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[[Category:Equipment Available]]
=17.2 Episode Equipment Automatic Gear=
To get and start enchanting those items, you must first complete the [[17.2 Sage Legacy|Gaining access to Varmundt's Mansion]] quest.
To get and start enchanting those items, you must first complete the [[17.2 Sage Legacy|Gaining access to Varmundt's Mansion]] quest.


All the NPCs relating to Automatic Equipment can be found in the restaurant building of Varmundt's Mansion, at {{#navi:ba_in01|79|379}}.
All the NPCs relating to Automatic Equipment can be found in the restaurant building of Varmundt's Mansion, at {{#navi:ba_in01|79|379}}.


== Refinement Cubes ==
==<span style="color: #66CDAA;"><div class="center">Refinement Cubes</div></span>==
You can upgrade Illusion and Automatic gear directly from +4 to +7 with the use of the following items available on '''Cubrain''':
You can upgrade Illusion and Automatic gear directly from +4 to +9/11 with the use of the following items available on '''Cubrain''':
:{{#item:100251| Illusion Reinforcement Cube}} - Illusion Gear, 10,000,000 zeny per cube
:{{#item:100251| Illusion Reinforcement Cube}} - Illusion Gear, 5,000,000 zeny per cube
:{{#item:100252| Automatic Reinforcement Cube}} - Automatic Gear, 30,000,000 zeny per cube
:{{#item:100252| Automatic Reinforcement Cube}} - Automatic Gear, 30,000,000 zeny per cube


== Automatic Equipment ==
==<span style="color: #66CDAA;"><div class="center">Automatic Equipment</div></span>==
Automatic gear can be obtain by trading {{#item:1000103| Barmeal Tickets}} with the corresponding [[Illusion Equipment]].
Automatic gear can be obtain by trading {{#item:1000103| Varmeal Tickets}} with the corresponding [[Illusion Armors (17.1)]].


{| class="wikitable mw-collapsible" style="text-align: left; margin:auto; width: 100%"
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left; margin:auto; width: 100%"
|- style="background-color:#98FB98;text-align: center;"
|- style="background-color:#98FB98;text-align: center;"
| style="width: 25%;" | Item
| style="width: 25%;" | Item
| style="width: 30%;" | Description
| style="width: 30%;" | Description
| style="width: 25%;" | Cost
| style="width: 25%;" | Cost
| style="width: 15%;" | Specification
|-
|-
|{{#item:450127| Automatic Armor A-type [1] }}
|{{#item:450127| Automatic Armor A-type [1] }}
| {{#itemDesc:450127}}
| style="text-align: left;"|
| style="text-align: left;"|
:ATK + 125.  ATK + 10 per 2 refine rate.
:+9 {{#item:15376|Illusion Armor A-type [1]}}  
:if Refine >=7:
:ASPD + 15%
:[+ {{#item:480020| Automatic Engine Wing A-type [1]}}
:ATK + 50
: [+ {{#item:480021| Automatic Engine Wing B-type [1]}}
: Reduces delay after skill by 10%.
| style="text-align: left;"|
:{{#item:15376| +9 Illusion Armor A-type [1]}}  
:and
:and
:900 {{#item:1000103| Barmeal Tickets}}
:900 {{#item:1000103| Varmeal Tickets}}
| style="text-align: left;"|
:Class: Armor
:Defense: 135
:Weight: 100
:Required Level: 160
:Jobs: Every Job
|-
|-
|{{#item:450128| Automatic Armor B-type [1] }}
|{{#item:450128| Automatic Armor B-type [1] }}
| style="text-align: left;"|
|{{#itemDesc:450128}}
:MATK + 125
:MATK + 10 per 2 refine rate.
:Refine>=7
:Reduces variable casting time by 15%.
 
:[+ {{#item:480020| Automatic Engine Wing A-type [1]}}
:ASPD + 10%
:[+ {{#item:480021| Automatic Engine Wing B-type [1]}}
:MATK + 50
|
|
:{{#item:15377| +9 Illusion Armor B-type [1]}}  
:+9 {{#item:15377|Illusion Armor B-type [1]}}  
:and
:and
:900 {{#item:1000103| Barmeal Tickets}}
:900 {{#item:1000103| Varmeal Tickets}}
| style="text-align: left;"|
 
:Class: Armor
:Defense: 135
:Weight: 100
:Required Level: 160
:Jobs: Every Job
|-
|-
|{{#item:480020| Automatic Engine Wing A-type [1] }}
|{{#item:480020| Automatic Engine Wing A-type [1] }}
| style="text-align: left;"|
| {{#itemDesc:480020}}
:MAXHP + 1500
:MAXHP + 100 per 2 refine rate.
:Refine=>7
:ASPD +7%
:[+ {{#item:470022 | Automatic Leg A-type [1]}}
:CRIT DMG + 15%
:[+ {{#item:470023 | Automatic Leg B-type [1]}}
:Reduces variable casting time by 15%.
|
|
:{{#item:20933| +9 Illusion Engine Wing A-type [1]}}
:+9 {{#item:20933|Illusion Engine Wing A-type [1]}}
:and
:and
:900 {{#item:1000103| Barmeal Tickets}}
:900 {{#item:1000103| Varmeal Tickets}}
|
:Class: Garment
:Defense: 70
:Weight: 90
:Required Level: 160
:Jobs: Every Job
|-
|-
|{{#item:480021|Automatic Engine Wing B-type [1] }}
|{{#item:480021|Automatic Engine Wing B-type [1] }}
| style="text-align: left;"|
|{{#itemDesc:480021}}
:MAXHP + 1500
:MAXHP + 100 per 2 refine rate.
:Refine=>7
:Reduces variable casting time by 7%.
:[+ {{#item:470022 | Automatic Leg A-type [1]}}
:Increases long ranged physical damage by 7%.
:[+ {{#item:470023 | Automatic Leg B-type [1]}}
:Increases all properties magic damage by 15%.
|
|
:{{#item:20934| +9 Illusion Engine Wing B-type [1]}}
:+9 {{#item:20934|Illusion Engine Wing B-type [1]}}
:and
:and
:900 {{#item:1000103| Barmeal Tickets}}
:900 {{#item:1000103| Varmeal Tickets}}
|
:Class: Garment
:Defense: 70
:Weight: 90
:Required Level: 160
:Jobs: Every Job
|-
|-
|{{#item:470022| Automatic Leg A-type [1] }}
|{{#item:470022| Automatic Leg A-type [1] }}
| style="text-align: left;"|
|{{#itemDesc:470022}}
:MAXSP + 250
:MAXSP + 20 per 2 refine rate.
:Refine=>7
:Increases long ranged physical damage by 7%. 
:[+{{#item:450127| Automatic Armor A-type [1]}}
:ATK + 7%
:[+ {{#item:450128| Automatic Armor B-type [1]}}
:ASPD +7%
|
|
:{{#item:22196| +9 Illusion Leg A-type [1]}}
:+9 {{#item:22196|Illusion Leg A-type [1]}}
:and
:and
:900 {{#item:1000103| Barmeal Tickets}}
:900 {{#item:1000103| Varmeal Tickets}}
|
:Class: Garment
:Defense: 70
:Weight: 90
:Required Level: 160
:Jobs: Every Job
|-
|-
|{{#item:470023| Automatic Leg B-type [1] }}
|{{#item:470023| Automatic Leg B-type [1] }}
| style="text-align: left;"|
|{{#itemDesc:470023}}
:MAXSP + 250
:MAXSP + 20 per 2 refine rate.
:Refine=>7
:Increases all property magical damage by 7%. 
:[+{{#item:450127| Automatic Armor A-type [1]}}
:MAXSP + 7%
:[+ {{#item:450128| Automatic Armor B-type [1]}}
:MATK + 7%
|
|
:{{#item:22197| +9 Illusion Leg B-type [1]}}
:+9 {{#item:22197|Illusion Leg B-type [1]}}
:and
:and
:900 {{#item:1000103| Barmeal Tickets}}
:900 {{#item:1000103| Varmeal Tickets}}
|
:Class: Garment
:Defense: 70
:Weight: 90
:Required Level: 160
:Jobs: Every Job
|-
|-
|{{#item:490024 |Automatic Booster R [1] }}
|{{#item:490024 |Automatic Booster R [1] }}
| style="text-align: left;"|
|{{#itemDesc:490024}}
:ATK + 5%
:MAXHP + 5%
|
|
:{{#item:42207| Illusion Booster R [1]}}
:{{#item:32207| Illusion Booster R [1]}}
:and
:and
:1500 {{#item:1000103| Barmeal Tickets}}
:1500 {{#item:1000103| Varmeal Tickets}}
|
:Class: Accessory (Right)
:Weight: 10
:Required Level: 160
:Jobs: Every Job
|-
|-
|{{#item:490025 |Automatic Booster L [1] }}
|{{#item:490025 |Automatic Booster L [1] }}
| style="text-align: left;"|
| {{#itemDesc:490025}}
:ATK + 5%
:MAXSP + 5%
|
|
:{{#item:42208| Illusion Booster L [1]}}
:{{#item:32208| Illusion Booster L [1]}}
:and
:and
:1500 {{#item:1000103| Barmeal Tickets}}
:1500 {{#item:1000103| Varmeal Tickets}}
|
:Class: Accessory (Left)
:Weight: 10
:Required Level: 160
:Jobs: Every Job
|-
|-
|{{#item:490026 |Automatic Battle Chip R [1] }}
|{{#item:490026 |Automatic Battle Chip R [1] }}
| style="text-align: left;"|
| {{#itemDesc:490026}}
:MATK + 5%
:MAXHP + 5%
|
|
:{{#item:42209| Illusion Booster R [1]}}
:{{#item:32209| Illusion Booster R [1]}}
:and
:and
:1500 {{#item:1000103| Barmeal Tickets}}
:1500 {{#item:1000103| Varmeal Tickets}}
|
:Class: Accessory (Right)
:Weight: 10
:Required Level: 160
:Jobs: Every Job
|-
|-
|{{#item:490027| Automatic Battle Chip L [1] }}
|{{#item:490027| Automatic Battle Chip L [1] }}
| style="text-align: left;"|
|{{#itemDesc:490027}}
:MATK + 5%
:MAXSP + 5%
|
|
:{{#item:42210| Illusion Booster L [1]}}
:{{#item:32210| Illusion Booster L [1]}}
:and
:and
:1500 {{#item:1000103| Barmeal Tickets}}
:1500 {{#item:1000103| Varmeal Tickets}}
|
:Class: Accessory (Left)
:Weight: 10
:Required Level: 160
:Jobs: Every Job
|}
 
== Automatic Equipment Enchants ==
The Automatic equipments can be enchanted by using '''Automatic Modules''', given by Yecheng {{#navi:ba_in01|87|380}}.
 
They are divided into 5 categories.
:[[File:Normal.png|link=Special:FilePath/Normal.png]] '''Normal:''' Defense, Magic Defense, Vit, Luk, Str, Agi, Int, Dex.
:[[File:Rare.png|link=Special:FilePath/Rare.png]] '''Rare:''' HP Recovery, SP Recovery, Spell, Attack Speed, Fatal, Expert Archer, Vital, Mental, Heal, Attack Power, Magic Power, Shooter, Fast, Caster, Critical.
:[[File:Unique.png|link=Special:FilePath/Unique.png]] '''Unique:''' Magical Force, Attacker Force, Range Force, Critical Force, Recovery Force, Mirror Counter, Delay after skill, Fixed Casting, Above All, Drain Life, Drain Soul, Magic Healing, Magic Soul, Power Force, Robust, Powerful, All Force, Reflection Reject.
:[[File:Legendary.png|link=Special:FilePath/Legendary.png]] '''Legendary:''' Unlimited Vital, Spell Buster, Firing Shot, Overpower, Fatal Flash, Lucky Strike.
:[[File:Epic.png|link=Special:FilePath/Epic.png]] '''Epic:''' Skill-specific ones.
 
The regular modules (Normal, Rare, Unique, Legendary) are obtained from two different methods:
* You can exchange 90 {{#item:1000103| Barmeal Tickets}} with Yecheng {{#navi:ba_in01|87|380}}.
* An {{#item:100160| Automatic Module Box}}, which is a low chance reward of the [[Hidden Flower Garden|Second Security Area]] instance.
 
The Epic Modules are obtained from two different methods:
* You can exchange 300 {{#item:1000104| Magical Soapstones}} with Spiera {{#navi:ba_in01|87|373}}. The Magical Soapstones are obtained as a potential reward of the [[Hidden Flower Garden|Second Security Area]] instance or by exchanging 350 {{#item:1000103| Barmeal Tickets}} with Yecheng {{#navi:ba_in01|87|380}}.
* An {{#item:100161| Epic Module Box}}, which is a low chance reward of the [[Hidden Flower Garden|Second Security Area]] instance.
 
To apply the Automatic Modules, equip the Automatic armor and then speak with Liza {{#navi:ba_in01|87|370}}. The enchanting process consumes the Automatic Module and '''never fails'''.
 
Every Automatic equipment can receive up to '''3 modifications''', but each Module type can only be applied a certain number of times (check '''''Max Count''''' on the table below for '''each''' enchant), depending of the equipment piece.
 
Be aware that:
* You can have up to 3 '''Epic Enchants''' in the Automatic Armor, up to 2 of the same enchant. So it's either 3 different '''Epic Enchants''', or 2 of the same and 1 different.
* You can have up to 3 different/unique '''Legendary Enchants''' in the Automatic Leg. This means that you can none of them can be repeated.
 
