Grade Enhancing/ru: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
|- style="background-color:#F4FFFF; text-align: center;"
|- style="background-color:#F4FFFF; text-align: center;"
| Process|| Required Refine || Required Materials ||  Base Success Chance ||  Bonus +1.00% Success Chance || Failure Penalty
| rowspan="2" | Process || rowspan="2" | Required Refine || rowspan="2" | Required Materials ||  rowspan="2" | Base Success Chance || colspan="3" | {{#item:1000337}} ||  rowspan="2" | Failure Penalty
|- style="background-color:#F4FFFF; text-align: center;"
| Dust needed <br> per 10% Bonus || Dust needed <br> for 100% || Dust returned <br> on fail
|- style="background-color:#FFF4F9;"
|- style="background-color:#FFF4F9;"
|  No Grade → Grade D || +9 || 1x {{#item:1000325}} <br> 100.000 Zeny || +9: 20%<br>+10: 30%<br>+11: 70% || 1 {{#item:1000337}} (max 10)|| Equipment Destroyed  
|  No Grade → Grade D || +9 || 1x {{#item:1000325}} <br> 100.000 Zeny || +9: 20% <br> +10: 30% <br> +11: 70% || 2 || +9: 16 <br> +10: 14 <br> +11: 6 || +9: 1 <br> +10: 2 <br> +11: 3 || Equipment Destroyed  
|- style="background-color:#F5FFFA;"
|- style="background-color:#F5FFFA;"
|  No Grade → Grade D || +9 || 5x {{#item:1000325}} <br> 500.000 Zeny || +9: 20%<br>+10: 30%<br>+11: 70% || 1 {{#item:1000337}} (max 10)|| -
|  No Grade → Grade D || +9 || 5x {{#item:1000325}} <br> 500.000 Zeny || +9: 20% <br> +10: 30% <br> +11: 70% || 2 || +9: 16 <br> +10: 14 <br> +11: 6 || +9: 1 <br> +10: 2 <br> +11: 3 || -
|- style="background-color:#FFF4F9;"
|- style="background-color:#FFF4F9;"
|  Grade D → Grade C || +10 || 1x {{#item:1000326}} <br> 125.000 Zeny ||   +10: 30%<br>+11: 60% || 3 {{#item:1000337}} (max 30)||  Equipment Destroyed  
|  Grade D → Grade C || +10 || 1x {{#item:1000326}} <br> 125.000 Zeny || +10: 30% <br> +11: 60% || 3 || +10: 21 <br> +11: 12  ||  +10: 2 <br> +11: 3 || Equipment Destroyed  
|- style="background-color:#F5FFFA;"
|- style="background-color:#F5FFFA;"
|  Grade D → Grade C || +10 || 5x {{#item:1000326}} <br> 625.000 Zeny||   +10: 30%<br>+11: 60% ||  3 {{#item:1000337}} (max 30)|| -
|  Grade D → Grade C || +10 || 5x {{#item:1000326}} <br> 625.000 Zeny|| +10: 30% <br> +11: 60% || 3 || +10: 21 <br> +11: 12  ||  +10: 2 <br> +11: 3 || -
|- style="background-color:#FFF4F9;"
|- style="background-color:#FFF4F9;"
|  Grade C → Grade B || +11 || 1x {{#item:1000327}} <br> 200.000 Zeny || 50% || 5 {{#item:1000337}} (max 50)||  Equipment Destroyed  
|  Grade C → Grade B || +11 || 1x {{#item:1000327}} <br> 200.000 Zeny || 50% || 5 || 25 || 4 ||  Equipment Destroyed  
|- style="background-color:#F5FFFA;"
|- style="background-color:#F5FFFA;"
|  Grade C → Grade B || +11 || 5x {{#item:1000327}} <br> 1.000.000 Zeny|| 50% || 5 {{#item:1000337}} (max 50)|| -
|  Grade C → Grade B || +11 || 5x {{#item:1000327}} <br> 1.000.000 Zeny || 50% || 5 || 25 || 4 || -
|- style="background-color:#FFF4F9;"
|- style="background-color:#FFF4F9;"
|  Grade B → Grade A || +11 || 2x {{#item:1000328}} <br> 500.000 Zeny ||  40% || 7 {{#item:1000337}} (max 70)||  Equipment Destroyed  
|  Grade B → Grade A || +11 || 2x {{#item:1000328}} <br> 500.000 Zeny ||  40% || 7 || 42 || 5 ||  Equipment Destroyed  
|- style="background-color:#F5FFFA;"
|- style="background-color:#F5FFFA;"
|  Grade B → Grade A || +11 || 10x {{#item:1000328}} <br> 2.500.000 Zeny||  40% || 7 {{#item:1000337}} (max 70)|| -
|  Grade B → Grade A || +11 || 10x {{#item:1000328}} <br> 2.500.000 Zeny||  40% || 7 || 42 || 5 || -
|}
|}
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
'''Note:''' Grading at +16 increases grade chance by an additional 10% and returns 1 more {{#item:1000337}} on fail.
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
===Which Weapons and Armors can be graded? ===
===Which Weapons and Armors can be graded? ===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
* Only Lv 5 Weapons and Lv 2 Armors!
* Only Lv 5 Weapons and Lv 2 Armors!
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
===Do I lose my refine?===
===Do I lose my refine?===
* Yes, when a Grade is successful, refine resets to +0.  
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* Yes, when a Grade is successful, refine resets to +0.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
===Do I lose my cards or enchants?===
===Do I lose my cards or enchants?===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
* No, grading preserves enchants, cards and line options.
* No, grading preserves enchants, cards and line options.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
===What is the maximum bonus I can reach and how? ===
===What is the maximum bonus I can reach and how? ===
* Maximum of +10.00% bonus success chance can be acquired from {{#item:1000337}}.
</div>
** Example:  
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* Maximum of +100.00% success chance can be acquired from {{#item:1000337}}.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
** Example:
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
|- style="background-color:#F4FFFF; text-align: center;"
|- style="background-color:#F4FFFF; text-align: center;"
| Process||  Required Materials ||  Base Success Chance || Bonus +1.00% Success Chance ||  Failure Penalty  
| Process||  Required Materials ||  Base Success Chance || Bonus Success Chance ||  Failure Penalty  
|- style="background-color:#FFF4F9;"
|- style="background-color:#FFF4F9;"
|  No Grade → Grade D || +11 No Grade Equipment<br> 1x {{#item:1000325}} <br> 100.000 Zeny || 70% || 1 {{#item:1000337}} (max 10)||  Equipment Destroyed  
|  No Grade → Grade D || +11 No Grade Equipment <br> 1x {{#item:1000325}} <br> 100.000 Zeny || 70% || 10% per 2 {{#item:1000337}} ||  Equipment Destroyed  
|}
|}
If you use 10x {{#item:1000337}}, you will have 70% Base Success Chance + 10% Bonus Success Chance = 80% Success Chance.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
If you use 6x {{#item:1000337}}, you will have 70% Base Success Chance + 30% Bonus Success Chance = 100% Success Chance.
</div>
</div>


