Frenzied Guide to Ranged AC: Difference between revisions
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[[Category:Abyss Chaser]] | |||
== Overview == | == Overview == | ||
'''WARNING: I don't recommend this build unless you like ranged skills and AC. For meta AC build go for magic build.''' | [[File:Dmg testing.png|thumb|Damage test without maxed gear]] | ||
'''WARNING: I don't recommend this build unless you like ranged skills and AC. For meta AC build go for magic build. (After the new skills we better than melee now but worse than magic build)''' | |||
by FrenziedToad hmu if have questions. | |||
=== How does our main skill work? === | |||
{{#skill:5322}} works kinda strange, it has base 2 hits but it has 50% chance to do 1 extra hit on attack, think of it as an extra 50% final damage crit. On average ur DPS is 25% the lowest damage, but you can be lucky to do huge damages. Pretty much gambling skill. | |||
=== Strength === | === Strength === | ||
Line 6: | Line 13: | ||
=== Weakness === | === Weakness === | ||
AOE damage, only farming skill you get until endgame ({{#skill:5316}}) has a 1s cooldown making it really hard to farm, also it doesn't crit and its multiplier not good so the damage is not that great making it really hard to farm endgame content with it. | AOE damage, only farming skill you get until endgame ({{#skill:5316}}) has a 1s cooldown making it really hard to farm, also it doesn't crit and its multiplier not good so the damage is not that great making it really hard to farm endgame content with it. (We will get a new AOE attack in the future so we op now) | ||
=== Leveling === | === Leveling === | ||
Line 16: | Line 23: | ||
=== Stats === | === Stats === | ||
{| class="wikitable" | {| class="wikitable" | ||
!Stat | !Stat | ||
!Points | !Points | ||
Line 52: | Line 58: | ||
|If you are using {{#item:300261}}get 125 if you are not using it just get enough to crit all the time. Right now the highest you will need in endgame content is 195 crit chance however with future updates this number will increase to around 220. | |If you are using {{#item:300261}}get 125 if you are not using it just get enough to crit all the time. Right now the highest you will need in endgame content is 195 crit chance however with future updates this number will increase to around 220. | ||
|} | |} | ||
Didn't know where to add it but you need around 30%after cast delay reduction to get the maximum spam for Frenzy Shot and more if you want to weave chain reaction shot with it. | |||
=== Traits === | === Traits === | ||
The only good traits for this build are POW, CON and CRT however the way you distribute your points depends if you got nebula or not. ''' | The only good traits for this build are POW, CON and CRT however the way you distribute your points depends if you got nebula or not. Frenzy shot got 15 weight on CON so '''always prioritize CON over the other traits.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Without Crit Nebula | |+Without Crit Nebula Star Cluster | ||
!Trait | !Trait | ||
!Points | !Points | ||
|- | |- | ||
|POW | |POW | ||
| | |110 | ||
|- | |- | ||
|CON | |CON | ||
| | |110 | ||
|- | |- | ||
|CRT | |CRT | ||
| | |72 | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+With Crit Nebula | |+With Crit Nebula Star Cluster | ||
!Trait | !Trait | ||
!Points | !Points | ||
|- | |- | ||
|POW | |POW | ||
| | |77 | ||
|- | |- | ||
|CON | |CON | ||
| | |110 | ||
|- | |- | ||
|CRT | |CRT | ||
| | |105 | ||
|} | |} | ||
Line 87: | Line 94: | ||
I am gonna show here some items you can make from mid to endgame of the build, for early game stick with eden gear. You can mix and match the items you have/prefer to match your needs. In general you should aim for a equal ammount of crit damage and ranged damage on your build for maximum damage. | I am gonna show here some items you can make from mid to endgame of the build, for early game stick with eden gear. You can mix and match the items you have/prefer to match your needs. In general you should aim for a equal ammount of crit damage and ranged damage on your build for maximum damage. | ||
=== | === Weapon === | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
!Equipment | !Equipment | ||
Line 231: | Line 238: | ||
|The best nebula, gives a ton of crit chance and crit damage, I mean a lot of crit damage, I recommend going for {{#item:310682}} to balance the stats even if it is harder. I will show the combos with hall of life content that is not released yet on this server later and there is no problem going for either of the star clusters. | |The best nebula, gives a ton of crit chance and crit damage, I mean a lot of crit damage, I recommend going for {{#item:310682}} to balance the stats even if it is harder. I will show the combos with hall of life content that is not released yet on this server later and there is no problem going for either of the star clusters. | ||
|} | |} | ||
=== Garment === | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
!Equipment | |||
!Description | |||
!Enchant | |||
!Note | |||
|- | |||
|{{#item:480232}} | |||
|{{#itemDesc:480232}} | |||
|{{#item:310928}}<br>{{#item:4723}} | |||
|Pretty good and generic garment but it looses in pure damage. Get any enchant for the elemental one but glade is the best one for depth2. | |||
|- | |||
|{{#item:480174}} | |||
|{{#itemDesc:480174}} | |||
|None | |||
|Best damage garment right now if you are focusing in single target damage. | |||
|} | |||
=== Shoes === | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
!Equipment | |||
!Description | |||
!Enchant | |||
!Note | |||
|- | |||
|{{#item:470224}} | |||
|{{#itemDesc:470224}} | |||
|{{#item:312686}}<br>{{#item:4836}} | |||
|Best shoes to use until you can swap all the good and evil combo for time dimensions. | |||
|- | |||
|{{#item:470174}} | |||
|{{#itemDesc:470174}} | |||
|{{#item:310928}}<br>{{#item:4723}} | |||
|Pretty good shoes does damage and survivability but it looses in pure damage. Get any enchant for the elemental one but glade is the best one for depth2. | |||
|- | |||
|{{#item:470175}} | |||
|{{#itemDesc:470175}} | |||
|{{#item:310928}}<br>{{#item:4723}} | |||
|Best pure damage shoes. Get any enchant for the elemental one but glade is the best one for depth2. | |||
|- | |||
|{{#item:470066}} | |||
|{{#itemDesc:470066}} | |||
|{{#item:4995}}<br>{{#item:4995}} | |||
|Good option for early-mid game. | |||
|} | |||
=== Accessory === | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
!Equipment | |||
!Description | |||
!Position | |||
!Enchant | |||
!Note | |||
|- | |||
|{{#item:490135}} | |||
|{{#itemDesc:490135}} | |||
|Right | |||
|{{#item:310706}}<br>{{#item:310706}} | |||
|Best right accessory considering it will get a new enchant with hall of life update. Although you can get {{#item:310701}} I would recommend this enchant for crit chance reasons. | |||
|- | |||
|{{#item:490134}} | |||
|{{#itemDesc:490134}} | |||
|Right | |||
|{{#item:310928}}<br>{{#item:4723}} | |||
|If you decide to go for {{item:450171}} go for this one. | |||
|- | |||
|{{#item:490302}} | |||
|{{#itemDesc:490302}} | |||
|Right | |||
|{{#item:311943}}<br>{{#item:311968}}<br>{{#item:311983}} | |||
|Before hall of life update this is the one to go for damage but it will be changed eventually. | |||
|- | |||
|{{#item:490305}} | |||
|{{#itemDesc:490305}} | |||
|Left | |||
|{{#item:311943}}<br>{{#item:311968}}<br>{{#item:311983}} | |||
|Before hall of life update this is the one to go for damage but it will be changed eventually. | |||
|- | |||
|{{#item:490044}} | |||
|{{#itemDesc:490044}} | |||
|Right | |||
|{{#item:310211}}<br>{{#item:310241}} | |||
|Good for early-mid game and specific race monters. | |||
|- | |||
|{{#item:490045}} | |||
|{{#itemDesc:490045}} | |||
|Left | |||
|{{#item:310211}}<br>{{#item:310241}} | |||
|Good for early-mid game and specific race monters. | |||
|- | |||
|{{#item:490056}} | |||
|{{#itemDesc:490056}} | |||
|Right | |||
|{{#item:310231}}<br>{{#item:310251}} | |||
|Good for early-mid game and specific race monters. | |||
|- | |||
|{{#item:490057}} | |||
|{{#itemDesc:490057}} | |||
|Left | |||
|{{#item:310231}}<br>{{#item:310251}} | |||
|Good for early-mid game and specific race monters. | |||
|} | |||
== Cards == | |||
=== Weapon === | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
!Card | |||
!Description | |||
!Note | |||
|- | |||
|{{#item:300466}} | |||
|{{#itemDesc:300466}} | |||
|Use one of this card on ur weapon with the {{#item:300459}} combo. | |||
|- | |||
|{{#item:27361}} | |||
|{{#itemDesc:27361}} | |||
|Best generic second card to use but bad for small monsters. | |||
|- | |||
|{{#item:300241}} | |||
|{{#itemDesc:300241}} | |||
|If are hitting medium size monsters use this one. | |||
|- | |||
|{{#item:300240}} | |||
|{{#itemDesc:300240}} | |||
|If are hitting large size monsters use this one. | |||
|- | |||
|{{#item:4399}} | |||
|{{#itemDesc:4399}} | |||
|The gains are not that great but it is better than using full penetration. | |||
|} | |||
=== Headgear === | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
!Card | |||
!Description | |||
!Note | |||
|- | |||
|{{#item:300459}} | |||
|{{#itemDesc:300459}} | |||
|Best non-MVP one damage wise use with the combo. | |||
|- | |||
|{{#item:300363}} | |||
|{{#itemDesc:300363}} | |||
|Second best non-MVP damage wise. | |||
|- | |||
|{{#item:27396}} | |||
|{{#itemDesc:27396}} | |||
|If you need extra decrease after cast delay. | |||
|- | |||
|{{#item:300377}} | |||
|{{#itemDesc:300377}} | |||
|Best card for top headgear so you can insta cast {{#skill:2213}}. | |||
|- | |||
|{{#item:4403}} | |||
|{{#itemDesc:4403}} | |||
|Best one to use for mid headgear so you can weave using {{#skill:5316}} while spamming {{#skill:5322}}. | |||
|- | |||
|{{#item:4480}} | |||
|{{#itemDesc:4480}} | |||
|Same as {{#item:4403}} as you don't need as much after cast delay reduction. | |||
|} | |||
=== Armor === | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
!Card | |||
!Description | |||
!Note | |||
|- | |||
|{{#item:27082}} | |||
|{{#itemDesc:27082}} | |||
|If you missing crit chance use this one. | |||
|- | |||
|{{#item:300381}} | |||
|{{#itemDesc:300381}} | |||
|Best non-MVP card to use if you are using {{#item:300261}} combo. | |||
