Eternal Slash Savage Impact SX Luxury Sub-Guide by Sophie/Joan: Difference between revisions

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= Scope/For Whom this guide is Intended for =
= Scope/For Whom this guide is Intended for =
End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent. This guide is not intended to be a stand-alone and more of complimentary for other more comprehensive SX guides (e.g. SX[[Niru%27s_Guide_to_becoming_a_Semi-Pro_SX|Niru's Guide to becoming a Semi-Pro]])).  This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that are listed/mentioned within this guide unless I specifically stated not to have them. In this guide you are assumed to have already worn BiS (Best in Slot) equipment or incomplete BiS (enchanting in progress). <br>
End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent. This guide is not intended to be a stand-alone and more of complimentary for other more comprehensive SX guides (e.g. [[Niru%27s_Guide_to_becoming_a_Semi-Pro_SX|Niru's Guide to becoming a Semi-Pro]])).  This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that are listed/mentioned within this guide unless I specifically stated not to have them. In this guide you are assumed to have already worn BiS (Best in Slot) equipment or incomplete BiS (enchanting in progress). <br>


End game optimization problem is that for some people, some gears/enchants/MVP setups suit them better as it touches the specifics of their playing styles and currently owned assets (e.g. if you are wearing {{#item:480349}} instead of {{#item:480352}}, you will want to wear {{#item:300530}} instead of {{#item:300474}}) and so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things works well (shout out to get the DPS envy immunity people!).  
End game optimization problem is that for some people, some gears/enchants/MVP setups suit them better as it touches the specifics of their playing styles and currently owned assets (e.g. if you are wearing {{#item:480349}} instead of {{#item:480352}}, you will want to wear {{#item:300530}} instead of {{#item:300474}}) and so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things works well (shout out to get the DPS envy immunity people!).  

Revision as of 07:37, 1 September 2025


R.ClickToRename255746
Shadow Cross

Introduction

<page under construction>

Hello I'm Sophie/Joan (Guide Date: 31/Aug/2025). You would often see me playing in D1/HoL/ToT/CT/Alice Hard with my Shadow Cross char R.ClickToRename255746 or with characters of other jobs. Feel free to hit me up to join my #LFG calls.

This guide is merely what I do with my Shadow Cross most significantly on D1, HoL (tested well on lvl 20 HoL) and ToT (tested well until lvl 51), but it is not optimized (dm me on discord/In-game if you can improve upon it). This guide is written to satisfy the demand of the currently under appreciated SX class (imo) and that the previous guides are long since last updated as of now (31/Aug/2025) and is not up to date with the latest iteration of the BiS gears (namely the HoL-CT series combo). On single target (Eternal Slash Build) this class hits very hard; on par if not better than melee crit DK. And on melee farming (Savage Impact Build) potential and mobility the class is not bad at all hitting definitely harder than HnS on melee crit DK, and therefore hopefully with this guide more people would be interested in investing time and effort playing the class. Also lastly regarding the 2 presented builds below (ES and SI) mostly they are switchable by just swapping equipments, so being both at a same time in a single character is very much possible (e.g. used SI build with yormi-scalleg combo on weapon for lower level ToT and then swapping into ES build with 4399.png [MVP] Thanatos Card (4399) on weapon after lvl 26 of ToT). There's a great amount of value potentials stemming from the flexibility inertly contained within this class overall, that I very much like it.

Scope/For Whom this guide is Intended for

End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent. This guide is not intended to be a stand-alone and more of complimentary for other more comprehensive SX guides (e.g. Niru's Guide to becoming a Semi-Pro)). This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that are listed/mentioned within this guide unless I specifically stated not to have them. In this guide you are assumed to have already worn BiS (Best in Slot) equipment or incomplete BiS (enchanting in progress).

End game optimization problem is that for some people, some gears/enchants/MVP setups suit them better as it touches the specifics of their playing styles and currently owned assets (e.g. if you are wearing 480349.png Circulation of Life Spring [1] (480349) instead of 480352.png Circulation of Life Winter [1] (480352) , you will want to wear 300530.png [MVP] Yortus Arbiter Card (300530) instead of 300474.png [MVP] Rgan Chief Cleaner Card (300474) ) and so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things works well (shout out to get the DPS envy immunity people!).

