Sin Weapons and Enchants (17.2): Difference between revisions

From MuhRO
Jump to navigation Jump to search
(Created page with "=Sin Weapons= To start enchanting those items, you must first complete the Gaining access to Varmundt's Mansion quest....")
(No difference)

Revision as of 13:28, 3 June 2021

Sin Weapons

To start enchanting those items, you must first complete the Gaining access to Varmundt's Mansion quest.

All the NPCs relating to Sin Weapons can be found in the restaurant building of Varmundt's Mansion, at Template:NaviLink.

The way of obtaining Sin Weapons was customized in NovaRO. All mobs inside the hard version of the Water Garden still drop the Sin Weapons. As a custom feature, field mobs in Varmundt's Mansion also drop weapons. You can use @whodrops <mob_id> to find out which mob drops the specific item.

Image Name Description
Template:Illust Template:Item

Can't be destroyed.
Increases melee physical damage by 3% per 2 refine rate.
Cri + 2 per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 20%).
If refine rate is 9 or higher, increases physical damage against small and large size enemies by 25%.
If refine rate is 11 or higher, enables to use Bowling Bash which has the same level as Sword Mastery user learned.


Class: Sword

Attack: 250

Weight: 300

Weapon Level: 4

Required Level: 150

Jobs: Novice

Template:Illust Template:Item

Increases Cart Tornado damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Cart Tornado damage by additional 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Cart Tornado damage by additional 25%.


Class: Sword

Attack: 210

Weight: 180

Weapon Level: 4

Required Level: 150

Jobs: Genetic

Template:Illust Template:Item

Matk + 170.
Increases Flaming Petals and Freezing Spear damage by 10%.
Matk + 6 per 3 refine rate.
If refine rate is 7 or higher, increases Flaming Petals and Freezing Spear damage by additional 10%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Flaming Petals and Freezing Spear damage by additional 10%.


Class: Dagger

Attack: 160

Weight: 80

Weapon Level: 4

Required Level: 150

Jobs: Ninja

Template:Illust Template:Item

Increases Fatal Menace damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Fatal Menace damage by additional 10%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Fatal Menace damage by additional 15%.


Class: Dagger

Attack: 180

Weight: 90

Weapon Level: 4

Required Level: 150

Jobs: Shadow Chaser

Template:Illust Template:Item

Can't be destroyed.
Increases Power Swing damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Power Swing damage by additional 15%.
If refine rate is 9 or higher, reduces cooldown of Axe Tornado by 1 second.
If refine rate is 11 or higher, increases Axe Boomerang damage by 25%.


Class: Axe

Attack: 250

Weight: 300

Weapon Level: 4

Required Level: 150

Jobs: Mechanic

Template:Illust Template:Item

Matk + 200.
Increases Genesis Ray damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Genesis Ray damage by additional 10%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Genesis Ray damage by additional 15%.


Class: Spear

Attack: 190

Weight: 200

Weapon Level: 4

Required Level: 150

Jobs: Royal Guard

Template:Illust Template:Item

Can't be destroyed.
Increases New Moon Kick damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases New Moon Kick damage by additional 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Full Moon Kick damage by 25%.


Class: Book

Attack: 210

Weight: 210

Weapon Level: 4

Required Level: 150

Jobs: Star Emperor

Template:Illust Template:Item

Matk + 220.
When dealing physical or magical damage, has a chance to recovers 300 SP per second for 5 seconds, reduces damage taken from normal monster by 15%.
Matk + 6 and reduces variable casting time by 3% per 3 refine rate.
If refine rate is 7 or higher, increases Fire Bolt and Lightning Bolt damage by 25%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Fire Bolt and Lightning Bolt damage by additional 30%.


Class: Book

Attack: 160

Weight: 70

Weapon Level: 4

Required Level: 150

Jobs: Sorcerer

Template:Illust Template:Item

Can't be destroyed.
Matk + 200.
Increases Espa damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Espa damage by additional 15%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Eswhoo damage by 25%.


