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| [[Category:Equipment Available]] | | [[Category:Equipment Available]] |
| == Equipment Exchange == | | == Equipment Exchange == |
| To start the exchange, you must first complete the [[Illusion#Capturing Elyumina|Capturing Elyumina]] quest. | | To start the exchange, you must first complete the [[17.1_Illusion#Capturing_Elyumina|Capturing Elyumina]] quest. |
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| Elyumina will appear after you speak with the Rebellion in Cor, at {{#Navi:sp_cor|108|130}}. You can then exchange both equipment types from her. | | Elyumina will appear after you speak with the Rebellion in Cor, at {{#Navi:sp_cor|108|130}}. You can then exchange both equipment types from her. |
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| <br clear="all"> | | <br clear="all"> |
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| == Equipment Enchanting ==
| | {{:Illusion_Armors_Echanting}} |
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| === Illusion Armors ===
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| The Illusion equipments can be enchanted by using '''Modification Modules''', given by Rebellion {{#navi:sp_cor|108|130}}.<br>You can exchange 30 {{#item:25669|Unknown Parts}} and 5 {{#item:25723}} for a random Modification Module.
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| To apply the Modification Modules, equip the Illusion armor and then speak with RS26 {{#navi:sp_cor|106|136}}. The enchanting process consumes the Modification Module and '''never fails'''.
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| Every Illusion equipment can receive up to '''3 modifications''', but each Module type can only be applied a certain number of times, depending of the equipment piece.<br>For '''Legendary Enchants''' however, only one can be socketed at any given time, even if they're not the same.
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| The following table lists the available modules, their effects and their enchantment limitations.
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| {| style="text-align: center; width: 100%;margin:auto;" class="wikitable"
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| ! style="background-color:#F0FFFF;width: 10%;"|Modification Module
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| ! style="background-color:#F0FFFF;width: 10%;"|Modification Orb
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| ! style="background-color:#F0FFFF;width: 45%;"|Effect
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| ! style="background-color:#F0FFFF;width: 25%;"| Location
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| ! style="background-color:#F0FFFF;width: 10%;"| Max Count
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| |-
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| |colspan=5 style="background-color:#F0F8FF;"|'''Common Enchants'''
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| |-
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| |style="text-align:left;"|{{#item:25670}}
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| |style="text-align:left;"|{{#item:29527}}
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| |Def + 25 If refine rate is 7 or higher, Def + 10 If refine rate is 9 or higher, Def + 10
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| |rowspan=2|{{#item:15376| Illusion Armor A-type}}
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| {{#item:15377}} <br>
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| {{#item:20933}} <br>
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| {{#item:20934}} <br>
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| {{#item:22196}} <br>
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| {{#item:22197}}<br>
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| |rowspan=8|3
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| |-
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| |style="text-align:left;"|{{#item:25671}}
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| |style="text-align:left;"|{{#item:29528}}
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| |Mdef + 2 If refine rate is 7 or higher, Mdef + 3 If refine rate is 9 or higher, Mdef + 3
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| |-
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| |style="text-align:left;"|{{#item:25672}}
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| |style="text-align:left;"|{{#item:4742}}
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| |Vit + 3
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| |rowspan=2|{{#item:32207}} <br>
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| {{#item:32208}} <br>
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| {{#item:32209}} <br>
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| {{#item:32210}}
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| |-
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| |style="text-align:left;"|{{#item:25673}}
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| |style="text-align:left;"|{{#item:4752}}
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| |Luk + 3
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| |-
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| |style="text-align:left;"|{{#item:25674}}
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| |style="text-align:left;"|{{#item:4702}}
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| |Str + 3
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| |rowspan=2|{{#item:32207}}
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| {{#item:32209}}
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| |-
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| |style="text-align:left;"|{{#item:25675}}
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| |style="text-align:left;"|{{#item:4732}}
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| |Agi + 3
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| |-
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| |style="text-align:left;"|{{#item:25676}}
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| |style="text-align:left;"|{{#item:4712}}
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| |Int + 3
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| |rowspan=2|{{#item:32208}}
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| {{#item:32210}}
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| |-
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| |style="text-align:left;"|{{#item:25677}}
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| |style="text-align:left;"|{{#item:4722}}
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| |Dex + 3
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| |-
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| |colspan=5 style="background-color:#F0F8FF;"|'''Rare Enchants'''
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| |-
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| |style="text-align:left;"|{{#item:25678}}
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| |style="text-align:left;"|{{#item:29529}}
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| |HP recovery + 20%.
