Sinful Weapons: Difference between revisions
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(Created page with "=Weapons= {|class="wikitable" style="background-color:#CDAA7D;" |{{#item:560036}} <br> {{#itemDesc:560036}} |{{#item:540053}} <br> {{#itemDesc:540053}} |{{#item:540054}} <br> {{#itemDesc:540054}} |{{#item:640036}} <br> {{#itemDesc:640036}} |- |{{#item:540059}} <br> {{#itemDesc:540059}} |{{#item:550093}} <br> {{#itemDesc:550093}} |{{#item:610044}} <br> {{#itemDesc:610044}} |{{#item:510091}} <br> {{#itemDesc:510091}} |- |{{#item:500062}} <br> {{#itemDesc:500062}} |{{#item:...") |
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<noinclude> | |||
[[Category:Equipment Available]] | |||
</noinclude> | |||
=Introduction= | |||
Sinful Weapons are series of weapon pairs that gain different powerful effects when paired with their [[Good and Evil Headgears]] counterpart. | |||
=Weapons= | =Weapons= | ||
{|class="wikitable" style="background-color:# | You can buy those weapons at NPC Govil {{#navi:tha_t12|122|88}}. <br> | ||
Costs: | |||
* 666x {{#item:1000257}} | |||
* 100x {{#item:1001072}} | |||
* 100x {{#item:1001073}} | |||
* 100x {{#item:1001137}} | |||
* 5x {{#item:7925}} | |||
* 17,000,000 zeny | |||
[[File:Govil.png]] | |||
{|class="wikitable" style="background-color:#EEC591;" | |||
|Item | |||
|Hammer | |||
|Shop Materials | |||
|Item consumed | |||
|Refine Change | |||
|- | |||
|All refined +9 ~ +11 Sinful Weapons | |||
|1x {{#item:102073}} | |||
|166x {{#item:1000257}} <br> 10x {{#item:1005}} <br> 25x {{#item:984}} <br> 1x {{#item:4267}} <br> 1x {{#item:4684}} | |||
|100x {{#item:1000257}} | |||
|<span style="color: #65CC00;">'''+1'''</span> | |||
|- | |||
|} | |||
{|class="wikitable" style="background-color:#EEC591;" | |||
| colspan="3" |Sinful Weapons: | |||
|- | |||
|{{#item:560036}} <br> {{#itemDesc:560036}} | |{{#item:560036}} <br> {{#itemDesc:560036}} | ||
|{{#item:540053}} <br> {{#itemDesc:540053}} | |{{#item:540053}} <br> {{#itemDesc:540053}} |
Latest revision as of 10:55, 17 May 2024
Introduction
Sinful Weapons are series of weapon pairs that gain different powerful effects when paired with their Good and Evil Headgears counterpart.
Weapons
You can buy those weapons at NPC Govil (tha_t12 122, 88).
Costs:
- 666x Piece of Sin (1000257)
- 100x Wicked Orb (1001072)
- 100x Actoplasmic Stone (1001073)
- 100x Black Jewel (1001137)
- 5x Powerful Dimensional Essence (7925)
- 17,000,000 zeny
Item | Hammer | Shop Materials | Item consumed | Refine Change |
All refined +9 ~ +11 Sinful Weapons | 1x Evil Weapon Refine Hammer (102073) | 166x Piece of Sin (1000257) 10x Hammer of Blacksmith (1005) 25x Oridecon (984) 1x Explosion Card (4267) 1x Eremes Guile Card (4684) |
100x Piece of Sin (1000257) | +1 |
Sinful Weapons: | |||
Demonic Claw [2] (560036) ItemID: 560036 _______________________ A knuckle imbued with the power to slay numerous demons. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2. Increases damage of Explosion Blaster by 5%. _______________________ Refine Level +5: Increases damage of Explosion Blaster by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Explosion Blaster by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Explosion Blaster by additional 5%. Increases damage of Oleum Sanctum by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Knuckle Attack: 210 Weight: 150 Weapon Level: 5 _______________________ Requirement: Base Level 215 Inquisitor |
Sealed Bible [2] (540053) ItemID: 540053 _______________________ A Bible sealed with evil energy. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2. Increases damage of Petitio by 5%. _______________________ Refine Level +5: Increases damage of Petitio by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Petitio by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Petitio by additional 5%. Increases Critical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Book Attack: 210 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 215 Cardinal |
Darkness Tablet [2] (540054) ItemID: 540054 _______________________ A book created to gather and use the power of darkness. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2. Increases damage of Midnight Kick by 5%. _______________________ Refine Level +5: Increases damage of Midnight Kick by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Midnight Kick by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Midnight Kick by additional 5%. Increases damage of Dawn Break by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Book Attack: 200 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 215 Sky Emperor |