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===Where to get the necessery items? ===
===Where to get the necessery items? ===
* {{#item:1000322}} are common drops from Lv 200+ dungeons such as [[Niflheim|Niflheim Dungeon]], [[Rudus|Rudus Level 4]] and [[Amicitia]]. (approximately 2,2 ~ 7,7% drop rate)
* {{#item:1000322}} are common drops from Lv 200+ dungeons such as [[Niflheim|Niflheim Dungeon]], [[Rudus|Rudus Level 4]] and [[Amicitia]]. (approximately 2,2 ~ 7,7% drop rate)
* {{#item:719}}, {{#item:720}}, {{#item:722}}, {{#item:730}}, {{#item:2613}}, {{#item:728}} and {{#item:1000321}} can be purchased from Morroc Jeweler {{#navi:morroc|166|54}}.
* {{#item:719}}, {{#item:720}}, {{#item:722}}, {{#item:730}}, {{#item:2613}}, {{#item:728}} and {{#item:1000321}} can be purchased from Morroc Jeweler {{#navi:morocc|166|54}}.
</div>
</div>

Revision as of 18:00, 13 March 2026

Other languages:

Грейды экипировки

Система грейдов — это новейший метод для дальнейшего повышения бонусов вашей экипировки. При получении различных грейдов экипировка будет иметь дополнительные бонусы, соответствующие уровню грейда.


Grading serves 4 main purposes:

  1. Acquire grade-specific bonuses from an equipment. These bonuses are cumulative.
  2. Acquire grade-specific bonuses from a card.
  3. Alters enchant tables of enchants.
  4. Increase stats gained from refine.

