Automatic Equipment (17.2): Difference between revisions

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<noinclude>[[Category:Equipment Available]][[Category:Ausruestung]]</noinclude>
=17.2 Episode Equipment Automatic Gear=
To get and start enchanting those items, you must first complete the [[17.2 Sage Legacy|Gaining access to Varmundt's Mansion]] quest.
To get and start enchanting those items, you must first complete the [[17.2 Sage Legacy|Gaining access to Varmundt's Mansion]] quest.


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==<span style="color: #66CDAA;"><div class="center">Refinement Cubes</div></span>==
==<span style="color: #66CDAA;"><div class="center">Refinement Cubes</div></span>==
You can upgrade Illusion and Automatic gear directly from +4 to +7 with the use of the following items available on '''Cubrain''':
You can upgrade Illusion and Automatic gear directly from +4 to +9/11 with the use of the following items available on '''Cubrain''':
:{{#item:100251| Illusion Reinforcement Cube}} - Illusion Gear, 10,000,000 zeny per cube
:{{#item:100251| Illusion Reinforcement Cube}} - Illusion Gear, 5,000,000 zeny per cube
:{{#item:100252| Automatic Reinforcement Cube}} - Automatic Gear, 30,000,000 zeny per cube
:{{#item:100252| Automatic Reinforcement Cube}} - Automatic Gear, 30,000,000 zeny per cube


==<span style="color: #66CDAA;"><div class="center">Automatic Equipment</div></span>==
==<span style="color: #66CDAA;"><div class="center">Automatic Equipment</div></span>==
Automatic gear can be obtain by trading {{#item:1000103| Varmeal Tickets}} with the corresponding [[Illusion Equipment]].
Automatic gear can be obtain by trading {{#item:1000103| Varmeal Tickets}} with the corresponding [[Illusion Armors (17.1)]].


{| class="wikitable mw-collapsible" style="text-align: left; margin:auto; width: 100%"
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left; margin:auto; width: 100%"
|- style="background-color:#98FB98;text-align: center;"
|- style="background-color:#98FB98;text-align: center;"
| style="width: 25%;" | Item
| style="width: 25%;" | Item
| style="width: 30%;" | Description
| style="width: 30%;" | Description
| style="width: 25%;" | Cost
| style="width: 25%;" | Cost
| style="width: 15%;" | Specification
|-
|-
|{{#item:450127| Automatic Armor A-type [1] }}
|{{#item:450127| Automatic Armor A-type [1] }}
| style="text-align: left;"|
| {{#itemDesc:450127}}
:ATK + 125.  ATK + 10 per 2 refine rate.
:if Refine >=7:
:ASPD + 15%
:[+ {{#item:480020| Automatic Engine Wing A-type [1]}}  
:ATK + 50
: [+ {{#item:480021| Automatic Engine Wing B-type [1]}}
: Reduces delay after skill by 10%.
| style="text-align: left;"|
| style="text-align: left;"|
:+9 {{#item:15376|Illusion Armor A-type [1]}}  
:+9 {{#item:15376|Illusion Armor A-type [1]}}  
:and
:and
:900 {{#item:1000103| Varmeal Tickets}}
:900 {{#item:1000103| Varmeal Tickets}}
| style="text-align: left;"|
:Class: Armor
:Defense: 135
:Weight: 100
:Required Level: 160
:Jobs: Every Job
|-
|-
|{{#item:450128| Automatic Armor B-type [1] }}
|{{#item:450128| Automatic Armor B-type [1] }}
| style="text-align: left;"|
|{{#itemDesc:450128}}
:MATK + 125
:MATK + 10 per 2 refine rate.
:Refine>=7
:Reduces variable casting time by 15%.
 
:[+ {{#item:480020| Automatic Engine Wing A-type [1]}}
:ASPD + 10%
:[+ {{#item:480021| Automatic Engine Wing B-type [1]}}
:MATK + 50
|
|
:+9 {{#item:15377|Illusion Armor B-type [1]}}  
:+9 {{#item:15377|Illusion Armor B-type [1]}}  
:and
:and
:900 {{#item:1000103| Varmeal Tickets}}
:900 {{#item:1000103| Varmeal Tickets}}
| style="text-align: left;"|
:Class: Armor
:Defense: 135
:Weight: 100
:Required Level: 160
:Jobs: Every Job
|-
|-
|{{#item:480020| Automatic Engine Wing A-type [1] }}
|{{#item:480020| Automatic Engine Wing A-type [1] }}
| style="text-align: left;"|
| {{#itemDesc:480020}}
:MAXHP + 1500
:MAXHP + 100 per 2 refine rate.
:Refine=>7
:ASPD +7%
:[+ {{#item:470022 | Automatic Leg A-type [1]}}
:CRIT DMG + 15%
:[+ {{#item:470023 | Automatic Leg B-type [1]}}
:Reduces variable casting time by 15%.
|
|
:+9 {{#item:20933|Illusion Engine Wing A-type [1]}}
:+9 {{#item:20933|Illusion Engine Wing A-type [1]}}
:and
:and
:900 {{#item:1000103| Varmeal Tickets}}
:900 {{#item:1000103| Varmeal Tickets}}
|
:Class: Garment
:Defense: 70
:Weight: 90
:Required Level: 160
:Jobs: Every Job
|-
|-
|{{#item:480021|Automatic Engine Wing B-type [1] }}
|{{#item:480021|Automatic Engine Wing B-type [1] }}
| style="text-align: left;"|
|{{#itemDesc:480021}}
:MAXHP + 1500
:MAXHP + 100 per 2 refine rate.
:Refine=>7
:Reduces variable casting time by 7%.
:[+ {{#item:470022 | Automatic Leg A-type [1]}}
:Increases long ranged physical damage by 7%.
:[+ {{#item:470023 | Automatic Leg B-type [1]}}
:Increases all properties magic damage by 15%.
|
|
:+9 {{#item:20934|Illusion Engine Wing B-type [1]}}
:+9 {{#item:20934|Illusion Engine Wing B-type [1]}}
:and
:and
:900 {{#item:1000103| Varmeal Tickets}}
:900 {{#item:1000103| Varmeal Tickets}}
|
:Class: Garment
:Defense: 70
:Weight: 90
:Required Level: 160
:Jobs: Every Job
|-
|-
|{{#item:470022| Automatic Leg A-type [1] }}
|{{#item:470022| Automatic Leg A-type [1] }}
| style="text-align: left;"|
|{{#itemDesc:470022}}
:MAXSP + 250
:MAXSP + 20 per 2 refine rate.
:Refine=>7
:Increases long ranged physical damage by 7%. 
