Charleston Crisis: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Changed protection settings for "Charleston Crisis" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 4: | Line 4: | ||
* Base Level 130+ | * Base Level 130+ | ||
* 1 day cooldown | * 1 day cooldown | ||
* Go in Verus and find Charleston {{#navi:verus04|75|114}}. She needs replacement parts from the factory. | * Go in Verus and find Charleston {{#navi:verus04|75|114}}. She needs replacement parts from the factory. <br> | ||
[[File:CharlestonEnt.jpg]] | |||
* After gaining her permission, you will be able to use the Machine next to her. | * After gaining her permission, you will be able to use the Machine next to her. | ||
[[File:EntMA.jpg]] | |||
* The party leader has to create the instance and the other members can join afterwards. | * The party leader has to create the instance and the other members can join afterwards. | ||
Latest revision as of 09:31, 24 September 2024
Requirements and Rewards
- Base Level 130+
- 1 day cooldown
- Go in Verus and find Charleston (verus04 75, 114). She needs replacement parts from the factory.
- After gaining her permission, you will be able to use the Machine next to her.
- The party leader has to create the instance and the other members can join afterwards.
Instance
Destroying the Zone Security Devices
- Walk towards Charleston 1 and she'll ask you to destroy the Zone Security Devices to move forward within the factory.
- Go left and kill the first Zone Security Device (it's a mob). A portal will appear allowing to move forward.
- Repeat the same process 3 more times until Charleston 1 asks you to meet her at the lab.
- The lab is found in the middle (2@mcd 141, 199) of the map.
- Moving there might be tricky, it's not easy to navigate.
Lab Requests
- Inside the lab, go near Dr. Vee to trigger the next scene (you must be really close to him). Accept to help him.
- The party leader has to speak with Charleston 1 (2@mcd 121, 217) and she'll ask you to kill 3 Rock Steps.
- You can see their locations on the minimap.
- Return to Charleston 1 after killing 3 Rock Steps. She tells you there's a problem with the generators, you have to investigate them.
- You only have to go near the generators, you don't have to kill the Kick Step.
- (2@mcd 175, 195)
- (2@mcd 127, 81)
- (2@mcd 87, 230)
- Return to the lab once you've investigated all 3 generators.
- Talk with Charleston 1 again and then follow her to the right.
- Note: For the next part, the portals will get closed so it is recommended to bring everyone in the lab before proceeding.
- Speak with Charleston 2 and a new scene will begin. The portals will close.
- You will get waves of mobs, they are fairly easy to kill. You must kill all of them to proceed and the portals will re-open.
The Core
- Walk out of the lab and go all the way south below the middle /navi (2@mcd 130, 127). Charleston 1 and 2 will be waiting for you.
- Move near Charleston 2 to trigger the next dialogues.
- Charleston 1 wants you to gather 1 Explosive Powder (6213) . These drop from the Step found in the instance.
- Return to her and she will warp you inside the Core.
- Walk near the NPCs to trigger the next scene. You have to defeat Charleston 3.
Charleston Parts
- Once the scene between 1 and 2 is over, move downward and go back to Dr. Vee in the lab. A dialogue will trigger once you get close.
- Talk to Shalosh (2@mcd 77, 167) and select I want to go back.
- You will be rewarded with 3 Charleston Component (6752) .
Monsters
Monster | Level | HP | Size/Race/Element |
Step (3125) |
130 | 55,403 | Small / Demon / Neutral 1 |
Rock Step (3126) |
131 | 71,056 | Medium / Demon / Neutral 2 |
Kick Step (3127) |
132 | 73,644 | Medium / Demon / Neutral 1 |
Kick And Kick (3128) |
133 | 68,018 | Medium / Demon / Neutral 2 |
Charleston 3 (3124) |
145 | 23,671,401 | Large / Demon / Neutral 3 |
Cards
Card | Description |
Step Card (4698) | ItemID: 4698 _______________________ Increases damage of Axe Boomerang by 30%. _______________________ Refine Level +10: Increases damage of Axe Boomerang by additional 30%. _______________________ Type: Card Compound on: Weapon Weight: 1 |
Rock Step Card (4699) | ItemID: 4699 _______________________ Increases damage of Arms Canon by 20%. _______________________ Refine Level +10: Increases damage of Arms Canon by 20%. _______________________ When equipped with Kick Step Card: Nullifies Mado Gear's Fuel Consumption. _______________________ Type: Card Compound on: Weapon Weight: 1 |
Kick Step Card (27012) | ItemID: 27012 _______________________ MaxHP +8% _______________________ When equipped by Mechanic: Decreases damage taken from Ranged Physical Damage by 30%. _______________________ Type: Card Compound on: Armor Weight: 1 |
Kick & Kick Card (27013) | ItemID: 27013 _______________________ Increases damage of Vulcan Arm by 10%. _______________________ Refine Level +10: Increases damage of Vulcan Arm by 20%. _______________________ When equipped with Kick Step Card: Nullifies Mado Gear's Fuel Consumption. _______________________ Type: Card Compound on: Weapon Weight: 1 |
[MVP] Charleston3 Card (4697) | ItemID: 4697 _______________________ MaxSP -300 Random chance to destroy target's equipped Armor when dealing physical damage. _______________________ When equipped with Kick Step Card: Nullifies Mado Gear's Fuel Consumption. _______________________ Type: Card Compound on: Weapon Weight: 1 |
Equipment and Enchantments
For more informations click here.