Grade Enhancing: Difference between revisions

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=Equipment Grades=
=Equipment Grades=
The grading system is the latest method to further strengthen your gears. When an equipment is graded, it will have distinctive features for the level of grade.
The grading system is the latest method to further strengthen your gears. When an equipment is graded, it will have distinctive features for the level of grade.


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{| class="wikitable"
{| class="wikitable"
|-
|-
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Grading serves 4 main purposes:
Grading serves 4 main purposes:
#As Acquire grade-specific bonuses from an equipment. These bonuses are cumulative.
#Acquire grade-specific bonuses from an equipment. These bonuses are cumulative.
#* Example: Grade B [https://www.divine-pride.net/database/item/700029 Thanatos Bow-AD] will provide all bonuses described under [Bonus by Grade] for Grades D, C, and B.
#Acquire grade-specific bonuses from a card.
#As Acquire grade-specific bonuses from a card. (Future Implementation)
#Alters enchant tables of enchants.
#As Alters enchant tables of [[Enchantment_system|Enchantment System]]. (Future Implementation)
#Increase stats gained from refine.
#As Increase stats gained from refine.


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Each grade has a certain percentage bonus compared to an ungraded item. Refer to the [[Refinement]] page for exact values.
Each grade has a certain percentage bonus compared to an ungraded item. Refer to the [[Refinement]] page for exact values.


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{| class="wikitable"  
{| class="wikitable"  
|- style="background-color:#CCEAEA; text-align: center;"
|- style="background-color:#F4FFFF; text-align: center;"
|
|
Additional Refine Bonus per Grade  
Additional Refine Bonus per Grade  
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Weapons
Weapons
|-
|-
|  Grade D ||  10% Increase in ATK & MATK per Refine
|  Grade D ||  10% Increase in ATK & MATK from refine bonus
|-
|-
|  Grade C ||  30% Increase in ATK & MATK per Refine
|  Grade C ||  30% Increase in ATK & MATK from refine bonus
|-
|-
|  Grade B ||  50% Increase in ATK & MATK per Refine
|  Grade B ||  50% Increase in ATK & MATK from refine bonus
|-
|-
| Grade A  ||  100% Increase in ATK & MATK per Refine
| Grade A  ||  100% Increase in ATK & MATK from refine bonus
|}
|}
==Procedure==
==Procedure==


NPC: /navi grademk 34/184  
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NPC: Garm {{#navi:grademk|34|184}} <br>
[[File:NPC-Grade-Enhancer.png]] <br>
Talk to the NPC (Option 2) which opens the Grading UI. <br>
[[File:Maschine-Frei.png]]


Talk to the NPC (Option 1) which opens the Grading UI.
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{| class="wikitable"
|- style="background-color:#F4FFFF; text-align: center;"
| rowspan="2" | Process || rowspan="2" | Required Refine || rowspan="2" | Required Materials ||  rowspan="2" | Base Success Chance || colspan="3" | {{#item:1000337}} ||  rowspan="2" | Failure Penalty
|- style="background-color:#F4FFFF; text-align: center;"
| Dust needed <br> per 10% Bonus || Dust needed <br> for 100% || Dust returned <br> on fail
|- style="background-color:#FFF4F9;"
|  No Grade → Grade D || +9 || 1x {{#item:1000325}} <br> 100.000 Zeny || +9: 20% <br> +10: 30% <br> +11: 70% || 2 || +9: 16 <br> +10: 14 <br> +11: 6 || +9: 1 <br> +10: 2 <br> +11: 3 || Equipment Destroyed
|- style="background-color:#F5FFFA;"
|  No Grade → Grade D || +9 || 5x {{#item:1000325}} <br> 500.000 Zeny || +9: 20% <br> +10: 30% <br> +11: 70% || 2 || +9: 16 <br> +10: 14 <br> +11: 6 || +9: 1 <br> +10: 2 <br> +11: 3 || -
|- style="background-color:#FFF4F9;"
|  Grade D → Grade C || +10 || 1x {{#item:1000326}} <br> 125.000 Zeny || +10: 30% <br> +11: 60% || 3 || +10: 21 <br> +11: 12  ||  +10: 2 <br> +11: 3 || Equipment Destroyed
|- style="background-color:#F5FFFA;"
|  Grade D → Grade C || +10 || 5x {{#item:1000326}} <br> 625.000 Zeny|| +10: 30% <br> +11: 60% || 3 || +10: 21 <br> +11: 12  ||  +10: 2 <br> +11: 3 || -
|- style="background-color:#FFF4F9;"
|  Grade C → Grade B || +11 || 1x {{#item:1000327}} <br> 200.000 Zeny || 50% || 5 || 25 || 4 ||  Equipment Destroyed
|- style="background-color:#F5FFFA;"
|  Grade C → Grade B || +11 || 5x {{#item:1000327}} <br> 1.000.000 Zeny || 50% || 5 || 25 || 4 || -
|- style="background-color:#FFF4F9;"
|  Grade B → Grade A || +11 || 2x {{#item:1000328}} <br> 500.000 Zeny ||  40% || 7 || 42 || 5 ||  Equipment Destroyed
|- style="background-color:#F5FFFA;"
|  Grade B → Grade A || +11 || 10x {{#item:1000328}} <br> 2.500.000 Zeny||  40% || 7 || 42 || 5 || -
|}


During Refine Event, all grading procedure's base success chance is increased by 10.00%.
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'''Note:''' Grading at +16 increases grade chance by an additional 10% and returns 1 more {{#item:1000337}} on fail.


