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[[Category:Instances]]
===Requirements===
===Requirements===
[[File:Ghost-Palace.png|right|frameless]]
* Base Level 120
* Base Level 120
* Solo Instance
* Solo Instance
* 1 day cooldown
* Use Warper > Instances > Ghost Palace
* Use Warper > Instances > Ghost Palace
* Talk to the Unpleasant Royal Guard NPC to create the Instance and join the dimensional device.
* Talk to the Unpleasant Royal Guard NPC to create the Instance and join the dimensional device.
Line 27: Line 30:
# When you leave through the portal, a short message appears, and you will be rewarded with 2 Gray Shards and some EXP.
# When you leave through the portal, a short message appears, and you will be rewarded with 2 Gray Shards and some EXP.


==== Thanatos Weapons ====
=== Sakray Card ===
The Thanatos Weapons are magical weapons sculpted out of Gray Shard to counteract the power of the Devil Sword Thanatos. You can craft these weapons out of 200  Gray Shards at the King NPC before you exit the instance. Alternatively they may be crafted for 200 Gray Shards at the Dimension Wanderer NPC located just outside of the instance entrance.
The NPC "A traveler of dimension" stands just outside of the instance, she also sells the´Knight Sakray Card for 10,000 {{#item:6672|Gray Shards}}.<br/>
 
{| class="wikitable mw-collapsible" style="width: 60%;text-align: center;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 60%;text-align: center;"
|- style="background-color:#778899; text-align: center;"
| style="width: 20%;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Item</span>
| style="width: 40%;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Description</span>
|-
| {{#item:13093|Thanos Dagger}}
| {{#itemDesc:13093}}
|-
| {{#item:13441|Thanos Sword}}
| {{#itemDesc:13441}}
|-
| {{#item:21009|Thanos Great Sword}}
| {{#itemDesc:21009}}
|-
| {{#item:28100|Thanos Axe}}
| {{#itemDesc:28100}}
|-
| {{#item:16028|Thanos Hammer}}
| {{#itemDesc:16028}}
|-
| {{#item:1438|Thanos Spear}}
| {{#itemDesc:1438}}
|-
| {{#item:1496|Thanos Long Spear}}
| {{#itemDesc:1496}}
|-
| {{#item:18119|Thanos Bow}}
| {{#itemDesc:18119}}
|-
| {{#item:28000|Thanos Katar}}
| {{#itemDesc:28000}}
|-
| {{#item:1836|Thanos Knuckle}}
| {{#itemDesc:1836}}
|-
| {{#item:1669|Thanos Staff}}
| {{#itemDesc:1669}}
|-
| {{#item:2023|Thanos Two-handed Staff}}
| {{#itemDesc:2023}}
|-
| {{#item:1933|Thanos Violin}}
| {{#itemDesc:1933}}
|-
| {{#item:1988|Thanos Whip}}
| {{#itemDesc:1988}}
|}
 
===== Thanatos Weapon Enchanting =====
Thanatos weaponry can be enchanted at the Dimension Wanderer NPC standing outside of the instance entrance. Each enchantment costs 75  Gray Shards and each enchantment will give both the first and second enchantment.
 
You can overwrite your existing enchantments by simply speaking with the NPC and paying another 75  Gray Shards to enchant. There is no chance of breaking.
 
Ask the Dimension Wanderer "Is that all you have?" to see what else she has and then select the appropriate weapon type for the weapon you have equipped. Enchantments for their respective weapon types are as follows:
 
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#778899; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
| colspan="4"| Melee Weapon Enchants
|-
!First Enchant
!Min~Max
!Second Enchant
!Min~Max
|-
|Increase Physical Damage to Neutral Property
|1%~20%
|Increase Physical Damage to Formless Race
|1%~20%
|-
|Increase Physical Damage to Water Property
|1%~20%
|Increase Physical Damage to Undead Race
|1%~20%
|-
|Increase Physical Damage to Fire Property
|1%~20%
|Increase Physical Damage to Brute Race
|1%~20%
|-
|Increase Physical Damage to Earth Property
|1%~20%
|Increase Physical Damage to Plant Race
|1%~20%
|-
|Increase Physical Damage to Wind Property
|1%~20%
|Increase Physical Damage to Insect Race
|1%~20%
|-
|Increase Physical Damage to Poison Property
|1%~20%
|Increase Physical Damage to Fish Race
|1%~20%
|-
|Increase Physical Damage to Holy Property
|1%~20%
|Increase Physical Damage to Angel Race
|1%~20%
|-
|Increase Physical Damage to Dark Property
|1%~20%
|Increase Physical Damage to Demon Race
|1%~20%
|-
|Increase Physical Damage to Ghost Property
|1%~20%
|Increase Physical Damage to Dragon Race
|1%~20%
|-
|Increase Physical Damage to Undead Property
|1%~20%
|Increase Physical Damage to Demi-human Race
|1%~20%
|-
|No Weapon Penalty
|
|Increase Physical Damage to Normal Class
|1%~10%
|-
|Flat ASPD
|1~1
|Increase Physical Damage to Boss Class
|1%~10%
|-
|ASPD
|5%~10%
|Attack
|3%~5%
|-
|Holy Property
|
|Critical Damage
|5%~20%
|-
|Dark Property
|
|Indestructible
|
|-
|Water Property
|
|
|
|-
|Wind Property
|
|
|
|-
|Fire Property
|
|
|
|-
|Earth Property
|
|
|
|}
<br>
 