:[+{{#item:450127| Automatic Armor A-type [1]}}
:ATK + 7%
:[+ {{#item:450128| Automatic Armor B-type [1]}}
:ASPD +7%
|
|
:+9 {{#item:22196|Illusion Leg A-type [1]}}
:+9 {{#item:22196|Illusion Leg A-type [1]}}
:and
:and
:900 {{#item:1000103| Varmeal Tickets}}
:900 {{#item:1000103| Varmeal Tickets}}
|
:Class: Garment
:Defense: 70
:Weight: 90
:Required Level: 160
:Jobs: Every Job
|-
|-
|{{#item:470023| Automatic Leg B-type [1] }}
|{{#item:470023| Automatic Leg B-type [1] }}
| style="text-align: left;"|
|{{#itemDesc:470023}}
:MAXSP + 250
:MAXSP + 20 per 2 refine rate.
:Refine=>7
:Increases all property magical damage by 7%. 
:[+{{#item:450127| Automatic Armor A-type [1]}}
:MAXSP + 7%
:[+ {{#item:450128| Automatic Armor B-type [1]}}
:MATK + 7%
|
|
:+9 {{#item:22197|Illusion Leg B-type [1]}}
:+9 {{#item:22197|Illusion Leg B-type [1]}}
:and
:and
:900 {{#item:1000103| Varmeal Tickets}}
:900 {{#item:1000103| Varmeal Tickets}}
|
:Class: Garment
:Defense: 70
:Weight: 90
:Required Level: 160
:Jobs: Every Job
|-
|-
|{{#item:490024 |Automatic Booster R [1] }}
|{{#item:490024 |Automatic Booster R [1] }}
| style="text-align: left;"|
|{{#itemDesc:490024}}
:ATK + 5%
:MAXHP + 5%
|
|
:{{#item:32207| Illusion Booster R [1]}}
:{{#item:32207| Illusion Booster R [1]}}
:and
:and
:1500 {{#item:1000103| Varmeal Tickets}}
:1500 {{#item:1000103| Varmeal Tickets}}
|
:Class: Accessory (Right)
:Weight: 10
:Required Level: 160
:Jobs: Every Job
|-
|-
|{{#item:490025 |Automatic Booster L [1] }}
|{{#item:490025 |Automatic Booster L [1] }}
| style="text-align: left;"|
| {{#itemDesc:490025}}
:ATK + 5%
:MAXSP + 5%
|
|
:{{#item:32208| Illusion Booster L [1]}}
:{{#item:32208| Illusion Booster L [1]}}
:and
:and
:1500 {{#item:1000103| Varmeal Tickets}}
:1500 {{#item:1000103| Varmeal Tickets}}
|
:Class: Accessory (Left)
:Weight: 10
:Required Level: 160
:Jobs: Every Job
|-
|-
|{{#item:390026 |Automatic Battle Chip R [1] }}
|{{#item:490026 |Automatic Battle Chip R [1] }}
| style="text-align: left;"|
| {{#itemDesc:490026}}
:MATK + 5%
:MAXHP + 5%
|
|
:{{#item:32209| Illusion Booster R [1]}}
:{{#item:32209| Illusion Booster R [1]}}
:and
:and
:1500 {{#item:1000103| Varmeal Tickets}}
:1500 {{#item:1000103| Varmeal Tickets}}
|
:Class: Accessory (Right)
:Weight: 10
:Required Level: 160
:Jobs: Every Job
|-
|-
|{{#item:490027| Automatic Battle Chip L [1] }}
|{{#item:490027| Automatic Battle Chip L [1] }}
| style="text-align: left;"|
|{{#itemDesc:490027}}
:MATK + 5%
:MAXSP + 5%
|
|
:{{#item:32210| Illusion Booster L [1]}}
:{{#item:32210| Illusion Booster L [1]}}
:and
:and
:1500 {{#item:1000103| Varmeal Tickets}}
:1500 {{#item:1000103| Varmeal Tickets}}
|
:Class: Accessory (Left)
:Weight: 10
:Required Level: 160
:Jobs: Every Job
|}
==<span style="color: #66CDAA;"><div class="center">Automatic Equipment Enchants</div></span>==
The Automatic equipments can be enchanted by using '''Automatic Modules''', given by Yecheong {{#navi:ba_in01|87|380}}.
They are divided into 5 categories.
The regular modules (Normal, Rare, Unique, Legendary) are obtained from two different methods:
* You can exchange 90 {{#item:1000103}} with Yecheong {{#navi:ba_in01|87|380}}.
* An {{#item:100160}}, which is a low chance reward of the [[Hidden Flower Garden|Second Security Area]] instance.
The Epic Modules are obtained from two different methods:
* You can exchange 300 {{#item:1000104}} with Spiera {{#navi:ba_in01|87|373}}. The Magical Soapstones are obtained as a potential reward of the [[Hidden Flower Garden|Second Security Area]] instance or by exchanging 350 {{#item:1000103}} with Yecheong {{#navi:ba_in01|87|380}}.
* An {{#item:100161| Epic Module Box}}, which is a low chance reward of the [[Hidden Flower Garden|Second Security Area]] instance.
To apply the Automatic Modules, equip the Automatic armor and then speak with Liza {{#navi:ba_in01|87|370}}. The enchanting process consumes the Automatic Module and '''never fails'''.
Every Automatic equipment can receive up to '''3 modifications''', but each Module type can only be applied a certain number of times (check '''''Max Count''''' on the table below for '''each''' enchant), depending of the equipment piece.
Be aware that:
* You can have up to 3 '''Epic Enchants''' in the Automatic Armor, up to 2 of the same enchant. So it's either 3 different '''Epic Enchants''', or 2 of the same and 1 different.
* You can have up to 3 different/unique '''Legendary Enchants''' in the Automatic Leg. This means that you can none of them can be repeated.
The following table lists the available modules, their effects and their enchantment limitations.
