Talisman Soul Ascetic Luxury Sub-Guide by Sophie/Joan and Events: Difference between pages

From MuhRO
(Difference between pages)
Jump to navigation Jump to search
 
No edit summary
 
Line 1: Line 1:
[[Category:Soul Ascetic]]
<languages/>
<translate>
<!--T:1-->
Here you will find all the information for automated events, regular events and seasonal events. Have fun and enjoy the time together on MuhRO :)
* [[Automated Events|Daily Events]]
* [[Special Weekend Events]]
* [[Fluffring]]
* [[GM Wedding]]
* [[Happy Hour]]
* [[Seasonal Events]]
<br>
"When a EM/GM calls, you go." <br>Unkown author.


{| class="wikitable" style="margin-left: 20px; margin-right:0;border-style: solid; border-width: 1px; border-color:#ffffff00; float:right;"
== <span style="color:rgb(193,33,50); text-shadow: 1px 1px 2px black; font-size: 2rem">How to play EM/GM Events</span> ==
! colspan="6" style="background-color:#FF8512; " | '''R.ClickToRename254519'''
''This not a "how to WIN" guide, but "how to PLAY". I'm a noob when it comes to winning, so how could I teach you?''  
 
All events starts in Neustadt (@go 52). For some of them, you need to enter the portal, while others begin right in Neustadt itself.
<br>I've added a "tip" for some events, but for others, only luck will help you win.
 
==Bloody Orc Run==
Upon entering the map, the skill "Play Dead" will be available and can be used in any key. You'll also receive the Kaupe buff. <br>Your objective is to run and reach the next red portal shown on the mini-map. <br>Along the way, you'll encounter three types of Orc Poring. The largest one is the slowest. The smallest one moves very fast - so be ready to "Play Dead" when you see it. If you die, you'll return to the entrance and the Kaupe buff will be refreshed.
{| class="wikitable"
! Winners !! Rewards
|-
|1st place ||
|-
|-
| colspan="6" |[[File:monkigirl.jpg|250px]] <div style="text-align: center;">
|2nd place ||  
|-
|-
| colspan="6" style="background-color:#2A76E8;" | <center> '''not Soul Ascetic skin tho''' </center>
|3rd place ||  
|-
|-
|Additional rewards
|}
|}


= Introduction =
==Bombring==
<page under construction>
Inside the map, choose a place to stay - but be warned: nowhere is truly safe. Many Bombrings will appear and explode after a short time. They can move around and hit you. Avoid the explosions for 5 rounds to win.
<br><b>Tip: If a Bombring gets hit by another Bombring's explosion, it's casts to explode will start over.</b>
{| class="wikitable"
! Winners !! Rewards
|-
|All survivors || 25 Muh Coins
|}


Hello I'm Sophie/Joan (Guide Date: 2/Sep/2025). You would not see me that often playing in D1/Biosphere Venom/Biosphere Temple with my Soul Ascetic (SA) char R.ClickToRename254519. I think I will play SA more though, because I think my flight hours on this character are lacking (you can expect more sporadic future updates as I discover stuff). Magic builds speaking, I still play on my EM more, but this job definitely offers niches that EM doesn't have, namely mobility and harder hitting single target skills. Thinking back, I really should have been telling people to play SA instead as starting class whenever someone asked in #global, because the barrier of the requirements are easier to fulfill compared to the likes of EM, because SA talisman build doesn't need ACD% and therefore doesn't need {{#item:4403}} or the likes (and that managing ASPD is easier).
==Bring a Friend==
In the room, 2 players must be side-by-side in a Safety Wall: one inside and one outside. <br>After the countdown, you have 2 options: <br>* Find a player inside a Safety Wall and stay by their side. You must be on one of the 4 sides, not diagonally. <br>* Find a Safety Wall and stay inside it. Wait and hope for someone to come to your side. <br>Remember: Only 2 players can use one Safety Wall. If a 3rd joins, all three lose.
<br><b>Tip: You can use an Ice Wall to block a 3rd person from entering. Be careful with misclicks - with too many Ice Walls it might be hard to get back to your spot.</b>
{| class="wikitable"
! Winners !! Rewards
|-
|Players alive||
|-
|Players alive||
|-
|Players alive||
|}


This guide is merely what I do on my talisman SA and is not optimized (dm me on discord/In-game if you can improve upon it). I just tried to write it out, because I think other SA main guide writers are inactive (retirement/hiatus), while the guide/discussion demands from new players are as high as ever (as of 2/Sep/2025) and I saw many new faces playing SA within the last 1-2 months. Also I have to state that: there's not really a different playstyle or skill/stat allocation between Talisman of Blue Dragon Build ('''Single Target Talisman Build''') vs Talisman of White Tiger Build ('''Area Talisman Build'''), so you should definitely have both at the same time as your general to go build. The exception might be if you want to maximize Single Target Talisman Build on skills while also grabbing {{#skill:5432}}, which you will probably do in instances like HoL in situations where there is no other SA available. Between both builds, most of it is simply the matter of gear swapping (most significantly between the weapons), so I would advice you readers to familiarize yourself with gear swapping (even easier now that there's a custom skill created for that very purpose).
==Chaos Race==
Enter the portal and you'll see 5 rows, each with 5 boxes. When the event starts, you must click the correct box in each row to pass through. Every player gets a unique random pattern, which remains the same for the entire event. <br>If you click the wrong box, you'll be teleported back to the entrance. Remember the correct sequence and reach the final floor to win the prize.
{| class="wikitable"
! Winners !! Rewards
|-
|1st place || 60 Muh Coins
|-
|2nd place || 40 Muh Coins
|-
|3rd place || 20 Muh Coins
|-
|Everyone else who reachs the end || 10 Muh Coins
|}


