HD World: Difference between revisions

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In MuhRO we improved our World into HD. Gravity never gone this way, we did it. List of improvements:
If you look at our world, it is not as pixelated as on other servers. But why and how is this possible?!
[[File:Difference.png|thumb|Difference]]
Sprites:


* Monsters
We think that older textures deserve a refresh without losing their charm. But how did we achieve that? The process is called upscaling. Upscaling is the process of upscaling images to a higher resolution and using algorithms to add missing pixels. This is done with modern machine learning tools.
* Homunculus
* Heads
* Classes / mounts
* Npcs
* Male and female items (equipable look and everything else)


Texture:
We did this for thousands of graphics, rerendered the whole world and invested a lot of time and computing power to get to the current result.
But see for yourself what result we were able to achieve...


* All map textures
In Aldebaran:
* All bmp Cards (mob or mvp cards)
[[File:Vs1.png|none]]
* Collections folder
In our Mainoffice:
* Pets Cardbmp folder
[[File:Vs2.png|none]]
* Mini maps
In Malaya:
* Illust
[[File:Vs3.png|none]]
* World map
 
----
If you're curious, just get in the game. You can also do a graphics comparison with a slider beforehand at the following links:
Selection of NPCs:
 
[[File:NPC.png|center|frameless|680x680px]]
* Aldebaran https://imgsli.com/MTAzNTM5
----
* Amicitia https://imgsli.com/MTAzNTM2
World Difference:
* Endless Tower https://imgsli.com/MTAzNTI5
{| style="background: transparent; width: 100%; border-style: none  none  none  none;" data-mce-style="background: transparent; width: 100%;"
* Ice Dungeon https://imgsli.com/MTAzNTI1
| style="text-align:center;width:50%|SD
* Main Office https://imgsli.com/MTAzNTMz
| style="text-align:center;width:50%|HD
* Malaya https://imgsli.com/MTAzNTM3
|-
* Niflheim https://imgsli.com/MTAzNTM4
|[[File:Sd-pron.png|frameless|500x500px]]
* Oz Dungeon https://imgsli.com/MTAzNTMw
|[[File:Hd-pron.png|frameless|500x500px]]
* Yuno https://imgsli.com/MTAzNTM1
|
|-
|[[File:Sd-comodo.png|frameless|500x500px]]
|[[File:Hd-comodo.png|frameless|500x500px]]
|
|-
|[[File:Sd-lasagna.png|frameless|500x500px]]
|[[File:Hd-lasagna.png|frameless|500x500px]]
|
|-
|[[File:Sd-rock.png|frameless|500x500px]]
|[[File:Hd-rock.png|frameless|500x500px]]
|
|}

Latest revision as of 09:43, 24 September 2024

If you look at our world, it is not as pixelated as on other servers. But why and how is this possible?!

We think that older textures deserve a refresh without losing their charm. But how did we achieve that? The process is called upscaling. Upscaling is the process of upscaling images to a higher resolution and using algorithms to add missing pixels. This is done with modern machine learning tools.

We did this for thousands of graphics, rerendered the whole world and invested a lot of time and computing power to get to the current result. But see for yourself what result we were able to achieve...

In Aldebaran:

In our Mainoffice:

In Malaya:

If you're curious, just get in the game. You can also do a graphics comparison with a slider beforehand at the following links: