Illusion of Twins/de: Difference between revisions
(Created page with "{| class="wikitable mw-collapsible mw-collapsed" style="width: 60%;text-align: center;" |- style="background-color:#BC8F8F;text-align:center;" data-mce-style="background-color: #aef; text-align: center;" | style="width: 30%" data-mce-style="width: 40%;" |Unique Item Drops |- |'''Alle der folgenden Gegenstände:'''<br>Haben eine niedrige Dropchance<br> Werden von Monstern im Dungeon „Zwillingsillusion“ fallen gelassen ---- {{#item:25271}}<br> {{#item:100699}}") Tags: Mobile edit Mobile web edit |
(Created page with "{| class="wikitable mw-collapsible mw-collapsed" style="width: 60%;" |- style="background-color:#BC8F8F;text-align:center;" data-mce-style="background-color: #800000; text-align: center;" | style="width: 20%" |Card | style="width: 40%" |Description |- | {{#item:300230}} | {{#itemDesc:300230}} |- | {{#item:300231}} | {{#itemDesc:300231}} |- | {{#item:300232}} | {{#itemDesc:300232}} |- | {{#item:300233}} | {{#itemDesc:300233}} |- | {{#item:300234}} | {{#itemDesc:300234}}...") Tags: Mobile edit Mobile web edit |
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|{{#item:41087}} | |{{#item:41087}}Enthält zufällig einen der folgenden Items | ||
----{{#item:450182}}<br> | ----{{#item:450182}}<br> | ||
{{#item:470066}}<br> | {{#item:470066}}<br> | ||
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{{#item:490120}}<br> | {{#item:490120}}<br> | ||
{{#item:490121}} | {{#item:490121}} | ||
{{#item:550031}} | {{#item:550031}} | ||
|- | |- | ||
| | |Dieser Gegenstand fällt nur bei Silent Maya MvP<br> | ||
{{#item:100700}} | {{#item:100700}} | ||
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====<span style="color: rgb(128, 0, 0);" data-mce-style="color: #BC8F8F;"> Monsters </span>==== | ====<span style="color: rgb(128, 0, 0);" data-mce-style="color: #BC8F8F;"> Monsters </span>==== | ||
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|Large/Insect/Neutral 4 | |Large/Insect/Neutral 4 | ||
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====<span style="color: rgb(128, 0, 0);" data-mce-style="color: #BC8F8F;"> Cards </span>==== | ====<span style="color: rgb(128, 0, 0);" data-mce-style="color: #BC8F8F;"> Cards </span>==== | ||
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| {{#itemDesc:300239}} | | {{#itemDesc:300239}} | ||
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Latest revision as of 09:50, 28 May 2025
Illusion of Twins
MVP Spawn
Um die Stille Maya zu spawnen, musst du 1600 Monster töten. Wenn sie erscheint, wird auf der Karte eine Ankündigung angezeigt.
Illusion Gear
- Sprecht mit Prom unter (ant_d02_i 174, 186).
- Ihr müsst den Basisgegenstand ausrüsten, um sein Illusions-Gegenstück herstellen zu können.
- Weitere Informationen zu diesen Illusionsverzauberungen findet ihr auf this Seite.
| Item | Description | Crafting |
| Armor that grants agility for sprinting. _______________________ VIT +5 _______________________ Increases Natural HP Recovery Rate by 20%. _______________________ Refine Level +7: Increases Natural HP Recovery Rate by additional 20%. _______________________ Refine Level +9: Decreases After Cast Delay by 5%. _______________________ Refine Level +11: Decreases After Cast Delay by additional 7%. _______________________ When equipped with Illusion Sprint Shoes: ATK +10% Refine Level of Illusion Sprint Mail and Illusion Sprint Shoes is +7 or higher: ATK +70 Total Refine Level of entire set at least +18: Increases Physical Damage by 15%. Total Refine Level of entire set at least +22: Decreases Fixed Casting Time by 0.7 seconds. Increases Physical Damage against Boss class by 25%. _______________________ When equipped with Illusion Sprint Ring and Illusion Sprint Glove: MaxHP +15%, MaxSP +15%. _______________________ Type: Armor Position: Armor Defense: 40 Armor Level: 1 Refinable Weight: 150 Required Level: 130 |
1 +7 125 55 100 | |
| A pair of comfortable shoes for sprinting, tying the laces to keep your feet in place. _______________________ AGI +5 _______________________ Increases Natural SP Recovery Rate by 20%. _______________________ Refine Level +7: Increases Natural SP Recovery Rate by additional 20%. _______________________ Refine Level +9: MaxHP +5%, MaxSP +5%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. _______________________ When equipped with Illusion Sprint Ring: Drain 500 HP per second. Physical attacks have a certain chance to increase STR by 150 for 10 seconds. _______________________ When equipped with Illusion Sprint Glove: Drain 50 SP per second. Physical attacks have a certain chance to increase AGI by 150 for 10 seconds. _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 1 Refinable Weight: 70 Required Level: 130 |
1 +7 75 125 100 | |
| It is a staff surrounded by thorn vines and has a strong magical meaning. _______________________ Indestructible in battle _______________________ MATK +180 INT +3 DEX +3 _______________________ For each Refine Level: Ignores Magical Defense of monsters of every race, except Players, by 3%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 3%. _______________________ Refine Level +7: MATK +7% Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: Increases Magical Damage against Holy element and monsters of Angel race by 20%. _______________________ Refine Level +11: Increases Magical Damage with Poison, Shadow, Undead and Ghost element by 15%. _______________________ When equipped with Illusion Morpheus's Hood: MATK +20 If Refine Level of Illusion Thorny Staff of Darkness and Illusion Morpheus's Hood is +7 or higher: Increases Magical Damage against every element by 10%. If total Refine Level of entire set at least +18: Increases Magical Damage against Shadow element and monsters of Demon race by 20%. If total Refine Level of entire set at least +22: Increases Magical Damage against all sizes by 15%. Decreases Fixed Casting Time by 0.5 seconds. _______________________ Element:Shadow _______________________ Class Restrictions: Wizard, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 60 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 120 Required Level: 120 |
1 +7 75 75 135 | |
| A long staff engraved with the divine goddess of light. _______________________ Indestructible in battle _______________________ MATK +190 INT +6 VIT +2 _______________________ Magical attacks have a certain chance to recover 150 SP per second for 4 seconds. _______________________ For each 3 Refine Levels: Increases damage of Judex by 20%. _______________________ Refine Level +7: Increases Magical Damage with Holy elemental enemies by 15%. _______________________ Refine Level +9: Increases damage of Judex by additional 30%. Decreases After Cast Delay by 15%. _______________________ Refine Level +11: When using Magnus Exorcismus: Increases Magical Damage against all sizes by 20% for 15 seconds. _______________________ When equipped with Illusion Saint Robe: MATK +50 Decreases After Cast Delay by 10%. Refine Level of Illusion Dea Staff and Illusion Saint Robe is +7 or higher: MATK +10% ASPD +2 If total Refine Level of entire set at least +18: Increases Magical Damage against every race by 20%. Total Refine Level of entire set at least +22: Decreases Variable Casting Time by 15%. Decreases After Cast Delay by additional 10%. _______________________ Element:Holy _______________________ Class Restrictions: Archbishop classes _______________________ Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 190 Weapon Level: 4 Refinable Weight: 100 Required Level: 120 |
