Rudus: Difference between revisions

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'''Note: <br>
'''Note: <br>
* After you have been on the map for the first time, the map will be unlocked for you in Warper. <br>
* After you have been on the map for the first time, the map will be unlocked for you in Warper. <br>
* Monster dropping {{#item:1000322}}.'''
* Monster dropping {{#item:1000322}}, {{#item:25729 }}, {{#item:25728}}, {{#item:25731 }} and {{#item:25730 }}.'''


=Exp Quests=
=Exp Quests=
The exp quest can be accepted in the main office at the board. Here you can find more [[Board_Quests|information]].
The exp quest can be accepted in the main office at the board. Here you can find more [[Board_Quests|information]].


=Monsters=
=Monsters and Cards=
Every Monster has a low chance (0.2%) of granting one of the following items:<br>
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;text-align:center;"  
{{#item:20940}}, {{#item:410016}}, {{#item:410017}}, {{#item:18666}}, {{#item:410091}}, {{#item:410092}}.
{{:Violet_Halo}}
 
{{:Battle_Processor}}
{{:Battle_Processor_Enchant}}
 
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;"  
|- style="background-color:#F0E0E5;"
|- style="background-color:#F0E0E5;"
| style="width: 20%"|Monster
| style="width: 20%"|Monster
Line 26: Line 19:
| style="width: 10%"|Size/Race/Element
| style="width: 10%"|Size/Race/Element
| style="width: 30%"|Card
| style="width: 30%"|Card
| style="width: 30%"|Item Drop
|-
|-
| {{#mob:20929}}
| {{#mob:20929}}
| 213
| 213
| 4.439.942
| 12,405,430
| Large/Formless/Neutral 2
| Large/Formless/Neutral 2
| {{#itemDesc:300249}}
| {{#itemDesc:300249}}
| {{#item:620005}} <br>
{{#itemDesc:620005}}
|-
|-
| {{#mob:20933}}
| {{#mob:20933}}
| 213
| 213
| Medium/Demon/Poison 3
| 11,790,680
| 4.439.942
| Medium/Demon/Poison 3
| {{#itemDesc:300253}}
| {{#itemDesc:300253}}
| {{#item:610015}} <br>
{{#itemDesc:610015}}
|-
|-
| {{#mob:20930}}
| {{#mob:20930}}
| 214
| 214
| 4.660.787
| 11,763,310
| Medium/DemiHuman/Poison 3
| Medium/DemiHuman/Poison 3
| {{#itemDesc:300250}}
| {{#itemDesc:300250}}
| {{#item:500018}} <br>
{{#itemDesc:500018}}
|-
|-
| {{#mob:20932}}
| {{#mob:20932}}
| 214
| 214
| 4.460.787
| 12,435,400
| Medium/DemiHuman/Dark 2
| Medium/DemiHuman/Dark 2
| {{#itemDesc:300252}}
| {{#itemDesc:300252}}
| {{#item:510026}} <br>
{{#itemDesc:510026}}
|-
|-
| {{#mob:20931}}
| {{#mob:20931}}
| 215
| 215
| 4.881.632
| 13,189,560
| Large/Dragon/Neutral 2
| Large/Dragon/Neutral 2
| {{#itemDesc:300251}}
| {{#itemDesc:300251}}
| {{#item:590015}} <br>
{{#itemDesc:590015}}
|-
|-
| {{#mob:20934}}
| {{#mob:20934}}
| 215
| 215
| 37.957.533
| 248,232,315
| Large/Brute/Dark 2
| Large/Brute/Dark 2
| {{#itemDesc:300281}}
| {{#itemDesc:300281}}
|
|}
|}
{{:Scrap_Weapons}}
=Equipment=
{{:Violet_Halo}}
{{:Battle_Processor}}
{{:CD_in_Mouth}}
{{:Cor_Core_Booster}}

Revision as of 05:38, 30 December 2023

Access

  • Baselevel 200+
  • You can get over Rudus Level 3 to Rudus Level 4 via the NPC Rebellion at the bottom right of the map.


Note:

Exp Quests

The exp quest can be accepted in the main office at the board. Here you can find more information.