= Scope/For whom this guide is intended for =
==Cluckers==
End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent (y'all can refer to this guide as the complementary to the more comprehensive guides such as [[Mango%27s_guide_to_leveling_and_farming_with_SA|Mango's guide to leveling and farming with SA]] and [[Choi%27s_Soul_Ascetic_Guide|Choi's Soul Ascetic Guide]]). This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that are listed/mentioned within this guide, unless I specifically stated to not have them. In this guide you are assumed to have already worn BiS (Best in Slot) equipment or incomplete BiS (enchanting in progress) and have reached 100% VCT (Variable cast time) reduction via item bonus (because those 120 Dex better be put elsewhere). Also you are required to like to '''Leap''' (this is a warning).
In Neustadt (@go 52), walk a little north and you'll find a sleeping Chicken. When the event starts, click on it. <br>A random effect will be applied: frozen, sleep, stun, petrify or death. <br> At random, one player's click will end the event.
<br><b>Tip: If you die, use @go 52 and click the chicken again.</b>


End game optimization problem is that for some people, some gear/enchant/MVP setups suit them better as it touches the specifics of their playing styles and currently owned assets (e.g. with {{#item:312700}} in your {{#item:400544}} you might want {{#item:310860}}) in your {{#item:460020}}), so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things work well (shout out to get the DPS envy immunity people!).
{| class="wikitable"
! Winners !! Rewards
|-
|Player who gives the last click || Random amount of Muh Coins (minimum 15, increases with clicks)
|-
|Everyone || Each death gives 1 Muh Coin
|}


[[File:leap_monki.gif|300px]]
==Color Picker==
One of four paths will open, and you must reach the end within the time limit. There are three rounds in total.
<br>If you lose, you go to jail.
{| class="wikitable"
! Winners !! Rewards
|-
|1st round - Players who reach the end || 7 Muh Coins
|-
|2nd round - Players who reach the end || 14 Muh Coins
|-
|3rd round - Players who reach the end || 21 Muh Coins
|}


=General Overview=
==Dice==
=== Stats&Traits ===
After entering the portal, choose one of the four boxes available. <br>Once the countdown ends, a dice will be rolled and the players standing in the correct box wins.
The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these '''Objectives''' (by priority):
{| class="wikitable"
# Instant Cast (very important for both builds: you want to DPS hard with single target talisman build and instant-cast leap+skill with area talisman build)
! Winners !! Rewards
# Damage (in general) and OH capability (mostly for area talisman build)
|-
# ASPD (SA talisman skills have no '''After Cast Delay''' so your bottleneck will be ASPD)
|Everyone in the correct box || 25 Muh Coins
# Survivability, HP pool (mostly when doing single target talisman build)
|}
# Curse immunity
# Non-priority niches (carry weight, SP pool, SP consumption)


====== Stats ======
==Disguise==
Inside the room, a monster will spawn and you have to type his name. The faster player to do it wins the round. <br>The event consists of 10 rounds.
{| class="wikitable"
! Winners !! Rewards
|-
|1st to type the correct name || 10 Muh Coins
|}


* STR - 80-100; Carry weight (talisman bundles are heavy)
==Elemental Rush==
With a 10-skill bar set, you have to cross 3 corridors. Along the way, there'll be elemental damage that can push you into the dark, teleporting you back to the last portal you passed. Use the skill that matches the element so you don't fall.
<br><b>Tip: Right-click a skill to open the full list and see which key to use.</b>
{| class="wikitable"
! Winners !! Rewards
|-
|Players who cross the 1st portal || 15 Muh Coins
|-
|Players who cross the 2nd portal || 15 Muh Coins
|-
|1st to reach 3rd portal || 60 Muh Coins
|-
||2nd to reach 3rd portal || 40 Muh Coins
|-
||3rd to reach 3rd portal || 20 Muh Coins
|}


* AGI - 110-120; Reaching 185-187 ASPD will still not be that easy. Also some people have utilized builds with even more ASPD, but I have yet to fathom their usage
==Falling Floor==
Inside the room, choose a spot to stay while random portals begin to appear. If you fall into a portal, you're eliminated. <br>Be careful- when a portal appears, you have less than one second to try and move out of it!
<br><b>Tip: Check how many cells the portal uses and stay on a cell where you can easily click another to run from the portal.</b>
{| class="wikitable"
! Winners !! Rewards
|-
|All survivors || 50 Muh Coins
|-
|Everyone else|| 5 Muh Coins
|}


* VIT -  90-120; Can put minimum amount when in a party with devo
<b>Here the reward is sent to your Rodex.</b>


* INT - 100-120; MATK, SP pool. (SA have high SP consumption problem)
==Find me==
A broadcast message you announce which map the EM/GM is hiding in. You need to go there and walk near them. <br>You can teleport or just walk- you just need to be the first to find and walk near them!
{| class="wikitable"
! Winners !! Rewards
|-
|1st to find the EM/GM|| 25 Muh Coins
|}


