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| [[Category:Shadow Cross]]
| | <languages/> |
| | <translate> |
| | <!--T:1--> |
| | ===<span style="color: #DC143C;">In progress, not yet finished!!!</span>=== |
| | =Account System= |
| | You can create a master account and add more ingame accounts. |
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| {| class="wikitable" style="margin-left: 20px; margin-right:0;border-style: solid; border-width: 1px; border-color:#ffffff00; float:right;"
| | <!--T:2--> |
| ! colspan="6" style="background-color:#FF8512; " | '''R.ClickToRename255746''' | | This option allows you to view all accounts on the homepage at the same time. |
| |-
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| | colspan="6" |[[File:screenMuhRO542.jpg|250px]] <div style="text-align: center;">
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| | colspan="6" style="background-color:#2A76E8;" | <center> '''Shadow Cross''' </center>
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| |-
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| |}
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| = Introduction =
| | <!--T:3--> |
| | The accounts for ingame don't need an email address, they are created by master account and username + password. (They don't need to be confirmed.) |
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| <page under construction> | | <!--T:4--> |
| | When you donate to the server, you can choose to which account the Muh Cash Points will be credited. |
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| Hello I'm Sophie/Joan (Guide Date: 31/Aug/2025). You would often see me playing in D1/HoL/ToT/CT/Alice Hard with my Shadow Cross char R.ClickToRename255746 or with characters of other jobs. Feel free to hit me up to join my #LFG calls.
| | Your first created ingame account will become your main account. This basically means that: |
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| This guide is merely what I do with my Shadow Cross most significantly on D1, HoL (tested well on lvl 20 HoL) and ToT (tested well until lvl 51), but it is not optimized (dm me on discord/In-game if you can improve upon it). This guide is written to satisfy the demand of the currently under appreciated SX class (imo) and that the previous guides are long since last updated as of now (31/Aug/2025) and is not up to date with the latest iteration of the BiS gears (namely the HoL-CT series combo). On single target ('''Eternal Slash Build''') this class hits very hard; on par if not better than melee crit DK. And on melee farming ('''Savage Impact Build''') potential and mobility the class is not bad at all hitting definitely harder than HnS on melee crit DK, and therefore hopefully with this guide more people would be interested in investing time and effort playing the class. Also lastly regarding the 2 presented builds below (ES and SI) mostly they are switchable by just swapping equipments, so being both at a same time in a single character is very much possible (e.g. used SI build with yormi-scalleg combo on weapon for lower level ToT and then swapping into ES build with {{#item:4399}} on weapon after lvl 26 of ToT). There's a great amount of value potentials stemming from the flexibility inertly contained within this class overall, that I very much like it.
| | * only this account can receive [[Attendance Reward|Attendance Check]] rewards, |
| | * only this account can receive [[Discord Booster Reward]], |
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| = Scope/For Whom this guide is Intended for =
| | but none of this should usually be an issue. Additionaly, you can change your main account once a day, if need arises, at Settings NPC at [[Main Office]]. |
| End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent. This guide is not intended to be a stand-alone and more of complimentary for other more comprehensive SX guides (e.g. [[Niru%27s_Guide_to_becoming_a_Semi-Pro_SX|Niru's Guide to becoming a Semi-Pro]])). This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that are listed/mentioned within this guide unless I specifically stated not to have them. In this guide you are assumed to have already worn BiS (Best in Slot) equipment or incomplete BiS (enchanting in progress). <br>
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| End game optimization problem is that for some people, some gears/enchants/MVP setups suit them better as it touches the specifics of their playing styles and currently owned assets (e.g. if you are wearing {{#item:480349}} instead of {{#item:480352}}, you will want to wear {{#item:300530}} instead of {{#item:300474}}) and so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things works well (shout out to get the DPS envy immunity people!).
