Constellation Tower/de: Difference between revisions
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(Created page with "Monster unterscheiden sich von ihrer ursprünglichen Endless Tower- oder Feldversion und haben nicht die ursprüngliche Beutetabelle. <br> Monster werden mit jeder Etage stärker, was sowohl ihre Gesundheit als auch ihren Schaden erhöht. <br> Jede fünfte Etage beherbergt zusätzlich ein zufälliges Bossmonster. <br> Bossmonster sind nicht vom Schwierigkeitsmodifikator des Etagenfortschritts betroffen und müssen nicht besiegt werden, um in die nächste Etage zu gelangen.") |
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= Monsters = | = Monsters = | ||
Monster unterscheiden sich von ihrer ursprünglichen Endless Tower- oder Feldversion und haben nicht die ursprüngliche Beutetabelle. <br> | |||
Monster werden mit jeder Etage stärker, was sowohl ihre Gesundheit als auch ihren Schaden erhöht. <br> | |||
Jede fünfte Etage beherbergt zusätzlich ein zufälliges Bossmonster. <br> | |||
Bossmonster sind nicht vom Schwierigkeitsmodifikator des Etagenfortschritts betroffen und müssen nicht besiegt werden, um in die nächste Etage zu gelangen. | |||
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Revision as of 10:39, 13 March 2025
Übersicht
- Levelanforderung: 240+
- Startpunkt: (e_tower 74, 116)
- Zeitlimit: 60 Minuten
- Abklingzeit: 1 Tag
Instance
Constellation Tower ist die umfassende Überarbeitung von Endless Tower.
Erneut von Oscar geleitet, greift Constellation Tower mit seinem einzigartigen Zufallssystem und Zeitlimit in Sachen Schwierigkeitsgrad nach den Sternen.
Im Gegensatz zu Endless Tower, wo es bestimmte Monster und MVPs auf bestimmten Etagen gab, sind die Monster auf den Etagen von Constellation Tower alle zufällig ausgewählt.
Skips
In jedem fünften Stockwerk kannst du vier Stockwerke überspringen, indem du mit der obersten blauen Feuerschale am Anfang des aktuellen Stockwerks interagierst.
Die Nutzung eines Sprungs kostet 50x
Meteorite Powder (1000372) und erhöht sich mit jedem Sprung um 25.
Monsters
Monster unterscheiden sich von ihrer ursprünglichen Endless Tower- oder Feldversion und haben nicht die ursprüngliche Beutetabelle.
Monster werden mit jeder Etage stärker, was sowohl ihre Gesundheit als auch ihren Schaden erhöht.
Jede fünfte Etage beherbergt zusätzlich ein zufälliges Bossmonster.
Bossmonster sind nicht vom Schwierigkeitsmodifikator des Etagenfortschritts betroffen und müssen nicht besiegt werden, um in die nächste Etage zu gelangen.
| Normal Monsters | ||||
![]() Jakk (20998) |
![]() Stone Shooter (20999) |
![]() Grizzly (21000) |
![]() Stalactic Golem (21001) |
![]() Chimera (21002) |
![]() Karakasa (21003) |
![]() Rideword (21004) |
![]() Parasite (21005) |
![]() Wraith (21006) |
![]() Sky Petite (21007) |
![]() Wind Ghost (21008) |
![]() Clock (21009) |
![]() Raydric Archer (21010) |
![]() Increase Soil (21011) |
![]() Penomena (21012) |
![]() Ground Petite (21013) |
![]() Alarm (21014) |
![]() Zombie Prisoner (21015) |
![]() Marionette (21016) |
![]() Permeter (21017) |
![]() Skeleton Prisoner (21018) |
![]() Owl Duke (21019) |
![]() Deviruchi (21020) |
![]() Bloody Butterfly (21021) |
![]() Stapo (21022) |
![]() Taoist Hermit (21023) |
![]() The Paper (21024) |
![]() Tengu (21025) |
![]() Alice (21026) |
![]() Anacondaq (21027) |
![]() Gargoyle (21028) |
![]() Carat (21029) |
![]() Sting (21030) |
![]() Gryphon (21031) |
![]() Gibbet (21032) |
![]() Nightmare Terror (21033) |
![]() Anolian (21034) |
![]() Bloody Murderer (21035) |
![]() Aliot (21036) |
![]() Venatu (21037) |
![]() Deathword (21038) |
![]() Plasma (21039) |
![]() Dimik (21040) |
![]() Mini Demon (21041) |
![]() Leib Olmai (21042) |
![]() Wanderer (21043) |
![]() Retribution (21044) |
![]() Flame Skull (21045) |
![]() Abysmal Knight (21046) |
![]() Banshee (21047) |