|- | |||
|{{#item:4392}} | |||
|{{#itemDesc:4392}} | |||
|Pretty good combo damage wise. | |||
|- | |||
|{{#item:4602}} | |||
|{{#itemDesc:4602}} | |||
|Best armor card in the game. | |||
|} | |||
=== Garment === | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
!Card | |||
!Description | |||
!Note | |||
|- | |||
|{{#item:300261}} | |||
|{{#itemDesc:300261}} | |||
|If you missing crit chance use this one. | |||
|- | |||
|{{#item:300270}} | |||
|{{#itemDesc:300270}} | |||
|Pretty good combo damage wise. | |||
|- | |||
|{{#item:4682}} | |||
|{{#itemDesc:4682}} | |||
|Use this card so you can get 100% variable cast time with stats. | |||
|- | |||
|{{#item:300473}} | |||
|{{#itemDesc:300473}} | |||
|This card is busted, however u will need to bend ur entire build to use it like using 99 luk and needing to get some extra stats or 100% vct to insta cast. | |||
|} | |||
=== Shoes === | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
!Card | |||
!Description | |||
!Note | |||
|- | |||
|{{#item:300380}} | |||
|{{#itemDesc:300380}} | |||
|Best damage card for shoes but you need to use it on a level 2 +12 item. | |||
|- | |||
|{{#item:27256}} | |||
|{{#itemDesc:27256}} | |||
|If you can't use the above card, use this one. | |||
|- | |||
|{{#item:300184}} | |||
|{{#itemDesc:300184}} | |||
|If you got money for this and still can't use the first card use this one. | |||
|} | |||
=== Accessory === | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
!Card | |||
!Description | |||
!Note | |||
|- | |||
|{{#item:300278}} | |||
|{{#itemDesc:300278}} | |||
|Best card for critical damage. | |||
|- | |||
|{{#item:300447}} | |||
|{{#itemDesc:300447}} | |||
|Best combo for ranged damage. | |||
|- | |||
|{{#item:300449}} | |||
|{{#itemDesc:300449}} | |||
|Best combo for ranged damage. | |||
|- | |||
|{{#item:300368}} | |||
|{{#itemDesc:300368}} | |||
|Best combo for crit chance. | |||
|- | |||
|{{#item:300366}} | |||
|{{#itemDesc:300366}} | |||
|Best combo for crit chance. | |||
|} | |||
== Shadow Gear == | |||
From my testing, if you want to focus on using {{#skill:5322}} and want to create a shadow gear only for that use [[Shadow Gear#Master Shadow Gear]] with {{#item:312193}}, {{#item:4724}} and {{#item:312213}} for 0 RES monsters the damage of general shadow gear should be a little more like 2-3% but on monsters with higher RES master shadow should do a lot more damage. For general use you should make: (New shadow gear that combos with master shadow is coming so I would recommend going for master shadow gear) | |||
{| class="wikitable" | |||
|+ | |||
|{{#item:24681}} | |||
|{{#itemDesc:24681}} | |||
|{{#item:24682}} | |||
|{{#itemDesc:24682}} | |||
|- | |||
|{{#item:24663}} | |||
|{{#itemDesc:24663}} | |||
|{{#item:24664}} | |||
|{{#itemDesc:24664}} | |||
|- | |||
|{{#item:24386}} | |||
|{{#itemDesc:24386}} | |||
|{{#item:24767}} | |||
|{{#itemDesc:24767}} | |||
|} | |||
With 5 C. Rate enchant each. | |||
Another option instead of maximum mammoth: | |||
{| class="wikitable" | |||
|{{#item:24876}} | |||
|{{#itemDesc:24876}} | |||
|{{#item:24877}} | |||
|{{#itemDesc:24877}} | |||
|} | |||
If you are using {{#item:4399}} use following shadowgear instead enchanted with {{#item:4722}} and {{#item:312669}}: | |||
{| class="wikitable" | |||
|{{#item:24872}} | |||
|{{#itemDesc:24872}} | |||
|{{#item:24873}} | |||
|{{#itemDesc:24873}} | |||
|} | |||
If you got the pet use following shadowgear instead with enchanted with 5 C. Rate: | |||
{| class="wikitable" | |||
|+ | |||
|{{#item:24755}} | |||
|{{#itemDesc:24755}} | |||
|{{#item:24756}} | |||
|{{#itemDesc:24756}} | |||
|} | |||
== Costume Stone == | |||
Costume stone is pretty straight foward, only top you can use whatever you want but I left the one I recommend: | |||
{| class="wikitable" | |||
|+ | |||
|{{#item:1000863}} | |||
|{{#itemDesc:1000863}} | |||
|- | |||
|{{#item:1000864}} | |||
|{{#itemDesc:1000864}} | |||
|- | |||
|{{#item:1000865}} | |||
|{{#itemDesc:1000865}} | |||
|- | |||
|{{#item:25493}} | |||
|{{#itemDesc:25493}} | |||
|- | |||
|{{#item:1001487}} | |||
|{{#itemDesc:1001487}} | |||
|} | |||
== Pet == | |||
Use {{#item:9193}}. | |||
== Future Proofing == | |||
Ok now I am gonna talk about what is coming in the future and what I think is the best and why. | |||
'''WARNING: Following discussion is about this particular build wouldn't recommend what I said for other classes specially WH.''' | |||
=== Hall of Life === | |||
This content is not coming anytime soon as the next update we probably getting is ep 20. This is the most theoretical part of this build as it is really rare to find this build on KRO specially on endgame as it is so bad at farming. | |||
First let me explain the items that are coming and how we can mix and match to maximize the damage and how I will do it in the future. I won't explain how to upgrade and how it works upgrading it just the final product. As there is no description of the itens in the database right now gonna have to show as pictures. | |||
Consider everything +12 for the following sections. | |||
[[File:Circulation of Life- Summer.png|thumb|[https://divine-pride.net/database/item/480350/circulation-of-life-summer-1 Circulation of Life: Summer]]] | |||
==== Capes ==== | |||
[[File:Circulation of Life- Winter.png|thumb|[https://divine-pride.net/database/item/480352/circulation-of-life-winter-1 Circulation of Life: Winter]]] | |||
On the right are the biggest aditions that this upgrade brings: the new cape, there are in total 4 capes one for each season but we will focus only on the ranged damage one and the critical one. There are two forms in total and 3 enchants but we will only discuss the cape fully enchanted and on the final form as circulation of life. | |||
Now lets compare its stats: | |||
Although the summer cape gives more multipliers by itself like property, ranged and p. atk, it alsos removes 20 crit chance that is very rough to deal with. Both capes shares 2 enchants and have special enchants on the second slot that combos with the accessories that come with the update that I will show later. | |||
[https://divine-pride.net/database/item/312513/physical-flower-5lv Physical Flower 5Lv] gives: +30 atk (only gonna show damage) | |||
[https://divine-pride.net/database/item/312538/physical-fruit-20lv Physical Fruit 20Lv] gives +30 atk, +7% atk and 15% all size | |||
Each special enchant can combo with a specific nebula, as I will only consider crt and con nebula, we only have 4 enchants in total. | |||
{| class="wikitable sortable" | |||
! | |||
!P. Atk | |||
!Crit Dmg | |||
!Ranged | |||
!Property | |||
|- | |||
|[https://divine-pride.net/database/item/313015/life-of-summer-agility Life of Summer (Agility)] | |||
|20 | |||
|0 | |||
|25 | |||
|20 | |||
|- | |||
|[https://divine-pride.net/database/item/313017/life-of-summer-luck Life of Summer (Luck)] | |||
|20 | |||
|21 | |||
|25 | |||
|0 | |||
|- | |||
|[https://divine-pride.net/database/item/313022/life-of-winter-concentration Life of Winter (Concentration)] | |||
|20 | |||
|46 | |||
|0 | |||
|0 | |||
|- | |||
|[https://divine-pride.net/database/item/313023/life-of-winter-creative Life of Winter (Creative)] | |||
|20 | |||
|25 | |||
|0 | |||
|20 | |||
|} | |||
If you combine Life of Summer with Nebula of CON you get 20% property damage and if you combine Life of Winter with Nebula of CRT you get too 20% property damage. Based on that I wouldn't recommend going for a mix of Summer and CRT or Winter and CON. Now that we can't use CRT Nebula with the Summer we can't even offset the loss in crit chance with it leaving in need of getting crit some other way. In total it will be a eedifference of 57 crit chance, if you plan to use MVPs with this configuration maybe think of getting an {{#item:4649}}. | |||
{| class="wikitable sortable" | |||
! | |||
!POW | |||
!CON | |||
!CRT | |||
!P. Atk | |||
!C. Rate | |||
!Cri | |||
!Crit Dmg | |||
!Ranged | |||
!Atk% | |||
!Atk | |||
!Property | |||
|- | |||
|[https://divine-pride.net/database/item/480352/circulation-of-life-winter-1 Circulation of Life: Winter] | |||
|7 | |||
|7 | |||
|10 | |||
|7 | |||
|15 | |||
|21 | |||
|7 | |||
|0 | |||
|0 | |||
|37 | |||
|0 | |||
|- | |||
|[https://divine-pride.net/database/item/480350/circulation-of-life-summer-1 Circulation of Life: Summer] | |||
|9 | |||
|9 | |||
|0 | |||
|23 | |||
|0 | |||
| -20 | |||
|0 | |||
|17 | |||
|10 | |||
|75 | |||
|7 | |||
|} | |||
Now we have selected both our nebulas and our circulation of life, what's next? The Circulation of Life combos with a new accessory that comes with the update (on KRO it came later but probably we will get it in a single one). | |||
==== Signet ==== | |||
[[File:Signet of Circulation- Winter.png|thumb|Signet of Circulation: Winter]] | |||
On the right is the Signet that combos with our selected cape. Damage wise it gives in total 10% critical damage and 23% race damage. This new accessory comes with two new enchants and a new enchant for the stellar seal. One of the enchants combos with the Star Cluster enchant of the Nebula and the other enchant combos with the new stellar seal enchant. | |||
The first enchant, [https://divine-pride.net/database/item/312981/token-of-life Token of Life], is fixed and gives: +5 all stats, +3 all traits, +3 P. Atk and +5% size damage. However you get a couple options to select from on the stellar seal (going by KRO it is selectable not random, so don't be afraid to get a perfect one right now). With the stellar seal enchants we get a new problem, they scale with POW, CON or CRT, if we have a Star Cluster of Creative we will be stuck with at least 90 CRT, so in this case we get stuck in a conumdrum, level up our best trait? CON or level up POW for the full effect of the new enchant. The ones we are interested in are the following enchants: | |||
{| class="wikitable sortable" | |||
! | |||
!P. Atk | |||
!Cri | |||
!Ranged | |||
!Atk% | |||
!Atk | |||
!Race | |||
!Class | |||
|- | |||
|[https://divine-pride.net/database/item/313028/star-cluster-of-strength-5lv Star Cluster of Strength 5Lv] 90 POW 45 CON | |||
|12 | |||
|0 | |||
|12 | |||
|6 | |||
|30 | |||
|25 | |||
|15 | |||
|- | |||
