Sinful Weapons: Difference between revisions

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<noinclude>[[Category:Equipment Available]]</noinclude>
<noinclude>
=Coming soon!=
[[Category:Equipment Available]]
</noinclude>
 
=Introduction=
Sinful Weapons are series of weapon pairs that gain different powerful effects when paired with their [[Good and Evil Headgears]] counterpart.


=Weapons=
=Weapons=
You can buy those weapons at NPC Govil {{#navi:tha_t12|122|88}}. <br>
You can buy those weapons at NPC Govil {{#navi:tha_t12|122|88}}. <br>
Costs:
* 666x {{#item:1000257}}
* 100x {{#item:1001072}}
* 100x {{#item:1001073}}
* 100x {{#item:1001137}}
* 5x {{#item:7925}}
* 17,000,000 zeny
[[File:Govil.png]]
[[File:Govil.png]]
{|class="wikitable" style="background-color:#EEC591;"
{|class="wikitable" style="background-color:#EEC591;"
|Item
|Hammer
|Shop Materials
|Item consumed
|Refine Change
|-
|All refined +9 ~ +11 Sinful Weapons
|1x {{#item:102073}}
|166x {{#item:1000257}} <br> 10x {{#item:1005}} <br> 25x {{#item:984}} <br> 1x {{#item:4267}} <br> 1x {{#item:4684}}
|100x {{#item:1000257}}
|<span style="color: #65CC00;">'''+1'''</span>
|-
|}
{|class="wikitable" style="background-color:#EEC591;"
| colspan="3" |Sinful Weapons:
|-
|{{#item:560036}} <br> {{#itemDesc:560036}}
|{{#item:560036}} <br> {{#itemDesc:560036}}
|{{#item:540053}} <br> {{#itemDesc:540053}}
|{{#item:540053}} <br> {{#itemDesc:540053}}

Latest revision as of 10:55, 17 May 2024


Introduction

Sinful Weapons are series of weapon pairs that gain different powerful effects when paired with their Good and Evil Headgears counterpart.

Weapons

You can buy those weapons at NPC Govil (tha_t12 122, 88).
Costs:

Item Hammer Shop Materials Item consumed Refine Change
All refined +9 ~ +11 Sinful Weapons 1x 102073.png Evil Weapon Refine Hammer (102073) 166x 1000257.png Piece of Sin (1000257)
10x 1005.png Hammer of Blacksmith (1005)
25x 984.png Oridecon (984)
1x 4267.png Explosion Card (4267)
1x 4684.png Eremes Guile Card (4684)
100x 1000257.png Piece of Sin (1000257) +1
Sinful Weapons:
560036.png Demonic Claw [2] (560036)
ItemID: 560036
_______________________
A knuckle imbued with the power to slay numerous demons.
_______________________
Indestructible in battle
_______________________
ATK +5%, POW +2.
Increases damage of Explosion Blaster by 5%.
_______________________
Refine Level +5:
Increases damage of Explosion Blaster by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Explosion Blaster by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Explosion Blaster by additional 5%.
Increases damage of Oleum Sanctum by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Knuckle
Attack: 210
Weight: 150
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Inquisitor
540053.png Sealed Bible [2] (540053)
ItemID: 540053
_______________________
A Bible sealed with evil energy.
_______________________
Indestructible in battle
_______________________
ATK +5%, POW +2.
Increases damage of Petitio by 5%.
_______________________
Refine Level +5:
Increases damage of Petitio by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Petitio by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Petitio by additional 5%.
Increases Critical Damage by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Book
Attack: 210
Weight: 100
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Cardinal
540054.png Darkness Tablet [2] (540054)
ItemID: 540054
_______________________
A book created to gather and use the power of darkness.
_______________________
Indestructible in battle
_______________________
ATK +5%, POW +2.
Increases damage of Midnight Kick by 5%.
_______________________
Refine Level +5:
Increases damage of Midnight Kick by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Midnight Kick by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Midnight Kick by additional 5%.
Increases damage of Dawn Break by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Book
Attack: 200
Weight: 100
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Sky Emperor
640036.png Devil Wing Staff [2] (640036)
ItemID: 640036
_______________________
A two-handed staff crafted to control demonic magic.
_______________________
Indestructible in battle
_______________________
MATK +290
MATK +5%, SPL +2
Increases damage of Soul Vulcan Strike by 5%.
_______________________
Refine Level +5:
Increases damage of Soul Vulcan Strike by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Ghost and Shadow element by 5%.
_______________________
Refine Level +9:
Increases damage of Soul Vulcan Strike by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Soul Vulcan Strike by additional 5%.
Increases damage of Mystery Illusion by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with Ghost and Shadow element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Type: Two-Handed Staff
Attack: 95
Weight: 140
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Arch Mage
540059.png Doom Bible [2] (540059)
ItemID: 540059
_______________________
A bible containing information related to the power of destruction.
_______________________
Indestructible in battle
_______________________
MATK +220
MATK +5%, SPL +2
Increases damage of Venom Swamp by 5%.
_______________________
Refine Level +5:
Increases damage of Venom Swamp by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Fire and Poison element by 5%.
_______________________
Refine Level +9:
Increases damage of Venom Swamp by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Venom Swamp by additional 5%.
Increases damage of Conflagration by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with Fire and Poison element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Type: Book
Attack: 120
Weight: 110
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Elemental Master
550093.png Soul Harvest [2] (550093)
ItemID: 550093
_______________________
A one-handed staff with the ability to gather souls.
_______________________
Indestructible in battle
_______________________
MATK +220
MATK +5%, SPL +2
Increases damage of Exorcism of Malicious Soul by 5%.
_______________________
Refine Level +5:
Increases damage of Exorcism of Malicious Soul by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
_______________________
Refine Level +9:
Increases damage of Exorcism of Malicious Soul by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Exorcism of Malicious Soul by additional 5%.
Increases damage of Talisman of Soul Stealing by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with every element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Type: One-Handed Staff
Attack: 100
Weight: 90
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Soul Ascetic
610044.png The Ripper [2] (610044)
ItemID: 610044
_______________________
A katar with a sharp blade used by a person called a Shinigami.
_______________________
ATK +5%, POW +2
Increases damage of Impact Crater by 5%.
_______________________
Refine Level +5:
Increases damage of Impact Crater by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Impact Crater by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Impact Crater by additional 5%.
Increases Melee Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Katar
Attack: 290
Weight: 110
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Shadow Cross
510091.png Underworld Knife [2] (510091)
ItemID: 510091
_______________________
A dagger with strong power crafted from hell.
_______________________
ATK +5%, CON +2
Increases damage of Flame Trap and Solid Trap by 5%.
_______________________
Refine Level +5:
Increases damage of Flame Trap and Solid Trap by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Flame Trap and Solid Trap by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Flame Trap and Solid Trap by additional 5%.
Increases damage of Swift Trap and Deep Blind Trap by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Dagger
Attack: 180
Weight: 100
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Wind Hawk
500062.png Devil Cursed Sword [2] (500062)
ItemID: 500062
_______________________
A one-handed sword specialized in magic attacks because of the devil's curse.
_______________________
MATK +220
MATK +5%, SPL +2
Increases damage of Napalm Vulcan Strike by 5%.
_______________________
Refine Level +5:
Increases damage of Napalm Vulcan Strike by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Ghost and Neutral element by 5%.
_______________________
Refine Level +9:
Increases damage of Napalm Vulcan Strike by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Napalm Vulcan Strike by additional 5%.
Increases damage of Ground Gravitation by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with Ghost and Neutral element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Type: One-Handed Sword
Attack: 110
Weight: 120
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Hyper Novice
700066.png Dark Angel Ray Bow [2] (700066)
ItemID: 700066
_______________________
A bow used by a fallen angel.
_______________________
ATK +5%, CON +2
Increases damage of Chain Reaction Shot by 5%.
_______________________
Refine Level +5:
Increases damage of Chain Reaction Shot by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Chain Reaction Shot by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Chain Reaction Shot by additional 5%.
Increases damage of Frenzy Shot by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Bow
Attack: 280
Weight: 150
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Abyss Chaser
570036.png Crime Violin [2] (570036)
ItemID: 570036
_______________________
A violin that generates powerful power from the accumulation of evil spirits.
_______________________
MATK +220
MATK +5%, SPL +2.
Increases damage of Metallic Fury by 5%.
_______________________
Refine Level +5:
Increases damage of Metallic Fury by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
_______________________
Refine Level +9:
Increases damage of Metallic Fury by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Metallic Fury by additional 5%.
Increases damage of Sound Blend by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with every element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Type: Musical Instrument
Attack: 120
Weight: 110
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Troubadour