| 5th Floor Bosses | ||||
![]() Mastering (21325) |
![]() Vagabond Wolf (21326) |
![]() Vocal (21327) |
![]() Golden Thief Bug (21328) |
![]() Mistress (21329) |
![]() Maya (21330) |
![]() Phreeoni (21331) |
![]() Drake (21332) |
![]() Moonlight Flower (21333) |
![]() Bacsojin (21334) |
![]() Goblin Leader (21335) |
![]() Kobold Leader (21336) |
![]() Turtle General (21337) |
![]() Samurai Specter (21338) |
![]() Toad (21339) |
![]() Osiris (21340) |
![]() Pharaoh (21341) |
![]() Amon Ra (21342) |
![]() Dark Snake Lord (21343) |
![]() Arc Angeling (21344) |
![]() Deviling (21345) |
![]() Angeling (21346) |
![]() Ghostring (21347) |
![]() Ygnizem Seniar (21348) |
![]() Doppelganger (21349) |
![]() Atroce (21350) |
![]() Orc Hero (21351) |
![]() Orc Lord (21352) |
![]() Baphomet (21353) |
![]() Dark Lord (21354) |
![]() Falling Bishop (21355) |
![]() Ifrit (21356) |
![]() Randgris (21357) |
![]() Beelzebub (21358) |
![]() Beelzebub (21359) |
Final Boss
Upon reaching floor 25, you can choose to fight Naght Sieger or continue to climb.
Reaching floor 50, you can choose to fight Betelgeuse or continue to climb to floor 75 to fight an even stronger version of Betelgeuse.
| Easy Final Bosses | Hard Final Bosses | ||
![]() Naght Sieger (20996) |
![]() Thorny Skeleton (20997) |
![]() Betelgeuse (20994) |
![]() Dead Soul (20995) |
Difficulty
Betelgeuse has 5 stats: Health, Attack, Recovery, Defense, and Traps. These stats can range from Sealed(0 stars) to 5 stars.
On floor 50, the max difficulty will be 3 stars.
On floor 75, the max difficulty will be 5 stars, with random rolls going from 3 to 5 stars
By talking to the fountain before entering the boss room, you can change the difficulty of the fight:
- Reroll all stats - 10
Meteorite Powder (1000372) - Max 1 selected stat - 300
Meteorite Powder (1000372) - Seal 1 selected stat - 150
Meteorite Powder (1000372)
Sealing a stat will lock it at 0 stars and make it unable to be changed.
All stat changes will also be broadcasted to the current map.
| Stat | Sealed | ★ | ★★ | ★★★ | ★★★★ | ★★★★★ |
| Health | 0% | 15% | 30% | 45% | 60% | 75% |
| Attack | 0% | 20% | 40% | 60% | 80% | 100% |
| Recovery | 0% | 30% | 60% | 90% | 120% | 150% |
| Defense | 0% | 50% | 100% | 150% | 200% | 250% |
| Traps | 0% | 85% | 170% | 235% | 340% | 425% |
Difficulty points are calculated by adding together the stat modifiers.
| Stat | Stars | Points |
|---|---|---|
| Health | ★★ | 30 |
| Attack | ★ | 20 |
| Recovery | ★★ | 60 |
| Defense | ★★★ | 150 |
| Trap | ★★ | 170 |
| Total | 430 | |
Rewards
Each monster has a chance to drop
Meteorite Powder (1000372)
Defeating Naght Sieger will reward you with 1x
Meteorite Fragment (1000373) 1x
Naght Sieger Soul (1000396)
Defeating Betelgeuse will reward you with the following items, depending on the difficulty:
Meteorite Powder (1000372)
Meteorite Fragment (1000373)
Betelgeuse Soul (1000397)
Unknown Meteorite Fragment (1001599) as personal reward (once per master account)
Additionally, special treasure chest will spawn, with more chest spawning at higher difficulties. These chests may contain the following items:
Power Meteorite Powder (1000398)
Stamina Meteorite Powder (1000399)
Agile Meteorite Powder (1000400)
Lucky Meteorite Powder (1000401)
Meteorite Powder of Spell (1000402)
Meteorite Powder of Wisdom (1000403)
Power Meteorite Fragment (1000442)
Stamina Meteorite Fragment (1000443)
Lucky Meteorite Fragment (1000445)
Meteorite Fragment of Spell (1000446)
Meteorite Fragment of Wisdom (1000447)
Unknown Meteorite Fragment (1001599)
Faint Magical Rune Stone (1001593)
On difficulty 400 or higher there is also a chance for these costumes:
C. Dropping Betelgeuse (400147)
C. Black Dragon Wig (400148)
C. White Fox (62385)
Item Exchange
You can head back to the Misty Island to use the vending machines to exchange your rewards.