====Magic Weapon Enchants====
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#778899; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
| colspan="4" | Magic Weapon Enchants
|-
!First Enchant
!Min~Max
!Second Enchant
!Min~Max
|-
|Increase Magic Damage to Neutral Property
|1%~20%
|Increase Magic Damage to Formless Race
|1%~20%
|-
|Increase Magic Damage to Water Property
|1%~20%
|Increase Magic Damage to Undead Race
|1%~20%
|-
|Increase Magic Damage to Fire Property
|1%~20%
|Increase Magic Damage to Brute Race
|1%~20%
|-
|Increase Magic Damage to Earth Property
|1%~20%
|Increase Magic Damage to Plant Race
|1%~20%
|-
|Increase Magic Damage to Wind Property
|1%~20%
|Increase Magic Damage to Insect Race
|1%~20%
|-
|Increase Magic Damage to Poison Property
|1%~20%
|Increase Magic Damage to Fish Race
|1%~20%
|-
|Increase Magic Damage to Holy Property
|1%~20%
|Increase Magic Damage to Angel Race
|1%~20%
|-
|Increase Magic Damage to Dark Property
|1%~20%
|Increase Magic Damage to Demon Race
|1%~20%
|-
|Increase Magic Damage to Ghost Property
|1%~20%
|Increase Magic Damage to Dragon Race
|1%~20%
|-
|Increase Magic Damage to Undead Property
|1%~20%
|Increase Magic Damage to Demi-human Race
|1%~20%
|-
|Variable Cast Reduction
|5%~10%
|Increase Magic Damage to Normal Class
|5%~10%
|-
|Increase Healing Bonus
|5%~20%
|Increase Magic Damage to Boss Class
|5%~10%
|-
|Reduce SP Consumption
|5%~10%
|Magic Attack
|3%~7%
|-
|Skill Reuse Delay Reduction
|1%~5%
|Variable Cast Reduction
|5%~10%
|}
<br>
 
==== Ranged Weapon Enchants ====
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#778899; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
| colspan="4" | Ranged Weapon Enchants
|-
!First Enchant
!Min~Max
!Second Enchant
!Min~Max
|-
|Increase Physical Damage to Neutral Property
|1%~20%
|Increase Physical Damage to Formless Race
|1%~20%
|-
|Increase Physical Damage to Water Property
|1%~20%
|Increase Physical Damage to Undead Race
|1%~20%
|-
|Increase Physical Damage to Fire Property
|1%~20%
|Increase Physical Damage to Brute Race
|1%~20%
|-
|Increase Physical Damage to Earth Property
|1%~20%
|Increase Physical Damage to Plant Race
|1%~20%
|-
|Increase Physical Damage to Wind Property
|1%~20%
|Increase Physical Damage to Insect Race
|1%~20%
|-
|Increase Physical Damage to Poison Property
|1%~20%
|Increase Physical Damage to Fish Race
|1%~20%
|-
|Increase Physical Damage to Holy Property
|1%~20%
|Increase Physical Damage to Angel Race
|1%~20%
|-
|Increase Physical Damage to Dark Property
|1%~20%
|Increase Physical Damage to Demon Race
|1%~20%
|-
|Increase Physical Damage to Ghost Property
|1%~20%
|Increase Physical Damage to Dragon Race
|1%~20%
|-
|Increase Physical Damage to Undead Property
|1%~20%
|Increase Physical Damage to Demi-human Race
|1%~20%
|-
|No Weapon Penalty
|
|Increase Physical Damage to Normal Class
|5%~10%
|-
|Flat ASPD
|1~1
|Increase Physical Damage to Boss Class
|5%~10%
|-
|ASPD
|5%~10%
|Attack
|3%~7%
|-
|Long Range Attack
|5%~10%
|Critical Damage
|5%~20%
|-
|Indestructible
|
|
|
|}
 
==== Equipment Sets ====
 
The Gray Equipment Set is a set of armors, boots, cloak, helmet, and shield, sculpted out of Gray Shard and infused with Sakray's Abandoned Memories. They have a special ability of resisting the Holy element. You can craft these equipment out of 100 Gray Shards at the King NPC before you exit the instance. Alternatively they may be crafted at the Dimension Wanderer NPC for the same cost of 100 Gray Shards.
 
{| class="wikitable mw-collapsible" style="width: 100%;text-align: center;" data-mce-style="width: 100%;"
|- style="background-color:#778899; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
| Item
| Description
|-
||Armor of Gray [1]
||a
|-
||Gray Robe [1]
||a
|-
||Gray Helmet [1]
||a
|-
||Gray Cloak [1]
||a
|-
||Boots of Gray [1]
||a
|-
||Gray Shield [1]
||a
 
|}
 
==  Enchanting and Sakray Card ==
The Dimension Wanderer NPC stands just outside of the instance, to the immediate right of where you warp in after using the Warper NPC.<br/>
In addition to being able to craft the Gray Equipment Set and craft plus enchant Thanatos Weapons, she also sells the´Knight Sakray Card for 10,000 Gray Shards.<br/>
To purchase one, ask the Dimension Wanderer if "Is that all you have?".
{| class="wikitable mw-collapsible" style="width: 100%;text-align: center;" data-mce-style="width: 100%;"
|- style="background-color:#778899; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|- style="background-color:#778899; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|Card
| style="width:20%;"|Card
|Type
| style="width:40%;"|Description
|Effect
|-
|-
|Knight Sakray Card
|{{#item:27184}}
|Weapon
|{{#itemDesc:27184}}
|ATK +20
Increase physical damage dealt to Demon and Undead race monsters by 30%
|}
|}
{{:Gray Equipment Set}}
{{:Thanatos Weapons}}
{{:Thanatos/_AD_Weapon_Enchantment}}

Latest revision as of 09:34, 24 September 2024

Requirements

  • Base Level 120
  • Solo Instance
  • 1 day cooldown
  • Use Warper > Instances > Ghost Palace
  • Talk to the Unpleasant Royal Guard NPC to create the Instance and join the dimensional device.
  • You have 1 hour to complete this Instance. If you teleport out, or die in the instance, you will not be able to re-enter.
  • Take elemental converter with you, preferably Holy or Fire.