|[https://divine-pride.net/database/item/313028/star-cluster-of-strength-5lv Star Cluster of Strength 5Lv] 45 POW 90 CON | |||
|6 | |||
|0 | |||
|6 | |||
|12 | |||
|60 | |||
| 25 | |||
|15 | |||
|- | |||
|[https://divine-pride.net/database/item/313033/star-cluster-of-luck-5lv Star Cluster of Luck 5Lv] 90 POW 45 CON | |||
|12 | |||
|12 | |||
|12 | |||
|0 | |||
|60 | |||
|25 | |||
|15 | |||
|- | |||
|[https://divine-pride.net/database/item/313033/star-cluster-of-luck-5lv Star Cluster of Luck 5Lv] 45 POW 90 CON | |||
|6 | |||
|12 | |||
|6 | |||
|0 | |||
|60 | |||
|25 | |||
|15 | |||
|} | |||
If you got this particular case with the Star Cluster of Creative I would recommend going for 45 POW and 90 CON although you loose 6% ranged damage and 6 P. Atk the extra 45 CON easily outdamages with our 15 weight on frenzy shot. But this isn't the best answer in my opinion there is an secret option, give up on the Star Cluster of Creative and go for Star Cluster of Concentration, it removes our limitation of 90 CRT and lets us ditch CRT for 100 CON. 100 POW and 35 CRT getting all the possible bonus from the new stellar seal enchant. The only downside in my eyes is not getting that extra 12 crit chance but I think it is a good trade off. | |||
Now that we are going for Star Cluster of Concentration we get stuck with only 1 available Signet Enchant left, the [https://divine-pride.net/database/item/312991/signet-of-concentration-5lv Signet of Concentration 5Lv] it gives us +15% Atk, +15% ranged damage and +20% race damage. The option for Star Cluster of Creative is going for [https://divine-pride.net/database/item/313006/signet-of-creative-5lv Signet of Creative 5Lv] and the difference is getting 15% crit damage instead of ranged damage. | |||
Now I will compare both our options full crit with Star Cluster of Creative and a mixed build with Star Cluster of Concentration: | |||
{| class="wikitable sortable" | |||
! | |||
!All Stats | |||
!POW | |||
!CON | |||
!CRT | |||
!P. Atk | |||
!C. Rate | |||
!Cri | |||
!Crit Dmg | |||
!Ranged | |||
!Atk% | |||
!Atk | |||
!Property | |||
!Race | |||
!Size | |||
!Class | |||
|- | |||
|Full Crit Star Cluster of Creative | |||
|5 | |||
|10 | |||
|10 | |||
|13 | |||
|93 | |||
|21 | |||
|49 | |||
|217 | |||
|42 | |||
|22 | |||
|418 | |||
|20 | |||
|68 | |||
|20 | |||
|15 | |||
|- | |||
|Mixed Star Cluster of Concentration | |||
|5 | |||
|10 | |||
|10 | |||
|13 | |||
|99 | |||
|21 | |||
|37 | |||
|142 | |||
|123 | |||
|34 | |||
|418 | |||
|20 | |||
|68 | |||
|20 | |||
|15 | |||
|- | |||
|'''Difference''' | |||
|'''0''' | |||
|'''0''' | |||
|'''0''' | |||
|'''0''' | |||
|'''6''' | |||
|'''0''' | |||
|'''-12''' | |||
|'''-75''' | |||
|'''81''' | |||
|'''12''' | |||
|'''0''' | |||
|'''0''' | |||
|'''0''' | |||
|'''0''' | |||
|'''0''' | |||
|} | |||
Don't get me wrong both options are strong and gives a bunch of stats, however I believe the strongest of the two is using the mixed build it is more balanced on ranged damage and crit damage and you only loose 12 crit chance that is easily getable on other places. |
Latest revision as of 04:29, 23 October 2024
Overview
WARNING: I don't recommend this build unless you like ranged skills and AC. For meta AC build go for magic build. (After the new skills we better than melee now but worse than magic build)
by FrenziedToad hmu if have questions.
How does our main skill work?
Frenzy Shot works kinda strange, it has base 2 hits but it has 50% chance to do 1 extra hit on attack, think of it as an extra 50% final damage crit. On average ur DPS is 25% the lowest damage, but you can be lucky to do huge damages. Pretty much gambling skill.
Strength
Single target dmg go brrr.
Weakness
AOE damage, only farming skill you get until endgame ( Chain Reaction Shot) has a 1s cooldown making it really hard to farm, also it doesn't crit and its multiplier not good so the damage is not that great making it really hard to farm endgame content with it. (We will get a new AOE attack in the future so we op now)
Leveling
This build has a strong single target attack in Frenzy Shot however the AOE damage of the build from the beginning until the end. To level up you should use archer skills like Arrow Storm or Arrow Shower, but preferably get someone to help you level up to fourth job.
Copy
Best skills to copy are Magnum Break and Comet as they will increase your damage by a bunch.
Stats
Stat | Points | Priority | Note |
---|---|---|---|
STR | 1 | None | Don't level this stat as it doesn't increase damage. |
AGI | 100-120 | Primary | Should aim to get 193 attack speed. |
VIT | 100 total | Secondary | 100 total to be immune to stun. |
INT | 100 total | Secondary | 100 total to be immune to silence + insta cast |
DEX | 130 | Primary | Damage baby. |
LUK | 100-125 | Primary | If you are using Galensis Card (300261) get 125 if you are not using it just get enough to crit all the time. Right now the highest you will need in endgame content is 195 crit chance however with future updates this number will increase to around 220. |
Didn't know where to add it but you need around 30%after cast delay reduction to get the maximum spam for Frenzy Shot and more if you want to weave chain reaction shot with it.
Traits
The only good traits for this build are POW, CON and CRT however the way you distribute your points depends if you got nebula or not. Frenzy shot got 15 weight on CON so always prioritize CON over the other traits.
Trait | Points |
---|---|
POW | 110 |
CON | 110 |
CRT | 72 |
Trait | Points |
---|---|
POW | 77 |
CON | 110 |
CRT | 105 |
Equipments
I am gonna show here some items you can make from mid to endgame of the build, for early game stick with eden gear. You can mix and match the items you have/prefer to match your needs. In general you should aim for a equal ammount of crit damage and ranged damage on your build for maximum damage.
Weapon
Equipment | Description | Note | |
---|---|---|---|
Dark Angel Ray Bow [2] (700066) | ItemID: 700066 _______________________ A bow used by a fallen angel. _______________________ ATK +5%, CON +2 Increases damage of Chain Reaction Shot by 5%. _______________________ Refine Level +5: Increases damage of Chain Reaction Shot by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Chain Reaction Shot by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Chain Reaction Shot by additional 5%. Increases damage of Frenzy Shot by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Bow Attack: 280 Weight: 150 Weapon Level: 5 _______________________ Requirement: Base Level 215 Abyss Chaser |
Expert Archer Lv5 (4836) Sharp Lv5 (4844) |
Best bow you can get from midgame all the way to dim and time dimension, the combo is super strong for this build and easy to farm. |
Poenitentia Tenon [2] (700022) | ItemID: 700022 _______________________ A bow containing the pain of bereavement. _______________________ ATK +10% _______________________ Increases damage of Frenzy Shot by 10%. _______________________ For each 2 Refine Levels: Increases damage of Triangle Shot by 3%. _______________________ Refine Level +7: Increases Critical Damage by 15%. _______________________ Refine Level +9: Increases damage of Triangle Shot by additional 30%. _______________________ Refine Level +11: Increases Ranged Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: Damage of Frenzy Shot +5%. _______________________ [Grade C]: Damage of Frenzy Shot +8%. P.ATK +1. _______________________ [Grade B]: Damage of Frenzy Shot +12%. CON +1. _______________________ Type: Bow Attack: 250 Weight: 140 Weapon Level: 5 _______________________ Requirement: Base Level 230 Abyss Chaser |
None | Gonna be real with you this bow not good but it do be an option. |
Dim Glacier Bow [1] (700059) | ItemID: 700059 _______________________ A bow that lost its light due to poisonous magic. It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ MATK +220 _______________________ Type: Bow Attack: 240 Weight: 150 Weapon Level: 5 _______________________ Requirement: Base Level 230 Archer, Rogue classes |
Glacier Flower Spell (Physical Grade) Lv5 (311453) Glacier Flower Spell (Frenzy Shot) (311287) Glacier Flower Spell (Frenzy Shot) (311287) |
Used to be real good as you can get a lot of multiplier with its enchant, however when the next bow released it became obsolete and having only one slot for cards doesn't help its case. |
Dimensions Abyss Bow [2] (700092) | ItemID: 700092 _______________________ A bow imbued with runic magic. _______________________ CRI + 5 Increases Frenzy Shot damage by 15%. _______________________ For each 2 Refine Levels: Atk + 25, Atk + 1%. _______________________ For each 3 Refine Levels: increases Frenzy Shot damage by 5%. _______________________ Refine Level +7: increases critical damage by 20%. _______________________ Refine Level +9: Cri + 15, C.Rate + 5. _______________________ Refine Level +11: increases Frenzy Shot damage by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Abyss Chaser): Increases Chain Reaction Shot damage by 45% Increases Ranged Physical Damage by 15%, if grade of Dimensions Abyss Bow and Time Dimensions Rune Crown (Abyss Chaser) is A or higher Increases Frenzy Shot and Chain Reaction Shot damage by additional percentage equal to the sum of refine rate of set, enables to use Rose Blossom level 5. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5. _______________________ [Grade C]: Increases Frenzy Shot damage by 15%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3. _______________________ Type: Bow Attack: 320 Weight: 210 Weapon Level: 5 _______________________ Requirement: Base Level 250 Abyss Chaser |
Depend on the monster you want to hit hard | Best bow by far for this build and its combo is a real gamechanger as you will be finally able to farm for real as you will have two AOE skills. |
Headgear
Equipment | Description | Position | Enchants | Note |
---|---|---|---|---|