| | Your [[Costume Enchants (Fashion Points)|Fashion Points]] are bound to master account - every ingame account can use and spend them. |
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| [[File:Saturnosophie.jpg|300px]]
| | =Bank System= |
| | The Master Account Bank is an improved bank system, that is shared between all your game accounts and can hold a massive amount of Zeny (9.9 Octodecillion). <br> |
| | Additionally, all Zeny from sales through the Vending skill will go directly to your Master Account Bank. <br> |
| | It can be accessed through Banker Bowsette in the Main Office {{#navi:main_office|123|58}}, the '''@bank''' command, or '''CTRL+B''' (if old bank is turned off). <br> |
| | The following options are available: |
| | * '''Withdraw''' - Lets you withdraw: |
| | ** Raw Zeny |
| | ** {{#item:6024}} - Cost: 501.000.000z |
| | ** {{#item:12781}} - Cost: 1.002.000z |
| | * '''Deposit''' - Lets you deposit: |
| | ** Raw Zeny |
| | ** {{#item:6024}} - Deposits 499.000.000z |
| | ** {{#item:12781}} - Deposits 998.000z |
| | * '''Old Bank''' - Turns the old bank system on/off |
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| = General Overview = | | =Storage System= |
| === Stats&Traits ===
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| The actual distribution of stats are more loosely defined (this is not a starter player's guide) but we aim to fulfill these '''Objectives''' (by priority):
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| # Dish out bigger DPS (ES Build), One Hit (OH) most if not all the mobs in the map you are farming (SI build)
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| # 50-70 ACD% and ASPD requirements (mostly problem for ES build, SI build as farmer just need to OH most of the time)
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| # 217 Critical rate (mostly problem for ES build, SI build with katar will have 250++ critical rate with minimum effort)
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| # Survivability (overall problem for SX, that compared to melee crit DK we don't have millennium shield rune)
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| # Curse immunity
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| # Non-priority niches (carry weight, sp pool)
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| ====== Stats ====== | | === Overview === |
| | The Storage System is an extension of usual Kafra's storage, that allows to store tremendous amounts of various items. |
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| * STR - 100-120; Carry weight, damage
| | Each ingame account can access three normal storages, with seven more being unlockable using 1 {{#item:50032}}per each unlocked storage. Those normal storages are only accessible by characters placed on their respective ingame accounts. |
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| * AGI - 100-120; ASPD, evasion
| | Each master account can access one master storage, with two more being unlockable using 2 {{#item:50032}}per each unlocked master storage. Master storeages are accessible by every character on your master account. |
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| * VIT - 100-120; Survivability, can put less in devo party (e.g. HoL, ToT)
| | Every character can gain access to guild storage of the guild they are part of, if their role inside guild allows access to guild storage and if {{#skill:10016}} skill along with it's prerequisites is learned. |
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| * INT - 70-120; SP pool, MDEF.
| | === Access points === |
| | [[File:Kafra and Storage NPCs respectively.png|alt=Kafra and Storage NPCs respectively|thumb|Kafra and Storage NPCs respectively]] |
| | Interacting with Storage NPC will allow you to access all storages. Storage NPC is placed at all save spots, @go locations and other various points of interest, where access to it is often required. |
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| * DEX - 1;(all remaining points here);
| | Interacting with Kafra will only allow you to access Storage I, the same storage that goes first at Storage NPC assuming original layout. |
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| * LUK - 80-120; For Curse Immunity, Critical rate.
| | Using consumable {{#item:12211}}or {{#item:23177}}will let you access all storages like interacting with Storage NPC would, but from (almost) any corner of the world. |
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| | {{#item:23648}}will provide a similar effect, with the main difference that the bell is not consumable, but rental instead - it will disappear exactly after one month since {{#item:17921}}is opened by it's user. |
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| | === Customization === |
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| Example (My stats when wearing {{#item:300515}} for casual farming in D1 with SI Build):
| | =Homepage Features= |
| | | =Event/Dungeons/Instances= |
| * STR - 120
| | </translate> |
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| * AGI - 120
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| * VIT - 120
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| * INT - 75
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| * DEX - 5
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| * LUK - 89
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| ====== Traits ======
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| * POW - 110; Damage
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| * CRT - 110; Damage
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| * CON - 72; Damage (or WIS and/or STA for survivability problem)
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| === Core Skills ===
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| ===== Buff =====
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| {{#skill:5285}}: Boosts ES and SI damage.
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| {{#skill:378}}: Boosts damage.
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| {{#skill:5290}}: 20% RES ignore, translates to around 5-10% more final damage on most of the case.
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| {{#skill:2027}}: Various effects, pyrexia one is the most important.
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| {{#skill:5293}}: Shadow wound debuff (not majorly important imo).