Instance

  1. You arrive at the throne room of a palace. Talk to the King to witness Sakray's appointment as the bodyguard of Princess Tiara for her marriage with a Prince.
  2. When the dialogue finishes, several Bloody Murderers and Ragged Zombies will appear.
  3. Exterminate them and collect the gray shards. (Use @autoloot for convenience.) A portal will appear, leading towards the 2nd floor.
  4. You see Sakray meeting with Princess Tiara in her room to the east. Talk to Princess Tiara to listen to their conversation.
  5. When the scene ends, several Wind Ghosts, Flame Skulls, and Dark Frames spawn.
  6. The portal to the 3rd floor opens when all of the mobs are killed.
  7. You enter a prison area where Sakray is restrained and interrogated. Talk to the King to watch the scene play out. When the dialogue ends, you will see Sakray talking to an invisible Cursed Spirit of Thanatos.
  8. As the conversation ends, several Ghouls, Skeleton Prisoners, and Zombie Prisoners appear.
  9. After killing a few of them, the 4th floor portal will spawn, followed by a larger swarm of mobs. It is advisable to kill every mob in this floor before entering the portal, to get more Gray Shards
  10. You return to the Throne room with several Khalitzburgs and Bloody Murderers. Kill all of them to advance.
  11. Several dead bodies will appear all over the floor, including the dead King. Sakray is seen confronting the Prince. Talk to the Prince to witness his reveal.
  12. When the scene ends, the Prince transforms into a Torturous Redeemer. Defeat him and the portal to the last floor will appear.
  13. You return to the jail scene where Sakray goes to see the dying Princess. Talk to Princess Tiara to see what happens.
  14. A wave of Skoguls, Dullahans, and Skeleton Prisoners will appear. Kill all of them.
  15. The Torturous Redeemer reappears, but is quickly vanquished by the now-corrupted Sakray. Speak with him to listen to what he has to say.
  16. The exit portal spawns to the south east. The King is standing next to it. Talk to him to exchange your Gray Shards for Thanatos Weapons or Gray Equipment.
  17. When you leave through the portal, a short message appears, and you will be rewarded with 2 Gray Shards and some EXP.

Sakray Card

The NPC "A traveler of dimension" stands just outside of the instance, she also sells the´Knight Sakray Card for 10,000 6672.png Gray Shard (6672) .

Card Description
27184.png Knight Sakray Card (27184) ItemID: 27184
_______________________
ATK +20
_______________________
Increases Physical Damage against Demon race and Undead element by 30%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1


Gray Equipment Set

The Gray Equipment Set is a set of armors, boots, cloak, helmet, and shield, sculpted out of Gray Shard and infused with Sakray's Abandoned Memories.
They have a special ability of resisting the Holy element. You can craft these equipment out of 100 6672.png Gray Shard (6672) at the King NPC before you exit the instance.
Alternatively they may be crafted at the "A traveler of dimension" NPC for the same cost of 100 6672.png Gray Shard (6672) .

Items
15090.png Gray Armor [1] (15090)
ItemID: 15090
_______________________
Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this armor protects its wearer against holiness and fear.
_______________________
MDEF +10
_______________________
Decreases damage taken from Holy elemental attacks by 10%.
_______________________
For each Refine Level:
Decreases damage taken from Holy elemental attacks by 2%.
_______________________
Type: Armor
Defense: 90
Weight: 240
Armor Level: 1
_______________________
Requirement:
Base Level 120
3rd classes of Swordsman, Archer, Merchant and Thief Classes
20721.png Gray Manteau [1] (20721)
ItemID: 20721
_______________________
Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this manteau protects its wearer against holiness and fear.
_______________________
Decreases damage taken from Holy elemental attacks by 5%.
_______________________
For each 2 Refine Levels:
Decreases damage taken from Holy elemental attacks by 1%.
_______________________
Gray set 1
Gray Armor
Gray Helmet
Gray Boots
Decreases damage taken from Neutral elemental attacks by 15%.
Random chance to auto-cast Level 3 Drain Life when attacked by melee physical attacks.
_______________________
Gray set 2
Gray Robe
Gray Helmet
Gray Boots
MaxHP +25%
MaxSP +25%
MATK +10%
Decreases damage taken from Neutral elemental attacks by 15%.
_______________________
Type: Garment
Defense: 45
Weight: 60
Armor Level: 1
_______________________
Requirement:
Base Level 120
3rd Classes
20721.png Gray Manteau [1] (20721)
ItemID: 20721
_______________________
Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this manteau protects its wearer against holiness and fear.
_______________________
Decreases damage taken from Holy elemental attacks by 5%.
_______________________
For each 2 Refine Levels:
Decreases damage taken from Holy elemental attacks by 1%.
_______________________
Gray set 1
Gray Armor
Gray Helmet
Gray Boots
Decreases damage taken from Neutral elemental attacks by 15%.
Random chance to auto-cast Level 3 Drain Life when attacked by melee physical attacks.
_______________________
Gray set 2
Gray Robe
Gray Helmet
Gray Boots
MaxHP +25%
MaxSP +25%
MATK +10%
Decreases damage taken from Neutral elemental attacks by 15%.
_______________________
Type: Garment
Defense: 45
Weight: 60
Armor Level: 1
_______________________
Requirement:
Base Level 120
3rd Classes
18820.png Gray Helmet [1] (18820)
ItemID: 18820
_______________________
Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this helm protects its wearer against holiness and fear.
_______________________
Decreases damage taken from Holy elemental attacks by 3%.
_______________________
For each 2 Refine Levels:
Decreases damage taken from Holy elemental attacks by 1%.
_______________________
Type: Headgear
Defense: 35
Position: Top
Weight: 45
Armor Level: 1
_______________________
Requirement:
Base Level 120
3rd Classes
22033.png Gray Boots [1] (22033)
ItemID: 22033
_______________________
Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, these shoes protect their wearer against holiness and fear.
_______________________
Decreases damage taken from Holy elemental attacks by 2%.
_______________________
For each 2 Refine Levels:
Decreases damage taken from Holy elemental attacks by additional 1%.
_______________________
Type: Shoes
Defense: 25
Weight: 40
Armor Level: 1
_______________________
Requirement:
Base Level 120
3rd Classes
2187.png Gray Shield [1] (2187)
ItemID: 2187
_______________________
Shield surrounded by dark aura. Has the ability to resist divine power.
_______________________
MDEF +10
_______________________
Decreases damage taken from Holy elemental attacks by 30%.
_______________________
For each Refine Level:
Decreases damage taken from Holy elemental attacks by 1%.
For each 3 Refine Levels:
Increases MDEF by 1.
_______________________
Type: Shield
Defense: 75
Weight: 200
Armor Level: 1
_______________________
Requirement:
Base Level 120
3rd Classes