 
The following table lists the available modules, their effects and their enchantment limitations.
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align: left; width: 100%;"
|- style="background-color:#98FB98;"
| style="text-align: center;width: 18%;" |'''Automatic Modification Module'''
| style="text-align: center;width: 18%;" |'''Automatic Module'''
| style="text-align: center;width: 30%;" |'''Effect'''
| style="text-align: center;width: 29%;" | '''Location'''
| style="text-align: center;width: 5%," |'''Max Count'''
|-
|colspan=5 style="background-color:#90EE90;text-align: center;"|'''Normal Enchants'''
|-
|style="text-align:left;"|{{#item:1000105| Automatic Module (Defense)}}
|style="text-align:left;"|{{#item:310082| Automatic Module (Defense)}}
| style="text-align: left;"|
:DEF + 150
:If Refine => 9
:Additional DEF + 75.
:If Refine => 11
:Additional DEF + 75.
|rowspan=2 |
{{#item:450127| Automatic Armor A-type [1]}}<br>
{{#item:450128| Automatic Armor B-type [1]}}<br>
{{#item:480020| Automatic Engine Wing A-type [1]}}<br>
{{#item:480021| Automatic Engine Wing B-type [1]}}<br>
{{#item:470022 | Automatic Leg A-type [1]}}<br>
{{#item:470023 | Automatic Leg B-type [1]}}
|rowspan=8|3
|-
|style="text-align:left;"|{{#item:1000106| Automatic Module (Magic Defense)}}
|style="text-align:left;"|{{#item:310083| Automatic Module (Magic Defense)}}
| style="text-align: left;"|
:MDEF + 15
:If Refine => 9
:Additional MDEF + 7.
:If Refine => 11
:Additional MDEF + 7.
|-
|style="text-align:left;"|{{#item:1000107| Automatic Module (Vit)}}
|style="text-align:left;"|{{#item:310084| Automatic Module (Vit)}}
| style="text-align: left;"|
:VIT + 3
:MAXHP + 1%
|rowspan=2|
{{#item:490024| Automatic Booster R}}<br>
{{#item:490025| Automatic Booster L}}<br>
{{#item:490026| Automatic Battle Chip R R}}<br>
{{#item:490027| Automatic Battle Chip L}}
|-
|style="text-align:left;"|{{#item:1000108| Automatic Module (Luk)}}
|style="text-align:left;"|{{#item:310085| Automatic Module (Luk)}}
| style="text-align: left;"|
:LUK + 3
:Increases critical damage by 1%.
|-
|style="text-align:left;"|{{#item:1000109| Automatic Module (Str)}}
|style="text-align:left;"|{{#item:310086| Automatic Module (Str)}}
| style="text-align: left;"|
:STR + 3
:ATK + 2%
|rowspan=2|
{{#item:490024| Automatic Booster R}}<br>
{{#item:490026| Automatic Battle Chip R}}
|-
|style="text-align:left;"|{{#item:1000110| Automatic Module (Agi)}}
|style="text-align:left;"|{{#item:310087| Automatic Module (Agi)}}
| style="text-align: left;"|
:AGI + 3
:ASPD + 2%
|-
|style="text-align:left;"|{{#item:1000111| Automatic Module (Int)}}
|style="text-align:left;"|{{#item:310088| Automatic Module (Int)}}
| style="text-align: left;"|
:INT + 3
:MATK + 2%
|rowspan=2|
{{#item:490025| Automatic Booster L}}<br>
{{#item:490027| Automatic Battle Chip L}}
|-
|style="text-align:left;"|{{#item:1000112| Automatic Module (Dex)}}
|style="text-align:left;"|{{#item:310089| Automatic Module (Dex)}}
| style="text-align: left;"|
:DEX + 3
:Increases long ranged physical damage by 2%.
|}
<br>
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left; width: 100%;margin:auto;"
|- style="background-color:#98FB98;"
| style="text-align: center;width: 18%;" |'''Automatic Modification Module'''
| style="text-align: center;width: 18%;" |'''Automatic Module'''
| style="text-align: center;width: 30%;" |'''Effect'''
| style="text-align: center;width: 29%;" | '''Location'''
| style="text-align: center;width: 5%," |'''Max Count'''
|-
|colspan=5 style="background-color:#90EE90;text-align: center;"|'''Rare Enchants'''
|-
|style="text-align:left;"|{{#item:1000113| Automatic Module (HP recovery)}}
|style="text-align:left;"|{{#item:310090| Automatic Module (HP recovery)}}
| style="text-align: left;"|
:HP recovery + 30%.
|
{{#item:490024| Automatic Booster R}}<br>
{{#item:490026| Automatic Battle Chip R}}
|rowspan=2|2
|-
|style="text-align:left;"|{{#item:1000114| Automatic Module (SP recovery)}}
|style="text-align:left;"|{{#item:310091| Automatic Module (SP recovery)}}
| style="text-align: left;"|
:SP recovery + 30%.
|
{{#item:490025| Automatic Booster L}}<br>
{{#item:490027| Automatic Battle Chip L}}
|-
|style="text-align:left;"|{{#item:1000115| Automatic Module (Spell)}}
|style="text-align:left;"|{{#item:310092| Automatic Module (Spell)}}
| style="text-align: left;"|
:MATK + 20
:Reduces variable casting time by 10%.
|rowspan=4|
{{#item:490024| Automatic Booster R}}<br>
{{#item:490025| Automatic Booster L}}<br>
{{#item:490026| Automatic Battle Chip R R}}<br>
{{#item:490027| Automatic Battle Chip L}}
|rowspan=4|1
|-
|style="text-align:left;"|{{#item:1000116| Automatic Module(Attack Speed)}}
|style="text-align:left;"|{{#item:310093| Automatic Module(Attack Speed)}}
| style="text-align: left;"|
:ATK + 20
:ASPD + 10%
|-
|style="text-align:left;"|{{#item:1000117| Automatic Module (Fatal)}}
|style="text-align:left;"|{{#item:310094| Automatic Module (Fatal)}}
| style="text-align: left;"|
:CRIT + 10
:Increases critical damage by 10%.
|-
|style="text-align:left;"|{{#item:1000118| Automatic Module (Expert Archer)}}
|style="text-align:left;"|{{#item:310095| Automatic Module (Expert Archer)}}
| style="text-align: left;"|
:HIT + 10
:Increases long ranged physical damage by 10%.
|-
|style="text-align:left;"|{{#item:1000119| Automatic Module (Vital)}}
|style="text-align:left;"|{{#item:310096| Automatic Module (Vital)}}
| style="text-align: left;"|
:MAXHP + 5%
:MAXHP + 1500
:If Refine => 9
:Additional MAXHP + 2%.
:If Refine => 11
:Additional MAXHP + 3%.
|rowspan=3|
{{#item:470022 | Automatic Leg A-type [1]}}<br>
{{#item:470023 | Automatic Leg B-type [1]}}
|rowspan=9|2
|-
|style="text-align:left;"|{{#item:1000120| Automatic Module (Mental)}}
|style="text-align:left;"|{{#item:310097| Automatic Module (Mental)}}
| style="text-align: left;"|
:MAXSP + 5%
:MAXSP + 300
:If Refine => 9
:Additional MAXSP + 2%.
:If Refine => 11
:Additional MAXSP + 3%.
|-
|style="text-align:left;"|{{#item:1000121| Automatic Module (Heal)}}
|style="text-align:left;"|{{#item:310098| Automatic Module (Heal)}}
| style="text-align: left;"|
:Increases heal effectiveness by 5%.
:If Refine => 9
:Increases heal effectiveness by additional 5%.
:If Refine => 11
:Increases heal effectiveness by additional 7%.
|-
|style="text-align:left;"|{{#item:1000122| Automatic Module (Power)}}
|style="text-align:left;"|{{#item:310099| Automatic Module (Power)}}
| style="text-align: left;"|
:ATK + 5%
:ATK + 75
:If Refine => 9
:Additional melee physical damage + 2%.
:If Refine => 11
:Additional melee physical damage + 3%.
|rowspan=3|
{{#item:450127| Automatic Armor A-type [1]}}<br>
{{#item:450128| Automatic Armor B-type [1]}}
|-
|style="text-align:left;"|{{#item:1000123| Automatic Module (Magic)}}
|style="text-align:left;"|{{#item:310100| Automatic Module (Magic)}}
| style="text-align: left;"|
:MATK + 5%
:MATK + 75
:If Refine => 9
:Additional MATK + 2%.
:If Refine => 11
:Additional MATK + 3%.
|-
|style="text-align:left;"|{{#item:1000124| Automatic Module (Shooter)}}
|style="text-align:left;"|{{#item:310101| Automatic Module (Shooter)}}
| style="text-align: left;"|
:Increases long ranged physical damage by 3%.
:If Refine => 9
:Increases long ranged physical damage by additional 3%.
:If Refine => 11
:Increases long ranged physical damage by additional 3%.
|-
|style="text-align:left;"|{{#item:1000125| Automatic Module (Fast)}}
|style="text-align:left;"|{{#item:310102| Automatic Module (Fast)}}
| style="text-align: left;"|
:ASPD + 1
:If Refine => 9
:ASPD + 5%
:If Refine => 11
:Additional ASPD + 5%.
|rowspan=3|
{{#item:480020| Automatic Engine Wing A-type [1]}}<br>
{{#item:480021| Automatic Engine Wing B-type [1]}}
|-
|style="text-align:left;"|{{#item:1000126| Automatic Module (Caster)}}
|style="text-align:left;"|{{#item:310103| Automatic Module (Caster)}}
| style="text-align: left;"|
:Reduces variable casting time by 5%.
:If Refine => 9
:Reduces variable casting time by additional 5%.
:If Refine => 11
:Reduces variable casting time by additional 5%.
|-
|style="text-align:left;"|{{#item:1000127| Automatic Module (Critical)}}
|style="text-align:left;"|{{#item:310104| Automatic Module (Critical)}}
| style="text-align: left;"|
:CRIT + 10
:If Refine => 9
:Increases critical damage by 5%.
:If Refine => 11
:Increases critical damage by additional 7%.
|}
<br>
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left; width: 100%;margin:auto;"
|- style="background-color:#98FB98;"
| style="text-align: center;width: 18%;" |'''Automatic Modification Module'''
| style="text-align: center;width: 18%;" |'''Automatic Module'''
| style="text-align: center;width: 30%;" |'''Effect'''
| style="text-align: center;width: 29%;" | '''Location'''
| style="text-align: center;width: 5%," |'''Max Count'''
|-
|colspan=5 style="background-color:#90EE90;text-align: center;"|'''Unique Enchants'''
|-
|style="text-align:left;"|{{#item:1000128| Automatic Module (Magical Force)}}
|style="text-align:left;"|{{#item:310105| Automatic Module (Magical Force)}}
| style="text-align: left;"|
:MATK + 20
:Reduces variable casting time by 10%.
:Increases all property magical damage by 2%.
:If Refine => 9
:Increases all property magical damage by additional 1%.
:If Refine => 11
:Increases all property magical damage by additional 2%.
|rowspan=7|
{{#item:450127| Automatic Armor A-type}}<br>
{{#item:450128| Automatic Armor B-type}}
|rowspan=18|1
|-
|style="text-align:left;"|{{#item:1000129| Automatic Module (Attacker Force)}}
|style="text-align:left;"|{{#item:310106| Automatic Module (Attacker Force)}}
| style="text-align: left;"|
:ATK + 20
:Increases melee physical damage by 10%.
:Increases physical damage against all size enemies by 3%.
:If Refine => 9
:Increases physical damage against all size enemies by additional 1%.
:If Refine => 11
:Increases physical damage against all size enemies by additional 1%.
|-
|style="text-align:left;"|{{#item:1000130| Automatic Module (Range Force)}}
|style="text-align:left;"|{{#item:310107| Automatic Module (Range Force)}}
| style="text-align: left;"|
:ATK + 20
:Increases long ranged physical damage by 10%.
:Increases physical damage against all size enemies by 3%.
:If Refine => 9
:Increases physical damage against all size enemies by additional 1%.
:If Refine => 11
:Increases physical damage against all size enemies by additional 1%.
|-
|style="text-align:left;"|{{#item:1000131| Automatic Module (Critical Force)}}
|style="text-align:left;"|{{#item:310108| Automatic Module (Critical Force)}}
| style="text-align: left;"|
:CRIT + 5
:Increases critical damage by 10%.
:Increases physical damage against all size enemies by 3%.
:If Refine => 9
:Increases physical damage against all size enemies by additional 1%.
:If Refine => 11
:Increases physical damage against all size enemies by additional 1%.
|-
|style="text-align:left;"|{{#item:1000132| Automatic Module (Recovery Force)}}
|style="text-align:left;"|{{#item:310109| Automatic Module (Recovery Force)}}
| style="text-align: left;"|
:MATK + 20
:Reduces variable casting time by 10%.
:Increases heal effectiveness by 5%.
:If Refine => 9
:Increases heal effectiveness by additional 5%.
:If Refine => 11
:Increases heal effectiveness by additional 5%.
|-
|style="text-align:left;"|{{#item:1000133| Automatic Module (Mirror Counter)}}
|style="text-align:left;"|{{#item:310178| Automatic Module (Mirror Counter)}}
| style="text-align: left;"|
:Reduces damage taken from reflect damage by 2%.
:If Refine => 9
:Reduces damage taken from reflect damage by additional 2%.
:If Refine => 11
:Reduces damage taken from reflect damage by additional 3%.
|-
|style="text-align:left;"|{{#item:1000134| Automatic Module (Delay after skill)}}