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| {{#skill:7}}:(optional from {{#item:4084}} more relevant for SI build that wants bigger burst of single skill damage for OH) 20% fire-elemental bonus damage outside all other sources it is just simply hits above its weight after you have exhausted every other damage% modifier sources.
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| ===== Active Skills =====
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| Swap Equip: Swap between ES and SI build.
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| {{#skill:150}}: Mobility.
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| {{#skill:5001}}: Debuff to disable damage reflection (use this in CT against betel), and increasing melee% damage modifier by 150% against normal class mobs and 75% against boss class mobs.
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| {{#skill:5289}}: Main Single Target skill. Pair it with '''Cross Slash'''.
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| {{#skill:6511}}: Secondary single Target skill, use it to gain weapon blocking status (requirement for '''Eternal Slash''').
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| {{#skill:5287}}: Main Area Skill. Pair it with '''Cross Impact''' if you still not managed to OH with 1 skill (and you better change map if the mobs still not die after the following '''Cross Impact''')
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| {{#skill:2022}}: Secondary Area Skill. Damage is around 1/4 to 1/3 of your '''Savage Impact''' so it is not insignificant damage wise but the problem is the long animation. Use it only if necessary to finish up farming target.
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| = Gears and Min-Max Technicalities =
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| === About Physical Damage Modifiers ===
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| The general aim of the min-maxxing process (as of Date: 31/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. The contextual reason of the importance on this matter is that we want to maximize DPS in the case of ES Build and to OH enemies in the case of SI build.
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| Listed from most precious to least worthy. Type @bs in game to see yours:
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| * '''Enemy_Element%:''' Rarest modifier for SX jobclass, mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-90%. Main Sources: Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc.
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| * '''Class% or Boss%:''' 2nd Hardest and most expensive to get. Generally speaking, you will have around 60%-130%. Main Sources: {{#item:4529}}, {{#item:300474}}, Demigod Set, HoL accessories and enchantments, Abysmal Knight Pet, {{#item:300532}}. The case of SX jobclass is unique that I personally rank it below Enemy_Element% because of the abundance of card slots on double dagger setup, there's more of this potential of Class% modifiers in case you are putting in {{#item:300532}} or {{#item:4140}}.
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| * '''Skill%:''' Quite hard to get as the source is limited as of episode 21. You will have around 90%-135%. Main source: TDRC and Dimensions Weapons for SI/ES build and is already mandatory, {{#item:300591}} for ES build with yorscalp crown combo.
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| * '''Enemy_Race%:''' Not very rare but getting the right ones could be costly. You will easily have 100%-200%. Main Sources: Circulation Garments, HoL accessories and enchantments, various other equipments.
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| * '''Enemy_Size%:''' Easy to get and cheap. You will easily have 90%-210%. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears, {{#item:24539}} when proc.
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| * '''Res_Ignore%:''' Beside {{#skill:5290}} for 20%, other source for now is the Bow/Fatal/Sword Master Shadow Gears for 20% and {{#item:400723}} for 10% bringing us to 40%-50% Res_Ignore%. The effect is only roughly 5-10% pure damage increase for every 20% RES_Ignore%. It is nice because it is outside all other modifiers calculations.
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| * Other '''non-critical related modifiers''' like POW, P.ATK. Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantments, {{#item:300533}}.
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| * '''Melee%:''' Easy to get and cheap. You will have around 200-350% Melee%. Main Sources:{{#item:300474}}, {{#skill:5001}}, various other sources.
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| * '''Critical%''' and other '''critical related modifier''' like C.RATE: You will have around 250-450% Critical% and 80-140 C.RATE. Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE.
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| === Builds and Equipments ===
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| ===== Savage Impact Gears aka Farmer's Area Damage Build =====
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| Recommended gears (as of Date: 31/Aug/2025):
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| {| class="wikitable mw-collapsible mw-collapsed" style="width:85%;"
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| !Type
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| !Item
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| !Card
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| !Enchants and Notes
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| |- style=height:13em
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| |'''Upper'''
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| | align="center" | +12 to +15 {{#item:400533}} (Old BiS)
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| <small>
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| *{{#item:4529}}
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| *{{#item:300377}}
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| *{{#item:300360}}
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| </small>
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| *Enchanted with {{#item:312753}}, {{#item:312697}} or {{#item:312712}}.