Crown of Good and Evil (Abyss Chaser) [1] (400383) | ItemID: 400383 _______________________ A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Physical Damage by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: CRI +5 Increases Attack Speed by 5%. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Dark Angel Ray Bow: For each 3 Refine Levels of Dark Angel Ray Bow: Increases damage of Chain Reaction Shot by 4%. Increases damage of Frenzy Shot by 5%. If Dark Angel Ray Bow's Grade is B or higher: Increases damage of Chain Reaction Shot by additional 10%. When equipped with Evil Spell: Increases damage of Chain Reaction Shot by additional 15%. Increases damage of Frenzy Shot by additional 20%. _______________________ When equipped with Holy Light Dagger: For each 3 Refine Levels of Holy Light Dagger: Increases damage of Abyss Dagger by 4%. Increases damage of Deft Stab by 5%. If Holy Light Dagger's Grade is B or higher: Increases damage of Abyss Dagger by additional 10%. When equipped with Good Spell:: Increases damage of Abyss Dagger by additional 15%. Increases damage of Deft Stab by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 2 _______________________ Requirement: Base Level 215 Abyss Chaser |
Top | Evil Spell (312021) Acute Lv3 (29083) |
Best top headgear before time dimensions because of the good and evil combo. |
Boitata Hat [1] (400109) | ItemID: 400109 _______________________ POW + 5, CRT + 5, HIT - 25. Increases Attack Speed by 10%. _______________________ For each 2 Refine Levels: ATK + 20, DEF + 10. _______________________ Refine Level +7: Increases melee and Ranged Physical Damage by 15%. _______________________ Refine Level +9: ATK + 30, ATK + 10%. _______________________ Refine Level +11: P.ATK + 8. Increases Critical Damage by 25%. _______________________ When equipped with Boitata Card: Increases Physical Damage against Poison and Water elemental enemies by 40%. _______________________ When equipped with Sealed Boitata Card: Increases Physical Damage against Poison and Water elemental enemies by 25%. _______________________ [Bonus by Grade] [Grade D]: ATK + 5%. POW + 5. _______________________ [Grade C]: C.Rate + 3. CRI + 15. _______________________ [Grade B]: Decreases Fixed Casting Time by 0.3 seconds. _______________________ [Grade A]: C.Rate + 1. For each 3 Refine Levels: Increases Critical Damage by 14%. _______________________ Type: Headgear Defense: 25 Position: Top Weight: 40 Armor Level: 2 _______________________ Requirement: Base Level 240 _______________________ Can be crafted at: <NAVI>Boit<INFO>bra_dun02,189,278,0,100,0,0</INFO></NAVI> |
Top | None | If for some god forsaken reason you decide on using dim glacier bow this and the next hat are the ones for you, use this one for crit chance. |
Crown of Beelzebub [1] (400110) | ItemID: 400110 _______________________ POW + 5, CON + 5, CRI - 15. Increases Attack Speed by 10%. _______________________ For each 2 Refine Levels: ATK + 25, DEF + 15. _______________________ Refine Level +7: Increases Melee and Ranged Physical Damage by 25%. _______________________ Refine Level +9: ATK + 40, ATK + 10%. _______________________ Refine Level +11: P.ATK + 12. Increases physical damage against all elemental enemies by 12%. _______________________ When equipped with Beelzebub Card: Increases Physical Damage against Boss class by 16%. _______________________ When equipped with Sealed Beelzebub Card: Increases Physical Damage against Boss class by 8%. _______________________ [Bonus by Grade] [Grade D]: ATK + 5%. POW + 5. _______________________ [Grade C]: Increases Physical Damage against all sizes by 12%. _______________________ [Grade B]: P.ATK + 5. Decreases Fixed Casting Time by 0.3 seconds. _______________________ [Grade A]: P.ATK + 2. For each 3 Refine Levels: Increases physical damage against all races (Except Players) by 3%. _______________________ Type: Headgear Defense: 45 Position: Top Weight: 40 Armor Level: 2 _______________________ Requirement: Base Level 240 _______________________ Can be crafted at: <NAVI>Pirate Mayne<INFO>treasure01,74,120,0,100,0,0</INFO></NAVI> |
Top | None | Same as last one but for pure damage. |
Time Dimensions Rune Crown(Abyss Chaser) [1] (400534) | ItemID: 400534 _______________________ A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%. _______________________ For each 4 Refine Levels: increases Deft Stab and Frenzy Shot damage by 5%. _______________________ Refine Level +7: increases melee and long Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.Atk + 5. _______________________ Refine Level +10: increases physical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 10 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases Physical Damage by 10%. _______________________ [Grade A]: Increases physical damage against all size enemies by 15%. _______________________ Type: Headgear Defense: 50 Position: Upper Weight: 0 Armor Level: 2 _______________________ Requirement: Base Level 250 Abyss Chaser |
Top | Time Dimension Jewel (Luck) 3Lv (312712) Acute Jewel 10Lv (312758) |
Best top headgear you can get for this build, acute jewel lv 10 is a big dream leave it on 5 until you rich enough to try lv 7. For the time dimension jewel preferably you get luck one however if you want you can settle for Time Dimension Jewel (Dexterity) 3Lv (312703) . |
Sealed Chain [1] (410094) | ItemID: 410094 _______________________ A chain crafted to suppress evil energy. _______________________ CRI +5 Increases Melee and Ranged Physical Damage by 5%. _______________________ When equipped with Bondage Necklace: Increases Critical Damage by 5%. _______________________ Type: Headgear Defense: 5 Position: Mid Weight: 10 _______________________ Requirement: Base Level 150 |
Mid | None | Mid headgear you should use in general until you get gambler's seal |
Victory Wing Ears [1] (400002) | ItemID: 400002 _______________________ Ears ornament known only given to a winner. Wear it to show off your splendor. _______________________ ATK +5 MATK +5 _______________________ Decreases After Cast Delay by 4%. _______________________ This item can receive additional enchantment from Muzaszir. _______________________ Type: Headgear Defense: 0 Position: Mid Weight: 10 Armor Level: 1 Refineable: No |
Mid | 6% reduces delay after skill (optional) | Optional mid headgear to use for reducing after cast delay. |
Gambler's Seal [1] (410233) | ItemID: 410233 _______________________ A sticker that gamblers put on their balls. It can be attached and detached. _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Headgear Defense: 0 Position: Mid Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 150 |
Mid | Mix any two of these lines
|
Best mid headgear you can get right now even on KRO and you get a lot of options for the enchants to customize your build. |
Drops Balloon (19147) | ItemID: 19147 _______________________ A Drops balloon that floating over your head. Somehow you feel really lucky just by wearing this. _______________________ DEX +2 _______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases item drop rate by 5%. _______________________ Type: Headgear Defense: 0 Position: Low Weight: 1 Armor Level: 1 Refineable: No |
Low | Whatever you get | Drop balloon if you are poor, use whichever poring family balloon you can get but this one is the best, and any enchant is good as you are not looking for damage. |
Happy Balloon (19095) | ItemID: 19095 _______________________ Colorful balloons with poring image on it's surface. Kids love to hold these when on festival? _______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 10%. _______________________ Type: Headgear Defense: 0 Position: Low Weight: 1 Armor Level: 1 Refineable: No |
Low | None | Drop balloon if you rich. |
Bondage Necklace (420076) | ItemID: 420076 _______________________ A necklace created by a being with strong magical powers to bind minions. _______________________ CRI +3 _______________________ Increases Critical Damage by 5%. _______________________ Type: Headgear Defense: 0 Position: Low Weight: 1 _______________________ Requirement: Base Level 150 |
Low | None | The damage lower you will stick with until you can get next one. |
Ace of Diamonds in Mouth (Ranged Physical) (420220) | ItemID: 420220 _______________________ Ace of Diamonds in Mouth. _______________________ When equipped with Gambler's Seal [1]: ATK +5% Increases Ranged Physical Damage by 10%. _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Headgear Defense: 0 Position: Low Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 150 |
Low | 5 dex 5 crit chance or 7% ranged damage |
Best damage lower in the game with the combo. |
Armor
Equipment | Description | Enchant | Note |
---|---|---|---|
Snow Flower Armor [1] (450206) | ItemID: 450206 _______________________ An armor made by grinding the flower petals that grow in Isgard. You can enchant it with Ice Flower Magic Stones for special abilities. _______________________ ATK +130 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +7: Increases Attack Speed by 15%. _______________________ Refine Level +9: P.ATK +2 _______________________ When equipped with Snow Flower Manteau: ATK +50 _______________________ When equipped with Snow Flower Muffler: Decreases After Cast Delay by 10%. _______________________ Type: Armor Defense: 150 Weight: 80 Armor Level: 2 _______________________ Requirement: Base Level 210 |
Ice Flower Spell (Angle Shot) (311155) Ice Flower Spell (Shooter) (311100) |
This armor is already strong but even stronger on this class as the generic enchant is also the enchant that boost our skills. |
Illusion Sprint Mail [1] (450182) | ItemID: 450182 _______________________ Armor that grants agility for sprinting. _______________________ VIT +5 _______________________ Increases Natural HP Recovery Rate by 20%. _______________________ Refine Level +7: Increases Natural HP Recovery Rate by additional 20%. _______________________ Refine Level +9: Decreases After Cast Delay by 5%. _______________________ Refine Level +11: Decreases After Cast Delay by additional 7%. _______________________ When equipped with Illusion Sprint Shoes: ATK +10% Refine Level of Illusion Sprint Mail and Illusion Sprint Shoes is +7 or higher: ATK +70 Total Refine Level of entire set at least +18: Increases Physical Damage by 15%. Total Refine Level of entire set at least +22: Decreases Fixed Casting Time by 0.7 seconds. Increases Physical Damage against Boss class by 25%. _______________________ When equipped with Illusion Sprint Ring and Illusion Sprint Glove: MaxHP +15%, MaxSP +15%. _______________________ Type: Armor Defense: 40 Weight: 150 _______________________ Requirement: Base Level 130 |
