Talisman Soul Ascetic Luxury Sub-Guide by Sophie/Joan: Difference between revisions
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Hello I'm Sophie/Joan (Guide Date: 2/Sep/2025). You would not see me that often playing in D1/Biosphere Venom/Biosphere Temple with my Soul Ascetic (SA) char R.ClickToRename254519. I think I will play SA more though because I think my flight hours on this character | Hello I'm Sophie/Joan (Guide Date: 2/Sep/2025). You would not see me that often playing in D1/Biosphere Venom/Biosphere Temple with my Soul Ascetic (SA) char R.ClickToRename254519. I think I will play SA more though, because I think my flight hours on this character are lacking (you can expect more sporadic future updates as I discover stuff). Magic builds speaking, I still play on my EM more, but this job definitely offers niches that EM doesn't have, namely mobility and harder hitting single target skills. Thinking back, I really should have been telling people to play SA instead as starting class whenever someone asked in #global, because the barrier of the requirements are easier to fulfill compared to the likes of EM, because SA talisman build doesn't need ACD% and therefore doesn't need {{#item:4403}} or the likes (and that managing ASPD is easier). | ||
This guide is merely what I do on my talisman SA and is not optimized (dm me on discord/In-game if you can improve upon it). I just tried to write it out because I think other SA | This guide is merely what I do on my talisman SA and is not optimized (dm me on discord/In-game if you can improve upon it). I just tried to write it out, because I think other SA main guide writers are inactive (retirement/hiatus), while the guide/discussion demands from new players are as high as ever (as of 2/Sep/2025) and I saw many new faces playing SA within the last 1-2 months. Also I have to state that: there's not really a different playstyle or skill/stat allocation between Talisman of Blue Dragon Build ('''Single Target Talisman Build''') vs Talisman of White Tiger Build ('''Area Talisman Build'''), so you should definitely have both at the same time as your general to go build. The exception might be if you want to maximize Single Target Talisman Build on skills while also grabbing {{#skill:5432}}, which you will probably do in instances like HoL in situations where there is no other SA available. Between both builds, most of it is simply the matter of gear swapping (most significantly between the weapons), so I would advice you readers to familiarize yourself with gear swapping (even easier now that there's a custom skill created for that very purpose). | ||
= Scope/For | = Scope/For whom this guide is intended for = | ||
End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent (y'all can refer to this guide as the complementary to the more comprehensive guides such as [[Mango%27s_guide_to_leveling_and_farming_with_SA|Mango's guide to leveling and farming with SA]] and [[Choi%27s_Soul_Ascetic_Guide|Choi's Soul Ascetic Guide]]). This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that are listed/mentioned within this guide, unless I specifically stated to not have them. In this guide you are assumed to have already worn BiS (Best in Slot) equipment or incomplete BiS (enchanting in progress) and have reached 100% | End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent (y'all can refer to this guide as the complementary to the more comprehensive guides such as [[Mango%27s_guide_to_leveling_and_farming_with_SA|Mango's guide to leveling and farming with SA]] and [[Choi%27s_Soul_Ascetic_Guide|Choi's Soul Ascetic Guide]]). This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that are listed/mentioned within this guide, unless I specifically stated to not have them. In this guide you are assumed to have already worn BiS (Best in Slot) equipment or incomplete BiS (enchanting in progress) and have reached 100% VCT (Variable cast time) reduction via item bonus (because those 120 Dex better be put elsewhere). Also you are required to like to '''Leap''' (this is a warning). | ||
End game optimization problem is that for some people, some gear/enchant/MVP setups suit them better as it touches the specifics of their playing styles and currently owned assets (e.g. with {{#item:312700}} in your {{#item:400544}} you might want {{#item:310860}}) | End game optimization problem is that for some people, some gear/enchant/MVP setups suit them better as it touches the specifics of their playing styles and currently owned assets (e.g. with {{#item:312700}} in your {{#item:400544}} you might want {{#item:310860}}) in your {{#item:460020}}), so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things work well (shout out to get the DPS envy immunity people!). | ||
[[File:leap_monki.gif|300px]] | [[File:leap_monki.gif|300px]] | ||
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=== Stats&Traits === | === Stats&Traits === | ||
The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these '''Objectives''' (by priority): | The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these '''Objectives''' (by priority): | ||
# Instant Cast (very important for both builds: you want to DPS hard with single target talisman | # Instant Cast (very important for both builds: you want to DPS hard with single target talisman build and instant-cast leap+skill with area talisman build) | ||
# Damage (in general) and OH capability (mostly for area talisman build) | # Damage (in general) and OH capability (mostly for area talisman build) | ||
# ASPD (SA talisman skills have no '''After Cast Delay''' so your bottleneck will be ASPD) | # ASPD (SA talisman skills have no '''After Cast Delay''' so your bottleneck will be ASPD) | ||
# Survivability, HP pool (mostly | # Survivability, HP pool (mostly when doing single target talisman build) | ||
# Curse immunity | # Curse immunity | ||
# Non-priority niches (carry weight, SP pool, SP consumption) | # Non-priority niches (carry weight, SP pool, SP consumption) | ||
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====== Stats ====== | ====== Stats ====== | ||
