Illusion of Luanda: Difference between revisions
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===<span style="color: rgb(102, 102, 153);" data-mce-style="color: #666699;">Illusion of Luanda</span>=== | ===<span style="color: rgb(102, 102, 153);" data-mce-style="color: #666699;">Illusion of Luanda</span>=== | ||
* Base Level 100+ | |||
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====<span style="color: rgb(102, 102, 153);" data-mce-style="color: #666699;">Mob and MVP Spawn[[File:300px-Illu_lua_rotate.png|right|middle|frameless]]</span>==== | ====<span style="color: rgb(102, 102, 153);" data-mce-style="color: #666699;">Mob and MVP Spawn[[File:300px-Illu_lua_rotate.png|right|middle|frameless]]</span>==== |
Revision as of 09:58, 20 June 2021
Illusion of Luanda
- Base Level 100+
Mob and MVP Spawn
The monsters in the area are split in two clans: the Wootan clan and the Megalith clan. You can only fight against one clan at a time. So if the Megalith clan is active on the map, you will only see the following mobs:
- Ancient Tri Joints
- Ancient Stalactic Golems
- Ancient Megaliths
On the other hand, if the Wootan clan is active, you will only see the following mobs:
- Ancient Stone Shooters
- Ancient Wootan Shooters
- Ancient Wootan Fighters
After killing 1500 mobs of a clan, the MVP of the clan will appear: Ancient Tao Gunka or Ancient Wootan Defender.
After defeating a clan's MVP, all the mobs on the map will rotate to the other clan.
Illusion Gear
- Speak with Village Soap Artisan (com_d02_i 234, 266) inside the Illusion of Luanda dungeon, next to the Bulletin Board.
- You need to equip the base item to be able to craft its Illusion counterpart.
- More information about these Illusion Enchants can be found in this page.
Image | Name | Description | Crafting |
Illusion Table [2] | Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by 10%. Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by additional 10% per 3 refine rate (up to +10). Increases physical damage taken from Shadow property monsters by 30%. + Illusion Ring [1] Increases attack speed by 8% (reduces after attack delay by 8%). Increases critical damage by 5% per 2 refine rate of Illusion Tablet. If the refine rate is 9 or higher, CRIT + 15. If the refine rate is 11 or higher, ATK + 100. Class: Book Attack: 170 Weight: 80 Weapon Level: 4 Required Level: 100 Usable Jobs: Sage classes, Priest classes, Star Gladiator classes. |
+7 Tablet [1] 50 Illusion Stones 100 Weak Worms | |
Illusion Hunter Bow [2] | When equipped with Hunting Arrow , increases long ranged physical damage by 50%. CRIT + 1 per refine rate. If the refine rate is 7 or higher, increases attack speed by 10% (reduces after attack delay by 10%). If the refine rate is 9 or higher, increases critical damage by 15%. If the refine rate is 11 or higher, increases physical damage against Insect and Brute race monsters by 30%. + Illusion Boots [1] ATK + 10%. If the refine rate of both is 7 or higher, ASPD + 2. If the sum of their refine rates is 18 or higher, increases critical damage by 10%. If the sum of their refine rates is 22 or higher, has a chance to activate Hunter's Sight for 10 seconds when dealing normal long ranged physical damage. [Hunter's Sight] ATK + 100, increases critical damage by 15%, increases physical damage against Insect and Brute race monsters by 50%. Class: Bow Attack: 165 Weight: 150 Weapon Level: 4 Required Level: 120 Usable Jobs: Ranger. |
+7 Hunter Bow [1] 80 Illusion Stones 50 Shootable Stones 50 Potted Stones 50 Hair of Leaves | |