The vending machine will also break down 1
Meteorite Fragment (1000373) into 40
Meteorite Powder (1000372) .
You can break down 1 Stat Meteorite Fragment into 4 Stat Meteorite Powders.
Also you can swap Fragments between each other at a rate of 3:1.
Basic Shop
| Item | Currency Amount |
| 3x | |
| 50x | |
| 50x 5x | |
| 50x 5x | |
| 50x 5x | |
| 100x 10x | |
| 5x | |
| 5x | |
| 5x | |
| 5x | |
| 5x | |
| 5x |
Advanced Shop
Faint and Nebula Armors
| Item | Description |
| A robe faintly infused with the magic of stars. _______________________ MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable Weight: 50 Required Level: 240 | |
| A suit faintly infused with the magic of stars. _______________________ ATK +75, MATK +75 _______________________ For each 2 Refine Levels: ATK +10, MATK +10 _______________________ Refine Level +9: Increases Attach Speed (Decreases After Attack Delay by 7%). _______________________ Refine Level +11: Increases Ranged Physical Damage by 10%. _______________________ Type: Armor Position: Armor Defense: 135 Armor Level: 2 Refinable Weight: 150 Required Level: 240 | |
| A armor faintly infused with the magic of stars. _______________________ ATK +125 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +9: MaxHP +7% _______________________ Refine Level +11: Increases Melee Physical Damage by 10%. _______________________ Type: Armor Position: Armor Defense: 175 Armor Level: 2 Refinable Weight: 250 Required Level: 240 | |
| A armor that received the energy of physics among the power of stars. The physical ability will be increased. _______________________ POW +1 ATK +125 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +9: ATK +5% _______________________ Refine Level +11: Increases Melee Physical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: ATK +2 and ATK +1%. For each 3 Refine Levels: Increases Melee Physical Damage by 1%. _______________________ [Grade C]: For each 2 Refine Levels: ATK +3 and ATK +1%. For each 3 Refine Levels: Increases Melee Physical Damage by 1%. _______________________ [Grade B]: For each 2 Refine Levels: ATK +2%. For each 3 Refine Levels: Increases Melee Physical Damage by 1%. For each 4 Refine Levels: P.ATK +1. _______________________ [Grade A]: For each 2 Refine Levels: ATK +3%. For each 3 Refine Levels: Increases Melee Physical Damage by 2%. For each 4 Refine Levels: P.ATK +2. _______________________ Type: Armor Position: Armor Defense: 175 Armor Level: 2 Refinable / Gradable Weight: 250 Required Level: 240 | |
| A armor that received the energy of stamina among the power of stars. The physical defense and resilience will be increased. _______________________ STA +1 MaxHP +10% _______________________ For each 2 Refine Levels: DEF +15 _______________________ Refine Level +9: Increases Healing skills effectiveness by 10%. _______________________ Refine Level +11: MaxHP +15% _______________________ [Bonus by Grade] [Grade D]: DEF +5 For each 2 Refine Levels: Increases Healing skills effectiveness by 2%. For each 4 Refine Levels: RES +1 _______________________ [Grade C]: DEF +7 For each 2 Refine Levels: Increases Healing skills effectiveness by 3%. For each 4 Refine Levels: RES +2 _______________________ [Grade B]: For each 3 Refine Levels: MaxHP +1% For each 4 Refine Levels: RES +3 _______________________ [Grade A]: For each 3 Refine Levels: MaxHP +2% For each 4 Refine Levels: RES +4 _______________________ Type: Armor Position: Armor Defense: 175 Armor Level: 2 Refinable / Gradable Weight: 250 Required Level: 240 | |
| A suit that received the energy of agility among the power of stars. Speed and ranged physical ability will be increased. _______________________ CON +1 ATK +125 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +9: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases Ranged Physical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: ATK +2 For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -1%). ATK +1% [Grade C]: ATK +3 For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -1%). ATK +2% _______________________ [Grade B]: For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -2%). For each 3 Refine Levels: Increases Ranged Physical Damage by 1%. For each 4 Refine Levels: P.ATK +1 _______________________ [Grade A]: For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -2%). For each 3 Refine Levels: Increases Ranged Physical Damage by 2%. For each 4 Refine Levels: P.ATK +2 _______________________ Type: Armor Position: Armor Defense: 135 Armor Level: 2 Refinable / Gradable Weight: 150 Required Level: 240 | |
| A suit that received the energy of luck among the power of stars. Critical ability will be increased. _______________________ CRT +1 ATK +100 _______________________ For each 2 Refine Levels: ATK +10 _______________________ Refine Level +9: CRI +5 _______________________ Refine Level +11: Increases Critical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: ATK +1 For each 3 Refine Levels: Critical Damage +2% CRI +1 _______________________ [Grade C]: For each 2 Refine Levels: ATK +2 For each 3 Refine Levels: Critical Damage +3% CRI +2 _______________________ [Grade B]: For each 3 Refine Levels: Critical Damage +5% For each 4 Refine Levels: C.Rate +1 P.ATK +1 _______________________ [Grade A]: For each 3 Refine Levels: Critical Damage +7% For each 4 Refine Levels: C.Rate +1 P.ATK +2 _______________________ Type: Armor Position: Armor Defense: 135 Armor Level: 2 Refinable / Gradable Weight: 150 Required Level: 240 | |
| A robe that received the energy of spell among the power of stars. Magic ability will be increased. _______________________ SPL +1 MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: MATK +5% _______________________ Refine Level +11: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: MATK +2 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade C]: For each 2 Refine Levels: MATK +3 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade B]: For each 2 Refine Levels: MATK +2% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +1 _______________________ [Grade A]: For each 2 Refine Levels: MATK +3% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +2 _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 240 | |
| A robe that received the energy of wisdom among the power of stars. Magic defense and recovery ability will be increased. _______________________ WIS +1 MATK +125 _______________________ For each 2 Refine Levels: MaxSP +2% Increases Healing skills effectiveness by 1%. _______________________ Refine Level +9: Increases SP Recovery Rate by 30%. _______________________ Refine Level +11: Decreases Variable Casting Time by 10%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: SP Recovery Rate +2%. Increases Healing skills effectiveness by 2%. For each 3 Refine Levels: M.RES +1 _______________________ [Grade C]: For each 2 Refine Levels: SP Recovery Rate +3%. Increases Healing skills effectiveness by 2%. For each 3 Refine Levels: M.RES +2 _______________________ [Grade B]: For each 2 Refine Levels: MaxSP +1% For each 3 Refine Levels: MRES +2 For each 4 Refine Levels: H.PLUS +2 _______________________ [Grade A]: For each 2 Refine Levels: MaxSP +2% For each 3 Refine Levels: MRES +3 For each 4 Refine Levels: H.PLUS +3 _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 240 |
Stellar Seal Accessories
| Item | Slot Order | Minimum Requirements | Line Options | Reset Process | |
| Grade | Refine | ||||
| 4>3>2 | No Grade | 0 | allowed | 30x 500,000z Chance: 100.00% | |
| Item | Description |
| A seal imbued with the power of strength from the stars. _______________________ ATK +7%, P.ATK +3. _______________________ When equipped with Nebula Armor of Power: ATK +5%, P.ATK +2. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of stamina from the stars. _______________________ MaxHP +7%, RES +3. _______________________ When equipped with Nebula Armor of Stamina: MaxHP +5%, RES +3. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of agility from the stars. _______________________ Increases Attack Speed by 7%. CRI +3 _______________________ When equipped with Nebula Suit of Agility: ASPD +1, CRI +7. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of luck from the stars. _______________________ Increases Critical Damage by 7%. P.ATK +2 _______________________ When equipped with Nebula Suit of Creative: Increases Critical Damage by additional 5%. P.ATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of spell from the stars. _______________________ Increases Magical Damage with every element by 7%. S.MATK +2 _______________________ When equipped with Nebula Robe of Spell: Increases Magical Damage with every element by additional 5%. S.MATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of wisdom from the stars. _______________________ Decreases Variable Casting Time by 7%. H.PLUS +2 _______________________ When equipped with Nebula Robe of Wisdom: Increases Healing skills effectiveness by 10%. H.PLUS +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
Nebula Armor Enchantment
Nebelrüstungen können mit Azzam The Lucky verzaubert werden, bei (grademk 46, 182) (@go 50).