Monsters and Cards

Monster Level HP Size/Race/Element Card
20929.gif
Giant Caput (20929)
213 12,405,430 Large/Formless/Neutral 2 ItemID: 300249
_______________________
Increases Physical Damage against Formless race by 5%.
_______________________
Base Level at least 200:
Increases Physical Damage against Formless race by additional 15%.
_______________________
Type: Card
Compound on: Accessory
Weight: 1
20933.gif
Venedi (20933)
213 11,790,680 Medium/Demon/Poison 3 ItemID: 300253
_______________________
MATK +15
_______________________
Increases Magical Damage with Poison element by 7%.
Increases SP Consumption by 5%.
_______________________
Type: Card
Compound on: Headgear
Weight: 1
20930.gif
Dolorian (20930)
214 11,763,310 Medium/DemiHuman/Poison 3 ItemID: 300250
_______________________
Increases Physical Damage against Demon race by 5%.
_______________________
Base Level at least 200:
Increases Physical Damage against Demon race by additional 15%.
_______________________
Type: Card
Compound on: Accessory
Weight: 1
20932.gif
Deadre (20932)
214 12,435,400 Medium/DemiHuman/Dark 2 ItemID: 300252
_______________________
MATK +15
_______________________
Increases Magical Damage with Holy element by 7%.
Increases SP Consumption by 5%.
_______________________
Type: Card
Compound on: Headgear
Weight: 1
20931.gif
Plagarion (20931)
215 13,189,560 Large/Dragon/Neutral 2 ItemID: 300251
_______________________
MATK +15
_______________________
Increases Magical Damage with Neutral element by 7%.
Increases SP Consumption by 5%.
_______________________
Type: Card
Compound on: Headgear
Weight: 1
20934.gif
R001-Bestia (20934)
215 248,232,315 Large/Brute/Dark 2 ItemID: 300281
_______________________
MATK +10%
_______________________
Increases SP Consumption by 50%.
Increases Magical Damage against Fish and Insect race by 50%.
_______________________
Type: Card
Compound on: Shoes
Weight: 1

Scrap Weapons

Scrap Weapons dropping from the monster inside Rudus - Dungeon.

Item Drops
570012.png Scrap Lute [2] (570012)

ItemID: 570012
_______________________
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Rose Blossom by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 2%.
_______________________
Type: Musical Instrument
Attack: 205
Weight: 125
Weapon Level: 5
_______________________
Requirement:
Base Level 200
Troubadour

580012.png Scrap Whip [2] (580012)

ItemID: 580012
_______________________
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Rose Blossom by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 2%.
_______________________
Type: Whip
Attack: 205
Weight: 125
Weapon Level: 5
_______________________
Requirement:
Base Level 200
Trouvere

560011.png Scrap Fist [2] (560011)

ItemID: 560011
_______________________
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Second Judgement and Second Faith by 5%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 2%.
_______________________
Type: Knuckle
Attack: 210
Weight: 130
Weapon Level: 5
_______________________
Requirement:
Base Level 200
Inquisitor

700021.png Scrap Bow [2] (700021)

ItemID: 700021
_______________________
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Gale Storm by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 2%.
_______________________
Type: Bow
Attack: 210
Weight: 170
Weapon Level: 5
_______________________
Requirement:
Base Level 200
Wind Hawk

570012.png Scrap Lute [2] (570012)

ItemID: 570012
_______________________
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Rose Blossom by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 2%.
_______________________
Type: Musical Instrument
Attack: 205
Weight: 125
Weapon Level: 5
_______________________
Requirement:
Base Level 200
Troubadour

700021.png Scrap Bow [2] (700021)

ItemID: 700021
_______________________
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Gale Storm by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 2%.
_______________________
Type: Bow
Attack: 210
Weight: 170
Weapon Level: 5
_______________________
Requirement:
Base Level 200
Wind Hawk

580012.png Scrap Whip [2] (580012)

ItemID: 580012
_______________________
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Rose Blossom by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 2%.
_______________________
Type: Whip
Attack: 205
Weight: 125
Weapon Level: 5
_______________________
Requirement:
Base Level 200
Trouvere

650020.png Scrap Slasher [2] (650020)

ItemID: 650020
_______________________
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
Indestructible in battle
_______________________
For each 2 Refine Levels:
Increases damage of Huuma Shuriken - Grasp by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
Type: Huuma Shuriken
Attack: 340
Weight: 220
Weapon Level: 5
_______________________
Requirement:
Base Level 200
Shinkiro, Shiranui

800010.png Scrap Pistol [2] (800010)

ItemID: 800010
_______________________
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Only One Bullet by 6%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
Type: Pistol
Attack: 230
Weight: 130
Weapon Level: 5
_______________________
Requirement:
Base Level 200
Night Watch

810006.png Scrap Piercer [2] (810006)

ItemID: 810006
_______________________
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Spiral Shooting by 6%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
Type: Rifle
Attack: 280
Weight: 160
Weapon Level: 5
_______________________
Requirement:
Base Level 200
Night Watch

820005.png Scrap Shatter [2] (820005)

ItemID: 820005
_______________________
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of The Vigilante at Night by 6%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
Type: Shotgun
Attack: 310
Weight: 200
Weapon Level: 5
_______________________
Requirement:
Base Level 200
Night Watch

830009.png Scrap Splatter [2] (830009)

ItemID: 830009
_______________________
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Magazine for One by 6%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
Type: Gatling Gun
Attack: 270
Weight: 240
Weapon Level: 5
_______________________
Requirement:
Base Level 200
Night Watch

