| Headgear
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Shining Seaweed Card (300360)
- Atk +10 | P.Atk +1 | Melee dmg +3% | At +9 Melee dmg +2%
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Good damage for general use
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Melted Poring Card (300174)
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Good if you want some extra tankiness
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Abysmal King Dramoh Card (300150)
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Used only in early game for its combo
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Icewind Egg Card (300456)
- ACD -3% | At +10 ACD -2% | On a Lv2 Headgear ACD -2%
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-
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Isaac Wigner Card (27396)
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-
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| Armor
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Shelter Card (4393)
- Int +1 per 18 base Str
- Combo
Happy Card (300271) : Melee dmg +15% per 40 base Str
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Having no refinement requirement this combo is good in early game
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Encroached Dimik Card (300646)
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-
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Yoscopus Guardian Card (300524)
- P.Atk +10 | MaxHP -7% | Flee +30 | Atk +2% per 10 base Str | Critical -3 per 10 base Luk
- Combo
Yoster Fixer Card (300515) : Melee dmg +15% | Dmg vs all Elements +15%
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At high refinement levels this combo has the highest damage
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Two Eyes Dollocaris (300376)
- Def +100 | RES +50 | At +12 Atk +10% | MaxHP +30% | On a Lv2 Armor RES +50
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Alternative for more tankiness, use it only on a +12 Armor, otherwise the effect is negative
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| Garment
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Happy Card (300271)
- Melee dmg +10% | Max SP -25%
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-
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Encroached Ex-Rover Card (300644)
- Dmg taken from Neutral attacks -20% | Melee dmg +20% | Melee dmg +4% per 3 refines
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-
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Yoster Fixer Card (300515)
- Flee +30 | Critical -15 | Melee dmg +10% | Melee dmg +7% per 3 refines
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-
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Galensis Card (300261)
- Critical +2 per 10 base Luk | If base Luk is 125 Critical dmg +30%
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Alternative if you need critical rate
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| Weapon
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White Knight Card (4608)
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Having no refinement requirement this combo is good in early game
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Polluted Wander Man Card (27361)
- Dmg vs Medium and Large +30%
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Having no combo requirement it's a good all arounder
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Copo Card (300455)
- Dmg vs Small +15% | Dmg vs Small +5% per 4 refines | On a Lv5 Weapon Dmg vs Medium +12% | Dmg vs Medium +4% per 3 refines
- Combo
Grey Icewind Card (300457) : Dmg vs Large +10% | Dmg vs Large +3% per 2 refines
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This combo is also a good all arounder increasing damage to basically all enemies
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Brutal Murderer Card (300241)
- Atk +15 | Dmg vs Medium +40%
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Good for fighting enemies of specific sizes
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Gan Ceann Card (300240)
- Atk +15 | Dmg vs Large +40%
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| Shield
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Khalitzburg Knight Card (4609)
- Def +20 | Dmg taken from Medium and Large -25%
- Combo
White Knight Card (4608) : Dmg taken from Medium and Large -5%
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-
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Renovated Upper Rgan (300379)
- Dmg taken from all Races -15% | At +12 Dmg taken from all Sizes -25% | On a Lv2 Shield RES and MRES +50
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Best defensive card, use it only on a +12 shield, otherwise the effect is negative
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Elite Rgan Guardian Card (300465)
- Str +10 | Vit +15 | Luk -25 | Dmg taken from all Sizes -20% | Def +20 and RES +5 per refine | At +7 Dmg vs Water, Wind, Earth and Fire +25% | At +10 Melee Dmg +10%
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Best option for damage
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| Footgear
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Abysmal Merman Card (300144)
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-
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Grey Icewind Card (300457)
- Atk +5% | On a Lv2 Footgear Pow and Con +3
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-
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Piloted Midrange Rgan Card (300380)
- Critical +5 | At +12 Critical +15 | Critical dmg +10% | On a Lv2 Footgear C.Rate +5
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Best for critical build, use it only on a +12 footgear, otherwise the effect is negative
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Midnight Archi Card (300177)
- Dmg vs all Sizes +5% | MaxHP +1000 | Flee +35
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-
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| Accessories
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Angel Iceslug Card (300467)
- Melee dmg +15% | If base Luk is 90 Critical -15
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Best and only for Right accessory
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Void Mimic Card (300278)
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Best in Left accessory for critical build
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Lower Rgan Card (300367)
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Best in Left accessory for non critical build
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Myosotis Card (300653)
- C.Rate +1 | Critical +5 | Melee dmg +5%
- Combo
Calendula Card (300650) : Critical dmg +10% | C.Rate +2
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Second best combo for critical build, a bit less damage but providing some critical rate
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Calendula Card (300650)
- Melee dmg +7% | Critical +2
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-
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Broken Beta Guards Card (300076)
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Alternative for extra tankiness
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