General Overview

Stats&Traits

The actual distribution of stats are more loosely defined (this is not a starter player's guide) but we aim to fulfill these Objectives (by priority):

  1. Dish out bigger DPS (ES Build), One Hit (OH) most if not all the mobs in the map you are farming (SI build)
  2. 50-70 ACD% and ASPD requirements (mostly problem for ES build, SI build as farmer just need to OH most of the time)
  3. 217 Critical rate (mostly problem for ES build, SI build with katar will have 250++ critical rate with minimum effort)
  4. Survivability (overall problem for SX, that compared to melee crit DK we don't have millennium shield rune)
  5. Curse immunity
  6. Non-priority niches (carry weight, sp pool)
Stats
  • STR - 100-120; Carry weight, damage
  • AGI - 100-120; ASPD, evasion
  • VIT - 100-120; Survivability, can put less in devo party (e.g. HoL, ToT)
  • INT - 70-120; SP pool, MDEF.
  • DEX - 1;(all remaining points here);
  • LUK - 80-120; For Curse Immunity, Critical rate.


Example (My stats when wearing 300515.png Yoster Fixer Card (300515) for casual farming in D1 with SI Build):

  • STR - 120
  • AGI - 120
  • VIT - 120
  • INT - 75
  • DEX - 5
  • LUK - 89
Traits
  • POW - 110; Damage
  • CRT - 110; Damage
  • CON - 72; Damage (or WIS and/or STA for survivability problem)

Core Skills

Buff

5285.png Shadow Exceed: Boosts ES and SI damage.

378.png Enchant Deadly Poison: Boosts damage.

5290.png Potent Venom: 20% RES ignore, translates to around 5-10% more final damage on most of the case.

2027.png Poisoning Weapon: Various effects, pyrexia one is the most important.

5293.png Enchanting Shadow: Shadow wound debuff (not majorly important imo).

7.png Magnum Break:(optional from 4084.png Marine Sphere Card (4084) more relevant for SI build that wants bigger burst of single skill damage for OH) 20% fire-elemental bonus damage outside all other sources it is just simply hits above its weight after you have exhausted every other damage% modifier sources.

Active Skills

Swap Equip: Swap between ES and SI build.

150.png Back Slide: Mobility.

5001.png Dark Claw: Debuff to disable damage reflection (use this in CT against betel), and increasing melee% damage modifier by 150% against normal class mobs and 75% against boss class mobs.

5289.png Eternal Slash: Main Single Target skill. Pair it with Cross Slash.

6511.png Cross Slash: Secondary single Target skill, use it to gain weapon blocking status (requirement for Eternal Slash).

5287.png Savage Impact: Main Area Skill. Pair it with Cross Impact if you still not managed to OH with 1 skill (and you better change map if the mobs still not die after the following Cross Impact)

2022.png Cross Impact: Secondary Area Skill. Damage is around 1/4 to 1/3 of your Savage Impact so it is not insignificant damage wise but the problem is the long animation. Use it only if necessary to finish up farming target.

Gears and Min-Max Technicalities

About Physical Damage Modifiers

The general aim of the min-maxxing process (as of Date: 31/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. The contextual reason of the importance on this matter is that we want to maximize DPS in the case of ES Build and to OH enemies in the case of SI build.

Listed from most precious to least worthy. Type @bs in game to see yours:

  • Enemy_Element%: Rarest modifier for SX jobclass, mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-90%. Main Sources: Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc.
  • Class% or Boss%: 2nd Hardest and most expensive to get. Generally speaking, you will have around 60%-130%. Main Sources: 4529.png [MVP] Violent Coelacanth Card (4529) , 300474.png [MVP] Rgan Chief Cleaner Card (300474) , Demigod Set, HoL accessories and enchantments, Abysmal Knight Pet, 300532.png [MVP] Ghost Ship Captain Card (300532) . The case of SX jobclass is unique that I personally rank it below Enemy_Element% because of the abundance of card slots on double dagger setup, there's more of this potential of Class% modifiers in case you are putting in 300532.png [MVP] Ghost Ship Captain Card (300532) or 4140.png Abysmal Knight Card (4140) .
  • Skill%: Quite hard to get as the source is limited as of episode 21. You will have around 90%-135%. Main source: TDRC and Dimensions Weapons for SI/ES build and is already mandatory, 300591.png Richard Card (300591) for ES build with yorscalp crown combo.
  • Enemy_Race%: Not very rare but getting the right ones could be costly. You will easily have 100%-200%. Main Sources: Circulation Garments, HoL accessories and enchantments, various other equipments.
  • Enemy_Size%: Easy to get and cheap. You will easily have 90%-210%. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears, 24539.png Katar Shadow Weapon (24539) when proc.
  • Res_Ignore%: Beside 5290.png Potent Venom for 20%, other source for now is the Bow/Fatal/Sword Master Shadow Gears for 20% and 400723.png Yorscalp Crown of Execution [1] (400723) for 10% bringing us to 40%-50% Res_Ignore%. The effect is only roughly 5-10% pure damage increase for every 20% RES_Ignore%. It is nice because it is outside all other modifiers calculations.
  • Other non-critical related modifiers like POW, P.ATK. Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantments, 300533.png [MVP] Encroached Tan Card (300533) .
  • Melee%: Easy to get and cheap. You will have around 200-350% Melee%. Main Sources:300474.png [MVP] Rgan Chief Cleaner Card (300474) , 5001.png Dark Claw, various other sources.
  • Critical% and other critical related modifier like C.RATE: You will have around 250-450% Critical% and 80-140 C.RATE. Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE.

Builds and Equipments

Savage Impact Gears aka Farmer's Area Damage Build

Recommended gears (as of Date: 31/Aug/2025):

Type Item Card Enchants and Notes
Upper +12 to +15 400533.png Time Dimensions Rune Crown (Shadow Cross) [1] (400533) (Old BiS)

Middle 410233.png Gambler's Seal [1] (410233)

  • Enchanted with any of the following:
    • After cast delay -8~10%
    • Melee physical damage +8~10%
Lower 420210.png Ace of Hearts in Mouth (Melee Physical) (420210) (BiS)
and/or
420269.png Ace of Clovers in Mouth (Defense) (420269) (Experimental)
N/A
  • Enchanted with any of the following:
    • 1st line: STR +5 or LUK +5 or AGI +5 or VIT +5
    • 2nd line: Melee physical damage +6~7%
Armor +12 to +15 [A] 450172.png Nebula Suit of Creative [1] (450172)

Weapon +12 to +15 [A] 610064.png Dimensions Shadow Katar [2] (610064)

Garment +12 to +15 [A] 480352.png Circulation of Life Winter [1] (480352) (BiS)
or
+12 to +15 [A] 480349.png Circulation of Life Spring [1] (480349)

Shoes +12 [A] 470174.png Glade Rune Boots [1] (470174)
and/or
+12 [A] 470173.png Flame Rune Boots [1] (470173) and/or
+12 [A] 470197.png Dim Glacier Boots [1] (470197) (Experimental)

  • Midnight Archi Card or Piloted Midrange Rgan will serve as your general all-purpose card, while the episode 21 racial/element cards will be for targeting specific MVPs/maps.
  • The reason I did not list 470260.png Gaebolg Boots [1] (470260) or 470303.png Yorscalp Boots [1] (470303) is because it doesn't contain Enemy_Element% (more details on previous part), so I still value it less than our Varmundt Boots. Note that the mats are cheap nowadays, so resetting the 2nd slot enchantment is not as daunting as it used to be.
  • Dim glacier boots are only to be paired with jitterbug combo proc. The reason is the overwhelming Enemy_Element% from the proc, so with Dim Glacier Boots you fill the Enemy_race% modifier instead.
Accessory (Right)
490135.png Creative Signet of Star [1] (490135)