Class: Rod

Attack: 130

Weight: 80

Weapon Level: 4

Required Level: 150

Jobs: Soul Reaper

Template:Illust Template:Item

Can't be destroyed.
Matk + 330.
When dealing magical damage, has a chance to recovers 300 SP per second for 5 seconds, reduces damage taken from normal monster by 15%.
Matk + 6 and reduces variable casting time by 3% per 3 refine rate.
If refine rate is 7 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by 15%.
If refine rate is 9 or higher, reduces cooldown of Catnip Meteor by 1.5 seconds.
If refine rate is 11 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%.


Class: Rod

Attack: 280

Weight: 150

Weapon Level: 4

Required Level: 150

Jobs: Doram race

Template:Illust Template:Item

Increases Lightning Ride damage by 15%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Lion's Howl damage by 15%.
If refine rate is 9 or higher, reduces cooldown of Lion's Howl by 2 seconds.
If refine rate is 11 or higher, increases Lightning Ride and Lion's Howl damage by additional 10%.


Class: Knuckle

Attack: 200

Weight: 80

Weapon Level: 4

Required Level: 150

Jobs: Sura

Template:Illust Template:Item

Matk + 210.
Increases Metallic Sound and Reverberation damage by 10%.
Matk + 8 per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Metallic Sound and Reverberation damage by additional 15%.
If refine rate is 11 or higher, reduces cooldown of Metallic Sound by 2 seconds, reduces SP consumption of Reverberation by 20%.


Class: Instrument

Attack: 150

Weight: 70

Weapon Level: 4

Required Level: 150

Jobs: Minstrel

Template:Illust Template:Item

Matk + 210.
Increases Metallic Sound and Reverberation damage by 10%.
Matk + 8 per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Metallic Sound and Reverberation damage by additional 15%.
If refine rate is 11 or higher, reduces cooldown of Metallic Sound by 2 seconds, reduces SP consumption of Reverberation by 20%.


Class: Whip

Attack: 150

Weight: 70

Weapon Level: 4

Required Level: 150

Jobs: Wanderer

Template:Illust Template:Item

Can't be destroyed.
Matk + 210.
Increases Duple Light damage by 15%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Duple Light damage by additional 20%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Duple Light damage by additional 35%, reduces fixed casting time of Duple Light by 0.5 seconds.


Class: Mace

Attack: 180

Weight: 150

Weapon Level: 4

Required Level: 150

Jobs: Arch Bishop

Template:Illust Template:Item

Can't be destroyed.
Increases Wind Cutter damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Wind Cutter damage by additional 10%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Wind Cutter damage by additional 15%.


Class: Two-handed Sword

Attack: 280

Weight: 300

Weapon Level: 4

Required Level: 150

Jobs: Rune Knight

Template:Illust Template:Item

Increases Rolling Cutter damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Cross Ripper Slasher damage by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 15%.


Class: Katar

Attack: 220

Weight: 180

Weapon Level: 4

Required Level: 150

Jobs: Guillotine Cross

Template:Illust Template:Item

Increases Hundred Spear damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Hundred Spear damage by additional 15%.
If refine rate is 9 or higher, reduces cooldown of Hundred Spear by 1.5 seconds.
If refine rate is 11 or higher, increases Hundred Spear damage by additional 20%.


Class: Two-handed Spear

Attack: 250

Weight: 330

Weapon Level: 4

Required Level: 150

Jobs: Rune Knight

Template:Illust Template:Item

Can't be destroyed.
Matk + 320.
Increases neutral and water property magical damage by 15%.
Matk + 6 and reduces variable casting time by 3% per 3 refine rate.
If refine rate is 7 or higher, increases Comet and Jack Frost damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Comet by 10 seconds and reduces cooldown of Jack Frost by 1.5 seconds.
If refine rate is 11 or higher, increases Comet and Jack Frost damage by additional 20%.


Class: Two-handed Staff

Attack: 180

Weight: 200

Weapon Level: 4

Required Level: 150

Jobs: Warlock

Template:Illust Template:Item

Can't be destroyed.
Increases Swirling Petal damage by 15%.
Atk + 6 and reduces variable casting time by 2% per 3 refine rate.
If refine rate is 7 or higher, increases Cross Slash damage by 15%.
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds and reduces cooldown of Cross Slash by 1 second.
If refine rate is 11 or higher, increases Swirling Petal and Cross Slash damage by additional 20%.