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| |- style=height:11em
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| |'''Middle'''
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| | align="center" | {{#item:410233}}
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| <small>
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| *{{#item:4529}}
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| *{{#item:300360}}
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| </small>
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| *Enchanted with any of the following:
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| **After cast delay -8~10%
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| **Melee physical damage +8~10%
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| |-
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| |'''Lower'''
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| | align="center" | {{#item:420210}} (BiS) <br> and/or <br> {{#item:420269}} (Experimental)
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| | <center><small> N/A </center></small>
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| *Enchanted with any of the following:
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| **'''1st line''': STR +5 or LUK +5 or AGI +5 or VIT +5
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| **'''2nd line''': Melee physical damage +6~7%
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| |- style=height:9em
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| |'''Armor'''
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| | align="center" | +12 to +15 [A] {{#item:450172}}
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| <small>
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| *{{#item:300533}} (BiS)
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| *{{#item:4602}}
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| *{{#item:27126}}
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| *{{#item:4408}}
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| *{{#item:300007}}
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| *{{#item:300021}}
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| *{{#item:300445}}
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| *{{#item:300362}}
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| *{{#item:300524}}
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| *{{#item:300525}}
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| </small>
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| *Enchanted with {{#item:310676}}, {{#item:310735}}, and {{#item:4704}} or any.
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| **For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
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| |- style=height:18em
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| |'''Weapon'''
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| | align="center" | +12 to +15 [A] {{#item:610064}}
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| <small>
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| *{{#item:4399}}
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| *{{#item:27361}}
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| *{{#item:300519}}
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| *{{#item:300506}}
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| *{{#item:300240}}
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| *{{#item:300241}}
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| </small>
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| *For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
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| *Can be carded with the following combo:
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| **{{#item:4399}} & {{#item:27361}}
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| **{{#item:300519}}& {{#item:300506}}
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| **{{#item:300240}} & {{#item:300240}}
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| **{{#item:4399}} & {{#item:300240}}
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| **etc
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| |- style=height:21em
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| |'''Garment'''
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| | align="center" | +12 to +15 [A] {{#item:480352}}(BiS) <br> or <br> +12 to +15 [A] {{#item:480349}}
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| <small>
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| *{{#item:300474}} (if paired with '''CoL Winter''')
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| *{{#item:300530}} (if paired with '''CoL Spring''')
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| *{{#item:300515}} (Combo with '''Yoscopus Sorcerer Card''' or '''Yoscopus Guardian Card''')
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| *{{#item:300422}}
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| </small>
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| *Enchanted with {{#item:313023}}, {{#item:312538}}, and {{#item:312479}}.
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| *Use {{#item:14536}} if you are using {{#item:300474}} or perhaps {{#item:300515}} too.
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| |- style=height:16em
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| |'''Shoes'''
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| | align="center" | +12 [A] {{#item:470174}} <br> and/or <br> +12 [A] {{#item:470173}} and/or <br> +12 [A] {{#item:470197}}(Experimental)
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| <small>
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| *{{#item:300177}}
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| *{{#item:300380}}
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| *{{#item:300280}}
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| *{{#item:27383}}
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| *{{#item:300511}}
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| *{{#item:300510}}
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| *{{#item:300508}}
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| *{{#item:300509}}
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| *{{#item:300514}}
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| *{{#item:300516}}
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| </small>
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| *'''Midnight Archi Card''' or '''Piloted Midrange Rgan''' will serve as your general all-purpose card, while the episode 21 racial/element cards will be for targeting specific MVPs/maps.
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| *The reason I did not list {{#item:470260}} or {{#item:470303}} is because it doesn't contain '''Enemy_Element%''' (more details on previous part), so I still value it less than our Varmundt Boots. Note that the mats are cheap nowadays, so resetting the 2nd slot enchantment is not as daunting as it used to be.
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| *Dim glacier boots are only to be paired with jitterbug combo proc. The reason is the overwhelming '''Enemy_Element%''' from the proc, so with '''Dim Glacier Boots''' you fill the '''Enemy_race%''' modifier instead.
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| |- style=height:14em
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| |'''Accessory (Right)'''
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| | align="center" | <br> {{#item:490135}}
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| <small>
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| *{{#item:300278}}
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| *{{#item:300468}}
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| *{{#item:300249}}
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| *{{#item:300250}}
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| </small>
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| *Enchanted with {{#item:313033}}, {{#item:310706}}, and {{#item:310706}}.