Thanatos Weapons

The Thanatos Weapons are magical weapons sculpted out of Gray Shard to counteract the power of the Devil Sword Thanatos.
You can craft these weapons out of 200 6672.png Gray Shard (6672) at the King NPC before you exit the instance.
Alternatively they may be crafted for 200 6672.png Gray Shard (6672) at the "A traveler of dimension" NPC located just outside of the instance entrance.
You can transform the weapons to upgrade versions called Thanatos AD Weapons.

To create Thanatos AD weapons you need Thanatos Weapons from the instance Ghost Palace. The weapons also need to be upgraded at least +9 to reform them to AD weapons. To reform Thanatos Weapons to Thanatos AD Weapons you need following items:

Thanatos Weapon Item Reform Example
Base Item Materials Refine Change Result Item ⇒ next Option Materials Refine Change
+9~+20
Thanatos Weapons
100x 6672.png Gray Shard (6672)

100x 1000430.png Weapon Upgrade Stone (Low) (1000430)

-5 Thanatos AD Weapons

+9~+11
500x 6672.png Gray Shard (6672)

1x 100619.png Modified Thanatos Refine Hammer (100619)

+1
OR
300x 6672.png Gray Shard (6672)

100x 1000431.png Weapon Upgrade Stone (Intermediate) (1000431)

