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| | <languages/> |
| | <translate> |
| | <!--T:1--> |
| | [[Category:Instances]] |
| ==Requirements:== | | ==Requirements:== |
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| | <!--T:2--> |
| * Have completed the [[16.1 Banquet for Heroes|Royal Banquet]] quest chain. | | * Have completed the [[16.1 Banquet for Heroes|Royal Banquet]] quest chain. |
| * Base level 145+ | | * Base level 145+ |
| * 3 days cooldown | | * 1 day cooldown |
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| | <!--T:3--> |
| ==Basic Information== | | ==Basic Information== |
| * Cooldown of this instance is 3 days. | | * A Sky Fortress Ticket can be obtained with Instance Coins which allows the ticket holder to reopen the instance any number of times within a hour |
| * Instance is open for one hour and can be re-open in this time.
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| * You obtain a Sky Fortress Ticket to re-open this instance.
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| ==Instance Guide== | | ==Instance Guide== <!--T:4--> |
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| 1. Use the warper > Instance > Sky Fortress.
| | <!--T:5--> |
|
| | # Use the warper > Instance > Sky Fortress. |
| 2. Talk to the Scientist Doyeon and create the Sky Fortress instance.
| | # Talk to the Scientist Doyeon and create the Sky Fortress instance. |
| | | #; [[File:Doyeon.jpg]] |
| 3. Talk to the device to enter.
| | # Talk to the device to enter. |
| | | # Right after entering the map, you will have a small dialog with Stefan J.E. Wolf and then he will attack you. |
| 4. Right after entering the map, you will have a small dialog with Stefan J.E. Wolf and then he will attack you.
| | # After killing him, the second wave will be Immortal Zombie Soldiers. |
| | | # After cleaning the zombies, a new warp will appear and you can walk forward. |
| 5. After killing him, the second wave will be Immortal Zombie Soldiers.
| | # During the way up, you will be able to see some Swirling Portals. You can unlook those doors with Sky Fortress Keys. |
| | |
| 6. After cleaning the zombies, a new warp will appear and you can walk forward.
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| | |
| 7. During the way up, you will be able to see some Swirling Portals. You can unlook those doors with Sky Fortress Keys.
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| | <!--T:6--> |
| Behind the Swirling Portal, is a long hall way with monsters. | | Behind the Swirling Portal, is a long hall way with monsters. |
| At the end of the hall way, is a Switch. | | At the end of the hall way, is a Switch. |
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| |} | | |} |
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| 8. After cleaning those rooms, just go back to the Sky Fortress Mainstairs.
| | <!--T:7--> |
| | | * After cleaning those rooms, just go back to the Sky Fortress Mainstairs. |
| 9. Keep climbing the stairs until you find another warp, enter it.
| | * Keep climbing the stairs until you find another warp, enter it. |
| | | * You will meet Stefan again, he will tell you a lil bit more. |
| 10. You will meet Stefan again, he will tell you a lil bit more.
| | * Keep climbing and killing and enter the last warp portal, till you reach the final Boss. |
| | | * During this fight, there will be zombies spawning, basically just keep attack Stefan, until he dies. |
| 11. Keep climbing and killing and enter the last warp portal, till you reach the final Boss.
| | * After killing him, you can leave the instance by entering the Rays of Light in the middle of the room. |
| | | * Now you can talk again to Scientist Doyeon to re-open the instance. |
| 12. During this fight, there will be zombies spawning, basically just keep attack Stefan, until he dies.
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| 13. After killing him, you can leave the instance by entering the Rays of Light in the middle of the room.
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| 14. Now you can talk again to Scientist Doyeon to re-open the instance.