|style="text-align:left;"|{{#item:310110| Automatic Module (Delay after skill)}}
| style="text-align: left;"|
:Reduces delay after skill by 4%.
:If Refine => 9
:Reduces delay after skill by additional 6%.
:If Refine => 11
:Reduces delay after skill by additional 6%.
|-
|style="text-align:left;"|{{#item:1000135| Automatic Module (Fixed Casting)}}
|style="text-align:left;"|{{#item:310111| Automatic Module (Fixed Casting)}}
| style="text-align: left;"|
:Reduces fixed casting time by 0.1 seconds.
:If Refine => 9
:Reduces fixed casting time by additional 0.2 seconds.
:If Refine => 11
:Reduces fixed casting time by additional 0.5 seconds.
|
{{#item:470022| Automatic Leg A-type}}<br>
{{#item:470023| Automatic Leg B-type}}
|-
|style="text-align:left;"|{{#item:1000136| Automatic Module (Above All)}}
|style="text-align:left;"|{{#item:310112| Automatic Module (Above All)}}
| style="text-align: left;"|
:Reduces physical and magical damage taken from normal and boss enemies by 7%.
:If Refine => 9
:Reduces physical and magical damage taken from all size enemies by 7%.
:If Refine => 11
:Reduces physical and magical damage taken from all race enemies by 7% (excludes players).
|
{{#item:480020| Automatic Engine Wing A-type}}<br>
{{#item:480021| Automatic Engine Wing B-type}}
|-
|style="text-align:left;"|{{#item:1000137| Automatic Module (Drain Life)}}
|style="text-align:left;"|{{#item:310113| Automatic Module (Drain Life)}}
| style="text-align: left;"|
:Has a 2% chance to restore 3% of damage as HP when dealing physical damage.
|
{{#item:490024| Automatic Booster R}}<br>
{{#item:490026| Automatic Battle Chip R}}
|-
|style="text-align:left;"|{{#item:1000138| Automatic Module (Drain Soul)}}
|style="text-align:left;"|{{#item:310114| Automatic Module (Drain Soul)}}
| style="text-align: left;"|
:Has a 1% chance to restore 2% of damage as SP when dealing physical damage.
|
{{#item:490025| Automatic Booster L}}<br>
{{#item:490027| Automatic Battle Chip L}}
|-
|style="text-align:left;"|{{#item:1000139| Automatic Module (Magic Healing)}}
|style="text-align:left;"|{{#item:310115| Automatic Module (Magic Healing)}}
| style="text-align: left;"|
:Has a 2% chance to recover 500 HP per 0.4 seconds for 23 times when dealing magical damage.
|
{{#item:490024| Automatic Booster R}}<br>
{{#item:490026| Automatic Battle Chip R}}
|-
|style="text-align:left;"|{{#item:1000140| Automatic Module (Magic Soul)}}
|style="text-align:left;"|{{#item:310116| Automatic Module (Magic Soul)}}
| style="text-align: left;"|
:Has a 1% chance to recover 120 SP per 0.4 second for 23 times when dealing magical damage.
|
{{#item:490025| Automatic Booster L}}<br>
{{#item:490027| Automatic Battle Chip L}}
|-
|style="text-align:left;"|{{#item:1000141| Automatic Module (Power Force)}}
|style="text-align:left;"|{{#item:310117| Automatic Module (Power Force)}}
| style="text-align: left;"|
:ATK + 3%
:MATK + 3%
:If Refine => 9
:Additional ATK + 3%.
:Additional MATK + 3%.
:If Refine => 11
:Additional ATK + 4%.
:Additional MATK + 4%.
|
{{#item:450127| Automatic Armor A-type}}<br>
{{#item:450128| Automatic Armor B-type}}
|-
|style="text-align:left;"|{{#item:1000142| Automatic Module (Robust)}}
|style="text-align:left;"|{{#item:310118| Automatic Module (Robust)}}
| style="text-align: left;"|
:MAXHP + 2000
:MAXSP + 300
:MAXHP + 5%
:MAXSP + 5%
:If Refine => 9
:Additional MAXHP + 2%.
:Additional MAXSP + 2%.
:If Refine => 11
:Additional MAXHP + 3%.
:Additional MAXSP + 3%.
|
{{#item:470022| Automatic Leg A-type}}<br>
{{#item:470023| Automatic Leg B-type}}
|-
|style="text-align:left;"|{{#item:1000143| Automatic Module (Powerful)}}
|style="text-align:left;"|{{#item:310119| Automatic Module (Powerful)}}
| style="text-align: left;"|
:Increases melee and long ranged physical damage by 5%, increases all property magical damage by 5%.
:If Refine => 9
:Increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%.
:If Refine => 11
:Increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.
|
{{#item:480020| Automatic Engine Wing A-type}}<br>
{{#item:480021| Automatic Engine Wing B-type}}
|-
|style="text-align:left;"|{{#item:1000144| Automatic Module (All Force)}}
|style="text-align:left;"|{{#item:310120| Automatic Module (All Force)}}
| style="text-align: left;"|
:Increases melee physical damage by 5%.
:Increases long ranged physical damage by 5%.
:Increases all property magical damage by 5%.
|
{{#item:490024| Automatic Booster R}}<br>
{{#item:490025| Automatic Booster L}}<br>
{{#item:490026| Automatic Battle Chip R}}<br>
{{#item:490027| Automatic Battle Chip L}}
|-
|style="text-align:left;"|{{#item:1000145| Automatic Module (Reflection Reject)}}
|style="text-align:left;"|{{#item:310179| Automatic Module (Reflection Reject)}}
| style="text-align: left;"|
:Reduces damage taken from reflect damage by 3%.
:If Refine => 9
:Reduces damage taken from reflect damage by additional 2%.
:If Refine => 11
:Reduces damage taken from reflect damage by additional 4%.
|
{{#item:480020| Automatic Engine Wing A-type}}<br>
{{#item:480021| Automatic Engine Wing B-type}}
|}
<br>
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left; width: 100%;margin:auto;"
|- style="background-color:#98FB98;"
| style="text-align: center;width: 18%;" |'''Automatic Modification Module'''
| style="text-align: center;width: 18%;" |'''Automatic Module'''
| style="text-align: center;width: 30%;" |'''Effect'''
| style="text-align: center;width: 29%;" | '''Location'''
| style="text-align: center;width: 5%," |'''Max Count'''
|-
|colspan=5 style="background-color:#90EE90;text-align: center;"|'''Legendary Enchants'''
|-
|style="text-align:left;"|{{#item:1000146| Automatic Module (Unlimited Vital)}}
|style="text-align:left;"|{{#item:310121| Automatic Module (Unlimited Vital)}}
|style="text-align: left;"|
:Has 5% chance to gain "Enhanced Everlasting Life" for 10 seconds when receiving physical or magical damage.
:[Enhanced Everlasting Life]
:VIT + 50
:Recovers 800 HP per 0.5 seconds for 23 times for 10 seconds.
|rowspan=6|
{{#item:470022| Automatic Leg A-type}}<br>
{{#item:470023| Automatic Leg B-type}}
|rowspan=6|1
|-
|style="text-align:left;"|{{#item:1000147| Automatic Module (Spell Buster)}}
|style="text-align:left;"|{{#item:310122| Automatic Module (Spell Buster)}}
|style="text-align: left;"|
:Has 3% chance to gain "Enhanced Magic Storm" for 10 seconds when dealing magical damage.
:[Enhanced Magic Storm]
:INT + 50
:MATK + 25% for 10 seconds.
|-
|style="text-align:left;"|{{#item:1000148| Automatic Module (Firing Shot)}}
|style="text-align:left;"|{{#item:310123| Automatic Module (Firing Shot)}}
|style="text-align: left;"|
:Has 3% chance to gain "Enhanced Plunging Shooter" for 10 seconds when dealing physical damage.
:[Enhanced Plunging Shooter]
:DEX + 50
:Increases long ranged physical damage by 15% for 10 seconds.
|-
|style="text-align:left;"|{{#item:1000149| Automatic Module (Overpower)}}
|style="text-align:left;"|{{#item:310124| Automatic Module (Overpower)}}
|style="text-align: left;"|
:Has 3% chance to gain "Enhanced Raging Fight" for 10 seconds when dealing physical damage.
:[Enhanced Raging Fight]
:STR + 50
:ATK + 15%
:Increases melee physical damage by 10% for 10 seconds.
|-
|style="text-align:left;"|{{#item:1000150| Automatic Module (Fatal Flash)}}
|style="text-align:left;"|{{#item:310125| Automatic Module (Fatal Flash)}}
|style="text-align: left;"|
:Has 3% chance to gain "Enhanced Deadly Lightspeed" for 10 seconds when dealing physical damage.
:[Enhanced Deadly Lightspeed]
:AGI + 50
:Increases critical damage by 15% for 10 seconds.
|-
|style="text-align:left;"|{{#item:1000151| Automatic Module (Lucky Strike)}}
|style="text-align:left;"|{{#item:310126| Automatic Module (Lucky Strike)}}
|style="text-align: left;"|
:Has 3% chance to gain "Enhanced Good Fortune" for 10 seconds when dealing magical damage.
:[Enhanced Good Fortune]
:LUK + 50
:Increases all property magical damage by 15% for 10 seconds.
|}
<br>
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left; width: 100%;margin:auto;"
|- style="background-color:#98FB98;"
| style="text-align: center;width: 18%;" |'''Automatic Modification Module'''
| style="text-align: center;width: 18%;" |'''Automatic Module'''
| style="text-align: center;width: 30%;" |'''Effect'''
| style="text-align: center;width: 29%;" | '''Location'''
| style="text-align: center;width: 5%," |'''Max Count'''
|-
|colspan=5 style="background-color:#90EE90;text-align: center;"|'''Epic Enchants'''
|-
|style="text-align:left;"|{{#item:1000152| Automatic Module (Dragonic Breath)}}
|style="text-align:left;"|{{#item:310127| Automatic Module (Dragonic Breath)}}
|style="text-align: left;"|
:Increases Dragon Breath and Dragon Breath - Water damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases  Dragon Breath and Dragon Breath - Water damage by additional 3%.
:{{Refine |range=>= |level=11}}
:<nowiki>Increases  Dragon Breath}} and  Dragon Breath - Water damage by additional 7%.</nowiki>
|rowspan=51|
{{#item:450127| Automatic Armor A-type [1]}}<br>
{{#item:450128| Automatic Armor B-type [1]}}
|rowspan=51|2
|-
|style="text-align:left;"|{{#item:1000153| Automatic Module (Wave Break)}}
|style="text-align:left;"|{{#item:310128| Automatic Module (Wave Break)}}
|style="text-align: left;"|
:Increases  Sonic Wave and Ignition Break damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases  Sonic Wave and Ignition Break damage by additional 3%.
:{{Refine |range=>= |level=11}}
:Increases  Sonic Wave damage by additional 7%.
:Reduces cooldown of  Ignition Break by 0.25 seconds.
|-
|style="text-align:left;"|{{#item:1000154| Automatic Module (Hundred Spiral)}}
|style="text-align:left;"|{{#item:310129| Automatic Module (Hundred Spiral)}}
|style="text-align: left;"|
:Increases  Spiral Pierce and Hundred Spear damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases  Spiral Pierce and  Hundred Spear damage by additional 3%.
:{{Refine |range=>= |level=11}}
:Increases Spiral Pierce damage by additional 7%.
:Reduces cooldown of  Hundred Spear by 0.25 seconds.
|-
|style="text-align:left;"|{{#item:1000155| Automatic Module (Drive Press)}}
|style="text-align:left;"|{{#item:310130| Automatic Module (Drive Press)}}
|style="text-align: left;"|
:Increases  Earth Drive and Shield Press damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases Earth Drive and Shield Press damage by additional 3%.
:{{Refine |range=>= |level=11}}
:Increases Earth Drive and Shield Press damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000156| Automatic Module (Vanishing Cannon)}}
|style="text-align:left;"|{{#item:310131| Automatic Module (Vanishing Cannon)}}
|style="text-align: left;"|
:Increases Banishing Point and Cannon Spear damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases Banishing Point and Cannon Spear damage by additional 3%.
:{{Refine |range=>= |level=11}}
:Increases Banishing Point and Cannon Spear damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000157| Automatic Module (Genesis Pressure)}}
|style="text-align:left;"|{{#item:310132| Automatic Module (Genesis Pressure)}}
|style="text-align: left;"|
:Increases Pressure and Ray of Genesis damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases Pressure and Ray of Genesis damage by additional 3%.
:{{Refine |range=>= |level=11}}
:Increases Pressure and Ray of Genesis damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000158| Automatic Module (Boost Cannon)}}
|style="text-align:left;"|{{#item:310133| Automatic Module (Boost Cannon)}}
|style="text-align: left;"|
:Increases Knuckle Boost and  Arm Cannon damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases Knuckle Boost and Arm Cannon damage by additional 3%.
:{{Refine |range=>= |level=11}}
