Clock Tower Unknown Basement: Difference between revisions
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[[Category:Dungeons]] | [[Category:Dungeons]] | ||
=Overview= | =Overview= | ||
* Level Requirement: 240 | * Level Requirement: 240 | ||
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[[File:OscarsBox.png]] <br> | [[File:OscarsBox.png]] <br> | ||
A Demon will appear who explains the hidden depths of the Clock Tower. <br> | A Demon will appear who explains the hidden depths of the Clock Tower. <br> | ||
[[File: | [[File:OscarausBOx.png]] <br> | ||
Near the Demon, there is a door to enter the Unknown Basement of Clock Tower. | Near the Demon, there is a door to enter the Unknown Basement of Clock Tower. | ||
* Monster dropping {{#item:1000322}}, {{#item:25729 }}, {{#item:25728}}, {{#item:25731 }} and {{#item:25730 }}.''' | |||
=Quests= | =Quests= | ||
Line 56: | Line 56: | ||
* Devil's Meal share the same quest cooldown so carefully select the desired meal. | * Devil's Meal share the same quest cooldown so carefully select the desired meal. | ||
* Devil's Snack is randomly given. Players cannot select which item to gather. | * Devil's Snack is randomly given. Players cannot select which item to gather. | ||
* Devil's Meal, Devil's Pet Mimic, and Devil's Snack reset daily | * Devil's Meal, Devil's Pet Mimic, and Devil's Snack reset daily. | ||
* Devil's Special reset weekly | * Devil's Special reset weekly. | ||
=Monsters= | =Monsters= | ||
* Monster dropping {{#item:1000322}}, {{#item:25729 }}, {{#item:25728}}, {{#item:25731 }} and {{#item:25730 }}.''' | |||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;width: 25%;" | {| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;width: 25%;" | ||
|- style="background-color:#B7CDEC;" | |- style="background-color:#B7CDEC;" | ||
Line 66: | Line 67: | ||
|- | |- | ||
|{{#mob:20175}} | |{{#mob:20175}} | ||
| | |39,326,510 | ||
|- | |- | ||
|{{#mob:20176}} | |{{#mob:20176}} | ||
| | |37,709.580 | ||
|- | |- | ||
|{{#mob:20177}} | |{{#mob:20177}} | ||
| | |40,978,470 | ||
|- | |- | ||
|{{#mob:20178}} | |{{#mob:20178}} | ||
| | |48,805,390 | ||
|- | |- | ||
|{{#mob:20179}} | |{{#mob:20179}} | ||
| | |39,324,220 | ||
|- | |- | ||
|{{#mob:20118}} | |{{#mob:20118}} | ||
| | |879,059,768 <br> '''MVP''' | ||
|} | |} | ||
= | =Cards= | ||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;width: 50%;" | |||
|- style="background-color:#B7CDEC;" | |||
|Card | |||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;width: | |Description | ||
|- style="background-color:#B7CDEC | |||
| | |||
| | |||
|- | |- | ||
|{{#item: | |{{#item:300292}} | ||
| | |{{#itemDesc:300292}} | ||
|- | |- | ||
|{{#item: | |{{#item:300293}} | ||
| | |{{#itemDesc:300293}} | ||
|- | |- | ||
|{{#item: | |{{#item:300294}} | ||
| | |{{#itemDesc:300294}} | ||
|- | |- | ||
|{{#item: | |{{#item:300295}} | ||
| | |{{#itemDesc:300295}} | ||
|- | |- | ||
|{{#item: | |{{#item:300296}} | ||
| | |{{#itemDesc:300296}} | ||
|- | |- | ||
|{{#item: | |{{#item:300297}} | ||
| | |{{#itemDesc:300297}} | ||
|} | |} | ||
== | =Equipment= | ||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;width: | Every Monster in Clock Tower Basement Dungeon has a chance to drop a {{#item:41079}} which contains one of the following items at random | ||
|- style="background-color:#B7CDEC | {| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;width: 50%;" | ||
|- style="background-color:#B7CDEC;" | |||
|Item | |Item | ||
| | |Description | ||
|- | |- | ||
|{{#item: | |{{#item:15282}} | ||
| | |{{#itemDesc:15282}} | ||
|- | |- | ||
|{{#item: | |{{#item:26140}} | ||
| | |{{#itemDesc:26140}} | ||
|- | |- | ||
|{{#item: | |{{#item:510049}} | ||
| | |{{#itemDesc:510049}} | ||
|} | |} | ||
== | =Item Exchange= | ||
Talk to NPC to open one of four shops. <br> | |||
{{#navi:c_tower1|243|202}} <br> | |||
[[File:OscarausBOx.png]] | |||
{{:Solid Weapons}} | |||
{{:Wicked Weapons}} | |||
| | {{:Precision_Weapons}} | ||
| | |||
==Enchant Materials== | ==Enchant Materials== | ||
{| class="wikitable | {| class="wikitable " style="text-align: center;width: 75%;" | ||
|- style="background-color:#B7CDEC;text-align:center;" | |- style="background-color:#B7CDEC;text-align:center;" | ||
|Item | |Item | ||
Line 198: | Line 149: | ||
|15x {{#item:1000680}} <br> {{#item:1000681}} | |15x {{#item:1000680}} <br> {{#item:1000681}} | ||
|} | |} | ||
{{:Solid, Wicked, Precision Weapon Enchantment}} | |||
{{:Solid, Wicked, Precision Weapon Reform}} |
Latest revision as of 10:19, 7 March 2025
Overview
- Level Requirement: 240
- Starting Point: (c_tower1 243, 202)
Go to the NPC location and talk to the box.