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| **For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
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| |-
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| |'''Accessory (Left)'''
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| | align="center" | {{#item:490486}}
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| <small>
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| *{{#item:300278}}
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| *{{#item:300471}}(Experimental)
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| *{{#item:300249}}
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| *{{#item:300250}}
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| </small>
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| *Enchanted with {{#item:312986}} and {{#item:312981}}.
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| **For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]].
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| |}
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| ===== Eternal Slash Gears aka Single Target DPS Build =====
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| Notice that there's '''Crit%''' modifier being recommended more here compared to the previous SI Gears part, it is because we expect the fight to be longer hence there is more opportunities of {{#skill:5001}} being used which means there's less emphasize on '''Melee%''' modifier and consequently '''Crit%''' is seen to be more usable (because it is farther from saturation in the overall damage modifier percentage now, compared to your overall damage modifiers without {{#skill:5001}} debuff active). Also that {{#item:24307}} is advised to be used for this situation. Otherwise going fully on '''Melee%''' damage modifier is probably better for consistency and cost saving as it is precisely the same as the SI gears recommendation. The same thing also with acd% that it matters now that the fight is longer.
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| Recommended gears (as of Date: 31/Aug/2025):
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| {| class="wikitable mw-collapsible mw-collapsed" style="width:85%;"
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| !Type
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| !Item
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| !Card
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| !Enchants and Notes
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| |- style=height:13em
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| |'''Upper'''
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| | align="center" | +15 [A] {{#item:400723}} (BiS) <br> or <br> +12 to +15 {{#item:400533}} (Old BiS)
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| <small>
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| *{{#item:4529}}
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| *{{#item:300377}}
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| *{{#item:4403}}
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| *{{#item:4480}}
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| *{{#item:27396}}
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| *{{#item:300456}}
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| *{{#item:300360}}
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| </small>
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| *Enchanted with {{#item:312753}}, {{#item:312697}} or {{#item:312712}}.
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| |- style=height:11em
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| |'''Middle'''
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| | align="center" | {{#item:410233}}
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| <small>
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| *{{#item:4529}}
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| *{{#item:4403}}
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| *{{#item:4480}}
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| *{{#item:27396}}
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| *{{#item:300360}}
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| </small>
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| *Enchanted with any of the following:
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| **Critical Atttack +8~10%
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| **After cast delay -8~10%
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| **Melee physical damage +8~10%
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| |-
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| |'''Lower'''
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| | align="center" | {{#item:420210}} (BiS) <br> and/or <br> {{#item:420269}} (Experimental)
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| | <center><small> N/A </center></small>
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| *Enchanted with any of the following:
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| **'''1st line''': STR +5 or LUK +5 or AGI +5 or VIT +5
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| **'''2nd line''': Critical Atttack +6~7% ''or'' Melee physical damage +6~7%
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| |- style=height:9em
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| |'''Armor'''
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| | align="center" | +12 to +15 [A] {{#item:450172}}
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| <small>
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| *{{#item:300533}} (BiS)
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| *{{#item:4602}}
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| *{{#item:27126}}
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| *{{#item:4408}}
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| *{{#item:300007}}
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| *{{#item:300021}}
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| *{{#item:300445}}
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| *{{#item:300362}}
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| *{{#item:300524}}
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| *{{#item:300525}}
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| </small>
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| |
| |
| *Enchanted with {{#item:310676}}, {{#item:310735}}, and {{#item:4704}} or any.
| |
| **For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
| |
| |- style=height:18em
| |
| |'''Weapon'''
| |
| | align="center" | +12 to +15 [A] {{#item:510165}} <br> and<br> +12 to +15 [A] {{#item:510166}}
| |
| |
| |
| <small>
| |
| *{{#item:300591}}(BiS)
| |
| *{{#item:4399}}
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| *{{#item:27361}}
| |
| *{{#item:300519}}
| |
| *{{#item:300506}}
| |
| *{{#item:300240}}
| |
| *{{#item:300241}}
| |
| </small>
| |
| |
| |
| *For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
| |
| *Can be carded with the following combo:
| |
| **{{#item:4399}} & {{#item:27361}}
| |
| **{{#item:300519}}& {{#item:300506}}
| |
| **{{#item:300240}} & {{#item:300240}}
| |
| **{{#item:4399}} & {{#item:300240}}
| |
| **etc
| |
| |- style=height:21em
| |
| |'''Garment'''
| |
| | align="center" | +12 to +15 [A] {{#item:480352}} <br> or <br> +12 to +15 [A] {{#item:480349}}
| |
| |
| |
| <small>
| |
| *{{#item:300474}} (if paired with '''CoL Winter''')
| |
| *{{#item:300530}} (if paired with '''CoL Spring''')
| |
| *{{#item:300515}} (Combo with '''Yoscopus Sorcerer Card''' or '''Yoscopus Guardian Card''')
| |
| *{{#item:300422}}
| |
| | |
| </small>
| |
| |
| |
| | |
| *Enchanted with {{#item:313023}}, {{#item:312538}}, and {{#item:312479}}.