* DEX - 1 (all remaining points here)
==Find the Cowrings==
In Neustadt (@go 52), a large number of Cowrings will appear and your goal is to kill them using only basic attacks. You'll deal melee damage even if you're using a bow and it dies with 3 single hits. <br>After defeating the last Cowring, there's a chance for a Big Cowring to spawn randomly somewhere on the map. Everyone can attack it together. <br>When the Big Cowring is defeated, items like Muh Coins, Bubblegum, Blacksmith Blessing, Combat Manual, and The One Potion will drop on the ground. Make sure to loot them before they disappears. <br> <b>Tip: Use @autoloot 100. High ASPD character will perform better. Don't use bow.</b>
{| class="wikitable"
! Winners !! Rewards
|-
|Each Cowring killed || 4 Muh Coins
|-
|Last Cowring killed || 10 Muh Coins
|-
|Additional || 5,45% chance to drop 1 Muh Coin from Cowrings
|-
|Everyone || When spawned: Big Cowring's drops
|}


* LUK - 89-110; For Curse Immunity, MATK
==Floor is Lava==
Within 3 rounds, there's at least 7 different modes where you need to avoid the red cells on the floor to win.
<br><b>Tip: Keep the zoom a bit further out, so you can see where to click. In "dance!" mode, stay on the edge and walk just one cell left/right. </b>
{| class="wikitable"
! Winners !! Rewards
|-
|Who survives the 1st round || 7 Muh Coins
|-
|Who survives the 2nd round || 14 Muh Coins
|-
|Who survives the 3rd round || 21 Muh Coins
|}


Example (My stats for general farming):
==GM Bomb Poring==
Inside the map, once the event starts, everyone is teleported to the center. From there, your goal is to run and avoid every Bombring you see. <br>Each color represents a different skill:
<br>* Brown Bombring cast Sight Blaster.
<br>* Black Bombring cast Fire Wall.
<br>* Blue Bombring cast Ice Wall.
<br>* Dark Blue Bombring cast Wall of Thorns.
<br>* Light Purple Bombring cast Change Location.
<br>* Purple Bombring cast Skid Trap.
<br>* Pink Bombring casts Grasp of Death.
<br>* White Bombring cast Pulse Strike.
<br>* Yellow Bombring cast Chaos Panic.
<br>By casting Metamorphosis, any color can transform into the Red Bombring, which is the only one that can kill you with its explosion. <br>Avoid the Bombrings for 60 seconds and you win the round! <br>There are 3 rounds in 3 random maps.
<br><b>Tip: Use @noattack because everytime you hit a poring, it casts their skill.</b>
{| class="wikitable"
! Winners !! Rewards
|-
|Surviving 15 seconds or less || 2 Muh Coins
|-
|Surviving 30 seconds or less || 4 Muh Coins
|-
|Surviving 45 seconds or less || 8 Muh Coins
|-
|Surviving less than 60 seconds || 16 Muh Coins
|-
|Surviving 60 seconds || 32 Muh Coins
|}


* STR - 100
==GM Poring Search==
Inside the room, an announcement will tell you the name of the monster you need to find. Many monster of the same type will appear, but you have to click on the one with the correctly spelled name. <br>As time  passes, new monsters will appear. <br>There are 3 floors to complete.
<br>Monsters can be: Drops, Eggring, Marin, Poring, Poporing.
{| class="wikitable"
! Winners !! Rewards
|-
| ||
|}


* AGI - 120
==Headplants==
Everyone will be teleported together to a random spot in the room. After the countdown, you must run to the first portal you see. Enter the portal to be safe for the next round. There are 5 rounds in total, and the speed slows down each round.
<br><b>Tip: Try walking straight in one direction, then change lanes when you see the portal.</b>
{| class="wikitable"
! Winners !! Rewards
|-
|Playes inside a Safety Wall || 5 Muh Coins - 1st round
|-
|Playes inside a Safety Wall || 10 Muh Coins - 2nd round
|-
|Playes inside a Safety Wall || 15 Muh Coins - 3rd round
|-
|Playes inside a Safety Wall || 20 Muh Coins - 4th round
|-
|Playes inside a Safety Wall || 25 Muh Coins - 5th round
|}


* VIT - 108
==Human Dart==
A broadcast message will announce which map the EM/GM is standing in, inside a 7x7 area marked by Safety Walls. <br>To win, you must teleport directly into the area and stand there. <br>Walking into the area doesn't count - you must land inside it by teleporting. Count on your lucky~
{| class="wikitable"
! Winners !! Rewards
|-
|1st to teleport inside the area || 50 Muh Coins
|}


* INT - 120
==Left or Right==
You have two sides to choose from. When the countdown ends, the side with fewer players wins the round. <br>Everyone else is sent out to watch. If it's a draw, one side will be randomly chosen as the winner. <br>Event continues until there's only one winner.
<br><b>Tip: Be aware, players might betray you by switching sides at the end of countdown.</b>
{| class="wikitable"
! Winners !! Rewards
|-
| ||
|}


* DEX - 2
==Poring Catcher==
After entering the portal, an announcement will reveal the name of the monster you need to find. Many monster of the same type will appear, but you must click on the one with the correctly spelled name. <br>There are only 3 monsters with the correct name.
<br>Monsters can be: Drops, Eggring, Marin, Poring, Poporing.
{| class="wikitable"
! Winners !! Rewards
|-
|1st place || 45 Muh Coins
|-
|2nd place || 30 Muh Coins
|-
|3rd place || 15 Muh Coins
|}


* LUK - 89
==Red means Dead==
(This is "Red light, green light" from Squid Game series)<br>Inside the room, you have 5 minutes to cross the finish line. But you can only move when the light is green. If you take a step while the light is red, you are out.
{| class="wikitable"
! Winners !! Rewards
|-
|Players who cross the finish line || 50 Muh Coins
|-
|Everyone || 5 Muh Coins
|}


====== Traits ======
==Reverse Dice==
After entering the portal, choose one of the 4 available boxes. <br>Each time the dice is rolled, the players inside the box will be kicked out. <br>Afterward, you have 10 seconds to switch boxes if you want.
{| class="wikitable"
! Winners !! Rewards
|-
|1st and 2nd round || 1 Muh Coin
|-
|3rd and 4th round || 2 Muh Coins
|-
|5th and forward || 3 Muh Coins
|-
|Winners in last round ||
|}


* SPL - 110; Damage
==Stormparty==
* CON - 110; Damage (and a bit of survivability)
Theethrings (yes, Porings with scary teeths) will spawn after the countdown, casting skills on ground. They also bite, as melee basic attack. <br><b> Teethring' Skills:</b>  <br>* Storm Gust. <br>* Lord of Vermillion. <br>* Meteor Storm. <br>* Heaven's Drive. <br>One hit and you're out! Run as fast as you can, dodge the aoe skills and their scary teeths.
* WIS/STA - 72; Survivability
<br><b>Tip: Keep @aoes and @lgp active. This way, you're able to see if the skill will hit you.</b>
{| class="wikitable"
! Winners !! Rewards
|-
|Players alive (every 5 seconds) || 3 Muh Coins
|-
|Players alive (end of event) || 30 Muh Coins
|}


=== Core Skills ===
==Treasure Box==
 
In Neustadt (@go 52), Treasure Boxes will appear. A single hit will give you rewards. <br><b>Tip: Use @autoloot 100.</b>
===== Buff/Debuff and Passives =====
{| class="wikitable"
 
! Winners !! Rewards
{{#skill:5416}}: More damage from skills with talismans (what we really care about) and a bit of S.MATK (we don't really care). Very important because it is 10-20% damage difference when I tested it after maxxing everything (seriously go max it). Still better damage addition than '''Soul of Heaven and Earth''' if you can only pick one.
|-
|Each Treasure Box || 15 Muh Coins and some consumibles
|}


{{#skill:5431}}: More damage from skills with talismans. To activate it, you cast Blue Dragon-->White Tiger-->Red Phoenix-->Black Tortoise-->Circle of Direction and Elementals. For single target talisman spam, it is around 15-35% damage difference than without the buff (tested with full gear).
==Undead Outbreak==
 
A horde of zombies will appear from the dark purple areas in the room. Avoid the zombie melee basic attacks at all costs to survive. Zombies also cast "Impact Cross".
{{#skill:5417}}: Up to +10 SPL, not bad but not that good either. Just put points here if you can't reach {{#skill:5432}} with your remaining skill points.
{| class="wikitable"
 
! Winners !! Rewards
{{#skill:2597}} Shadow Soul: We care about the ASPD bonus.
 
{{#skill:2599}} Fairy Soul: We care about the VCT% reduction bonus.
 
{{#skill:2596}} Golem Soul: More DEF and MDEF, mostly used for party play.
 
{{#skill:2608}}: Use this to reset souls.
 
{{#skill:425}}: Changing element of your talisman skills (Earth/Wind/Water/Fire/Ghost/Shadow/Holy). Unequip your weapon to reset the element.
 
{{#skill:462}}: You buff with this and get revived if you die.
 
{{#skill:2601}}: Debuff a target to make it take increased damage from Shadow element (mild wind lvl 6). Rarely used it though for some reason.
 
{{#skill:5423}}: More Enemy_Element% damage modifier against water, wind, earth, fire, and neutral element mobs (very strong, so always use it).
 
{{#skill:5432}}: A party buff that provides large damage modifiers: Physical melee% and ranged%, and Magical Ele%. Used to be more godly, but is kinda meh for solo play now, because Ele% saturates fast, since the CoL Autumn gives a lot of Ele%. (Refer to the next part if you're confused about the meh Ele% vs the precious Enemy_Element%)
 
===== Active Skills =====
 
Swap Equip: You can just swap between Single Target Talisman Build vs Area Talisman Build by simply switching the weapons.
 
{{#skill:426}}: Best mobility skill after Monk's snap. I'd say go play EM or AM if you don't like the leaping mechanism (not everyone does).
 
{{#skill:5426}}: Main Single Target DPS skill. Auto-casts Red Phoenix (TD combo).
 
{{#skill:5427}}: Main Area skill. Auto-casts Black Tortoise (TD combo).
 
