Sin Weapons and Enchants (17.2): Difference between revisions
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{|class="wikitable mw-collapsible" style="width: 100%;" | {|class="wikitable mw-collapsible" style="width: 100%;" | ||
! style="background-color:#90EE90;width: 30%;" | Name | ! style="background-color:#90EE90;width: 30%;" | Name | ||
! style="background-color:#90EE90;width: | ! style="background-color:#90EE90;width: 50%;" | Description | ||
! style="background-color:#90EE90;width: 20%;" | Specifications | |||
|- | |- | ||
|{{#item:500007| Hypocrisy Machine [3] }} | |{{#item:500007| Hypocrisy Machine [3] }} | ||
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Class: Sword | |Class: Sword | ||
Attack: 250 | Attack: 250 | ||
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Class: Sword | |Class: Sword | ||
Attack: 210 | Attack: 210 | ||
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Class: Dagger | |Class: Dagger | ||
Attack: 160 | Attack: 160 | ||
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Class: Dagger | |Class: Dagger | ||
Attack: 180 | Attack: 180 | ||
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Class: Axe | |Class: Axe | ||
Attack: 250 | Attack: 250 | ||
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Class: Spear | |Class: Spear | ||
Attack: 190 | Attack: 190 | ||
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Class: Book | |Class: Book | ||
Attack: 210 | Attack: 210 | ||
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Class: Book | |Class: Book | ||
Attack: 160 | Attack: 160 | ||
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Class: Rod | |Class: Rod | ||
Attack: 130 | Attack: 130 | ||
| Line 219: | Line 220: | ||
Class: Rod | |Class: Rod | ||
Attack: 280 | Attack: 280 | ||
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Class: Knuckle | |Class: Knuckle | ||
Attack: 200 | Attack: 200 | ||
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Class: Instrument | |Class: Instrument | ||
Attack: 150 | Attack: 150 | ||
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Class: Whip | |Class: Whip | ||
Attack: 150 | Attack: 150 | ||
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Class: Mace | |Class: Mace | ||
Attack: 180 | Attack: 180 | ||
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Class: Two-handed Sword | |Class: Two-handed Sword | ||
Attack: 280 | Attack: 280 | ||
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Class: Katar | |Class: Katar | ||
Attack: 220 | Attack: 220 | ||
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Class: Two-handed Spear | |Class: Two-handed Spear | ||
Attack: 250 | Attack: 250 | ||
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Class: Two-handed Staff | |Class: Two-handed Staff | ||
Attack: 180 | Attack: 180 | ||
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Class: Huuma | |Class: Huuma | ||
Attack: 320 | Attack: 320 | ||
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Class: Bow | |Class: Bow | ||
Attack: 220 | Attack: 220 | ||
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Class: Bow | |Class: Bow | ||
Attack: 220 | Attack: 220 | ||
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Class: Bow | |Class: Bow | ||
Attack: 190 | Attack: 190 | ||
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Class: Rifle | |Class: Rifle | ||
Attack: 260 | Attack: 260 | ||
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Class: Shotgun | |Class: Shotgun | ||
Attack: 310 | Attack: 310 | ||
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Class: Gatling Gun | |Class: Gatling Gun | ||
Attack: 230 | Attack: 230 | ||
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Class: Grenade Launcher | |Class: Grenade Launcher | ||
Attack: 330 | Attack: 330 | ||
Revision as of 18:47, 5 June 2021
Sin Weapons
To start enchanting those items, you must first complete the Gaining access to Varmundt's Mansion quest.
All the NPCs relating to Sin Weapons can be found in the restaurant building of Varmundt's Mansion, at Template:NaviLink.
The way of obtaining Sin Weapons was customized in NovaRO. All mobs inside the hard version of the Water Garden still drop the Sin Weapons. As a custom feature, field mobs in Varmundt's Mansion also drop weapons. You can use @whodrops <mob_id> to find out which mob drops the specific item.
| Name | Description | Specifications | |
|---|---|---|---|
|
Can't be destroyed.
|
Class: Sword
Attack: 250 Weight: 300 Weapon Level: 4 Required Level: 150 Jobs: Novice | ||
|
Increases Cart Tornado damage by 10%.
|
Class: Sword
Attack: 210 Weight: 180 Weapon Level: 4 Required Level: 150 Jobs: Genetic | ||
|
Matk + 170.
|
Class: Dagger
Attack: 160 Weight: 80 Weapon Level: 4 Required Level: 150 Jobs: Ninja | ||
|
Increases Fatal Menace damage by 10%.
|
Class: Dagger
Attack: 180 Weight: 90 Weapon Level: 4 Required Level: 150 Jobs: Shadow Chaser | ||
|
Can't be destroyed.
|
Class: Axe
Attack: 250 Weight: 300 Weapon Level: 4 Required Level: 150 Jobs: Mechanic | ||
|
Matk + 200.
|
Class: Spear
Attack: 190 Weight: 200 Weapon Level: 4 Required Level: 150 Jobs: Royal Guard | ||
|
Can't be destroyed.