Devil Wing Staff [2] (640036) ItemID: 640036 _______________________ A two-handed staff crafted to control demonic magic. _______________________ Indestructible in battle _______________________ MATK +290 MATK +5%, SPL +2 Increases damage of Soul Vulcan Strike by 5%. _______________________ Refine Level +5: Increases damage of Soul Vulcan Strike by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Ghost and Shadow element by 5%. _______________________ Refine Level +9: Increases damage of Soul Vulcan Strike by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Soul Vulcan Strike by additional 5%. Increases damage of Mystery Illusion by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Ghost and Shadow element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Type: Two-Handed Staff Attack: 95 Weight: 140 Weapon Level: 5 _______________________ Requirement: Base Level 215 Arch Mage |
Doom Bible [2] (540059) ItemID: 540059 _______________________ A bible containing information related to the power of destruction. _______________________ Indestructible in battle _______________________ MATK +220 MATK +5%, SPL +2 Increases damage of Venom Swamp by 5%. _______________________ Refine Level +5: Increases damage of Venom Swamp by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Fire and Poison element by 5%. _______________________ Refine Level +9: Increases damage of Venom Swamp by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Venom Swamp by additional 5%. Increases damage of Conflagration by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Fire and Poison element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Type: Book Attack: 120 Weight: 110 Weapon Level: 5 _______________________ Requirement: Base Level 215 Elemental Master |
Soul Harvest [2] (550093) ItemID: 550093 _______________________ A one-handed staff with the ability to gather souls. _______________________ Indestructible in battle _______________________ MATK +220 MATK +5%, SPL +2 Increases damage of Exorcism of Malicious Soul by 5%. _______________________ Refine Level +5: Increases damage of Exorcism of Malicious Soul by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ Refine Level +9: Increases damage of Exorcism of Malicious Soul by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Exorcism of Malicious Soul by additional 5%. Increases damage of Talisman of Soul Stealing by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with every element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Type: One-Handed Staff Attack: 100 Weight: 90 Weapon Level: 5 _______________________ Requirement: Base Level 215 Soul Ascetic |
The Ripper [2] (610044) ItemID: 610044 _______________________ A katar with a sharp blade used by a person called a Shinigami. _______________________ ATK +5%, POW +2 Increases damage of Impact Crater by 5%. _______________________ Refine Level +5: Increases damage of Impact Crater by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Impact Crater by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Impact Crater by additional 5%. Increases Melee Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Katar Attack: 290 Weight: 110 Weapon Level: 5 _______________________ Requirement: Base Level 215 Shadow Cross |
Underworld Knife [2] (510091) ItemID: 510091 _______________________ A dagger with strong power crafted from hell. _______________________ ATK +5%, CON +2 Increases damage of Flame Trap and Solid Trap by 5%. _______________________ Refine Level +5: Increases damage of Flame Trap and Solid Trap by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Flame Trap and Solid Trap by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Flame Trap and Solid Trap by additional 5%. Increases damage of Swift Trap and Deep Blind Trap by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Dagger Attack: 180 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 215 Wind Hawk |
Devil Cursed Sword [2] (500062) ItemID: 500062 _______________________ A one-handed sword specialized in magic attacks because of the devil's curse. _______________________ MATK +220 MATK +5%, SPL +2 Increases damage of Napalm Vulcan Strike by 5%. _______________________ Refine Level +5: Increases damage of Napalm Vulcan Strike by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Ghost and Neutral element by 5%. _______________________ Refine Level +9: Increases damage of Napalm Vulcan Strike by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Napalm Vulcan Strike by additional 5%. Increases damage of Ground Gravitation by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Ghost and Neutral element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Type: One-Handed Sword Attack: 110 Weight: 120 Weapon Level: 5 _______________________ Requirement: Base Level 215 Hyper Novice |
