Charleston Crisis: Difference between revisions

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===<span style="color: #B0C4DE;">Requirements and Rewards</span>===
[[Category:Instances]]
===<span style="color: #B0C4DE;">Requirements and Rewards</span> ===
 
* Base Level 130+
* 1 day cooldown
* Go in Verus and find Charleston {{#navi:verus04|75|114}}. She needs replacement parts from the factory. <br>
[[File:CharlestonEnt.jpg]]
* After gaining her permission, you will be able to use the Machine next to her.
[[File:EntMA.jpg]]
* The party leader has to create the instance and the other members can join afterwards.


===<span style="color: #B0C4DE;">Instance</span>===
===<span style="color: #B0C4DE;">Instance</span>===
[[File:Charleston Crisis Map.png|right|frameless]]
[[File:Charleston Crisis Map.png|right|frameless]]
Go in Verus and find Charleston (verus04 75, 114). She needs replacement parts from the factory.
After gaining her permission, you will be able to use the Machine next to her.
The party leader has to create the instance and the other members can join afterwards.


'''Destroying the Zone Security Devices'''
'''Destroying the Zone Security Devices'''


Walk towards Charleston 1 and she'll ask you to destroy the Zone Security Devices to move forward within the factory.
* Walk towards Charleston 1 and she'll ask you to destroy the Zone Security Devices to move forward within the factory.
 
* Go left and kill the first Zone Security Device (it's a mob). A portal will appear allowing to move forward.
Go left and kill the first Zone Security Device (it's a mob). A portal will appear allowing to move forward.
* Repeat the same process 3 more times until Charleston 1 asks you to meet her at the lab.
 
* The lab is found in the middle {{#navi:2@mcd|141|199}} of the map.
Repeat the same process 3 more times until Charleston 1 asks you to meet her at the lab.
* Moving there might be tricky, it's not easy to navigate.
 
The lab is found in the middle (2@mcd 141, 199) of the map.
 
Moving there might be tricky, it's not easy to navigate.


'''Lab Requests'''
'''Lab Requests'''


Inside the lab, go near Dr. Vee to trigger the next scene (you must be really close to him). Accept to help him.
* Inside the lab, go near Dr. Vee to trigger the next scene (you must be really close to him). Accept to help him.
 
* The party leader has to speak with Charleston 1 {{#navi:2@mcd|121|217}} and she'll ask you to kill 3 Rock Steps.
The party leader has to speak with Charleston 1 (2@mcd 121, 217) and she'll ask you to kill 3 Locksteps.
* You can see their locations on the minimap.
 
* Return to Charleston 1 after killing 3 Rock Steps. She tells you there's a problem with the generators, you have to investigate them.
You can see their locations on the minimap.
* You only have to go near the generators, you don't have to kill the Kick Step.
 
Return to Charleston 1 after killing 3 Locksteps. She tells you there's a problem with the generators, you have to investigate them.
 
You only have to go near the generators, you don't have to kill the Kickstep.
 
/navi 2@mcd 175/195
 
/navi 2@mcd 127/81
 
/navi 2@mcd 87/230
 
Return to the lab once you've investigated all 3 generators.


Talk with Charleston 1 again and then follow her to the right.
* {{#navi:2@mcd|175|195}}
* {{#navi:2@mcd|127|81}}
* {{#navi:2@mcd|87|230}}


Note: For the next part, the portals will get closed so it is recommended to bring everyone in the lab before proceeding.
* Return to the lab once you've investigated all 3 generators.
 
* Talk with Charleston 1 again and then follow her to the right.
Speak with Charleston 2 and a new scene will begin. The portals will close.
* Note: For the next part, the portals will get closed so it is recommended to bring everyone in the lab before proceeding.
 
* Speak with Charleston 2 and a new scene will begin. The portals will close.
You will get waves of mobs, they are fairly easy to kill. You must kill all of them to proceed and the portals will re-open.
* You will get waves of mobs, they are fairly easy to kill. You must kill all of them to proceed and the portals will re-open.


'''The Core'''
'''The Core'''


Walk out of the lab and go all the way south below the middle /navi 2@mcd 130/127. Charleston 1 and 2 will be waiting for you.
* Walk out of the lab and go all the way south below the middle /navi {{#navi:2@mcd|130|127}}. Charleston 1 and 2 will be waiting for you.
 
