Biolab Gear: Difference between revisions
| Line 2: | Line 2: | ||
=Equipment= | =Equipment= | ||
[[File:Biolab1.png|link=Special:FilePath/Biolab1.png|alt=|right|frameless]] | [[File:Biolab1.png|link=Special:FilePath/Biolab1.png|alt=|right|frameless]] | ||
#Go to Lighthalzen and walk to the Guard. <code> | #Go to Lighthalzen and walk to the Guard. <code>lighthalzen 267/200</code> Talk to him until a blue text appears, and he lets you through. | ||
#Find the Weird Old Man <code> | #Find the Weird Old Man <code>lighthalzen 342/290</code> and choose '''Talk with him'''. | ||
===Currency=== | ===Currency=== | ||
To obtain these equipment, you need three type of currencies. | To obtain these equipment, you need three type of currencies. | ||
Revision as of 18:45, 24 April 2021
You can obtain several items and enchantments via the Bio Labs. Below you can read about the details.
Equipment

- Go to Lighthalzen and walk to the Guard.
lighthalzen 267/200Talk to him until a blue text appears, and he lets you through. - Find the Weird Old Man
lighthalzen 342/290and choose Talk with him.
Currency
To obtain these equipment, you need three type of currencies.
They are dropped by the monsters on Bio Lab Level 2, Level 3 and Level 4.
| Template:Item List | Template:Item List (Level 3) | Template:Item List (Level 4) |
Equipment List
| Armors | |||
|---|---|---|---|
| Image | Name | Price | Stats |
|
100 50 35 |
Reduces damage from big monsters by 5%.
If upgraded to Level 9 or higher, adds additional 5% reduction. | |
|
100 50 22 |
INT +1, MDEF +2.
If the pure INT is 120, MATK +10, MaxHP +800. When equipped with the Floating Casting for Jack Frost, Frost Misty, and Storm Gust will be reduced 4 times % more than shield refining rate. | |
|
100 50 22 |
MDEF +5.
Allows the user to use Level 2 Odin's Power which increases Atk and Matk by 100 while lowering defense and Mdef by 20. Increases effectiveness of your Heal, Sanctuary and Potion Pitcher by 5%. | |
|
300 300 400 |
Possible to use Cicada Skin Shed
Level 1. Increase cooldown by 30sec of the skill, 2 times more on SP consumption of all skills when equipped. Upon de-equipping SP -1200. | |
|
100 50 35 |
MaxSP +20, CRIT +3.
When equipped with Krishna, increases ATK +50, attack power 50% increase on Sonic Blow, FLEE - 30. When equipped with Chakram, increases CRI +4, and 40% of critical attack power, MaxHP - 10%. | |
|
100 50 30 |
DEX + 1, MaxSP + 30.
When equipped a Scalpel while killing Demi-human or Animal enemies, drops 'Immortal Heart' or 'Alcohol' at a certain rate. This rate increases depending on the refine level. | |
|
300 300 400 |
If base Lv. 150, All Stats +2.
If Swordsman, Merchant, Thief class, ATK + 8%. If Mage or Acolyte, MATK + 8%, increase 7% of heal amount. If Archer, DEX +3, increase long distance physical attack power 10%. | |
| Armors | |||
|---|---|---|---|
| Image | Name | Price | Stats |
|
50 100 10 |
Increases Hit Success rate depending on Base Luck. | |
|
50 100 85 |
Increases damage to Demihuman monsters by 50%.
Increases damage of Cross Impact by 30%. Decreases Flee by 30. | |
|
50 100 35 |
Adds Ignition status while attacking
physically while risking being burned as well. Not possible to destroy. | |
|
50 100 35 |
Has a chance of casting Cold slower on
the target while physically attacking while risking being cast on yourself. | |
|
50 100 40 |
Decreases MaxSP by 100.
Increases damage of Cannon Spear by 13% and increases with each refine level. | |
|
300 300 400 |
ASPD -10, when you de-equip SP -600.
Adds 20 sec on delay for reuse of Clashing Spiral. When pure STR is over 120, adds ATK 300. | |
|
50 100 40 |
Increases damage from Diamond Dust
and Cold Bolt spells depending on refine level as well as increasing SP consumption. MATK +160. | |
|
50 100 40 |
A staff that increases the potency of
Heal and Archbishop Healing skills while increasing SP consumption depending on refine level. MATK +160. | |
|
50 100 35 |
Has a chance of activating freeze status
while physically attacking and increases the chance with each refine level. MATK +80. | |
|
50 100 35 |
Has a chance of activating curse status
while physically attacking and increases the chance with each refine level. MATK +80. | |
|
50 100 40 |
When dealing melee physical damage,
has a chance to autospell Hell Inferno Lv1. Increased refine rate increases the chance of activation. | |
|
50 100 35 |
Increases the damage of Triangle Shot
depending on refine level as well as increasing SP consumption of the skill. | |
|
50 100 35 |
Increases the damage of Arrow Storm depending
on refine level as well as increasing SP consumption of the skill. If Base AGI is 120, adds 1 ASPD. | |
|
50 100 35 |
Has a chance of activating Fiber Lock
while attacking. | |
Enchantment

- Warp to Dungeons > Bio Lab. Go to the second floor.
- Go to the south-east dormitories
@navi lhz_dun02 206/33. (See map on the right.) - There will be a tunnel in the south-west corner.
- Enter the tunnel, go south, east and enter the warp.
- Talk to the Sorcerer
@navi lhz_cube 233/24and choose Here you are, sir.
There are a few rules you must keep in mind:
- You can enchant your items with up to 2 random Enchants (hidden 3rd and 4th slots).
- Enchants can be reset separately.
- You must be wearing the equipment to enchant it.
- Can't Break.
- Can be reset.
- Cost's
Blood Thirst (6470) and
Will of Warrior (6469) .
Currency
| Name | Description |
|---|---|
| 10 |
Reset enchantment. |
| 10 |
Enchants the 3rd slot. |
| 10 |
Enchants the 4th slot. |
Enchant List
| Weapon Enchants | |
|---|---|
| Type | Level |
| 1~3 | |
| 1~3 | |
| 1~3 | |
| 1~3 | |
| 1~3 | |
| 1~3 | |
| 1~3 | |
| 1~3 | |
| 1~3 | |
| 1~3 | |
| 1 | |
| Armor Enchants | |
|---|---|
| Type | Level |
| 1~3 | |
| 1~3 | |
| 1~3 | |
| 1~3 | |
| 1~3 | |
| 1~3 | |
| 3, 6, 9, 12 | |
| 2, 4, 6, 8, 10 | |
| 100, 200, 300 | |
| 50 | |
| 1, 3, 6 | |




