| |
| *Use {{#item:14536}} if you are using {{#item:300474}} or perhaps {{#item:300515}} too.
| |
| | |
| |- style=height:16em
| |
| |'''Shoes'''
| |
| | align="center" | +12 [A] {{#item:470174}} <br> and/or <br> +12 [A] {{#item:470173}} and/or <br> +12 [A] {{#item:470197}}(Experimental)
| |
| |
| |
| <small>
| |
| *{{#item:300177}}
| |
| *{{#item:300380}}
| |
| *{{#item:300280}}
| |
| *{{#item:27383}}
| |
| *{{#item:300511}}
| |
| *{{#item:300510}}
| |
| *{{#item:300508}}
| |
| *{{#item:300509}}
| |
| *{{#item:300514}}
| |
| *{{#item:300516}}
| |
| </small>
| |
| |
| |
| *'''Midnight Archi Card''' or '''Piloted Midrange Rgan''' will serve as your general all-purpose card, while the episode 21 racial/element cards will be for targeting specific MVPs/maps.
| |
| *The reason I did not list {{#item:470260}} or {{#item:470303}} is because it doesn't contain '''Enemy_Element%''' (more details on previous part), so I still value it less than our Varmundt Boots. Note that the mats are cheap nowadays, so resetting the 2nd slot enchantment is not as daunting as it used to be.
| |
| *Dim glacier boots are only to be paired with jitterbug combo proc. The reason is the overwhelming '''Enemy_Element%''' from the proc, so with '''Dim Glacier Boots''' you fill the '''Enemy_race%''' modifier instead.
| |
| |- style=height:14em
| |
| |'''Accessory (Right)'''
| |
| | align="center" | <br> {{#item:490135}}
| |
| |
| |
| <small>
| |
| *{{#item:300278}}
| |
| *{{#item:300468}}
| |
| *{{#item:300249}}
| |
| *{{#item:300250}}
| |
| *{{#item:4103}}
| |
| | |
| </small>
| |
| |
| |
| *Enchanted with {{#item:313033}}, {{#item:310706}}, and {{#item:310706}}.
| |
| **For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
| |
| *{{#item:4103}} for D2/Bio Venom farming or maps with invisible mobs
| |
| |-
| |
| |'''Accessory (Left)'''
| |
| | align="center" | {{#item:490486}}
| |
| |
| |
| <small>
| |
| *{{#item:300278}}
| |
| *{{#item:300471}}(Experimental)
| |
| *{{#item:300249}}
| |
| *{{#item:300250}}
| |
| *{{#item:4103}}
| |
| </small>
| |
| |
| |
| *Enchanted with {{#item:312986}} and {{#item:312981}}.
| |
| **For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]].
| |
| *{{#item:4103}} for D2/Bio Venom farming or maps with invisible mobs
| |
| |}
| |
| | |
| ===== Cowring Farmer Double Dagger Autoattack Build aka Event Enjoyer Build =====
| |
| | |
| This one is born from interesting phenomenon unique to this server that you can survive on farming cowrings and doing well on GM events alone, provided you don't mind the slower progression (compared to harder farmer). Nevertheless the potential of including this action your income gathering/ farming pattern is worth it (average: 50 muh coins on busy hours, up do 200 muh coins on dead hours of the server per cowring event which took approximately 3 minutes counted from first announcement) but with the low requirements of the gears, the RoI (Return on Investment) is indeed quite high if you count it as per minute income. The entire required gears would probably cost around 200m for entry gears/minimum working gears and up to 500m for locally optimized quasi-perfection state (by what I meant is more investment than this point is possible but it will get saturated compared to the performance gained). This build is also great for the likes of autoattack events like the spring neustad attack event (I'm consistently top 5 but never managed to break down the secret to be the 1st but imo it is good enough anyway).