-1


Thanatos Weapons Thanatos AD Weapons
Base Item Description Result Item Description
13441.png Thanatos Sword [1] (13441) ItemID: 13441
_______________________
A sword sculpted from Gray Shard to counter Magic Sword Thanatos.
It offers incredible power and magic at a great cost.
_______________________
INT +6
VIT +6
LUK -6
MATK +100
_______________________
Random chance to absorp 5% damage inflicted into SP.
_______________________
Drains 1000 HP when unequipped.
_______________________
Type: One-Handed Sword
Attack: 150
Weight: 70
Weapon Level: 4
_______________________
Requirement:
Base Level 120
Swordman classes
500024.png Thanatos Sword-AD [2] (500024) ItemID: 500024
_______________________
Thanatos' sword remodeled with the addition of Tim Artnard's technology.
_______________________
Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
ATK +5%
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +9:
Increases damage of Cart Cannon by 15%.
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by 15%.
Increases damage of Cart Cannon by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +2%
Damage of Acidified Zone (Fire/Water/Wind/Ground) +10%.
_______________________
[Grade C]:
ATK +3%
P.ATK +1
_______________________
[Grade B]:
Damage of Acidified Zone (Fire/Water/Wind/Ground) +10%.
_______________________
Type: Sword
Attack: 190
Weight: 100
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Genetic
21009.png Thanatos Great Sword [1] (21009) ItemID: 21009
_______________________
A Broadsword sculpted from Gray Shard to counter Magic Sword Thanatos.
It offers incredible power and magic at a great cost.
_______________________
INT +6
VIT +6
LUK -6
MATK +120
_______________________
Has low chance to drain 5% of damage inflicted into HP and SP.
_______________________
Drains 100 HP every 10 seconds.
Drains 1,000 HP when unequipped.
_______________________
Type: Two-Handed Sword
Attack: 280
Weight: 130
Weapon Level: 4
_______________________
Requirement:
Base Level 120
Rune Knight and Royal Guard
600016.png Thanatos Greatsword-AD [2] (600016) ItemID: 600016
_______________________
Thanatos' greatsword remodeled with the addition of Tim Artnard's technology.
_______________________
Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Wind Cutter by 10%.
_______________________
Refine Level +7:
Increases Attack Speed by 10%.
Increases damage of Wind Cutter by additional 20%.
_______________________
Refine Level +9:
ATK +5%
Physical attacks have a certain chance to auto cast Level 2 Wind Cutter. (If you learned a higher Level, it will auto cast that Level instead.)
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by 15%.
Increases Melee Physical Damage by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +2%
Damage of Servant Weapon +10%.
_______________________
[Grade C]:
ATK +3%
P.ATK +1.
_______________________
[Grade B]:
Damage of Servant Weapon +10%.
_______________________
Type: Two-Handed Sword
Attack: 240
Weight: 250
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Rune Knight
16028.png Thanatos Hammer [1] (16028) ItemID: 16028
_______________________
A hammer sculpted from Gray Shard to counter Magic Sword Thanatos.
It offers incredible power and magic at a great cost.
_______________________
INT +6
VIT +6
LUK -6
MATK +120
_______________________
Creates a low chance of regaining HP and SP from 5% of your damage inflicted when dealing physical damage.
_______________________
Drains 100 HP every 10 seconds.
Drains 1,000 HP when unequipped.
_______________________
Type: Mace
Attack: 180
Weight: 300
Weapon Level: 4
_______________________
Requirement:
Base Level 120
Rune Knight, Royal Guard, Mechanic, Genetic, Archbishop and Sura
590020.png Thanatos Hammer-AD [2] (590020) ItemID: 590020
_______________________
Thanatos' hammer remodeled with the addition of Tim Artnard's technology.
_______________________
Indestructible in battle
_______________________
MATK +190
_______________________
Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds.
_______________________
For each 2 Refine Levels:
ATK +10
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Duple Light by 18%.
_______________________
Refine Level +7:
Increases Attack Speed by 10%.
Increases Magical Damage with Holy element by 15%.
_______________________
Refine Level +9:
ATK +5%, MATK +5%
Increases damage of Duple Light by additional 30%.
_______________________
Refine Level +11:
Increases damage against all sizes by 15%.
Increases Melee Physical Damage by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
Damage of Petitio +10%.
_______________________
[Grade C]:
Increases Ranged Physical Damage by 15%
P.ATK +1.
_______________________
[Grade B]:
Damage of Petitio +10%.
_______________________
Type: Mace
Attack: 200
Weight: 100
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Archbishop
13093.png Thanatos Dagger [1] (13093) ItemID: 13093
_______________________
A dagger sculpted from Gray Shard to counter Magic Sword Thanatos.
It offers incredible power and magic at a great cost.
_______________________
INT +6
VIT +6
LUK -6
MATK +130
_______________________
Physical attack has chance to drain 5% of damage into HP and SP.
Drains 100 HP every 10 seconds.
Drains 1000 HP when unequipped.
_______________________
Type: Dagger
Attack: 100
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 120
Swordsman, Archer, Merchant and Thief
510030.png Thanatos Dagger-AD [2] (510030) ItemID: 510030
_______________________
Thanatos' dagger remodeled with the addition of Tim Artnard's technology.
_______________________
MATK +160
_______________________
Magical attacks have a random chance to recover 1000 HP and 100 SP every second for 4 seconds.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases Magical Damage with Fire and Neutral element by 4%.
_______________________
Refine Level +7:
MATK +5%
Increases Magical Damage with Fire and Neutral element by additional 10%.
_______________________
Refine Level +9:
Physical attacks have a random chance to auto-cast Level 7 Meteor Storm and Level 4 Psychic Wave.
_______________________
Refine Level +11:
Increases Magical Damage against all sizes by 15%.
Increases Magical Damage with Fire and Neutral element by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +2%
Damage of From the Abyss +10%.
_______________________
[Grade C]:
MATK +3%
S.MATK +1
_______________________
[Grade B]:
Damage of From the Abyss +10%.
_______________________
Type: Sword
Attack: 190
Weight: 100
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Shadow Chaser
2023.png Thanatos Two-Handed Staff [1] (2023) ItemID: 2023
_______________________
A Two-Handed Staff sculpted from Gray Shard to counter Magic Sword Thanatos.
It offers incredible power and magic at a great cost.
_______________________
INT +6
VIT +6
LUK -6
MATK +250
_______________________
Increases Healing skills effectiveness by 18%.
_______________________
Magical attack has chance to restore HP and SP.