===Normal Enchants===
{|class="wikitable mw-collapsible mw-collapsed" style="text-align: left; width: 100%;"
|- style="background-color:#98FB98;"
| style="text-align: center;width: 18%;" |'''Automatic Modification Module'''
| style="text-align: center;width: 18%;" |'''Automatic Module'''
| style="text-align: center;width: 30%;" |'''Effect'''
| style="text-align: center;width: 29%;" | '''Location'''
| style="text-align: center;width: 5%," |'''Max Count'''
|-
|colspan=5 style="background-color:#90EE90;text-align: center;"|'''Normal Enchants'''
|-
|style="text-align:left;"|{{#item:1000105}}
|style="text-align:left;"|{{#item:310082}}
| style="text-align: left;"| {{#itemDesc:310082}}
|rowspan=2 |
{{#item:450127}}<br>
{{#item:450128}}<br>
{{#item:480020}}<br>
{{#item:480021}}<br>
{{#item:470022}}<br>
{{#item:470023}}
|rowspan=8|3
|-
|style="text-align:left;"|{{#item:1000106}}
|style="text-align:left;"|{{#item:310083}}
| style="text-align: left;"|{{#itemDesc:310083}}
|-
|style="text-align:left;"|{{#item:1000107}}
|style="text-align:left;"|{{#item:310084}}
| style="text-align: left;"|{{#itemDesc:310084}}
|rowspan=2|
{{#item:490024}}<br>
{{#item:490025}}<br>
{{#item:490026}}<br>
{{#item:490027}}
|-
|style="text-align:left;"|{{#item:1000108}}
|style="text-align:left;"|{{#item:310085}}
| style="text-align: left;"|{{#itemDesc:310085}}
|-
|style="text-align:left;"|{{#item:1000109}}
|style="text-align:left;"|{{#item:310086}}
| style="text-align: left;"|{{#itemDesc:310086}}
|rowspan=2|
{{#item:490024}}<br>
{{#item:490026}}
|-
|style="text-align:left;"|{{#item:1000110}}
|style="text-align:left;"|{{#item:310087}}
| style="text-align: left;"|{{#itemDesc:310087}}
|-
|style="text-align:left;"|{{#item:1000111}}
|style="text-align:left;"|{{#item:310088}}
| style="text-align: left;"|{{#itemDesc:310088}}
|rowspan=2|
{{#item:490025}}<br>
{{#item:490027}}
|-
|style="text-align:left;"|{{#item:1000112}}
|style="text-align:left;"|{{#item:310089}}
| style="text-align: left;"|{{#itemDesc:310089}}
|}
===Rare Enchants===
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left; width: 100%;margin:auto;"
|- style="background-color:#98FB98;"
| style="text-align: center;width: 18%;" |'''Automatic Modification Module'''
| style="text-align: center;width: 18%;" |'''Automatic Module'''
| style="text-align: center;width: 30%;" |'''Effect'''
| style="text-align: center;width: 29%;" | '''Location'''
| style="text-align: center;width: 5%," |'''Max Count'''
|-
|colspan=5 style="background-color:#90EE90;text-align: center;"|'''Rare Enchants'''
|-
|style="text-align:left;"|{{#item:1000113}}
|style="text-align:left;"|{{#item:310090}}
| style="text-align: left;"|{{#itemDesc:310090}}
|
{{#item:490024}}<br>
{{#item:490026}}
|rowspan=2|2
|-
|style="text-align:left;"|{{#item:1000114}}
|style="text-align:left;"|{{#item:310091}}
| style="text-align: left;"|{{#itemDesc:310091}}
|
{{#item:490025}}<br>
{{#item:490027}}
|-
|style="text-align:left;"|{{#item:1000115}}
|style="text-align:left;"|{{#item:310092}}
| style="text-align: left;"|{{#itemDesc:310092}}
|rowspan=4|
{{#item:490024}}<br>
{{#item:490025}}<br>
{{#item:490026}}<br>
{{#item:490027}}
|rowspan=4|1
|-
|style="text-align:left;"|{{#item:1000116}}
|style="text-align:left;"|{{#item:310093}}
| style="text-align: left;"|{{#itemDesc:310093}}
|-
|style="text-align:left;"|{{#item:1000117}}
|style="text-align:left;"|{{#item:310094}}
| style="text-align: left;"|{{#itemDesc:310094}}
|-
|style="text-align:left;"|{{#item:1000118}}
|style="text-align:left;"|{{#item:310095}}
| style="text-align: left;"|{{#itemDesc:310095}}
|-
|style="text-align:left;"|{{#item:1000119}}
|style="text-align:left;"|{{#item:310096}}
| style="text-align: left;"|{{#itemDesc:310096}}
|rowspan=3|
{{#item:470022}}<br>
{{#item:470023}}
|rowspan=9|2
|-
|style="text-align:left;"|{{#item:1000120}}
|style="text-align:left;"|{{#item:310097}}
| style="text-align: left;"|{{#itemDesc:310097}}
|-
|style="text-align:left;"|{{#item:1000121}}
|style="text-align:left;"|{{#item:310098}}
| style="text-align: left;"|{{#itemDesc:310098}}
|-
|style="text-align:left;"|{{#item:1000122}}
|style="text-align:left;"|{{#item:310099}}
| style="text-align: left;"|{{#itemDesc:310099}}
|rowspan=3|
{{#item:450127}}<br>
{{#item:450128}}
|-
|style="text-align:left;"|{{#item:1000123}}
|style="text-align:left;"|{{#item:310100}}
| style="text-align: left;"|{{#itemDesc:310100}}
|-
|style="text-align:left;"|{{#item:1000124}}
|style="text-align:left;"|{{#item:310101}}
| style="text-align: left;"|{{#itemDesc:310101}}
|-
|style="text-align:left;"|{{#item:1000125}}
|style="text-align:left;"|{{#item:310102}}
| style="text-align: left;"|{{#itemDesc:310102}}
|rowspan=3|
{{#item:480020}}<br>
{{#item:480021}}
|-
|style="text-align:left;"|{{#item:1000126}}
|style="text-align:left;"|{{#item:310103}}
| style="text-align: left;"|{{#itemDesc:310103}}
|-
|style="text-align:left;"|{{#item:1000127}}
|style="text-align:left;"|{{#item:310104}}
| style="text-align: left;"|{{#itemDesc:310104}}
|}
===Unique Enchants===
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left; width: 100%;margin:auto;"
|- style="background-color:#98FB98;"
| style="text-align: center;width: 18%;" |'''Automatic Modification Module'''
| style="text-align: center;width: 18%;" |'''Automatic Module'''
| style="text-align: center;width: 30%;" |'''Effect'''
| style="text-align: center;width: 29%;" | '''Location'''
| style="text-align: center;width: 5%," |'''Max Count'''
|-
|colspan=5 style="background-color:#90EE90;text-align: center;"|'''Unique Enchants'''
|-
|style="text-align:left;"|{{#item:1000128| Automatic Module (Magical Force)}}
|style="text-align:left;"|{{#item:310105| Automatic Module (Magical Force)}}
| style="text-align: left;"|
:MATK + 20
:Reduces variable casting time by 10%.
:Increases all property magical damage by 2%.
:If Refine => 9
:Increases all property magical damage by additional 1%.
:If Refine => 11
:Increases all property magical damage by additional 2%.
|rowspan=7|
{{#item:450127| Automatic Armor A-type}}<br>
{{#item:450128| Automatic Armor B-type}}
|rowspan=18|1
|-
|style="text-align:left;"|{{#item:1000129| Automatic Module (Attacker Force)}}
|style="text-align:left;"|{{#item:310106| Automatic Module (Attacker Force)}}
| style="text-align: left;"|
:ATK + 20
:Increases melee physical damage by 10%.
:Increases physical damage against all size enemies by 3%.
:If Refine => 9
:Increases physical damage against all size enemies by additional 1%.