| |
| | |
| With this build we aim to fulfill these Objectives (by priority):
| |
| # 193 ASPD (biggest problem when wearing double dagger)
| |
| # Dashing out as much autospell as possible (aim at least 200 dps on plant protocol dummy and 300 or more is great)
| |
| # Survivability, mostly HP pool (for spring-like events only, aim at least 150k and more than 300k is great)
| |
| # Reducing miss on target ( I am still so clueless about this lmao so any input is very much appreciated)
| |
| | |
| Also note that the more people build this, the lesser the overall RoI will be.
| |
| | |
| {| class="wikitable mw-collapsible mw-collapsed" style="width:85%;"
| |
| !Type
| |
| !Item
| |
| !Card
| |
| !Enchants and Notes
| |
| |- style=height:13em
| |
| |'''Upper'''
| |
| | align="center" | +11 [D] {{#item:400152}} (BiS)
| |
| |
| |
| <small>
| |
| *{{#item:300174}}
| |
| *{{#item:4144}}(Spring event only)
| |
| </small> | |
| |
| |
| *Core item
| |
| | |
| |- style=height:11em
| |
| |'''Middle'''
| |
| | align="center" | {{#item:5592}}
| |
| |
| |
| <small>
| |
| <center><small> N/A </center></small>
| |
| </small>
| |
| |
| |
| *Nice to have but there are other alternatives like {{#item:410233 }} with MaxHP% enchant which is not bad at all.
| |
| |-
| |
| |'''Lower'''
| |
| | align="center" | {{#item:18666}} (BiS)
| |
| | <center><small> N/A </center></small>
| |
| |
| |
| *Core item
| |
| |- style=height:9em
| |
| |'''Armor'''
| |
| | align="center" | +10 to +12 {{#item:15393}} <br> or <br> +10 to +12 {{#item:15399}} or <br> +10 to +12 {{#item:15398}}(Experimental)
| |
| |
| |
| <small>
| |
| *{{#item:300376}}
| |
| *{{#item:4493}}
| |
| *{{#item:4302}}
| |
| </small>
| |
| |
| |
| *Enchanted with MaxHP% enchant, {{#item:310078}}, or {{#item:310077}}(Agi Soutane only) or any will work well as long as you're reaching the 193 ASPD and have no HP pool problem.
| |
| **For more info on how to enchant, check this [[Abyss Lake|page]] or [[Odin|page]].
| |
| |- style=height:18em
| |
| |'''Weapon'''
| |
| | align="center" | +0 to +5 {{#item:13414}}(BiS)
| |
| |
| |
| <small>
| |
| *{{#item:4117}}
| |
| *{{#item:4268}}
| |
| *{{#item:4320}}
| |
| *{{#item:31024}}
| |
| *{{#item:31025}}
| |
| *etc
| |
| </small>
| |
| |
| |
| *Core item x2, use both on right and left hand
| |
| *check this [[Elisia%27s_General_Autocasting_Guide|page]] for more cards variations and inspirations
| |
| |- style=height:21em
| |
| |'''Garment'''
| |
| | align="center" | +11 {{#item:480020}}
| |
| |
| |
| <small>
| |
| *{{#item:4431}} (BiS)
| |
| *{{#item:4646}}
| |
| *any bio5 mvp e.g. {{#item:4677}}
| |
| | |
| </small>
| |
| |
| |
| *Get the '''Kasa Card''' for fireball autoattack or get more MaxHP%
| |
| *Enchanted with {{#item:310112}}, {{#item:310102}}, and {{#item:310102}} or any.
