Eternal Slash Savage Impact SX Luxury Sub-Guide by Sophie/Joan: Difference between revisions
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Revision as of 20:54, 31 August 2025
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Introduction
<page under construction>
Hello I'm Sophie/Joan (Guide Date: 31/Aug/2025). You would often see me playing in D1/HoL/ToT/CT/Alice Hard with my Shadow Cross char R.ClickToRename255746 or with characters of other jobs. Feel free to hit me up to join my #LFG calls.
This guide is merely what I do with my Shadow Cross most significantly on D1, HoL (tested well on lvl 20 HoL) and ToT (tested well until lvl 51), but it is not optimized (dm me on discord/In-game if you can improve upon it). This guide is written to satisfy the demand of the currently under appreciated SX class (imo) and that the previous guides are long since last update as of now (31/Aug/2025) and is not up to date with the latest iteration of the BiS gears (namely the HoL-CT series combo). On single target (Eternal Slash Build) this class hits very hard on par if not better than melee crit DK and on melee farming (Savage Impact Build) potential and mobility the class is not bad at all hhitting definitely harder than HnS on melee crit DK, and therefore hopefully with this guide more people would be interested in investing time and effort playing the class.
Scope/For Whom this guide is Intended for
End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent. This guide is not intended to be a stand-alone and more of complimentary for other more comprehensive DK guides (e.g. Niru's Guide to becoming a Semi-Pro SX). This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that are listed/mentioned within this guide unless I specifically stated not to have them. In this guide you are assumed to have already worn BiS (Best in Slot) equipment or incomplete BiS (enchanting in progress).
End game optimization problem is that for some people, some gears/enchants/MVP setups suit them better as it touches the specifics of their playing styles and build requirements (e.g. if you are wearing
Circulation of Life Spring [1] (480349) instead of
Circulation of Life Winter [1] (480352) you will want to wear
[MVP] Yortus Arbiter Card (300530) instead of
[MVP] Rgan Chief Cleaner Card (300474) ) and so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things works well (shout out to get the DPS envy immunity people!).
Stats&Traits
The actual distribution of stats are more loosely defined (this is not a starter player's guide) but we aim to fulfill these Objectives (by priority):
- Instant Cast (dish out bigger DPS)
- ACD% and ASPD requirements (mostly for SS part of the build)
- 217 Critical rate (mostly for SS part of the build)
- Curse immunity
- Non-priority niches (carry weight, sp pool, survivability)
Stats
- STR - 100-120; Carry weight, SS damage
- AGI - 70-110; ASPD for SS (DcB part are already good with ASPD because of
Nebula Suit of Concentration [1] (450171) )
- VIT - 70-110; DcB damage, SS survivability
- INT - 70-110; For Instant Cast, SP pool.
- DEX - 100-120; For Instant Cast, DcB damage.
- LUK - 80-100; For Curse Immunity, Critical rate.
Example (My stats when wearing
[MVP] Rune Knight Seyren Card (4679) and
Yoster Fixer Card (300515) :
- STR - 120
- AGI - 78
- VIT - 90
- INT - 90
- DEX - 120
- LUK - 89
Traits
- POW - 110; Damage (both DcB and SS)
- CRT - 110; Damage (for SS)
- CON - 72; Damage (both DcB and SS)
Core Skills and Consumables
Buff
Lux Anima Runestone (22540) : Boosts both DcB and SS.
Turisus Runestone (12731) : Boosts SS.
Two-Hand Quicken: Boosts ASPD for SS.
Dragonic Aura: Boosts DcB damage.
Magnum Break: 20% fire-elemental bonus damage outside all other sources it is just simply hits above its weight after you have exhausted every other damage% modifier sources.
Improve Concentration lvl3: For helping Instant Cast (optional, from
The One Potion (50035) ).
Servant Weapon lvl1: For helping AP recovery mostly on DcB.
Other buffs (
Enchant Blade,
Aura Blade,
Concentration,
Parry): Probably nice to have but idk if it is significant anymore.
Active Skills
Swap Equip: Swap between DcB and SS part of the build.
Charge Attack: Mobility.
Storm Slash lvl5: The only Melee Skill you use because there is not enough skill points left to be put in
Hack and Slasher (HnS) lvl10.
Dragonic Breath lvl10: The Ranged Skill.
About Physical Damage Modifiers
The general aim of the min-maxxing process (as of Date: 28/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. The contextual reason of the importance on this matter is that we want to maximize DPS because everything else is already covered by Dragon Knight's strength in general.
Listed from most precious to least worthy. Type @bs in game to see yours:
- Class%: Hardest and most expensive to get. Generally speaking, you will have around 15%-70%. Main Sources:
[MVP] Violent Coelacanth Card (4529) ,
[MVP] Snow Angel Card (300473) , Demigod Set, HoL accessories and enchantments, Abysmal Knight Pet,
[MVP] Ghost Ship Captain Card (300532) . - Enemy_Element%: Rare modifier, mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-90%. Main Sources: Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc.
- Skill%: Quite hard to get as the source is limited as of episode 21. You will have around 90%-135%. Main source: TDRC and Dimensions Weapons for DcB and is already mandatory,
Tris Card (300585) for SS. - Enemy_Race%: Not very rare but getting the right ones could be costly. You will easily have 100%-200%. Main Sources:
[MVP] Rune Knight Seyren Card (4679) , HoL accessories and enchantments, various equipments. - Enemy_Size%: Easy to get and cheap. You will have 45%-170%. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears,
Lux Anima Runestone (22540) . - Res_Ignore%: Only source for now is the Bow/Fatal/Sword Master Shadow Gears for 20%. The effect is only roughly 5-10% pure damage increase, though it is nice, because it is outside all other modifiers calculations.