= Gears and Min-Max Technicalities =
 
=== About Magical Damage Modifiers for Talisman SA Build ===
 
The general aim of the min-maxing process (as of Date: 2/Sep/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you add up a single damage modifier. The contextual reason of the importance on this matter is because of the aforementioned '''DPS''' and '''One Hit''' (OH) Objectives, that we want each hit of our talisman skills damage to be as high as possible (the DPS for '''blue dragon''' and the single burst instance of skill for '''white tiger''').
 
Listed from most precious to least worthy, type @bs in game to see yours:
 
* '''Class%/Boss%:''' Hardest and most expensive to get, generally speaking. You will have around 20%-100%. Main Sources: {{#item:300472}}, Demigod Set, HoL accessories and enchantments, White Knight Pet. (This is probably why {{#item:300472}} was so expensive in contrast to the physical builds which have plethora of '''Class%/Boss%''' sources)
* '''Enemy_Element%:''' Rare modifier mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-100%. Main Sources: CoL Autumn garment and its 2nd slot enchantment, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc.
* '''Skill%:''' Quite hard to get as the only source is from TDRC and Dimensions/Time Gap Weapons for Talisman skills, which is already mandatory. You will have around 70%-130%. Haven't yet tested the Yorscalp headgear + {{#item:300600}} combo (the red phoenix and talisman of four bearing god skill).
* '''Enemy_Race%:''' Kinda rare for magical racial modifier. You will have 50%-130%. Main Sources:{{#item:4441}}-like MVP cards on shoes, HoL accessories and enchantments, various equipments.
* '''Enemy_Size%:''' Easy to get and cheap. You will easily have more than 65%-120%. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears.
* '''MRes_Ignore%:''' Only '''relevant''' source for now is the Magical/Spell/Sorcery Master Shadow Gears for 20%. The effect is only roughly 5-10% pure damage increase, though it is nice, because it is outside all other modifier calculations.
* '''MATK%''': You will have more than 150-250% MATK%. Main Sources: {{#item:450173}}, Shadow Gear Enchantments for MATK%, {{#item:4441}}-like MVP cards on shoes, various equipments.
* '''Spl''': You will have around 200-250 or more. Main Sources: {{#item:470204}}, Shadow Gear enchantments,
*'''S.MATK''': You will have around 350 or more. Main Sources: various equipments,
* '''Ele%''': You will easily have around 300-500% or more. Main Sources: {{#item:27362}}-like MVP cards on garment, various equipments. Used to be less on previous meta (around 100-250% top), that is why additional damage boost from {{#item:27362}}-like MVP cards on garment felt bigger, because the 100% ele is of bigger ratio.
 
===Gears===
Recommended gears (as of Date: 2/Sep/2025):
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;"
!Type
!Item
!Card
!Enchants and Notes
|- style=height:13em
|'''Upper'''
| align="center" | +12 to +15 [A] {{#item:400544}}
|
<small>
*{{#item:300377}}
*{{#item:4148}}
*{{#item:4366}}
*{{#item:4583}}(or any that suits your farm)
</small>
|
*Enchanted with {{#item:312763}}, {{#item:312700}}.
*You can use {{#item:312718}} but it means that you will have to find other ways to enhance your ASPD (while there's easier options for the VCT% problem)
|- style=height:11em
|'''Middle'''
| align="center" | {{#item:410233}}
|
<small>
*{{#item:4148}}
*{{#item:4366}}
*{{#item:4583}}(or any that suits your farm)
</small>
|
*Enchanted with any of the following:
**MATK% +8-10% (Ele% falls in grace as CoL Autumn and HoL acc set and combo gives a lot of that Ele% modifier compared to previous meta)
**VCT% reduction +8-10% (only if you still have a VCT% problem, see here there's no ASPD/reduce delay after attack option)
**MaxHP +8-10% (Experimental), the reason is that sometimes additional HP is simply better when you already have saturated every other damage source modifier.
|-
|-
|'''Lower'''
|1st place || 50 Muh Coins
| align="center" | {{#item:420213}} (BiS) <br> and/or <br> {{#item:420269}} (Experimental)
| <center><small> N/A </center></small>
|
*Enchanted with any of the following:
**'''1st line''': VIT +5 / INT +5 / any (stats are not that important)
**'''2nd line''': Ele% +6-7% ''or''  S.MATK +6-7% (BiS) ''or'' %increases attack speed (reduces delay after attack) (Experimental)
|- style=height:9em
|'''Armor'''
| align="center" | +12 to +15 [A] {{#item:450173}}
|
<small>
*{{#item:300472}} (BiS)
*{{#item:300529}} (Combo with {{#item:300521}} or {{#item:300522}} on garment)
</small>
|
*Enchanted with {{#item:310688}}, {{#item:310738}}(BiS) or {{#item:310744}}(Experimental), and {{#item:4714}}(BiS) or {{#item:4744}}.
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
|- style=height:18em
|'''Weapon'''
| align="center" | +12 to +15 [A] {{#item:550131}}(Single Target DPS) <br> and/or <br> +12 to +15 [A] {{#item:550132}}(Area Damage)
|
<small>
*{{#item:27384}}
*{{#item:300455}}
*{{#item:300495}}
*{{#item:300497}}
</small>
|
*For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
|- style=height:20em
|'''Shield'''
| align="center" | +11 to +12 [C] {{#item:460040}} <br> or <br> +12 to +14 [A] {{#item:460020}}
|
<small>
*{{#item:4128}}
*{{#item:300239}}
*{{#item:27298}}
*{{#item:27385}}
*{{#item:300379}}
</small>
|
*'''Glacier Guard''' enchanted with {{#item:312095}}, {{#item:312093}} or {{#item:312092}}, and {{#item:312091}}.
*'''Mad Bunny-LT''' enchanted with {{#item:310860}} or {{#item:310856}}.
 