:If Refine => 11
:Increases physical damage against all size enemies by additional 1%.
|-
|style="text-align:left;"|{{#item:1000130| Automatic Module (Range Force)}}
|style="text-align:left;"|{{#item:310107| Automatic Module (Range Force)}}
| style="text-align: left;"|
:ATK + 20
:Increases long ranged physical damage by 10%.
:Increases physical damage against all size enemies by 3%.
:If Refine => 9
:Increases physical damage against all size enemies by additional 1%.
:If Refine => 11
:Increases physical damage against all size enemies by additional 1%.
|-
|style="text-align:left;"|{{#item:1000131| Automatic Module (Critical Force)}}
|style="text-align:left;"|{{#item:310108| Automatic Module (Critical Force)}}
| style="text-align: left;"|
:CRIT + 5
:Increases critical damage by 10%.
:Increases physical damage against all size enemies by 3%.
:If Refine => 9
:Increases physical damage against all size enemies by additional 1%.
:If Refine => 11
:Increases physical damage against all size enemies by additional 1%.
|-
|style="text-align:left;"|{{#item:1000132| Automatic Module (Recovery Force)}}
|style="text-align:left;"|{{#item:310109| Automatic Module (Recovery Force)}}
| style="text-align: left;"|
:MATK + 20
:Reduces variable casting time by 10%.
:Increases heal effectiveness by 5%.
:If Refine => 9
:Increases heal effectiveness by additional 5%.
:If Refine => 11
:Increases heal effectiveness by additional 5%.
|-
|style="text-align:left;"|{{#item:1000133| Automatic Module (Mirror Counter)}}
|style="text-align:left;"|{{#item:310178| Automatic Module (Mirror Counter)}}
| style="text-align: left;"|
:Reduces damage taken from reflect damage by 2%.
:If Refine => 9
:Reduces damage taken from reflect damage by additional 2%.
:If Refine => 11
:Reduces damage taken from reflect damage by additional 3%.
|-
|style="text-align:left;"|{{#item:1000134| Automatic Module (Delay after skill)}}
|style="text-align:left;"|{{#item:310110| Automatic Module (Delay after skill)}}
| style="text-align: left;"|
:Reduces delay after skill by 4%.
:If Refine => 9
:Reduces delay after skill by additional 6%.
:If Refine => 11
:Reduces delay after skill by additional 6%.
|-
|style="text-align:left;"|{{#item:1000135| Automatic Module (Fixed Casting)}}
|style="text-align:left;"|{{#item:310111| Automatic Module (Fixed Casting)}}
| style="text-align: left;"|
:Reduces fixed casting time by 0.1 seconds.
:If Refine => 9
:Reduces fixed casting time by additional 0.2 seconds.
:If Refine => 11
:Reduces fixed casting time by additional 0.5 seconds.
|
{{#item:470022| Automatic Leg A-type}}<br>
{{#item:470023| Automatic Leg B-type}}
|-
|style="text-align:left;"|{{#item:1000136| Automatic Module (Above All)}}
|style="text-align:left;"|{{#item:310112| Automatic Module (Above All)}}
| style="text-align: left;"|
:Reduces physical and magical damage taken from normal and boss enemies by 7%.
:If Refine => 9
:Reduces physical and magical damage taken from all size enemies by 7%.
:If Refine => 11
:Reduces physical and magical damage taken from all race enemies by 7% (excludes players).
|
{{#item:480020| Automatic Engine Wing A-type}}<br>
{{#item:480021| Automatic Engine Wing B-type}}
|-
|style="text-align:left;"|{{#item:1000137| Automatic Module (Drain Life)}}
|style="text-align:left;"|{{#item:310113| Automatic Module (Drain Life)}}
| style="text-align: left;"|
:Has a 2% chance to restore 3% of damage as HP when dealing physical damage.
|
{{#item:490024| Automatic Booster R}}<br>
{{#item:490026| Automatic Battle Chip R}}
|-
|style="text-align:left;"|{{#item:1000138| Automatic Module (Drain Soul)}}
|style="text-align:left;"|{{#item:310114| Automatic Module (Drain Soul)}}
| style="text-align: left;"|
:Has a 1% chance to restore 2% of damage as SP when dealing physical damage.
|
{{#item:490025| Automatic Booster L}}<br>
{{#item:490027| Automatic Battle Chip L}}
|-
|style="text-align:left;"|{{#item:1000139| Automatic Module (Magic Healing)}}
|style="text-align:left;"|{{#item:310115| Automatic Module (Magic Healing)}}
| style="text-align: left;"|
:Has a 2% chance to recover 500 HP per 0.4 seconds for 23 times when dealing magical damage.
|
{{#item:490024| Automatic Booster R}}<br>
{{#item:490026| Automatic Battle Chip R}}
|-
|style="text-align:left;"|{{#item:1000140| Automatic Module (Magic Soul)}}
|style="text-align:left;"|{{#item:310116| Automatic Module (Magic Soul)}}
| style="text-align: left;"|
:Has a 1% chance to recover 120 SP per 0.4 second for 23 times when dealing magical damage.
|
{{#item:490025| Automatic Booster L}}<br>
{{#item:490027| Automatic Battle Chip L}}
|-
|style="text-align:left;"|{{#item:1000141| Automatic Module (Power Force)}}
|style="text-align:left;"|{{#item:310117| Automatic Module (Power Force)}}
| style="text-align: left;"|
:ATK + 3%
:MATK + 3%
:If Refine => 9
:Additional ATK + 3%.
:Additional MATK + 3%.
:If Refine => 11
:Additional ATK + 4%.
:Additional MATK + 4%.
|
{{#item:450127| Automatic Armor A-type}}<br>
{{#item:450128| Automatic Armor B-type}}
|-
|style="text-align:left;"|{{#item:1000142| Automatic Module (Robust)}}
|style="text-align:left;"|{{#item:310118| Automatic Module (Robust)}}
| style="text-align: left;"|
:MAXHP + 2000
:MAXSP + 300
:MAXHP + 5%
:MAXSP + 5%
:If Refine => 9
:Additional MAXHP + 2%.
:Additional MAXSP + 2%.
:If Refine => 11
:Additional MAXHP + 3%.
:Additional MAXSP + 3%.
|
{{#item:470022| Automatic Leg A-type}}<br>
{{#item:470023| Automatic Leg B-type}}
|-
|style="text-align:left;"|{{#item:1000143| Automatic Module (Powerful)}}
|style="text-align:left;"|{{#item:310119| Automatic Module (Powerful)}}
| style="text-align: left;"|
:Increases melee and long ranged physical damage by 5%, increases all property magical damage by 5%.
:If Refine => 9
:Increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%.
:If Refine => 11
:Increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.
|
{{#item:480020| Automatic Engine Wing A-type}}<br>
{{#item:480021| Automatic Engine Wing B-type}}
|-
|style="text-align:left;"|{{#item:1000144| Automatic Module (All Force)}}
|style="text-align:left;"|{{#item:310120| Automatic Module (All Force)}}
| style="text-align: left;"|
:Increases melee physical damage by 5%.