Class: Huuma

Attack: 320

Weight: 180

Weapon Level: 4

Required Level: 150

Jobs: Ninja

Template:Illust Template:Item

Increases Arrow Storm damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Arrow Storm damage by additional 10%.
If refine rate is 9 or higher, reduces cooldown of Arrow Storm by 1 second.
If refine rate is 11 or higher, increases Arrow Storm damage by additional 15%.


Class: Bow

Attack: 220

Weight: 140

Weapon Level: 4

Required Level: 150

Jobs: Ranger

Template:Illust Template:Item

Increases Triangle Shot damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Triangle Shot damage by additional 15%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Triangle Shot damage by additional 20%.


Class: Bow

Attack: 220

Weight: 120

Weapon Level: 4

Required Level: 150

Jobs: Shadow Chaser

Template:Illust Template:Item

Increases Severe Rainstorm damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 15%.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2.5 seconds.
If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 20%.


Class: Bow

Attack: 190

Weight: 100

Weapon Level: 4

Required Level: 150

Jobs: Minstrel, Wanderer

Template:Illust Template:Item

Increases Hammer of God damage by 10%.
Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate.
If refine rate is 7 or higher, increases Hammer of God damage by additional 15%.
If refine rate is 9 or higher, reduces cooldown of Hammer of God by 3 seconds.
If refine rate is 11 or higher, reduces cooldown of Hammer of God by additional 4 seconds, increases Hammer of God damage by additional 25% for 10 seconds when using Crimson Marker.


Class: Rifle

Attack: 260

Weight: 130

Weapon Level: 4

Required Level: 150

Jobs: Rebellion

Template:Illust Template:Item

Increases Slug Shot damage by 10%.
Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate.
If refine rate is 7 or higher, increases Slug Shot damage by additional 15%, increases Shattering Storm damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Slug Shot by 2 seconds, reduces cooldown of Shattering Storm by 1 second.
If refine rate is 11 or higher, increases Slug Shot damage by additional 25%, increases Shattering Storm damage by additional 25% for 10 seconds when using Slug Shot.


Class: Shotgun

Attack: 310

Weight: 160

Weapon Level: 4

Required Level: 150

Jobs: Gunslinger, Rebellion

Template:Illust Template:Item

Increases Fire Rain damage by 10%.
Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate.
If refine rate is 7 or higher, increases Fire Rain damage by additional 15%, increases Round Trip damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Fire Rain by 2 seconds.
If refine rate is 11 or higher, increases Fire Rain damage by additional 25%, increases Round Trip damage by additional 15% for 10 seconds when using Fire Rain.


Class: Gatling Gun

Attack: 230

Weight: 200

Weapon Level: 4

Required Level: 150

Jobs: Gunslinger, Rebellion

Template:Illust Template:Item

Increases Howling Mine damage by 10%.
Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate.
If refine rate is 7 or higher, increases Howling Mine damage by additional 10%, increases Dragon Tail damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Howling Mine and Dragon Tail by 1 second.
If refine rate is 11 or higher, increases Howling Mine damage by additional 25%, increases Dragon Tail damage by additional 25% for 10 seconds when using Crimson Marker.


Class: Grenade Launcher

Attack: 330

Weight: 240

Weapon Level: 4

Required Level: 150

Jobs: Gunslinger, Rebellion


Sin Weapons Enchanting

Sin Weapons can receive random enchants, through Improvement Devices. They can be obtained by exchanging 45 Template:Item List nro or at the price of 1,500,000 zeny, with Yecheng Template:NaviLink.

You are able to choose between a Physical or Magical type of Improvement Device. Once you've chosen a category, you will get an enchant tier at random:

  • Normal Improvement Device
  • Advanced Improvement Device
  • Prenium Improvement Device


Using an Improvement Device will open up an enchanting window that will list every Sin Weapon on your inventory. Confirming the enchant will consume the item and imbue the weapon with 1 to 3 random enchants from different lists, based on their enchanting slot.