1 +7 15 125 75 150 | |
| It is said that metabolic activity is activated when worn as a large one-handed spear that contains the energy of the earth. _______________________ MaxHP +10% CRI +15 _______________________ For each 3 Refine Levels: ATK +20 Increases Attack Speed by 2%. _______________________ Refine Level +7: Increases damage of Cannon Spear by 15%. Increases Critical Damage by 30%. _______________________ Refine Level +9: Increases damage of Banishing Point by 25%. Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases damage of Cannon Spear and Banishing Point by additional 15%. _______________________ When equipped with Illusion Hot-Blooded Headband: When using Shield skills: Increases damage of Cannon Spear and Banishing Point by 25% for 60 seconds. Refine Level of Illusion Gelerdria and Illusion Hot-Blooded Headband is +7 or higher: Increases Ranged Physical Damage by 15%. If total Refine Level of entire set at least +18: Increases Physical Damage against every race by 15%. Total Refine Level of entire set at least +22: Increases damage of Cannon Spear and Banishing Point by additional % by twice the sum of refine level. _______________________ Class Restrictions: Royal Guard classes _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 170 Weapon Level: 4 Refinable Weight: 200 Required Level: 120 |
1 +7 55 125 150 | |
| A sword known to have been stuck in a rock in a far western country. It has divine powers over its own master. _______________________ MATK +180 MATK +5% _______________________ Decreases After Cast Delay by 5%. _______________________ Refine Level +7: Increases damage of Genesis Ray by 15%. _______________________ Refine Level +9: Increases Magical Damage with Neutral and Holy element by 15%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Genesis Ray by additional 25%. _______________________ When equipped with Illusion Sacred Mission: MATK +50 Decreases Variable Casting Time 10%. Refine Level of Illusion Excalibur and Illusion Sacred Mission is +7 or higher: Increases damage of Genesis Ray by additional 10%. If total Refine Level of entire set at least +18: Increases Magical Damage against every race by 20%. Total Refine Level of entire set at least +22: Decreases Genesis Ray skill cooldown by 1 second. Decreases After Cast Delay by additional 5%. _______________________ Type: Sword _______________________ Class Restrictions: Royal Guard classes _______________________ Type: 1hSword Position: Right Hand Physical Attack: 120 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 100 Required Level: 120 |
1 +7 75 75 135 | |
| An axe that is so huge and heavy that even the word “extra-large“ doesn't fit. _______________________ Indestructible in battle _______________________ Decreases Variable Casting Time by 5%. _______________________ Base STR at least 100: ATK +75 _______________________ Refine Level +7: Decreases Variable Casting Time by additional 10%. _______________________ Refine Level +9: Increases Physical Damage by 15%. Increases Physical Damage against all sizes by 20%. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. _______________________ When equipped with Illusion Chain Mail: ATK +50 Decreases After Cast Delay by additional 10%. Refine Level of Illusion Doom Slayer and Illusion Chain Mail is +7 or higher: Increases Attack Speed by 15%. If total Refine Level of entire set at least +18: Increases Physical Damage against every race by 20%. Total Refine Level of entire set at least +22: ATK +15% Decreases Variable Casting Time by 10%. _______________________ Class Restrictions: Merchant classes _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 250 Weapon Level: 4 Refinable Weight: 700 Required Level: 120 |
1 +7 75 125 150 | |
| A dagger used in ancient rituals and rituals, it has an unknown power. _______________________ MATK +180 MaxSP +100 _______________________ Increases Natrual SP Recovery by 10%. Physical attacks have a chance to increase MATK by 10% and MATK by 70 for 10 seconds. _______________________ Refine Level +7: Increases Magical Damage with every element by 15%. _______________________ Refine Level +9: Increases Magical Damage against enemies of Medium and Large size by 20%. _______________________ Refine Level +11: Magical attacks have a certain chance to increase Magical Damage against monsters of every race by 15% for 10 seconds. _______________________ When equipped with Illusion Guard: Refine Level of Illusion Ancient Dagger and Illusion Guard is +7 or higher: Perfect HIT +10% Total Refine Level of entire set at least +18: Increases Magical Damage with every element by additional 15%. Melee physical attacks have certain chance to auto-cast Level 3 Killing Cloud. Total Refine Level of entire set at least +22: When Killing Cloud is used: Magical attacks have a certain chance to auto-cast Level 4 Poison Buster for 30 seconds. _______________________ Class Restrictions: Shadow Chaser classes _______________________ Type: Dagger Position: Right Hand Physical Attack: 107 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 60 Required Level: 120 |