* Move near Charleston 2 to trigger the next dialogues.
Move near Charleston 2 to trigger the next dialogues.
* Charleston 1 wants you to gather  1 {{#item:6213|Explosive Powder}} . These drop from the Step found in the instance.
 
* Return to her and she will warp you inside the Core.
Charleston 1 wants you to gather  1 Explosive Powder . These drop from the Step found in the instance.
* Walk near the NPCs to trigger the next scene. You have to defeat Charleston 3.
 
Return to her and she will warp you inside the Core.
 
Walk near the NPCs to trigger the next scene. You have to defeat Charleston 3.


'''Charleston Parts'''
'''Charleston Parts'''


Once the scene between 1 and 2 is over, move downward and go back to Dr. Vee in the lab. A dialogue will trigger once you get close.
* Once the scene between 1 and 2 is over, move downward and go back to Dr. Vee in the lab. A dialogue will trigger once you get close.
 
* Talk to Shalosh {{#navi:2@mcd|77|167}} and select I want to go back.
Talk to Shalosh (2@mcd 77, 167) and select I want to go back.
* You will be rewarded with  3 {{#item:6752|Charleston Component}}.
 
You will be rewarded with  3-4 Charleston Component and either  0-3 Huge Metal Scrap or  1-4 Old Fuel Tank .


===<span style="color: #B0C4DE;">Monsters</span>===
===<span style="color: #B0C4DE;">Monsters</span>===


{| class="wikitable mw-collapsible" style="width: 100%;text-align: center;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 60%;text-align: center;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE;text-align:center;" data-mce-style="background-color: #aef;"  
|- style="background-color:#B0C4DE;text-align:center;" data-mce-style="background-color: #aef;"  
| style="width: 15%" data-mce-style="width: 15%;"|Image
| style="width: 20%"|Monster
| style="width: 15%" data-mce-style="width: 15%;"|Name
| style="width: 10%"|Level
| style="width: 10%" data-mce-style="width: 10%;"|Level
| style="width: 10%"|HP
| style="width: 15%" data-mce-style="width: 15%;"|HP
| style="width: 20%"|Size/Race/Element
| style="width: 45%" data-mce-style="width: 45%;"|Size/Race/Element
|-
|-
|| [[File:Step.png]]
||{{#mob:3125|Step}}
||Step
||130
||130
||55,403
||55,403
||Small / Demon / Neutral 1
||Small / Demon / Neutral 1
|-
|-
|| [[File:Lockstep.png]]
||{{#mob:3126|Rock step}}
||Lockstep
||131
||131
||71,056
||71,056
||Medium / Demon / Neutral 2
||Medium / Demon / Neutral 2
|-
|-
|| [[File:Kickstep.png]]
||{{#mob:3127|Kick Step}}
||Kickstep
||132
||132
||73,644
||73,644
||Medium / Demon / Neutral 1
||Medium / Demon / Neutral 1
|-
|-
|| [[File:KickAndKick.png]]
||{{#mob:3128|Kick And Kick}}
||Kick And Kick
||133
||133
||68,018
||68,018
||Medium / Demon / Neutral 2
||Medium / Demon / Neutral 2
|-
|-
|| [[File:Charleston3.png]]
||{{#mob:3124|Charleston 3}}
||Charleston 3
'''(MVP)'''
||145
||145
||23,671,401
||23,671,401
Line 115: Line 92:
===<span style="color: #B0C4DE;">Cards</span>===
===<span style="color: #B0C4DE;">Cards</span>===


{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 60%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE;text-align:center;"
|- style="background-color:#B0C4DE;text-align:center;"
| style="width: 15%"|Card
| style="width: 20%"|Card
| style="width: 15%"|Type
| style="width: 40%"|Description
| style="width: 70%"|Effect
|-
| style="text-align: center;" | Step Card
| style="text-align: center;" | Weapon
| style="text-align: center;" | Axe Boomerang damage +30%.
If refined to +10 or higher, additional Axe Boomerang damage +30%.
|-
| style="text-align: center;" | Lockstep Card
| style="text-align: center;" | Weapon
| style="text-align: center;" | Arms Cannon damage +20%.
If refined to +10 or higher, additional Arms Cannon damage +20%.
 
If equipped with Kickstep Card, Mado does not consume Fuel.
|-
| style="text-align: center;" | Kickstep Card
| style="text-align: center;" | Armor
| style="text-align: center;" | MaxHP +8%.
If equipped by Mechanic class, reduce long ranged physical damage received by 30%.
|-
| style="text-align: center;" | Kick and Kick Card
| style="text-align: center;" | Weapon
| style="text-align: center;" | Vulcan Arm damage +10%.
If refined to +10 or higher, additional Vulcan Arm damage +20%.
 