_______________________
Drains 100 HP every 10 seconds.
_______________________
Drains 1000 HP as the item is unequipped.
_______________________
Type: Two-Handed Staff
Attack: 120
Weight: 140
Weapon Level: 4
_______________________
Requirement:
Base Level 120
Magician and Acolyte
640017.png Thanatos Two-Handed Staff-AD [2] (640017) ItemID: 640017
_______________________
Thanatos' two-handed staff remodeled with the addition of Tim Artnard's technology.
_______________________
Magical attacks have a random chance to recover 1000 HP and 100 SP every second for 4 seconds.
_______________________
MATK +300
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Crimson Rock by 10%.
_______________________
Refine Level +7:
Decreases After Cast Delay by 10%.
Increases Magical Damage with Fire and Earth element by 15%.
_______________________
Refine Level +9:
Increases damage of Earth Strain by 40%.
Increases damage of Crimson Rock by additional 15%.
_______________________
Refine Level +11:
Increases Magical Damage against all sizes by 15%.
Decreases damage taken from against enemies of every element by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +2%
Damage of Floral Flare Road and Stratum Tremor +10%.
_______________________
[Grade C]:
MATK +3%
S.MATK +1.
_______________________
[Grade B]:
Damage of Floral Flare Road and Stratum Tremor +10%.
_______________________
Type: Two-Handed Staff
Attack: 150
Weight: 140
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Warlock
1988.png Thanatos Whip [1] (1988) ItemID: 1988
_______________________
A whip sculpted from Gray Shard to counter Magic Sword Thanatos.
It offers incredible power and magic at a great cost.
_______________________
INT +6
VIT +6
LUK -6
MATK +130
_______________________
Low chance to drain 5% of attack into HP and SP.
_______________________
Increases Ranged Physical Damage by 20%.
_______________________
Drains 100 HP every 10 seconds.
_______________________
Drains 1000 HP when unequipped.
_______________________
Type: Whip
Attack: 200
Weight: 220
Weapon Level: 4
_______________________
Requirement:
Base Level 120
Wanderer
580016.png Thanatos Whip-AD [2] (580016) ItemID: 580016
_______________________
Thanatos' whip remodeled with the addition of Tim Artnard's technology.
_______________________
Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Severe Rainstorm by 3%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
Increases damage of Severe Rainstorm by additional 15%.
_______________________
Refine Level +9:
Decreaeses After Cast Delay by 10%.
Decreases Severe Rainstorm skill cooldown by 2 seconds.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by 15%.
Increases Ranged Physical Damage by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +2%
Damage of Rhythm Shooting +10%.
_______________________
[Grade C]:
ATK +3%
P.ATK +1.
_______________________
[Grade B]:
Damage of Rhythm Shooting +10%.
_______________________
Type: Whip
Attack: 220
Weight: 100
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Wanderer
1933.png Thanatos Violin [1] (1933) ItemID: 1933
_______________________
A violin sculpted from Gray Shard to counter Magic Sword Thanatos.
It offers incredible power and magic at a great cost.
_______________________
INT +6
VIT +6
LUK -6
MATK +130
_______________________
Low chance to drain 5% of attack into HP and SP.
_______________________
Increases Ranged Physical Damage by 20%.
_______________________
Drains 100 HP every 10 seconds.
_______________________
Drains 1000 HP when unequipped.
_______________________
Type: Musical Instrument
Attack: 200
Weight: 200
Weapon Level: 4
_______________________
Requirement:
Base Level 120
Minstrel
570016.png Thanatos Violin-AD [2] (570016) ItemID: 570016
_______________________
Thanatos' violin remodeled with the addition of Tim Artnard's technology.
_______________________
Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Severe Rainstorm by 3%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
Increases damage of Severe Rainstorm by additional 15%.
_______________________
Refine Level +9:
Decreaeses After Cast Delay by 10%.
Decreases Severe Rainstorm skill cooldown by 2 seconds.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by 15%.
Increases Ranged Physical Damage by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +2%, Damage of Rhythm Shooting +10%.
_______________________
[Grade C]:
ATK +3%
P.ATK +1.
_______________________
[Grade B]:
Damage of Rhythm Shooting +10%.
_______________________
Type: Musical Instrument
Attack: 220
Weight: 100
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Minstrel
1669.png Thanatos Staff [1] (1669) ItemID: 1669
_______________________
A staff sculpted from Gray Shard to counter Magic Sword Thanatos.
It offers incredible power and magic at a great cost.
_______________________
INT +6
VIT +6
LUK -6
MATK +200
_______________________
Healing skills increased by 15%.
_______________________
Magical attacks have a chance to restore HP and SP.
_______________________
Drains 100 HP every 10 seconds.
_______________________
When unequipped, drain 1000 HP.
_______________________
Type: One-Handed Staff
Attack: 100
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 120
Magician and Acolyte
550023.png Thanatos Staff-AD [2] (550023) ItemID: 550023
_______________________
Thanatos' staff remodeled with the addition of Tim Artnard's technology.
_______________________
Indestructible in battle
_______________________
MATK +180
_______________________
Magical attacks have a random chance to recover 1000 HP and 100 SP every second for 4 seconds.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Varetyr Spear by 10%.
_______________________
Refine Level +7:
Increases Wind elemental magical damage by 15%.
Increases damage of Varetyr Spear by additional 15%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 15%.
Decreases Varetyr Spear skill cooldown by 2.5 seconds.
_______________________
Refine Level +11:
Increases Magical Damage against all sizes by 15%.
Decreases Psychic Wave skill cooldown by 1 second.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +2%
Damage of Lightning Land +10%.
_______________________
[Grade C]:
MATK +3%
S.MATK +1.
_______________________
[Grade B]:
Damage of Lightning Land +10%.
_______________________
Type: One-Handed Staff
Attack: 100
Weight: 140
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Sorcerer
1438.png Thanatos Spear [1] (1438) ItemID: 1438
_______________________
A spear sculpted from Gray Shard to counter Magic Sword Thanatos.
It offers incredible power and magic at a great cost.
_______________________
INT +6
VIT +6
LUK -6
MATK +100
_______________________
Adds a low chance of regaining HP and SP from 5% of your damage inflicted when dealing physical damage.
_______________________
Drains 100 HP every 10 seconds.
_______________________
Drains 1,000 HP when unequipped.
_______________________
Type: One-Handed Spear
Attack: 150