{| class="wikitable"
===Which Weapons and Armors can be graded? === <!--T:8-->
|- style="background-color:#CCEAEA; text-align: center;"
| Process||  Required Materials ||  Base Success Chance ||  Bonus +1.00% Success Chance ||  Failure Penalty
|-
|  No Grade → Grade D || +11 No Grade Equipment<br> 1x {{#item:1000325}} <br> 175.000 Zeny ||  70% || 1 {{#item:1000337}}||  Equipment Destroyed
|-
|  No Grade → Grade D || +11 No Grade Equipment<br> 5x {{#item:1000325}} <br> 875.000 Zeny ||  70% || 1 {{#item:1000337}}|| -
|-
|  Grade D → Grade C || +11 Grade D Equipment<br> 1x {{#item:1000326}} <br> 175.000 Zeny ||  60% ||  3 {{#item:1000337}}||  Equipment Destroyed
|-
|  Grade D → Grade C || +11 Grade D Equipment<br> 5x {{#item:1000326}} <br> 875.000 Zeny||  60% ||  3 {{#item:1000337}}|| -
|-
|  Grade C → Grade B || +11 Grade C Equipment<br> 1x {{#item:1000327}} <br> 175.000 Zeny ||  50% || 5 {{#item:1000337}}||  Equipment Destroyed
|-
|  Grade C → Grade B || +11 Grade C Equipment<br> 5x {{#item:1000327}} <br> 875.000 Zeny||  50% || 5 {{#item:1000337}}|| -
|-
|  Grade B → Grade A || +11 Grade B Equipment<br> 2x {{#item:1000328}} <br> 175.000 Zeny ||  40% || 7 {{#item:1000337}}||  Equipment Destroyed
|-
|  Grade B → Grade A || +11 Grade B Equipment<br> 10x {{#item:1000328}} <br> 875.000 Zeny||  40% || 7 {{#item:1000337}}|| -
|}


===Which Weapons and Armors can be graded? ===
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* Only Lv 5 Weapons and Lv 2 Armors!
* Only Lv 5 Weapons and Lv 2 Armors!
===Do I lose my refine?===
 
===Do I lose my refine?=== <!--T:15-->
 
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* Yes, when a Grade is successful, refine resets to +0.  
* Yes, when a Grade is successful, refine resets to +0.  
===Do I lose my cards or enchants?===
 
===Do I lose my cards or enchants?=== <!--T:17-->
 
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* No, grading preserves enchants, cards and line options.
* No, grading preserves enchants, cards and line options.
===What is the maximum bonus I can reach and how? ===
* Maximum of +10.00% bonus success chance can be acquired from {{#item:1000337}}.


==Grading Materials==
===What is the maximum bonus I can reach and how? === <!--T:19-->
 
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* Maximum of +100.00% success chance can be acquired from {{#item:1000337}}.
 
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** Example:
 
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{| class="wikitable"
|- style="background-color:#F4FFFF; text-align: center;"
| Process||  Required Materials ||  Base Success Chance || Bonus Success Chance ||  Failure Penalty
|- style="background-color:#FFF4F9;"
|  No Grade → Grade D || +11 No Grade Equipment <br> 1x {{#item:1000325}} <br> 100.000 Zeny || 70% || 10% per 2 {{#item:1000337}} ||  Equipment Destroyed
|}
 
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If you use 6x {{#item:1000337}}, you will have 70% Base Success Chance + 30% Bonus Success Chance = 100% Success Chance.


NPC: Garm {{#navi:grademk|34|184}}
==Grading Materials== <!--T:9-->


Talk to the NPC (Option 2) to craft grading materials.  
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NPC: Garm {{#navi:grademk|34|184}} <br>
[[File:NPC-Grade-Enhancer.png]] <br>
Talk to the NPC (Option 3) to craft grading materials. <br>
[[File:Maschine-Change.png]]


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{| class="wikitable"
{| class="wikitable"
|- style="background-color:#CCEAEA; text-align: center;"
|- style="background-color:#F4FFFF; text-align: center;"
|Item||  Currency Amount  
|Item||  Currency Amount  
|-
|-
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|}
|}


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===Where to get the necessery items? ===
===Where to get the necessery items? ===
* {{#item:1000322}} are common drops from Lv 200+ dungeons such as Nifflheim Dungeon and Amicitia. (approximately 2,2 ~ 7,7% drop rate)
* {{#item:1000322}} are common drops from Lv 200+ dungeons such as [[Niflheim|Niflheim Dungeon]], [[Rudus|Rudus Level 4]] and [[Amicitia]]. (approximately 2,2 ~ 7,7% drop rate)
* {{#item:728}} and {{#item:1000321}} can be purchased from Morroc Jeweler {{#navi:morroc|166|54}}.
* {{#item:719}}, {{#item:720}}, {{#item:722}}, {{#item:730}}, {{#item:2613}}, {{#item:728}} and {{#item:1000321}} can be purchased from Morroc Jeweler {{#navi:morocc|166|54}}.
* {{#item:720}} and {{#item:719}} must be hunted or purchased from other players on our market @go market.
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