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Revision as of 07:43, 22 June 2021
Illusion of Teddy Bear
Base Level 150+
MVP Spawn
To spawn the Shinny Teddy Bear MVP, you have to kill 2500 mobs in the dungeon. There will then be an announce on the map when he appears.
Illusion Gear
- Speak with Illusion Teddy Bear (ein_d02_i 177, 158) inside the Illusion of Teddy Bear dungeon, south of the entrance.
- You need to equip the base item to be able to craft its Illusion counterpart.
- More information about these Illusion Enchants can be found in this page.
Image | Name | Description | Crafting |
Illusion Counter Dagger [2] (28745) | CRIT + 90. Increases critical damage by 3% per 2 refine rate. If the refine rate is 7 or higher, ATK + 5%. If the refine rate is 9 or higher, increases physical damage against all size monsters by 20%. If the refine rate is 11 or higher, further increases physical damage against all size monsters by 20%. + Illusion Survivor's Manteau [1] (20847) Increases attack speed by 10% (reduces after attack delay by 10%). If the refine rate of both is 7 or higher, increases critical damage by 15%. If the sum of their refine rates is 18 or higher, further increases attack speed by 15% (reduces after attack delay by 15%). If the sum of their refine rates is 22 or higher, enables the use Double Attack level 4. Class: Dagger Attack: 170 Weight: 90 Weapon Level: 4 Required Level: 120 Usable Jobs: Mage classes, Soul Linker classes. |
+7 Counter Dagger (1242) | |
Illusion Gate Keeper-DD [2] (28244) | Splash Attack, DEX + 1. Increases long ranged physical damage by 5% per 2 refine rates. If the refine rate is 7 or higher, increases attack speed by 15% (reduces after attack delay by 15%). If the refine rate is 9 or higher, further increases long ranged physical damage by 5%. If the refine rate is 11 or higher, has a chance to auto-cast Spread Attack level 6 when dealing long ranged physical damage (If user has learned a higher level of the skill, that level will be auto-cast instead). + Illusion Hot-Blooded Headband [1] (19344) ATK + 10%. If refine rate of both is 7 or higher, ASPD + 2. If the sum of their refine rates is 18 or higher, increases long ranged physical damage by 10%. If the sum of their refine rates is 22 or higher, increases the damage of Spread Attack by 30%. Class: Shotgun Attack: 240 Weight: 130 Weapon Level: 4 Required Level: 120 Usable Jobs: Rebellion. |
+7 Gate Keeper-DD (13167) | |
Illusion Survivor's Staff [2] | INT + 2, DEX + 2. MATK + 240, MaxHP + 600. MATK + 1% per 2 refine rate. If the refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%. If the refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%. If the refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%. + Illusion Survivor's Manteau [1] (20847) MATK + 50. If the refine rate of both is 7 or higher, increases water, wind, earth and fire magical damage by 10%. If the sum of their refine rates is 18 or higher, increases magical damage against water, wind, earth and fire property monsters by 15%. If the sum of their refine rates is 22 or higher, reduces after cast delay by 15%. Class: Two-handed Staff Attack: 100 Weight: 120 Weapon Level: 4 Required Level: 120 Usable Jobs: Mage classes, Soul Linker classes, Acolyte classes. |
+7 Staff of Survival [1] (1618) | |
Illusion Boots [1] (22190) | Increases attack speed by 1% (reduces after attack delay by 1%) per refine rate. CRIT + 5 per 3 refine rate. Class: Shoes Defense: 16 Weight: 60 Required Level: 100 Usable Jobs: Swordsman classes, Merchant classes, Thief classes, Archer classes, Gunslinger classes, Star Gladiator classes. |
+7 Boots [1] (2406) | |
Illusion Hot-Blooded Headband [1] (19344) | STR + 2. ATK + 10 per 2 refine rate. If the refine rate is 7 or higher, increases physical damage against water, wind, earth and neutral property monsters by 10%. If the refine rate is 9 or higher, increases physical damage against small and large size monsters by 15%. Class: Headgear Defense: 3 Location: Upper Weight: 10 Required Level: 120 Usable Jobs: All except Novice. |
+7 Hot-blooded Headband (5070) |
Monsters |
Image | Name | Level | HP | Size/Race/Element |
Red Teddy Bear | 155 | 328,072 | Small / Formless / Fire 1 | |
YellowTeddy Bear | 155 | 294,044 | Small / Formless / Wind 1 | |
GreenTeddy Bear | 157 | 331,960 | Small / Formless / Poison 1 | |
WhiteTeddy Bear | 155 | 311,841 | Small / Formless / Neutral 1 | |
BlueTeddy Bear | 152 | 280,657 | Small / Formless / Water 1 | |
Hardworking Pitman | 154 | 305,605 | Large / Demon / Earth 2 | |
Soul Fragment | 153 | 290,324 | Small / Formless / Neutral 2 | |
Haunted Obsidian | 156 | 318,593 | Small / Formless / Earth 2 | |
Shining Teddy Bear (MVP) | 160 | 10,724,874 | Large / Formless / Holy 4 |
Cards
Card | Type | Effect |
Colorful Teddy Bear Card (27286) | Weapon | MATK + 5. Increases magical damage against large size monsters by 15%. |
Pitman Worker Card (27288) | Armor | HIT + 10, ATK + 5%. If the refine rate is 10 or higher, additional Hit + 5. |
Fragment of Soul Card (27289) | Weapon | MATK + 5. Increases magical damage against medium size monsters by 15%. |
Sinister Obsidian Card (27290) | Garment | FLEE + 3, increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base AGI. If base AGI is 120 or higher, ASPD + 1. |
[MVP] Shiny Teddy Bear Card (27287) | Shoes | Increases the SP consumption of skills by 10%. Increases holy property magical damage by 3% per refine rate. |