A Demon will appear who explains the hidden depths of the Clock Tower.
Near the Demon, there is a door to enter the Unknown Basement of Clock Tower.
- Monster dropping
Etel Dust (1000322) ,
Shadowdecon (25729) ,
Shadowdecon Ore (25728) ,
Zelunium (25731) and
Zelunium Ore (25730) .
Quests
NPC | Quest Group | Quest | Reward |
(ctower1 243, 202) | Devil's Meal | Breakfast: 100x Monsters in Unknown Basement | 1x ![]() |
Lunch: 300x Monsters in Unknown Basement | 3x ![]() | ||
Dinner: 1000x Monsters in Unknown Basement | 10x ![]() | ||
Devil's Pet Mimic | Finde the Mimic in Unknown Basement (clock_01 84, 44) | - | |
Devil's Snack | Gather 100x ![]() |
- | |
Gather 100x ![]() |
- | ||
Gather 100x ![]() |
- | ||
Gather 100x ![]() |
- | ||
Devil's Special | 5000x Monsters in Unknown Basement | 3x ![]() |
Note:
- Devil's Meal share the same quest cooldown so carefully select the desired meal.
- Devil's Snack is randomly given. Players cannot select which item to gather.
- Devil's Meal, Devil's Pet Mimic, and Devil's Snack reset daily.
- Devil's Special reset weekly.
Monsters
- Monster dropping
Etel Dust (1000322) ,
Shadowdecon (25729) ,
Shadowdecon Ore (25728) ,
Zelunium (25731) and
Zelunium Ore (25730) .
Monster | HP |
![]() Extra Joker (20175) |
39,326,510 |
![]() Erzsebet (20176) |
37,709.580 |
![]() Jennifer (20177) |
40,978,470 |
![]() General Orc (20178) |
48,805,390 |
![]() Sieglouse (20179) |
39,324,220 |
![]() Goblin King (20118) |
879,059,768 MVP |
Cards
Card | Description |
![]() |
MATK +5% _______________________ Refine Level +7: Increases Magical Damage against monsters of Demon race by 10%. _______________________ Refine Level +9: Increases Magical Damage against monsters of Demon race by additional 7%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
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Decreases damage taken from Neutral element attacks by 15%. _______________________ For each 3 Refine Levels: Increases Magical Damage with Poison element by 3%. _______________________ Type: Card Compound on: Garment Weight: 1 |
![]() |
Increases Magical Damage with Poison and Undead element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
![]() |
MATK +5% _______________________ Refine Level +7: Increases Magical Damage against monsters of Brute race by 10%. _______________________ Refine Level +9: Increases Magical Damage against monsters of Brute race by additional 7%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
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MATK +5% _______________________ Refine Level +7: Increases Magical Damage against monsters of Insect race by 10%. _______________________ Refine Level +9: Increases Magical Damage against monsters of Insect race by additional 7%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
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ATK +10% _______________________ Increases Physical Damage against monsters of Brute race by 35%. Increases Damage taken from monsters of Brute race by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
Equipment
Every Monster in Clock Tower Basement Dungeon has a chance to drop a Clocktower Basement Box (41079) which contains one of the following items at random
Item | Description |
![]() |
It is said that this precious T-shirt was worn by a certain witch and the rabbit pattern was her taste. _______________________ SPL +1 S.MATK +1 _______________________ For each Refine Level: MATK +5 _______________________ For each 2 Refine Levels: S.MATK +1 _______________________ Refine Level +7: SPL +2, S.MATK +2. _______________________ Refine Level +9: MaxHP +5%, MaxSP +5%. _______________________ Refine Level +11: Increases Magical Damage of Ghost and Shadow element by 35%. _______________________ [Bonus by Grade] _______________________ [Grade D]: S.MATK +2 _______________________ [Grade C]: SPL +3, S.MATK +1. _______________________ [Grade B]: Magical Damage of every Element +15%. _______________________ Class Restrictions: Magician, Acolyte and Soul Linker classes _______________________ Type: Armor Position: Armor Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 200 |
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The broom that the witch used looks like a regular broom, but you can feel the magic in a subtle way. However, it seems that ordinary people cannot ride and fly it. _______________________ Indestructible in battle _______________________ MATK +180 _______________________ Increases Magical Damage against monsters of Formless race by 10%. Random chance to auto-cast Level 1 Quagmire when receiving damage. _______________________ Refine Level +7: MATK +35 Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage against monsters of Formless race by additional 10%. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. _______________________ [Bonus by Grade] [Grade D]: S.MATK +2 _______________________ [Grade C]: SPL +3, S.MATK +1 _______________________ [Grade B]: Variable Casting Time -5%. _______________________ Class Restrictions: Magician and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 117 Magic Attack: 200 Weapon Level: 5 Refinable / Gradable Weight: 30 Required Level: 210 |
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Be careful with the rusty bladed garden knife, as it can be dangerous from deadly poison. _______________________ MATK +190 _______________________ Random chance to auto-cast Level 1 Killing Cloud when dealing melee physical attacks. Random chance to increase Magical Damage with Poison element by 15% when dealing physical attacks. _______________________ Refine Level +7: Increases Magical Damage with every element by 15%. _______________________ Refine Level +9: Increases Magical Damage against enemies of Small and Medium size by 10%. _______________________ Refine Level +11: Increases Magical Damage with Poison element by 15%. _______________________ [Bonus by Grade] [Grade D]: S.MATK +2 _______________________ [Grade C]: SPL +3 S.MATK +1 _______________________ [Grade B]: Magical Damage with every element +15%. _______________________ Class Restrictions: Shadow Chaser classes _______________________ Type: Dagger Position: Right Hand Physical Attack: 117 Magic Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 30 Required Level: 210 |
Item Exchange
Talk to NPC to open one of four shops.
(c_tower1 243, 202)
Solid Weapons
Can be exchanged in Clock Tower Unknown Basement-Dungeon.
Item | Currency Amount |
![]() Claymore refined with Clock Tower parts and quenched with etheric power. It supplemented the shortcomings of the existing Fortified Claymore. _______________________ For each 2 Refine Levels: Increases damage of Storm Slash by 6%. _______________________ For each 3 Refine Levels: Increases damage of Hack and Slasher by 5%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 3%. _______________________ [Bonus by Grade] [Grade D]: POW +2 _______________________ [Grade C]: Damage of Storm Slash +10%. _______________________ [Grade B]: P.ATK +2 _______________________ Class Restrictions: Dragon Knight _______________________ Type: 2hSword Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 250 Required Level: 220 |
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![]() A staff made of refined clock tower parts and quenched with etheric power. It supplemented the shortcomings of the existing Fortified Staff. _______________________ Indestructible in battle _______________________ MATK +290 _______________________ For each 2 Refine Levels: Increases damage of Frozen Slash and Crimson Arrow by 6%. _______________________ For each 3 Refine Levels: Increases damage of Crystal Impact by 5%. _______________________ For each 4 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Bonus by Grade] [Grade D]: SPL +2 _______________________ [Grade C]: Damage of Frozen Slash and Crimson Arrow +10%. _______________________ [Grade B]: S.MATK +2 _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 150 Magic Attack: 290 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 220 |
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![]() A book made of refined clock tower parts and quenched with etheric power. It supplemented the shortcomings of the existing Fortified Book. _______________________ Indestructible in battle _______________________ MATK +240 _______________________ For each 2 Refine Levels: Increases damage of Conflagration and Lightning Land by 6%. _______________________ For each 3 Refine Levels: Increases damage of Psychic Wave by 15%. _______________________ For each 4 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ [Bonus by Grade] [Grade D]: SPL +2 _______________________ [Grade C]: Damage of Conflagration and Lightning Land +10%. _______________________ [Grade B]: S.MATK +2 _______________________ Class Restrictions: Elemental Master _______________________ Type: Book Position: Right Hand Physical Attack: 180 Magic Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 90 Required Level: 220 |
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![]() A spear made of refined clock tower parts and quenched with etheric power. It supplemented the shortcomings of the existing Fortified Spear. _______________________ For each 2 Refine Levels: Increases damage of Shield Shooting by 6%. _______________________ For each 3 Refine Levels: Increases damage of Shield Chain by 15%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 3%. _______________________ [Bonus by Grade] [Grade D]: POW +2 _______________________ [Grade C]: Damage of Shield Shooting +7%. _______________________ [Grade B]: P.ATK +2 _______________________ Type: Spear _______________________ Class Restrictions: Imperial Guard _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 160 Required Level: 220 |
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![]() A wand made of refined clock tower parts and quenched with etheric power. It supplemented the shortcomings of the existing Fortified Wand. _______________________ Indestructible in battle _______________________ MATK +240 _______________________ For each 2 Refine Levels: Increases damage of Talisman of Four Bearing God by 6%. _______________________ For each 3 Refine Levels: Increases damage of Talisman of Soul Stealing by 8%. _______________________ For each 4 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ [Bonus by Grade] [Grade D]: SPL +2 _______________________ [Grade C]: Damage of Talisman of Four Bearing God +10%. _______________________ [Grade B]: S.MATK +2 _______________________ Class Restrictions: Soul Ascetic _______________________ Type: Staff Position: Right Hand Physical Attack: 190 Magic Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 220 |
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![]() A dagger made of refined clock tower parts and quenched with etheric power. It supplemented the shortcomings of the existing Fortified Dagger. _______________________ MATK +200 _______________________ For each 2 Refine Levels: Increases damage of Red Flame Cannon and Cold Blooded Cannon by 5%. _______________________ For each 3 Refine Levels: Increases damage of Darkening Cannon by 7%. _______________________ For each 4 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Bonus by Grade] [Grade D]: SPL +1 _______________________ [Grade C]: Damage of Red Flame Cannon and Cold Blooded Cannon +7%. _______________________ [Grade B]: S.MATK +1 _______________________ Class Restrictions: Shinkiro, Shiranui _______________________ Type: Dagger Position: Right Hand Physical Attack: 180 Magic Attack: 200 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 220 |
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![]() A blade made of refined clock tower parts and quenched with etheric power. It supplemented the shortcomings of the existing Fortified Edge. _______________________ For each 2 Refine Levels: Increases damage of Double Bowling Bash by 6%. _______________________ For each 3 Refine Levels: Increases damage of Mega Sonic Blow by 8%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 4%. _______________________ [Bonus by Grade] [Grade D]: POW +2 _______________________ [Grade C]: Damage of Double Bowling Bash +10%. _______________________ [Grade B]: P.ATK +2 _______________________ Class Restrictions: Hyper Novice _______________________ Type: 1hSword Position: Right Hand Physical Attack: 200 Weapon Level: 5 Refinable / Gradable Weight: 110 Required Level: 220 |