Rune of Strength Lv2 (4995) Rune of Strength Lv2 (4995) |
Good early to midgame armor when comboing with the boots. |
Engraved Ice Storm Rune Suit [1] (450283) | ItemID: 450283 _______________________ Armor created from deep energy research in the Varmund Biosphere. The runes of ice and storm are imprinted with your mana. _______________________ POW + 3, CON + 3, CRI - 10. ATK + 140. _______________________ For each 2 Refine Levels: ATK + 15, DEF + 30. _______________________ Refine Level +7: ATK + 5%, P.ATK + 2, MDEF + 25. _______________________ Refine Level +9: P.ATK + 5, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Ranged Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK + 25 ATK + 5% _______________________ [Grade C]: ATK + 45 ATK + 8% Increases Ranged Physical Damage by 3%. _______________________ [Grade B]: ATK + 13% Increases Ranged Physical Damage by 5% POW + 10. _______________________ [Grade A]: ATK + 16% Increases Ranged Physical Damage by 7% CON + 10 _______________________ Type: Armor Defense: 125 Weight: 0 Armor Level: 2 _______________________ Requirement: Base Level 250 |
Fixed enchant | Best AOE damage armor you can get and good option for single target too but you you will need a lot of crit chance from other sources to compensate. |
Engraved Corruption Poison Rune Cloth [1] (450285) | ItemID: 450285 _______________________ Armor created from deep energy research in the Varmund Biosphere. Runes of Corruption and Venom are imprinted with your mana. _______________________ POW + 3, CRT + 3, CRI + 10. ATK + 120. _______________________ For each 2 Refine Levels: ATK + 12, DEF + 30. _______________________ Refine Level +7: ATK + 5%, P.ATK + 2, MDEF + 25. _______________________ Refine Level +9: MDEF + 25, C.RATE + 7. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Melee/Ranged Physical Damage by 5% Increases Critical Damage by 10%. _______________________ [Bonus by Grade] [Grade D]: ATK + 25 ATK + 5% _______________________ [Grade C]: ATK + 45 ATK + 8% Increases Critical Damage by 8%. _______________________ [Grade B]: ATK + 13% Increases Melee/Ranged Physical Damage by 5% POW + 10 _______________________ [Grade A]: ATK + 16% Increases Melee/Ranged Physical Damage by 7% CRT + 10 _______________________ Type: Armor Defense: 150 Weight: 0 Armor Level: 2 _______________________ Requirement: Base Level 250 |
Fixed enchant | Best single target damage one for now but your AOE damage will be low. |
Nebula Suit of Concentration [1] (450171) | ItemID: 450171 _______________________ A suit that received the energy of agility among the power of stars. Speed and ranged physical ability will be increased. _______________________ CON +1 ATK +125 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +9: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases Ranged Physical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: ATK +2 For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -1%). ATK +1% [Grade C]: ATK +3 For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -1%). ATK +2% _______________________ [Grade B]: For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -2%). For each 3 Refine Levels: Increases Ranged Physical Damage by 1%. For each 4 Refine Levels: P.ATK +1 _______________________ [Grade A]: For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -2%). For each 3 Refine Levels: Increases Ranged Physical Damage by 2%. For each 4 Refine Levels: P.ATK +2 _______________________ Type: Armor Defense: 135 Weight: 150 Armor Level: 2 _______________________ Requirement: Base Level 240 |
Star Cluster of Concentration Lv.3 (310682) Nebula of Expert Archer Lv.3 (310732) or Nebula of Sharp Lv.3 (310735) DEX+4 (4723) |
This is where it becomes interesting as nebula will become best in slot as updates comes, this one is a pretty good option for raw damage but will be stuck with crit cards for a long time. |
Nebula Suit of Creative [1] (450172) | ItemID: 450172 _______________________ A suit that received the energy of luck among the power of stars. Critical ability will be increased. _______________________ CRT +1 ATK +100 _______________________ For each 2 Refine Levels: ATK +10 _______________________ Refine Level +9: CRI +5 _______________________ Refine Level +11: Increases Critical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: ATK +1 For each 3 Refine Levels: Critical Damage +2% CRI +1 _______________________ [Grade C]: For each 2 Refine Levels: ATK +2 For each 3 Refine Levels: Critical Damage +3% CRI +2 _______________________ [Grade B]: For each 3 Refine Levels: Critical Damage +5% For each 4 Refine Levels: C.Rate +1 P.ATK +1 _______________________ [Grade A]: For each 3 Refine Levels: Critical Damage +7% For each 4 Refine Levels: C.Rate +1 P.ATK +2 _______________________ Type: Armor Defense: 135 Weight: 150 Armor Level: 2 _______________________ Requirement: Base Level 240 |
Star Cluster of Concentration Lv.3 (310682) or Star Cluster of Creative Lv.3 (310685) Nebula of Expert Archer Lv.3 (310732) or Nebula of Sharp Lv.3 (310735) DEX+4 (4723) |
The best nebula, gives a ton of crit chance and crit damage, I mean a lot of crit damage, I recommend going for Star Cluster of Concentration Lv.3 (310682) to balance the stats even if it is harder. I will show the combos with hall of life content that is not released yet on this server later and there is no problem going for either of the star clusters. |
Garment
Equipment | Description | Enchant | Note |
---|---|---|---|
Ice Rune Manteau [1] (480232) | ItemID: 480232 _______________________ A manteau engraved with Varmundt's Ice Rune magic. The imprint is amplified with the essence of ice. _______________________ Refine Level +7: ATK +5% _______________________ Refine Level +9: Increases Critical Damage by 10%. _______________________ Refine Level +11: Increases Ranged Physical Damage by 10%. _______________________ When equipped with Ice Rune Armor and Ice Rune Boots: For each 30 base DEX: CON +1 Increases Ranged Physical Damage by additional 10%. Decreases Variable Casting Time by additional 15%. _______________________ [Bonus by Grade] [Grade D] ATK +5% _______________________ [Grade C] ATK +5% P.ATK +5 _______________________ [Grade B] Increases Ranged Physical Damage by 10%. _______________________ [Grade A] Decreases After Cast Delay by 10% P.ATK +2 _______________________ Type: Garment Defense: 45 Weight: 100 Armor Level: 2 _______________________ Requirement: Base Level 230 |
Concentration of Varmundt Lv3 (310928) DEX+4 (4723) |
Pretty good and generic garment but it looses in pure damage. Get any enchant for the elemental one but glade is the best one for depth2. |
Pirate Captain's Coat [1] (480174) | ItemID: 480174 _______________________ CRI + 3, C.Rate + 5. _______________________ For each 2 Refine Levels: ATK + 15. Increases Critical Damage by 3%. _______________________ For each 3 Refine Levels: Increases Physical Damage against all sizes by 5%. _______________________ Refine Level +7: ATK + 5%, P.Atk + 7 _______________________ Refine Level +9: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: DEF + 150. Decreases After Cast Delay by 5%. _______________________ When equipped with Drake Card: Cri + 15, C.Rate + 10 Increases Melee and Ranged Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D] Cri +3 CRT + 3 _______________________ [Grade C] Increases Critical Damage by 15%. _______________________ [Grade B] POW + 3 CON + 3 _______________________ [Grade A] P.Atk + 7 _______________________ Type: Garment Defense: 15 Weight: 60 Armor Level: 2 _______________________ Requirement: Base Level 200 _______________________ Can be crafted at: <NAVI>Pirate Mayne<INFO>treasure01,74,120,0,100,0,0</INFO></NAVI> |
None | Best damage garment right now if you are focusing in single target damage. |
Shoes
Equipment | Description | Enchant | Note |
---|---|---|---|
Boots of Good and Evil (Abyss Chaser) [1] (470224) | ItemID: 470224 _______________________ Boots containing the power of good and evil. _______________________ MaxHP + 500, MaxSP + 100. _______________________ For each 2 Refine Levels: MaxHP + 1%, MaxSP + 1%. _______________________ Refine Level +7: Atk + 7%, MATK +7%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: Res + 50 Mres + 50 _______________________ [Grade C]: Increases Damage against all sizes by 10%. _______________________ [Grade B]: P.Atk + 7 S.Matk + 7 _______________________ [Grade A]: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Type: Shoes Defense: 20 Weight: 60 Armor Level: 2 _______________________ Requirement: Base Level 210 Abyss Chaser |
Evil Vigor (Abyss Chaser) (312686) Expert Archer Lv5 (4836) |
Best shoes to use until you can swap all the good and evil combo for time dimensions. |
Glade Rune Boots [1] (470174) | ItemID: 470174 _______________________ Boots engraved with Varmundt's Glade Rune magic. The imprint is amplified with the essence of glade. _______________________ Refine Level +7: MaxHP +10%, P.ATK +2 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. Decreases Fixed Casting Time by 0.3 seconds. _______________________ Refine Level +11: Increases Physical Damage against enemies of every size by 10%. Decreases Fixed Casting Time by additional 0.2 seconds. _______________________ [Bonus by Grade] [Grade D] MaxHP +5% _______________________ [Grade C] Fixed Casting Time -0.3 seconds. _______________________ [Grade B] MaxHP +7% Variable Casting Time -5%. _______________________ [Grade A] Fixed Casting Time -0.2 seconds. P.ATK +2 _______________________ Type: Shoes Defense: 45 Weight: 100 Armor Level: 2 _______________________ Requirement: Base Level 230 |
Concentration of Varmundt Lv3 (310928) DEX+4 (4723) |
Pretty good shoes does damage and survivability but it looses in pure damage. Get any enchant for the elemental one but glade is the best one for depth2. |