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| |{{#item:32207}} <br>
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| {{#item:32209}}
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| |rowspan=2|2
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| |-
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| |style="text-align:left;"|{{#item:25679}}
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| |style="text-align:left;"|{{#item:29532}}
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| |SP recovery + 20%.
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| |{{#item:32208}}
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| {{#item:32210}}
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| |-
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| |style="text-align:left;"|{{#item:25680}}
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| |style="text-align:left;"|{{#item:4826}}
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| |MATK +18 Decrease Casting Time by 10%.
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| |rowspan=4|{{#item:32207}} <br>
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| {{#item:32208}} <br>
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| {{#item:32209}} <br>
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| {{#item:32210}}
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| |rowspan=4|1
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| |-
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| |style="text-align:left;"|{{#item:25681}}
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| |style="text-align:left;"|{{#item:4881}}
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| |ASPD + 10%.
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| |-
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| |style="text-align:left;"|{{#item:25682}}
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| |style="text-align:left;"|{{#item:4866}}
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| |Critical damage + 10%, CRI + 4.
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| |-
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| |style="text-align:left;"|{{#item:25683}}
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| |style="text-align:left;"|{{#item:4836}}
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| |Ranged Attack +10%.
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| |-
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| |style="text-align:left;"|{{#item:25684}}
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| |style="text-align:left;"|{{#item:29531}}
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| |MaxHP + 5%. If refine rate is 7 or higher, MaxHP + 500 If refine rate is 9 or higher, additional MaxHP + 750
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| |rowspan=3|{{#item:22196}}
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| {{#item:22197}}
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| |rowspan=9|2
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| |-
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| |style="text-align:left;"|{{#item:25685}}
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| |style="text-align:left;"|{{#item:29530}}
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| |MaxSP + 5%. If refine rate is 7 or higher, MaxSP + 100 If refine rate is 9 or higher, additional MaxSP + 150
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| |-
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| |style="text-align:left;"|{{#item:25686}}
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| |style="text-align:left;"|{{#item:29533}}
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| |Increases heal effectiveness by 5%. If refine rate is 7 or higher, increases heal effectiveness by additional 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
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| |-
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| |style="text-align:left;"|{{#item:25687}}
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| |style="text-align:left;"|{{#item:29534}}
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| |Atk + 5%. If refine rate is 7 or higher, Atk + 25. If refine rate is 9 or higher, additional Atk + 25.
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| |rowspan=3|{{#item:15376}}
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| {{#item:15377}}
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| |-
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| |style="text-align:left;"|{{#item:25688}}
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| |style="text-align:left;"|{{#item:29535}}
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| |Matk + 5%. If refine rate is 7 or higher, Matk + 25. If refine rate is 9 or higher, additional Matk + 25.
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| |-
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| |style="text-align:left;"|{{#item:25689}}
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| |style="text-align:left;"|{{#item:29536}}
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| |Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 2%. If refine rate is 9 or higher, increases long ranged physical damage by additional 2%.
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| |-
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| |style="text-align:left;"|{{#item:25690}}
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| |style="text-align:left;"|{{#item:29537}}
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| |ASPD + 1. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%).