| Zielgegenstände | Slot-Reihenfolge | Mindestanforderungen | Zeilenoptionen | Vorgang zurücksetzen | Verzauberung | ||||||
| Grad | Verfeinern | Slot 2 | Slot 3 | Slot 4 | |||||||
| 4>3>2 | Keine Note | 9 | Erlaubt | 10x 1.000.000 Z Chance: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | No Grade | 9 | allowed | 10x 1,000,000z Chance: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | No Grade | 9 | allowed | 10x 1,000,000z Chance: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | No Grade | 9 | allowed | 10x 1,000,000z Chance: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | No Grade | 9 | allowed | 10x 1,000,000z Chance: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | No Grade | 9 | allowed | 10x 1,000,000z Chance: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
Normal Enchants with their chances
Slot 2
| Enchant | ||||||
A stellar essence that strengthens the wearer. |
42.00% | 7.70% | 7.70% | 7.70% | 7.70% | 7.70% |
A stellar essence that strengthens the wearer. |
7.20% | 2.00% | 2.00% | 2.00% | 2.00% | 2.00% |
A stellar essence that strengthens the wearer. |
0.90% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
A stellar essence that strengthens the wearer. |
7.70% | 42.00% | 7.70% | 7.70% | 7.70% | 7.70% |
A stellar essence that strengthens the wearer. |
2.00% | 7.20% | 2.00% | 2.00% | 2.00% | 2.00% |
A stellar essence that strengthens the wearer. |
0.30% | 0.90% | 0.30% | 0.30% | 0.30% | 0.30% |
A stellar essence that strengthens the wearer. |
7.70% | 7.70% | 42.00% | 7.70% | 7.70% | 7.70% |
A stellar essence that strengthens the wearer. |
2.00% | 2.00% | 7.20% | 2.00% | 2.00% | 2.00% |
A stellar essence that strengthens the wearer. |
0.30% | 0.30% | 0.90% | 0.30% | 0.30% | 0.30% |
A stellar essence that strengthens the wearer. |
7.60% | 7.60% | 7.60% | 42.00% | 7.60% | 7.60% |
A stellar essence that strengthens the wearer. |
2.00% | 2.00% | 2.00% | 7.20% | 2.00% | 2.00% |
A stellar essence that strengthens the wearer. |
0.30% | 0.30% | 0.30% | 0.90% | 0.30% | 0.30% |
A stellar essence that strengthens the wearer. |
7.70% | 7.70% | 7.70% | 7.70% | 42.00% | 7.70% |
A stellar essence that strengthens the wearer. |
2.00% | 2.00% | 2.00% | 2.00% | 7.20% | 2.00% |
A stellar essence that strengthens the wearer. |
0.30% | 0.30% | 0.30% | 0.30% | 0.90% | 0.30% |
A stellar essence that strengthens the wearer. |
7.70% | 7.70% | 7.70% | 7.60% | 7.70% | 42.00% |
A stellar essence that strengthens the wearer. |
2.00% | 2.00% | 2.00% | 2.00% | 2.00% | 7.20% |
A stellar essence that strengthens the wearer. |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.90% |
Slot 3
| Enchant | ||||||
ATK +10 |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
ATK +15 |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
ATK +20 |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
Increases Ranged Physical Damage by 3%. |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
Increases Ranged Physical Damage by 5%. |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
Increases Ranged Physical Damage by 7%. |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
Increases Critical Damage by 5%. |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
Increases Critical Damage by 7%. |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
Increases Critical Damage by 10%. |
0.20% | 0.20% | 0.20% | 0.20% | 0.20% | 0.20% |
MATK +10 |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
MATK +15 |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
MATK +20 |
0.20% | 0.20% | 0.20% | 0.20% | 0.20% | 0.20% |
Increases Healing skills effectiveness by 5%. |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
Increases Healing skills effectiveness by 7%. |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
Increases Healing skills effectiveness by 10%. |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
MaxHP +3%, DEF +25. |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
MaxHP +5%, DEF +30. |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
MaxHP +7%, DEF +45. |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
Slot 4
| Enchant | ||||||
STR +3 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
STR +4 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
STR +5 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
INT +3 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
INT +4 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
INT +5 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
DEX +2 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
DEX +3 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
DEX +4 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
AGI +3 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
AGI +4 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
AGI +5 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
VIT +3 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
VIT +4 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
VIT +5 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
Du kannst Verzauberungsplatz 4 neu würfeln, was 500x
Meteorite Powder (1000372) kostet.