Ice Rune Boots [1] (470175) | ItemID: 470175 _______________________ Boots engraved with Varmundt's Ice Rune magic. The imprint is amplified with the essence of ice. _______________________ Refine Level +7: ATK +5%, P.ATK +2 _______________________ Refine Level +9: Increases Critical Damage by 10%. Decreases Fixed Casting Time by 0.3 seconds. _______________________ Refine Level +11: Increases Ranged Physical Damage by 5%. Decreases Fixed Casting Time by additional 0.4 seconds. _______________________ [Bonus by Grade] [Grade D] ATK +5% _______________________ [Grade C] Fixed Casting Time -0.3 seconds. _______________________ [Grade B] ATK +5% P.ATK +5 _______________________ [Grade A] C.RATE +1 P.ATK +2 _______________________ Type: Shoes Defense: 45 Weight: 100 Armor Level: 2 _______________________ Requirement: Base Level 230 |
Concentration of Varmundt Lv3 (310928) DEX+4 (4723) |
Best pure damage shoes. Get any enchant for the elemental one but glade is the best one for depth2. |
Illusion Sprint Shoes [1] (470066) | ItemID: 470066 _______________________ A pair of comfortable shoes for sprinting, tying the laces to keep your feet in place. _______________________ AGI +5 _______________________ Increases Natural SP Recovery Rate by 20%. _______________________ Refine Level +7: Increases Natural SP Recovery Rate by additional 20%. _______________________ Refine Level +9: MaxHP +5%, MaxSP +5%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. _______________________ When equipped with Illusion Sprint Ring: Drain 500 HP per second. Physical attacks have a certain chance to increase STR by 150 for 10 seconds. _______________________ When equipped with Illusion Sprint Glove: Drain 50 SP per second. Physical attacks have a certain chance to increase AGI by 150 for 10 seconds. _______________________ Type: Shoes Defense: 20 Weight: 70 _______________________ Requirement: Base Level 130 |
Rune of Strength Lv2 (4995) Rune of Strength Lv2 (4995) |
Good option for early-mid game. |
Accessory
Equipment | Description | Position | Enchant | Note |
---|---|---|---|---|
Stellar Creative Seal [1] (490135) | ItemID: 490135 _______________________ A seal imbued with the power of luck from the stars. _______________________ Increases Critical Damage by 7%. P.ATK +2 _______________________ When equipped with Nebula Suit of Creative: Increases Critical Damage by additional 5%. P.ATK +2 _______________________ Type: Accessory Position: Right Defense: 10 Weight: 50 Armor Level: 2 _______________________ Requirement: Base Level 240 |
Right | Star of Sharp Lv.5 (310706) Star of Sharp Lv.5 (310706) |
Best right accessory considering it will get a new enchant with hall of life update. Although you can get Star of Master Archer Lv5 (310701) I would recommend this enchant for crit chance reasons. |
Stellar Concentration Seal [1] (490134) | ItemID: 490134 _______________________ A seal imbued with the power of agility from the stars. _______________________ Increases Attack Speed by 7%. CRI +3 _______________________ When equipped with Nebula Suit of Agility: ASPD +1, CRI +7. _______________________ Type: Accessory Position: Right Defense: 10 Weight: 50 Armor Level: 2 _______________________ Requirement: Base Level 240 |
Right | Concentration of Varmundt Lv3 (310928) DEX+4 (4723) |
If you decide to go for Template:Item:450171 go for this one. |
Soul Rune Ring [1] (490302) | ItemID: 490302 _______________________ Increases Ranged Physical Damage by 15%. Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Accessory (Right) Defense: 10 Weight: 20 Armor Level: 2 _______________________ Requirement: Base Level 230 |
Right | Brilliant Biosphere Gem (Boss Type) (311943) Agility of Varmundt Lv5 (311968) Fragment of Varmundt (CON) Lv5 (311983) |
Before hall of life update this is the one to go for damage but it will be changed eventually. |
Soul Magic Ring [1] (490305) | ItemID: 490305 _______________________ Increases Ranged Physical Damage by 15%. Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Accessory (Left) Defense: 10 Weight: 20 Armor Level: 2 _______________________ Requirement: Base Level 230 |
Left | Brilliant Biosphere Gem (Boss Type) (311943) Agility of Varmundt Lv5 (311968) Fragment of Varmundt (CON) Lv5 (311983) |
Before hall of life update this is the one to go for damage but it will be changed eventually. |
Sinful Ruby Ring [1] (490044) | ItemID: 490044 _______________________ stained with sin with a red Ruby embedded in it. From the depths, it is sending out evil and powerful energy. _______________________ ATK +10% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with Red Dragon Plate, Dragon Scale Hood and Dragon Scale Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Physical Damage against Angel and Dragon race by 20%. Decreases damage taken from Angel and Dragon race by 10%. _______________________ Type: Accessory Position Right Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 |
Right | Resentment Lv5 (310211) Inverse Scale Lv5 (310241) |
Good for early-mid game and specific race monters. |
Sinful Ruby Necklace [1] (490045) | ItemID: 490045 _______________________ A necklace stained with sin, decorated with reddish Rubies. It is emitting a dark and cold energy from the deep. _______________________ ATK +10% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Sinful Ruby Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.3 seconds. Increases Physical Damage against Angel and Dragon race by 15%. _______________________ Type: Accessory Position Left Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 |
Left | Resentment Lv5 (310211) Inverse Scale Lv5 (310241) |
Good for early-mid game and specific race monters. |
Brilliant Light Ruby Ring [1] (490056) | ItemID: 490056 _______________________ A ring that shines brightly with red rubies. From the depths, it has a sacred and powerful energy. _______________________ ATK +10% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with STR Soutane, Clergy's Manteau and Clergy's Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Physical Damage against Angel and Demon race by 20%. Decreases damage taken from Angel and Demon race by 10%. _______________________ Type: Accessory Position Right Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 |
Right | Shelter Lv5 (310231) Divine Evil Lv5 (310251) |
Good for early-mid game and specific race monters. |
Brilliant Light Ruby Necklace [1] (490057) | ItemID: 490057 _______________________ A shining necklace decorated with red Rubies. It radiates bright and warm energy from the deep. _______________________ ATK +10% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Brilliant Light Ruby Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Physical Damage against Angel and Demon race by 15%. _______________________ Type: Accessory Position Left Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 |
Left | Shelter Lv5 (310231) Divine Evil Lv5 (310251) |
Good for early-mid game and specific race monters. |
Cards
Weapon
Card | Description | Note |
---|---|---|
Elite Rgan Cleaner Card (300466) | ItemID: 300466 _______________________ ATK +40 _______________________ Increases Ranged Physical Damage by 5%. _______________________ Refine Level +10: Increases Ranged Physical Damage by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Ranged Physical Damage by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Ranged Physical Damage by additional 15%. _______________________ Type: Card Compound on: Weapon Weight: 1 |
Use one of this card on ur weapon with the Elite Rgan Healer Card (300459) combo. |
Polluted Wander Man Card (27361) | ItemID: 27361 _______________________ Increases Physical Damage against Medium and Large size by 30%. _______________________ Type: Card Compound on: Weapon Weight: 1 |
Best generic second card to use but bad for small monsters. |
Brutal Murderer Card (300241) | ItemID: 300241 _______________________ ATK +15 _______________________ Increases Physical Damage against Medium size by 15%. _______________________ Base Level at least 200: Increases Physical Damage against Medium size by additional 25%. _______________________ When equipped with Bloody Murderer Card: Increases Physical Damage against Medium size by additional 30%. _______________________ Type: Card Compound on: Weapon Weight: 1 |
If are hitting medium size monsters use this one. |
Gan Ceann Card (300240) | ItemID: 300240 _______________________ ATK +15 _______________________ Increases Physical Damage against Large size by 15%. _______________________ Base Level at least 200: Increases Physical Damage against Large size by additional 25%. _______________________ When equipped with Dullahan Card: Increases Physical Damage against Large size by additional 30%. _______________________ Type: Card Compound on: Weapon Weight: 1 |
If are hitting large size monsters use this one. |
[MVP] Thanatos Card (4399) | ItemID: 4399 _______________________ DEF -30 FLEE -30 _______________________ Enchants compounded weapon with the Investigate skill effect. Each attack drains 1 SP. _______________________ Type: Card Compound on: Weapon Weight: 1 |
The gains are not that great but it is better than using full penetration. |
Headgear
Card | Description | Note |
---|---|---|
Elite Rgan Healer Card (300459) | ItemID: 300459 _______________________ P.ATK +2, S.MATK +2 _______________________ Decreases Variable Casting Time by 3%. _______________________ Type: Card Compound on: Headgear Weight: 1 |
Best non-MVP one damage wise use with the combo. |
Limacina Card (300363) | ItemID: 300363 _______________________ ATK +10, P.ATK +1 _______________________ Increases Ranged Physical Damage with by 3%. Increases SP Consumption by 7%. _______________________ Refine Level +9: Increases Ranged Physical Damage with by additional 2%. _______________________ Refine Level +11: Decreases Variable Casting Time by 5%. _______________________ Type: Card Compound on: Headgear Weight: 1 |
Second best non-MVP damage wise. |
Isaac Wigner Card (27396) | ItemID: 27396 _______________________ Decreases After Cast Delay by 5%. _______________________ When equipped with Juergen Wagner Card and Agnes Lugenburg Card: Increases Physical Damage against Small size and Brute race by 7%. _______________________ When equipped with Wolf Lugenburg Card and Poe Richard Card: Increases Physical Damage against Medium size by 7%. Decreases After Cast Delay by additional 3%. _______________________ Type: Card Compound on: Headgear Weight: 1 |