Weight: 300
Weapon Level: 4
_______________________
Requirement:
Base Level 120
Swordman classes
530012.png Thanatos Spear-AD [2] (530012) ItemID: 530012
_______________________
Thanatos' spear remodeled with the addition of Tim Artnard's technology.
_______________________
Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Hesperus Lit by 10%.
_______________________
Refine Level +7:
Decreases After Cast Delay by 10%.
Increases damage of Hesperus Lit by additional 15%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
Increases damage of Overbrand by 25%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by 15%.
Increases Melee Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +2%
Damage of Overslash +10%.
_______________________
[Grade C]:
ATK +3%
P.ATK +1
_______________________
[Grade B]:
Damage of Overslash +10%.
_______________________
Type: One-Handed Spear
Attack: 190
Weight: 180
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Royal Guard
28000.png Thanatos Katar [1] (28000) ItemID: 28000
_______________________
A katar sculpted from Gray Shard to counter Magic Sword Thanatos.
It offers incredible power and magic at a great cost.
_______________________
INT +6
VIT +6
LUK -6
MATK +80
_______________________
Adds a chance of draining 5% of physical damage into HP and SP.
_______________________
Drains 100 HP every 10 seconds.
Drains 1000 HP when unequipped.
_______________________
Type: Katar
Attack: 220
Weight: 180
Weapon Level: 4
_______________________
Requirement:
Base Level 120
Guillotine Cross
610019.png Thanatos Katar-AD [2] (610019) ItemID: 610019
_______________________
Thanatos' katar remodeled with the addition of Tim Artnard's technology.
_______________________
Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Counter Slash by 7%.
_______________________
Refine Level +7:
Decreases After Cast Delay by 10%.
Increases damage of Counter Slash by additional 15%.
_______________________
Refine Level +9:
ATK +5%
Increases damage of Rolling Cutter by 25%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by 15%.
Increases Melee Physical Damage by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
Damage of Impact Crater +10%.
_______________________
[Grade C]:
After Cast Delay -5%.
P.ATK +1.
_______________________
[Grade B]:
Damage of Impact Crater +10%.
_______________________
Type: Katar
Attack: 250
Weight: 200
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Guillotine Cross
28100.png Thanatos Axe [1] (28100) ItemID: 28100
_______________________
An axe sculpted from Gray Shard to counter Magic Sword Thanatos.
It offers incredible power and magic at a great cost.
_______________________
INT +6
VIT +6
LUK -6
MATK +80
_______________________
Adds a low chance of regaining HP and SP from 5% of your damage inflicted when dealing physical damage.
_______________________
Drains 100 HP every 10 seconds.
Drains 1,000 HP when unequipped.
_______________________
Indestructible in battle
_______________________
Type: Two-Handed Axe
Attack: 300
Weight: 400
Weapon Level: 4
_______________________
Requirement:
Base Level 120
Swordsman and Merchant
620009.png Thanatos Axe-AD [2] (620009) ItemID: 620009
_______________________
Thanatos' two-handed axe remodeled with the addition of Tim Artnard's technology.
_______________________
Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Axe Tornado by 7%.
_______________________
Refine Level +7:
Decreases After Cast Delay by 10%.
Decreases Axe Tornado skill cooldown by 1 second.
_______________________
Refine Level +9:
Increases damage of Axe Boomerang by 15%.
Increases damage of Axe Tornado by additional 15%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by 15%.
Increases Melee Physical Damage by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +2%
Damage of Axe Stomp +10%.
_______________________
[Grade C]:
ATK +3%
P.ATK +1.
_______________________
[Grade B]:
Damage of Axe Stomp +10%.
_______________________
Type: Two-Handed Axe
Attack: 350
Weight: 600
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Mechanic
18119.png Thanatos Bow [1] (18119) ItemID: 18119
_______________________
A bow sculpted from Gray Shard to counter Magic Sword Thanatos.
It offers incredible power and magic at a great cost.
_______________________
INT +6
VIT +6
LUK -6
MATK +110
_______________________
Has low chance to drain 5% of damage inflicted into HP and SP.
_______________________
Drains 100 HP every 10 second.
Drains 1000 HP when unequipped.
_______________________
Type: Bow
Attack: 180
Weight: 130
Weapon Level: 4
_______________________
Requirement:
Base Level 120
Ranger, Minstrel and Wanderer
700029.png Thanatos Bow-AD [2] (700029) ItemID: 700029
_______________________
Thanatos' bow remodeled with the addition of Tim Artnard's technology.
_______________________
Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Sharp Shooting by 5%.
_______________________
Refine Level +7:
Increases Critical Damage by 15%.
Increases damage of Sharp Shooting by additional 10%.
_______________________
Refine Level +9:
CRI +15
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by 15%.
Increases Ranged Physical Damage by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +2%
Damage of Crescive Bolt +10%.
_______________________
[Grade C]:
ATK +3%
P.ATK +1.
_______________________
[Grade B]:
Damage of Crescive Bolt +10%.
_______________________
Type: Bow
Attack: 230
Weight: 200
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Ranger
1836.png Thanatos Knuckle [1] (1836) ItemID: 1836
_______________________
A knuckle sculpted from Gray Shard to counter Magic Sword Thanatos.
It offers incredible power and magic at a great cost.
_______________________
INT +6
VIT +6
LUK -6
_______________________
MATK +100
_______________________
Low chance to drain 5% of attack into HP and SP.
_______________________
Drains 100 HP every 10 seconds.
_______________________
Drains 1000 HP when unequipped.
_______________________
Type: Knuckle
Attack: 160
Weight: 60
Weapon Level: 4
_______________________
Requirement:
Base Level 120
Sura
560017.png Thanatos Knuckle-AD [2] (560017) ItemID: 560017
_______________________
Thanatos' knuckles remodeled with the addition of Tim Artnard's technology.
_______________________
Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Tiger Cannon by 5%.
_______________________
Refine Level +7:
MaxHP +5%
Decreases Tiger Cannon skill cooldown by 1 second.
_______________________
Refine Level +9:
Increases damage of Fallen Empire by 25%.
Increases damage of Tiger Cannon by 15%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by 15%.
Increases Melee Physical Damage by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +2%
Damage of Third Flame Bomb +10%.
_______________________
[Grade C]:
ATK +3%
P.ATK +1.
_______________________
[Grade B]:
Damage of Third Flame Bomb +10%.
_______________________
Type: Knuckle
Attack: 200
Weight: 120
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Sura