|
Class: Book
Attack: 210 Weight: 210 Weapon Level: 4 Required Level: 150 Jobs: Star Emperor | ||
|
Matk + 220.
|
Class: Book
Attack: 160 Weight: 70 Weapon Level: 4 Required Level: 150 Jobs: Sorcerer | ||
| Template:Illust | https://muhro.eu/flux/data/zrenderer_cache/item/icon/550008 Greed Wand [2].png Greed Wand [2 ] (550008 Greed Wand [2]) |
Can't be destroyed.
|
Class: Rod
Attack: 130 Weight: 80 Weapon Level: 4 Required Level: 150 Jobs: Soul Reaper |
|
Can't be destroyed.
|
Class: Rod
Attack: 280 Weight: 150 Weapon Level: 4 Required Level: 150 Jobs: Doram race | ||
|
Increases Lightning Ride damage by 15%.
|
Class: Knuckle
Attack: 200 Weight: 80 Weapon Level: 4 Required Level: 150 Jobs: Sura | ||
|
Matk + 210.
|
Class: Instrument
Attack: 150 Weight: 70 Weapon Level: 4 Required Level: 150 Jobs: Minstrel | ||
|
Matk + 210.
|
Class: Whip
Attack: 150 Weight: 70 Weapon Level: 4 Required Level: 150 Jobs: Wanderer | ||
|
Can't be destroyed.
|
Class: Mace
Attack: 180 Weight: 150 Weapon Level: 4 Required Level: 150 Jobs: Arch Bishop | ||
|
Can't be destroyed.
|
Class: Two-handed Sword
Attack: 280 Weight: 300 Weapon Level: 4 Required Level: 150 Jobs: Rune Knight | ||
|
Increases Rolling Cutter damage by 10%.
|
Class: Katar
Attack: 220 Weight: 180 Weapon Level: 4 Required Level: 150 Jobs: Guillotine Cross | ||
|
Increases Hundred Spear damage by 10%.
|
Class: Two-handed Spear
Attack: 250 Weight: 330 Weapon Level: 4 Required Level: 150 Jobs: Rune Knight | ||
|
Can't be destroyed.
|
Class: Two-handed Staff
Attack: 180 Weight: 200 Weapon Level: 4 Required Level: 150 Jobs: Warlock | ||
|
Can't be destroyed.
|
Class: Huuma
Attack: 320 Weight: 180 Weapon Level: 4 Required Level: 150 Jobs: Ninja | ||
|
Increases Arrow Storm damage by 10%.
|
Class: Bow
Attack: 220 Weight: 140 Weapon Level: 4 Required Level: 150 Jobs: Ranger | ||
|
Increases Triangle Shot damage by 10%.
|
Class: Bow
Attack: 220 Weight: 120 Weapon Level: 4 Required Level: 150 Jobs: Shadow Chaser | ||
|
Increases Severe Rainstorm damage by 10%.
|
Class: Bow
Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 150 Jobs: Minstrel, Wanderer | ||
|
Increases Hammer of God damage by 10%.
|
Class: Rifle
Attack: 260 Weight: 130 Weapon Level: 4 Required Level: 150 Jobs: Rebellion | ||
|
Increases Slug Shot damage by 10%.
|
Class: Shotgun
Attack: 310 Weight: 160 Weapon Level: 4 Required Level: 150 Jobs: Gunslinger, Rebellion | ||
|
Increases Fire Rain damage by 10%.
|
Class: Gatling Gun
Attack: 230 Weight: 200 Weapon Level: 4 Required Level: 150 Jobs: Gunslinger, Rebellion | ||
|
Increases Howling Mine damage by 10%.
|
Class: Grenade Launcher
Attack: 330 Weight: 240 Weapon Level: 4 Required Level: 150 Jobs: Gunslinger, Rebellion |
Sin Weapons Enchanting
Sin Weapons can receive random enchants, through Improvement Devices. They can be obtained by exchanging 45 Template:Item List nro or at the price of 1,500,000 zeny, with Yecheng Template:NaviLink.
You are able to choose between a Physical or Magical type of Improvement Device. Once you've chosen a category, you will get an enchant tier at random:
- Normal Improvement Device
- Advanced Improvement Device
- Prenium Improvement Device
Using an Improvement Device will open up an enchanting window that will list every Sin Weapon on your inventory. Confirming the enchant will consume the item and imbue the weapon with 1 to 3 random enchants from different lists, based on their enchanting slot.
Physical based Improvement Devices
| Template:Item List nro |
|---|
| 1st Enchant |
|
| Template:Item List nro | |
|---|---|
| 1st Enchant | 2nd Enchant |
|
|
| Template:Item List nro | ||
|---|---|---|
| 1st Enchant | 2nd Enchant | 3rd Enchant |
|
|
|
Magical based Improvement Devices
| Template:Item List nro |
|---|
| 1st Enchant |
|
| Template:Item List nro | |
|---|---|
| 1st Enchant | 2nd Enchant |
|
|
| Template:Item List nro | ||
|---|---|---|
| 1st Enchant | 2nd Enchant | 3rd Enchant |
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