| | ==Monsters== <!--T:8--> |
| | |
| ==Monsters== | |
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| | <!--T:9--> |
| {|class="wikitable mw-collapsible mw-collapsed" style="width: 100%;text-align:center;" | | {|class="wikitable mw-collapsible mw-collapsed" style="width: 100%;text-align:center;" |
| |- style="background-color:#AEF | | |- style="background-color:#AEF |
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| | style="width: 35%;" |Valuable Drop | | | style="width: 35%;" |Valuable Drop |
| |- | | |- |
| |{{#mob:3476|Immortal Zombie Soldier}} | | |{{#mob:3476}} |
| |160 | | |160 |
| |450,694 | | |450,694 |
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| |~ | | |~ |
| |- | | |- |
| |{{#mob:3478|Sky Fortress Key Keeper}} | | |{{#mob:3478}} |
| |160 | | |160 |
| |405,694 | | |405,694 |
| |Undead/Undead 3/Medium | | |Undead/Undead 3/Medium |
| |Holy | | |Holy |
| |{{#item:6960|Sky Fortress Key}} | | |{{#item:6960}} |
| |- | | |- |
| |{{#mob:3479|Immortal Zombie Assault}} | | |{{#mob:3479}} |
| |160 | | |160 |
| |405,694 | | |405,694 |
| |Undead/Undead 1/Medium | | |Undead/Undead 1/Medium |
| |Holy | | |Holy |
| |{{#item:28605|Book of Vicious Mind}} | | |{{#item:28605}} |
| {{#item:13328|Huuma Shuriken of Vicious Mind}} | | {{#item:13328}} |
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| {{#item:1800|Fist of Vicious Mind}} | | <!--T:10--> |
| | {{#item:1800}} |
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| {{#item:1450|Lance of Vicious Mind}} | | <!--T:11--> |
| | {{#item:1450}} |
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| {{#item:16041|Mace of Vicious Mind}} | | <!--T:12--> |
| | {{#item:16041}} |
| |- | | |- |
| |{{#mob:3480|Immortal Cursed Zombie}} | | |{{#mob:3480}} |
| |160 | | |160 |
| |405,694 | | |405,694 |
| |Undead / Undead 3 / Medium | | |Undead / Undead 3 / Medium |
| |Holy | | |Holy |
| |{{#item:18121|Bow of Vicious Mind [1]}} | | |{{#item:18121}} |
| {{#item:13128|Revolver of Vicious Mind [1]}} | | {{#item:13128}} |
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| {{#item:1600|Rod of Vicious Mind [1]}} | | <!--T:13--> |
| | {{#item:1600}} |
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| {{#item:2026|Staff of Vicious Mind [1]}} | | <!--T:14--> |
| | {{#item:2026}} |
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| {{#item:28107|Two Handed Axe of Vicious Mind [1]}} | | <!--T:15--> |
| | {{#item:28107}} |
| |- | | |- |
| |{{#mob:3477|Immortal Fortress Legion}} | | |{{#mob:3477}} |
| |160 | | |160 |
| |405,694 | | |405,694 |
| |Demon / Undead 4 / Medium | | |Demon / Undead 4 / Medium |
| |Holy | | |Holy |
| |{{#item:28706|Dagger of Vicious Mind [1]}} | | |{{#item:28706}} |
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| {{#item:28008|Katar of Vicious Mind [1]}} | | <!--T:16--> |
| | {{#item:28008}} |
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| {{#item:13455|Saber of Vicious Mind [1]}} | | <!--T:17--> |
| | {{#item:13455}} |
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| {{#item:1400|Spear of Vicious Mind [1]}} | | <!--T:18--> |
| | {{#item:1400}} |
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| {{#item:21016|Two-Handed Sword of Vicious Mind [1]}} | | <!--T:19--> |
| | {{#item:21016}} |
| |- | | |- |
| |{{#mob:3481|Immortal Nightmare Shadow}} | | |{{#mob:3481}} |
| |160 | | |160 |
| |405,694 | | |405,694 |
| |Demon/Dark 2/Large | | |Demon/Dark 2/Large |
| |Holy | | |Holy |
| |{{#item:1900|Violin of Vicious Mind}} | | |{{#item:1900}} |
| |- | | |- |
| |{{#mob:3482|Immortal Angry Shadow}} | | |{{#mob:3482}} |
| |160 | | |160 |
| |405,694 | | |405,694 |
| |Demon/Dark 2/Large | | |Demon/Dark 2/Large |
| |Holy | | |Holy |
| |{{#item:1996|Wire of Vicious Mind}} | | |{{#item:1996}} |
| |- | | |- |
| |{{#mob:3483|Immortal Death Shadow}} | | |{{#mob:3483}} |
| |160 | | |160 |
| |405,694 | | |405,694 |
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| |~ | | |~ |
| |- | | |- |
| |{{#mob:3474|Immortal Cursed Knight}} | | |{{#mob:3474}} |
| |160 | | |160 |
| |7,000,000 | | |7,000,000 |
| |Formless/Dark 4/Large | | |Formless/Dark 4/Large |
| |Holy | | |Holy |
| |{{#item:21018|Lindy Hop}} | | |{{#item:21018}} |
| {{#item:31024|Immortal Cursed Knight Card}} | | {{#item:31024}} |
| |- | | |- |
| |{{#mob:3475|Immortal Wind Ghost}} | | |{{#mob:3475}} |
| |160 | | |160 |
| |7,000,000 | | |7,000,000 |
| |Demon/Wind 3/Medium | | |Demon/Wind 3/Medium |
| |Earth | | |Earth |
| |{{#item:2027|Sunflower Kid}} | | |{{#item:2027}} |
| {{#item:31025|Immortal Wind Ghost Card}} | | {{#item:31025}} |
| |- | | |- |
| |{{#mob:3473|Stefan J.E. Wolf}} | | |{{#mob:3473}} |
| |160 | | |160 |
| |20,000,000 | | |20,000,000 |
| |Undead/Undead 4/Large | | |Undead/Undead 4/Large |
| |Holy | | |Holy |
| |{{#item:21018|Lindy Hop}} | | |{{#item:21018}} |
| {{#item:2027|Sunflower Kid}} | | {{#item:2027}} |
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| {{#item:28010|Julliette D. Rachel}}
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| {{#item:31026|Stefan Jack Earnest Wolf Card}}
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| |}
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| ==Enchants==