:Increases long ranged physical damage by 5%.
:Increases all property magical damage by 5%.
|
{{#item:490024| Automatic Booster R}}<br>
{{#item:490025| Automatic Booster L}}<br>
{{#item:490026| Automatic Battle Chip R}}<br>
{{#item:490027| Automatic Battle Chip L}}
|-
|style="text-align:left;"|{{#item:1000145| Automatic Module (Reflection Reject)}}
|style="text-align:left;"|{{#item:310179| Automatic Module (Reflection Reject)}}
| style="text-align: left;"|
:Reduces damage taken from reflect damage by 3%.
:If Refine => 9
:Reduces damage taken from reflect damage by additional 2%.
:If Refine => 11
:Reduces damage taken from reflect damage by additional 4%.
|
{{#item:480020| Automatic Engine Wing A-type}}<br>
{{#item:480021| Automatic Engine Wing B-type}}
|}
===Legendary Enchants===
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left; width: 100%;margin:auto;"
|- style="background-color:#98FB98;"
| style="text-align: center;width: 18%;" |'''Automatic Modification Module'''
| style="text-align: center;width: 18%;" |'''Automatic Module'''
| style="text-align: center;width: 30%;" |'''Effect'''
| style="text-align: center;width: 29%;" | '''Location'''
| style="text-align: center;width: 5%," |'''Max Count'''
|-
|colspan=5 style="background-color:#90EE90;text-align: center;"|'''Legendary Enchants'''
|-
|style="text-align:left;"|{{#item:1000146| Automatic Module (Unlimited Vital)}}
|style="text-align:left;"|{{#item:310121| Automatic Module (Unlimited Vital)}}
|style="text-align: left;"|
:Has 5% chance to gain "Enhanced Everlasting Life" for 10 seconds when receiving physical or magical damage.
:[Enhanced Everlasting Life]
:VIT + 50
:Recovers 800 HP per 0.5 seconds for 23 times for 10 seconds.
|rowspan=6|
{{#item:470022| Automatic Leg A-type}}<br>
{{#item:470023| Automatic Leg B-type}}
|rowspan=6|1
|-
|style="text-align:left;"|{{#item:1000147| Automatic Module (Spell Buster)}}
|style="text-align:left;"|{{#item:310122| Automatic Module (Spell Buster)}}
|style="text-align: left;"|
:Has 3% chance to gain "Enhanced Magic Storm" for 10 seconds when dealing magical damage.
:[Enhanced Magic Storm]
:INT + 50
:MATK + 25% for 10 seconds.
|-
|style="text-align:left;"|{{#item:1000148| Automatic Module (Firing Shot)}}
|style="text-align:left;"|{{#item:310123| Automatic Module (Firing Shot)}}
|style="text-align: left;"|
:Has 3% chance to gain "Enhanced Plunging Shooter" for 10 seconds when dealing physical damage.
:[Enhanced Plunging Shooter]
:DEX + 50
:Increases long ranged physical damage by 15% for 10 seconds.
|-
|style="text-align:left;"|{{#item:1000149| Automatic Module (Overpower)}}
|style="text-align:left;"|{{#item:310124| Automatic Module (Overpower)}}
|style="text-align: left;"|
:Has 3% chance to gain "Enhanced Raging Fight" for 10 seconds when dealing physical damage.
:[Enhanced Raging Fight]
:STR + 50
:ATK + 15%
:Increases melee physical damage by 10% for 10 seconds.
|-
|style="text-align:left;"|{{#item:1000150| Automatic Module (Fatal Flash)}}
|style="text-align:left;"|{{#item:310125| Automatic Module (Fatal Flash)}}
|style="text-align: left;"|
:Has 3% chance to gain "Enhanced Deadly Lightspeed" for 10 seconds when dealing physical damage.
:[Enhanced Deadly Lightspeed]
:AGI + 50
:Increases critical damage by 15% for 10 seconds.
|-
|style="text-align:left;"|{{#item:1000151| Automatic Module (Lucky Strike)}}
|style="text-align:left;"|{{#item:310126| Automatic Module (Lucky Strike)}}
|style="text-align: left;"|
:Has 3% chance to gain "Enhanced Good Fortune" for 10 seconds when dealing magical damage.
:[Enhanced Good Fortune]
:LUK + 50
:Increases all property magical damage by 15% for 10 seconds.
|}
<br>
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left; width: 100%;margin:auto;"
|- style="background-color:#98FB98;"
| style="text-align: center;width: 18%;" |'''Automatic Modification Module'''
| style="text-align: center;width: 18%;" |'''Automatic Module'''
| style="text-align: center;width: 30%;" |'''Effect'''
| style="text-align: center;width: 29%;" | '''Location'''
| style="text-align: center;width: 5%," |'''Max Count'''
|-
|colspan=5 style="background-color:#90EE90;text-align: center;"|'''Epic Enchants'''
|-
|style="text-align:left;"|{{#item:1000152| Automatic Module (Dragonic Breath)}}
|style="text-align:left;"|{{#item:310127| Automatic Module (Dragonic Breath)}}
|style="text-align: left;"|
:Increases Dragon Breath and Dragon Breath - Water damage by 15%.
:If Refine => 9
:Increases  Dragon Breath and Dragon Breath - Water damage by additional 3%.
:If Refine => 11
:<nowiki>Increases  Dragon Breath}} and  Dragon Breath - Water damage by additional 7%.</nowiki>
|rowspan=51|
{{#item:450127| Automatic Armor A-type [1]}}<br>
{{#item:450128| Automatic Armor B-type [1]}}
|rowspan=51|2
|-
|style="text-align:left;"|{{#item:1000153| Automatic Module (Wave Break)}}
|style="text-align:left;"|{{#item:310128| Automatic Module (Wave Break)}}
|style="text-align: left;"|
:Increases  Sonic Wave and Ignition Break damage by 15%.
:If Refine => 9
:Increases  Sonic Wave and Ignition Break damage by additional 3%.
:If Refine => 11
:Increases  Sonic Wave damage by additional 7%.
:Reduces cooldown of  Ignition Break by 0.25 seconds.
|-
|style="text-align:left;"|{{#item:1000154| Automatic Module (Hundred Spiral)}}
|style="text-align:left;"|{{#item:310129| Automatic Module (Hundred Spiral)}}
|style="text-align: left;"|
:Increases  Spiral Pierce and Hundred Spear damage by 15%.
:If Refine => 9
:Increases  Spiral Pierce and  Hundred Spear damage by additional 3%.
:If Refine => 11
:Increases Spiral Pierce damage by additional 7%.
:Reduces cooldown of  Hundred Spear by 0.25 seconds.
|-
|style="text-align:left;"|{{#item:1000155| Automatic Module (Drive Press)}}
|style="text-align:left;"|{{#item:310130| Automatic Module (Drive Press)}}
|style="text-align: left;"|
:Increases  Earth Drive and Shield Press damage by 15%.