Du kannst deine Verzauberung auch verbessern:
Zum Beispiel Platz 4 bei der Nebelrüstung der Macht.
Wenn du beispielsweise
STR+3 (4702) erhältst, kannst du es sicher für 25x
Meteorite Powder (1000372) und 250.000 Z auf
STR+4 (4703) verbessern.
Derselbe Fortschritt gilt, wenn du
STR+4 (4703) erhältst und es für 75x
Meteorite Powder (1000372) und 750.000 Z auf
STR+5 (4704) verbessern möchtest.
Zum Beispiel Platz 3 bei der Nebelrüstung der Macht.
Beispiel: Du erhältst
Nebula of Fighting Lv.1 (310727) und kannst es für 25x
Power Meteorite Powder (1000398) und 500.000 Z gefahrlos auf
Nebula of Fighting Lv.2 (310728) aufwerten.
Derselbe Fortschritt gilt, wenn du
Nebula of Fighting Lv.2 (310728) erhältst und es für 75x
Power Meteorite Powder (1000398) und 1.500.000 Z auf
Nebula of Fighting Lv.3 (310729) aufwerten möchtest.
Beispiel: Slot 2 bei Nebula Armor of Power.
Beispiel: Du erhältst
Star Cluster of Power Lv.1 (310674) und kannst es für 25x
Power Meteorite Fragment (1000442) und 5.000.000 Z gefahrlos auf
Star Cluster of Power Lv.2 (310675) aufwerten.
Derselbe Fortschritt, wenn Sie
Star Cluster of Power Lv.2 (310675) erhalten und es für 75x
Power Meteorite Fragment (1000442) und 15.000.000 Z auf
Star Cluster of Power Lv.3 (310676) upgraden möchten.
Stellar Seal Accessories Verzauberungen
Stellar Seal-Accessoires können mit Azzam The Lucky bei (grademk 46, 182) (@go 50) verzaubert werden.
Random Enchant Slot 3 and 4
| Enchanting | |||||||
| Slot 3 | Slot 4 | ||||||
| 10x 500,000z 100% Erfolgsrate Grade D: none Grade C: none Grade B: none |
5x 300,000z 100% Erfolgsrate Grade D: none Grade C: none Grade B: none | ||||||
| Mögliche Verzauberungen at Slot 3 and 4 | |||||||
ATK +15 |
ATK +12 |
MATK +15 |
MATK +12 |
CRI +12 |
(10,05%) Increases Ranged Physical Damage by 6%. |
(1,75%) Increases Ranged Physical Damage by 8%. |
(1,75%) CRI +14 |
(4,00%) ATK +3% |
(4,00%) Increases Ranged Physical Damage by 2%. |
(4,00%) CRI +2 |
(4,00%) MATK +5 |
(4,00%) FLEE +5 |
(4,00%) MaxHP +2% |
(4,00%) Increases Healing skills effectiveness by 5%. |
|
(2,00%) ATK +5% |
(2,00%) Increases Ranged Physical Damage by 3%. |
(2,00%) CRI +3 |
(2,00%) MATK +7 |
(2,00%) FLEE +10 |
(2,00%) MaxHP +3%. |
(2,00%) Increases Healing skills effectiveness by 7%. |
|
(1,25%) ATK +7% |
(1,25%) Increases Ranged Physical Damage by 5%. |
(1,25%) CRI +5 |
(1,25%) MATK +11 |
(1,25%) FLEE +15 |
(1,25%) MaxHP +5% |
(1,25%) Increases Healing skills effectiveness by 10%. |
|
(0,25%) ATK +10% |
(0,25%) Increases Ranged Physical Damage by 7%. |
(0,25%) CRI +6 |
(0,25%) MATK +17 |
(0,25%) FLEE +20 |
(0,25%) MaxHP +7% |
(0,25%) Increases Healing skills effectiveness by 10%. |
|
(0,05%) ATK +15% |
(0,05%) Increases Ranged Physical Damage by 10%. |
(0,05%) CRI +8 |
(0,05%) MATK +25 |
(0,05%) FLEE +30 |
(0,05%) MaxHP +10% |
(0,05%) Increases Healing skills effectiveness by 15%. |
|
Perfect Enchant Slot 3 and 4
| Enchant | Description | Materials |
| ATK +3% HIT +10 _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| Increases Ranged Physical Damage by 2%. ATK + 2% _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| CRI +2 Increases Critical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| MATK +5 Decreases Variable Casting Time by 5%. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| FLEE +5 Increases Attack Speed by 5%. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| MaxHP +2% RES +1, MRES +1. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| Increases Healing skills effectiveness by 5%. MaxSP +3% Increases Natural SP Recovery Rate by 10%. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny |
Perfect Upgrade Slot 3 and 4
Stellar Accessories Enchants can be upgraded.