* STR - 80-100; Carry weight | * STR - 80-100; Carry weight (talisman bundles are heavy) | ||
* AGI - 110-120; | * AGI - 110-120; Reaching 185-187 ASPD will still not be that easy. Also some people have utilized builds with even more ASPD, but I have yet to fathom their usage | ||
* VIT - 90-120; Can put minimum amount when in a party with devo | * VIT - 90-120; Can put minimum amount when in a party with devo | ||
* INT - 100-120; MATK, SP pool. (SA have high SP consumption problem) | * INT - 100-120; MATK, SP pool. (SA have high SP consumption problem) | ||
* DEX - 1 (all remaining points here) | * DEX - 1 (all remaining points here) | ||
* LUK - 89-110; For Curse Immunity, MATK | * LUK - 89-110; For Curse Immunity, MATK | ||
Example (My stats for general farming): | Example (My stats for general farming): | ||
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===== Buff/Debuff and Passives ===== | ===== Buff/Debuff and Passives ===== | ||
{{#skill: | {{#skill:5416}}: More damage from skills with talismans (what we really care about) and a bit of S.MATK (we don't really care). Very important because it is 10-20% damage difference when I tested it after maxxing everything (seriously go max it). Still better damage addition than '''Soul of Heaven and Earth''' if you can only pick one. | ||
{{#skill:5431}}: More damage from skills with talismans. To activate it, you cast Blue Dragon-->White Tiger-->Red Phoenix-->Black Tortoise-->Circle of Direction and Elementals. For single target talisman spam, it is around 15-35% damage difference than without the buff (tested with full gear). | {{#skill:5431}}: More damage from skills with talismans. To activate it, you cast Blue Dragon-->White Tiger-->Red Phoenix-->Black Tortoise-->Circle of Direction and Elementals. For single target talisman spam, it is around 15-35% damage difference than without the buff (tested with full gear). | ||
{{#skill:5417}}: Up to +10 | {{#skill:5417}}: Up to +10 SPL, not bad but not that good either. Just put points here if you can't reach {{#skill:5432}} with your remaining skill points. | ||
{{#skill:2597}}Shadow Soul: We care about the ASPD bonus. | {{#skill:2597}} Shadow Soul: We care about the ASPD bonus. | ||
{{#skill:2599}}Fairy Soul: We care about the | {{#skill:2599}} Fairy Soul: We care about the VCT% reduction bonus. | ||
{{#skill:2596}} Golem Soul: More DEF and MDEF, mostly used for party play. | {{#skill:2596}} Golem Soul: More DEF and MDEF, mostly used for party play. | ||
{{#skill: | {{#skill:2608}}: Use this to reset souls. | ||
{{#skill:462}}: You buff with this and | {{#skill:425}}: Changing element of your talisman skills (Earth/Wind/Water/Fire/Ghost/Shadow/Holy). Unequip your weapon to reset the element. | ||
{{#skill:462}}: You buff with this and get revived if you die. | |||
{{#skill:2601}}: Debuff a target to make it take increased damage from Shadow element (mild wind lvl 6). Rarely used it though for some reason. | {{#skill:2601}}: Debuff a target to make it take increased damage from Shadow element (mild wind lvl 6). Rarely used it though for some reason. | ||
{{#skill:5423}}: More Enemy_Element% damage modifier against water, wind, earth, fire, and neutral element mobs (very strong so always use it). | {{#skill:5423}}: More Enemy_Element% damage modifier against water, wind, earth, fire, and neutral element mobs (very strong, so always use it). | ||
{{#skill:5432}}: A party buff that provides | {{#skill:5432}}: A party buff that provides large damage modifiers: Physical melee% and ranged%, and Magical Ele%. Used to be more godly, but is kinda meh for solo play now, because Ele% saturates fast, since the CoL Autumn gives a lot of Ele%. (Refer to the next part if you're confused about the meh Ele% vs the precious Enemy_Element%) | ||
===== Active Skills ===== | ===== Active Skills ===== | ||
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Swap Equip: You can just swap between Single Target Talisman Build vs Area Talisman Build by simply switching the weapons. | Swap Equip: You can just swap between Single Target Talisman Build vs Area Talisman Build by simply switching the weapons. | ||
{{#skill:426}}: Best mobility skill after Monk's snap. I'd say go play EM or AM if you don't like leaping mechanism (not everyone does). | {{#skill:426}}: Best mobility skill after Monk's snap. I'd say go play EM or AM if you don't like the leaping mechanism (not everyone does). | ||
{{#skill:5426}}: Main Single Target DPS skill. | {{#skill:5426}}: Main Single Target DPS skill. Auto-casts Red Phoenix (TD combo). | ||
{{#skill:5427}}: Main Area skill. | {{#skill:5427}}: Main Area skill. Auto-casts Black Tortoise (TD combo). | ||
= Gears and Min-Max Technicalities = | = Gears and Min-Max Technicalities = | ||
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=== About Magical Damage Modifiers for Talisman SA Build === | === About Magical Damage Modifiers for Talisman SA Build === | ||
The general aim of the min-maxing process (as of Date: 2/Sep/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. The contextual reason of the importance on this matter is because of the aforementioned '''DPS''' and '''One Hit''' (OH) Objectives, that we want each hit of our talisman skills damage to be as high as possible (the DPS for '''blue dragon''' and the single burst instance of skill for '''white tiger'''). | The general aim of the min-maxing process (as of Date: 2/Sep/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you add up a single damage modifier. The contextual reason of the importance on this matter is because of the aforementioned '''DPS''' and '''One Hit''' (OH) Objectives, that we want each hit of our talisman skills damage to be as high as possible (the DPS for '''blue dragon''' and the single burst instance of skill for '''white tiger'''). | ||
Listed from most precious to least worthy, type @bs in game to see yours: | Listed from most precious to least worthy, type @bs in game to see yours: | ||