Illusion Goibne's Helm [1] | VIT + 3, MDEF + 3. If the refine rate is 7 or higher, VIT + 5. If the refine rate is 9 or higher, reduces after cast delay by 12%. + Illusion Goibne's Armor [1], Illusion Goibne's Spaulders [1] and Illusion Goibne's Greaves [1]] VIT + 5, MaxHP + 15%, MaxSP + 5%, DEF + 5, MDEF + 15. Reduces damage taken from Water, Wind, Earth and Fire properties by 10%. If the refine rate of each is 7 or higher, additional MaxHP + 10%. If the sum of their refine rates is 32 or higher, reduces fixed casting time by 0.7 seconds. If the sum of their refine rates is 36 or higher, reduces after cast delay by 20%. Class: Headgear Defense: 25 Location: Upper Weight: 100 Required Level: 130 Usable Jobs: All except Novice. |
+7 Goibne's Helm 120 Illusion Stones 7 Wootan's Defender Shield Piece 150 Tokens of Wootan | |
Illusion Goibne's Armor [1] | MaxHP + 10%. If the refine rate is 7 or higher, DEF + 50. If the refine rate is 9 or higher, additional DEF + 100. Class: Armor Defense: 158 Weight: 350 Weapon Level: 4 Required Level: 130 Usable Jobs: All except Novice. |
+7 Goibne's Armor 80 Illusion Stones 100 Solid Clays 150 Tokens of Bigstone | |
Illusion Goibne's Greaves [1] | MaxHP + 5%, MaxSP + 5%. If the refine rate is 7 or higher, reduces variable casting time by 5%. If the refine rate is 9 or higher, increases long ranged physical damage by 10%. Class: Shoes Defense: 42 Weight: 120 Required Level: 130 Usable Jobs: All except Novice. |
+7 Goibne's Greaves 80 Illusion Stones 100 Wootan's Warrior Hair 150 Tokens of Wootan | |
Illusion Goibne's Spaulders [1] | VIT + 1, MDEF + 2. If the refine rate is 7 or higher, increases physical damage against Water, Wind, Earth and Fire property monsters by 5%. If the refine rate is 9 or higher, further increases physical damage against Water, Wind, Earth and Fire property monsters by 10%. Class: Garment Defense: 47 Weight: 100 Required Level: 130 Usable Jobs: All except Novice. |
+7 Goibne's Spaulders 120 Illusion Stones 7 Fragments of Lightning Stone 150 Tokens of Bigstone |
Monsters
Megalith Clan
Image | Name | Level | HP | Size/Race/Element |
Ancient Tri Joint | 164 | 694,500 | Small / Insect / Earth 1 | |
Ancient Stalatcic Golem | 167 | 725,400 | Large / Formless / Neutral 4 | |
Ancient Megalith | 166 | 708,500 | Large / Formless / Neutral 4 | |
Ancient Tao Gunka
|
169 | 19,280,000 | Large / Demon / Neutral 3 |
Wootan Clan
Image | Name | Level | HP | Size/Race/Element |
Ancient Stone Shooter | 166 | 692,500 | Medium / Plant / Fire 3 | |
Ancient Wooter Shooter | 164 | 702,100 | Medium / Human / Earth 2 | |
Ancient Wootan Fighter | 167 | 725,500 | Medium / Human / Fire 2 | |
Ancient Wootan Defender
|
169 | 20,154,000 | Large / Human / Fire 4 |
Cards
Card | Type | Effect |
Ancient Tri Joint Card | Weapon | ATK + 30. MaxHP - 1%. |
Ancient Stalactic Card | Garment | MaxHP + 150. Increases attack speed by 1% (reduces after attack delay by 1%) for every 10 base VIT. If base VIT is 120 or higher, reduces after cast delay by 3%. |
Ancient Megalith Card | Weapon | MATK + 30. MaxSP - 1%. |
Ancient Tao Gunka Card | Headgear | Ignores 30% of the defense of boss monsters. If the refine rate is 10 or higher, further ignores the defense of boss monsters by 20%. |
Ancient Stone Shooter Card | Garment | Increases critical damage by 1% and increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base LUK. If base LUK is 120 or higher, further increases critical damage by 5%. |
Ancient Wootan Shooter Card | Garment | Increases damage with Bows by 1% and increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base DEX. If base DEX is 120 or higher, ATK + 40. |
Ancient Wootan Fighter Card | Weapon | Increases critical damage by 10%. CRIT + 5. |
Ancient Wootan Defender Card | Shield | Reduces physical damage taken from boss monsters by 30%. If the refine rate is 10 or higher, further reduces the physical damage taken from boss monsters by 20%. |