Hybrid Dragon Knight Luxury Sub-Guide by Sophie/Joan: Difference between revisions
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**Double Maximum Mammoth combo: very strong if not BiS, theoritically explained by the 12% gain in Enemy_Element% modifier. Only wear double with {{#item:4399}} otherwise just wear one pair. | **Double Maximum Mammoth combo: very strong if not BiS, theoritically explained by the 12% gain in Enemy_Element% modifier. Only wear double with {{#item:4399}} otherwise just wear one pair. | ||
**Needing full penetration/infinity otherwise wear {{#item:4399}} for 100% def pierce and {{#item:24386}} or {{#item:24733}} or {{#item:9193}}for ignore weapon size | **Needing full penetration/infinity otherwise wear {{#item:4399}} for 100% def pierce and {{#item:24386}} or {{#item:24733}} or {{#item:9193}}for ignore weapon size | ||
**Otherwise double +10/+10 Bow/Fatal/Sword Master Shadow Gears is not bad, however it will lock you into using | **Otherwise double +10/+10 Bow/Fatal/Sword Master Shadow Gears is not bad, however it will lock you into using {{#item:9193}}. There's also possibility of using one set of +10 Bow/Fatal/Sword Master Shadow Gears and {{#item:27294}}(Experimental) and then the rest of the shadow gear will be a pair of Maximum Mammoth. | ||
**With {{#item:4399}} use +10/+7 Bow/Fatal/Sword Master Shadow Gears instead so the 50% def pierce won't trigger | **With {{#item:4399}} use +10/+7 Bow/Fatal/Sword Master Shadow Gears instead so the 50% def pierce won't trigger | ||
*Currently not-haves list:{{#item: | *Currently not-haves list: {{#item:300377}},{{#item:27126}},{{#item:4408}},{{#item:300007}},{{#item:300021}},{{#item:300445}},{{#item:300280}} | ||
= Sophie's Industrious Alts Mass Production Recommendation (DK) = | |||
Not going to be your typical leveling guide, because this approach will prioritize: | |||
* Enable sharing non-core Equipment among characters of different classes Alts Mass Production (coming soon) as much as possible, while only core items for DK will be highlighted on this guide. | |||
* Monotonous, but will be predictable. Important because this leveling is a not chill routine, but more like 30 minutes of triathlons | |||
* Not cost conscious, though time and stress speaking it is worth it if you plan to make more than, say, 10-15 characters of various jobs (just switch out the core item) each reaching lvl 250. I will explicitly say it here that basically you are investing in multiples of low level gears, which cumulatively in total may worth up to hundreds of millions zeny just to save time around 30 minutes to 2h per character creation and leveling up to lvl 250. Only do this when you're theoretically losing more potential value from that farming hours loss. | |||
Undergoing Assumptions: | |||
* Exp Event ongoing and you use the {{#item:7803}} (very important for efficiency). When {{#item:7803}} expires you will use {{#item:12411}} or {{#item:100351}} | |||
* You spend on episode ticket 16, 17.1, and 17.2. | |||
* You are using Guyak Pudding(very important), Eden Food buff separately / {{#item:50035}} / or at the very least {{#item:23204}}. Teleport items, infinite fly wing, fly wing, or creamy card is mandatory. | |||
* Is leveling up single character only per attempt (different methods might be needed for mass leveling multiple chars). And that you One Hit or Two Hit most if not all mobs listed on all maps on the Steps part. | |||
* You have done your research, mastered the basic (I leave it to your wisdom to decide which level range you want which non-core equipment will be worn and what equipment you will skip), and that you have invested and plan well for item progressions each level range, e.g.: | |||