| | <!--T:20--> |
| ==== Vicious Mind Enchants ====
| | {{#item:28010}} |
| {| class="wikitable" width="100%"
| |
| ! style="background-color:DimGray; color:White; width: 24% " | Weapon
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| ! style="background-color:DimGray; color:White; width: 25% " | First Enchant
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| ! style="background-color:DimGray; color:White; width: 30% " | Second Enchant
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| ! style="background-color:DimGray; color:White; width: 31% " | Third Enchant | |
| |-
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| {{#item:21016}}
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| <br>
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| {{#item:1450}}
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| <br>
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| {{#item:1400}}
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| <br>
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| {{#item:28008}}
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| <br>
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| {{#item:1800}}
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| *Physical damage to '''element''' enemies +1~20%.
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| *No weapon size penalty
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| *Weapon cannot be broken in battle.
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| *Weapon property: '''element'''
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| *ATK +1~10%
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| *Physical damage to '''race''' enemies +1~20%
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| *Physical damage to boss enemies +1~20%
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| *Physical damage to normal enemies +1~20%
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| *Bypass 1~30% of DEF on '''race''' enemies
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| *Bypass 1~30% of DEF on boss enemies
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| *Bypass 1~30% of DEF on normal enemies
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| *STR +3~10
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| *AGI +3~10
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| *LUK +3~10
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| *ATK +1~50
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| *CRIT +1~20
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| *ASPD +1~5%
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| *ASPD +1~5
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| *Critical damage +1~20%
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| |-
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| {{#item:13328}}
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| <br>
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| {{#item:28605}}
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| <br>
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| {{#item:28706}}
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| *Physical damage to '''element''' enemies +1~20%.
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| *No weapon size penalty
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| *Weapon property: '''element'''
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| *ATK +1~10%
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| *Physical damage to '''race''' enemies +1~20%
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| *Physical damage to boss enemies +1~20%
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| *Physical damage to normal enemies +1~20%
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| *Bypass 1~30% of DEF on '''race''' enemies
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| *Bypass 1~30% of DEF on boss enemies
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| *Bypass 1~30% of DEF on normal enemies
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| *STR +3~10
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| *AGI +3~10
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| *INT +3~10
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| *ATK +1~50
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| *MATK +1~50
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| *ASPD +1~5%
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| *ASPD +1~5
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| *After cast delay -1~20%
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| *Variable cast time -1~20%
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| |-
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| {{#item:28107}}
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| <br>
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| {{#item:16041}}
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| <br>
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| {{#item:13455}}
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| *Physical damage to '''element''' enemies +1~20%.