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* '''Class%/Boss%:''' Hardest and most expensive to get, generally speaking. You will have around 20%-100%. Main Sources: {{#item:300472}}, Demigod Set, HoL accessories and enchantments, White Knight Pet. (This is probably why {{#item:300472}} was so expensive in contrast to the physical builds which have plethora of '''Class%/Boss%''' sources) | * '''Class%/Boss%:''' Hardest and most expensive to get, generally speaking. You will have around 20%-100%. Main Sources: {{#item:300472}}, Demigod Set, HoL accessories and enchantments, White Knight Pet. (This is probably why {{#item:300472}} was so expensive in contrast to the physical builds which have plethora of '''Class%/Boss%''' sources) | ||
* '''Enemy_Element%:''' Rare modifier mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-100%. Main Sources: CoL Autumn garment and its 2nd slot enchantment, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc. | * '''Enemy_Element%:''' Rare modifier mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-100%. Main Sources: CoL Autumn garment and its 2nd slot enchantment, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc. | ||
* '''Skill%:''' Quite hard to get as the source is | * '''Skill%:''' Quite hard to get as the only source is from TDRC and Dimensions/Time Gap Weapons for Talisman skills, which is already mandatory. You will have around 70%-130%. Haven't yet tested the Yorscalp headgear + {{#item:300600}} combo (the red phoenix and talisman of four bearing god skill). | ||
* '''Enemy_Race%:''' | * '''Enemy_Race%:''' Kinda rare for magical racial modifier. You will have 50%-130%. Main Sources:{{#item:4441}}-like MVP cards on shoes, HoL accessories and enchantments, various equipments. | ||
* '''Enemy_Size%:''' Easy to get and cheap. You will easily have more than 65%-120%. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears. | * '''Enemy_Size%:''' Easy to get and cheap. You will easily have more than 65%-120%. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears. | ||
* '''MRes_Ignore%:''' Only source for now is the Magical/Spell/Sorcery Master Shadow Gears for 20%. The effect is only roughly 5-10% pure damage increase, though it is nice, because it is outside all other modifier calculations. | * '''MRes_Ignore%:''' Only '''relevant''' source for now is the Magical/Spell/Sorcery Master Shadow Gears for 20%. The effect is only roughly 5-10% pure damage increase, though it is nice, because it is outside all other modifier calculations. | ||
* '''MATK%''': You will have more than 150-250% MATK%. Main Sources: {{#item:450173}}, Shadow Gear Enchantments for MATK%, {{#item:4441}}-like MVP cards on shoes, various equipments. | * '''MATK%''': You will have more than 150-250% MATK%. Main Sources: {{#item:450173}}, Shadow Gear Enchantments for MATK%, {{#item:4441}}-like MVP cards on shoes, various equipments. | ||
* '''Spl''': You will have around 200-250 or more. Main Sources: {{#item:470204}}, Shadow Gear enchantments, | * '''Spl''': You will have around 200-250 or more. Main Sources: {{#item:470204}}, Shadow Gear enchantments, | ||
*'''S.MATK''': You will have around 350 or more. Main Sources: various equipments, | *'''S.MATK''': You will have around 350 or more. Main Sources: various equipments, | ||
* '''Ele%''': You will easily have around 300-500% or more. Main Sources: {{#item:27362}}-like MVP cards on garment, various equipments | * '''Ele%''': You will easily have around 300-500% or more. Main Sources: {{#item:27362}}-like MVP cards on garment, various equipments. Used to be less on previous meta (around 100-250% top), that is why additional damage boost from {{#item:27362}}-like MVP cards on garment felt bigger, because the 100% ele is of bigger ratio. | ||
===Gears=== | ===Gears=== | ||
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| | | | ||
*Enchanted with {{#item:312763}}, {{#item:312700}}. | *Enchanted with {{#item:312763}}, {{#item:312700}}. | ||
*You can use {{#item:312718}} but it means you will find other ways to enhance your ASPD (while there's easier options for | *You can use {{#item:312718}} but it means that you will have to find other ways to enhance your ASPD (while there's easier options for the VCT% problem) | ||
|- style=height:11em | |- style=height:11em | ||
|'''Middle''' | |'''Middle''' | ||
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<small> | <small> | ||
*{{#item:4148}} | *{{#item:4148}} | ||
*{{#item:4583}}(or any that suits your farm) | *{{#item:4583}}(or any that suits your farm) | ||
</small> | </small> | ||
| | | | ||
*Enchanted with any of the following: | *Enchanted with any of the following: | ||
**MATK% +8-10% (Ele% falls in grace as CoL Autumn and HoL acc set and combo gives a lot of that Ele% modifier compared to previous meta) | **MATK% +8-10% (Ele% falls in grace as CoL Autumn and HoL acc set and combo gives a lot of that Ele% modifier compared to previous meta) | ||
** | **VCT% reduction +8-10% (only if you still have a VCT% problem, see here there's no ASPD/reduce delay after attack option) | ||
**MaxHP +8-10% (Experimental), the reason is sometimes additional HP is simply better when you already have saturated every other damage source | **MaxHP +8-10% (Experimental), the reason is that sometimes additional HP is simply better when you already have saturated every other damage source modifier. | ||
|- | |- | ||
|'''Lower''' | |'''Lower''' | ||
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*{{#item:300472}} (BiS) | *{{#item:300472}} (BiS) | ||
*{{#item:300529}} (Combo with {{#item:300521}} or {{#item:300522}} on garment) | *{{#item:300529}} (Combo with {{#item:300521}} or {{#item:300522}} on garment) | ||
</small> | </small> | ||
| | | | ||
*Enchanted with {{#item:310688}}, {{#item:310738}}(BiS) or {{#item:310744}}(Experimental), and {{#item:4714}}(BiS) or {{#item: | *Enchanted with {{#item:310688}}, {{#item:310738}}(BiS) or {{#item:310744}}(Experimental), and {{#item:4714}}(BiS) or {{#item:4744}}. | ||
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]]. | **For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]]. | ||
|- style=height:18em | |- style=height:18em | ||
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*{{#item:27384}} | *{{#item:27384}} | ||
*{{#item:300455}} | *{{#item:300455}} | ||
*{{#item:300495}} | |||
*{{#item:300497}} | |||
</small> | </small> | ||
| | | | ||
*For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize. | |||
|- style=height:20em | |- style=height:20em | ||
|'''Shield''' | |'''Shield''' | ||
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*{{#item:27381}} | *{{#item:27381}} | ||
*{{#item:300145}} | *{{#item:300145}} | ||
*{{#item: | *{{#item:4576}} | ||
*{{#item:27362}} | *{{#item:27362}} | ||
*{{#item:300521}}(Combo with '''Yoscopus Conjurator Card''' on body) | *{{#item:300521}}(Combo with '''Yoscopus Conjurator Card''' on body) | ||
*{{#item:300522}}(Combo with '''Yoscopus Conjurator Card''' on body) | *{{#item:300522}}(Combo with '''Yoscopus Conjurator Card''' on body) | ||
</small> | </small> | ||
| | | | ||
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</small> | </small> | ||
| | | | ||
*MoC is still very strong with its + | *MoC is still very strong with its +SPL bonus | ||
|- style=height:14em | |- style=height:14em | ||
|'''Accessory (Right)''' | |'''Accessory (Right)''' | ||
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*Enchanted with {{#item:313038}}, | *Enchanted with {{#item:313038}}, | ||
**{{#item:310711}} and {{#item:310711}}(BiS) | **{{#item:310711}} and {{#item:310711}}(BiS) | ||
**There are some crazy fringe item like {{#item:310716}} and {{#item:310716}} but you should just avoid them if you haven't got your double {{#item:310711}} first (it's fun tho). | **There are some crazy fringe item like {{#item:310716}} and {{#item:310716}}, but you should just avoid them if you haven't got your double {{#item:310711}} first (it's fun tho). | ||
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]]. | **For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]]. | ||
|- | |- | ||
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**For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]]. | **For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]]. | ||
|} | |} | ||
*Pets: | *Pets: {{#item:9134}} | ||
*Shadow Gears: | *Shadow Gears: | ||
**Magical Spell Shadow Shield+Shadow Weapon combo with Full Spell Armor-Shoes Combo: very strong if not BiS | **Magical Spell Shadow Shield+Shadow Weapon combo with Full Spell Armor-Shoes Combo: very strong if not BiS. | ||
**Needing | **Needing Full Tempest acc combo for 100% magic penetration. | ||
**Otherwise double +10/+10 Magical/Spell/Sorcery Master Shadow Gears is not bad. | **Otherwise double +10/+10 Magical/Spell/Sorcery Master Shadow Gears is not bad. | ||
*Currently not-haves list: {{#item: | *Currently not-haves list: {{#item:300377}}. | ||
=== Miscellaneous and Hot Tips (for SA in general) === | |||
* To reset souls, use {{#skill:2608}}. To reset {{#skill:425}} element, just unequip your weapon. (Credit to '''aru?''' (4/Sep/2025) for this Hot Tip) | |||
* Using {{#skill:2612}} and {{#skill:5418}} helps a lot in field farming (confirmed at Z1/Z2, D2, Nif2 Bio Temple) for SP and HP problems. For {{#skill:5418}} you should raise your {{#skill:5416}} skill and CRT for greater effect. (Credit to '''Micha''' (4/Sep/2025) for this Hot Tip) | |||
= Sophie's Industrious Alts Mass Production Recommendation (SA) = | |||
Not going to be your typical leveling guide, because this approach will prioritize: | |||
* Enable sharing non-core Equipment among characters of different classes Alts Mass Production (coming soon) as much as possible, while only core items for SA will be highlighted on this guide. | |||
* Monotonous, but will be predictable. Important because this leveling is a not chill routine, but more like 30 minutes of triathlons | |||
* Not cost conscious, though time and stress speaking it is worth it if you plan to make more than, say, 10-15 characters of various jobs (just switch out the core item) each reaching lvl 250. I will explicitly say it here that basically you are investing in multiples of low level gears, which cumulatively in total may worth up to hundreds of millions zeny just to save time around 30 minutes to 2h per character creation and leveling up to lvl 250. Only do this when you're theoretically losing more potential value from that farming hours loss. | |||
Undergoing Assumptions: | |||
* Exp Event ongoing and you use the {{#item:7803}} (very important for efficiency). When {{#item:7803}} expires you will use {{#item:12411}} or {{#item:100351}} | |||
* You spend on episode ticket 16, 17.1, and 17.2. | |||
* You are using Guyak Pudding(very important), Eden Food buff separately / {{#item:50035}} / or at the very least {{#item:23204}}. Teleport items, infinite fly wing, fly wing, or creamy card is mandatory. | |||
* Is leveling up single character only per attempt (different methods might be needed for mass leveling multiple chars). And that you One Hit or Two Hit most if not all mobs listed on all maps on the Steps part. | |||
* You have done your research, mastered the basic (I leave it to your wisdom to decide which level range you want which non-core equipment will be worn and what equipment you will skip), and that you have invested and plan well for item progressions each level range, e.g.: | |||
** +9/+11 {{#item:400023}} combo with {{#item:490099}} or its derivatives (red/blue but not really recommended unless you need HP/SP leech early and you don't need acd% this early) starting at level 1. | |||
** Temporal boots and manteaus for level 100 and up. | |||
** Illusions set starting at level 120/130 up to 150/160. | |||
** Convertible wings/Celine Set/Automatic/FWM/EDDA set starting at level 150/160/170. | |||
** Grey Wolf set starting at level 190. | |||
** MVP equips (e.g. +9[C] or +11[C] PCC is nice)/Good and Evil set starting at level 200/205. | |||
** Varmundts pieces (e.g. +9[C] or +11[C] DRM is nice)/Glacier set starting at level 230. | |||
* Other methods out there might be more efficient and effective than mine, I just don't know it yet so be adaptable and don't treat this guide as if written in stone. Mine is expected to reach level 230-250 in around 30 min, and 250 in around to 1-2h depending on your performance and investment level. | |||
Non-core Equipment and Secondary Skills (passives, buffs, debuffs) will not be specifically named on the phases below (this is not a newbie guide), you will just have to do the best with what you currently possess. Though result may vary if your non-core equipment are far too weaker compared to the original assumption. | |||
=== Phase 1: lvl 1 to post-Rebirth lvl 100 === | |||
Primary Skill: {{#skill:421}} | |||
Core item: | |||
- (haven't found best solution yet) | |||
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): 5-10 minutes | |||
Steps: | |||
1. Payon Dungeon + Eden Quest, don't claim yet. | |||
2. Orc Dungeon + Eden Quest, don't claim yet. | |||
3. Amatsu Dungeon + Eden Quest, don't claim yet. | |||
4. Keep hitting either Orc Dungeon 2 mobs or the kill Novus outside Abyss Lake (is also Eden Quest) until Rebirth. | |||
5. Rebirth and kill mobs on Payon Dungeon until you change class into high archer, then start to claim Eden Quests as you progress. | |||
6. Repeat Step 2, 3, and 4 and accumulate claimable Eden Quests but do not claim yet until job change to Job 3. | |||
=== Phase 2: lvl 100 Job 3 to lvl 200 === | |||
Primary Skill: {{#skill:2602}}, {{#skill:2604}} | |||
Core item: | |||
- (haven't found best solution yet) | |||
Favorite items (optional): | |||
*{{#item:18849}}, {{#item:2980}}, {{#item:32237}}, {{#item:450179}} combo because of the great amount of vct% reduction and some FCT reduction | |||
*{{#item:22009}} with {{#item:4826}} and {{#item:4876}} hits above its weight, also with some vct% reduction. | |||
* {{#item:480125}} and its <mid> slot combo (pick one) hits above its weight. Buy it if there's seller who offers fair price because it took a long time with a lot of grinding effort to craft it. | |||
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): 10-30 minutes or more | |||
Steps: | |||
1. Claim previously stacked Eden Quests. | |||
2. Do and claim Illusion of Moonlight until lvl 150. | |||
3. Do and claim Illusion of Vampire until you are strong enough for Illusion of Twins. | |||
4. Do and claim Illusion of Twins until lvl 190 only if you are strong enough otherwise Illusion of Vampire/Moonlight will do (slow). | |||
5. (optional, credit to Mango's guide [[Mango%27s_guide_to_leveling_and_farming_with_SA|Mango's guide to leveling and farming with SA]]) ) At lvl 180 do Thanatos Fragments quest from Daily Hunts NPC, buy 10 each of these {{#item:7436}}, {{#item:7437}}, {{#item:7438}} and {{#item:7439}}. | |||
=== Phase 3: Job 4 lvl 200 to 250 and beyond=== | |||
Primary Skill: {{#skill:5429}} | |||
Core item: {{#item:19487}} with ME and +9 {{#item:550069}} fully enchanted at level 230. | |||
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): 10-20 minutes | |||
Steps: | |||
1. Do and claim Powerplant 2 until you are lvl 230. The Eden coin side farming is nice. | |||
2. Do and claim Amiticia 2 until you are 240. | |||
3. Do and claim either Biosphere Glade (if you can OH the Pegasus and all the other mobs) or Biosphere Death (still have to OH all mobs). Otherwise do nif2 as you are farming while leveling up (will be slower). | |||
4. You are at maximum power at lvl 250 able to wield any equipment (e.g. your main character's best equipment). D1 or D2 runs would be great at this point provided you are in a good company. Otherwise solo is only recommended if you know what you are doing. | |||
= Glossary= | = Glossary= | ||
| Line 284: | Line 385: | ||
= Acknowledgements = | = Acknowledgements = | ||
*Special Thanks to '''Tmisn''' for editing and proofreading. | |||
*Discussions and demonstrations from Various Masters (ain't namedropping y'all but you know who you are) mostly but not limited to #archer, #swordsman, and #mage class channels of MuhRo Discord that have educated me on so many things regarding this class beyond general guides. | *Discussions and demonstrations from Various Masters (ain't namedropping y'all but you know who you are) mostly but not limited to #archer, #swordsman, and #mage class channels of MuhRo Discord that have educated me on so many things regarding this class beyond general guides. | ||
*Hurt Locker's Wind Hawk Guide character picture format was used for character picture formatting of this guide. | *Hurt Locker's Wind Hawk Guide character picture format was used for character picture formatting of this guide. | ||
*Goldie's EM Guide Endgame part table format was used for gears part formatting of this guide. | *Goldie's EM Guide Endgame part table format was used for gears part formatting of this guide. | ||
*Credit to '''Aintz''' for personally contacting me and showing a viable very strong option of {{#item:300495}} and {{#item:300497}} cards on weapon. (4/Sep/2025) | |||
Latest revision as of 03:45, 12 December 2025
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Introduction
<page under construction>
Hello I'm Sophie/Joan (Guide Date: 2/Sep/2025). You would not see me that often playing in D1/Biosphere Venom/Biosphere Temple with my Soul Ascetic (SA) char R.ClickToRename254519. I think I will play SA more though, because I think my flight hours on this character are lacking (you can expect more sporadic future updates as I discover stuff). Magic builds speaking, I still play on my EM more, but this job definitely offers niches that EM doesn't have, namely mobility and harder hitting single target skills. Thinking back, I really should have been telling people to play SA instead as starting class whenever someone asked in #global, because the barrier of the requirements are easier to fulfill compared to the likes of EM, because SA talisman build doesn't need ACD% and therefore doesn't need
[MVP] Kiel Card (4403) or the likes (and that managing ASPD is easier).