Physical based Improvement Devices


Template:Item List nro
1st Enchant
  • Increases damage to Water property enemies by 3~20%
  • Increases damage to Earth property enemies by 3~20%
  • Increases damage to Fire property enemies by 3~20%
  • Increases damage to Wind property enemies by 3~20%
  • Increases damage to Poison property enemies by 3~20%
  • Increases damage to Holy property enemies by 3~20%
  • Increases damage to Shadow property enemies by 3~20%
  • Increases damage to Ghost property enemies by 3~20%
  • Increases damage to Undead property enemies by 3~20%
  • Atk + 5~25
  • Atk + 1~5%
  • Hit + 3~10
  • Crit + 3~10


Template:Item List nro
1st Enchant 2nd Enchant
  • Increases damage to Water property enemies by 3~20%
  • Increases damage to Earth property enemies by 3~20%
  • Increases damage to Fire property enemies by 3~20%
  • Increases damage to Wind property enemies by 3~20%
  • Increases damage to Poison property enemies by 3~20%
  • Increases damage to Holy property enemies by 3~20%
  • Increases damage to Shadow property enemies by 3~20%
  • Increases damage to Ghost property enemies by 3~20%
  • Increases damage to Undead property enemies by 3~20%
  • Atk + 5~25
  • Atk + 1~5%
  • Hit + 3~10
  • Crit + 3~10
  • Increases damage to Formless race enemies by 3~15%
  • Increases damage to Undead race enemies by 3~15%
  • Increases damage to Brute race enemies by 3~15%
  • Increases damage to Plant race enemies by 3~15%
  • Increases damage to Insect race enemies by 3~15%
  • Increases damage to Fish race enemies by 3~15%
  • Increases damage to Demon race enemies by 3~15%
  • Increases damage to Demi-Human race enemies by 3~15%
  • Increases damage to Angel race enemies by 3~15%
  • Increases damage to Dragon race enemies by 3~15%
  • Increases ASPD by 3~15%


Template:Item List nro
1st Enchant 2nd Enchant 3rd Enchant
  • Increases damage to Water property enemies by 3~20%
  • Increases damage to Earth property enemies by 3~20%
  • Increases damage to Fire property enemies by 3~20%
  • Increases damage to Wind property enemies by 3~20%
  • Increases damage to Poison property enemies by 3~20%
  • Increases damage to Holy property enemies by 3~20%
  • Increases damage to Shadow property enemies by 3~20%
  • Increases damage to Ghost property enemies by 3~20%
  • Increases damage to Undead property enemies by 3~20%
  • Atk + 5~25
  • Atk + 1~5%
  • Hit + 3~10
  • Crit + 3~10
  • Increases damage to Formless race enemies by 3~20%
  • Increases damage to Undead race enemies by 3~20%
  • Increases damage to Brute race enemies by 3~20%
  • Increases damage to Plant race enemies by 3~20%
  • Increases damage to Insect race enemies by 3~20%
  • Increases damage to Fish race enemies by 3~20%
  • Increases damage to Demon race enemies by 3~20%
  • Increases damage to Demi-Human race enemies by 3~20%
  • Increases damage to Angel race enemies by 3~20%
  • Increases damage to Dragon race enemies by 3~20%
  • Increases damage to small size enemies by 3~20%
  • Increases damage to medium size enemies by 3~20%
  • Increases damage to large size enemies by 3~20%
  • Increases ASPD by 3~15%
  • Increases ASPD by 1~2
  • Increases flee by 5~45
  • Increases critical damage by 3~20%
  • Increases long-range damage by 3~20%
  • Increases melee physical damage by 3~20%
  • Decreases SP consumption by 1~10%
  • Weapon cannot be broken in battle.
  • Increases def by 30~100
  • Increases mdef by 10~40
  • Increases max HP by 1~5%
  • Increases max SP by 1~5%
  • Increases damage to normal enemies by 1~10%
  • Increases damage to boss enemies by 1~10%
  • Ignores defense of normal enemies by 3~15%
  • Ignores defense of boss enemies by 3~15%
  • Decreases variable cast time by 3~10%
  • Decreases after-cast delay by 1~5%