:Increases Knuckle Boost and  Arm Cannon damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000159| Automatic Module (Cold Flare)}}
|style="text-align:left;"|{{#item:310134| Automatic Module (Cold Flare)}}
|style="text-align: left;"|
:Increases  Mechanic|id=2260 Cold Slower}} and  Mechanic|id=2259 Flame Launcher}} damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases  Mechanic|id=2260 Cold Slower}} and  Mechanic|id=2259 Flame Launcher}} damage by additional 3%.
:{{Refine |range=>= |level=11}}
:Increases  Mechanic|id=2260 Cold Slower}} and  Mechanic|id=2259 Flame Launcher}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000160| Automatic Module (Tornado Swing)}}
|style="text-align:left;"|{{#item:310135| Automatic Module (Tornado Swing)}}
|style="text-align: left;"|
:Increases  Mechanic|id=2280 Axe Tornado}} and  Mechanic|id=2279 Power Swing}} damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases  Mechanic|id=2280 Axe Tornado}} and  Mechanic|id=2279 Power Swing}} damage by additional 3%.
:{{Refine |range=>= |level=11}}
:Increases  Mechanic|id=2280 Axe Tornado}} and  Mechanic|id=2279 Power Swing}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000161| Automatic Module (Cannon Tornado)}}
|style="text-align:left;"|{{#item:310136| Automatic Module (Cannon Tornado)}}
|style="text-align: left;"|
:Increases  Geneticist|id=2477 Cart Cannon}} and  Geneticist|id=2476 Cart Tornado}} damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases  Geneticist|id=2477 Cart Cannon}} and  Geneticist|id=2476 Cart Tornado}} damage by additional 3%.
:{{Refine |range=>= |level=11}}
:Increases  Geneticist|id=2477 Cart Cannon}} and  Geneticist|id=2476 Cart Tornado}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000162| Automatic Module (Crazy Mandragora)}}
|style="text-align:left;"|{{#item:310137| Automatic Module (Crazy Mandragora)}}
|style="text-align: left;"|
:Increases  Geneticist|id=2483 Crazy Weed}} damage by 15%.
:Reduces cooldown of  Geneticist|id=2492 Howling of Mandragora}} by 0.3 seconds.
:{{Refine |range=>= |level=9}}
:Increases  Geneticist|id=2483 Crazy Weed}} damage by additional 3%.
:Reduces cooldown of  Geneticist|id=2492 Howling of Mandragora}} by additional 0.3 seconds.
:{{Refine |range=>= |level=11}}
:Increases  Geneticist|id=2483 Crazy Weed}} damage by additional 7%.
:Reduces cooldown of  Geneticist|id=2492 Howling of Mandragora}} by additional 0.4 seconds.
|-
|style="text-align:left;"|{{#item:1000163| Automatic Module (Acid Explosion)}}
|style="text-align:left;"|{{#item:310138| Automatic Module (Acid Explosion)}}
|style="text-align: left;"|
:Increases  Creator|id=490 Acid Demonstration}} and  Geneticist|id=2481 Spore Explosion}} damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases  Creator|id=490 Acid Demonstration}} and  Geneticist|id=2481 Spore Explosion}} damage by additional 3%.
:{{Refine |range=>= |level=11}}
:Increases  Creator|id=490 Acid Demonstration}} and  Geneticist|id=2481 Spore Explosion}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000164| Automatic Module (Sonic Impact)}}
|style="text-align:left;"|{{#item:310139| Automatic Module (Sonic Impact)}}
|style="text-align: left;"|
:Increases  Assassin|id=136 Sonic Blow}} and  Guillotine Cross|id=2022 Cross Impact}} damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases  Assassin|id=136 Sonic Blow}} and  Guillotine Cross|id=2022 Cross Impact}} damage by additional 3%.
:{{Refine |range=>= |level=11}}
:Increases  Assassin|id=136 Sonic Blow}} and  Guillotine Cross|id=2022 Cross Impact}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000165| Automatic Module (Cutter Slasher)}}
|style="text-align:left;"|{{#item:310140| Automatic Module (Cutter Slasher)}}
|style="text-align: left;"|
:Increases  Guillotine Cross|id=2036 Rolling Cutter}} and  Guillotine Cross|id=2037 Cross Ripper Slasher}} damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases  Guillotine Cross|id=2036 Rolling Cutter}} and  Guillotine Cross|id=2037 Cross Ripper Slasher}} damage by additional 3%.
:{{Refine |range=>= |level=11}}
:Increases  Guillotine Cross|id=2036 Rolling Cutter}} and  Guillotine Cross|id=2037 Cross Ripper Slasher}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000166| Automatic Module (Berserk Slash)}}
|style="text-align:left;"|{{#item:310141| Automatic Module (Berserk Slash)}}
|style="text-align: left;"|
:Increases  Assassin Cross|id=379 Soul Destroyer}} and  Guillotine Cross|id=2029 Counter Slash}} damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases  Assassin Cross|id=379 Soul Destroyer}} and  Guillotine Cross|id=2029 Counter Slash}} damage by additional 3%.
:{{Refine |range=>= |level=11}}
:Increases  Assassin Cross|id=379 Soul Destroyer}} and  Guillotine Cross|id=2029 Counter Slash}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000167| Automatic Module (Fatal Raid)}}
|style="text-align:left;"|{{#item:310142| Automatic Module (Fatal Raid)}}
|style="text-align: left;"|
:Increases  Shadow Chaser|id=2284 Fatal Menace}} and  Rogue|id=214 Raid}} damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases  Shadow Chaser|id=2284 Fatal Menace}} and  Rogue|id=214 Raid}} damage by additional 3%.
:{{Refine |range=>= |level=11}}
:Increases  Shadow Chaser|id=2284 Fatal Menace}} and  Rogue|id=214 Raid}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000168| Automatic Module (Shadow Spell)}}
|style="text-align:left;"|{{#item:310143| Automatic Module (Shadow Spell)}}
|style="text-align: left;"|
:Increases all property magical damage by 15%.
:If Refine => 9
:Increases all property magical damage by 3%.
:If Refine => 11
:Increases all property magical damage by 7%.
|-
|style="text-align:left;"|{{#item:1000169| Automatic Module (Angle Shot)}}
|style="text-align:left;"|{{#item:310144| Automatic Module (Angle Shot)}}
|style="text-align: left;"|
:Increases  Shadow Chaser|id=2288 Triangle Shot}} damage by 15%.
:Increases long ranged physical damage by 10%.
:If Refine => 9
:Increases  Shadow Chaser|id=2288 Triangle Shot}} damage by additional 3%.
:If Refine => 11
:Increases  Shadow Chaser|id=2288 Triangle Shot}} damage by additional 7%.
:Increases long ranged physical damage by additional 5%.
|-
|style="text-align:left;"|{{#item:1000170| Automatic Module (Crimson Strain)}}
|style="text-align:left;"|{{#item:310145| Automatic Module (Crimson Strain)}}
|style="text-align: left;"|
:Increases  Warlock|id=2211 Crimson Rock}} and  Warlock|id=2216 Earth Strain}} damage by 15%.
:If Refine => 9
:Increases  Warlock|id=2211 Crimson Rock}} and  Warlock|id=2216 Earth Strain}} damage by additional 3%.
:If Refine => 11
:Increases  Warlock|id=2211 Crimson Rock}} and  Warlock|id=2216 Earth Strain}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000171| Automatic Module (Jack Lightning)}}
|style="text-align:left;"|{{#item:310146| Automatic Module (Jack Lightning)}}
|style="text-align: left;"|
:Increases  Warlock|id=2204 Jack Frost}} and  Warlock|id=2214 Chain Lightning}} damage by 15%.
:If Refine => 9
:Increases  Warlock|id=2204 Jack Frost}} and  Warlock|id=2214 Chain Lightning}} damage by additional 3%.
:If Refine => 11
:Increases  Warlock|id=2204 Jack Frost}} and  Warlock|id=2214 Chain Lightning}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000172| Automatic Module (Comet Vortex)}}
|style="text-align:left;"|{{#item:310147| Automatic Module (Comet Vortex)}}
|style="text-align: left;"|
:Increases  Warlock|id=2213 Comet}} and  Warlock|id=2217 Tetra Vortex}} damage by 15%.
:If Refine => 9
:Increases  Warlock|id=2213 Comet}} and  Warlock|id=2217 Tetra Vortex}} damage by additional 3%.
:If Refine => 11
:Increases  Warlock|id=2213 Comet}} and  Warlock|id=2217 Tetra Vortex}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000173| Automatic Module (Double Bolt)}}
|style="text-align:left;"|{{#item:310148| Automatic Module (Double Bolt)}}
|style="text-align: left;"|
:Increases  Super Novice|id=19 Fire Bolt}},  Super Novice|id=14 Cold Bolt}} and  Super Novice|id=20 Lightning Bolt}} damage by 15%.
:If Refine => 9
:Increases  Super Novice|id=19 Fire Bolt}},  Super Novice|id=14 Cold Bolt}} and  Super Novice|id=20 Lightning Bolt}} damage by additional 3%.
:If Refine => 11
:Increases  Super Novice|id=19 Fire Bolt}},  Super Novice|id=14 Cold Bolt}} and  Super Novice|id=20 Lightning Bolt}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000174| Automatic Module (Warm Wave)}}
|style="text-align:left;"|{{#item:310149| Automatic Module (Warm Wave)}}
|style="text-align: left;"|
:Increases  Sorcerer|id=2449 Psychic Wave}} damage by 15%.
:Reduces cooldown of  Sorcerer|id=2452 Warmer}} by 1 second.
:If Refine => 9
:Increases  Sorcerer|id=2449 Psychic Wave}} damage by additional 3%.
:Reduces cooldown of  Sorcerer|id=2452 Warmer}} by additional 2 seconds.
:If Refine => 11
:Increases  Sorcerer|id=2449 Psychic Wave}} damage by additional 7%.
:Reduces cooldown of  Sorcerer|id=2452 Warmer}} by additional 4 seconds.
|-
|style="text-align:left;"|{{#item:1000175| Automatic Module (Diamond Grave)}}
|style="text-align:left;"|{{#item:310150| Automatic Module (Diamond Grave)}}
|style="text-align: left;"|
:Increases  Sorcerer|id=2447 Diamond Dust}} and  Sorcerer|id=2446 Earth Grave}} damage by 15%.
:If Refine => 9
:Increases  Sorcerer|id=2447 Diamond Dust}} and  Sorcerer|id=2446 Earth Grave}} damage by additional 3%.
:If Refine => 11
:Increases  Sorcerer|id=2447 Diamond Dust}} and  Sorcerer|id=2446 Earth Grave}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000176| Automatic Module (Magnus Ramus)}}
|style="text-align:left;"|{{#item:310151| Automatic Module (Magnus Ramus)}}
|style="text-align: left;"|
:Increases  Priest|id=79 Magnum Exorcismus}} and  Arch Bishop|id=2040 Adoramus}} damage by 15%.
:If Refine => 9
:Increases  Priest|id=79 Magnum Exorcismus}} and  Arch Bishop|id=2040 Adoramus}} damage by additional 3%.
:If Refine => 11
:Increases  Priest|id=79 Magnum Exorcismus}} and  Arch Bishop|id=2040 Adoramus}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000177| Automatic Module (Holy Judex)}}
|style="text-align:left;"|{{#item:310152| Automatic Module (Holy Judex)}}
|style="text-align: left;"|
:Increases  Acolyte|id=156 Holy Light}} and  Arch Bishop|id=2038 Judex}} damage by 15%.
:If Refine => 9
:Increases  Acolyte|id=156 Holy Light}} and  Arch Bishop|id=2038 Judex}} damage by additional 3%.
:If Refine => 11
:Increases  Acolyte|id=156 Holy Light}} and  Arch Bishop|id=2038 Judex}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000178| Automatic Module (Duple Lica)}}
|style="text-align:left;"|{{#item:310153| Automatic Module (Duple Lica)}}
|style="text-align: left;"|
:Increases  Arch Bishop|id=2054 Duple Light}} damage by 15%.
:Reduces cooldown of  High Priest|id=362 Basilica}} by 2 seconds.
:If Refine => 9
:Increases  Arch Bishop|id=2054 Duple Light}} damage by additional 3%.
:Reduces cooldown of  High Priest|id=362 Basilica}} by additional 3 seconds.
:If Refine => 11
:Increases  Arch Bishop|id=2054 Duple Light}} damage by additional 7%.
:Reduces cooldown of  High Priest|id=362 Basilica}} by additional 5 seconds.
|-
|style="text-align:left;"|{{#item:1000179| Automatic Module (Tiger Empire)}}
|style="text-align:left;"|{{#item:310154| Automatic Module (Tiger Empire)}}
|style="text-align: left;"|
:Increases  Sura|id=2330 Tiger Cannon}} and  Sura|id=2329 Fallen Empire}} by 15%.
:If Refine => 9
:Increases  Sura|id=2330 Tiger Cannon}} and  Sura|id=2329 Fallen Empire}} damage by additional 3%.
:If Refine => 11
:Increases  Sura|id=2330 Tiger Cannon}} and  Sura|id=2329 Fallen Empire}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000180| Automatic Module (Rampage Arrow)}}