** +9/+11 {{#item:400023}} combo with {{#item:490099}} or its derivatives (red/blue but not really recommended unless you need HP/SP leech early and you don't need acd% this early) starting at level 1. | |||
** Temporal boots and manteaus for level 100 and up. | |||
** Illusions set starting at level 120/130 up to 150/160. | |||
** Convertible wings/Celine Set/Automatic/FWM/EDDA set starting at level 150/160/170. | |||
** Grey Wolf set starting at level 190. | |||
** MVP equips (e.g. +9[C] or +11[C] PCC is nice)/Good and Evil set starting at level 200/205. | |||
** Varmundts pieces (e.g. +9[C] or +11[C] DRM is nice)/Glacier set starting at level 230. | |||
* Other methods out there might be more efficient and effective than mine, I just don't know it yet so be adaptable and don't treat this guide as if written in stone. Mine is expected to reach level 230-250 in around 30 min, and 250 in around to 1-2h depending on your performance and investment level. | |||
Non-core Equipment and Secondary Skills (passives, buffs, debuffs) will not be specifically named on the phases below (this is not a newbie guide), you will just have to do the best with what you currently possess. Though result may vary if your non-core equipment are far too weaker compared to the original assumption. | |||
=== Phase 1: lvl 1 to post-Rebirth lvl 100 === | |||
Primary Skill: {{#skill:5}}, {{#skill:7}}, {{#skill:62}} | |||
Core item: | |||
{{#item:1117}} with 4x {{#item:27361}} | |||
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): 3-5 minutes | |||
Steps: | |||
1. Payon Dungeon + Eden Quest, don't claim yet. | |||
2. Orc Dungeon + Eden Quest, don't claim yet. | |||
3. Amatsu Dungeon + Eden Quest, don't claim yet. | |||
4. Keep hitting either Orc Dungeon 2 mobs or the kill Novus outside Abyss Lake (is also Eden Quest) until Rebirth. | |||
5. Rebirth and kill mobs on Payon Dungeon until you change class into high archer, then start to claim Eden Quests as you progress. | |||
6. Repeat Step 2, 3, and 4 and accumulate claimable Eden Quests but do not claim yet until job change to Job 3. | |||
=== Phase 2: lvl 100 Job 3 to lvl 200 === | |||
Primary Skill: {{#skill:2004}} (HS) or {{#skill:2005}} (WC)-> We don't go for DB build because the element lock will be troublesome on Illusion of Moonlight | |||
Core item: | |||
*Stating around level 99 I haven't found best solution yet but the likes of +8~+10 {{#item:26007}} will do for now because of the shadow/demon/undead bonus with 1x {{#item:27361}} and {{#item:300236 }} for the confusion immunity. | |||
*Stating around level 170, +11~+12 {{#item:630012}} or +11~+12 {{#item:600017}} are very strong. Don't buy it too expensively at +11 because it is dropped fairly easily by antiquity villa (tons of farmers). Also hammer exist to cheaply upgrade it to +11 and +12 (if you buy +10). | |||
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): 10-20 minutes or more | |||
Steps: | |||
1. Claim previously stacked Eden Quests. | |||
2. Do and claim Illusion of Moonlight until lvl 150. | |||
3. Do and claim Illusion of Teddy Bear until you are strong enough for Illusion of Twins. | |||
4. Do and claim Illusion of Twins until lvl 190. | |||
5. Do and claim Varmundt's Powerplant2 until job 4. Should be viable if your AS is strong and spammable enough, otherwise just do Illusion of Twins until you get into job 4. | |||
6. (optional, credit to Mango's guide [[Mango%27s_guide_to_leveling_and_farming_with_SA|Mango's guide to leveling and farming with SA]]) ) At lvl 180 do Thanatos Fragments quest from Daily Hunts NPC, buy 10 each of these {{#item:7436}}, {{#item:7437}}, {{#item:7438}} and {{#item:7439}}. | |||
=== Phase 3: Job 4 lvl 200 to 250 and beyond=== | |||
Primary Skill: {{#skill:6001}} | |||
Core item: {{#item:19474}} with Adamantine and +9 {{#item:530025}} fully enchanted at level 230. Get one with 1st slot enchant Draconic Breath if you can. Other enchantments could be double elements and physical(ATK). | |||
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): 15-30 minutes | |||
Steps: | |||
