Biolab Gear: Difference between revisions

From MuhRO
Jump to navigation Jump to search
Line 355: Line 355:
[[File:Biolab2.png|link=Special:FilePath/Biolab2.png|alt=|right|frameless]]
[[File:Biolab2.png|link=Special:FilePath/Biolab2.png|alt=|right|frameless]]
#Warp to Dungeons > Bio Lab. Go to the '''second floor'''.
#Warp to Dungeons > Bio Lab. Go to the '''second floor'''.
#Go to the south-east dormitories <code>@navi lhz_dun02 206/33</code>. (See map on the right.)
#Go to the south-east dormitories <code>lhz_dun02 206/33</code>. (See map on the right.)
#There will be a tunnel in the south-west corner.
#There will be a tunnel in the south-west corner.
#Enter the tunnel, go south, east and enter the warp.
#Enter the tunnel, go south, east and enter the warp.
#Talk to the Sorcerer <code>@navi lhz_cube 233/24</code> and choose '''Here you are, sir.'''
#Talk to the Sorcerer <code>lhz_cube 233/24</code> and choose '''Here you are, sir.'''
There are a few rules you must keep in mind:
There are a few rules you must keep in mind:
*You can enchant your items with up to 2 random Enchants (hidden 3rd and 4th slots).
*You can enchant your items with up to 2 random Enchants (hidden 3rd and 4th slots).

Revision as of 18:47, 24 April 2021

You can obtain several items and enchantments via the Bio Labs. Below you can read about the details.

Equipment

  1. Go to Lighthalzen and walk to the Guard. lighthalzen 267/200 Talk to him until a blue text appears, and he lets you through.
  2. Find the Weird Old Man lighthalzen 342/290 and choose Talk with him.

Currency

To obtain these equipment, you need three type of currencies.

They are dropped by the monsters on Bio Lab Level 2, Level 3 and Level 4.

6471.png Ghost Chill (6471) 6469.png Will of Warrior (6469) (Level 3) 6470.png Blood Thirst (6470) (Level 4)

Equipment List

Armors
Image Name Price Stats
2160.png Giant Shield [1] (2160) 100 6469.png Will of Warrior (6469)

50 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

Reduces damage from big monsters by 5%.

If upgraded to Level 9 or higher, adds

additional 5% reduction.

2161.png Geffenia Water Book [1] (2161) 100 6469.png Will of Warrior (6469)

50 6470.png Blood Thirst (6470)

22 6471.png Ghost Chill (6471)

INT +1, MDEF +2.

If the pure INT is 120, MATK +10, MaxHP +800.

When equipped with 1646.png La'cryma Stick [2] (1646) ,

the Floating Casting for Jack Frost, Frost

Misty, and Storm Gust will be reduced 4 times %

more than shield refining rate.

2162.png Bible of Promise Vol.2 [1] (2162) 100 6469.png Will of Warrior (6469)

50 6470.png Blood Thirst (6470)

22 6471.png Ghost Chill (6471)

MDEF +5.

Allows the user to use Level 2 Odin's

Power which increases Atk and Matk by

100 while lowering defense and Mdef

by 20.

Increases effectiveness of your Heal,

Sanctuary and Potion Pitcher by 5%.

2582.png Salvage Cape (2582) 300 6469.png Will of Warrior (6469)

300 6470.png Blood Thirst (6470)

400 6471.png Ghost Chill (6471)

Possible to use Cicada Skin Shed

Level 1.

Increase cooldown by 30sec of the skill,

2 times more on SP consumption of all

skills when equipped.

Upon de-equipping SP -1200.

2892.png Assassin's Handcuffs [1] (2892) 100 6469.png Will of Warrior (6469)

50 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

MaxSP +20, CRIT +3.

When equipped with Krishna, increases

ATK +50, attack power 50% increase on

Sonic Blow, FLEE - 30.

When equipped with Chakram, increases

CRI +4, and 40% of critical attack power,

MaxHP - 10%.

15044.png Green Operation Coat [1] (15044) 100 6469.png Will of Warrior (6469)

50 6470.png Blood Thirst (6470)

30 6471.png Ghost Chill (6471)

DEX + 1, MaxSP + 30.

When equipped a Scalpel while killing

Demi-human or Animal enemies, drops

'Immortal Heart' or 'Alcohol' at a certain rate.

This rate increases depending on the refine level.

18570.png Ancient Gold Ornament [1] (18570) 300 6469.png Will of Warrior (6469)

300 6470.png Blood Thirst (6470)

400 6471.png Ghost Chill (6471)

If base Lv. 150, All Stats +2.

If Swordsman, Merchant, Thief class, ATK + 8%.

If Mage or Acolyte, MATK + 8%, increase 7%

of heal amount.

If Archer, DEX +3, increase long distance

physical attack power 10%.

Armors
Image Name Price Stats
1290.png Agent Katar [1] (1290) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

10 6471.png Ghost Chill (6471)

Increases Hit Success rate depending on Base Luck.
1291.png Guillotine Katar [1] (1291) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

85 6471.png Ghost Chill (6471)

Increases damage to Demihuman monsters by 50%.

Increases damage of Cross Impact by 30%.

Decreases Flee by 30.

1392.png Ygnus Stale [1] (1392) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

Adds Ignition status while attacking

physically while risking being burned as well.

Not possible to destroy.

1393.png End Sektura [1] (1393) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

Has a chance of casting Cold slower on

the target while physically attacking

while risking being cast on yourself.

1435.png Cannon Spear [1] (1435) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

40 6471.png Ghost Chill (6471)

Decreases MaxSP by 100.

Increases damage of Cannon Spear by 13%

and increases with each refine level.

1490.png Giant Lance (1490) 300 6469.png Will of Warrior (6469)

300 6470.png Blood Thirst (6470)

400 6471.png Ghost Chill (6471)

ASPD -10, when you de-equip SP -600.

Adds 20 sec on delay for reuse of

Clashing Spiral.

When pure STR is over 120, adds ATK 300.

1584.png Chilly Spell Book [2] (1584) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

40 6471.png Ghost Chill (6471)

Increases damage from Diamond Dust

and Cold Bolt spells depending on

refine level as well as increasing

SP consumption.

MATK +160.

1659.png Light of Recovery [1] (1659) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

40 6471.png Ghost Chill (6471)

A staff that increases the potency of

Heal and Archbishop Healing skills while

increasing SP consumption depending on

refine level.

MATK +160.

13069.png Aztoe Nail (13069) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

Has a chance of activating freeze status

while physically attacking and increases

the chance with each refine level.

MATK +80.

13070.png Scarletto Nail (13070) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

Has a chance of activating curse status

while physically attacking and increases

the chance with each refine level.

MATK +80.

16017.png Bloody Cross (16017) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

40 6471.png Ghost Chill (6471)

When dealing melee physical damage,

has a chance to autospell Hell Inferno Lv1.

Increased refine rate increases the chance

of activation.

18109.png Catapult [2] (18109) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

Increases the damage of Triangle Shot

depending on refine level as well as

increasing SP consumption of the skill.

18110.png Big Crossbow [2] (18110) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

Increases the damage of Arrow Storm depending

on refine level as well as increasing SP

consumption of the skill.

If Base AGI is 120, adds 1 ASPD.

18111.png Creeper Bow [2] (18111) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

Has a chance of activating Fiber Lock

while attacking.

Enchantment

  1. Warp to Dungeons > Bio Lab. Go to the second floor.
  2. Go to the south-east dormitories lhz_dun02 206/33. (See map on the right.)
  3. There will be a tunnel in the south-west corner.
  4. Enter the tunnel, go south, east and enter the warp.
  5. Talk to the Sorcerer lhz_cube 233/24 and choose Here you are, sir.

There are a few rules you must keep in mind:

  • You can enchant your items with up to 2 random Enchants (hidden 3rd and 4th slots).
  • Enchants can be reset separately.
  • You must be wearing the equipment to enchant it.
  • Can't Break.
  • Can be reset.
  • Cost's 6470.png Blood Thirst (6470) and 6469.png Will of Warrior (6469) .

Currency

Name Description
10 6471.png Ghost Chill (6471) Reset enchantment.
10 6470.png Blood Thirst (6470) Enchants the 3rd slot.
10 6469.png Will of Warrior (6469) Enchants the 4th slot.

Enchant List

Weapon Enchants
Type Level
4700.png STR+1 (4700) 1~3
4730.png AGI+1 (4730) 1~3
4740.png VIT+1 (4740) 1~3
4710.png INT+1 (4710) 1~3
4720.png DEX+1 (4720) 1~3
4750.png LUK+1 (4750) 1~3
4811.png Fighting Spirit Lv1 (4811) 1~3
4818.png Sharp Lv1 (4818) 1~3
4832.png Expert Archer Lv1 (4832) 1~3
4815.png Spell Lv1 (4815) 1~3
4807.png ASPD+1 (4807) 1
Armor Enchants
Type Level
4700.png STR+1 (4700) 1~3
4730.png AGI+1 (4730) 1~3
4740.png VIT+1 (4740) 1~3
4710.png INT+1 (4710) 1~3
4720.png DEX+1 (4720) 1~3
4750.png LUK+1 (4750) 1~3
4791.png DEF+3 (4791) 3, 6, 9, 12
4786.png MDEF+2 (4786) 2, 4, 6, 8, 10
4795.png HP+100 (4795) 100, 200, 300
4800.png SP+50 (4800) 50
4859.png FLEE+1 (4859) 1, 3, 6