840005.png Scrap Bomber [2] (840005)

ItemID: 840005
_______________________
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Wild Fire by 6%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
Type: Grenade Launcher
Attack: 350
Weight: 320
Weapon Level: 5
_______________________
Requirement:
Base Level 200
Night Watch

560011.png Scrap Fist [2] (560011)

ItemID: 560011
_______________________
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Second Judgement and Second Faith by 5%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 2%.
_______________________
Type: Knuckle
Attack: 210
Weight: 130
Weapon Level: 5
_______________________
Requirement:
Base Level 200
Inquisitor

Equipment

Violet Halo

Every Monster in Rudus has a low chance (0.2%) to drop 20940.png Violet Halo [1] (20940) .

Item Decription
20940.png Violet Halo [1] (20940) ItemID: 20940
_______________________
The blinking violet wings are floating behind the back.
The reality seems to be a small size hologram projector.
_______________________
Indestructible in battle
_______________________
MATK +20
Increases Ranged Physical Damage by 3%.
Increases Critical Damage by 3%.
_______________________
For each 3 Refine Levels:
MATK +20
Increases Ranged Physical Damage by 3%.
Increases Critical Damage by 3%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 4%.
_______________________
When equipped with Magical Booster[1]:
Decreases Variable Casting Time by 30%.
_______________________
When equipped with Crimson Booster[1]:
Increases Ranged Physical Damage by 14%.
_______________________
When equipped with Sigrun's Wings/Sigrun's Wings[1]:
Increases Critical Damage by 14%.
_______________________
When equipped with Dark Blinkers/Dark Blinkers [1]:
Decreases After Cast Delay by 6%.
_______________________
Type: Garment
Defense: 0
Weight: 10
Armor Level: 1
In addition, Violet Halo can combo with Magical Booster and Crimson Booster.
19241.png Magical Booster [1] (19241) Magical and Crimson Booster

Battle Processor

Every Monster in Rudus has a low chance to drop 410016.png Battle Processor (410016) , 410017.png Battle Processor [1] (410017) .

Item Description
410016.png Battle Processor (410016) ItemID: 410016
_______________________
Specialized processor for improving combative functions.
_______________________
ATK +20,
MATK +20
_______________________
Type: Headgear
Defense: 0
Position: Mid
Weight: 0
Armor Level: 1
410017.png Battle Processor [1] (410017) ItemID: 410017
_______________________
Specialized processor for improving combative functions.
_______________________
ATK +10,
MATK +10
_______________________
Type: Headgear
Defense: 0
Position: Mid
Weight: 0
Armor Level: 1

Battle Processor Enchant

Item Booster Amplifier Enchants
410017.png Battle Processor [1] (410017) 100481.png Battle Processor Accelerator (100481)
Battle Processor [1] can be enchanted by using Battle Processor Accelerator as enchant material.

Battle Processor Accelerator can be bought at Muzaszir with 1m zeny or 2 Nyangvine Fruits.
2 options will be given randomly as following table.
If you get unwanted options: You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Battle Processor Accelerator.

CD in Mouth

Every Monster in Rudus has a low chance to drop 420003.png CD in Mouth (420003) .

Item Decription
420003.png CD in Mouth (420003) ItemID: 420003
_______________________
It feels like a lot of data in the compact disc is passing through my mouth and into my brain.
_______________________
Increases Magical Damage with every element by 5%.
_______________________
Random chance to auto-cast Level 10 Soul Strike when dealing Melee Physical Damage.
_______________________
When equipped with Old Parasol:
MATK +50
Random chance to auto-cast Level 3 Gravitation Field when dealing physical damage.
_______________________
Type: Headgear
Defense: 0
Position: Low
Weight: 20
Armor Level: 1

Cor Core Booster

Every Monster in Rudus has a low chance to drop 410091.png Cor Core Booster (410091) , 410092.png Cor Core Booster [1] (410092) .

Item Description
410091.png Cor Core Booster (410091) ItemID: 410091
_______________________
Booster headphones made of Cor-Core.
_______________________
Decreases Variable Casting Time by 8%.
Decreases After Cast Delay by 8%.
_______________________
When equipped with CD in Mouth:
Increases Magical Damage with every element by 7%.
_______________________
Type: Headgear
Defense: 5
Position: Mid
Weight: 10
_______________________
Requirement:
Base Level 150
410092.png Cor Core Booster [1] (410092) ItemID: 410092
_______________________
Booster headphones made of Cor-Core.
_______________________
Decreases Variable Casting Time by 5%.
Decreases After Cast Delay by 5%.
_______________________
When equipped with CD in Mouth:
Increases Magical Damage with every element by 5%.
_______________________
Type: Headgear
Defense: 5
Position: Mid
Weight: 10
_______________________
Requirement:
Base Level 150