| |
| *check this [[Automatic_Enchantment_(17.2)|page]]
| |
| | |
| |- style=height:16em
| |
| |'''Shoes'''
| |
| | align="center" | +0 to +12 {{#item:22010}}
| |
| |
| |
| <small>
| |
| *{{#item:300097}}
| |
| or in the case you still have ASPD problem, use the delay after attack reduction Geffen Tournament/Midnight Geffen Tournament card:
| |
| *{{#item:300180}}
| |
| *etc
| |
|
| |
| </small>
| |
| |
| |
| *Core item
| |
| *Enchanted with {{#item:4880}} and {{#item:4881}}
| |
| |- style=height:14em
| |
| |'''Accessory (Right)'''
| |
| | align="center" | <br> {{#item:490048}}<br> or <br> {{#item:2678}} or <br> {{#item:2980}}
| |
| |
| |
| <small>
| |
| *{{#item:4264}}
| |
| *{{#item:4418}}
| |
| *{{#item:4238}}
| |
| *etc
| |
| *or the likes of MaxHP% adding card if you still have HP problem:
| |
| **{{#item:300118}}
| |
| ** etc
| |
| | |
| </small>
| |
| |
| |
| *'''Sinful Topaz Ring''' enchanted with {{#item:310216}} or lower, and any 4th slot enchantment
| |
| **For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
| |
| |-
| |
| |'''Accessory (Left)'''
| |
| | align="center" | {{#item:32232}}
| |
| |
| |
| <small>
| |
| *{{#item:4264}}
| |
| *{{#item:4418}}
| |
| *{{#item:4238}}
| |
| *etc
| |
| *or the likes of MaxHP% adding card if you still have HP problem:
| |
| **{{#item:300118}}
| |
| ** etc
| |
| </small>
| |
| |
| |
| *Core item
| |
| *Enchanted with {{#item:29592}} and any for 3rd and 4th slot enchantment.
| |
| **For more info about enchanting the accessory, check this [[King_Schmidts_Insignias_Enchants|page]].
| |
| |}
| |
| | |
| ===== Miscellaneous and Hot Tips (for SX in general) =====
| |
| | |
| *Shadow Gears:
| |
| **Double Maximum Mammoth combo: very strong if not BiS, theoritically explained by the 12% gain in Enemy_Element% modifier. Only worn double with {{#item:4399}} other wise just one pair.
| |
| **Both ES and SI build needs full penetration/infinity otherwise wear {{#item:4399}} for 100% def pierce and {{#item:24386}} or {{#item:24733}} or {{#item:9193}} for ignore weapon size modifier.
| |
| **Otherwise double +10/+10 Bow/Fatal/Sword Master Shadow Gears is not bad, or one set of +10 Bow/Fatal/Sword Master Shadow Gears and {{#item:27294}}(Experimental)
| |
| **With {{#item:4399}} use +10/+7 Bow/Fatal/Sword Master Shadow Gears instead so the 50% def pierce won't trigger
| |
| *+9 {{#item:24539}} is very strong while being very cheap.
| |
| *For Dark Claw Build (aka CT SX support anti reflect damage build): +10 {{#item:24307}} and +11 {{#item:610008}}.
| |
| | |
| *Currently not-haves list:{{#item:480349}}, {{#item:400723}},{{#item:300474}},{{#item:300591}}, {{#item:300377}}, {{#item:300533}},{{#item:27126}},{{#item:4408}},{{#item:300007}},{{#item:300021}},{{#item:300445}},{{#item:300280}}.
| |
| | |
| = Glossary=
| |
| *BiS: Best in Slot, refers to items/cards that are considered the best according to the ongoing meta. May be subject to change, that is why I put emphasize on dates whenever the term BiS is mentioned on that part.
| |
| *Old BiS: Old Best in Slot, was the BiS on previous meta. Some have the potential to be BiS again in the future (e.g. Bio5 MVP Ranger Shecil card in the case future Job 4 Wind Hawk Bio MVP cards will give strong combo bonus), so they are generally still top tier recommended items, though not to die for.
| |
| *Experimental: Strong items that could possibly be BiS on some setups, but is not widely accepted as the BiS and still needs a lot of testing and discussion for it to be universally designated as BiS. Or items that are situationally considerably better than BiS or offering niches that are considered worth trading with the boons gained from the BiS items depending on your personal playing style.
| |
| | |
| = Acknowledgements =
| |
| | |
| *Special Thanks to '''Tmisn''' for editing and proofreading.
| |
| *Discussions and demonstrations from Various Masters (ain't namedropping y'all but you know who you are) mostly but not limited to #archer, #swordsman, and #mage class channels of MuhRo Discord that have educated me on so many things regarding this class beyond general guides.
| |
| *Hurt Locker's Wind Hawk Guide character picture format was used for character picture formatting of this guide.
| |
| *Goldie's EM Guide Endgame part table format was used for gears part formatting of this guide.
| |