1. Do and claim Powerplant 2 until you are lvl 230. The Eden coin side farming is nice. | |||
2. Do and claim Amiticia 2 until you are 240. | |||
3. Do and claim either Biosphere Glade (if you can OH the Pegasus and all the other mobs) or Biosphere Death (still have to OH all mobs). Otherwise do nif2 as you are farming while leveling up (will be slower). | |||
4. You are at maximum power at lvl 250 able to wield any equipment (e.g. your main character's best equipment). D1 or D2 runs would be great at this point provided you are in a good company. Otherwise solo is only recommended if you know what you are doing. | |||
= Glossary= | = Glossary= | ||
Latest revision as of 03:31, 12 December 2025
| R.ClickToRename213123 | |||||
|---|---|---|---|---|---|
Introduction
<page under construction>
Hello I'm Sophie/Joan (Guide Date: 29/Aug/2025). You would often see me playing in D1/D2/HoL/LoF/ToT/CT/Villa/Mjol/Alice Hard with my Dragon Knight char R.ClickToRename213123 or with characters of other jobs. Feel free to hit me up to join my #LFG calls.
This guide is merely what I do with my Dragon Knight on Alice Hard and ToT (tested well until lvl 51) which is to make 2 builds, namely Draconic Breath (DcB) DK and Storm Slash (SS) DK build coexist within a single character, but it is not optimized (dm me on discord/In-game if you can improve upon it). The foundation of reason of why I tried to craft the Hybrid Build while risking being bad in ToT is that: even if it is only 50% the performance of the pure build, if you perform twice, your end contribution will be 100% again, at the very minimum. The result was promising; the hybrid build dishes out DPS around 80-85% minimum compared to the pure builds even without much optimization, making you almost twice as useful as other people, utilitarianistic speaking. The reason might be that on the end game part of the spectrum, it is very much more gear dependent than character inert stats dependent. All in all, as a Hybrid of both DcB build and SS build, most of the mechanic is simply the matter of full gear swapping, while grabbing the most you can from stats and skills distribution. And thus I would advice you readers to familiarize yourself with gears swapping (even more easy now that there's custom skill created for that very purpose). I would also advice the readers to first familiarize themselves with both DcB DK and SS DK builds separately or ideally to master them first somewhat, before trying to build the hybrid variant, as this is now in the area where straightforward optimization is too complex to be blindly applied because there are too many parameters to consider, and such I must leave the details to everyone's own taste and only concern myself with the big picture.
Scope/For Whom this guide is Intended for
End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent. This guide is not intended to be a stand-alone and more of complimentary for other more comprehensive DK guides (e.g. Cheverlotte's Guide to becoming a daring Dragon Knight). Alternatively you can treat the 2 gears parts of this guide separately as luxury recommendations for your own pure DcB/pure SS builds. This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that are listed/mentioned within this guide unless I specifically stated not to have them. In this guide you are assumed to have already worn BiS (Best in Slot) equipment or incomplete BiS (enchanting in progress).
End game optimization problem is that for some people, some gears/enchants/MVP setups suit them better as it touches the specifics of their playing styles and build requirements (e.g. if you are wearing
[MVP] Snow Angel Card (300473) instead of
[MVP] Rune Knight Seyren Card (4679) you will want to wear
Almighty Shadow Earring (24339) and
Almighty Shadow Pendant (24340) ) and so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things works well (shout out to get the DPS envy immunity people!).