If equipped with Kickstep Card, Mado does not consume Fuel.
|-
| style="text-align: center;" | Charleston 3 Card
| style="text-align: center;" | Weapon
| style="text-align: center;" | MaxSP -300.
High chance of breaking the enemy's armor when using melee attacks.
 
If equipped with Kickstep Card, Mado does not consume Fuel.
|}
 
===<span style="color: #B0C4DE;">Equipment</span>===
 
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE; text-align:center;" data-mce-style="background-color: #daa520; text-align:center;"
|-
| style="background-color:#B0C4DE;" colspan="4"|Supplement Equipment
|-
|-
| style="width: 5%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Image</span>
| {{#item:4698|Step Card}}
| style="width: 15%; text-align: center;" data-mce-style="width: 10%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Name</span>
| {{#itemDesc:4698}}
| style="width: 10%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Slot</span>
| style="width: 75%;" data-mce-style="width: 17.5107%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Effect</span>
|-
|-
| style="text-align: center;" | [[File:15110 supp part STR.png]]
| {{#item:4699|Rock Step Card}}
| style="text-align: center;" | STR Supplement Equipment
| {{#itemDesc:4699}}
| style="text-align: center;" | Armor
|DEF + 80, ATK + 5%.
ATK + 1% every 4 upgrade levels of the item.
 
Set Bonus: AGI Supplement Equipment & STR Supplement Equipment; ATK + 30.
 
Set Bonus: VIT Supplement Equipment & STR Supplement Equipment; Axe Tornado damage +25%.
 
Set Bonus: DEX Supplement Equipment & STR Supplement Equipment; Axe Boomerang damage + 100%.
 
Mechanic only.
|-
|-
| style="text-align: center;" | [[File:20732 supp part VIT.png]]
| {{#item:27012|Kick Step Card}}
| style="text-align: center;" | VIT Supplement Equipment[1]
| {{#itemDesc:27012}}
| style="text-align: center;" | Garment
|DEF + 20, Max HP + 6%.
Max HP + 1% every 2 upgrade levels of the item.
 
If upgrade level is +9 or higher, HP Recovery + 50%
 
Set Bonus: VIT Supplement Equipment & STR Supplement Equipment; Axe Tornado damage +25%.
 
Mechanic only.
|-
|-
| style="text-align: center;" | [[File:22043 supp part AGI.png]]
| {{#item:27013|Kick and Kick Card}}
| style="text-align: center;" | AGI Supplement Equipment [1]
| {{#itemDesc:27013}}
| style="text-align: center;" | Footgear
|DEF + 25, ASPD + 6%.
Max HP + 1% every 2 upgrade levels of the item.
 
If upgrade level is +4 or higher, ASPD + 1%.
 
Set Bonus: AGI Supplement Equipment & STR Supplement Equipment; ATK +30.
 
Mechanic only.
|-
| style="text-align: center;" | [[File:2995 supp part DEX.png]]
| style="text-align: center;" | DEX Supplement Equipment [1]
| style="text-align: center;" | Accessory
|Cast Delay - 10%.
Variable Casting Time - 10%.
Reduces the SP cost of skills by 10%.
 
Set Bonus: DEX Supplement Equipment & STR Supplement Equipment:
 
Axe Boomerang damage +100%. Reduces the cooldown of Axe Boomerang by 2 seconds.
 
Mechanic only.
|-
|-
| {{#item:4697|Charleston 3 Card}}
| {{#itemDesc:4697}}
|}
|}


 
===<span style="color: #B0C4DE;">Equipment and Enchantments</span>===
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
For more informations [[Verus Gear|click here.]]
|- style="background-color:#B0C4DE; text-align:center;" data-mce-style="background-color: #daa520; text-align:center;"
|-
| style="background-color:#B0C4DE;" colspan="4"|Reinforced Parts
|-
| style="width: 5%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Image</span>
| style="width: 10%; text-align: center;" data-mce-style="width: 10%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Name</span>
| style="width: 10%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Slot</span>
| style="width: 80%; text-align: center;" data-mce-style="width: 17.5107%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Effect</span>
|-
| style="text-align: center;" | [[File:15111 reinforced plate.png]]
| style="text-align: center;" | Reinforced Parts - Plate
| style="text-align: center;" | Armor
|DEF + 110, Reduces damage received from Small and Medium size enemies by 10%.
 