580037.png Crime Whip [2] (580037)
ItemID: 580037
_______________________
A whip that generates powerful power from the accumulation of evil spirits.
_______________________
MATK +220
MATK +5%, SPL +2.
Increases damage of Metallic Fury by 5%.
_______________________
Refine Level +5:
Increases damage of Metallic Fury by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
_______________________
Refine Level +9:
Increases damage of Metallic Fury by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Metallic Fury by additional 5%.
Increases damage of Sound Blend by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with every element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Type: Whip
Attack: 120
Weight: 110
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Trouvere
830025.png RG-5649 [2] (830025)
ItemID: 830025
_______________________
A gatling gun that has been strengthened by the power of destruction.
_______________________
ATK +5%, CON +2
Increases damage of The Vigilante at Night by 5%.
_______________________
Refine Level +5:
Increases damage of The Vigilante at Night by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of The Vigilante at Night by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of The Vigilante at Night by additional 5%.
Increases Ranged Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Gatling Gun
Attack: 295
Weight: 290
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Night Watch
840020.png Devil Lord Launcher [2] (840020)
ItemID: 840020
_______________________
A grenade launcher crafted by a corrupted Gunmaster with demonic power.
_______________________
ATK +5%, CON +2
Increases damage of Spiral Shooting by 5%.
_______________________
Refine Level +5:
Increases damage of Spiral Shooting by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Spiral Shooting by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Spiral Shooting by additional 5%.
Increases Ranged Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Grenade Launcher
Attack: 330
Weight: 250
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Night Watch
810026.png Screaming Rifle [2] (810026)
ItemID: 810026
_______________________
A rifle that is said to make you hear screams from the accumulated resentment.
_______________________
ATK +5%, CON +2
Increases damage of Hasty Fire in the Hole by 5%.
_______________________
Refine Level +5:
Increases damage of Hasty Fire in the Hole by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Hasty Fire in the Hole by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Hasty Fire in the Hole by additional 5%.
Increases damage of Grenades Dropping by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Rifle
Attack: 265
Weight: 220
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Night Watch
800026.png Devil's Bullet [2] (800026)
ItemID: 800026
_______________________
A revolver known to use devil's bullets.
_______________________
ATK +5%, CON +2
Increases damage of Only One Bullet by 5%.
_______________________
Refine Level +5:
Increases damage of Only One Bullet by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Only One Bullet by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Only One Bullet by additional 5%.
Increases Ranged Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Revolver
Attack: 250
Weight: 200
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Night Watch
820020.png Outlaw Cursed Shotgun [2] (820020)
ItemID: 820020
_______________________
A shotgun imbued with the curse of an outlaw.
_______________________
ATK +5%, CON +2
Deals Splash Damage.
Increases damage of Wild Fire by 5%.
_______________________
Refine Level +5:
Increases damage of Wild Fire by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Wild Fire by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Wild Fire by additional 5%.
Increases Ranged Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Shotgun
Attack: 280
Weight: 250
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Night Watch
500065.png Blood Rapier [2] (500065)
ItemID: 500065
_______________________
A one-handed sword with a bloody blade stained from the countless battles.
_______________________
ATK +5%, POW +2
Increases damage of Mayhemic Thorns by 5%.
_______________________
Refine Level +5:
Increases damage of Mayhemic Thorns by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Mayhemic Thorns by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Mayhemic Thorns by additional 5%.
Increases Critical Damage by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: One-Handed Sword
Attack: 210
Weight: 150
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Biolo
1341.png Destruction Axe [2] (1341)
ItemID: 1341
_______________________
A one-handed axe which is said to have changed for the destruction of the world.
_______________________
Indestructible in battle
_______________________
ATK +5%, POW +2
Increases damage of Triple Laser by 5%.
_______________________
Refine Level +5:
Increases damage of Triple Laser by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Triple Laser by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Triple Laser by additional 5%.
Increases Critical Damage by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: One-Handed Axe
Attack: 230
Weight: 440
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Meister
650033.png Devil Claw [2] (650033)
ItemID: 650033
_______________________
A huuma shuriken that is imbued with demonic power and transformed into demonic claws.
_______________________
Indestructible in battle
_______________________
MATK +330
MATK +5%, SPL +2
Increases damage of Darkening Cannon by 5%.
_______________________
Refine Level +5:
Increases damage of Darkening Cannon by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Shadow and Fire element by 5%.
_______________________
Refine Level +9:
Increases damage of Darkening Cannon by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Darkening Cannon by additional 5%.
Increases damage of Red Flame Cannon by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with Shadow and Fire element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Type: Huuma Shuriken
Attack: 100
Weight: 200
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Shinkiro, Shiranui
600041.png Execution Great Sword [2] (600041)
ItemID: 600041
_______________________
A two-handed sword that executes everything in sight.
_______________________
ATK +5%, POW +2.
Increases damage of Hack and Slasher by 5%.
_______________________
Refine Level +5:
Increases damage of Hack and Slasher by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Hack and Slasher by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Hack and Slasher by additional 5%.
Increases damage of Storm Slash by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Two-Handed Sword
Attack: 280
Weight: 420
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Dragon Knight
500072.png Devil Guardian Sword [2] (500072)
ItemID: 500072
_______________________
A one-handed sword used by the gatekeeper who guards the gates of hell.
_______________________
MATK +220
_______________________
MATK +5%, SPL +2
Increases damage of Cross Rain by 5%.
_______________________
Refine Level +5:
Increases damage of Cross Rain by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Holy element by 5%.
_______________________
Refine Level +9:
Increases damage of Cross Rain by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Cross Rain by additional 5%.
Increases Magical Damage with Holy element by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with Holy element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Type: One-Handed Sword
Attack: 100
Weight: 180
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Imperial Guard
550115.png Darkness Foxtail Model [2] (550115)
ItemID: 550115
_______________________
A foxtail model that grew up in a place where the power of darkness is settled.
_______________________
Indestructible in battle
_______________________
MATK +330
MATK +5%, SPL +2
Increases damage of Hyunrok Cannon by 5%.
_______________________
Refine Level +5:
Increases damage of Hyunrok Cannon by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
_______________________
Refine Level +9:
Increases damage of Hyunrok Cannon by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Hyunrok Cannon by additional 5%.
Increases damage of Hyunrok Breeze by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with every element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Type: One-Handed Staff
Attack: 150
Weight: 140
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Spirit Handler