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| *No weapon size penalty
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| *Weapon cannot be broken in battle.
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| *Weapon property: '''element'''
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| *ATK +1~10%
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| *Physical damage to '''race''' enemies +1~20%
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| *Physical damage to boss enemies +1~20%
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| *Physical damage to normal enemies +1~20%
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| *Bypass 1~30% of DEF on '''race''' enemies
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| *Bypass 1~30% of DEF on boss enemies
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| *Bypass 1~30% of DEF on normal enemies
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| *STR +3~10
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| *DEX +3~10
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| *ATK +3~50
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| *CRIT +1~20
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| *ASPD +1~5
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| *Critical damage +1~20%
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| *Ranged damage +1~20%
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| |-
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| {{#item:1900}}
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| <br>
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| {{#item:1996}}
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| <br>
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| {{#item:13128}}
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| <br>
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| {{#item:18121}}
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| *Physical damage to '''element''' enemies +1~20%.
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| *No weapon size penalty
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| *Weapon cannot be broken in battle.
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| *ATK +1~10%
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| *Physical damage to '''race''' enemies +1~20%
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| *Physical damage to boss enemies +1~20%
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| *Physical damage to normal enemies +1~20%
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| *Bypass 1~30% of DEF on '''race''' enemies
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| *Bypass 1~30% of DEF on boss enemies
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| *Bypass 1~30% of DEF on normal enemies
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| *AGI +3~10
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| *DEX +3~10
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| *LUK +3~10
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| *ATK +1~50
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| *CRIT +1~20
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| *ASPD +1~5
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| *Critical damage +1~20%
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| *Ranged damage +1~20%
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| |-
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| {{#item:1600}}
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| <br>
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| {{#item:2026}} | |
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| *Magical damage to '''element''' enemies +1~20%.
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| *Power of healing skills +1~20%
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| *MATK +1~10%
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| *Magical damage to '''race''' enemies +1~20%
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| *Magical damage to boss enemies +1~20%
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| *Magical damage to normal enemies +1~20%
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| *Bypass 1~30% of MDEF on '''race''' enemies
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| *Bypass 1~30% of MDEF on boss enemies
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| *Bypass 1~30% of MDEF on normal enemies
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| *DEX +3~10
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| *INT +3~10
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| *MATK +1~50
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| *After cast delay -1~20%
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| *Skill SP cost -1~10%
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| *Variable cast time -1~20%
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| |-
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| |}
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| ===== Race/Element Enchants =====
| | <!--T:21--> |
| {| class="wikitable" width="40%"
| | {{#item:31026}} |
| ! style="background-color:DimGray; color:White; width: 5% " | Enemy element's | |
| ! style="background-color:DimGray; color:White; width: 5% " | Weapon property element's
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| ! style="background-color:DimGray; color:White; width: 5% " | Enemy race's
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| |-
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| *Neutral
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| *Water
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| *Earth
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| *Fire
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| *Wind
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| *Poison
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| *Holy
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| *Shadow
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| *Ghost
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| *Undead
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| *Water
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| *Earth
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| *Fire
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| *Wind
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| *Shadow
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| *Poison
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| *Holy
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| *Angel
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| *Brute
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| *Demi-Human
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| *Demon
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| *Dragon
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| *Fish
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| *Formless
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| *Insect
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| *Plant
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| *Undead
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| |-
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| |} | | |} |
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| | | <!--T:22--> |
| Max value for X:
| | {{:Vicious_Mind_Weapons}} |
| * Atk/Matk + 50
| | </translate> |
| * Atk/Matk + 15%
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| * Aspd + 5
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| * Increases magical/physical damage on any property monsters/race targets by 20%.
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| * Pierces 30% of DEF/MDEF on any race targets when performing a physical/magical attack.
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| * Pierces 30% of DEF/MDEF on Normal/Boss protocol targets when performing a physical/magical attack.
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| * Reduces the global delay of skills by 15%.
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| * Increases long-ranged damage on targets by 20%.
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| * Reduces SP cost of skills by 5%.
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| * Stats + 10
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| * Increases critical damage on targets by 20%.
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| * Crit + 15
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| * Increases the recovery rate of recovery skills by 20%.
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| * Reduces variable casting time of skills by 20%.
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