Indestructible.
If upgrade level is +7 or higher, reduces damage received from Large size enemies by 10%.
If upgrade level is +9 or higher, reduces damage received from Small and Medium size enemies by 5%.
 
Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%.
 
Mechanic only.
|-
| style="text-align: center;" | [[File:20733 reinforced engine.png]]
| style="text-align: center;" | Reinforced Parts - Engine [1]
| style="text-align: center;" | Garment
|DEF + 25, Cast Delay - 10%
 
If upgrade level is +7 or higher, reduces damage received from Neutral property attacks by 10%.
 
If upgrade level is +9 or higher, Cast Delay - 10%
 
Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%.
 
Mechanic only.
|-
| style="text-align: center;" | [[File:22044 reinforced booster.png]]
| style="text-align: center;" | Reinforced Parts - Booster [1]
| style="text-align: center;" | Footgear
|DEF + 23, Reduces the SP cost of Hover by 15.
 
If upgrade level is +7 or higher, reduces the SP cost of Acceleration by 20.
 
Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%.
 
Mechanic only.
|-
| style="text-align: center;" | [[File:2996 reinforced gun barrel.png]]
| style="text-align: center;" | Reinforced Parts - Gun Barrel [1]
| style="text-align: center;" | Accessory
|ATK + 4%
 
HIT + 10
 
Knuckle Boost damage +25%.
 
Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%.
 
Mechanic only.
|-
|}
 
 
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE; text-align:center;" data-mce-style="background-color: #daa520; text-align:center;"
|-
| style="background-color:#B0C4DE;" colspan="4"|Excellion Gear
|-
| style="width:5%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Image</span>
| style="width:10%; text-align: center;" data-mce-style="width: 10%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Name</span>
| style="width:10%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Slot</span>
| style="width:80%; text-align: center;" data-mce-style="width: 17.5107%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Effect</span>
|-
| style="text-align: center;" | [[File:20773.png|center|frameless]]
| style="text-align: center;" | Excellion Wing
| style="text-align: center;" | Garment
|A power wing made from the lost technology of a ruined laboratory.
Perfect Dodge + 8.
If level 130 or above, additional Perfect Dodge + 2.
Increase Flee by 2 for every refine upgrade.
 
[[Excellion#Enchantments_2| Can be enchanted with various unique reactors]]
 
[+ Excellion Suit]
Reduce skill delay by 10%.
If level 130 or above, additional skill delay reduction by 10%.
Perfect Dodge + 6.
|-
| style="text-align: center;" |[[File:15128.png|center|frameless]]
| style="text-align: center;" | Excellion Suit
| style="text-align: center;" | Armor
|A power suit made from the lost technology of a ruined laboratory.
VIT + 6.
If level 130 or above, additional VIT + 4.
Increase Max HP by 4% for every 3 refine upgrades.
This item is indestructible in battle.
 
[[Excellion#Enchantments_2| Can be enchanted with various unique reactors]]
 
[+ Excellion Wing]
Reduce skill delay by 10%.
If level 130 or above, additional skill delay reduction by 10%.
Perfect Dodge + 6.
|}
 
 
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|-
| style="background-color:#B0C4DE;" colspan="4"|Weapons
|-
| style="width: 5%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Image</span>
| style="width: 10%; text-align: center;" data-mce-style="width: 10%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Name</span>
| style="width: 10%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Slot</span>
| style="width: 80%; text-align: center;" data-mce-style="width: 17.5107%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Effect</span>
|-
| style="text-align: center;" | [[File:16031 pile bunker p.png]]
| style="text-align: center;" | Pile Bunker P
| style="text-align: center;" | Mace
|ATK + 450
 
ATK + 5 every upgrade level of the item. Mechanic only.
|-
| style="text-align: center;" | [[File:16030 pile bunker s.png]]
| style="text-align: center;" | Pile Bunker S [1]
| style="text-align: center;" | Mace
|ATK + 400
 
Attack Speed +1% per 2 upgrade levels of the item. Mechanic only.
|-
| style="text-align: center;" | [[File:16032 pile bunker t.png]]
| style="text-align: center;" | Pile Bunker T [1]
| style="text-align: center;" | Mace
|ATK + 400
 
Reduces the SP cost of skills by 1% every upgrade level of the item. Mechanic only.
|-
| style="text-align: center;" | [[File:28101 tornado axe.png]]
| style="text-align: center;" | Tornado Axe [1]
| style="text-align: center;" | Two Handed Axe
|ATK + 350
 
Reduces the cooldown of Axe Tornado by 1 second.
|-
| style="text-align: center;" | [[File:21011 gigantic blade.png]]
| style="text-align: center;" | Gigantic Blade [1]
| style="text-align: center;" | Two Handed Sword
|ATK + 300, ASPD - 15%.
 