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![]() A rod made of refined clock tower parts and quenched with etheric power. It supplemented the shortcomings of the existing Fortified Rod. _______________________ Indestructible in battle _______________________ MATK +230 _______________________ For each 2 Refine Levels: Increases damage of Meteor Storm Buster and Jupitel Thunderstorm by 6%. _______________________ For each 3 Refine Levels: Increases damage of Napalm Vulcan Strike by 10%. _______________________ For each 4 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ [Bonus by Grade] [Grade D]: SPL +2 _______________________ [Grade C]: Damage of Meteor Storm Buster and Jupitel Thunderstorm +10%. _______________________ [Grade B]: S.MATK +2 _______________________ Class Restrictions: Hyper Novice _______________________ Type: Staff Position: Right Hand Physical Attack: 130 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 220 |
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Wicked Weapons
Can be exchanged in Clock Tower Unknown Basement-Dungeon.
Item | Currency Amount |
![]() A katar equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Relapse Katar. _______________________ For each 2 Refine Levels: Increases damage of Impact Crater by 6%. _______________________ For each 3 Refine Levels: Increases damage of Savage Impact by 7%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 3%. _______________________ [Bonus by Grade] [Grade D]: POW +2. _______________________ [Grade C]: Damage of Impact Crater +10%. _______________________ [Grade B]: P.ATK +2. _______________________ Class Restrictions: Shadow Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 190 Required Level: 220 |
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![]() A cross equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Relapse Cross. _______________________ Indestructible in battle _______________________ MATK +230 _______________________ For each 2 Refine Levels: Increases damage of Framen by 7%. Increases Healing effectiveness by 6%. _______________________ For each 3 Refine Levels: Increases damage of Arbitrium by 7%. _______________________ For each 4 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Bonus by Grade] [Grade D]: SPL +2. _______________________ [Grade C]: Damage of Framen +10%. _______________________ [Grade B]: S.MATK +2. _______________________ Class Restrictions: Cardinal _______________________ Type: Mace Position: Right Hand Physical Attack: 150 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 220 |
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![]() A dagger equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Relapse Dagger. _______________________ MATK +230 _______________________ For each 2 Refine Levels: Increases damage of Abyss Square by 7%. _______________________ For each 3 Refine Levels: Increases damage of From the Abyss by 10%. _______________________ For each 4 Refine Levels: Increases Magical Damage with every element by 3%. Increases Attack Speed (Decreases After Attack Delay) by 7%. _______________________ [Bonus by Grade] [Grade D]: SPL +2 _______________________ [Grade C]: Damage of Abyss Square +10%. _______________________ [Grade B]: S.MATK +2 _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Dagger Position: Right Hand Physical Attack: 160 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 220 |
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![]() A one-handed sword equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Relapse Blade. _______________________ For each 2 Refine Levels: Increases damage of Acidified Zone Fire and Acidified Zone Wind by 6%. _______________________ For each 3 Refine Levels: Increases damage of Cart Tornado by 7%. _______________________ For each 4 Refine Levels: ATK +5% _______________________ [Bonus by Grade] [Grade D]: POW +2 _______________________ [Grade C]: Damage of Acidified Zone (Fire/Wind) +10%. _______________________ [Grade B]: P.ATK +2 _______________________ Type: Sword _______________________ Class Restrictions: Biolo _______________________ Type: 1hSword Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 220 |
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![]() A axe equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Relapse Axe. _______________________ Indestructible in battle _______________________ For each 2 Refine Levels: Increases damage of Axe Stomp by 7%. _______________________ For each 3 Refine Levels: Increases damage of Axe Tornado by 8%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 3%. _______________________ [Bonus by Grade] [Grade D]: POW +2. _______________________ [Grade C]: Damage of Axe Stomp +10%. _______________________ [Grade B]: P.ATK +2. _______________________ Class Restrictions: Meister _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 300 Weapon Level: 5 Refinable / Gradable Weight: 320 Required Level: 220 |
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![]() A book equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Relapse Book. _______________________ Indestructible in battle _______________________ For each 2 Refine Levels: Increases damage of Noon Blast by 6%. _______________________ For each 3 Refine Levels: Increases damage of Rising Sun by 8%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 4%. _______________________ [Bonus by Grade] [Grade D]: POW +2 _______________________ [Grade C]: Damage of Noon Blast +10%. _______________________ [Grade B]: P.ATK +2 _______________________ Class Restrictions: Sky Emperor _______________________ Type: Book Position: Right Hand Physical Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 220 |
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![]() A one-handed staff equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Relapse Plant. _______________________ Indestructible in battle _______________________ MATK +220 _______________________ For each 2 Refine Levels: Increases damage of Howling of Chulho and Hyunrok Breeze by 6%. _______________________ For each 3 Refine Levels: Increases damage of Hogogong Strike and Hyunrok Cannon by 7%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage and Magical Damage with every element by 4%. _______________________ [Bonus by Grade] [Grade D]: POW +1 SPL +1. _______________________ [Grade C]: Damage of Howling of Chulho and Hyunrok Breeze +10%. _______________________ [Grade B]: P.ATK +1 S.MATK +1. _______________________ Class Restrictions: Spirit Handler _______________________ Type: Staff Position: Right Hand Physical Attack: 210 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 220 |
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![]() A dagger equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Relapse Edge. _______________________ For each 2 Refine Levels: Increases damage of Shadow Dance by 5%. _______________________ For each 3 Refine Levels: Increases damage of Shadow Flash by 7%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 3%. _______________________ [Bonus by Grade] [Grade D]: POW +2 _______________________ [Grade C]: Damage of Shadow Dance +7%. _______________________ [Grade B]: P.ATK +2 _______________________ Class Restrictions: Shinkiro, Shiranui _______________________ Type: Dagger Position: Right Hand Physical Attack: 200 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 220 |
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Precision Weapons
Can be exchanged in Clock Tower Unknown Basement-Dungeon.
Item | Currency Amount |
![]() A lute equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Scrap Lute. _______________________ For each 2 Refine Levels: Increases damage of Rose Blossom and Rythm Shooting by 7%. _______________________ For each 3 Refine Levels: Increases damage of Severe Rainstorm by 10%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ [Bonus by Grade] [Grade D]: CON +2. _______________________ [Grade C]: Damage of Rose Blossom and Rythm Shooting +10%. _______________________ [Grade B]: P.ATK +2. _______________________ Class Restrictions: Troubadour _______________________ Type: Musical Position: Right Hand Physical Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 220 |
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![]() A whip equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Scrap Whip. _______________________ For each 2 Refine Levels: Increases damage of Rose Blossom and Rythm Shooting by 7%. _______________________ For each 3 Refine Levels: Increases damage of Severe Rainstorm by 10%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ [Bonus by Grade] [Grade D]: CON +2. _______________________ [Grade C]: Damage of Rose Blossom and Rythm Shooting +10%. _______________________ [Grade B]: P.ATK +2. _______________________ Class Restrictions: Trouvere _______________________ Type: Whip Position: Right Hand Physical Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 220 |
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![]() A knuckled equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Scrap Fist. _______________________ For each 2 Refine Levels: Increases damage of Second Judgement and Second Faith by 7%. _______________________ For each 3 Refine Levels: Increases damage of Third Consecration and Third Punish by 8%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 4%. _______________________ [Bonus by Grade] [Grade D]: POW +2. _______________________ [Grade C]: Damage of Second Judgement and Second Faith +10%. _______________________ [Grade B]: P.ATK +2. _______________________ Class Restrictions: Inquisitor _______________________ Type: Knuckle Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 220 |
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![]() A bow equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Scrap Bow. _______________________ For each 2 Refine Levels: Increases damage of Gale Storm by 7%. _______________________ For each 3 Refine Levels: Increases damage of Arrow Storm by 10%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ [Bonus by Grade] [Grade D]: CON +2. _______________________ [Grade C]: Damage of Gale Storm +10%. _______________________ [Grade B]: P.ATK +2. _______________________ Class Restrictions: Wind Hawk _______________________ Type: Bow Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 220 |
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![]() A pistol equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Scrap Pistol. _______________________ For each 2 Refine Levels: Increases damage of Only One Bullet by 7%. _______________________ For each 3 Refine Levels: Increases damage of Fire Dance by 10%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ [Bonus by Grade] [Grade D]: CON +2. _______________________ [Grade C]: Damage of Only One Bullet +10%. _______________________ [Grade B]: P.ATK +2. _______________________ Class Restrictions: Night Watch _______________________ Type: Revolver Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 220 |
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![]() A rifle equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Scrap Piercer. _______________________ For each 2 Refine Levels: Increases damage of Spiral Shooting by 7%. _______________________ For each 3 Refine Levels: Increases damage of Hammer of God by 10%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ [Bonus by Grade] [Grade D]: CON +2. _______________________ [Grade C]: Damage of Spiral Shooting +10%. _______________________ [Grade B]: P.ATK +2. _______________________ Class Restrictions: Night Watch _______________________ Type: Rifle Position: Right Hand Physical Attack: 300 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 220 |