Enchantment

Target Items Slot 3 Slot 4 Reset Process
All Sinful Weapons 1x 7925.png Powerful Dimensional Essence (7925)
250x 1000257.png Piece of Sin (1000257)
and
3,000,000 zeny
150x 1000257.png Piece of Sin (1000257)
and
1,500,000 zeny
20x 1000257.png Piece of Sin (1000257)
and
1,000,000 zeny
100% Chance

Slot 3 Enchants

Enchants Upgrade Options
Materials Level 2 Materials Level 3 Materials Level 4 Materials Level 5
4832.png Expert Archer Lv1 (4832)
ItemID: 4832
_______________________
Increases Ranged Physical Damage by 2%.
+
50x 1000257.png Piece of Sin (1000257)
4833.png Expert Archer Lv2 (4833)
ItemID: 4833
_______________________
Increases Ranged Physical Damage by 4%.
+
55x 1000257.png Piece of Sin (1000257)
4834.png Expert Archer Lv3 (4834)
ItemID: 4834
_______________________
Increases Ranged Physical Damage by 6%.
+
1x 7925.png Powerful Dimensional Essence (7925)
60x 1000257.png Piece of Sin (1000257)
4835.png Expert Archer Lv4 (4835)
ItemID: 4835
_______________________
Increases Ranged Physical Damage by 8%.
+
1x 7925.png Powerful Dimensional Essence (7925)
65x 1000257.png Piece of Sin (1000257)
1x 1000874.png Enchant Ticket (1000874)
4836.png Expert Archer Lv5 (4836)
ItemID: 4836
_______________________
Increases Ranged Physical Damage by 10%.
311389.png Expert Magician Lv1 (311389)
ItemID: 311389
_______________________
Increases Magical Damage with every element by 2%.
311390.png Expert Magician Lv2 (311390)
ItemID: 311390
_______________________
Increases Magical Damage with every element by 4%.
311391.png Expert Magician Lv3 (311391)
ItemID: 311391
_______________________
Increases Magical Damage with every element by 6%.
311392.png Expert Magician Lv4 (311392)
ItemID: 311392
_______________________
Increases Magical Damage with every element by 8%.
311393.png Expert Magician Lv5 (311393)
ItemID: 311393
_______________________
Increases Magical Damage with every element by 10%.
311384.png Expert Fighter Lv1 (311384)
ItemID: 311384
_______________________
Increases Melee Physical Damage by 2%.
311385.png Expert Fighter Lv2 (311385)
ItemID: 311385
_______________________
Increases Melee Physical Damage by 4%.
311386.png Expert Fighter Lv3 (311386)
ItemID: 311386
_______________________
Increases Melee Physical Damage by 6%.
311387.png Expert Fighter Lv4 (311387)
ItemID: 311387
_______________________
Increases Melee Physical Damage by 8%.
311388.png Expert Fighter Lv5 (311388)
ItemID: 311388
_______________________
Increases Melee Physical Damage by 10%.