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| |rowspan=3|{{#item:20933}}
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| {{#item:20934}}
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| |-
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| |style="text-align:left;"|{{#item:25691}}
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| |style="text-align:left;"|{{#item:29538}}
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| |Reduces variable casting time by 5%. If refine rate is 7 or higher, reduces variable casting time by additional 3%. If refine rate is 9 or higher, reduces variable casting time by additional 3%.
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| |-
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| |style="text-align:left;"|{{#item:25692}}
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| |style="text-align:left;"|{{#item:29539}}
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| |Cri + 10. If refine rate is 7 or higher, increases critical damage by 5%. If refine rate is 9 or higher, increases critical damage by additional 5%.
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| |-
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| |colspan=5 style="background-color:#F0F8FF;"|'''Unique Enchants'''
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| |style="text-align:left;"|{{#item:25693}}
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| |style="text-align:left;"|{{#item:29540}}
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| |Reduces delay after skill by 5%. If refine rate is 7 or higher, reduces delay after skill by additional 5%. If refine rate is 9 or higher, reduces delay after skill by additional 5%.
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| |{{#item:15376}}
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| {{#item:15377}}
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| |rowspan=7|1
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| |-
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| |style="text-align:left;"|{{#item:25694}}
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| |style="text-align:left;"|{{#item:29541}}
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| |Reduces fixed casting time by 0.3 second. If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second. If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
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| |{{#item:22196}}
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| {{#item:22197}}
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| |-
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| |style="text-align:left;"|{{#item:25695}}
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| |style="text-align:left;"|{{#item:29542}}
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| |Reduces physical and magical damage taken from all property enemies by 5%. If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%. If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player).
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| |{{#item:20933}}
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| {{#item:20934}}
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| |-
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| |style="text-align:left;"|{{#item:25696}}
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| |style="text-align:left;"|{{#item:29543}}
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| |Has a 2% chance to restore 2% of damage as HP when dealing physical damage.
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| |{{#item:32207}}
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| {{#item:32209}}
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| |style="text-align:left;"|{{#item:25697}}
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| |style="text-align:left;"|{{#item:29544}}
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| |Has a 1% chance to restore 1% of damage as SP when dealing physical damage.
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| |{{#item:32208}}
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| {{#item:32210}}
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| |style="text-align:left;"|{{#item:25698}}
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| |style="text-align:left;"|{{#item:29545}}
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| |Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage.
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| |{{#item:32207}}
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| {{#item:32209}}
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| |style="text-align:left;"|{{#item:25699}}
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| |style="text-align:left;"|{{#item:29546}}
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| |Has a 1% chance to recover 80 SP per 0.5 second for 10 seconds when dealing magical damage.
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| |{{#item:32208}}
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| {{#item:32210}}
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| |-
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| |colspan=5 style="background-color:#F0F8FF;"|'''Legendary Enchants'''
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| |style="text-align:left;"|{{#item:25700}}
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| |style="text-align:left;"|{{#item:29547}}
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| |Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage. [Everlasting Life] Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds.
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| |rowspan=6|{{#item:22196}}
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| {{#item:22197}}
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| |rowspan=6|1
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| |-
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| |style="text-align:left;"|{{#item:25701}}
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| |style="text-align:left;"|{{#item:29548}}
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| |Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage. [Magic Storm] Int + 50, Matk + 15%, Atk - 15% for 10 seconds.
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| |style="text-align:left;"|{{#item:25702}}
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| |style="text-align:left;"|{{#item:29549}}
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| |Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage. [Plunging Shooter] Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
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| |style="text-align:left;"|{{#item:25703}}
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| |style="text-align:left;"|{{#item:29550}}
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| |Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage. [Raging Fight] Str + 50, Atk + 15%, Matk - 15% for 10 seconds.
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| |style="text-align:left;"|{{#item:25704}}
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| |style="text-align:left;"|{{#item:29551}}
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| |Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage. [Deadly Lightspeed] Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds.
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| |style="text-align:left;"|{{#item:25705}}
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| |style="text-align:left;"|{{#item:29552}}
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| |Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage. [Good Fortune] Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds.
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| |}
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