Dark Angel Ray Bow [2] (700066) ItemID: 700066 _______________________ A bow used by a fallen angel. _______________________ ATK +5%, CON +2 Increases damage of Chain Reaction Shot by 5%. _______________________ Refine Level +5: Increases damage of Chain Reaction Shot by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Chain Reaction Shot by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Chain Reaction Shot by additional 5%. Increases damage of Frenzy Shot by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Bow Attack: 280 Weight: 150 Weapon Level: 5 _______________________ Requirement: Base Level 215 Abyss Chaser |
Crime Violin [2] (570036) ItemID: 570036 _______________________ A violin that generates powerful power from the accumulation of evil spirits. _______________________ MATK +220 MATK +5%, SPL +2. Increases damage of Metallic Fury by 5%. _______________________ Refine Level +5: Increases damage of Metallic Fury by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ Refine Level +9: Increases damage of Metallic Fury by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Metallic Fury by additional 5%. Increases damage of Sound Blend by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with every element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Type: Musical Instrument Attack: 120 Weight: 110 Weapon Level: 5 _______________________ Requirement: Base Level 215 Troubadour |
Crime Whip [2] (580037) ItemID: 580037 _______________________ A whip that generates powerful power from the accumulation of evil spirits. _______________________ MATK +220 MATK +5%, SPL +2. Increases damage of Metallic Fury by 5%. _______________________ Refine Level +5: Increases damage of Metallic Fury by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ Refine Level +9: Increases damage of Metallic Fury by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Metallic Fury by additional 5%. Increases damage of Sound Blend by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with every element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Type: Whip Attack: 120 Weight: 110 Weapon Level: 5 _______________________ Requirement: Base Level 215 Trouvere |
RG-5649 [2] (830025) ItemID: 830025 _______________________ A gatling gun that has been strengthened by the power of destruction. _______________________ ATK +5%, CON +2 Increases damage of The Vigilante at Night by 5%. _______________________ Refine Level +5: Increases damage of The Vigilante at Night by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of The Vigilante at Night by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of The Vigilante at Night by additional 5%. Increases Ranged Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Gatling Gun Attack: 295 Weight: 290 Weapon Level: 5 _______________________ Requirement: Base Level 215 Night Watch |
Devil Lord Launcher [2] (840020) ItemID: 840020 _______________________ A grenade launcher crafted by a corrupted Gunmaster with demonic power. _______________________ ATK +5%, CON +2 Increases damage of Spiral Shooting by 5%. _______________________ Refine Level +5: Increases damage of Spiral Shooting by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Spiral Shooting by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Spiral Shooting by additional 5%. Increases Ranged Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Grenade Launcher Attack: 330 Weight: 250 Weapon Level: 5 _______________________ Requirement: Base Level 215 Night Watch |
Screaming Rifle [2] (810026) ItemID: 810026 _______________________ A rifle that is said to make you hear screams from the accumulated resentment. _______________________ ATK +5%, CON +2 Increases damage of Hasty Fire in the Hole by 5%. _______________________ Refine Level +5: Increases damage of Hasty Fire in the Hole by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Hasty Fire in the Hole by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Hasty Fire in the Hole by additional 5%. Increases damage of Grenades Dropping by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Rifle Attack: 265 Weight: 220 Weapon Level: 5 _______________________ Requirement: Base Level 215 Night Watch |
Devil's Bullet [2] (800026) ItemID: 800026 _______________________ A revolver known to use devil's bullets. _______________________ ATK +5%, CON +2 Increases damage of Only One Bullet by 5%. _______________________ Refine Level +5: Increases damage of Only One Bullet by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Only One Bullet by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Only One Bullet by additional 5%. Increases Ranged Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Revolver Attack: 250 Weight: 200 Weapon Level: 5 _______________________ Requirement: Base Level 215 Night Watch |
Outlaw Cursed Shotgun [2] (820020) ItemID: 820020 _______________________ A shotgun imbued with the curse of an outlaw. _______________________ ATK +5%, CON +2 Deals Splash Damage. Increases damage of Wild Fire by 5%. _______________________ Refine Level +5: Increases damage of Wild Fire by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Wild Fire by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Wild Fire by additional 5%. Increases Ranged Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Shotgun Attack: 280 Weight: 250 Weapon Level: 5 _______________________ Requirement: Base Level 215 Night Watch |
Blood Rapier [2] (500065) ItemID: 500065 _______________________ A one-handed sword with a bloody blade stained from the countless battles. _______________________ ATK +5%, POW +2 Increases damage of Mayhemic Thorns by 5%. _______________________ Refine Level +5: Increases damage of Mayhemic Thorns by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Mayhemic Thorns by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Mayhemic Thorns by additional 5%. Increases Critical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: One-Handed Sword Attack: 210 Weight: 150 Weapon Level: 5 _______________________ Requirement: Base Level 215 Biolo |
Destruction Axe [2] (1341) ItemID: 1341 _______________________ A one-handed axe which is said to have changed for the destruction of the world. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2 Increases damage of Triple Laser by 5%. _______________________ Refine Level +5: Increases damage of Triple Laser by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Triple Laser by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Triple Laser by additional 5%. Increases Critical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: One-Handed Axe Attack: 230 Weight: 440 Weapon Level: 5 _______________________ Requirement: Base Level 215 Meister |
Devil Claw [2] (650033) ItemID: 650033 _______________________ A huuma shuriken that is imbued with demonic power and transformed into demonic claws. _______________________ Indestructible in battle _______________________ MATK +330 MATK +5%, SPL +2 Increases damage of Darkening Cannon by 5%. _______________________ Refine Level +5: Increases damage of Darkening Cannon by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Shadow and Fire element by 5%. _______________________ Refine Level +9: Increases damage of Darkening Cannon by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Darkening Cannon by additional 5%. Increases damage of Red Flame Cannon by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Shadow and Fire element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Type: Huuma Shuriken Attack: 100 Weight: 200 Weapon Level: 5 _______________________ Requirement: Base Level 215 Shinkiro, Shiranui |
Execution Great Sword [2] (600041) ItemID: 600041 _______________________ A two-handed sword that executes everything in sight. _______________________ ATK +5%, POW +2. Increases damage of Hack and Slasher by 5%. _______________________ Refine Level +5: Increases damage of Hack and Slasher by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Hack and Slasher by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Hack and Slasher by additional 5%. Increases damage of Storm Slash by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Two-Handed Sword Attack: 280 Weight: 420 Weapon Level: 5 _______________________ Requirement: Base Level 215 Dragon Knight |
Devil Guardian Sword [2] (500072) ItemID: 500072 _______________________ A one-handed sword used by the gatekeeper who guards the gates of hell. _______________________ MATK +220 _______________________ MATK +5%, SPL +2 Increases damage of Cross Rain by 5%. _______________________ Refine Level +5: Increases damage of Cross Rain by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Holy element by 5%. _______________________ Refine Level +9: Increases damage of Cross Rain by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Cross Rain by additional 5%. Increases Magical Damage with Holy element by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Holy element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Type: One-Handed Sword Attack: 100 Weight: 180 Weapon Level: 5 _______________________ Requirement: Base Level 215 Imperial Guard |
Darkness Foxtail Model [2] (550115) ItemID: 550115 _______________________ A foxtail model that grew up in a place where the power of darkness is settled. _______________________ Indestructible in battle _______________________ MATK +330 MATK +5%, SPL +2 Increases damage of Hyunrok Cannon by 5%. _______________________ Refine Level +5: Increases damage of Hyunrok Cannon by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ Refine Level +9: Increases damage of Hyunrok Cannon by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Hyunrok Cannon by additional 5%. Increases damage of Hyunrok Breeze by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with every element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Type: One-Handed Staff Attack: 150 Weight: 140 Weapon Level: 5 _______________________ Requirement: Base Level 215 Spirit Handler |