*For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
|- style=height:21em
|'''Garment'''
| align="center" | +12 to +15 [A] {{#item:480351}}
|
<small>
*{{#item:27381}}
*{{#item:300145}}
*{{#item:300382}}
*{{#item:27362}}
*{{#item:300521}}(Combo with '''Yoscopus Conjurator Card''' on body)
*{{#item:300522}}(Combo with '''Yoscopus Conjurator Card''' on body)
</small>
|
 
*Enchanted with {{#item:313018}}, {{#item:312558}}, and {{#item:312489}}.
 
 
|- style=height:16em
|'''Shoes'''
| align="center" | +12 to +14 [A] {{#item:470204}}
|
<small>
*{{#item:300248}}
*{{#item:300262}} 
*{{#item:4441}}
*{{#item:300281}}
*{{#item:300458}}
</small>
|
*MoC is still very strong with its +SPL bonus
|- style=height:14em
|'''Accessory (Right)'''
| align="center" | <br> {{#item:490136}}
|
<small>
*{{#item:4040}}
*{{#item:4145}} (Experimental)
*{{#item:300268}}
*{{#item:300470}}
*{{#item:300469}}
*{{#item:300464}}
</small>
|
*Enchanted with {{#item:313038}}, 
**{{#item:310711}} and {{#item:310711}}(BiS)
**There are some crazy fringe item like {{#item:310716}} and {{#item:310716}}, but you should just avoid them if you haven't got your double {{#item:310711}} first (it's fun tho).
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
|-
|-
|'''Accessory (Left)'''
|Players alive (every 5 seconds) || 1 Muh Coin
| align="center" | {{#item:490485}}
|
<small>
*{{#item:4040}}
*{{#item:4145}} (Experimental)
*{{#item:300267}}
*{{#item:300216}}
*{{#item:300364}}
*{{#item:300211}}
*{{#item:300222}}
</small>
|
*Enchanted with {{#item:312996}} and {{#item:312981}}.
**For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]].
|}
|}
*Pets: {{#item:9134}}
</translate>
*Shadow Gears:
**Magical Spell Shadow Shield+Shadow Weapon combo with Full Spell Armor-Shoes Combo: very strong if not BiS.
**Needing Full Tempest acc combo for 100% magic penetration.
**Otherwise double +10/+10 Magical/Spell/Sorcery Master Shadow Gears is not bad.
*Currently not-haves list: {{#item:300262}},{{#item:300377}}.
 
=== Miscellaneous and Hot Tips (for SA in general) ===
 
* To reset souls, use {{#skill:2608}}. To reset {{#skill:425}} element, just unequip your weapon. (Credit to '''aru?''' (4/Sep/2025) for this Hot Tip)
 
* Using {{#skill:2612}} and {{#skill:5418}} helps a lot in field farming (confirmed at Z1/Z2, D2, Nif2 Bio Temple) for SP and HP problems. For {{#skill:5418}} you should raise your {{#skill:5416}} skill and CRT for greater effect. (Credit to '''Micha''' (4/Sep/2025) for this Hot Tip)
 
= Glossary=
*BiS: Best in Slot, refers to items/cards that are considered the best according to the ongoing meta. May be subject to change, that is why I put emphasize on dates whenever the term BiS is mentioned on that part.
*Old BiS: Old Best in Slot, was the BiS on previous meta. Some have the potential to be BiS again in the future (e.g. Bio5 MVP Ranger Shecil card in the case future Job 4 Wind Hawk Bio MVP cards will give strong combo bonus), so they are generally still top tier recommended items, though not to die for.
*Experimental: Strong items that could possibly be BiS on some setups, but are not widely accepted as the BiS and still need a lot of testing and discussion for it to be universally designated as BiS. Or items that are situationally considerably better than BiS or offering niches that are considered worth trading with the boons gained from the BiS items depending on your personal playing style.
 
= Acknowledgements =
 
*Special Thanks to '''Tmisn''' for editing and proofreading.
*Discussions and demonstrations from Various Masters (ain't namedropping y'all but you know who you are) mostly but not limited to #archer, #swordsman, and #mage class channels of MuhRo Discord that have educated me on so many things regarding this class beyond general guides.
*Hurt Locker's Wind Hawk Guide character picture format was used for character picture formatting of this guide.
*Goldie's EM Guide Endgame part table format was used for gears part formatting of this guide.
*Credit to '''Aintz''' for personally contacting me and showing a viable very strong option of {{#item:300495}} and {{#item:300497}} cards on weapon. (4/Sep/2025)

Revision as of 03:00, 10 September 2025

Other languages:

Here you will find all the information for automated events, regular events and seasonal events. Have fun and enjoy the time together on MuhRO :)


"When a EM/GM calls, you go."
Unkown author.

How to play EM/GM Events

This not a "how to WIN" guide, but "how to PLAY". I'm a noob when it comes to winning, so how could I teach you?