For example enchants on Slot 4:
If you get
Star of Sharp Lv.1 (310702) you can upgrade it to
Star of Sharp Lv.2 (310703) for x25
Meteorite Fragment (1000373) and 1,500,000z.
If you get
Star of Sharp Lv.2 (310703) you can upgrade it to
Star of Sharp Lv.3 (310704) for x75
Meteorite Fragment (1000373) and 4,500,000z.
If you get
Star of Sharp Lv.3 (310704) you can upgrade it to
Star of Sharp Lv.4 (310705) for x150
Meteorite Fragment (1000373) and 9,000,000z.
If you get
Star of Sharp Lv.4 (310705) you can upgrade it to
Star of Sharp Lv.5 (310706) for x250
Meteorite Fragment (1000373) and 15,000,000z.
For example enchants on Slot 3:
If you get
Star of Sharp Lv.1 (310702) you can upgrade it to
Star of Sharp Lv.2 (310703) for x50
Meteorite Fragment (1000373) and 2,500,000z.
If you get
Star of Sharp Lv.2 (310703) you can upgrade it to
Star of Sharp Lv.3 (310704) for x150
Meteorite Fragment (1000373) and 7,500,000z.
If you get
Star of Sharp Lv.3 (310704) you can upgrade it to
Star of Sharp Lv.4 (310705) for x300
Meteorite Fragment (1000373) and 15,000,000z.
If you get
Star of Sharp Lv.4 (310705) you can upgrade it to
Star of Sharp Lv.5 (310706) for x500
Meteorite Fragment (1000373) and 25,000,000z.
Normal enchants for example
Fighting Spirit Lv4 (4808) can only be once upgraded for 25x
Meteorite Fragment (1000373) and 1,500,000z at slot 3 or for x50
Meteorite Fragment (1000373) and 2,500,000z at slot 4.
Perfect Enchant Slot 2
| Enchant | Description | Materials |
| Star essence that strengthens the wearer. Increases physical damage against all race monsters (except players) by 5%. Every 20 base POW, P.ATK +1. Every 20 base CON, ATK + 5. _______________________ When equipped with Token of Life: increases physical damage against normal and boss type enemies by 3%. _______________________ Type: Enchant Position: Unknown |
15x 10x 15x 20x 5,000,000 Zeny | |
| Star essence that strengthens the wearer. Increases physical damage against all race monsters (except players) by 5%. Every 20 base POW, P.ATK +1. Every 20 base CRT, ATK + 5. _______________________ When equipped with Token of Life: increases physical damage against normal and boss type enemies by 3%. _______________________ Type: Enchant Position: Unknown |
10x 15x 15x 20x 5,000,000 Zeny | |
| Star essence that strengthens the wearer. Increases magical damage against all race monsters (except players) by 5%. Every 20 base SPL, S.MATK +1. Every 20 base CON, MATK + 5. _______________________ When equipped with Token of Life: increases magical damage against normal and boss type enemies by 3%. _______________________ Type: Enchant Position: Unknown |
15x 10x 15x 20x 5,000,000 Zeny | |
| Star essence that strengthens the wearer. RES + 10, MRES + 10. Every 20 base STA, DEF + 10. Every 20 base WIS, MDEF + 5. _______________________ When equipped with Token of Life: MHP + 1%, MSP + 1%. _______________________ Type: Enchant Position: Unknown |
15x 15x 10x 20x 5,000,000 Zeny |
Random Upgrade Enchant Slot 2
Note: Verzauberungen werden beim Fehlschlag NICHT runtergestuft

























































































