Party-Settings: Difference between revisions

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We wanted to find a middle way of rewarding party play without making it overpowered.   
We wanted to find a middle way of rewarding party play without making it overpowered.   
Example: a '''0.25% drop item''' could become '''0.93%''' under optimal conditions.
Example: a '''0.25% drop item''' could become '''0.93%''' under optimal conditions.
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=== New Party Loot System: ===
=== New Party Loot System: ===

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