Thanatos and Thanatos-AD Weapon Enchanting

Thanatos and Thanatos-AD weapons can be enchanted with enchantment items, which can be bought at the "A traveler of dimension" NPC standing outside of the instance entrance. Each enchantment item costs 50  6672.png Gray Shard (6672) and each enchantment will give both the first and second enchantment. Enchantment items are: 23676.png Gray Abrasive (Physical) (23676) , 23677.png Gray Abrasive (Magic) (23677) and 23678.png Gray Abrasive (Ranged) (23678) You can overwrite your existing enchantments by simply using another enchantment item. There is no chance of breaking.

Enchantments for their respective weapon types are as follows:

Melee Weapon Enchants
First Enchant Min~Max Second Enchant Min~Max
Increase Physical Damage to Neutral Property 1%~20% Increase Physical Damage to Formless Race 1%~20%
Increase Physical Damage to Water Property 1%~20% Increase Physical Damage to Undead Race 1%~20%
Increase Physical Damage to Fire Property 1%~20% Increase Physical Damage to Brute Race 1%~20%
Increase Physical Damage to Earth Property 1%~20% Increase Physical Damage to Plant Race 1%~20%
Increase Physical Damage to Wind Property 1%~20% Increase Physical Damage to Insect Race 1%~20%
Increase Physical Damage to Poison Property 1%~20% Increase Physical Damage to Fish Race 1%~20%
Increase Physical Damage to Holy Property 1%~20% Increase Physical Damage to Angel Race 1%~20%
Increase Physical Damage to Dark Property 1%~20% Increase Physical Damage to Demon Race 1%~20%
Increase Physical Damage to Ghost Property 1%~20% Increase Physical Damage to Dragon Race 1%~20%
Increase Physical Damage to Undead Property 1%~20% Increase Physical Damage to Demi-human Race 1%~20%
No Weapon Penalty Increase Physical Damage to Normal Class 1%~10%
Flat ASPD 1~1 Increase Physical Damage to Boss Class 1%~10%
ASPD 5%~10% Attack 3%~5%
Holy Property Critical Damage 5%~20%
Dark Property Indestructible
Water Property
Wind Property
Fire Property
Earth Property


Magic Weapon Enchants

Magic Weapon Enchants
First Enchant Min~Max Second Enchant Min~Max
Increase Magic Damage to Neutral Property 1%~20% Increase Magic Damage to Formless Race 1%~20%
Increase Magic Damage to Water Property 1%~20% Increase Magic Damage to Undead Race 1%~20%
Increase Magic Damage to Fire Property 1%~20% Increase Magic Damage to Brute Race 1%~20%
Increase Magic Damage to Earth Property 1%~20% Increase Magic Damage to Plant Race 1%~20%
Increase Magic Damage to Wind Property 1%~20% Increase Magic Damage to Insect Race 1%~20%
Increase Magic Damage to Poison Property 1%~20% Increase Magic Damage to Fish Race 1%~20%
Increase Magic Damage to Holy Property 1%~20% Increase Magic Damage to Angel Race 1%~20%
Increase Magic Damage to Dark Property 1%~20% Increase Magic Damage to Demon Race 1%~20%
Increase Magic Damage to Ghost Property 1%~20% Increase Magic Damage to Dragon Race 1%~20%
Increase Magic Damage to Undead Property 1%~20% Increase Magic Damage to Demi-human Race 1%~20%
Variable Cast Reduction 5%~10% Increase Magic Damage to Normal Class 5%~10%
Increase Healing Bonus 5%~20% Increase Magic Damage to Boss Class 5%~10%
Reduce SP Consumption 5%~10% Magic Attack 3%~7%
Skill Reuse Delay Reduction 1%~5% Variable Cast Reduction 5%~10%


Ranged Weapon Enchants

Ranged Weapon Enchants
First Enchant Min~Max Second Enchant Min~Max
Increase Physical Damage to Neutral Property 1%~20% Increase Physical Damage to Formless Race 1%~20%
Increase Physical Damage to Water Property 1%~20% Increase Physical Damage to Undead Race 1%~20%
Increase Physical Damage to Fire Property 1%~20% Increase Physical Damage to Brute Race 1%~20%
Increase Physical Damage to Earth Property 1%~20% Increase Physical Damage to Plant Race 1%~20%
Increase Physical Damage to Wind Property 1%~20% Increase Physical Damage to Insect Race 1%~20%
Increase Physical Damage to Poison Property 1%~20% Increase Physical Damage to Fish Race 1%~20%
Increase Physical Damage to Holy Property 1%~20% Increase Physical Damage to Angel Race 1%~20%
Increase Physical Damage to Dark Property 1%~20% Increase Physical Damage to Demon Race 1%~20%
Increase Physical Damage to Ghost Property 1%~20% Increase Physical Damage to Dragon Race 1%~20%
Increase Physical Damage to Undead Property 1%~20% Increase Physical Damage to Demi-human Race 1%~20%
No Weapon Penalty Increase Physical Damage to Normal Class 5%~10%
Flat ASPD 1~1 Increase Physical Damage to Boss Class 5%~10%
ASPD 5%~10% Attack 3%~7%
Long Range Attack 5%~10% Critical Damage 5%~20%
Indestructible