Increases critical damage on targets by 1% per upgrade level of the item.
 
Indestructible.
 
If base STR is 110 or lower, ATK - 250
|-
| style="text-align: center;" | [[File:16033 robots mechanical arm.png]]
| style="text-align: center;" | Robot's Mechanical Arm [2]
| style="text-align: center;" | Mace
|ATK + 195, CRIT + 20.
 
Indestructible.
|-
|}
<br clear="both">
 
===<span style="color: #B0C4DE;">Enchants</span>===
It's possible to enchant the Mechanic Items by talking with Mass Charleston (verus04 71, 106).
 
Enchanting requires  1 Charleston Component and 100,000 zeny.
 
Enchants can be reset by paying  1 Charleston Component and 100,000 zeny.
 
Enchantment can be done in 3 slots and items refined to +9 and above have wider options.
 
4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (either resetting all enchant or breaking the gear).
 
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE;text-align:center;"
|rowspan="2" |Items
|rowspan="2" | Enchants Possible 
|rowspan="2" | +8 below Enchantment list option
|colspan="2" | +9 Enchantment list options
|-
|style="background-color:#B0C4DE;"| Regular Upgrade
|style="background-color:#B0C4DE;"| Superior Upgrade
|-
| Reinforced Parts - Booster [1]
| rowspan="6" style="text-align:center;" | 3
| STR / AGI / VIT / DEX 1~2,<br>Spell 1,<br>ASPD Lv.1
| colspan="2" | STR / AGI / VIT / DEX 2~3,<br>Spell 1~2,<br>ASPD Lv.1~2
|-
|AGI Supplement Equipment[1]
| STR / AGI / VIT / DEX 1~2,<br>ASPD Lv.1
| colspan="2" | STR / AGI / VIT / DEX 2~3,<br>ASPD Lv.1~2
|-
| Reinforced Parts - Engine[1]
| STR / AGI / VIT / DEX / LUK 1~2,<br>Expert Archer 1
| colspan="2" | STR / AGI / VIT / INT / DEX / LUK 2~3,<br>Expert Archer 1~3
|-
|VIT Supplement Equipment[1]
| STR / AGI / VIT / INT / DEX / LUK 1~2,<br>Expert Archer 1
| colspan="2" | STR / AGI / VIT / INT / DEX / LUK 2~3,<br>Expert Archer 1~3
|-
|Reinforced Parts - Plate
| AGI / LUK 1~2,<br>ASPD Lv.1~2,<br>Flee 3~12
| '''Speed''':<br>AGI / LUK 2~3,<br>ASPD Lv.1~2,<br>Flee 3~12
| '''Attack''':<br>STR / DEX 2~3,<br>Fighting Spirit 1-2,<br>Expert Archer 1~3
|-
|STR Supplement Equipment
| AGI / LUK 1~3,<br>ASPD Lv.1~2,<br>Flee 3~12
| '''Speed''':<br>AGI / LUK 2~3,<br>ASPD Lv.1~2,<br>Flee 3~12
| '''Defense''':<br>VIT 2~3,<br>MHP 1~3%,<br>Neutral Resist 1~2,<br>DEF 6~9
|-
|Reinforced Parts - Gun Barrel[1]
| rowspan="2" style="text-align:center;" | 2
| STR / AGI / VIT / INT / DEX 1~2,<br>Spell 1~2,<br>ASPD Lv.1
| colspan="2" | n/a
|-
|DEX Supplement Equipment[1]
| STR / AGI / VIT / INT / DEX 1~2,<br>Spell 1~2,<br>ASPD Lv.1
| colspan="2" | n/a
|}
 
<br clear="both">

Latest revision as of 09:31, 24 September 2024

Requirements and Rewards

  • Base Level 130+
  • 1 day cooldown
  • Go in Verus and find Charleston (verus04 75, 114). She needs replacement parts from the factory.