If you need extra decrease after cast delay. |
[MVP] Ultra Limacina Card (300377) | ItemID: 300377 _______________________ ATK +5%, MATK +5% _______________________ For each 3 Refine Levels: P.ATK +2, S.MATK +2 _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Type: Card Compound on: Headgear Weight: 1 |
Best card for top headgear so you can insta cast Comet. |
[MVP] Kiel Card (4403) | ItemID: 4403 _______________________ Decreases After Cast Delay by 30%. _______________________ Type: Card Compound on: Headgear Weight: 1 |
Best one to use for mid headgear so you can weave using Chain Reaction Shot while spamming Frenzy Shot. |
Sealed Kiel Card (4480) | ItemID: 4480 _______________________ Decreases After Cast Delay by 15%. _______________________ Refine Level +15: Decreases After Cast Delay of all skill by additional 5%. _______________________ Type: Card Compound on: Headgear Weight: 1 |
Same as [MVP] Kiel Card (4403) as you don't need as much after cast delay reduction. |
Armor
Card | Description | Note |
---|---|---|
Anger Nine Tail Card (27082) | ItemID: 27082 _______________________ CRI +5 Increases Critical Damage by 10%. _______________________ Refine Level +10: CRI +10 _______________________ When equipped with Nine Tails Card: Adds 2% chance of getting possessed by Nine Tails for 5 seconds when dealing melee physical attacks. During possession, FLEE +10. _______________________ Type: Card Compound on: Armor Weight: 1 |
If you missing crit chance use this one. |
Heart Hunter AT Card (300381) | ItemID: 300381 _______________________ P.ATK +1 _______________________ Increases SP Consumption by 7%. _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ When equipped with Limacina Card: ATK +10% _______________________ Type: Card Compound on: Armor Weight: 1 |
Best non-MVP card to use if you are using Galensis Card (300261) combo. |
Observation Card (4392) | ItemID: 4392 _______________________ For each 18 base VIT: DEX +1 _______________________ Type: Card Compound on: Armor Weight: 1 |
Pretty good combo damage wise. |
[MVP] Realized Amdarais Card (4602) | ItemID: 4602 _______________________ Increases physical damage against all classes by 20% MATK +20% _______________________ Drains 666 HP and 66 SP every 6 seconds. Drains 6666 HP and 666 SP as the Armor is unequipped. _______________________ Type: Card Compound on: Armor Weight: 1 |
Best armor card in the game. |
Garment
Card | Description | Note |
---|---|---|
Galensis Card (300261) | ItemID: 300261 _______________________ For each 10 base LUK: CRI +2 _______________________ Base LUK at least 125: Increases Critical Damage by 30%. _______________________ Type: Card Compound on: Garment Weight: 1 |
If you missing crit chance use this one. |
Empathize Card (300270) | ItemID: 300270 _______________________ MaxSP -25% _______________________ Increases Ranged Physical Damage by 10%. _______________________ When equipped with Observation Card and Base Level at least 200: For each 40 base DEX: Increases Ranged Physical Damage by additional 15%. _______________________ Type: Card Compound on: Garment Weight: 1 |
Pretty good combo damage wise. |
[MVP] Shadow Chaser Gertie Card (4682) | ItemID: 4682 _______________________ When equipped by Shadow Chaser: Increases Physical Damage against all races by 5%. MATK +15% _______________________ Base Level at least 175: All Basic Stats +10 _______________________ Refine Level +10: All Basic Stats +10 _______________________ When equipped with Gertie We Card: 3% chance to transform into Gertie Wi when dealing physical damage. During tranformation: ATK +100 _______________________ Type: Card Compound on: Garment Weight: 1 |
Use this card so you can get 100% variable cast time with stats. |
[MVP] Snow Angel Card (300473) | ItemID: 300473 _______________________ Increases Ranged Physical Damage by 30%. _______________________ For each 20 base LUK: Critical -5 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by additional 5%. _______________________ When Armor Level of compounded equipment is 2: Increases Physical damage against monsters of Boss class by 10%. _______________________ Type: Card Compound on: Garment Weight: 1 |
This card is busted, however u will need to bend ur entire build to use it like using 99 luk and needing to get some extra stats or 100% vct to insta cast. |
Shoes
Card | Description | Note |
---|---|---|
Entangled Intermediate Rgan Card (300380) | ItemID: 300380 _______________________ CRI +5 _______________________ Up to max +11 Refine Level: Critical -15 Decreases Critical Damage by 10%. _______________________ Refine Level +12: CRI +15 Increases Critical Damage by 10%. _______________________ When Armor Level of compounded equipment is 2: C.RATE +5 _______________________ Type: Card Compound on: Shoes Weight: 1 |
Best damage card for shoes but you need to use it on a level 2 +12 item. |
Blut Hase Card (27256) | ItemID: 27256 _______________________ ATK +3% Increases Ranged Physical Damage by 5%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
If you can't use the above card, use this one. |
Midnight Blut Hase Card (300184) | ItemID: 300184 _______________________ ATK +5% _______________________ Increases Ranged Physical Damage by 7%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
If you got money for this and still can't use the first card use this one. |
Accessory
Card | Description | Note |
---|---|---|
Void Mimic Card (300278) | ItemID: 300278 _______________________ Increases Critical Damage by 15%. _______________________ When equipped with Treasure Mimic Card: Base Level at least 200: Increases Critical Damage by additional 15%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
Best card for critical damage. |
Aferde Card (300447) | ItemID: 300447 _______________________ Increases Ranged Physical Damage by 6%. _______________________ When equipped with Timbers Card: Increases Ranged Physical Damage by additional 8%. _______________________ Type: Card Compound on: Accessory(Left) Weight: 1 |
Best combo for ranged damage. |
Timbers Card (300449) | ItemID: 300449 _______________________ Increases Ranged Physical Damage by 6%. _______________________ Type: Card Compound on: Accessory(Right) Weight: 1 |
Best combo for ranged damage. |
Intermediate Rgan Card (300368) | ItemID: 300368 _______________________ CRI +6, C.RATE +1 _______________________ When equipped with Lowest Rgan Card: Increases Critical Damage by 8%. _______________________ Type: Card Compound on: Accessory(Left) Weight: 1 |
Best combo for crit chance. |
Lowest Rgan Card (300366) | ItemID: 300366 _______________________ CRI +6, C.RATE +1 _______________________ Type: Card Compound on: Accessory(Right) Weight: 1 |
Best combo for crit chance. |
Shadow Gear
From my testing, if you want to focus on using Frenzy Shot and want to create a shadow gear only for that use Shadow Gear#Master Shadow Gear with CON+3 (312193) , DEX+5 (4724) and Abyss Chaser Soul(Frenzy Shot) (312213) for 0 RES monsters the damage of general shadow gear should be a little more like 2-3% but on monsters with higher RES master shadow should do a lot more damage. For general use you should make: (New shadow gear that combos with master shadow is coming so I would recommend going for master shadow gear)
Maximum Mammoth Shadow Earring (24681) | ItemID: 24681 _______________________ A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. _______________________ ATK +3% _______________________ For each 2 Refine Levels: Increases melee and Ranged Physical Damage by 1%. _______________________ Refine Level +10: MaxHP +3% _______________________ When equipped with Maximum Mammoth Shadow Pendant: ATK +2% Total Refine Level of entire set at least +18: Prevents knock-back effect. If total Refine Level of entire set at least +20: Increases Physical Damage against enemies of every element by 12%. _______________________ Type: Shadow Earring |
Maximum Mammoth Shadow Pendant (24682) | ItemID: 24682 _______________________ A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. _______________________ ATK +3% _______________________ For each 2 Refine Levels: Increases melee and Ranged Physical Damage by 1%. _______________________ Refine Level +10: MaxHP +3% _______________________ Type: Shadow Pendant |
Full Penetration Shadow Armor (24663) | ItemID: 24663 _______________________ A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _______________________ Ignores physical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores physical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Physical Damage against all races, except Players, by 3%. _______________________ When equipped with Full Penetration Shadow Shoes: ATK +2% Total Refine Level of entire set at least +18: Ignores physical defense of all race, except Players, by 100%. _______________________ Type: Shadow Armor |
Full Penetration Shadow Shoes (24664) | ItemID: 24664 _______________________ A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _______________________ Ignores physical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores physical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Physical Damage against all races, except Players, by 3%. _______________________ Type: Shadow Shoes |
Infinity Shadow Weapon (24386) | ItemID: 24386 _______________________ A pair of gloves that can draw the wearer's potential ability. _______________________ For each 3 Refine Levels: Increases Physical Damage against all sizes by 1%. Decreases damage taken from all size enemies by 1%. _______________________ Refine Level +10: Nullifies weapon damage penalty resulting from monster's size. _______________________ Type: Shadow Weapon |
Mega Blitz Shadow Shield (24767) | ItemID: 24767 _______________________ A small shield worn on the arm for additional defense. _______________________ CRI +5 _______________________ For each 3 Refine Levels: CRI +2 C.Rate +1 _______________________ Refine Level +7: ASPD +1 CRI +3 _______________________ Refine Level +9: Increases Attack Speed by 8%. Increases Critical Damage by 5%. _______________________ Refine Level +10: C.Rate +3 Increases Critical Damage by 3%. _______________________ Type: Shadow Shield |
With 5 C. Rate enchant each.