|style="text-align:left;"|{{#item:310155| Automatic Module (Rampage Arrow)}}
|style="text-align: left;"|
:Increases  Sura|id=2332 Rampage Blast}} and  Sura|id=2336 Knuckle Arrow}} damage by 15%.
:If Refine => 9
:Increases  Sura|id=2332 Rampage Blast}} and  Sura|id=2336 Knuckle Arrow}} damage by additional 3%.
:If Refine => 11
:Increases  Sura|id=2332 Rampage Blast}}t and  Sura|id=2336 Knuckle Arrow}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000181| Automatic Module (Raging Combo)}}
|style="text-align:left;"|{{#item:310156| Automatic Module (Raging Combo)}}
|style="text-align: left;"|
:Increases  Monk|id=273 Combo Finish}} and  Champion|id=372 Chain Crush Combo}} damage by 15%.
:If Refine => 9
:Increases  Monk|id=273 Combo Finish}} and  Champion|id=372 Chain Crush Combo}} damage by additional 3%.
:If Refine => 11
:Increases  Monk|id=273 Combo Finish}} and  Champion|id=372 Chain Crush Combo}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000182| Automatic Module (Cluster)}}
|style="text-align:left;"|{{#item:310157| Automatic Module (Cluster)}}
|style="text-align: left;"|
:Increases  Ranger|id=2239 Cluster Bomb}} damage by 15%.
:If Refine => 9
:Increases  Ranger|id=2239 Cluster Bomb}} damage by additional 3%.
:If Refine => 11
:Increases  Ranger|id=2239 Cluster Bomb}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000183| Automatic Module (Breeze Shooting)}}
|style="text-align:left;"|{{#item:310158| Automatic Module (Breeze Shooting)}}
|style="text-align: left;"|
:Increases  Sniper|id=382 Sharp Shooting}} damage by 15%.
:Increases critical damage by 10%.
:If Refine => 9
:Increases  Sniper|id=382 Sharp Shooting}} damage by additional 3%.
:If Refine => 11
:Increases  Sniper|id=382 Sharp Shooting}} damage by additional 7%.
:Increases critical damage by additional 5%.
|-
|style="text-align:left;"|{{#item:1000184| Automatic Module (Aimed Storm)}}
|style="text-align:left;"|{{#item:310159| Automatic Module (Aimed Storm)}}
|style="text-align: left;"|
:Increases  Ranger|id=2236 Aimed Bolt}} and  Ranger|id=2233 Arrow Storm}} damage by 15%.
:If Refine => 9
:Increases  Ranger|id=2236 Aimed Bolt}} and  Ranger|id=2233 Arrow Storm}} damage by additional 3%.
:If Refine => 11
:Increases  Ranger|id=2236 Aimed Bolt}} and  Ranger|id=2233 Arrow Storm}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000185| Automatic Module (Metal Echo)}}
|style="text-align:left;"|{{#item:310160| Automatic Module (Metal Echo)}}
|style="text-align: left;"|
:Increases  Wanderer Minstrel|id=2413 Metallic Sound}} and  Wanderer Minstrel|id=2426 Great Echo}} damage by 15%.
:If Refine => 9
:Increases  Wanderer Minstrel|id=2413 Metallic Sound}} and  Wanderer Minstrel|id=2426 Great Echo}} damage by additional 3%.
:If Refine => 11
:Increases  Wanderer Minstrel|id=2413 Metallic Sound}} and  Wanderer Minstrel|id=2426 Great Echo}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000186| Automatic Module (Reverberation)}}
|style="text-align:left;"|{{#item:310161| Automatic Module (Reverberation)}}
|style="text-align: left;"|
:Increases  Wanderer Minstrel|id=2414 Reverberation}} damage by 15%.
:If Refine => 9
:Increases  Wanderer Minstrel|id=2414 Reverberation}} damage by additional 3%.
:If Refine => 11
:Increases  Wanderer Minstrel|id=2414 Reverberation}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000187| Automatic Module (Vulcan Severe)}}
|style="text-align:left;"|{{#item:310162| Automatic Module (Vulcan Severe)}}
|style="text-align: left;"|
:Increases  Gypsy Clown|id=394 Arrow Vulcan}} and  Wanderer Minstrel|id=2418 Severe Rainstorm}} damage by 15%.
:If Refine => 9
:Increases  Gypsy Clown|id=394 Arrow Vulcan}} and  Wanderer Minstrel|id=2418 Severe Rainstorm}} damage by additional 3%.
:If Refine => 11
:Increases  Gypsy Clown|id=394 Arrow Vulcan}} and  Wanderer Minstrel|id=2418 Severe Rainstorm}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000188| Automatic Module (Prominence Burst)}}
|style="text-align:left;"|{{#item:310163| Automatic Module (Prominence Burst)}}
|style="text-align: left;"|
:Increases  Star Emperor|id=2593 Prominence Kick}} and  Star Emperor|id=2592 Solar Burst}} damage by 15%.
:If Refine => 9
:Increases  Star Emperor|id=2593 Prominence Kick}} and  Star Emperor|id=2592 Solar Burst}} damage by additional 3%.
:If Refine => 11
:Increases  Star Emperor|id=2593 Prominence Kick}} and  Star Emperor|id=2592 Solar Burst}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000189| Automatic Module (Moon Kick)}}
|style="text-align:left;"|{{#item:310164| Automatic Module (Moon Kick)}}
|style="text-align: left;"|
:Increases  Star Emperor|id=2579 New Moon Kick}} and  Star Emperor|id=2576 Full Moon Kick}} damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases  Star Emperor|id=2579 New Moon Kick}} and  Star Emperor|id=2576 Full Moon Kick}} damage by additional 3%.
:If Refine => 11
:Increases  Star Emperor|id=2579 New Moon Kick}} and  Star Emperor|id=2576 Full Moon Kick}} damage by additional 7%
:Increases critical damage by 5%.
|-
|style="text-align:left;"|{{#item:1000190| Automatic Module (Flash Falling)}}
|style="text-align:left;"|{{#item:310165| Automatic Module (Flash Falling)}}
|style="text-align: left;"|
:Increases  Star Emperor|id=2580 Flashing Kick}} and  Star Emperor|id=2584 Falling Star}} damage by 15%.
:If Refine => 9
:Increases  Star Emperor|id=2580 Flashing Kick}} and  Star Emperor|id=2584 Falling Star}} damage by additional 3%.
:If Refine => 11
:Increases  Star Emperor|id=2580 Flashing Kick}} and  Star Emperor|id=2584 Falling Star}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000191| Automatic Module (Eswhoo)}}
|style="text-align:left;"|{{#item:310166| Automatic Module (Eswhoo)}}
|style="text-align: left;"|
:Increases  Soul Linker|id=469 Esma}} and  Soul Reaper|id=2604 Eswhoo}} damage by 15%.
:If Refine => 9
:Increases  Soul Linker|id=469 Esma}} and  Soul Reaper|id=2604 Eswhoo}} damage by additional 3%.
:If Refine => 11
:Increases  Soul Linker|id=469 Esma}} and  Soul Reaper|id=2604 Eswhoo}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000192| Automatic Module (Espa)}}
|style="text-align:left;"|{{#item:310167| Automatic Module (Espa)}}
|style="text-align: left;"|
:Increases  Soul Reaper|id=2602 Espa}} damage by 15%.
:If Refine => 9
:Increases  Soul Reaper|id=2602 Espa}} damage by additional 3%.
:If Refine => 11
:Increases  Soul Reaper|id=2602 Espa}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000193| Automatic Module (Curse Explosion)}}
|style="text-align:left;"|{{#item:310168| Automatic Module (Curse Explosion)}}
|style="text-align: left;"|
:Increases  Soul Reaper|id=2600 Curse Explosion}} damage by 15%.
:If Refine => 9
:Increases  Soul Reaper|id=2600 Curse Explosion}} damage by additional 3%.
:If Refine => 11
:Increases  Soul Reaper|id=2600 Curse Explosion}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000194| Automatic Module (Des Hammer Dance)}}
|style="text-align:left;"|{{#item:310169| Automatic Module (Des Hammer Dance)}}
|style="text-align: left;"|
:Increases  Gunslinger|id=516 Desperado}},  Rebel|id=2561 Fire Dance}} and  Rebel|id=2571 Hammer of God}} damage by 15%.
:If Refine => 9
:Increases  Gunslinger|id=516 Desperado}},  Rebel|id=2561 Fire Dance}} and  Rebel|id=2571 Hammer of God}} by additional 3%.
:If Refine => 11
:Increases  Gunslinger|id=516 Desperado}},  Rebel|id=2561 Fire Dance}} and  Rebel|id=2571 Hammer of God}} by additional 7%.
|-
|style="text-align:left;"|{{#item:1000195| Automatic Module (Fire Howling Tail)}}
|style="text-align:left;"|{{#item:310170| Automatic Module (Fire Howling Tail)}}
|style="text-align: left;"|
:Increases  Rebel|id=2567 Fire Rain}},  Rebel|id=2562 Howling Mine}} and  Rebel|id=2566 Dragon Tail}} damage by 15%.
:If Refine => 9
:Increases  Rebel|id=2567 Fire Rain}},  Rebel|id=2562 Howling Mine}} and  Rebel|id=2566 Dragon Tail}} damage by additional 3%.
:If Refine => 11
:Increases  Rebel|id=2567 Fire Rain}},  Rebel|id=2562 Howling Mine}} and  Rebel|id=2566 Dragon Tail}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000196| Automatic Module (Storm Buster Trip)}}
|style="text-align:left;"|{{#item:310171| Automatic Module (Storm Buster Trip)}}
|style="text-align: left;"|
:Increases  Rebel|id=2557 Shattering Storm}},  Rebel|id=2554 Banishing Buster}} and  Rebel|id=2565 Round Trip}} damage by 15%.
:If Refine => 9
:Increases  Rebel|id=2557 Shattering Storm}},  Rebel|id=2554 Banishing Buster}} and  Rebel|id=2565 Round Trip}} damage by additional 3%.
:If Refine => 11
:Increases  Rebel|id=2557 Shattering Storm}},  Rebel|id=2554 Banishing Buster}} and  Rebel|id=2565 Round Trip}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000197| Automatic Module (Flame Ice Wind)}}
|style="text-align:left;"|{{#item:310172| Automatic Module (Flame Ice Wind)}}
|style="text-align: left;"|
:Increases  Ninja|id=534 Flaming Petals}},  Ninja|id=537 Freezing Spear}} and  Ninja|id=540 Wind Blade}} damage by 15%.
:If Refine => 9
:Increases  Ninja|id=534 Flaming Petals}},  Ninja|id=537 Freezing Spear}} and  Ninja|id=540 Wind Blade}} damage by additional 3%.
:If Refine => 11
:Increases  Ninja|id=534 Flaming Petals}},  Ninja|id=537 Freezing Spear}} and  Ninja|id=540 Wind Blade}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000198| Automatic Module (Cross Slash)}}
|style="text-align:left;"|{{#item:310173| Automatic Module (Cross Slash)}}
|style="text-align: left;"|
:Increases  Oboro Kagerou|id=3004 Cross Slash}} damage by 15%.
:If Refine => 9
:Increases  Oboro Kagerou|id=3004 Cross Slash}} damage by additional 3%.
:If Refine => 11
:Increases  Oboro Kagerou|id=3004 Cross Slash}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000199| Automatic Module (Exploding Flake Wind)}}
|style="text-align:left;"|{{#item:310174| Automatic Module (Exploding Flake Wind)}}
|style="text-align: left;"|
:Increases  Ninja|id=536 Exploding Dragon}},  Ninja|id=539 Snow Flake Draft}} and  Ninja|id=542 First Wind}} damage by 15%.
:If Refine => 9
:Increases  Ninja|id=536 Exploding Dragon}},  Ninja|id=539 Snow Flake Draft}} and  Ninja|id=542 First Wind}} damage by additional 3%.
:If Refine => 11
:Increases  Ninja|id=536 Exploding Dragon}},  Ninja|id=539 Snow Flake Draft}} and  Ninja|id=542 First Wind}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000200| Automatic Module (Power of Sea)}}
|style="text-align:left;"|{{#item:310175| Automatic Module (Power of Sea)}}
|style="text-align: left;"|
:Reduces cooldown of  5039 Tuna Party}} and  5051 Tasty Shrimp Party}} by 0.5 seconds.
:If Refine => 9
:Reduces cooldown of  5039 Tuna Party}} and  5051 Tasty Shrimp Party}} by additional 1 second.
:If Refine => 11
:Reduces cooldown of  5039 Tuna Party}} and  5051 Tasty Shrimp Party}} by additional 1.5 seconds.
|-
|style="text-align:left;"|{{#item:1000201| Automatic Module (Power of Land)}}
|style="text-align:left;"|{{#item:310176| Automatic Module (Power of Land)}}
|style="text-align: left;"|
:Increases  5026 Silvervine Stem Spear}} and  5028 Catnip Meteor}} damage by 15%.
:If Refine => 9
:Increases  5026 Silvervine Stem Spear}} and  5028 Catnip Meteor}} damage by additional 3%.
:If Refine => 11
:Increases  5026 Silvervine Stem Spear}} and  5028 Catnip Meteor}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000202| Automatic Module (Power of Life)}}
|style="text-align:left;"|{{#item:310177| Automatic Module (Power of Life)}}
|style="text-align: left;"|
:Increases  5033 Picky Peck}} and  5036 Lunatic Carrot Beat}} damage by 15%.
:If Refine => 9
:Increases  5033 Picky Peck}} and  5036 Lunatic Carrot Beat}} damage by additional 3%.
:If Refine => 11
:Increases  5033 Picky Peck}} and  5036 Lunatic Carrot Beat}} damage by additional 7%.
|-
|}
|}
{{:Automatic_Enchantment_(17.2)}}

Latest revision as of 09:42, 24 September 2024

17.2 Episode Equipment Automatic Gear

To get and start enchanting those items, you must first complete the Gaining access to Varmundt's Mansion quest.

All the NPCs relating to Automatic Equipment can be found in the restaurant building of Varmundt's Mansion, at (ba_in01 79, 379).

Refinement Cubes

You can upgrade Illusion and Automatic gear directly from +4 to +9/11 with the use of the following items available on Cubrain:

100251.png Illusion Reinforcement Cube (100251) - Illusion Gear, 5,000,000 zeny per cube
100252.png Automatic Reinforcement Cube (100252) - Automatic Gear, 30,000,000 zeny per cube

Automatic Equipment

Automatic gear can be obtain by trading 1000103.png Varmeal Ticket (1000103) with the corresponding Illusion Armors (17.1).

Item Description Cost
450127.png Automatic Armor Type A [1] (450127) ItemID: 450127
_______________________
Combat armor type A improved with the technology of the Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
ATK +125
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
Refine Level +7:
Increases Attack Speed by 15%.
_______________________
When equipped with Automatic Engine Wing Type A:
ATK +50
_______________________
When equipped with Automatic Engine Wing Type B:
Decreases After Cast Delay by 10%.
_______________________
Type: Armor
Defense: 135
Weight: 100
Armor Level: 1
_______________________
Requirement:
Base Level 160
+9 15376.png Illusion Armor Type A [1] (15376)
and
900 1000103.png Varmeal Ticket (1000103)
450128.png Automatic Armor Type B [1] (450128) ItemID: 450128
_______________________
Combat armor type B improved with the technology of the Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MATK +125
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
_______________________
When equipped with Automatic Engine Wing Type A:
Increases Attack Speed by 10%.
_______________________
When equipped with Automatic Engine Wing Type B:
MATK +50
_______________________
Type: Armor
Defense: 135
Weight: 100
Armor Level: 1
_______________________
Requirement:
Base Level 160
+9 15377.png Illusion Armor Type B [1] (15377)
and
900 1000103.png Varmeal Ticket (1000103)
480020.png Automatic Engine Wing Type A [1] (480020) ItemID: 480020
_______________________
Combat engine A type improved with the technology of Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxHP +1500
_______________________
For each 2 Refine Levels:
MaxHP +100
_______________________
Refine Level +7:
Increases Attack Speed by 7%.
_______________________
When equipped with Automatic Leg Type A:
Increases Critical Damage by 15%.
_______________________
When equipped with Automatic Leg Type B:
Decreases Variable Casting Time by 15%.
_______________________
Type: Garment
Defense: 70
Weight: 90
Armor Level: 1
_______________________
Requirement:
Base Level 160
+9 20933.png Illusion Engine Wing Type A [1] (20933)
and
900 1000103.png Varmeal Ticket (1000103)
480021.png Automatic Engine Wing Type B [1] (480021) ItemID: 480021
_______________________
Combat engine B type improved with the technology of Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxHP +1500
_______________________
For each 2 Refine Levels:
MaxHP +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Automatic Leg Type A:
Increases long range physical damage by 7%.
_______________________
When equipped with Automatic Leg Type B:
Increases Magical Damage with every element by 15%.
_______________________
Type: Garment
Defense: 70
Weight: 90
Armor Level: 1
_______________________
Requirement:
Base Level 160
+9 20934.png Illusion Engine Wing Type B [1] (20934)
and
900 1000103.png Varmeal Ticket (1000103)
470022.png Automatic Leg Type A [1] (470022) ItemID: 470022
_______________________
Combat boots A type improved with the technology of Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxSP +250
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases long range physical damage by 7%.
_______________________
When equipped with Automatic Armor Type A:
ATK +7%
_______________________
When equipped with Automatic Armor Type B:
Increases Attack Speed by 7%.
_______________________
Type: Shoes
Defense: 70
Weight: 50
Armor Level: 1
_______________________
Requirement:
Base Level 160
+9 22196.png Illusion Leg Type A [1] (22196)
and
900 1000103.png Varmeal Ticket (1000103)
470023.png Automatic Leg Type B [1] (470023) ItemID: 470023
_______________________
Combat boots B type improved with the technology of Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxSP +250
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases Magical Damage with every element by 7%.
_______________________
When equipped with Automatic Armor Type A:
MaxSP +7%
_______________________
When equipped with Automatic Armor Type B:
MATK +7%
_______________________
Type: Shoes
Defense: 70
Weight: 50
Armor Level: 1
_______________________
Requirement:
Base Level 160
+9 22197.png Illusion Leg Type B [1] (22197)
and
900 1000103.png Varmeal Ticket (1000103)
490024.png Automatic Booster R [1] (490024) ItemID: 490024
_______________________
Improved Combat Enhancement Parts with Barmunt Mansion's technology.
It is said to be able to add abilities by attaching various modules.
_______________________
ATK +5%
MaxHP +5%
_______________________
Type: Accessory
Position: Right
Defense: 0
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 160
32207.png Illusion Booster R [1] (32207)
and
1500 1000103.png Varmeal Ticket (1000103)
490025.png Automatic Booster L [1] (490025) ItemID: 490025
_______________________
Improved Combat Enhancement Parts with Barmunt Mansion's technology.
It is said to be able to add abilities by attaching various modules.
_______________________
ATK +5%
MaxSP +5%
_______________________
Type: Accessory
Position: Left
Defense: 0
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 160
32208.png Illusion Booster L [1] (32208)
and
1500 1000103.png Varmeal Ticket (1000103)
490026.png Automatic Battle Chip R [1] (490026) ItemID: 490026
_______________________
A battle-enhancing chip improved with the technology of the Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MATK +5%
MaxHP +5%
_______________________
Type: Accessory
Position: Right
Defense: 0
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 160
32209.png Illusion Battle Chip R [1] (32209)
and
1500 1000103.png Varmeal Ticket (1000103)
490027.png Automatic Battle Chip L [1] (490027) ItemID: 490027
_______________________
A battle-enhancing chip improved with the technology of the Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MATK +5%
MaxSP +5%
_______________________
Type: Accessory
Position: Left
Defense: 0
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 160
32210.png Illusion Battle Chip L [1] (32210)
and
1500 1000103.png Varmeal Ticket (1000103)

Automatic Enchants

The Automatic equipments can be enchanted by using Automatic Modules, given by Yecheong (ba_in01 87, 380).

They are divided into 5 categories.

The regular modules (Normal, Rare, Unique, Legendary) are obtained from two different methods:

The Epic Modules are obtained from two different methods:

To apply the Automatic Modules, equip the Automatic armor and then speak with Liza (ba_in01 87, 370). The enchanting process consumes the Automatic Module and never fails.

Every Automatic equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times (check Max Count on the table below for each enchant), depending of the equipment piece.

Be aware that:

  • You can have up to 3 Epic Enchants in the Automatic Armor, up to 2 of the same enchant. So it's either 3 different Epic Enchants, or 2 of the same and 1 different.
  • You can have up to 3 different/unique Legendary Enchants in the Automatic Leg. This means that you can none of them can be repeated.


The following table lists the available modules, their effects and their enchantment limitations.

Normal Enchants

Automatic Modification Module Automatic Module Effect Location Max Count
Normal Enchants
1000105.png Automatic Modification Module (Defense) (1000105) 310082.png Automatic Modification Orb (Defense) (310082) ItemID: 310082
_______________________
DEF +150
_______________________
Refine Level +9:
DEF +75
_______________________
Refine Level +11:
DEF +75

450127.png Automatic Armor Type A [1] (450127)
450128.png Automatic Armor Type B [1] (450128)
480020.png Automatic Engine Wing Type A [1] (480020)
480021.png Automatic Engine Wing Type B [1] (480021)
470022.png Automatic Leg Type A [1] (470022)
470023.png Automatic Leg Type B [1] (470023)

3
1000106.png Automatic Modification Module (Magic Defense) (1000106) 310083.png Automatic Modification Orb (Magic Defense) (310083) ItemID: 310083
_______________________
MDEF +15
_______________________
Refine Level +9:
MDEF +7
_______________________
Refine Level +11:
MDEF +7
1000107.png Automatic Modification Module (VIT) (1000107) 310084.png Automatic Modification Orb (VIT) (310084) ItemID: 310084
_______________________
VIT +3
MaxHP +1%

490024.png Automatic Booster R [1] (490024)
490025.png Automatic Booster L [1] (490025)
490026.png Automatic Battle Chip R [1] (490026)
490027.png Automatic Battle Chip L [1] (490027)

1000108.png Automatic Modification Module (LUK) (1000108) 310085.png Automatic Modification Orb (LUK) (310085) ItemID: 310085
_______________________
LUK +3
Increases Critical Damage by 1%.
1000109.png Automatic Modification Module (STR) (1000109) 310086.png Automatic Modification Orb (STR) (310086) ItemID: 310086
_______________________
STR +3
ATK +2%

490024.png Automatic Booster R [1] (490024)
490026.png Automatic Battle Chip R [1] (490026)

1000110.png Automatic Modification Module (AGI) (1000110) 310087.png Automatic Modification Orb (AGI) (310087) ItemID: 310087
_______________________
AGI +3
Increases Attack Speed by 2%.
1000111.png Automatic Modification Module (INT) (1000111) 310088.png Automatic Modification Orb (INT) (310088) ItemID: 310088
_______________________
INT +3
MATK +2%

490025.png Automatic Booster L [1] (490025)
490027.png Automatic Battle Chip L [1] (490027)

1000112.png Automatic Modification Module (DEX) (1000112) 310089.png Automatic Modification Orb (DEX) (310089) ItemID: 310089
_______________________
DEX +3
Increases Ranged Physical Damage by 2%.

Rare Enchants

Automatic Modification Module Automatic Module Effect Location Max Count
Rare Enchants
1000113.png Automatic Modification Module (HP Recovery) (1000113) 310090.png Automatic Modification Orb (HP Recovery) (310090) ItemID: 310090
_______________________
HP Recovery Rate +30%

490024.png Automatic Booster R [1] (490024)
490026.png Automatic Battle Chip R [1] (490026)

2
1000114.png Automatic Modification Module (SP Recovery) (1000114) 310091.png Automatic Modification Orb (SP Recovery) (310091) ItemID: 310091
_______________________
SP Recovery Rate +30%

490025.png Automatic Booster L [1] (490025)
490027.png Automatic Battle Chip L [1] (490027)

1000115.png Automatic Modification Module (Spell) (1000115) 310092.png Automatic Modification Orb (Spell) (310092) ItemID: 310092
_______________________
MATK +20
Decreases Variable Casting Time by 10%.

490024.png Automatic Booster R [1] (490024)
490025.png Automatic Booster L [1] (490025)
490026.png Automatic Battle Chip R [1] (490026)
490027.png Automatic Battle Chip L [1] (490027)

1
1000116.png Automatic Modification Module (Attack Speed) (1000116) 310093.png Automatic Modification Orb (Attack Speed) (310093) ItemID: 310093
_______________________
ATK +20
Increases Attack Speed by 10%.
1000117.png Automatic Modification Module (Fatal) (1000117) 310094.png Automatic Modification Orb (Fatal) (310094) ItemID: 310094
_______________________
CRI +10
Increases Critical Damage by 10%.
1000118.png Automatic Modification Module (Expert Archer) (1000118) 310095.png Automatic Modification Orb (Expert Archer) (310095) ItemID: 310095
_______________________
HIT +10
Increases Ranged Physical Damage by 10%.
1000119.png Automatic Modification Module (Vital) (1000119) 310096.png Automatic Modification Orb (Vital) (310096) ItemID: 310096
_______________________
MaxHP +5%
MaxHP +1500
_______________________
Refine Level +9:
MaxHP +2%
_______________________
Refine Level +11:
MaxHP +3%

470022.png Automatic Leg Type A [1] (470022)
470023.png Automatic Leg Type B [1] (470023)

2
1000120.png Automatic Modification Module (Mental) (1000120) 310097.png Automatic Modification Orb (Mental) (310097) ItemID: 310097
_______________________
MaxSP +5%
MaxSP +300
_______________________
Refine Level +9:
MaxSP +2%
_______________________
Refine Level +11:
MaxSP +3%
1000121.png Automatic Modification Module (Heal) (1000121) 310098.png Automatic Modification Orb (Heal) (310098) ItemID: 310098
_______________________
_______________________
Refine Level +9:
Increases Healing effectiveness by additional 5%.
_______________________
Refine Level +11:
Increases Healing effectiveness by additional 7%.
1000122.png Automatic Modification Module (Attack Power) (1000122) 310099.png Automatic Modification Orb (Attack Power) (310099) ItemID: 310099
_______________________
ATK +5%
ATK +75
_______________________
Refine Level +9:
Increases Melee Physical Damage by 2%.
_______________________
Refine Level +11:
Increases Melee Physical Damage by 3%.

450127.png Automatic Armor Type A [1] (450127)
450128.png Automatic Armor Type B [1] (450128)

1000123.png Automatic Modification Module (Magic Power) (1000123) 310100.png Automatic Modification Orb (Magic Power) (310100) ItemID: 310100
_______________________
MATK +5%
MATK +75
_______________________
Refine Level +9:
MATK +2%
_______________________
Refine Level +11:
MATK +3%
1000124.png Automatic Modification Module (Shooter) (1000124) 310101.png Automatic Modification Orb (Shooter) (310101) ItemID: 310101
_______________________
Increases long range physical damage by 3%.
_______________________
Refine Level +9:
Increases long range physical damage by additional 3%.
_______________________
Refine Level +11:
Increases long range physical damage by additional 3%.
1000125.png Automatic Modification Module (Fast) (1000125) 310102.png Automatic Modification Orb (Fast) (310102) ItemID: 310102
_______________________
ASPD +1
_______________________
Refine Level +9:
Increases Attack Speed by 5%.
_______________________
Refine Level +11:
Increases Attack Speed (Decreases After Attack Delay by additional 5%).

480020.png Automatic Engine Wing Type A [1] (480020)
480021.png Automatic Engine Wing Type B [1] (480021)

1000126.png Automatic Modification Module (Caster) (1000126) 310103.png Automatic Modification Orb (Caster) (310103) ItemID: 310103
_______________________
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by additional 5%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by additional 5%.
1000127.png Automatic Modification Module (Critical) (1000127) 310104.png Automatic Modification Orb (Critical) (310104) ItemID: 310104
_______________________
CRI +10
_______________________
Refine Level +9:
Increases Critical Damage by 5%.
_______________________
Refine Level +11:
Increases Critical Damage by additional 7%.

Unique Enchants

Automatic Modification Module Automatic Module Effect Location Max Count
Unique Enchants
1000128.png Automatic Modification Module (Magical Force) (1000128) 310105.png Automatic Modification Orb (Magical Force) (310105) ItemID: 310105
_______________________
MATK +20
Decreases Variable Casting Time by 10%.
Increases Magical Damage with every element by 2%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by additional 1%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by additional 2%.

450127.png Automatic Armor Type A [1] (450127)
450128.png Automatic Armor Type B [1] (450128)

1
1000129.png Automatic Modification Module (Attacker Force) (1000129) 310106.png Automatic Modification Orb (Attacker Force) (310106) ItemID: 310106
_______________________
ATK +20
Increases Melee Physical Damage by 10%.
Increases Physical Damage against all sizes by 3%.
_______________________
Refine Level +9:
Increases Physical Damage against all sizes by additional 1%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by additional 1%.
1000130.png Automatic Modification Module (Range Force) (1000130) 310107.png Automatic Modification Orb (Range Force) (310107) ItemID: 310107
_______________________
ATK +20
Increases long range physical damage by 10%.
Increases Physical Damage against all sizes by 3%.
_______________________
Refine Level +9:
Increases Physical Damage against all sizes by additional 1%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by additional 1%.
1000131.png Automatic Modification Module (Critical Force) (1000131) 310108.png Automatic Modification Orb (Critical Force) (310108) ItemID: 310108
_______________________
CRI +5
Increases Critical Damage by 10%.
Increases Physical Damage against all sizes by 3%.
_______________________
Refine Level +9:
Increases Physical Damage against all sizes by additional 1%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by additional 1%.
1000132.png Automatic Modification Module (Recovery Force) (1000132) 310109.png Automatic Modification Orb (Recovery Force) (310109) ItemID: 310109
_______________________
MATK +20
Decreases Variable Casting Time by 10%.
Increases Healing effectiveness by 5%.
_______________________
Refine Level +9:
Increases Healing effectiveness by additional 5%.
_______________________
Refine Level +11:
Increases Healing effectiveness by additional 5%.
1000207.png Automatic Modification Module (Mirror Counter) (1000207) 310178.png Automatic Modification Orb (Mirror Counter) (310178) ItemID: 310178
_______________________
Decreases damage taken from reflected damage by 2%.
_______________________
Refine Level +9:
Decreases damage taken from reflected damage by additional 2%.
_______________________
Refine Level +11:
Decreases damage taken from reflected damage by additional 3%.
1000133.png Automatic Modification Module (After Cast Delay) (1000133) 310110.png Automatic Modification Orb (After Cast Delay) (310110) ItemID: 310110
_______________________
Decreases After Cast Delay by 4%.
_______________________
Refine Level +9:
Decreases After Cast Delay by additional 6%.
_______________________
Refine Level +11:
Decreases After Cast Delay by additional 6%.
1000140.png Automatic Modification Module (Power Force) (1000140) 310117.png Automatic Modification Orb (Power Force) (310117) ItemID: 310117
_______________________
ATK +3%
MATK +3%
_______________________
Refine Level +9:
ATK +3%
MATK +3%
_______________________
Refine Level +11:
ATK +4%
MATK +4%
1000135.png Automatic Modification Module (Above All) (1000135) 310112.png Automatic Modification Orb (Above All) (310112) ItemID: 310112
_______________________
Decreases Damage taken from Normal and Boss class enemies by 7%.
_______________________
Refine Level +9:
Decreases Damage taken from all size enemies by 7%.
_______________________
Refine Level +11:
Decreases Damage taken from all races by 7% (Except Players).