- Other non-critical related modifiers like POW, P.ATK. Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantments,
[MVP] Encroached Tan Card (300533) . - Critical% and other critical related modifier like C.RATE: You will have around 250-450% Critical% and 80-140 C.RATE. Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE.
- Melee%: Easy to get and cheap. You will have around 200-350% Melee%. Main Sources:
[MVP] Rgan Chief Cleaner Card (300474) , various other sources. - Range%: Easy to get and cheap. You will have around 250-450% Range%. Main Sources:
[MVP] Snow Angel Card (300473) , various other sources. - MAXHP%: Easy to get and cheap. You will have around 150%-300% MAXHP%. Main Sources:
[MVP] Tao Gunka Card (4302) , various other sources.
Savage Impact Gears
Recommended gears (as of Date: 31/Aug/2025):
| Type | Item | Card | Enchants and Notes |
|---|---|---|---|
| Upper | +15 [A] or +12 to +15 |
|
|
| Middle |
|
| |
| Lower | and/or |
| |
| Armor | +12 to +15 [A] |
|
|
| Weapon | +15 [A] and/or +12 to +15 [A] |
|
|
| Garment | +12 to +15 [A] |
|
|
| Shoes | +12 [A] and/or +12 [A] +12 [A] |
|
|
| Accessory (Right) |
|
| |
| Accessory (Left) |
|
|
Eternal Slash Gears
Recommended gears (as of Date: 31/Aug/2025):
| Type | Item | Card | Enchants and Notes |
|---|---|---|---|
| Upper | +15 [A] or +12 to +15 |
|
|
| Middle |
|
| |
| Lower | and/or |
| |
| Armor | +12 to +15 [A] |
|
|
| Weapon | +15 [A] and/or +12 to +15 [A] |
|
|
| Garment | +12 to +15 [A] |
|
|
| Shoes | +12 [A] and/or +12 [A] +12 [A] |
|
|
| Accessory (Right) |
|
| |
| Accessory (Left) |
|
|
- Currently not-haves list:
Yorscalp Crown of Execution [1] (400723) ,
Flush Claw Sword [2] (600031) ,
[MVP] Rgan Chief Cleaner Card (300474) ,
Tris Card (300585) ,
[MVP] Ultra Limacina Card (300377) ,
[MVP] Encroached Tan Card (300533) ,
[MVP] Boitata Card (27126) ,
[MVP] Gloom Under Night Card (4408) ,
[MVP] Jewgoliant Card (300007) ,
[MVP] Bone Detardeurus Card (300021) ,
[MVP] Gaia Pol Card (300445) ,
[MVP] Broken Thanatos Card (300280)
Cowring Farmer Double Dagger Autoattack Build
This one is interesting phenomenon unique to this server that you can survive on farming cowrings and doing well on GM events alone, provided you don't mind the slower progression (compared to harder farmer). Nevertheless the potential of including this action your income gathering pattern is worth it (average: 50 muh coins on busy hours, up do 200 muh coins on dead hours of the server) but with the low requirements of the gears, the RoI (Return on Investment) is indeed quite high if you count it as per minute income. The entire required gears would probably cost around 200m for minimum working requirements and up to 500m for local optimized quasi perfection state (what i meant is more investment than this point is possible but it will get saturated compared to the performance gained). This build is also great for the likes of autoattack events like the spring neustad attack event (I'm consistently top 5 but never managed to break down the secret to be the 1st but imo it is good enough anyway).
With this build we aim to fulfill these Objectives (by priority):
- 193 ASPD
- Dashing out as much autospell as possible
- Survivability, mostly HP pool (for spring-like events only)
| Type | Item | Card | Enchants and Notes |
|---|---|---|---|
| Upper | +11 [D] |
|
|
| Middle |
|
| |
| Lower |
| ||
| Armor | +10 to +12 or +10 to +12 +10 to +12 |
|
|
| Weapon | +0 to +5 [A] |
|
|
| Garment | +7 to +11 |
|
|
| Shoes | +12 [A] and/or +12 [A] +12 [A] |
|
|
| Accessory (Right) |
|
| |
| Accessory (Left) |
|
|
Glossary
- BiS: Best in Slot, refers to items/cards that are considered the best according to the ongoing meta. May be subject to change, that is why I put emphasize on dates whenever the term BiS is mentioned on that part.
- Old BiS: Old Best in Slot, was the BiS on previous meta. Some have the potential to be BiS again in the future (e.g. Bio5 MVP Ranger Shecil card in the case future Job 4 Wind Hawk Bio MVP cards will give strong combo bonus), so they are generally still top tier recommended items, though not to die for.
- Experimental: Strong items that could possibly be BiS on some setups, but is not widely accepted as the BiS and still needs a lot of testing and discussion for it to be universally designated as BiS. Or items that are situationally considerably better than BiS or offering niches that are considered worth trading with the boons gained from the BiS items depending on your personal playing style.
Acknowledgements
- Discussions and demonstrations from Various Masters (ain't namedropping y'all but you know who you are) mostly but not limited to #archer, #swordsman, and #mage class channels of MuhRo Discord that have educated me on so many things regarding this class beyond general guides.
- Hurt Locker's Wind Hawk Guide character picture format was used for character picture formatting of this guide.
- Goldie's EM Guide Endgame part table format was used for gears part formatting of this guide.