This guide is merely what I do on my talisman SA and is not optimized (dm me on discord/In-game if you can improve upon it). I just tried to write it out, because I think other SA main guide writers are inactive (retirement/hiatus), while the guide/discussion demands from new players are as high as ever (as of 2/Sep/2025) and I saw many new faces playing SA within the last 1-2 months. Also I have to state that: there's not really a different playstyle or skill/stat allocation between Talisman of Blue Dragon Build (Single Target Talisman Build) vs Talisman of White Tiger Build (Area Talisman Build), so you should definitely have both at the same time as your general to go build. The exception might be if you want to maximize Single Target Talisman Build on skills while also grabbing
Soul of Heaven and Earth, which you will probably do in instances like HoL in situations where there is no other SA available. Between both builds, most of it is simply the matter of gear swapping (most significantly between the weapons), so I would advice you readers to familiarize yourself with gear swapping (even easier now that there's a custom skill created for that very purpose).
Scope/For whom this guide is intended for
End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent (y'all can refer to this guide as the complementary to the more comprehensive guides such as Mango's guide to leveling and farming with SA and Choi's Soul Ascetic Guide). This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that are listed/mentioned within this guide, unless I specifically stated to not have them. In this guide you are assumed to have already worn BiS (Best in Slot) equipment or incomplete BiS (enchanting in progress) and have reached 100% VCT (Variable cast time) reduction via item bonus (because those 120 Dex better be put elsewhere). Also you are required to like to Leap (this is a warning).
End game optimization problem is that for some people, some gear/enchant/MVP setups suit them better as it touches the specifics of their playing styles and currently owned assets (e.g. with
Time Dimension Jewel (Agility) Lv3 (312700) in your
Time Dimensions Rune Crown (Soul Ascetic) [1] (400544) you might want
Variable Casting (Magical) Lv.3 (310860) ) in your
Mad Bunny-LT [1] (460020) ), so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things work well (shout out to get the DPS envy immunity people!).
General Overview
Stats&Traits
The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these Objectives (by priority):
- Instant Cast (very important for both builds: you want to DPS hard with single target talisman build and instant-cast leap+skill with area talisman build)
- Damage (in general) and OH capability (mostly for area talisman build)
- ASPD (SA talisman skills have no After Cast Delay so your bottleneck will be ASPD)
- Survivability, HP pool (mostly when doing single target talisman build)
- Curse immunity
- Non-priority niches (carry weight, SP pool, SP consumption)
Stats
- STR - 80-100; Carry weight (talisman bundles are heavy)
- AGI - 110-120; Reaching 185-187 ASPD will still not be that easy. Also some people have utilized builds with even more ASPD, but I have yet to fathom their usage
- VIT - 90-120; Can put minimum amount when in a party with devo
- INT - 100-120; MATK, SP pool. (SA have high SP consumption problem)
- DEX - 1 (all remaining points here)
- LUK - 89-110; For Curse Immunity, MATK
Example (My stats for general farming):
- STR - 100
- AGI - 120
- VIT - 108
- INT - 120
- DEX - 2
- LUK - 89
Traits
- SPL - 110; Damage
- CON - 110; Damage (and a bit of survivability)
- WIS/STA - 72; Survivability
Core Skills
Buff/Debuff and Passives
Talisman Mastery: More damage from skills with talismans (what we really care about) and a bit of S.MATK (we don't really care). Very important because it is 10-20% damage difference when I tested it after maxxing everything (seriously go max it). Still better damage addition than Soul of Heaven and Earth if you can only pick one.
Circle of Directions and Elementals: More damage from skills with talismans. To activate it, you cast Blue Dragon-->White Tiger-->Red Phoenix-->Black Tortoise-->Circle of Direction and Elementals. For single target talisman spam, it is around 15-35% damage difference than without the buff (tested with full gear).
Soul Mastery: Up to +10 SPL, not bad but not that good either. Just put points here if you can't reach
Soul of Heaven and Earth with your remaining skill points.
Shadow Soul: We care about the ASPD bonus.
Fairy Soul: We care about the VCT% reduction bonus.
Golem Soul: More DEF and MDEF, mostly used for party play.
Soul Revolution: Use this to reset souls.
Mild Wind: Changing element of your talisman skills (Earth/Wind/Water/Fire/Ghost/Shadow/Holy). Unequip your weapon to reset the element.
Kaizel: You buff with this and get revived if you die.
Curse of Wicked Soul: Debuff a target to make it take increased damage from Shadow element (mild wind lvl 6). Rarely used it though for some reason.
Talisman of Five Elements: More Enemy_Element% damage modifier against water, wind, earth, fire, and neutral element mobs (very strong, so always use it).
Soul of Heaven and Earth: A party buff that provides large damage modifiers: Physical melee% and ranged%, and Magical Ele%. Used to be more godly, but is kinda meh for solo play now, because Ele% saturates fast, since the CoL Autumn gives a lot of Ele%. (Refer to the next part if you're confused about the meh Ele% vs the precious Enemy_Element%)
Active Skills
Swap Equip: You can just swap between Single Target Talisman Build vs Area Talisman Build by simply switching the weapons.
Leap: Best mobility skill after Monk's snap. I'd say go play EM or AM if you don't like the leaping mechanism (not everyone does).
Talisman of Blue Dragon: Main Single Target DPS skill. Auto-casts Red Phoenix (TD combo).
Talisman of White Tiger: Main Area skill. Auto-casts Black Tortoise (TD combo).
Gears and Min-Max Technicalities
About Magical Damage Modifiers for Talisman SA Build
The general aim of the min-maxing process (as of Date: 2/Sep/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you add up a single damage modifier. The contextual reason of the importance on this matter is because of the aforementioned DPS and One Hit (OH) Objectives, that we want each hit of our talisman skills damage to be as high as possible (the DPS for blue dragon and the single burst instance of skill for white tiger).