1 +7 75 125 135 | |
| A shield made to simply block enemy attacks. _______________________ ASPD +2 _______________________ For each 2 Refine Levels: Perfect HIT +3% (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 60 Required Level: 120 |
1 +7 75 125 100 | |
| A shield with a thin layer of silver and iron mixed from an normal guard. _______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 30 Required Level: 120 |
1 +7 55 125 100 | |
| A ring that seems to feel the flow of wind, as if it would make you do your best when you wear it. _______________________ Decreases Variable Casting Time by 10%. _______________________ When equipped with Illusion Sprint Mail: Decreases After Cast Delay by 10%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
1 75 125 120 | |
| Gloves featuring durability suitable for sprinting, quick sweat wicking and drying, and excellent grip. _______________________ Decreases After Cast Delay by 3%. _______________________ When equipped with Illusion Sprint Ring: Decreases After Cast Delay by additional 5%. _______________________ When equipped with Illusion Sprint Mail: Decreases Variable Casting Time by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
1 55 125 120 |
Einzigartige Drops
| Unique Item Drops |
| Alle der folgenden Gegenstände: Haben eine niedrige Dropchance Werden von Monstern im Dungeon „Zwillingsillusion“ fallen gelassen
|
|
| Dieser Gegenstand fällt nur bei Silent Maya MvP
|
Monsters
| Monster | Level | HP | Size/Race/Element |
![]() Diligent Andre (21386) |
167 | 839.882 | Small/Insect/Earth 3 |
![]() Diligent Soldier Andre (21387) |
169 | 943.547 | Medium/Insect/Earth 4 |
![]() Diligend Andre Larva (21388) |
164 | 819.978 | Small/Insect/Earth 2 |
![]() Diligent Deniro (21389) |
167 | 819.978 | Small/Insect/Earth 3 |
![]() Diligent Piere (21390) |
167 | 825.541 | Small/Insect/Earth 3 |
![]() Mushy Ant Egg (21391) |
164 | 659.810 | Small/Formless/Neutral 2 |
![]() Intrepid Giearth (21392) |
168 | 864.988 | Small/Demon/Dark 3 |
![]() Intrepid Familiar (21393) |
166 | 761.002 | Small/Brute/Dark 2 |
![]() Diligent Vitata (21394) |
169 | 879.511 | Small/Insect/Poison 4 |
![]() Silent Maya (21395) (MVP) |
175 | 24,512,365 | Large/Insect/Neutral 4 |
Cards
| Card | Description |
| For each Refine Level: MaxHP +1% _______________________ Decreases damage taken from Insect race by 20%. _______________________ When equipped with Diligent Andre Larva Card: Increases Physical Damage against Insect race by 20%. _______________________ Type: Card Compound on: Left Hand Weight: 1 | |
| Increases Physical Damage against Small and Medium size by 20%. Physical attacks have a chance to destroy the target's armor. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Increases Damage against Insect race by 20%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| For each Refine Level: MaxHP +1% _______________________ Decreases damage taken from Insect race by 20%. _______________________ When equipped with Diligent Andre Larva Card: Increases Magical Damage against Insect race by 20%. _______________________ Type: Card Compound on: Left Hand Weight: 1 | |
| Ignores Physical Defense of enemies of Plant race by 15%. _______________________ For each 2 Refine Levels: Increases Physical Damage against Plant race by 5%. _______________________ Type: Card Compound on: Left Hand Weight: 1 | |
| MaxSP +10% _______________________ For each Refine Level: MaxHP +1% _______________________ Type: Card Compound on: Left Hand Weight: 1 | |
| Increases Confusion and Blind resistance by 100%. _______________________ For each 2 Refine Levels: Increases Physical Damage against Insect race by 4%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Ignores Magical Defense of monsters of Brute race by 15%. _______________________ For each 2 Refine Levels: Increases Magical Damage against Brute race by 5%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Increases Magical Damage with Poison element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Poison element by additional 5%. Enables the use of Level 5 Heal. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Increases Magical Damage against Brute and Plant race by 50%. Increases SP Consumption by 50%. _______________________ Type: Card Compound on: Left Hand Weight: 1 |