Slot 4 Enchants

Enchants Upgrade Options
Materials Level 2 Materials Level 3 Materials Level 4 Materials Level 5
311400.png Caster Lv1 (311400)
ItemID: 311400
_______________________
Decreases Variable Casting Time by 2%.
+
40x 1000257.png Piece of Sin (1000257)
311401.png Caster Lv2 (311401)
ItemID: 311401
_______________________
Decreases Variable Casting Time by 4%.
+
45x 1000257.png Piece of Sin (1000257)
311402.png Caster Lv3 (311402)
ItemID: 311402
_______________________
Decreases Variable Casting Time by 6%.
+
1x 7925.png Powerful Dimensional Essence (7925)
50x 1000257.png Piece of Sin (1000257)
311403.png Caster Lv4 (311403)
ItemID: 311403
_______________________
Decreases Variable Casting Time by 8%.
+
1x 7925.png Powerful Dimensional Essence (7925)
55x 1000257.png Piece of Sin (1000257)
1x 1000874.png Enchant Ticket (1000874)
311404.png Caster Lv5 (311404)
ItemID: 311404
_______________________
Decreases Variable Casting Time by 10%.
311395.png Hit Plus Lv1 (311395)
ItemID: 311395
_______________________
HIT +5
Perfect HIT +3%
311396.png Hit Plus Lv2 (311396)
ItemID: 311396
_______________________
HIT +10
Perfect HIT +6%
311397.png Hit Plus Lv3 (311397)
ItemID: 311397
_______________________
HIT +15
Perfect HIT +9%
311398.png Hit Plus Lv4 (311398)
ItemID: 311398
_______________________
HIT +20
Perfect HIT +12%
311399.png Hit Plus Lv5 (311399)
ItemID: 311399
_______________________
HIT +25
Perfect HIT +15%
4869.png After Attack Delay Lv1 (4869)
ItemID: 4869
_______________________
Decreases After Attack Delay by 4%.
4872.png After Attack Delay Lv2 (4872)
ItemID: 4872
_______________________
Decreases After Attack Delay by 6%.
4873.png After Attack Delay Lv3 (4873)
ItemID: 4873
_______________________
Decreases After Attack Delay by 8%.
4881.png After Attack Delay Lv4 (4881)
ItemID: 4881
_______________________
Decreases After Attack Delay by 10%.
311394.png After Attack Delay Lv5 (311394)
ItemID: 311394
_______________________
Increases Attack Speed by 10%.
ASPD +1
4818.png Sharp Lv1 (4818)
ItemID: 4818
_______________________
CRI +6
HIT +2
4817.png Sharp Lv2 (4817)
ItemID: 4817
_______________________
CRI +9
HIT +3
4816.png Sharp Lv3 (4816)
ItemID: 4816
_______________________
CRI +12
HIT +4
4843.png Sharp Lv4 (4843)
ItemID: 4843
_______________________
CRI +14
HIT +5
4844.png Sharp Lv5 (4844)
ItemID: 4844
_______________________
CRI +15
HIT +6