General Overview
Stats&Traits
The actual distribution of stats and traits are more loosely defined (this is not a starter player's guide) but we aim to fulfill these Objectives (by priority):
- Instant Cast (dish out bigger DPS, mostly for DcB part of the build)
- ACD% and ASPD requirements (mostly for SS part of the build)
- 217 Critical rate (mostly for SS part of the build)
- Curse immunity
- Non-priority niches (carry weight, sp pool, survivability)
Stats
- STR - 100-120; Carry weight, SS damage
- AGI - 70-110; ASPD for SS (DcB part are already good with ASPD because of
Nebula Suit of Concentration [1] (450171) )
- VIT - 70-110; DcB damage, SS survivability
- INT - 70-110; For Instant Cast, SP pool.
- DEX - 100-120; For Instant Cast, DcB damage.
- LUK - 80-100; For Curse Immunity, Critical rate.
Example (My stats when wearing
[MVP] Rune Knight Seyren Card (4679) and
Yoster Fixer Card (300515) :
- STR - 120
- AGI - 78
- VIT - 90
- INT - 90
- DEX - 120
- LUK - 89
Traits
- POW - 110; Damage (both DcB and SS)
- CRT - 110; Damage (for SS)
- CON - 72; Damage (both DcB and SS)
Core Skills and Consumables
Buff
Lux Anima Runestone (22540) : Boosts both DcB and SS.
Turisus Runestone (12731) : Boosts SS.
Two-Hand Quicken: Boosts ASPD for SS.
Dragonic Aura: Boosts DcB damage.
Magnum Break: 20% fire-elemental bonus damage outside all other sources it is just simply hits above its weight after you have exhausted every other damage% modifier sources.
Improve Concentration lvl3: For helping Instant Cast / ASPD (optional, from
The One Potion (50035) ).
Servant Weapon lvl1: For helping AP recovery mostly on DcB.
Other buffs (
Enchant Blade,
Aura Blade,
Concentration,
Parry): Probably nice to have but idk if it is significant anymore.
Active Skills
Swap Equip: Swap between DcB and SS part of the build.
Charge Attack: Mobility.
Storm Slash lvl5: The only Melee Skill you use because there is not enough skill points left to be put in
Hack and Slasher (HnS) lvl10.
Dragonic Breath lvl10: The Ranged Skill.
Gears and Min-Max Technicalities
About Physical Damage Modifiers For Hybrid DcB-SS DK Build
The general aim of the min-maxxing process (as of Date: 28/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you adds up a single damage modifier. The contextual reason of the importance on this matter is that we want to maximize DPS because everything else is already covered by Dragon Knight's strength in general.
Listed from most precious to least worthy. Type @bs in game to see yours:
- Class%: Hardest and most expensive to get. Generally speaking, you will have around 15%-70%. Main Sources:
[MVP] Violent Coelacanth Card (4529) ,
[MVP] Rgan Chief Cleaner Card (300474) ,
[MVP] Snow Angel Card (300473) , Demigod Set, HoL accessories and enchantments, Abysmal Knight Pet,
[MVP] Ghost Ship Captain Card (300532) . - Enemy_Element%: Rare modifier, mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-90%. Main Sources: Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc.
- Skill%: Quite hard to get as the source is limited as of episode 21. You will have around 90%-135%. Main source: TDRC and Dimensions Weapons for DcB and is already mandatory,
Tris Card (300585) for SS with Yorscalp combo. - Enemy_Race%: Not very rare but getting the right ones could be costly. You will easily have 100%-200%. Main Sources:
[MVP] Rune Knight Seyren Card (4679) , HoL accessories and enchantments, various equipments. - Enemy_Size%: Easy to get and cheap. You will have 45%-170%. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears,
Lux Anima Runestone (22540) . - Res_Ignore%: Only source for now is the Bow/Fatal/Sword Master Shadow Gears for 20% and
Yorscalp Crown of Execution [1] (400723) for 10% modifier. The effect is only roughly 5-10% pure damage increase every 20% Res_Ignore% modifier, though it is nice, because it is outside all other modifiers calculations. - Other non-critical related modifiers like POW, P.ATK. Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantments,
[MVP] Encroached Tan Card (300533) . - Critical% and other critical related modifier like C.RATE: You will have around 250-450% Critical% and 80-140 C.RATE. Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE.