Accessory (Left) 490486.png Signet of Circulation Winter [1] (490486)

Eternal Slash Gears aka Single Target DPS Build

Notice that there's Crit% modifier being recommended more here compared to the previous SI Gears part, it is because we expect the fight to be longer hence there is more opportunities of 5001.png Dark Claw being used which means there's less emphasize on Melee% modifier and consequently Crit% is seen to be more usable (because it is farther from saturation in the overall damage modifier percentage now, compared to your overall damage modifiers without 5001.png Dark Claw debuff active). Also that 24307.png Guillotine Cross Shadow Shield (24307) is advised to be used for this situation. Otherwise going fully on Melee% damage modifier is probably better for consistency and cost saving as it is precisely the same as the SI gears recommendation. The same thing also with acd% that it matters now that the fight is longer.

Recommended gears (as of Date: 31/Aug/2025):

Type Item Card Enchants and Notes
Upper +15 [A] 400723.png Yorscalp Crown of Execution [1] (400723) (BiS)
or
+12 to +15 400533.png Time Dimensions Rune Crown (Shadow Cross) [1] (400533) (Old BiS)

Middle 410233.png Gambler's Seal [1] (410233)

  • Enchanted with any of the following:
    • Critical Atttack +8~10%
    • After cast delay -8~10%
    • Melee physical damage +8~10%
Lower 420210.png Ace of Hearts in Mouth (Melee Physical) (420210) (BiS)
and/or
420269.png Ace of Clovers in Mouth (Defense) (420269) (Experimental)
N/A
  • Enchanted with any of the following:
    • 1st line: STR +5 or LUK +5 or AGI +5 or VIT +5
    • 2nd line: Critical Atttack +6~7% or Melee physical damage +6~7%
Armor +12 to +15 [A] 450172.png Nebula Suit of Creative [1] (450172)

Weapon +12 to +15 [A] 510165.png Time Gap Shadow Dagger (A) [2] (510165)
and
+12 to +15 [A] 510166.png Time Gap Shadow Dagger (B) [2] (510166)

Garment +12 to +15 [A] 480352.png Circulation of Life Winter [1] (480352)
or
+12 to +15 [A] 480349.png Circulation of Life Spring [1] (480349)

Shoes +12 [A] 470174.png Glade Rune Boots [1] (470174)
and/or
+12 [A] 470173.png Flame Rune Boots [1] (470173) and/or
+12 [A] 470197.png Dim Glacier Boots [1] (470197) (Experimental)

  • Midnight Archi Card or Piloted Midrange Rgan will serve as your general all-purpose card, while the episode 21 racial/element cards will be for targeting specific MVPs/maps.
  • The reason I did not list 470260.png Gaebolg Boots [1] (470260) or 470303.png Yorscalp Boots [1] (470303) is because it doesn't contain Enemy_Element% (more details on previous part), so I still value it less than our Varmundt Boots. Note that the mats are cheap nowadays, so resetting the 2nd slot enchantment is not as daunting as it used to be.
  • Dim glacier boots are only to be paired with jitterbug combo proc. The reason is the overwhelming Enemy_Element% from the proc, so with Dim Glacier Boots you fill the Enemy_race% modifier instead.
Accessory (Right)
490135.png Creative Signet of Star [1] (490135)

Accessory (Left) 490486.png Signet of Circulation Winter [1] (490486)

Cowring Farmer Double Dagger Autoattack Build aka Event Enjoyer Build

This one is born from interesting phenomenon unique to this server that you can survive on farming cowrings and doing well on GM events alone, provided you don't mind the slower progression (compared to harder farmer). Nevertheless the potential of including this action your income gathering/ farming pattern is worth it (average: 50 muh coins on busy hours, up do 200 muh coins on dead hours of the server per cowring event which took approximately 3 minutes counted from first announcement) but with the low requirements of the gears, the RoI (Return on Investment) is indeed quite high if you count it as per minute income. The entire required gears would probably cost around 200m for entry gears/minimum working gears and up to 500m for locally optimized quasi-perfection state (by what I meant is more investment than this point is possible but it will get saturated compared to the performance gained). This build is also great for the likes of autoattack events like the spring neustad attack event (I'm consistently top 5 but never managed to break down the secret to be the 1st but imo it is good enough anyway).

With this build we aim to fulfill these Objectives (by priority):

  1. 193 ASPD (biggest problem when wearing double dagger)
  2. Dashing out as much autospell as possible (aim at least 200 dps on plant protocol dummy and 300 or more is great)
  3. Survivability, mostly HP pool (for spring-like events only, aim at least 150k and more than 300k is great)
  4. Reducing miss on target ( I am still so clueless about this lmao so any input is very much appreciated)

Also note that the more people build this, the lesser the overall RoI will be.

Type Item Card Enchants and Notes
Upper +11 [D] 400152.png Smokie Transformation Leaf-LT [1] (400152) (BiS)

  • Core item
Middle 5592.png Sigrun's Wings (5592)

N/A

  • Nice to have but there are other alternatives like 410233.png Gambler's Seal [1] (410233) with MaxHP% enchant which is not bad at all.
Lower 18666.png Foreign CD In Mouth (18666) (BiS)
N/A
  • Core item
Armor +10 to +12 15393.png Gold Dragon Plate [1] (15393)
or
+10 to +12 15399.png VIT Soutane [1] (15399) or
+10 to +12 15398.png AGI Soutane [1] (15398) (Experimental)

  • Enchanted with MaxHP% enchant, 310078.png VIT Blessing (310078) , or 310077.png AGI Blessing (310077) (Agi Soutane only) or any will work well as long as you're reaching the 193 ASPD and have no HP pool problem.
    • For more info on how to enchant, check this page or page.
Weapon +0 to +5 13414.png Elemental Sword [3] (13414) (BiS)

  • Core item x2, use both on right and left hand
  • check this page for more cards variations and inspirations
Garment +11 480020.png Automatic Engine Wing Type A [1] (480020)

Shoes +0 to +12 22010.png Temporal AGI Boots [1] (22010)

or in the case you still have ASPD problem, use the delay after attack reduction Geffen Tournament/Midnight Geffen Tournament card:

Accessory (Right)
490048.png Sinful Topaz Ring [1] (490048)
or
2678.png Ring Of Flame Lord (2678) or
2980.png Evil Thread Glove [1] (2980)

  • Sinful Topaz Ring enchanted with 310216.png Regret Lv5 (310216) or lower, and any 4th slot enchantment
    • For more info on how to enchant, check this page.
Accessory (Left) 32232.png King Schmidt's Flash Insignia [1] (32232)

  • Core item
  • Enchanted with 29592.png Hundred Lucks (29592) and any for 3rd and 4th slot enchantment.
    • For more info about enchanting the accessory, check this page.
Miscellaneous and Hot Tips (for SX in general)

Glossary

  • BiS: Best in Slot, refers to items/cards that are considered the best according to the ongoing meta. May be subject to change, that is why I put emphasize on dates whenever the term BiS is mentioned on that part.
  • Old BiS: Old Best in Slot, was the BiS on previous meta. Some have the potential to be BiS again in the future (e.g. Bio5 MVP Ranger Shecil card in the case future Job 4 Wind Hawk Bio MVP cards will give strong combo bonus), so they are generally still top tier recommended items, though not to die for.
  • Experimental: Strong items that could possibly be BiS on some setups, but is not widely accepted as the BiS and still needs a lot of testing and discussion for it to be universally designated as BiS. Or items that are situationally considerably better than BiS or offering niches that are considered worth trading with the boons gained from the BiS items depending on your personal playing style.

Acknowledgements

  • Discussions and demonstrations from Various Masters (ain't namedropping y'all but you know who you are) mostly but not limited to #archer, #swordsman, and #mage class channels of MuhRo Discord that have educated me on so many things regarding this class beyond general guides.
  • Hurt Locker's Wind Hawk Guide character picture format was used for character picture formatting of this guide.
  • Goldie's EM Guide Endgame part table format was used for gears part formatting of this guide.