Increases Physical Damage against Formless race by 5%. _______________________ Base Level at least 200: Increases Physical Damage against Formless race by additional 15%.
_______________________ Type: Card Compound on: Accessory Weight: 1
Increases Physical Damage against Demon race by 5%. _______________________ Base Level at least 200: Increases Physical Damage against Demon race by additional 15%.
_______________________ Type: Card Compound on: Accessory Weight: 1
A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. _______________________ For each 2 Refine Levels: Increases damage of Rose Blossom by 5%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 2%. _______________________ Class Restrictions: Troubadour _______________________ Type: Musical Position: Right Hand Physical Attack: 205 Weapon Level: 5 Refinable / Gradable Weight: 125 Required Level: 200
A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. _______________________ For each 2 Refine Levels: Increases damage of Rose Blossom by 5%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 2%. _______________________ Class Restrictions: Trouvere _______________________ Type: Whip Position: Right Hand Physical Attack: 205 Weapon Level: 5 Refinable / Gradable Weight: 125 Required Level: 200
A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. _______________________ For each 2 Refine Levels: Increases damage of Gale Storm by 5%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 2%. _______________________ Class Restrictions: Wind Hawk _______________________ Type: Bow Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 170 Required Level: 200
A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. _______________________ For each 2 Refine Levels: Increases damage of Second Judgement and Second Faith by 5%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 2%. _______________________ Class Restrictions: Inquisitor _______________________ Type: Knuckle Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 200
A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. _______________________ For each 2 Refine Levels: Increases damage of Only One Bullet by 6%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 3%. _______________________ Class Restrictions: Night Watch _______________________ Type: Revolver Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 200
A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. _______________________ For each 2 Refine Levels: Increases damage of Spiral Shooting by 6%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 3%. _______________________ Class Restrictions: Night Watch _______________________ Type: Rifle Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 160 Required Level: 200
A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. _______________________ For each 2 Refine Levels: Increases damage of The Vigilante at Night by 6%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 3%. _______________________ Class Restrictions: Night Watch _______________________ Type: Shotgun Position: Right Hand Physical Attack: 310 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 200
A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. _______________________ For each 2 Refine Levels: Increases damage of Magazine for One by 6%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 3%. _______________________ Class Restrictions: Night Watch _______________________ Type: Gatling Position: Right Hand Physical Attack: 270 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 200
A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. _______________________ For each 2 Refine Levels: Increases damage of Wild Fire by 6%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 3%. _______________________ Class Restrictions: Night Watch _______________________ Type: Grenade Position: Right Hand Physical Attack: 350 Weapon Level: 5 Refinable / Gradable Weight: 320 Required Level: 200
A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. _______________________ Indestructible in battle _______________________ For each 2 Refine Levels: Increases damage of Huuma Shuriken - Grasp by 5%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 3%. _______________________ Class Restrictions: Shinkiro, Shiranui _______________________ Type: Huuma Position: Right Hand Physical Attack: 340 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 200