Listed from most precious to least worthy, type @bs in game to see yours:
- Class%/Boss%: Hardest and most expensive to get, generally speaking. You will have around 20%-100%. Main Sources:
[MVP] Demigod Lasgand Card (300472) , Demigod Set, HoL accessories and enchantments, White Knight Pet. (This is probably why
[MVP] Demigod Lasgand Card (300472) was so expensive in contrast to the physical builds which have plethora of Class%/Boss% sources) - Enemy_Element%: Rare modifier mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-100%. Main Sources: CoL Autumn garment and its 2nd slot enchantment, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc.
- Skill%: Quite hard to get as the only source is from TDRC and Dimensions/Time Gap Weapons for Talisman skills, which is already mandatory. You will have around 70%-130%. Haven't yet tested the Yorscalp headgear +
Iana Card (300600) combo (the red phoenix and talisman of four bearing god skill). - Enemy_Race%: Kinda rare for magical racial modifier. You will have 50%-130%. Main Sources:
[MVP] Falling Bishop Card (4441) -like MVP cards on shoes, HoL accessories and enchantments, various equipments. - Enemy_Size%: Easy to get and cheap. You will easily have more than 65%-120%. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears.
- MRes_Ignore%: Only relevant source for now is the Magical/Spell/Sorcery Master Shadow Gears for 20%. The effect is only roughly 5-10% pure damage increase, though it is nice, because it is outside all other modifier calculations.
- MATK%: You will have more than 150-250% MATK%. Main Sources:
Nebula Robe of Spell [1] (450173) , Shadow Gear Enchantments for MATK%,
[MVP] Falling Bishop Card (4441) -like MVP cards on shoes, various equipments. - Spl: You will have around 200-250 or more. Main Sources:
Moan of Corruption [1] (470204) , Shadow Gear enchantments, - S.MATK: You will have around 350 or more. Main Sources: various equipments,
- Ele%: You will easily have around 300-500% or more. Main Sources:
[MVP] Polluted Queen Spider Card (27362) -like MVP cards on garment, various equipments. Used to be less on previous meta (around 100-250% top), that is why additional damage boost from
[MVP] Polluted Queen Spider Card (27362) -like MVP cards on garment felt bigger, because the 100% ele is of bigger ratio.
Gears
Recommended gears (as of Date: 2/Sep/2025):
| Type | Item | Card | Enchants and Notes |
|---|---|---|---|
| Upper | +12 to +15 [A] |
|
|
| Middle |
|
| |
| Lower | and/or |
| |
| Armor | +12 to +15 [A] |
|
|
| Weapon | +12 to +15 [A] and/or +12 to +15 [A] |
|
|
| Shield | +11 to +12 [C] or +12 to +14 [A] |
|
|
| Garment | +12 to +15 [A] |
|
|
| Shoes | +12 to +14 [A] |
|
|
| Accessory (Right) |
|
| |
| Accessory (Left) |
|
|
- Pets:
White Knight Egg (9134) - Shadow Gears:
- Magical Spell Shadow Shield+Shadow Weapon combo with Full Spell Armor-Shoes Combo: very strong if not BiS.
- Needing Full Tempest acc combo for 100% magic penetration.
- Otherwise double +10/+10 Magical/Spell/Sorcery Master Shadow Gears is not bad.
- Currently not-haves list:
[MVP] Ultra Limacina Card (300377) .
Miscellaneous and Hot Tips (for SA in general)
- To reset souls, use
Soul Revolution. To reset
Mild Wind element, just unequip your weapon. (Credit to aru? (4/Sep/2025) for this Hot Tip)
- Using
Kaute and
Talisman of Protection helps a lot in field farming (confirmed at Z1/Z2, D2, Nif2 Bio Temple) for SP and HP problems. For
Talisman of Protection you should raise your
Talisman Mastery skill and CRT for greater effect. (Credit to Micha (4/Sep/2025) for this Hot Tip)
Sophie's Industrious Alts Mass Production Recommendation (SA)
Not going to be your typical leveling guide, because this approach will prioritize:
- Enable sharing non-core Equipment among characters of different classes Alts Mass Production (coming soon) as much as possible, while only core items for SA will be highlighted on this guide.
- Monotonous, but will be predictable. Important because this leveling is a not chill routine, but more like 30 minutes of triathlons
- Not cost conscious, though time and stress speaking it is worth it if you plan to make more than, say, 10-15 characters of various jobs (just switch out the core item) each reaching lvl 250. I will explicitly say it here that basically you are investing in multiples of low level gears, which cumulatively in total may worth up to hundreds of millions zeny just to save time around 30 minutes to 2h per character creation and leveling up to lvl 250. Only do this when you're theoretically losing more potential value from that farming hours loss.
Undergoing Assumptions:
- Exp Event ongoing and you use the
Novice Battle Manual (7803) (very important for efficiency). When
Novice Battle Manual (7803) expires you will use
HE Battle Manual (12411) or
Core Battle Manual (100351) - You spend on episode ticket 16, 17.1, and 17.2.
- You are using Guyak Pudding(very important), Eden Food buff separately /
The One Potion (50035) / or at the very least
Brilliant Protection Scroll (23204) . Teleport items, infinite fly wing, fly wing, or creamy card is mandatory. - Is leveling up single character only per attempt (different methods might be needed for mass leveling multiple chars). And that you One Hit or Two Hit most if not all mobs listed on all maps on the Steps part.