- Melee%: Easy to get and cheap. You will have around 200-350% Melee%. Main Sources:
[MVP] Rgan Chief Cleaner Card (300474) , various other sources. - Range%: Easy to get and cheap. You will have around 250-450% Range%. Main Sources:
[MVP] Snow Angel Card (300473) , various other sources. - MAXHP%: Easy to get and cheap. You will have around 150%-300% MAXHP%. Main Sources:
[MVP] Tao Gunka Card (4302) , various other sources.
Trivia:
- ATK%: this is useless tier damage modifier and should just be ignored for physical build (different case with MATK% of the magical build) unless someone can prove me wrong. Also was tested but not thorough (and I already yeeted the 10% ATK% gambler's seal I'm so sorry)
DcB Gears
Recommended gears (as of Date: 29/Aug/2025):
| Type | Item | Card | Enchants and Notes |
|---|---|---|---|
| Upper | +12 to +15 [A] |
|
|
| Middle |
|
| |
| Lower | and/or |
| |
| Armor | +12 to +15 [A] |
|
|
| Weapon | +12 to +15 [A] |
|
|
| Garment | +12 to +15 [A] |
|
|
| Shoes | +11 [C] and/or +12 [A] |
|
|
| Accessory (Right) |
|
| |
| Accessory (Left) |
|
|
- Shadow Gears:
- Double Maximum Mammoth combo: very strong if not BiS, theoritically explained by the 12% gain in Enemy_Element% modifier
- Not needing full penetration/infinity
SS Gears
Recommended gears (as of Date: 29/Aug/2025):
| Type | Item | Card | Enchants and Notes |
|---|---|---|---|
| Upper | +15 [A] or +12 to +15 |
|
|
| Middle |
|
| |
| Lower | and/or |
| |
| Armor | +12 to +15 [A] |
|
|
| Weapon | +15 [A] and/or +12 to +15 [A] |
|
|
| Garment | +12 to +15 [A] |
|
|
| Shoes | +12 [A] and/or +12 [A] +12 [A] |
|
|
| Accessory (Right) |
|
| |
| Accessory (Left) |
|
|
- Pets:
Abysmal Knight Egg (9132) or
Mistress Egg (9193) - Shadow Gears:
- Double Maximum Mammoth combo: very strong if not BiS, theoritically explained by the 12% gain in Enemy_Element% modifier. Only wear double with
[MVP] Thanatos Card (4399) otherwise just wear one pair. - Needing full penetration/infinity otherwise wear
[MVP] Thanatos Card (4399) for 100% def pierce and
Infinity Shadow Weapon (24386) or
Infinity Shadow Shield (24733) or
Mistress Egg (9193) for ignore weapon size - Otherwise double +10/+10 Bow/Fatal/Sword Master Shadow Gears is not bad, however it will lock you into using
Mistress Egg (9193) . There's also possibility of using one set of +10 Bow/Fatal/Sword Master Shadow Gears and
[MVP] Ancient Tao Gunka Card (27294) (Experimental) and then the rest of the shadow gear will be a pair of Maximum Mammoth. - With
[MVP] Thanatos Card (4399) use +10/+7 Bow/Fatal/Sword Master Shadow Gears instead so the 50% def pierce won't trigger
- Double Maximum Mammoth combo: very strong if not BiS, theoritically explained by the 12% gain in Enemy_Element% modifier. Only wear double with
- Currently not-haves list:
[MVP] Ultra Limacina Card (300377) ,
[MVP] Boitata Card (27126) ,
[MVP] Gloom Under Night Card (4408) ,
[MVP] Jewgoliant Card (300007) ,
[MVP] Bone Detardeurus Card (300021) ,
[MVP] Gaia Pol Card (300445) ,
[MVP] Broken Thanatos Card (300280)
Sophie's Industrious Alts Mass Production Recommendation (DK)
Not going to be your typical leveling guide, because this approach will prioritize:
- Enable sharing non-core Equipment among characters of different classes Alts Mass Production (coming soon) as much as possible, while only core items for DK will be highlighted on this guide.
- Monotonous, but will be predictable. Important because this leveling is a not chill routine, but more like 30 minutes of triathlons
- Not cost conscious, though time and stress speaking it is worth it if you plan to make more than, say, 10-15 characters of various jobs (just switch out the core item) each reaching lvl 250. I will explicitly say it here that basically you are investing in multiples of low level gears, which cumulatively in total may worth up to hundreds of millions zeny just to save time around 30 minutes to 2h per character creation and leveling up to lvl 250. Only do this when you're theoretically losing more potential value from that farming hours loss.
Undergoing Assumptions:
- Exp Event ongoing and you use the
Novice Battle Manual (7803) (very important for efficiency). When
Novice Battle Manual (7803) expires you will use
HE Battle Manual (12411) or
Core Battle Manual (100351) - You spend on episode ticket 16, 17.1, and 17.2.
- You are using Guyak Pudding(very important), Eden Food buff separately /
The One Potion (50035) / or at the very least
Brilliant Protection Scroll (23204) . Teleport items, infinite fly wing, fly wing, or creamy card is mandatory. - Is leveling up single character only per attempt (different methods might be needed for mass leveling multiple chars). And that you One Hit or Two Hit most if not all mobs listed on all maps on the Steps part.
- You have done your research, mastered the basic (I leave it to your wisdom to decide which level range you want which non-core equipment will be worn and what equipment you will skip), and that you have invested and plan well for item progressions each level range, e.g.:
- +9/+11
Drooping Thanatos's Dolor [1] (400023) combo with
Thanatos' Necklace (490099) or its derivatives (red/blue but not really recommended unless you need HP/SP leech early and you don't need acd% this early) starting at level 1. - Temporal boots and manteaus for level 100 and up.
- Illusions set starting at level 120/130 up to 150/160.
- Convertible wings/Celine Set/Automatic/FWM/EDDA set starting at level 150/160/170.
- Grey Wolf set starting at level 190.
- MVP equips (e.g. +9[C] or +11[C] PCC is nice)/Good and Evil set starting at level 200/205.
- Varmundts pieces (e.g. +9[C] or +11[C] DRM is nice)/Glacier set starting at level 230.
- +9/+11
- Other methods out there might be more efficient and effective than mine, I just don't know it yet so be adaptable and don't treat this guide as if written in stone. Mine is expected to reach level 230-250 in around 30 min, and 250 in around to 1-2h depending on your performance and investment level.
Non-core Equipment and Secondary Skills (passives, buffs, debuffs) will not be specifically named on the phases below (this is not a newbie guide), you will just have to do the best with what you currently possess. Though result may vary if your non-core equipment are far too weaker compared to the original assumption.
Phase 1: lvl 1 to post-Rebirth lvl 100
Primary Skill:
Bash,
Magnum Break,
Bowling Bash
Core item:
Katana [4] (1117) with 4x
Polluted Wander Man Card (27361)
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): 3-5 minutes
Steps:
1. Payon Dungeon + Eden Quest, don't claim yet.
2. Orc Dungeon + Eden Quest, don't claim yet.
3. Amatsu Dungeon + Eden Quest, don't claim yet.
4. Keep hitting either Orc Dungeon 2 mobs or the kill Novus outside Abyss Lake (is also Eden Quest) until Rebirth.
5. Rebirth and kill mobs on Payon Dungeon until you change class into high archer, then start to claim Eden Quests as you progress.