All events starts in Neustadt (@go 52). For some of them, you need to enter the portal, while others begin right in Neustadt itself.
I've added a "tip" for some events, but for others, only luck will help you win.

Bloody Orc Run

Upon entering the map, the skill "Play Dead" will be available and can be used in any key. You'll also receive the Kaupe buff.
Your objective is to run and reach the next red portal shown on the mini-map.
Along the way, you'll encounter three types of Orc Poring. The largest one is the slowest. The smallest one moves very fast - so be ready to "Play Dead" when you see it. If you die, you'll return to the entrance and the Kaupe buff will be refreshed.

Winners Rewards
1st place
2nd place
3rd place
Additional rewards

Bombring

Inside the map, choose a place to stay - but be warned: nowhere is truly safe. Many Bombrings will appear and explode after a short time. They can move around and hit you. Avoid the explosions for 5 rounds to win.
Tip: If a Bombring gets hit by another Bombring's explosion, it's casts to explode will start over.

Winners Rewards
All survivors 25 Muh Coins

Bring a Friend

In the room, 2 players must be side-by-side in a Safety Wall: one inside and one outside.
After the countdown, you have 2 options:
* Find a player inside a Safety Wall and stay by their side. You must be on one of the 4 sides, not diagonally.
* Find a Safety Wall and stay inside it. Wait and hope for someone to come to your side.
Remember: Only 2 players can use one Safety Wall. If a 3rd joins, all three lose.
Tip: You can use an Ice Wall to block a 3rd person from entering. Be careful with misclicks - with too many Ice Walls it might be hard to get back to your spot.

Winners Rewards
Players alive
Players alive
Players alive

Chaos Race

Enter the portal and you'll see 5 rows, each with 5 boxes. When the event starts, you must click the correct box in each row to pass through. Every player gets a unique random pattern, which remains the same for the entire event.
If you click the wrong box, you'll be teleported back to the entrance. Remember the correct sequence and reach the final floor to win the prize.

Winners Rewards
1st place 60 Muh Coins
2nd place 40 Muh Coins
3rd place 20 Muh Coins
Everyone else who reachs the end 10 Muh Coins

Cluckers

In Neustadt (@go 52), walk a little north and you'll find a sleeping Chicken. When the event starts, click on it.
A random effect will be applied: frozen, sleep, stun, petrify or death.
At random, one player's click will end the event.
Tip: If you die, use @go 52 and click the chicken again.

Winners Rewards
Player who gives the last click Random amount of Muh Coins (minimum 15, increases with clicks)
Everyone Each death gives 1 Muh Coin

Color Picker

One of four paths will open, and you must reach the end within the time limit. There are three rounds in total.
If you lose, you go to jail.

Winners Rewards
1st round - Players who reach the end 7 Muh Coins
2nd round - Players who reach the end 14 Muh Coins
3rd round - Players who reach the end 21 Muh Coins

Dice

After entering the portal, choose one of the four boxes available.
Once the countdown ends, a dice will be rolled and the players standing in the correct box wins.

Winners Rewards
Everyone in the correct box 25 Muh Coins

Disguise

Inside the room, a monster will spawn and you have to type his name. The faster player to do it wins the round.
The event consists of 10 rounds.

Winners Rewards
1st to type the correct name 10 Muh Coins

Elemental Rush

With a 10-skill bar set, you have to cross 3 corridors. Along the way, there'll be elemental damage that can push you into the dark, teleporting you back to the last portal you passed. Use the skill that matches the element so you don't fall.
Tip: Right-click a skill to open the full list and see which key to use.

Winners Rewards
Players who cross the 1st portal 15 Muh Coins
Players who cross the 2nd portal 15 Muh Coins
1st to reach 3rd portal 60 Muh Coins
2nd to reach 3rd portal 40 Muh Coins
3rd to reach 3rd portal 20 Muh Coins

Falling Floor

Inside the room, choose a spot to stay while random portals begin to appear. If you fall into a portal, you're eliminated.
Be careful- when a portal appears, you have less than one second to try and move out of it!
Tip: Check how many cells the portal uses and stay on a cell where you can easily click another to run from the portal.

Winners Rewards
All survivors 50 Muh Coins
Everyone else 5 Muh Coins

Here the reward is sent to your Rodex.

Find me

A broadcast message you announce which map the EM/GM is hiding in. You need to go there and walk near them.
You can teleport or just walk- you just need to be the first to find and walk near them!

Winners Rewards
1st to find the EM/GM 25 Muh Coins

Find the Cowrings

In Neustadt (@go 52), a large number of Cowrings will appear and your goal is to kill them using only basic attacks. You'll deal melee damage even if you're using a bow and it dies with 3 single hits.
After defeating the last Cowring, there's a chance for a Big Cowring to spawn randomly somewhere on the map. Everyone can attack it together.
When the Big Cowring is defeated, items like Muh Coins, Bubblegum, Blacksmith Blessing, Combat Manual, and The One Potion will drop on the ground. Make sure to loot them before they disappears.
Tip: Use @autoloot 100. High ASPD character will perform better. Don't use bow.