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![]() A shotgun equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Scrap Shatter. _______________________ For each 2 Refine Levels: Increases damage of The Vigilante at Night by 7%. _______________________ For each 3 Refine Levels: Increases damage of Banishing Buster by 10%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ [Bonus by Grade] [Grade D]: CON +2. _______________________ [Grade C]: Damage of The Vigilante at Night +10%. _______________________ [Grade B]: P.ATK +2. _______________________ Class Restrictions: Night Watch _______________________ Type: Shotgun Position: Right Hand Physical Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 220 |
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![]() A gatling gun equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Scrap Splatter. _______________________ For each 2 Refine Levels: Increases damage of Magazine for One by 7%. _______________________ For each 3 Refine Levels: Increases damage of Round Trip by 10%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ [Bonus by Grade] [Grade D]: CON +2. _______________________ [Grade C]: Damage of Magazine for One +10%. _______________________ [Grade B]: P.ATK +2. _______________________ Class Restrictions: Night Watch _______________________ Type: Gatling Position: Right Hand Physical Attack: 290 Weapon Level: 5 Refinable / Gradable Weight: 260 Required Level: 220 |
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![]() A grenade launcher equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Scrap Bomber. _______________________ For each 2 Refine Levels: Increases damage of Wild Fire by 7%. _______________________ For each 3 Refine Levels: Increases damage of Howling Mine by 10%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ [Bonus by Grade] [Grade D]: CON +2. _______________________ [Grade C]: Damage of Wild Fire +10%. _______________________ [Grade B]: P.ATK +2. _______________________ Class Restrictions: Night Watch _______________________ Type: Grenade Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 330 Required Level: 220 |
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![]() A huuma shuriken equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Scrap Slasher. _______________________ Indestructible in battle _______________________ For each 2 Refine Levels: Increases damage of Huuma Shuriken - Grasp by 6%. _______________________ For each 3 Refine Levels: Increases damage of Huuma Shuriken - Construct by 8%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ [Bonus by Grade] [Grade D]: CON +2. _______________________ [Grade C]: Damage of Huuma Shuriken - Grasp +10%. _______________________ [Grade B]: P.ATK +2. _______________________ Class Restrictions: Shinkiro, Shiranui _______________________ Type: Huuma Position: Right Hand Physical Attack: 360 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 220 |
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Enchant Materials
Item | Currency Amount |
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15x ![]() |
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15x ![]() ![]() |
Weapon Enchantment
To start the enchantment process you have to use Clock Regulator (101099) . (It will not be consumed)
Target Items | Slot Order | Reset Process |
All Solid, Wicked and Precision Weapons | 4 > 3 | 10x ![]() 50,000z |
Normal Enchants
Normal Enchants - Slot 4 30x ![]() 1x ![]() 200,000z | |
OR | |
Perfect Enchants - Slot 4 1500x ![]() 50x ![]() 5,000,000z | |
![]() ATK +10% _______________________ ATK +2% for each Grade of the enchanted Weapon. _______________________ Type: Enchant Position: Unknown |
![]() MATK +10% _______________________ MATK +2% for each Grade of the enchanted Weapon. _______________________ Type: Enchant Position: Unknown |
![]() Increases Attack Speed by 10%. _______________________ Increases Attack Speed (Decreases After Attack Delay by additional 2%) for each Grade of the enchanted Weapon. _______________________ Type: Enchant Position: Unknown |
![]() Decreases Variable Casting Time by 10%. _______________________ Decreases Variable Casting Time by 2% for each Grade of the enchanted Weapon. _______________________ Type: Enchant Position: Unknown |
![]() Decreases After Cast Delay by 10%. _______________________ Decreases After Cast Delay by 2% for each Grade of the enchanted Weapon. _______________________ Type: Enchant Position: Unknown |
![]() POW +3 _______________________ POW +1 for each Grade of the enchanted Weapon. _______________________ Type: Enchant Position: Unknown |
![]() SPL +3 _______________________ SPL +1 for each Grade of the enchanted Weapon. _______________________ Type: Enchant Position: Unknown |
![]() STA +3 _______________________ STA +1 for each Grade of the enchanted Weapon. _______________________ Type: Enchant Position: Unknown |
![]() WIS +3 _______________________ WIS +1 for each Grade of the enchanted Weapon. _______________________ Type: Enchant Position: Unknown |
![]() CRT +3 _______________________ CRT +1 for each Grade of the enchanted Weapon. _______________________ Type: Enchant Position: Unknown |
![]() CON +3 _______________________ CON +1 for each Grade of the enchanted Weapon. _______________________ Type: Enchant Position: Unknown |
![]() P.ATK +3 _______________________ P.ATK +1 for each Grade of the enchanted Weapon. _______________________ Type: Enchant Position: Unknown |
![]() S.MATK + 3. _______________________ S.MATK +1 for each Grade of the enchanted Weapon. _______________________ Type: Enchant Position: Unknown |
Perfect Enchants Slot 3
Slot 3 Enchant costs: 150x | |
![]() Increases damage of Storm Slash by 5%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Storm Slash +3%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Storm Slash +4%. _______________________ [Grade A]: Damage of Storm Slash +6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Hack and Slasher by 10%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Hack and Slasher +7%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Hack and Slasher +8%. _______________________ [Grade A]: Damage of Hack and Slasher +10%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Axe Stomp by 5%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Axe Stomp +3%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Axe Stomp +4%. _______________________ [Grade A]: Damage of Axe Stomp +6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Axe Tornado by 5%. Decreases Axe Tornado skill cooldown by 1 second. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Axe Tornado +7%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Axe Tornado +8%. _______________________ [Grade A]: Damage of Axe Tornado +10%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Acidified Zone (Fire/Wind) by 5%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Acidified Zone (Fire/Wind) +3%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Acidified Zone (Fire/Wind) +4%. _______________________ [Grade A]: Damage of Acidified Zone (Fire/Wind) +6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Cart Tornado by 10%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Cart Tornado +7%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Cart Tornado +8%. _______________________ [Grade A]: Damage of Cart Tornado +10%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Impact Crater by 5%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Impact Crater +3%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Impact Crater +4%. _______________________ [Grade A]: Damage of Impact Crater +6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Savage Impact by 10%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Savage Impact +7%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Savage Impact +8%. _______________________ [Grade A]: Damage of Savage Impact +10%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Frozen Slash and Crimson Arrow by 5%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Frozen Slash and Crimson Arrow +3%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Frozen Slash and Crimson Arrow +4%. _______________________ [Grade A]: Damage of Frozen Slash and Crimson Arrow +6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Crystal Impact by 10%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Crystal Impact +7%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Crystal Impact +8%. _______________________ [Grade A]: Damage of Crystal Impact +10%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Abyss Square by 5%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Abyss Square +3%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Abyss Square +4%. _______________________ [Grade A]: Damage of Abyss Square +6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of From the Abyss by 10%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of From the Abyss +7%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of From the Abyss +8%. _______________________ [Grade A]: Damage of From the Abyss +10%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Conflagration and Lightning Land by 5%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Conflagration and Lightning Land +3%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Conflagration and Lightning Land +4%. _______________________ [Grade A]: Damage of Conflagration and Lightning Land +6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Psychic Wave by 5%. Decreases Psychic Wave skill cooldown by 1.5 seconds. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Psychic Wave +7%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Psychic Wave +8%. _______________________ [Grade A]: Damage of Psychic Wave +10%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Gale Storm by 5%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Gale Storm +3%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Gale Storm +4%. _______________________ [Grade A]: Damage of Gale Storm +6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Arrow Storm by 5%. Decreases Arrow Storm skill cooldown by 1.2 seconds. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Arrow Storm +7%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Arrow Storm +8%. _______________________ [Grade A]: Damage of Arrow Storm +10%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Second Judge and Second Faith by 5%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Second Judge and Second Faith +3%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Second Judge and Second Faith +4%. _______________________ [Grade A]: Damage of Second Judge and Second Faith +6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Third Consecration and Third Punish by 10%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Third Consecration and Third Punish +7%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Third Consecration and Third Punish +8%. _______________________ [Grade A]: Damage of Third Consecration and Third Punish +10%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Shield Shooting by 10%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Shield Shooting +4%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Shield Shooting +5%. _______________________ [Grade A]: Damage of Shield Shooting +7%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Shield Chain by 10%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Shield Chain +7%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Shield Chain +8%. _______________________ [Grade A]: Damage of Shield Chain +10%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Framen by 5%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Framen +3%. Healing effectiveness +6%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Framen +4%. Healing effectiveness +6%. _______________________ [Grade A]: Damage of Framen +6%. Healing effectiveness +6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Arbitrium by 10%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Arbitrium +7%. Healing effectiveness +6%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Arbitrium +8%. Healing effectiveness +6%. _______________________ [Grade A]: Damage of Arbitrium +10%. Healing effectiveness +6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Noon Blast by 5%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Noon Blast +3%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Noon Blast +4%. _______________________ [Grade A]: Damage of Noon Blast +6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Rising Sun by 10%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Rising Sun +7%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Rising Sun +8%. _______________________ [Grade A]: Damage of Rising Sun +10%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Talisman of Four Bearing God by 5%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Talisman of Four Bearing God +3%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Talisman of Four Bearing God +4%. _______________________ [Grade A]: Damage of Talisman of Four Bearing God +6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Talisman of Soul Stealing by 10%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Talisman of Soul Stealing +7%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Talisman of Soul Stealing +8%. _______________________ [Grade A]: Damage of Talisman of Soul Stealing +10%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Only One Bullet by 5%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Only One Bullet +3%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Only One Bullet +4%. _______________________ [Grade A]: Damage of Only One Bullet +6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Spiral Shooting by 5%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Spiral Shooting +3%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Spiral Shooting +4%. _______________________ [Grade A]: Damage of Spiral Shooting +6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Double Bowling Bash by 5%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Double Bowling Bash +3%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Double Bowling Bash +4%. _______________________ [Grade A]: Damage of Double Bowling Bash +6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Meteor Storm Buster and Jupitel Thunderstorm by 5%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Meteor Storm Buster and Jupitel Thunderstorm +3%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Meteor Storm Buster and Jupitel Thunderstorm +4%. _______________________ [Grade A]: Damage of Meteor Storm Buster and Jupitel Thunderstorm +6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Shadow Dance by 5%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Shadow Dance +3%. _______________________ [Grade C]: Physical Damage against enemies of every size +6%. _______________________ [Grade B]: Damage of Shadow Dance +4%. _______________________ [Grade A]: Damage of Shadow Dance +5%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Darkening Cannon by 5%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Darkening Cannon +3%. _______________________ [Grade C]: Magical Damage against enemies of every size +6%. _______________________ [Grade B]: Damage of Darkening Cannon +4%. _______________________ [Grade A]: Damage of Darkening Cannon +5%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Rose Blossom and Rhythm Shooting by 5%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Rose Blossom and Rhythm Shooting +3%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Rose Blossom and Rhythm Shooting +4%. _______________________ [Grade A]: Damage of Rose Blossom and Rhythm Shooting +6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Severe Rainstorm by 5%. Decreases Severe Rainstorm skillcooldown by 2 seconds. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Severe Rainstorm +7%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Severe Rainstorm +8%. _______________________ [Grade A]: Damage of Severe Rainstorm +10%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Howling of Chulho and Hogogong Strike by 7%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Howling of Chulho and Hogogong Strike +5%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Howling of Chulho and Hogogong Strike +6%. _______________________ [Grade A]: Damage of Howling of Chulho and Hogogong Strike +7%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Hyunrok Breeze and Hyunrok Cannon by 7%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Hyunrok Breeze and Hyunrok Cannon +5%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Hyunrok Breeze and Hyunrok Cannon +6%. _______________________ [Grade A]: Damage of Hyunrok Breeze and Hyunrok Cannon +7%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of The Vigilante at Night by 5%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of The Vigilante at Night +3%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of The Vigilante at Night +4%. _______________________ [Grade A]: Damage of The Vigilante at Night +6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Magazine for One by 5%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Magazine for One +3%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Magazine for One +4%. _______________________ [Grade A]: Damage of Magazine for One +6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Wild Fire by 5%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Wild Fire +3%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Wild Fire +4%. _______________________ [Grade A]: Damage of Wild Fire +6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases damage of Huuma Shuriken - Grasp by 5%. _______________________ [Bonus by Weapon Grade] [Grade D]: Damage of Huuma Shuriken - Grasp +3%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Damage of Huuma Shuriken - Grasp +4%. _______________________ [Grade A]: Damage of Huuma Shuriken - Grasp +6%. _______________________ Type: Enchant Position: Unknown |
Solid, Wicked, Precision Weapons
To increase refine rate of Solid, Wicked, Precision Weapons between +9 and +11 by one, you need to use a Clock Tower Refine Hammer (101390) with 1000x
Lead (1000680) and 150x
Clock Gear (1000681) .
The Clock Tower Refine Hammer (101390) can be obtained from Goblin King MVP in Clock Tower Unknown Basement or purchased from MC HAMMER in (paramk 30, 30) (not accurate, he moves around) for 150x
Lead (1000680) and 30x
Clock Gear (1000681)