Another option instead of maximum mammoth:
Focusing Shadow Pendant (24876) | ItemID: 24876 _______________________ A sacred necklace said to protect the wearer. Brings out the wearer's potential abilities. _______________________ Atk + 3% For each 2 Refine Levels: Decreases Variable Casting Time by 1%. _______________________ Refine Level +10: P.Atk + 2. _______________________ When equipped with Focusing Shadow Earring: Atk + 2%, P.Atk + 2 Total Refine Level of entire set at least +18: increases physical damage against all property enemies by 10%. _______________________ When equipped with Concentration Shadow Weapon: Atk + 3% Total Refine Level of entire set at least +18: CON + 3, P.Atk + 3. _______________________ Type: Shadow Pendant _______________________ Requirement: Base Level 200 |
Focusing Shadow Earring (24877) | ItemID: 24877 _______________________ A sacred earring that is said to protect the wearer. Brings out the wearer's potential abilities. _______________________ Atk + 3% For each 2 Refine Levels: Decreases Variable Casting Time by 1%. _______________________ Refine Level +10: P.Atk + 2. _______________________ When equipped with Concentration Shadow Shield: Atk + 3% Total Refine Level of entire set at least +18: CON + 3, P.Atk + 3. _______________________ Type: Shadow Earring _______________________ Requirement: Base Level 200 |
If you are using [MVP] Thanatos Card (4399) use following shadowgear instead enchanted with DEX+3 (4722) and S. Critical 5Lv (312669) :
Full Power Shadow Armor (24872) | ItemID: 24872 _______________________ Additional defensive effects can be obtained by wearing armor over armor. It can be used alone, but has little defensive effect. _______________________ Atk + 3%. For each 2 Refine Levels: Increases Physical Damage by 1%. _______________________ Refine Level +10: P.Atk + 2. _______________________ When equipped with Full Power Shadow Shoes: Atk + 2%, P.Atk + 2 Total Refine Level of entire set at least +18: Increases Physical Damage by 5% Increases physical damage against all size enemies by 10%. _______________________ When equipped with Physical Power Shadow Weapon: Atk + 3% Total Refine Level of entire set at least +18: POW + 3, P.Atk + 3. _______________________ Type: Shadow Armor _______________________ Requirement: Base Level 200 |
Full Power Shadow Shoes (24873) | ItemID: 24873 _______________________ Shoes that can be worn in addition to shoes. It can be used alone, but the effect is less. _______________________ Atk + 3%. For each 2 Refine Levels: Increases Physical Damage by 1%. _______________________ Refine Level +10: P.Atk + 2. _______________________ When equipped with Physical Power Shadow Shield: Atk + 3% Total Refine Level of entire set at least +18: POW + 3, P.Atk + 3. _______________________ Type: Shadow Shoes _______________________ Requirement: Base Level 200 |
If you got the pet use following shadowgear instead with enchanted with 5 C. Rate:
Concentration Shadow Weapon (24755) | ItemID: 24755 _______________________ A pair of gloves that can draw the wearer's potential ability. _______________________ For each 2 Refine Levels: CON +1 _______________________ Refine Level +7: P.Atk +2 S.Matk +2 _______________________ Refine Level +9: P.Atk +2 S.Matk +2 _______________________ When combined with Concentration Shadow Shield: P.Atk +2 S.Matk +2 _______________________ Type: Shadow Weapon |
Concentration Shadow Shield (24756) | ItemID: 24756 _______________________ A small shield worn on the arm for additional defense _______________________ For each 2 Refine Levels: CON +1 _______________________ Refine Level +7: P.Atk +2 S.Matk +2 _______________________ Refine Level +9: P.Atk +2 S.Matk +2 _______________________ Type: Shadow Shield |
Costume Stone
Costume stone is pretty straight foward, only top you can use whatever you want but I left the one I recommend:
Shadow Chaser Stone (Top) (1000863) | ItemID: 1000863 _______________________ A stone that awakens the potential of Shadow Chasers. Gives the following effects when compounded on slot of a Costume Top Headgear. _______________________ For each Level of Emergency Escape: Increases attack speed by 2%. _______________________ When equipped with Shadow Chaser Stone (Garment): Increases damage of Feint Bomb by 15%. _______________________ When equipped with Shadow Chaser Stone II (Garment): 1% chance to absorb 1% of damage inflicted into SP when dealing physical damage. _______________________ <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 |
Shadow Chaser Stone (Mid) (1000864) | ItemID: 1000864 _______________________ A stone that awakens the potential of Shadow Chasers. Gives the following effects when compounded on slot of a Costume Mid Headgear. _______________________ For each Level of Shadow Form: Decreases After Cast Delay by 1%. _______________________ When equipped with Shadow Chaser Stone (Garment): Increases damage of Triangle Shot by 15%. _______________________ When equipped with Shadow Chaser Stone II (Garment): Increases damage of Fatal Menace by 30%. _______________________ <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 |
Shadow Chaser Stone (Low) (1000865) | ItemID: 1000865 _______________________ A stone that awakens the potential of Shadow Chasers. Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Reprodruce: Increases melee and Ranged Physical Damage by 1%. _______________________ When equipped with Shadow Chaser Stone (Garment): Increases physical damage against all elemental enemies by 15%. _______________________ When equipped with Shadow Chaser Stone II (Garment): Increases Physical Damage against all sizes by 15%. _______________________ <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 |
Shadow Chaser Stone (Garment) (25493) | ItemID: 25493 _______________________ A stone that awakens the potential of Shadow Chasers. Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Increases damage of Triangle Shot by 15%. _______________________ When equipped with Stalker Stone (Top): Increases damage of Triangle Shot by additional 15%. _______________________ When equipped with Stalker Stone: Increases Ranged Physical Damage by 10%. _______________________ When equipped with Stalker Stone (Low): Decreases SP Consumption of Triangle Shot by 10%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 |
Abyss Chaser Stone (Garment) (1001487) | ItemID: 1001487 _______________________ A stone that awakens the potential of the Abyss Chaser. Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Every 2 levels of Frenzy Shot user learned Increases physical damage against all race monsters (except players) by 1%. _______________________ When equipped with Shadow Chaser Stone (Top): every 2 levels of Dagger & Bow Mastery user learned Increases Physical Damage against all sizes by 3%. _______________________ When equipped with Shadow Chaser Stone (Mid): Cri + 10 Increases Frenzy Shot damage by 10%. _______________________ When equipped with Shadow Chaser Stone (Low): Increases Chain Reaction Shot damage by 15%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 |
Pet
Use Mistress Egg (9193) .
Future Proofing
Ok now I am gonna talk about what is coming in the future and what I think is the best and why.
WARNING: Following discussion is about this particular build wouldn't recommend what I said for other classes specially WH.
Hall of Life
This content is not coming anytime soon as the next update we probably getting is ep 20. This is the most theoretical part of this build as it is really rare to find this build on KRO specially on endgame as it is so bad at farming.
First let me explain the items that are coming and how we can mix and match to maximize the damage and how I will do it in the future. I won't explain how to upgrade and how it works upgrading it just the final product. As there is no description of the itens in the database right now gonna have to show as pictures.
Consider everything +12 for the following sections.
Capes
On the right are the biggest aditions that this upgrade brings: the new cape, there are in total 4 capes one for each season but we will focus only on the ranged damage one and the critical one. There are two forms in total and 3 enchants but we will only discuss the cape fully enchanted and on the final form as circulation of life.
Now lets compare its stats:
Although the summer cape gives more multipliers by itself like property, ranged and p. atk, it alsos removes 20 crit chance that is very rough to deal with. Both capes shares 2 enchants and have special enchants on the second slot that combos with the accessories that come with the update that I will show later.
Physical Flower 5Lv gives: +30 atk (only gonna show damage)
Physical Fruit 20Lv gives +30 atk, +7% atk and 15% all size
Each special enchant can combo with a specific nebula, as I will only consider crt and con nebula, we only have 4 enchants in total.
P. Atk | Crit Dmg | Ranged | Property | |
---|---|---|---|---|
Life of Summer (Agility) | 20 | 0 | 25 | 20 |
Life of Summer (Luck) | 20 | 21 | 25 | 0 |
Life of Winter (Concentration) | 20 | 46 | 0 | 0 |
Life of Winter (Creative) | 20 | 25 | 0 | 20 |
If you combine Life of Summer with Nebula of CON you get 20% property damage and if you combine Life of Winter with Nebula of CRT you get too 20% property damage. Based on that I wouldn't recommend going for a mix of Summer and CRT or Winter and CON. Now that we can't use CRT Nebula with the Summer we can't even offset the loss in crit chance with it leaving in need of getting crit some other way. In total it will be a eedifference of 57 crit chance, if you plan to use MVPs with this configuration maybe think of getting an [MVP] Infinite Phreeoni Card (4649) .
POW | CON | CRT | P. Atk | C. Rate | Cri | Crit Dmg | Ranged | Atk% | Atk | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
Circulation of Life: Winter | 7 | 7 | 10 | 7 | 15 | 21 | 7 | 0 | 0 | 37 | 0 |
Circulation of Life: Summer | 9 | 9 | 0 | 23 | 0 | -20 | 0 | 17 | 10 | 75 | 7 |
Now we have selected both our nebulas and our circulation of life, what's next? The Circulation of Life combos with a new accessory that comes with the update (on KRO it came later but probably we will get it in a single one).
Signet
On the right is the Signet that combos with our selected cape. Damage wise it gives in total 10% critical damage and 23% race damage. This new accessory comes with two new enchants and a new enchant for the stellar seal. One of the enchants combos with the Star Cluster enchant of the Nebula and the other enchant combos with the new stellar seal enchant.
The first enchant, Token of Life, is fixed and gives: +5 all stats, +3 all traits, +3 P. Atk and +5% size damage. However you get a couple options to select from on the stellar seal (going by KRO it is selectable not random, so don't be afraid to get a perfect one right now). With the stellar seal enchants we get a new problem, they scale with POW, CON or CRT, if we have a Star Cluster of Creative we will be stuck with at least 90 CRT, so in this case we get stuck in a conumdrum, level up our best trait? CON or level up POW for the full effect of the new enchant. The ones we are interested in are the following enchants:
P. Atk | Cri | Ranged | Atk% | Atk | Race | Class | |
---|---|---|---|---|---|---|---|
Star Cluster of Strength 5Lv 90 POW 45 CON | 12 | 0 | 12 | 6 | 30 | 25 | 15 |
Star Cluster of Strength 5Lv 45 POW 90 CON | 6 | 0 | 6 | 12 | 60 | 25 | 15 |
Star Cluster of Luck 5Lv 90 POW 45 CON | 12 | 12 | 12 | 0 | 60 | 25 | 15 |
Star Cluster of Luck 5Lv 45 POW 90 CON | 6 | 12 | 6 | 0 | 60 | 25 | 15 |
If you got this particular case with the Star Cluster of Creative I would recommend going for 45 POW and 90 CON although you loose 6% ranged damage and 6 P. Atk the extra 45 CON easily outdamages with our 15 weight on frenzy shot. But this isn't the best answer in my opinion there is an secret option, give up on the Star Cluster of Creative and go for Star Cluster of Concentration, it removes our limitation of 90 CRT and lets us ditch CRT for 100 CON. 100 POW and 35 CRT getting all the possible bonus from the new stellar seal enchant. The only downside in my eyes is not getting that extra 12 crit chance but I think it is a good trade off.
Now that we are going for Star Cluster of Concentration we get stuck with only 1 available Signet Enchant left, the Signet of Concentration 5Lv it gives us +15% Atk, +15% ranged damage and +20% race damage. The option for Star Cluster of Creative is going for Signet of Creative 5Lv and the difference is getting 15% crit damage instead of ranged damage.
Now I will compare both our options full crit with Star Cluster of Creative and a mixed build with Star Cluster of Concentration:
All Stats | POW | CON | CRT | P. Atk | C. Rate | Cri | Crit Dmg | Ranged | Atk% | Atk | Property | Race | Size | Class | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Full Crit Star Cluster of Creative | 5 | 10 | 10 | 13 | 93 | 21 | 49 | 217 | 42 | 22 | 418 | 20 | 68 | 20 | 15 |
Mixed Star Cluster of Concentration | 5 | 10 | 10 | 13 | 99 | 21 | 37 | 142 | 123 | 34 | 418 | 20 | 68 | 20 | 15 |
Difference | 0 | 0 | 0 | 0 | 6 | 0 | -12 | -75 | 81 | 12 | 0 | 0 | 0 | 0 | 0 |
Don't get me wrong both options are strong and gives a bunch of stats, however I believe the strongest of the two is using the mixed build it is more balanced on ranged damage and crit damage and you only loose 12 crit chance that is easily getable on other places.