- You have done your research, mastered the basic (I leave it to your wisdom to decide which level range you want which non-core equipment will be worn and what equipment you will skip), and that you have invested and plan well for item progressions each level range, e.g.:
- +9/+11
Drooping Thanatos's Dolor [1] (400023) combo with
Thanatos' Necklace (490099) or its derivatives (red/blue but not really recommended unless you need HP/SP leech early and you don't need acd% this early) starting at level 1. - Temporal boots and manteaus for level 100 and up.
- Illusions set starting at level 120/130 up to 150/160.
- Convertible wings/Celine Set/Automatic/FWM/EDDA set starting at level 150/160/170.
- Grey Wolf set starting at level 190.
- MVP equips (e.g. +9[C] or +11[C] PCC is nice)/Good and Evil set starting at level 200/205.
- Varmundts pieces (e.g. +9[C] or +11[C] DRM is nice)/Glacier set starting at level 230.
- +9/+11
- Other methods out there might be more efficient and effective than mine, I just don't know it yet so be adaptable and don't treat this guide as if written in stone. Mine is expected to reach level 230-250 in around 30 min, and 250 in around to 1-2h depending on your performance and investment level.
Non-core Equipment and Secondary Skills (passives, buffs, debuffs) will not be specifically named on the phases below (this is not a newbie guide), you will just have to do the best with what you currently possess. Though result may vary if your non-core equipment are far too weaker compared to the original assumption.
Phase 1: lvl 1 to post-Rebirth lvl 100
Primary Skill:
Flying Kick
Core item:
- (haven't found best solution yet)
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): 5-10 minutes
Steps:
1. Payon Dungeon + Eden Quest, don't claim yet.
2. Orc Dungeon + Eden Quest, don't claim yet.
3. Amatsu Dungeon + Eden Quest, don't claim yet.
4. Keep hitting either Orc Dungeon 2 mobs or the kill Novus outside Abyss Lake (is also Eden Quest) until Rebirth.
5. Rebirth and kill mobs on Payon Dungeon until you change class into high archer, then start to claim Eden Quests as you progress.
6. Repeat Step 2, 3, and 4 and accumulate claimable Eden Quests but do not claim yet until job change to Job 3.
Phase 2: lvl 100 Job 3 to lvl 200
Primary Skill:
Espa,
Eswhoo
Core item:
- (haven't found best solution yet)
Favorite items (optional):
Celine's Ribbon [1] (18849) ,
Evil Thread Glove [1] (2980) ,
Celine's Brooch [1] (32237) ,
Celine's Dress [1] (450179) combo because of the great amount of vct% reduction and some FCT reduction
Temporal INT Boots [1] (22009) with
Spell Lv5 (4826) and
Runaway Magic (4876) hits above its weight, also with some vct% reduction.
Convertible Magical Wing [1] (480125) and its <mid> slot combo (pick one) hits above its weight. Buy it if there's seller who offers fair price because it took a long time with a lot of grinding effort to craft it.
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): 10-30 minutes or more
Steps:
1. Claim previously stacked Eden Quests.
2. Do and claim Illusion of Moonlight until lvl 150.
3. Do and claim Illusion of Vampire until you are strong enough for Illusion of Twins.
4. Do and claim Illusion of Twins until lvl 190 only if you are strong enough otherwise Illusion of Vampire/Moonlight will do (slow).
5. (optional, credit to Mango's guide Mango's guide to leveling and farming with SA) ) At lvl 180 do Thanatos Fragments quest from Daily Hunts NPC, buy 10 each of these
Fragment of Agony (7436) ,
Fragment of Misery (7437) ,
Fragment of Hatred (7438) and
Fragment of Despair (7439) .
Phase 3: Job 4 lvl 200 to 250 and beyond
Primary Skill:
Talisman of Black Tortoise
Core item:
Temporal Circlet (Soul Reaper) [1] (19487) with ME and +9
Glacier Wand (550069) fully enchanted at level 230.
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): 10-20 minutes
Steps:
1. Do and claim Powerplant 2 until you are lvl 230. The Eden coin side farming is nice.
2. Do and claim Amiticia 2 until you are 240.
3. Do and claim either Biosphere Glade (if you can OH the Pegasus and all the other mobs) or Biosphere Death (still have to OH all mobs). Otherwise do nif2 as you are farming while leveling up (will be slower).
4. You are at maximum power at lvl 250 able to wield any equipment (e.g. your main character's best equipment). D1 or D2 runs would be great at this point provided you are in a good company. Otherwise solo is only recommended if you know what you are doing.
Glossary
- BiS: Best in Slot, refers to items/cards that are considered the best according to the ongoing meta. May be subject to change, that is why I put emphasize on dates whenever the term BiS is mentioned on that part.
- Old BiS: Old Best in Slot, was the BiS on previous meta. Some have the potential to be BiS again in the future (e.g. Bio5 MVP Ranger Shecil card in the case future Job 4 Wind Hawk Bio MVP cards will give strong combo bonus), so they are generally still top tier recommended items, though not to die for.
- Experimental: Strong items that could possibly be BiS on some setups, but are not widely accepted as the BiS and still need a lot of testing and discussion for it to be universally designated as BiS. Or items that are situationally considerably better than BiS or offering niches that are considered worth trading with the boons gained from the BiS items depending on your personal playing style.
Acknowledgements
- Special Thanks to Tmisn for editing and proofreading.
- Discussions and demonstrations from Various Masters (ain't namedropping y'all but you know who you are) mostly but not limited to #archer, #swordsman, and #mage class channels of MuhRo Discord that have educated me on so many things regarding this class beyond general guides.
- Hurt Locker's Wind Hawk Guide character picture format was used for character picture formatting of this guide.
- Goldie's EM Guide Endgame part table format was used for gears part formatting of this guide.
- Credit to Aintz for personally contacting me and showing a viable very strong option of
Philofontes Card (300495) and
Secret Wing Lazy Card (300497) cards on weapon. (4/Sep/2025)