6. Repeat Step 2, 3, and 4 and accumulate claimable Eden Quests but do not claim yet until job change to Job 3.
Phase 2: lvl 100 Job 3 to lvl 200
Primary Skill:
Hundred Spear (HS) or
Wind Cutter (WC)-> We don't go for DB build because the element lock will be troublesome on Illusion of Moonlight
Core item:
- Stating around level 99 I haven't found best solution yet but the likes of +8~+10
Illusion Spectral Spear [1] (26007) will do for now because of the shadow/demon/undead bonus with 1x
Polluted Wander Man Card (27361) and
Intrepid Giearth Card (300236) for the confusion immunity. - Stating around level 170, +11~+12
Adulter Fides Lance [2] (630012) or +11~+12
Adulter Fides Two-Handed Sword [2] (600017) are very strong. Don't buy it too expensively at +11 because it is dropped fairly easily by antiquity villa (tons of farmers). Also hammer exist to cheaply upgrade it to +11 and +12 (if you buy +10).
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): 10-20 minutes or more
Steps:
1. Claim previously stacked Eden Quests.
2. Do and claim Illusion of Moonlight until lvl 150.
3. Do and claim Illusion of Teddy Bear until you are strong enough for Illusion of Twins.
4. Do and claim Illusion of Twins until lvl 190.
5. Do and claim Varmundt's Powerplant2 until job 4. Should be viable if your AS is strong and spammable enough, otherwise just do Illusion of Twins until you get into job 4.
6. (optional, credit to Mango's guide Mango's guide to leveling and farming with SA) ) At lvl 180 do Thanatos Fragments quest from Daily Hunts NPC, buy 10 each of these
Fragment of Agony (7436) ,
Fragment of Misery (7437) ,
Fragment of Hatred (7438) and
Fragment of Despair (7439) .
Phase 3: Job 4 lvl 200 to 250 and beyond
Primary Skill:
Dragonic Breath
Core item:
Temporal Circlet (Rune Knight) [1] (19474) with Adamantine and +9
Glacier Spear (530025) fully enchanted at level 230. Get one with 1st slot enchant Draconic Breath if you can. Other enchantments could be double elements and physical(ATK).
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): 15-30 minutes
Steps:
1. Do and claim Powerplant 2 until you are lvl 230. The Eden coin side farming is nice.
2. Do and claim Amiticia 2 until you are 240.
3. Do and claim either Biosphere Glade (if you can OH the Pegasus and all the other mobs) or Biosphere Death (still have to OH all mobs). Otherwise do nif2 as you are farming while leveling up (will be slower).
4. You are at maximum power at lvl 250 able to wield any equipment (e.g. your main character's best equipment). D1 or D2 runs would be great at this point provided you are in a good company. Otherwise solo is only recommended if you know what you are doing.
Glossary
- BiS: Best in Slot, refers to items/cards that are considered the best according to the ongoing meta. May be subject to change, that is why I put emphasize on dates whenever the term BiS is mentioned on that part.
- Old BiS: Old Best in Slot, was the BiS on previous meta. Some have the potential to be BiS again in the future (e.g. Bio5 MVP Ranger Shecil card in the case future Job 4 Wind Hawk Bio MVP cards will give strong combo bonus), so they are generally still top tier recommended items, though not to die for.
- Experimental: Strong items that could possibly be BiS on some setups, but is not widely accepted as the BiS and still needs a lot of testing and discussion for it to be universally designated as BiS. Or items that are situationally considerably better than BiS or offering niches that are considered worth trading with the boons gained from the BiS items depending on your personal playing style.
Acknowledgements
- Special Thanks to Tmisn for editing and proofreading.
- Discussions and demonstrations from Various Masters (ain't namedropping y'all but you know who you are) mostly but not limited to #archer, #swordsman, and #mage class channels of MuhRo Discord that have educated me on so many things regarding this class beyond general guides.
- Hurt Locker's Wind Hawk Guide character picture format was used for character picture formatting of this guide.
- Goldie's EM Guide Endgame part table format was used for gears part formatting of this guide.
