Crimson Weapons: Difference between revisions

From MuhRO
Jump to navigation Jump to search
No edit summary
m (Changed protection settings for "Crimson Weapons" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite)))
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
Crimson weapons are easy to farm and are a good starting weapon for some classes, as they are equipped with various elements.<br> Also, you can sell them to the NPC for good zeny.
<noinclude>[[Category:Equipment Available]]</noinclude>
=== Crimson weapons are a good starting weapon for some classes, as they are equipped with various elements. ===
 
=== Weapon Certificate ===
@go eden {{#navi:paramk|59|100}}<br>Crimson weapons with a refine value +9 to +12 can be destroyed with a {{#item:100381|Weapon Refine Permission Exchange Hammer}} to get a +7 to +10 Weapon Certificate.
Also, you can sell them to the NPC for good zeny.
 
=== Weapons ===
{| class="wikitable"
{| class="wikitable"
|- style="background-color:#AEF;"
|- style="background-color:#AEF;"
Line 5: Line 12:
|Description
|Description
|-
|-
| {{#item:28705|Crimson Dagger [2]}}
| {{#item:28705}}
| {{#itemDesc:28705}}
| {{#itemDesc:28705}}
|-
|-
| {{#item:13454|Crimson Sabre [2]}}
| {{#item:13454}}
| {{#itemDesc:13454}}
| {{#itemDesc:13454}}
|-
|-
| {{#item:21015|Crimson Twohand Sword[2]}}
| {{#item:21015}}
| {{#itemDesc:21015}}
| {{#itemDesc:21015}}
|-
|-
| {{#item:28106|Crimson Twohand Axe [2]}}
| {{#item:28106}}
| {{#itemDesc:28106}}
| {{#itemDesc:28106}}
|-
|-
| {{#item:16040|Crimson Mace [2]}}
| {{#item:16040}}
| {{#itemDesc:16040}}
| {{#itemDesc:16040}}
|-
|-
| {{#item:1443|Crimson Spear [2]}}
| {{#item:1443}}
| {{#itemDesc:1443}}
| {{#itemDesc:1443}}
|-
|-
| {{#item:1498|Crimson Lance [2]}}
| {{#item:1498}}
| {{#itemDesc:1498}}
| {{#itemDesc:1498}}
|-
|-
| {{#item:18130|Crimson Bow}}
| {{#item:18130}}
| {{#itemDesc:18130}}
| {{#itemDesc:18130}}
|-
|-
| {{#item:28007|Crimson Katar [2]}}
| {{#item:28007}}
| {{#itemDesc:28007}}
| {{#itemDesc:28007}}
|-
|-
| {{#item:1839|Crimson Knuckle [2]}}
| {{#item:1839}}
| {{#itemDesc:1839}}
| {{#itemDesc:1839}}
|-
|-
| {{#item:28604|Crimson Bible [2]}}
| {{#item:28604}}
| {{#itemDesc:28604}}
| {{#itemDesc:28604}}
|-
|-
| {{#item:1680|Crimson Rod [2]}}
| {{#item:1680}}
| {{#itemDesc:1680}}
| {{#itemDesc:1680}}
|-
|-
| {{#item:2025|Crimson Staff [2]}}
| {{#item:2025}}
| {{#itemDesc:2025}}
| {{#itemDesc:2025}}
|-
|-
| {{#item:1939|Crimson Violin [2]}}
| {{#item:1939}}
| {{#itemDesc:1939}}
| {{#itemDesc:1939}}
|-
|-
| {{#item:1995|Crimson Wire [2]}}
| {{#item:1995}}
| {{#itemDesc:1995}}
| {{#itemDesc:1995}}
|-
|-
| {{#item:13327|Crimson Huuma Shuriken [2]}}
| {{#item:13327}}
| {{#itemDesc:13327}}
| {{#itemDesc:13327}}
|-
|-
| {{#item:13127|Crimson Revolver [2]}}
| {{#item:13127}}
| {{#itemDesc:13127}}
| {{#itemDesc:13127}}
|}
|}

Latest revision as of 10:13, 24 September 2024

Crimson weapons are a good starting weapon for some classes, as they are equipped with various elements.

Weapon Certificate

@go eden (paramk 59, 100)
Crimson weapons with a refine value +9 to +12 can be destroyed with a 100381.png +9 Lv3 Weapon Refine Ticket Exchange Hammer (100381) to get a +7 to +10 Weapon Certificate. Also, you can sell them to the NPC for good zeny.

Weapons

Weapon Description
28705.png Crimson Dagger [2] (28705) ItemID: 28705
_______________________
Dagger that emitting red aura.
_______________________
Increases ATK by (Refine*Refine)
up to +15 Refine Level.
_______________________
Increases MATK by (Refine*Refine)/2
up to +15 Refine Level.
_______________________
For each 10 Base Level above 70:
ATK +5
_______________________
Type: Dagger
Attack: 55
Weight: 55
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Novice, Swordsman, Magician, Archer, Merchant, Thief, Ninja and Soul Linker
13454.png Crimson Saber [2] (13454) ItemID: 13454
_______________________
One-handed sword that emitting red aura.
_______________________
ATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
_______________________
For each 10 Base Level above 70:
ATK +5
_______________________
Type: One-Handed Sword
Attack: 85
Weight: 85
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Novice, Swordsman, Merchant and Thief classes
21015.png Crimson Two-Handed Sword [2] (21015) ItemID: 21015
_______________________
Two-Handed Sword that emitting red aura.
_______________________
ATK increased by (RefineLv*RefineLv)
up to +15 Refine Level.
MATK increased by (RefineLv*RefineLv)/2
up to +15 Refine Level.
_______________________
For each 10 Base Level above 70:
ATK +5
_______________________
Type: Two-Handed Sword
Attack: 170
Weight: 170
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Swordman classes
28106.png Crimson Two-Handed Axe [2] (28106) ItemID: 28106
_______________________
Two-Handed axe that emitting red aura.
_______________________
ATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
_______________________
For each 10 Base Level above 70:
ATK +5
_______________________
Indestructible in battle
_______________________
Type: Two-Handed Axe
Attack: 200
Weight: 200
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Swordsman and Merchant
16040.png Crimson Mace [2] (16040) ItemID: 16040
_______________________
Mace that emitting red aura.
_______________________
ATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
_______________________
For each 10 Base Level above 70:
ATK +5
_______________________
Indestructible in battle
_______________________
Type: Mace
Attack: 80
Weight: 80
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Novice, Swordsman, Merchant and Acolyte
1443.png Crimson Spear [2] (1443) ItemID: 1443
_______________________
One handed spear that emitting red aura.
_______________________
ATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
For each 10 Base Level above 70:
ATK +5
_______________________
Type: One-Handed Spear
Attack: 90
Weight: 90
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Swordman classes
1498.png Crimson Lance [2] (1498) ItemID: 1498
_______________________
A Two-Handed spear that emitting red aura.
_______________________
ATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
_______________________
For each 10 Base Level above 70:
ATK +5
_______________________
Type: Two-Handed Spear
Attack: 175
Weight: 175
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Swordman classes
18130.png Crimson Bow [2] (18130) ItemID: 18130
_______________________
Bow that emitting red aura.
_______________________
ATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
_______________________
Base Level at least 70:Per 10 BaseLevel,ATK +5.
_______________________
Type: Bow
Attack: 120
Weight: 120
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Archer, Thief and Rogue
28007.png Crimson Katar [2] (28007) ItemID: 28007
_______________________
Katar that emitting red aura.
_______________________
ATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
_______________________
For each 10 Base Level above 70:
ATK +5
_______________________
Type: Katar
Attack: 130
Weight: 130
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Assassin classes
1839.png Crimson Knuckle [2] (1839) ItemID: 1839
_______________________
Knuckle that emitting red aura.
_______________________
ATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
For each 10 Base Level above 70:
ATK +5
_______________________
Type: Knuckle
Attack: 100
Weight: 100
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Priest and Monk classes
28604.png Crimson Bible [2] (28604) ItemID: 28604
_______________________
Book that emitting red aura.
_______________________
ATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
_______________________
MATK increased by (RefineLv*RefineLv)/2, up to +15 Refine Level.
_______________________
For each 10 Base Level above 70:
ATK +5
_______________________
Type: Book
Attack: 45
Weight: 45
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Priest, Sage and Star Gladiator
1680.png Crimson Rod [2] (1680) ItemID: 1680
_______________________
Rod that emitting red aura.
_______________________
INT +4
MATK +70
_______________________
MATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
_______________________
For each 10 Base Level above 70:
MATK +5
_______________________
Type: One-Handed Staff
Attack: 60
Weight: 60
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Novice, Magician, Acolyte and Soul Linker
2025.png Crimson Staff [2] (2025) ItemID: 2025
_______________________
Two-Handed staff that emitting red aura.
_______________________
INT +5
MATK +150
_______________________
MATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
_______________________
For each 10 Base Level above 70:
MATK +5
_______________________
Indestructible in battle
_______________________
Type: Two-Handed Staff
Attack: 100
Weight: 100
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Wizard and Soul Linker classes
1939.png Crimson Violin [2] (1939) ItemID: 1939
_______________________
Violin that emitting red aura.
_______________________
ATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
_______________________
For each 10 Base Level above 70:
ATK +5
_______________________
Type: Musical Instrument
Attack: 80
Weight: 80
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Bard classes
1995.png Crimson Wire [2] (1995) ItemID: 1995
_______________________
Whip that emitting red aura.
_______________________
ATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
_______________________
For each 10 Base Level above 70:
ATK +5
_______________________
Type: Whip
Attack: 80
Weight: 80
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Dancer classes
13327.png Crimson Huuma Shuriken [2] (13327) ItemID: 13327
_______________________
Huuma shuriken that emitting red aura.
_______________________
ATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
_______________________
MATK increased by (RefineLv*RefineLv)/2, up to +15 Refine Level.
_______________________
For each 10 Base Level above 70:
ATK +5
_______________________
Indestructible in battle
_______________________
Type: Huuma Shuriken
Attack: 100
Weight: 100
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Ninja
13127.png Crimson Revolver [2] (13127) ItemID: 13127
_______________________
Pistol that emitting red aura.
_______________________
ATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
_______________________
For each 10 Base Level above 70:
ATK +5
_______________________
Type: Pistol
Attack: 100
Weight: 100
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Gunslinger