480020.png Automatic Engine Wing Type A [1] (480020)
480021.png Automatic Engine Wing Type B [1] (480021)

1000208.png Automatic Modification Module (Reflection Reject) (1000208) 310179.png Automatic Modification Orb (Reflection Reject) (310179) ItemID: 310179
_______________________
Decreases damage taken from reflected damage by 3%.
_______________________
Refine Level +9:
Decreases damage taken from reflected damage by additional 2%.
_______________________
Refine Level +11:
Decreases damage taken from reflected damage by additional 4%.
1000142.png Automatic Modification Module (Powerful) (1000142) 310119.png Automatic Modification Orb (Powerful) (310119) ItemID: 310119
_______________________
Increases melee and long range physical damage by 5%.
Increases Magical Damage with every element by 5%.
_______________________
Refine Level +9:
Increases melee and long range physical damage by additional 2%.
Increases Magical Damage with every element by additional 2%.
_______________________
Refine Level +11:
Increases melee and long range physical damage by additional 3%.
Increases Magical Damage with every element by additional 3%.
1000136.png Automatic Modification Module (Drain Life) (1000136) 310113.png Automatic Modification Orb (Drain Life) (310113) ItemID: 310113
_______________________
Physical attacks have a 2% chance to restore 3% of the damage dealt as HP.

490024.png Automatic Booster R [1] (490024)
490026.png Automatic Battle Chip R [1] (490026)

1000138.png Automatic Modification Module (Magic Healing) (1000138) 310115.png Automatic Modification Orb (Magic Healing) (310115) ItemID: 310115
_______________________
Magical attacks have a 2% chance to restore 500HP per 0.4 seconds for 23 times.
1000137.png Automatic Modification Module (Drain Soul) (1000137) 310114.png Automatic Modification Orb (Drain Soul) (310114) ItemID: 310114
_______________________
Physical attacks have a 1% chance to restore 2% of the damage dealt as SP.

490025.png Automatic Booster L [1] (490025)
490027.png Automatic Battle Chip L [1] (490027)

1000139.png Automatic Modification Module (Magic Soul) (1000139) 310116.png Automatic Modification Orb (Magic Soul) (310116) ItemID: 310116
_______________________
Magical attacks have a 1% chance to restore 120SP per 0.4 seconds for 23 times.
1000141.png Automatic Modification Module (Robust) (1000141) 310118.png Automatic Modification Orb (Robust) (310118) ItemID: 310118
_______________________
MaxHP +2000, MaxSP +300
MaxHP and MaxSP +5%
_______________________
Refine Level +9:
MaxHP and MaxSP +2%
_______________________
Refine Level +11:
MaxHP and MaxSP +3%

470022.png Automatic Leg Type A [1] (470022)
470023.png Automatic Leg Type B [1] (470023)

1000134.png Automatic Modification Module (Fixed Casting) (1000134) 310111.png Automatic Modification Orb (Fixed Casting) (310111) ItemID: 310111
_______________________
Decreases Fixed Casting Time by 0.1 second.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by additional 0.2 seconds.
_______________________
Refine Level +11:
Decreases Fixed Casting Time by additional 0.5 seconds.
1000143.png Automatic Modification Module (All Force) (1000143) 310120.png Automatic Modification Orb (All Force) (310120) ItemID: 310120
_______________________
Increases Melee Physical Damage by 5%.
Increases Ranged Physical Damage by 5%.
Increases Magical Damage with every element by 5%.

490024.png Automatic Booster R [1] (490024)
490025.png Automatic Booster L [1] (490025)
490026.png Automatic Battle Chip R [1] (490026)
490027.png Automatic Battle Chip L [1] (490027)

Legendary Enchants

Automatic Modification Module Automatic Module Effect Location Max Count
Legendary Enchants
1000144.png Automatic Module (Unlimited Vital) (1000144) 310121.png Automatic Orb (Unlimited Vital) (310121) ItemID: 310121
_______________________
receiving physical or magical damage has a 3% chance to activate Enhanced Everlasting Life for 10 seconds.
_______________________
[Enhanced Everlasting Life]
VIT +50
Recover 800HP per 0.5 seconds for 23 times.

470022.png Automatic Leg Type A [1] (470022)
470023.png Automatic Leg Type B [1] (470023)

1
1000145.png Automatic Module (Spell Buster) (1000145) 310122.png Automatic Orb (Spell Buster) (310122) ItemID: 310122
_______________________
Magical attacks have a 3% chance to activate Enhanced Magic Storm for 10 seconds.
_______________________
[Enhanced Magic Storm]
INT +50
MATK +25%
1000146.png Automatic Module (Firing Shot) (1000146) 310123.png Automatic Orb (Firing Shot) (310123) ItemID: 310123
_______________________
Physical attacks have a 3% chance to activate Enhanced Plunging Shot for 10 seconds.
_______________________
[Enhanced Plunging Shot]
DEX +50
Increases Ranged Physical Damage by 15%.
1000147.png Automatic Module (Over Power) (1000147) 310124.png Automatic Orb (Over Power) (310124) ItemID: 310124
_______________________
Physical attacks have a 3% chance to activate Enhanced Raging Fight for 10 seconds.
_______________________
[Enhanced Raging Fight]
STR +50
Increases Melee Physical Damage by 10%.
1000148.png Automatic Module (Fatal Flash) (1000148) 310125.png Automatic Orb (Fatal Flash) (310125) ItemID: 310125
_______________________
Physical attacks have a 3% chance to activate Enhanced Deadly Lightspeed for 10 seconds.
_______________________
[Enhanced Deadly Lightspeed]
AGI +50
Increases Critical Damage by 15%.
1000149.png Automatic Module (Lucky Strike) (1000149) 310126.png Automatic Orb (Lucky Strike) (310126) ItemID: 310126
_______________________
Magical attacks have a 3% chance to activate Enhanced Good Fortune for 10 seconds.
_______________________
[Enhanced Good Fortune]
LUK +50
Increases Magical Damage with every element by 15%.