:If Refine => 9
:Increases Earth Drive and Shield Press damage by additional 3%.
:If Refine => 11
:Increases Earth Drive and Shield Press damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000156| Automatic Module (Vanishing Cannon)}}
|style="text-align:left;"|{{#item:310131| Automatic Module (Vanishing Cannon)}}
|style="text-align: left;"|
:Increases Banishing Point and Cannon Spear damage by 15%.
:If Refine => 9
:Increases Banishing Point and Cannon Spear damage by additional 3%.
:If Refine => 11
:Increases Banishing Point and Cannon Spear damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000157| Automatic Module (Genesis Pressure)}}
|style="text-align:left;"|{{#item:310132| Automatic Module (Genesis Pressure)}}
|style="text-align: left;"|
:Increases Pressure and Ray of Genesis damage by 15%.
:If Refine => 9
:Increases Pressure and Ray of Genesis damage by additional 3%.
:If Refine => 11
:Increases Pressure and Ray of Genesis damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000158| Automatic Module (Boost Cannon)}}
|style="text-align:left;"|{{#item:310133| Automatic Module (Boost Cannon)}}
|style="text-align: left;"|
:Increases Knuckle Boost and  Arm Cannon damage by 15%.
:If Refine => 9
:Increases Knuckle Boost and Arm Cannon damage by additional 3%.
:If Refine => 11
:Increases Knuckle Boost and  Arm Cannon damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000159| Automatic Module (Cold Flare)}}
|style="text-align:left;"|{{#item:310134| Automatic Module (Cold Flare)}}
|style="text-align: left;"|
:Increases Cold Slower and  Flame Launcher damage by 15%.
:If Refine => 9
:Increases Cold Slower and  Flame Launcher damage by additional 3%.
:If Refine => 11
:Increases Cold Slower and  Flame Launcher damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000160| Automatic Module (Tornado Swing)}}
|style="text-align:left;"|{{#item:310135| Automatic Module (Tornado Swing)}}
|style="text-align: left;"|
:Increases Axe Tornado and  Power Swing damage by 15%.
:If Refine => 9
:Increases Axe Tornado and  Power Swing damage by additional 3%.
:If Refine => 11
:Increases Axe Tornado and  Power Swing damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000161| Automatic Module (Cannon Tornado)}}
|style="text-align:left;"|{{#item:310136| Automatic Module (Cannon Tornado)}}
|style="text-align: left;"|
:Increases Cart Cannon and Cart Tornado damage by 15%.
:If Refine => 9
:Increases Cart Cannon and Cart Tornado damage by additional 3%.
:If Refine => 11
:Increases Cart Cannon and Cart Tornado damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000162| Automatic Module (Crazy Mandragora)}}
|style="text-align:left;"|{{#item:310137| Automatic Module (Crazy Mandragora)}}
|style="text-align: left;"|
:Increases Crazy Weed damage by 15%.
:Reduces cooldown of Howling of Mandragora by 0.3 seconds.
:If Refine => 9
:Increases Crazy Weed damage by additional 3%.
:Reduces cooldown of Howling of Mandragora by additional 0.3 seconds.
:If Refine => 11
:Increases Crazy Weed damage by additional 7%.
:Reduces cooldown of Howling of Mandragora by additional 0.4 seconds.
|-
|style="text-align:left;"|{{#item:1000163| Automatic Module (Acid Explosion)}}
|style="text-align:left;"|{{#item:310138| Automatic Module (Acid Explosion)}}
|style="text-align: left;"|
:Increases Acid Demonstration and  Spore Explosion damage by 15%.
:If Refine => 9
:Increases Acid Demonstration and  Spore Explosion damage by additional 3%.
:If Refine => 11
:Increases Acid Demonstration and  Spore Explosion damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000164| Automatic Module (Sonic Impact)}}
|style="text-align:left;"|{{#item:310139| Automatic Module (Sonic Impact)}}
|style="text-align: left;"|
:Increases Sonic Blow  and Cross Impact damage by 15%.
:If Refine => 9
:Increases Sonic Blow  and Cross Impact damage by additional 3%.
:If Refine => 11
:Increases Sonic Blow  and Cross Impact damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000165| Automatic Module (Cutter Slasher)}}
|style="text-align:left;"|{{#item:310140| Automatic Module (Cutter Slasher)}}
|style="text-align: left;"|
:Increases  Rolling Cutter and Ripper Slasher damage by 15%.
:If Refine => 9
:Increases  Rolling Cutter and Ripper Slasher damage by additional 3%.
:If Refine => 11
:Increases  Rolling Cutter and Ripper Slasher damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000166| Automatic Module (Berserk Slash)}}
|style="text-align:left;"|{{#item:310141| Automatic Module (Berserk Slash)}}
|style="text-align: left;"|
:Increases  Soul Destroyer and Counter Slash damage by 15%.
:If Refine => 9
:Increases  Soul Destroyer and Counter Slash damage by additional 3%.
:If Refine => 11
:Increases  Soul Destroyer and Counter Slash damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000167| Automatic Module (Fatal Raid)}}
|style="text-align:left;"|{{#item:310142| Automatic Module (Fatal Raid)}}
|style="text-align: left;"|
:Increases Fatal Menace and Raid damage by 15%.
:If Refine => 9
:Increases Fatal Menace and Raid damage by additional 3%.
:If Refine => 11
:Increases Fatal Menace and Raid damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000168| Automatic Module (Shadow Spell)}}
|style="text-align:left;"|{{#item:310143| Automatic Module (Shadow Spell)}}
|style="text-align: left;"|
:Increases all property magical damage by 15%.
:If Refine => 9
:Increases all property magical damage by 3%.
:If Refine => 11
:Increases all property magical damage by 7%.
|-
|style="text-align:left;"|{{#item:1000169| Automatic Module (Angle Shot)}}
|style="text-align:left;"|{{#item:310144| Automatic Module (Angle Shot)}}
|style="text-align: left;"|
:Increases Triangle Shot damage by 15%.
:Increases long ranged physical damage by 10%.
:If Refine => 9
:Increases Triangle Shot damage by additional 3%.
:If Refine => 11
:Increases Triangle Shot damage by additional 7%.
:Increases long ranged physical damage by additional 5%.
|-
|style="text-align:left;"|{{#item:1000170| Automatic Module (Crimson Strain)}}
|style="text-align:left;"|{{#item:310145| Automatic Module (Crimson Strain)}}
|style="text-align: left;"|
:Increases Crimson Rock and  Earth Strain damage by 15%.
:If Refine => 9
:Increases Crimson Rock and  Earth Strain damage by additional 3%.
:If Refine => 11
:Increases Crimson Rock and  Earth Strain damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000171| Automatic Module (Jack Lightning)}}
|style="text-align:left;"|{{#item:310146| Automatic Module (Jack Lightning)}}
|style="text-align: left;"|
:Increases  Jack Frost and Chain Lightning damage by 15%.
:If Refine => 9
:Increases  Jack Frost and Chain Lightning damage by additional 3%.
:If Refine => 11
:Increases  Jack Frost and Chain Lightning damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000172| Automatic Module (Comet Vortex)}}
|style="text-align:left;"|{{#item:310147| Automatic Module (Comet Vortex)}}
|style="text-align: left;"|
:Increases  Comet and  Tetra Vortex damage by 15%.
:If Refine => 9
:Increases  Comet and  Tetra Vortex damage by additional 3%.
:If Refine => 11
:Increases  Comet and  Tetra Vortex damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000173| Automatic Module (Double Bolt)}}
|style="text-align:left;"|{{#item:310148| Automatic Module (Double Bolt)}}
|style="text-align: left;"|
:Increases Fire Bolt,  Cold Bolt and Lightning Bolt damage by 15%.
:If Refine => 9
:Increases Fire Bolt,  Cold Bolt and Lightning Bolt damage by additional 3%.
:If Refine => 11
:Increases Fire Bolt,  Cold Bolt and Lightning Bolt damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000174| Automatic Module (Warm Wave)}}
|style="text-align:left;"|{{#item:310149| Automatic Module (Warm Wave)}}
|style="text-align: left;"|
:Increases Psychic Wave damage by 15%.
:Reduces cooldown of  Warmer by 1 second.
:If Refine => 9
:Increases Psychic Wave damage by additional 3%.
:Reduces cooldown of  Warmer by additional 2 seconds.
:If Refine => 11
:Increases Psychic Wave damage by additional 7%.
:Reduces cooldown of  Warmer by additional 4 seconds.
|-
|style="text-align:left;"|{{#item:1000175| Automatic Module (Diamond Grave)}}
|style="text-align:left;"|{{#item:310150| Automatic Module (Diamond Grave)}}
|style="text-align: left;"|
:Increases Diamond Dust and Earth Grave damage by 15%.
:If Refine => 9
:Increases Diamond Dust and Earth Grave damage by additional 3%.
:If Refine => 11
:Increases Diamond Dust and Earth Grave damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000176| Automatic Module (Magnus Ramus)}}
|style="text-align:left;"|{{#item:310151| Automatic Module (Magnus Ramus)}}
|style="text-align: left;"|
:Increases Magnum Exorcismus and Adoramus damage by 15%.
:If Refine => 9
:Increases Magnum Exorcismus and Adoramus damage by additional 3%.
:If Refine => 11
:Increases Magnum Exorcismus and Adoramus damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000177| Automatic Module (Holy Judex)}}
|style="text-align:left;"|{{#item:310152| Automatic Module (Holy Judex)}}
|style="text-align: left;"|
:Increases  Holy Light and  Judex damage by 15%.
:If Refine => 9
:Increases  Holy Light and  Judex damage by additional 3%.
:If Refine => 11
:Increases  Holy Light and  Judex damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000178| Automatic Module (Duple Lica)}}
|style="text-align:left;"|{{#item:310153| Automatic Module (Duple Lica)}}
|style="text-align: left;"|
:Increases  Duple Light damage by 15%.
:Reduces cooldown of  Basilica by 2 seconds.
:If Refine => 9
:Increases  Duple Light damage by additional 3%.
:Reduces cooldown of  Basilica by additional 3 seconds.
:If Refine => 11
:Increases  Duple Light damage by additional 7%.
:Reduces cooldown of  Basilica by additional 5 seconds.
|-
|style="text-align:left;"|{{#item:1000179| Automatic Module (Tiger Empire)}}
|style="text-align:left;"|{{#item:310154| Automatic Module (Tiger Empire)}}
|style="text-align: left;"|
:Increases Tiger Cannon and  Fallen Empire by 15%.
:If Refine => 9
:Increases Tiger Cannon and  Fallen Empire damage by additional 3%.
:If Refine => 11
:Increases Tiger Cannon and  Fallen Empire damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000180| Automatic Module (Rampage Arrow)}}
|style="text-align:left;"|{{#item:310155| Automatic Module (Rampage Arrow)}}
|style="text-align: left;"|
:Increases Rampage Blast and  Knuckle Arrow damage by 15%.
:If Refine => 9
:Increases Rampage Blast and  Knuckle Arrow damage by additional 3%.
:If Refine => 11
:Increases Rampage Blastt and  Knuckle Arrow damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000181| Automatic Module (Raging Combo)}}
|style="text-align:left;"|{{#item:310156| Automatic Module (Raging Combo)}}
|style="text-align: left;"|
:Increases Combo Finish and Chain Crush Combo damage by 15%.
:If Refine => 9
:Increases Combo Finish and Chain Crush Combo damage by additional 3%.
:If Refine => 11
:Increases Combo Finish and Chain Crush Combo damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000182| Automatic Module (Cluster)}}
|style="text-align:left;"|{{#item:310157| Automatic Module (Cluster)}}
|style="text-align: left;"|
:Increases Cluster Bomb damage by 15%.
:If Refine => 9
:Increases Cluster Bomb damage by additional 3%.
:If Refine => 11
:Increases Cluster Bomb damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000183| Automatic Module (Breeze Shooting)}}
|style="text-align:left;"|{{#item:310158| Automatic Module (Breeze Shooting)}}
|style="text-align: left;"|
:Increases Sharp Shooting damage by 15%.
:Increases critical damage by 10%.
:If Refine => 9
:Increases Sharp Shooting damage by additional 3%.
:If Refine => 11
:Increases Sharp Shooting damage by additional 7%.
:Increases critical damage by additional 5%.
|-
|style="text-align:left;"|{{#item:1000184| Automatic Module (Aimed Storm)}}
|style="text-align:left;"|{{#item:310159| Automatic Module (Aimed Storm)}}
|style="text-align: left;"|
:Increases Aimed Bolt and Arrow Storm damage by 15%.
:If Refine => 9
:Increases Aimed Bolt and Arrow Storm damage by additional 3%.
:If Refine => 11
:Increases Aimed Bolt and Arrow Storm damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000185| Automatic Module (Metal Echo)}}
|style="text-align:left;"|{{#item:310160| Automatic Module (Metal Echo)}}
|style="text-align: left;"|
:Increases Metallic Sound and Great Echo damage by 15%.
:If Refine => 9
:Increases Metallic Sound and Great Echo damage by additional 3%.
:If Refine => 11
:Increases Metallic Sound and Great Echo damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000186| Automatic Module (Reverberation)}}
|style="text-align:left;"|{{#item:310161| Automatic Module (Reverberation)}}
|style="text-align: left;"|
:Increases Reverberation damage by 15%.