Winners Rewards
Each Cowring killed 4 Muh Coins
Last Cowring killed 10 Muh Coins
Additional 5,45% chance to drop 1 Muh Coin from Cowrings
Everyone When spawned: Big Cowring's drops

Floor is Lava

Within 3 rounds, there's at least 7 different modes where you need to avoid the red cells on the floor to win.
Tip: Keep the zoom a bit further out, so you can see where to click. In "dance!" mode, stay on the edge and walk just one cell left/right.

Winners Rewards
Who survives the 1st round 7 Muh Coins
Who survives the 2nd round 14 Muh Coins
Who survives the 3rd round 21 Muh Coins

GM Bomb Poring

Inside the map, once the event starts, everyone is teleported to the center. From there, your goal is to run and avoid every Bombring you see.
Each color represents a different skill:
* Brown Bombring cast Sight Blaster.
* Black Bombring cast Fire Wall.
* Blue Bombring cast Ice Wall.
* Dark Blue Bombring cast Wall of Thorns.
* Light Purple Bombring cast Change Location.
* Purple Bombring cast Skid Trap.
* Pink Bombring casts Grasp of Death.
* White Bombring cast Pulse Strike.
* Yellow Bombring cast Chaos Panic.
By casting Metamorphosis, any color can transform into the Red Bombring, which is the only one that can kill you with its explosion.
Avoid the Bombrings for 60 seconds and you win the round!
There are 3 rounds in 3 random maps.
Tip: Use @noattack because everytime you hit a poring, it casts their skill.

Winners Rewards
Surviving 15 seconds or less 2 Muh Coins
Surviving 30 seconds or less 4 Muh Coins
Surviving 45 seconds or less 8 Muh Coins
Surviving less than 60 seconds 16 Muh Coins
Surviving 60 seconds 32 Muh Coins

GM Poring Search

Inside the room, an announcement will tell you the name of the monster you need to find. Many monster of the same type will appear, but you have to click on the one with the correctly spelled name.
As time passes, new monsters will appear.
There are 3 floors to complete.
Monsters can be: Drops, Eggring, Marin, Poring, Poporing.

Winners Rewards

Headplants

Everyone will be teleported together to a random spot in the room. After the countdown, you must run to the first portal you see. Enter the portal to be safe for the next round. There are 5 rounds in total, and the speed slows down each round.
Tip: Try walking straight in one direction, then change lanes when you see the portal.

Winners Rewards
Playes inside a Safety Wall 5 Muh Coins - 1st round
Playes inside a Safety Wall 10 Muh Coins - 2nd round
Playes inside a Safety Wall 15 Muh Coins - 3rd round
Playes inside a Safety Wall 20 Muh Coins - 4th round
Playes inside a Safety Wall 25 Muh Coins - 5th round

Human Dart

A broadcast message will announce which map the EM/GM is standing in, inside a 7x7 area marked by Safety Walls.
To win, you must teleport directly into the area and stand there.
Walking into the area doesn't count - you must land inside it by teleporting. Count on your lucky~

Winners Rewards
1st to teleport inside the area 50 Muh Coins

Left or Right

You have two sides to choose from. When the countdown ends, the side with fewer players wins the round.
Everyone else is sent out to watch. If it's a draw, one side will be randomly chosen as the winner.
Event continues until there's only one winner.
Tip: Be aware, players might betray you by switching sides at the end of countdown.

Winners Rewards

Poring Catcher

After entering the portal, an announcement will reveal the name of the monster you need to find. Many monster of the same type will appear, but you must click on the one with the correctly spelled name.
There are only 3 monsters with the correct name.
Monsters can be: Drops, Eggring, Marin, Poring, Poporing.

Winners Rewards
1st place 45 Muh Coins
2nd place 30 Muh Coins
3rd place 15 Muh Coins

Red means Dead

(This is "Red light, green light" from Squid Game series)
Inside the room, you have 5 minutes to cross the finish line. But you can only move when the light is green. If you take a step while the light is red, you are out.

Winners Rewards
Players who cross the finish line 50 Muh Coins
Everyone 5 Muh Coins

Reverse Dice

After entering the portal, choose one of the 4 available boxes.
Each time the dice is rolled, the players inside the box will be kicked out.
Afterward, you have 10 seconds to switch boxes if you want.

Winners Rewards
1st and 2nd round 1 Muh Coin
3rd and 4th round 2 Muh Coins
5th and forward 3 Muh Coins
Winners in last round

Stormparty

Theethrings (yes, Porings with scary teeths) will spawn after the countdown, casting skills on ground. They also bite, as melee basic attack.
Teethring' Skills:
* Storm Gust.
* Lord of Vermillion.
* Meteor Storm.
* Heaven's Drive.
One hit and you're out! Run as fast as you can, dodge the aoe skills and their scary teeths.
Tip: Keep @aoes and @lgp active. This way, you're able to see if the skill will hit you.

Winners Rewards
Players alive (every 5 seconds) 3 Muh Coins
Players alive (end of event) 30 Muh Coins

Treasure Box

In Neustadt (@go 52), Treasure Boxes will appear. A single hit will give you rewards.
Tip: Use @autoloot 100.

Winners Rewards
Each Treasure Box 15 Muh Coins and some consumibles

Undead Outbreak

A horde of zombies will appear from the dark purple areas in the room. Avoid the zombie melee basic attacks at all costs to survive. Zombies also cast "Impact Cross".

Winners Rewards
1st place 50 Muh Coins
Players alive (every 5 seconds) 1 Muh Coin