Epic Enchants

Automatic Modification Module Automatic Module Effect
Epic Enchants
2 Epic Enchants in 450127.png Automatic Armor Type A [1] (450127) or 450128.png Automatic Armor Type B [1] (450128) .
1000152.png Automatic Module (Dragonic Breath) (1000152) 310127.png Automatic Orb (Dragonic Breath) (310127) ItemID: 310127
_______________________
Increases damage of Dragon Breath and Dragon Breath - Water by 15%.
_______________________
Refine Level +9:
Increases damage of Dragon Breath and Dragon Breath - Water by additional 3%.
_______________________
Refine Level +11:
Increases damage of Dragon Breath and Dragon Breath - Water by additional 7%.
1000153.png Automatic Module (Wave Break) (1000153) 310128.png Automatic Orb (Wave Break) (310128) ItemID: 310128
_______________________
Increases damage of Sonic Wave and Ignition Break by 15%.
_______________________
Refine Level +9:
Increases damage of Sonic Wave and Ignition Break by additional 3%.
_______________________
Refine Level +11:
Increases damage of Sonic Wave by additional 7%.
Decreases Ignition Break skill cooldown by 0.25 seconds.
1000154.png Automatic Module (Hundred Spiral) (1000154) 310129.png Automatic Orb (Hundred Spiral) (310129) ItemID: 310129
_______________________
Increases damage of Spiral Pierce and Hundred Spear by 15%.
_______________________
Refine Level +9:
Increases damage of Spiral Pierce and Hundred Spear by additional 3%.
_______________________
Refine Level +11:
Increases damage of Spiral Pierce by additional 7%.
Decreases Hundred Spear skill cooldown by 0.25 seconds.
1000155.png Automatic Module (Drive Press) (1000155) 310130.png Automatic Orb (Drive Press) (310130) ItemID: 310130
_______________________
Increases damage of Earth Drive and Shield Press by 15%.
_______________________
Refine Level +9:
Increases damage of Earth Drive and Shield Press by additional 3%.
_______________________
Refine Level +11:
Increases damage of Earth Drive and Shield Press by additional 7%.
1000156.png Automatic Module (Banishing Cannon) (1000156) 310131.png Automatic Orb (Banishing Cannon) (310131) ItemID: 310131
_______________________
Increases damage of Banishing Point and Cannon Spear by 15%.
_______________________
Refine Level +9:
Increases damage of Banishing Point and Cannon Spear by additional 3%.
_______________________
Refine Level +11:
Increases damage of Banishing Point and Cannon Spear by additional 7%.
1000157.png Automatic Module (Genesis Pressure) (1000157) 310132.png Automatic Orb (Genesis Pressure) (310132) ItemID: 310132
_______________________
Increases damage of Pressure and Genesis Ray by 15%.
_______________________
Refine Level +9:
Increases damage of Pressure and Genesis Ray by additional 3%.
_______________________
Refine Level +11:
Increases damage of Pressure and Genesis Ray by additional 7%.
1000158.png Automatic Module (Boost Cannon) (1000158) 310133.png Automatic Orb (Boost Cannon) (310133) ItemID: 310133
_______________________
Increases damage of Knuckle Boost and Arms Cannon by 15%.
_______________________
Refine Level +9:
Increases damage of Knuckle Boost and Arms Cannon by additional 3%.
_______________________
Refine Level +11:
Increases damage of Knuckle Boost and Arms Cannon by additional 7%.
1000159.png Automatic Module (Cold Flare) (1000159) 310134.png Automatic Orb (Cold Flare) (310134) ItemID: 310134
_______________________
Increases damage of Cold Slower and Flame Launcher by 15%.
_______________________
Refine Level +9:
Increases damage of Cold Slower and Flame Launcher by additional 3%.
_______________________
Refine Level +11:
Increases damage of Cold Slower and Flame Launcher by additional 7%.
1000160.png Automatic Module (Tornado Swing) (1000160) 310135.png Automatic Orb (Tornado Swing) (310135) ItemID: 310135
_______________________
Increases damage of Axe Tornado and Power Swing by 15%.
_______________________
Refine Level +9:
Increases damage of Axe Tornado and Power Swing by additional 3%.
_______________________
Refine Level +11:
Increases damage of Axe Tornado and Power Swing by additional 7%.
1000161.png Automatic Module (Cannon Tornado) (1000161) 310136.png Automatic Orb (Cannon Tornado) (310136) ItemID: 310136
_______________________
Increases damage of Cart Cannon and Cart Tornado by 15%.
_______________________
Refine Level +9:
Increases damage of Cart Cannon and Cart Tornado by additional 3%.
_______________________
Refine Level +11:
Increases damage of Cart Cannon and Cart Tornado by additional 7%.
1000162.png Automatic Module (Crazy Mandragora) (1000162) 310137.png Automatic Orb (Crazy Mandragora) (310137) ItemID: 310137
_______________________
Increases damage of Crazy Weed by 15%.
Decreases Howling of Mandragora skill cooldown by 0.3 seconds.
_______________________
Refine Level +9:
Increases damage of Crazy Weed by additional 3%.
Decreases Howling of Mandragora skill cooldown by additional 0.3 seconds.
_______________________
Refine Level +11:
Increases damage of Crazy Weed by additional 7%.
Decreases Howling of Mandragora skill cooldown by additional 0.4 seconds.
1000163.png Automatic Module (Acid Explosion) (1000163) 310138.png Automatic Orb (Acid Explosion) (310138) ItemID: 310138
_______________________
Increases damage of Acid Demonstration and Spore Explosion by 15%.
_______________________
Refine Level +9:
Increases damage of Acid Demonstration and Spore Explosion by additional 3%.
_______________________
Refine Level +11:
Increases damage of Acid Demonstration and Spore Explosion by additional 7%.
1000164.png Automatic Module (Sonic Impact) (1000164) 310139.png Automatic Orb (Sonic Impact) (310139) ItemID: 310139
_______________________
Increases damage of Sonic Blow and Cross Impact by 15%.
_______________________
Refine Level +9:
Increases damage of Sonic Blow and Cross Impact by additional 3%.
_______________________
Refine Level +11:
Increases damage of Sonic Blow and Cross Impact by additional 7%.
1000165.png Automatic Module (Cutter Slasher) (1000165) 310140.png Automatic Orb (Cutter Slasher) (310140) ItemID: 310140
_______________________
Increases damage of Rolling Cutter and Cross Ripper Slasher by 15%.
_______________________
Refine Level +9:
Increases damage of Rolling Cutter and Cross Ripper Slasher by additional 3%.
_______________________
Refine Level +11:
Increases damage of Rolling Cutter and Cross Ripper Slasher by additional 7%.
1000166.png Automatic Module (Berserk Slash) (1000166) 310141.png Automatic Orb (Berserk Slash) (310141) ItemID: 310141
_______________________
Increases damage of Soul Destroyer and Counter Slash by 15%.
_______________________
Refine Level +9:
Increases damage of Soul Destroyer and Counter Slash by additional 3%.
_______________________
Refine Level +11:
Increases damage of Soul Destroyer and Counter Slash by additional 7%.
1000167.png Automatic Module (Fatal Raid) (1000167) 310142.png Automatic Orb (Fatal Raid) (310142) ItemID: 310142
_______________________
Increases damage of Fatal Menace and Raid by 15%.
_______________________
Refine Level +9:
Increases damage of Fatal Menace and Raid by additional 3%.
_______________________
Refine Level +11:
Increases damage of Fatal Menace and Raid by additional 7%.
1000168.png Automatic Module (Shadow Spell) (1000168) 310143.png Automatic Orb (Shadow Spell) (310143) ItemID: 310143
_______________________
Increases Magical Damage with every element by 15%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by additional 3%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by additional 7%.
1000169.png Automatic Module (Angle Shot) (1000169) 310144.png Automatic Orb (Angle Shot) (310144) ItemID: 310144
_______________________
Increases damage of Triangle Shot by 15%.
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of Triangle Shot by additional 3%.
_______________________
Refine Level +11:
Increases damage of Triangle Shot by additional 7%.
Increases Ranged Physical Damage by additional 5%.
1000170.png Automatic Module (Crimson Strain) (1000170) 310145.png Automatic Orb (Crimson Strain) (310145) ItemID: 310145
_______________________
Increases damage of Crimson Rock and Earth Strain by 15%.
_______________________
Refine Level +9:
Increases damage of Crimson Rock and Earth Strain by additional 3%.
_______________________
Refine Level +11:
Increases damage of Crimson Rock and Earth Strain by additional 7%.
1000171.png Automatic Module (Jack Lightning) (1000171) 310146.png Automatic Orb (Jack Lightning) (310146) ItemID: 310146
_______________________
Increases damage of Jack Frost and Chain Lightning by 15%.
_______________________
Refine Level +9:
Increases damage of Jack Frost and Chain Lightning by additional 3%.
_______________________
Refine Level +11:
Increases damage of Jack Frost and Chain Lightning by additional 7%.
1000172.png Automatic Module (Comet Vortex) (1000172) 310147.png Automatic Orb (Comet Vortex) (310147) ItemID: 310147
_______________________
Increases damage of Comet and Tetra Vortex by 15%.
_______________________
Refine Level +9:
Increases damage of Comet and Tetra Vortex by additional 3%.
_______________________
Refine Level +11:
Increases damage of Comet and Tetra Vortex by additional 7%.
1000173.png Automatic Module (Double Bolt) (1000173) 310148.png Automatic Orb (Double Bolt) (310148) ItemID: 310148
_______________________
Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 15%.
_______________________
Refine Level +9:
Increases Fire Bolt, Cold Bolt and Lightning Bolt by additional 3%.
_______________________
Refine Level +11:
Increases Fire Bolt, Cold Bolt and Lightning Bolt by additional 7%.
1000174.png Automatic Module (Warm Wave) (1000174) 310149.png Automatic Orb (Warm Wave) (310149) ItemID: 310149
_______________________
Increases damage of Psychic Wave by 15%.
Decreases Warmer skill cooldown by 1 second.
_______________________
Refine Level +9:
Increases damage of Psychic Wave by additional 3%.
Decreases Warmer skill cooldown by additional 2 seconds.
_______________________
Refine Level +11:
Increases damage of Psychic Wave by additional 7%.
Decreases Warmer skill cooldown by additional 4 seconds.
1000175.png Automatic Module (Diamond Grave) (1000175) 310150.png Automatic Orb (Diamond Grave) (310150) ItemID: 310150
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Increases damage of Diamond Dust and Earth Grave by 15%.
_______________________
Refine Level +9:
Increases damage of Diamond Dust and Earth Grave by additional 3%.
_______________________
Refine Level +11:
Increases damage of Diamond Dust and Earth Grave by additional 7%.
1000176.png Automatic Module (Magnusmus) (1000176) 310151.png Automatic Orb (Magnusmus) (310151) ItemID: 310151
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Increases damage of Magnus Exorcismus and Adoramus by 15%.
_______________________
Refine Level +9:
Increases damage of Magnus Exorcismus and Adoramus by additional 3%.
_______________________
Refine Level +11:
Increases damage of Magnus Exorcismus and Adoramus by additional 7%.
1000177.png Automatic Module (Holy Judex) (1000177) 310152.png Automatic Orb (Holy Judex) (310152) ItemID: 310152
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Increases damage of Holy Light and Judex by 15%.
_______________________
Refine Level +9:
Increases damage of Holy Light and Judex by additional 3%.
_______________________
Refine Level +11:
Increases damage of Holy Light and Judex by additional 7%.
1000178.png Automatic Module (Duple Lica) (1000178) 310153.png Automatic Orb (Duple Lica) (310153) ItemID: 310153
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Increases damage of Duple Light by 15%.
Decreases Basilica skill cooldown by 2 second.
_______________________
Refine Level +9:
Increases damage of Duple Light by additional 3%.
Decreases Basilica skill cooldown by additional 3 seconds.
_______________________
Refine Level +11:
Increases damage of Duple Light by additional 7%.
Decreases Basilica skill cooldown by additional 5 seconds..
1000179.png Automatic Module (Tiger Empire) (1000179) 310154.png Automatic Orb (Tiger Empire) (310154) ItemID: 310154
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Increases damage of Tiger Cannon and Fallen Empire by 15%.
_______________________
Refine Level +9:
Increases damage of Tiger Cannon and Fallen Empire by additional 3%.
_______________________
Refine Level +11:
Increases damage of Tiger Cannon and Fallen Empire by additional 7%.
1000180.png Automatic Module (Rampage Arrow) (1000180) 310155.png Automatic Orb (Rampage Arrow) (310155) ItemID: 310155
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Increases damage of Rampage Blaster and Knuckle Arrow by 15%.
_______________________
Refine Level +9:
Increases damage of Rampage Blaster and Knuckle Arrow by additional 3%.
_______________________
Refine Level +11:
Increases damage of Rampage Blaster and Knuckle Arrow by additional 7%.
1000181.png Automatic Module (Raging Combo) (1000181) 310156.png Automatic Orb (Raging Combo) (310156) ItemID: 310156
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Increases damage of Combo Finish and Chain Crush Combo by 15%.
_______________________
Refine Level +9:
Increases damage of Combo Finish and Chain Crush Combo by additional 3%.
_______________________
Refine Level +11:
Increases damage of Combo Finish and Chain Crush Combo by additional 7%.
1000182.png Automatic Module (Cluster) (1000182) 310157.png Automatic Orb (Cluster) (310157) ItemID: 310157
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Increases damage of Cluster Bomb by 15%.
_______________________
Refine Level +9:
Increases damage of Cluster Bomb by additional 3%.
_______________________
Refine Level +11:
Increases damage of Cluster Bomb by additional 7%.
1000183.png Automatic Module (Breeze Shooting) (1000183) 310158.png Automatic Orb (Breeze Shooting) (310158) ItemID: 310158
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Increases damage of Sharp Shooting by 15%.
Increases Critical Damage by 10%.
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Refine Level +9:
Increases damage of Sharp Shooting by additional 3%.
_______________________
Refine Level +11:
Increases damage of Sharp Shooting by additional 7%.
Increases Critical Damage by additional 5%.
1000184.png Automatic Module (Aimed Storm) (1000184) 310159.png Automatic Orb (Aimed Storm) (310159) ItemID: 310159
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Increases damage of Aimed Bolt and Arrow Storm by 15%.
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Refine Level +9:
Increases damage of Aimed Bolt and Arrow Storm by additional 3%.
_______________________
Refine Level +11:
Increases damage of Aimed Bolt and Arrow Storm by additional 7%.
1000185.png Automatic Module (Metal Echo) (1000185) 310160.png Automatic Orb (Metal Echo) (310160) ItemID: 310160
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Increases damage of Metallic Sound and Great Echo by 15%.
_______________________
Refine Level +9:
Increases damage of Metallic Sound and Great Echo by additional 3%.
_______________________
Refine Level +11:
Increases damage of Metallic Sound and Great Echo by additional 7%.
1000186.png Automatic Module (Reverberation) (1000186) 310161.png Automatic Orb (Reverberation) (310161) ItemID: 310161
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Increases damage of Reverberation by 15%.
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Refine Level +9:
Increases damage of Reverberation by additional 3%.
_______________________
Refine Level +11:
Increases damage of Reverberation by additional 7%.
1000187.png Automatic Module (Vulcan Severe) (1000187) 310162.png Automatic Orb (Vulcan Severe) (310162) ItemID: 310162
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Increases damage of Arrow Vulcan and Severe Rainstorm by 15%.
_______________________
Refine Level +9:
Increases damage of Arrow Vulcan and Severe Rainstorm by additional 3%.
_______________________
Refine Level +11:
Increases damage of Arrow Vulcan and Severe Rainstorm by additional 7%.
1000188.png Automatic Module (Prominence Burst) (1000188) 310163.png Automatic Orb (Prominence Burst) (310163) ItemID: 310163
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Increases damage of Prominence Kick and Solar Burst by 15%.
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Refine Level +9:
Increases damage of Prominence Kick and Solar Burst by additional 3%.
_______________________
Refine Level +11:
Increases damage of Prominence Kick and Solar Burst by additional 7%.
1000189.png Automatic Module (Moon Kick) (1000189) 310164.png Automatic Orb (Moon Kick) (310164) ItemID: 310164
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Increases damage of New Moon Kick and Full Moon Kick by 15%.
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Refine Level +9:
Increases damage of New Moon Kick and Full Moon Kick by additional 3%.
_______________________
Refine Level +11:
Increases damage of New Moon Kick and Full Moon Kick by additional 7%.
Increases Critical Damage by 5%.
1000190.png Automatic Module (Flash Falling) (1000190) 310165.png Automatic Orb (Flash Falling) (310165) ItemID: 310165
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Increases damage of Flash Kick and Falling Star by 15%.
_______________________
Refine Level +9:
Increases damage of Flash Kick and Falling Star by additional 3%.
_______________________
Refine Level +11:
Increases damage of Flash Kick and Falling Star by additional 7%.
1000191.png Automatic Module (Eswhoo) (1000191) 310166.png Automatic Orb (Eswhoo) (310166) ItemID: 310166
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Increases damage of Esma and Eswhoo by 15%.
_______________________
Refine Level +9:
Increases damage of Esma and Eswhoo by additional 3%.
_______________________
Refine Level +11:
Increases damage of Esma and Eswhoo by additional 7%.
1000192.png Automatic Module (Espa) (1000192) 310167.png Automatic Orb (Espa) (310167) ItemID: 310167
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Increases damage of Espa by 15%.
_______________________
Refine Level +9:
Increases damage of Espa by additional 3%.
_______________________
Refine Level +11:
Increases damage of Espa by additional 7%.
1000193.png Automatic Module (Curse Explosion) (1000193) 310168.png Automatic Orb (Curse Explosion) (310168) ItemID: 310168
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Increases damage of Curse Explosion by 15%.
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Refine Level +9:
Increases damage of Curse Explosion by additional 3%.
_______________________
Refine Level +11:
Increases damage of Curse Explosion by additional 7%.
1000194.png Automatic Module (Des Hammer Dance) (1000194) 310169.png Automatic Orb (Des Hammer Dance) (310169) ItemID: 310169
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Increases damage of Desperado, Fire Dance and Hammer of God by 15%.
_______________________
Refine Level +9:
Increases damage of Desperado, Fire Dance and Hammer of God by additional 3%.
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Refine Level +11:
Increases damage of Desperado, Fire Dance and Hammer of God by additional 7%.
1000195.png Automatic Module (Fire Howling Tail) (1000195) 310170.png Automatic Orb (Fire Howling Tail) (310170) ItemID: 310170
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Increases damage of Fire Rain, Howling Mine and Dragon Tail by 15%.
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Refine Level +9:
Increases damage of Fire Rain, Howling Mine and Dragon Tail by additional 3%.
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Refine Level +11:
Increases damage of Fire Rain, Howling Mine and Dragon Tail by additional 7%.
1000196.png Automatic Module (Storm Buster Trip) (1000196) 310171.png Automatic Orb (Storm Buster Trip) (310171) ItemID: 310171
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Increases damage of Shattering Storm, Banishing Buster and Round Trip by 15%.
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Refine Level +9:
Increases damage of Shattering Storm, Banishing Buster and Round Trip by additional 3%.
_______________________
Refine Level +11:
Increases damage of Shattering Storm, Banishing Buster and Round Trip by additional 7%.
1000197.png Automatic Module (Flame Ice Wind) (1000197) 310172.png Automatic Orb (Flame Ice Wind) (310172) ItemID: 310172
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Increases damage of Flaming Petals, Freezing Spear and Wind Blade by 15%.
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Refine Level +9:
Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 3%.
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Refine Level +11:
Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 7%.
1000198.png Automatic Module (Cross Slash) (1000198) 310173.png Automatic Orb (Cross Slash) (310173) ItemID: 310173
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Increases damage of Cross Slash by 15%.
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Refine Level +9:
Increases damage of Cross Slash by additional 3%.
_______________________
Refine Level +11:
Increases damage of Cross Slash by additional 7%.
1000199.png Automatic Module (Exploding Flake Wind) (1000199) 310174.png Automatic Orb (Exploding Flake Wind) (310174) ItemID: 310174
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Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by 15%.
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Refine Level +9:
Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by additional 3%.
_______________________
Refine Level +11:
Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by additional 7%.
1000200.png Automatic Module (Power of Sea) (1000200) 310175.png Automatic Orb (Power of Sea) (310175) ItemID: 310175
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Decreases Tuna Party and Tasty Shrimp Party skill cooldown by 0.5 seconds.
_______________________
Refine Level +9:
Decreases Tuna Party and Tasty Shrimp Party skill cooldown by additional 1 second.
_______________________
Refine Level +11:
Decreases Tuna Party and Tasty Shrimp Party skill cooldown by additional 1.5 seconds.
1000201.png Automatic Module (Power of Land) (1000201) 310176.png Automatic Orb (Power of Land) (310176) ItemID: 310176
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Increases damage of Silverine Stem Spear and Catnip Meteor by 15%.
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Refine Level +9:
Increases damage of Silverine Stem Spear and Catnip Meteor by additional 3%.
_______________________
Refine Level +11:
Increases damage of Silverine Stem Spear and Catnip Meteor by additional 7%.
1000202.png Automatic Module (Power of Life) (1000202) 310177.png Automatic Orb (Power of Life) (310177) ItemID: 310177
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Increases damage of Picky Peck and Lunatic Carrot Beat by 15%.
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Refine Level +9:
Increases damage of Picky Peck and Lunatic Carrot Beat by additional 3%.
_______________________
Refine Level +11:
Increases damage of Picky Peck and Lunatic Carrot Beat by additional 7%.