:If Refine => 9
:Increases Reverberation damage by additional 3%.
:If Refine => 11
:Increases Reverberation damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000187| Automatic Module (Vulcan Severe)}}
|style="text-align:left;"|{{#item:310162| Automatic Module (Vulcan Severe)}}
|style="text-align: left;"|
:Increases Arrow Vulcan and Severe Rainstorm damage by 15%.
:If Refine => 9
:Increases Arrow Vulcan and Severe Rainstorm damage by additional 3%.
:If Refine => 11
:Increases Arrow Vulcan and Severe Rainstorm damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000188| Automatic Module (Prominence Burst)}}
|style="text-align:left;"|{{#item:310163| Automatic Module (Prominence Burst)}}
|style="text-align: left;"|
:Increases Prominence Kick and Solar Burst}} damage by 15%.
:If Refine => 9
:Increases Prominence Kick and Solar Burst}} damage by additional 3%.
:If Refine => 11
:Increases Prominence Kick and Solar Burst}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000189| Automatic Module (Moon Kick)}}
|style="text-align:left;"|{{#item:310164| Automatic Module (Moon Kick)}}
|style="text-align: left;"|
:IncreasesNew Moon Kick and Full Moon Kick damage by 15%.
:If Refine => 9
:IncreasesNew Moon Kick and Full Moon Kick damage by additional 3%.
:If Refine => 11
:IncreasesNew Moon Kick and Full Moon Kick damage by additional 7%
:Increases critical damage by 5%.
|-
|style="text-align:left;"|{{#item:1000190| Automatic Module (Flash Falling)}}
|style="text-align:left;"|{{#item:310165| Automatic Module (Flash Falling)}}
|style="text-align: left;"|
:Increases Flashing Kick and Falling Star damage by 15%.
:If Refine => 9
:Increases Flashing Kick and Falling Star damage by additional 3%.
:If Refine => 11
:Increases Flashing Kick and Falling Star damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000191| Automatic Module (Eswhoo)}}
|style="text-align:left;"|{{#item:310166| Automatic Module (Eswhoo)}}
|style="text-align: left;"|
:Increases Esma and Eswhoo damage by 15%.
:If Refine => 9
:Increases Esma and Eswhoo damage by additional 3%.
:If Refine => 11
:Increases Esma and Eswhoo damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000192| Automatic Module (Espa)}}
|style="text-align:left;"|{{#item:310167| Automatic Module (Espa)}}
|style="text-align: left;"|
:Increases Espa damage by 15%.
:If Refine => 9
:Increases Espa damage by additional 3%.
:If Refine => 11
:Increases Espa damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000193| Automatic Module (Curse Explosion)}}
|style="text-align:left;"|{{#item:310168| Automatic Module (Curse Explosion)}}
|style="text-align: left;"|
:Increases Curse Explosion damage by 15%.
:If Refine => 9
:Increases Curse Explosion damage by additional 3%.
:If Refine => 11
:Increases Curse Explosion damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000194| Automatic Module (Des Hammer Dance)}}
|style="text-align:left;"|{{#item:310169| Automatic Module (Des Hammer Dance)}}
|style="text-align: left;"|
:Increases Desperado, Fire Dance and Hammer of God damage by 15%.
:If Refine => 9
:Increases Desperado, Fire Dance and Hammer of God by additional 3%.
:If Refine => 11
:Increases Desperado, Fire Dance and Hammer of God by additional 7%.
|-
|style="text-align:left;"|{{#item:1000195| Automatic Module (Fire Howling Tail)}}
|style="text-align:left;"|{{#item:310170| Automatic Module (Fire Howling Tail)}}
|style="text-align: left;"|
:Increases Fire Rain, Howling Mine and Dragon Tail damage by 15%.
:If Refine => 9
:Increases Fire Rain, Howling Mine and Dragon Tail damage by additional 3%.
:If Refine => 11
:Increases Fire Rain, Howling Mine and Dragon Tail damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000196| Automatic Module (Storm Buster Trip)}}
|style="text-align:left;"|{{#item:310171| Automatic Module (Storm Buster Trip)}}
|style="text-align: left;"|
:Increases Shattering Storm, Banishing Buster and Round Trip damage by 15%.
:If Refine => 9
:Increases Shattering Storm, Banishing Buster and Round Trip damage by additional 3%.
:If Refine => 11
:Increases Shattering Storm, Banishing Buster and Round Trip damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000197| Automatic Module (Flame Ice Wind)}}
|style="text-align:left;"|{{#item:310172| Automatic Module (Flame Ice Wind)}}
|style="text-align: left;"|
:Increases Flaming Petals, Freezing Spear and Wind Blade  damage by 15%.
:If Refine => 9
:Increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 3%.
:If Refine => 11
:Increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000198| Automatic Module (Cross Slash)}}
|style="text-align:left;"|{{#item:310173| Automatic Module (Cross Slash)}}
|style="text-align: left;"|
:Increases Cross Slash damage by 15%.
:If Refine => 9
:Increases Cross Slash damage by additional 3%.
:If Refine => 11
:Increases Cross Slash damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000199| Automatic Module (Exploding Flake Wind)}}
|style="text-align:left;"|{{#item:310174| Automatic Module (Exploding Flake Wind)}}
|style="text-align: left;"|
:Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 15%.
:If Refine => 9
:Increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 3%.
:If Refine => 11
:Increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000200| Automatic Module (Power of Sea)}}
|style="text-align:left;"|{{#item:310175| Automatic Module (Power of Sea)}}
|style="text-align: left;"|
:Reduces cooldown of Tuna Party and Tasty Shrimp Party by 0.5 seconds.
:If Refine => 9
:Reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1 second.
:If Refine => 11
:Reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1.5 seconds.
|-
|style="text-align:left;"|{{#item:1000201| Automatic Module (Power of Land)}}
|style="text-align:left;"|{{#item:310176| Automatic Module (Power of Land)}}
|style="text-align: left;"|
:Increases Silvervine Stem Spear and Catnip Meteor damage by 15%.
:If Refine => 9
:Increases Silvervine Stem Spear and Catnip Meteor damage by additional 3%.
:If Refine => 11
:Increases Silvervine Stem Spear and Catnip Meteor damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000202| Automatic Module (Power of Life)}}
|style="text-align:left;"|{{#item:310177| Automatic Module (Power of Life)}}
|style="text-align: left;"|
:Increases Picky Peck and  5036 Lunatic Carrot Beat damage by 15%.
:If Refine => 9
:Increases Picky Peck and  5036 Lunatic Carrot Beat damage by additional 3%.
:If Refine => 11
:Increases  Picky Peck and Lunatic Carrot Beat damage by additional 7%.
|-
|}
|}
{{:Automatic_Enchantment_(17.2)}}
4,016

edits

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