Magical based Improvement Devices


Template:Item List nro
1st Enchant
  • Increases magical damage to Water property enemies by 3~20%
  • Increases magical damage to Earth property enemies by 3~20%
  • Increases magical damage to Fire property enemies by 3~20%
  • Increases magical damage to Wind property enemies by 3~20%
  • Increases magical damage to Poison property enemies by 3~20%
  • Increases magical damage to Holy property enemies by 3~20%
  • Increases magical damage to Shadow property enemies by 3~20%
  • Increases magical damage to Ghost property enemies by 3~20%
  • Increases magical damage to Undead property enemies by 3~20%
  • Matk + 5~25
  • Matk + 1~5%
  • Increases ASPD by 3~10%


Template:Item List nro
1st Enchant 2nd Enchant
  • Increases magical damage to Water property enemies by 3~20%
  • Increases magical damage to Earth property enemies by 3~20%
  • Increases magical damage to Fire property enemies by 3~20%
  • Increases magical damage to Wind property enemies by 3~20%
  • Increases magical damage to Poison property enemies by 3~20%
  • Increases magical damage to Holy property enemies by 3~20%
  • Increases magical damage to Shadow property enemies by 3~20%
  • Increases magical damage to Ghost property enemies by 3~20%
  • Increases magical damage to Undead property enemies by 3~20%
  • Matk + 5~25
  • Matk + 1~5%
  • Increases ASPD by 3~10%
  • Increases magical damage to Formless race enemies by 3~15%
  • Increases magical damage to Undead race enemies by 3~15%
  • Increases magical damage to Brute race enemies by 3~15%
  • Increases magical damage to Plant race enemies by 3~15%
  • Increases magical damage to Insect race enemies by 3~15%
  • Increases magical damage to Fish race enemies by 3~15%
  • Increases magical damage to Demon race enemies by 3~15%
  • Increases magical damage to Demi-Human race enemies by 3~15%
  • Increases magical damage to Angel race enemies by 3~15%
  • Increases magical damage to Dragon race enemies by 3~15%
  • Increases magical damage to small size enemies by 3~15%
  • Increases magical damage to medium size enemies by 3~15%
  • Increases magical damage to large size enemies by 3~15%
  • Decreases variable cast time by 3~15%


Template:Item List nro
1st Enchant 2nd Enchant 3rd Enchant
  • Increases magical damage to Water property enemies by 3~20%
  • Increases magical damage to Earth property enemies by 3~20%
  • Increases magical damage to Fire property enemies by 3~20%
  • Increases magical damage to Wind property enemies by 3~20%
  • Increases magical damage to Poison property enemies by 3~20%
  • Increases magical damage to Holy property enemies by 3~20%
  • Increases magical damage to Shadow property enemies by 3~20%
  • Increases magical damage to Ghost property enemies by 3~20%
  • Increases magical damage to Undead property enemies by 3~20%
  • Matk + 5~25
  • Matk + 1~5%
  • Increases ASPD by 3~10%
  • Increases magical damage to Formless race enemies by 3~20%
  • Increases magical damage to Undead race enemies by 3~20%
  • Increases magical damage to Brute race enemies by 3~20%
  • Increases magical damage to Plant race enemies by 3~20%
  • Increases magical damage to Insect race enemies by 3~20%
  • Increases magical damage to Fish race enemies by 3~20%
  • Increases magical damage to Demon race enemies by 3~20%
  • Increases magical damage to Demi-Human race enemies by 3~20%
  • Increases magical damage to Angel race enemies by 3~20%
  • Increases magical damage to Dragon race enemies by 3~20%
  • Matk + 3~10%
  • Increases ASPD by 1~2
  • Increases ASPD by 3~15%
  • Increases flee by 5~45
  • Decreases SP consumption by 1~10%
  • Weapon cannot be broken in battle.
  • Increases def by 30~100
  • Increases mdef by 10~40
  • Increases max HP by 1~5%
  • Increases max SP by 1~5%
  • Increases magical damage to normal enemies by 1~10%
  • Increases magical damage to boss enemies by 1~10%
  • Ignores magical defense of normal enemies by 3~15%
  • Ignores magical defense of boss enemies by 3~15%
  • Decreases variable cast time by 3~10%
  • Decreases after-cast delay by 1~5%


See Also