Enchantment
Target Items | Slot 3 | Slot 4 | Reset Process |
All Sinful Weapons | 1x Powerful Dimensional Essence (7925) 250x Piece of Sin (1000257) and 3,000,000 zeny |
150x Piece of Sin (1000257) and 1,500,000 zeny |
20x Piece of Sin (1000257) and 1,000,000 zeny 100% Chance |
Slot 3 Enchants
Enchants | Upgrade Options | |||||||
Materials | Level 2 | Materials | Level 3 | Materials | Level 4 | Materials | Level 5 | |
Expert Archer Lv1 (4832) ItemID: 4832 _______________________ Increases Ranged Physical Damage by 2%. |
+ 50x Piece of Sin (1000257) |
Expert Archer Lv2 (4833) ItemID: 4833 _______________________ Increases Ranged Physical Damage by 4%. |
+ 55x Piece of Sin (1000257) |
Expert Archer Lv3 (4834) ItemID: 4834 _______________________ Increases Ranged Physical Damage by 6%. |
+ 1x Powerful Dimensional Essence (7925) 60x Piece of Sin (1000257) |
Expert Archer Lv4 (4835) ItemID: 4835 _______________________ Increases Ranged Physical Damage by 8%. |
+ 1x Powerful Dimensional Essence (7925) 65x Piece of Sin (1000257) 1x Enchant Ticket (1000874) |
Expert Archer Lv5 (4836) ItemID: 4836 _______________________ Increases Ranged Physical Damage by 10%. |
Expert Magician Lv1 (311389) ItemID: 311389 _______________________ Increases Magical Damage with every element by 2%. |
Expert Magician Lv2 (311390) ItemID: 311390 _______________________ Increases Magical Damage with every element by 4%. |
Expert Magician Lv3 (311391) ItemID: 311391 _______________________ Increases Magical Damage with every element by 6%. |
Expert Magician Lv4 (311392) ItemID: 311392 _______________________ Increases Magical Damage with every element by 8%. |
Expert Magician Lv5 (311393) ItemID: 311393 _______________________ Increases Magical Damage with every element by 10%. | ||||
Expert Fighter Lv1 (311384) ItemID: 311384 _______________________ Increases Melee Physical Damage by 2%. |
Expert Fighter Lv2 (311385) ItemID: 311385 _______________________ Increases Melee Physical Damage by 4%. |
Expert Fighter Lv3 (311386) ItemID: 311386 _______________________ Increases Melee Physical Damage by 6%. |
Expert Fighter Lv4 (311387) ItemID: 311387 _______________________ Increases Melee Physical Damage by 8%. |
Expert Fighter Lv5 (311388) ItemID: 311388 _______________________ Increases Melee Physical Damage by 10%. |
Slot 4 Enchants
Enchants | Upgrade Options | |||||||
Materials | Level 2 | Materials | Level 3 | Materials | Level 4 | Materials | Level 5 | |
Caster Lv1 (311400) ItemID: 311400 _______________________ Decreases Variable Casting Time by 2%. |
+ 40x Piece of Sin (1000257) |
Caster Lv2 (311401) ItemID: 311401 _______________________ Decreases Variable Casting Time by 4%. |
+ 45x Piece of Sin (1000257) |
Caster Lv3 (311402) ItemID: 311402 _______________________ Decreases Variable Casting Time by 6%. |
+ 1x Powerful Dimensional Essence (7925) 50x Piece of Sin (1000257) |
Caster Lv4 (311403) ItemID: 311403 _______________________ Decreases Variable Casting Time by 8%. |
+ 1x Powerful Dimensional Essence (7925) 55x Piece of Sin (1000257) 1x Enchant Ticket (1000874) |
Caster Lv5 (311404) ItemID: 311404 _______________________ Decreases Variable Casting Time by 10%. |
Hit Plus Lv1 (311395) ItemID: 311395 _______________________ HIT +5 Perfect HIT +3% |
Hit Plus Lv2 (311396) ItemID: 311396 _______________________ HIT +10 Perfect HIT +6% |
Hit Plus Lv3 (311397) ItemID: 311397 _______________________ HIT +15 Perfect HIT +9% |
Hit Plus Lv4 (311398) ItemID: 311398 _______________________ HIT +20 Perfect HIT +12% |
Hit Plus Lv5 (311399) ItemID: 311399 _______________________ HIT +25 Perfect HIT +15% | ||||
After Attack Delay Lv1 (4869) ItemID: 4869 _______________________ Decreases After Attack Delay by 4%. |
After Attack Delay Lv2 (4872) ItemID: 4872 _______________________ Decreases After Attack Delay by 6%. |
After Attack Delay Lv3 (4873) ItemID: 4873 _______________________ Decreases After Attack Delay by 8%. |
After Attack Delay Lv4 (4881) ItemID: 4881 _______________________ Decreases After Attack Delay by 10%. |
After Attack Delay Lv5 (311394) ItemID: 311394 _______________________ Increases Attack Speed by 10%. ASPD +1 | ||||
Sharp Lv1 (4818) ItemID: 4818 _______________________ CRI +6 HIT +2 |
Sharp Lv2 (4817) ItemID: 4817 _______________________ CRI +9 HIT +3 |
Sharp Lv3 (4816) ItemID: 4816 _______________________ CRI +12 HIT +4 |
Sharp Lv4 (4843) ItemID: 4843 _______________________ CRI +14 HIT +5 |
Sharp Lv5 (4844) ItemID: 4844 _______________________ CRI +15 HIT +6 |