Each grade has a certain percentage bonus compared to an ungraded item. Refer to the Refinement page for exact values.

Additional Refine Bonus per Grade

Weapons

Grade D 10% Increase in ATK & MATK from refine bonus
Grade C 30% Increase in ATK & MATK from refine bonus
Grade B 50% Increase in ATK & MATK from refine bonus
Grade A 100% Increase in ATK & MATK from refine bonus

Procedure

NPC: Garm (grademk 34, 184)

Talk to the NPC (Option 2) which opens the Grading UI.

Process Required Refine Required Materials Base Success Chance 1000337.png Blessed Etel Dust (1000337) Failure Penalty
Dust needed
per 10% Bonus
Dust needed
for 100%
Dust returned
on fail
No Grade → Grade D +9 1x 1000325.png Etel Aquamarine (1000325)
100.000 Zeny
+9: 20%
+10: 30%
+11: 70%
2 +9: 16
+10: 14
+11: 6
+9: 1
+10: 2
+11: 3
Equipment Destroyed
No Grade → Grade D +9 5x 1000325.png Etel Aquamarine (1000325)
500.000 Zeny
+9: 20%
+10: 30%
+11: 70%
2 +9: 16
+10: 14
+11: 6
+9: 1
+10: 2
+11: 3
-
Grade D → Grade C +10 1x 1000326.png Etel Topaz (1000326)
125.000 Zeny
+10: 30%
+11: 60%
3 +10: 21
+11: 12
+10: 2
+11: 3
Equipment Destroyed
Grade D → Grade C +10 5x 1000326.png Etel Topaz (1000326)
625.000 Zeny
+10: 30%
+11: 60%
3 +10: 21
+11: 12
+10: 2
+11: 3
-
Grade C → Grade B +11 1x 1000327.png Etel Amethyst (1000327)
200.000 Zeny
50% 5 25 4 Equipment Destroyed
Grade C → Grade B +11 5x 1000327.png Etel Amethyst (1000327)
1.000.000 Zeny
50% 5 25 4 -
Grade B → Grade A +11 2x 1000328.png Etel Amber (1000328)
500.000 Zeny
40% 7 42 5 Equipment Destroyed
Grade B → Grade A +11 10x 1000328.png Etel Amber (1000328)
2.500.000 Zeny
40% 7 42 5 -

Note: Grading at +16 increases grade chance by an additional 10% and returns 1 more 1000337.png Blessed Etel Dust (1000337) on fail.

Which Weapons and Armors can be graded?

  • Only Lv 5 Weapons and Lv 2 Armors!

Do I lose my refine?

  • Yes, when a Grade is successful, refine resets to +0.

Do I lose my cards or enchants?

  • No, grading preserves enchants, cards and line options.

What is the maximum bonus I can reach and how?

  • Maximum of +100.00% success chance can be acquired from 1000337.png Blessed Etel Dust (1000337) .
    • Example:
Process Required Materials Base Success Chance Bonus Success Chance Failure Penalty
No Grade → Grade D +11 No Grade Equipment
1x 1000325.png Etel Aquamarine (1000325)
100.000 Zeny
70% 10% per 2 1000337.png Blessed Etel Dust (1000337) Equipment Destroyed

If you use 6x 1000337.png Blessed Etel Dust (1000337) , you will have 70% Base Success Chance + 30% Bonus Success Chance = 100% Success Chance.

Grading Materials

NPC: Garm (grademk 34, 184)

Talk to the NPC (Option 3) to craft grading materials.

Item Currency Amount
1000323.png Etel Stone (1000323) 100.000z

5x 1000322.png Etel Dust (1000322)

1000337.png Blessed Etel Dust (1000337) 100.000z

5x 1000322.png Etel Dust (1000322)
1x 6635.png Blacksmith's Blessing (6635)

1000325.png Etel Aquamarine (1000325) 100.000z

3x 1000323.png Etel Stone (1000323)
1x 720.png Aquamarine (720)

1000326.png Etel Topaz (1000326) 200,000z

6x 1000323.png Etel Stone (1000323)
1x 728.png Topaz (728)

1000327.png Etel Amethyst (1000327) 300.000z

10x 1000323.png Etel Stone (1000323)
1x 719.png Amethyst (719)

1000328.png Etel Amber (1000328) 500.000z

15x 1000323.png Etel Stone (1000323)
1x 1000321.png Amber (1000321)

Where to get the necessery items?