  • After gaining her permission, you will be able to use the Machine next to her.

  • The party leader has to create the instance and the other members can join afterwards.

Instance

Destroying the Zone Security Devices

  • Walk towards Charleston 1 and she'll ask you to destroy the Zone Security Devices to move forward within the factory.
  • Go left and kill the first Zone Security Device (it's a mob). A portal will appear allowing to move forward.
  • Repeat the same process 3 more times until Charleston 1 asks you to meet her at the lab.
  • The lab is found in the middle (2@mcd 141, 199) of the map.
  • Moving there might be tricky, it's not easy to navigate.

Lab Requests

  • Inside the lab, go near Dr. Vee to trigger the next scene (you must be really close to him). Accept to help him.
  • The party leader has to speak with Charleston 1 (2@mcd 121, 217) and she'll ask you to kill 3 Rock Steps.
  • You can see their locations on the minimap.
  • Return to Charleston 1 after killing 3 Rock Steps. She tells you there's a problem with the generators, you have to investigate them.
  • You only have to go near the generators, you don't have to kill the Kick Step.
  • (2@mcd 175, 195)
  • (2@mcd 127, 81)
  • (2@mcd 87, 230)
  • Return to the lab once you've investigated all 3 generators.
  • Talk with Charleston 1 again and then follow her to the right.
  • Note: For the next part, the portals will get closed so it is recommended to bring everyone in the lab before proceeding.
  • Speak with Charleston 2 and a new scene will begin. The portals will close.
  • You will get waves of mobs, they are fairly easy to kill. You must kill all of them to proceed and the portals will re-open.

The Core

  • Walk out of the lab and go all the way south below the middle /navi (2@mcd 130, 127). Charleston 1 and 2 will be waiting for you.
  • Move near Charleston 2 to trigger the next dialogues.
  • Charleston 1 wants you to gather  1 6213.png Explosive Powder (6213) . These drop from the Step found in the instance.
  • Return to her and she will warp you inside the Core.
  • Walk near the NPCs to trigger the next scene. You have to defeat Charleston 3.

Charleston Parts

  • Once the scene between 1 and 2 is over, move downward and go back to Dr. Vee in the lab. A dialogue will trigger once you get close.
  • Talk to Shalosh (2@mcd 77, 167) and select I want to go back.
  • You will be rewarded with  3 6752.png Charleston Component (6752) .

Monsters

Monster Level HP Size/Race/Element
3125.gif
Step (3125)
130 55,403 Small / Demon / Neutral 1
3126.gif
Rock Step (3126)
131 71,056 Medium / Demon / Neutral 2
3127.gif
Kick Step (3127)
132 73,644 Medium / Demon / Neutral 1
3128.gif
Kick And Kick (3128)
133 68,018 Medium / Demon / Neutral 2
3124.gif
Charleston 3 (3124)
145 23,671,401 Large / Demon / Neutral 3


Cards

Card Description
4698.png Step Card (4698) ItemID: 4698
_______________________
Increases damage of Axe Boomerang by 30%.
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Refine Level +10:
Increases damage of Axe Boomerang by additional 30%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
4699.png Rock Step Card (4699) ItemID: 4699
_______________________
Increases damage of Arms Canon by 20%.
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Refine Level +10:
Increases damage of Arms Canon by 20%.
_______________________
When equipped with Kick Step Card:
Nullifies Mado Gear's Fuel Consumption.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
27012.png Kick Step Card (27012) ItemID: 27012
_______________________
MaxHP +8%
_______________________
When equipped by Mechanic:
Decreases damage taken from Ranged Physical Damage by 30%.
_______________________
Type: Card
Compound on: Armor
Weight: 1
27013.png Kick & Kick Card (27013) ItemID: 27013
_______________________
Increases damage of Vulcan Arm by 10%.
_______________________
Refine Level +10:
Increases damage of Vulcan Arm by 20%.
_______________________
When equipped with Kick Step Card:
Nullifies Mado Gear's Fuel Consumption.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
4697.png [MVP] Charleston3 Card (4697) ItemID: 4697
_______________________
MaxSP -300
Random chance to destroy target's equipped Armor when dealing physical damage.
_______________________
When equipped with Kick Step Card:
Nullifies Mado Gear's Fuel Consumption.
_______________________
Type: Card
Compound on: Weapon
Weight: 1

Equipment and Enchantments

For more informations click here.