435) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 40 Ghost Chill (6471) |
Decreases MaxSP by 100.
Increases damage of Cannon Spear by 13% and increases with each refine level. | |
Giant Lance (1490) | 300 Will of Warrior (6469)
300 Blood Thirst (6470) 400 Ghost Chill (6471) |
ASPD -10, when you de-equip SP -600.
Adds 20 sec on delay for reuse of Clashing Spiral. When pure STR is over 120, adds ATK 300. | |
Chilly Spell Book [2] (1584) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 40 Ghost Chill (6471) |
Increases damage from Diamond Dust
and Cold Bolt spells depending on refine level as well as increasing SP consumption. MATK +160. | |
Light of Recovery [1] (1659) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 40 Ghost Chill (6471) |
A staff that increases the potency of
Heal and Archbishop Healing skills while increasing SP consumption depending on refine level. MATK +160. | |
Aztoe Nail (13069) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 35 Ghost Chill (6471) |
Has a chance of activating freeze status
while physically attacking and increases the chance with each refine level. MATK +80. | |
Scarletto Nail (13070) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 35 Ghost Chill (6471) |
Has a chance of activating curse status
while physically attacking and increases the chance with each refine level. MATK +80. | |
Bloody Cross (16017) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 40 Ghost Chill (6471) |
When dealing melee physical damage,
has a chance to autospell Hell Inferno Lv1. Increased refine rate increases the chance of activation. | |
Catapult [2] (18109) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 35 Ghost Chill (6471) |
Increases the damage of Triangle Shot
depending on refine level as well as increasing SP consumption of the skill. | |
Big Crossbow [2] (18110) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 35 Ghost Chill (6471) |
Increases the damage of Arrow Storm depending
on refine level as well as increasing SP consumption of the skill. If Base AGI is 120, adds 1 ASPD. | |
Creeper Bow [2] (18111) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 35 Ghost Chill (6471) |
Has a chance of activating Fiber Lock
while attacking. |
Enchantment
- Warp to Dungeons > Bio Lab. Go to the second floor.
- Go to the south-east dormitories (lhz_dun02 206, 33).
- There will be a tunnel in the south-west corner.
- Enter the tunnel, go south, east and enter the warp.
- Talk to the Sorcerer (lhz_cube 233, 24) and choose Here you are, sir.
There are a few rules you must keep in mind:
- You can enchant your items with up to 2 random Enchants (hidden 3rd and 4th slots).
- Enchants can be reset separately.
- You must be wearing the equipment to enchant it.
- Can't Break.
- Can be reset.
- Cost's Blood Thirst (6470) and Will of Warrior (6469) .
Currency
Name | Description |
---|---|
10 Ghost Chill (6471) | Reset enchantment. |
10 Blood Thirst (6470) | Enchants the 3rd slot. |
10 Will of Warrior (6469) | Enchants the 4th slot. |
Enchant List
Weapon Enchants | ||
---|---|---|
Type | ||
STR+1 (4700) | 1~3 | |
AGI+1 (4730) | 1~3 | |
VIT+1 (4740) | 1~3 | |
INT+1 (4710) | 1~3 | |
DEX+1 (4720) | 1~3 | |
LUK+1 (4750) | 1~3 | |
Fighting Spirit Lv1 (4811) | 1~3 | |
Sharp Lv1 (4818) | 1~3 | |
Expert Archer Lv1 (4832) | 1~3 | |
Spell Lv1 (4815) | 1~3 | |
ASPD+1 (4807) 1 |
Armor Enchants | ||||
---|---|---|---|---|
Type | ||||
STR+1 (4700) | 1~3 | |||
AGI+1 (4730) | 1~3 | |||
VIT+1 (4740) | 1~3 | |||
INT+1 (4710) | 1~3 | |||
DEX+1 (4720) | 1~3 | |||
LUK+1 (4750) | 1~3 | |||
DEF+3 (4791) | 3, 6, 9, 12 | |||
MDEF+2 (4786) | 2, 4, 6, 8, 10 | |||
HP+100 (4795) | 100, 200, 300 | |||
SP+50 (4800) 50 | ||||
FLEE+1 (4859) | 1, 3, 6 |