Revision as of 00:05, 28 November 2023
About that page
Any scientific article begins with a justification of why these studies are conducted at all.
This article is notes on the way to study the Biolo job and is intended to preserve and transfer the experience gained and accumulated by playing that class and talking to MuhRO's Merchants community.
This article bears my name, but this title is akin to the Guinness Book of Records, which, generally speaking, is not about Guinness at all. The author expects that this work will be supplemented by active members of the community, each of whom will be able to subscribe to the part developed by them (if desire so).
Therefore, if you have any interesting or curious information that you would like to share with the community, or with newcomers, helping them on their difficult path, feel free to supplement this article with your blocks.
Just please follow the rules of intelligence, and the rules approved on this wiki, and also avoid disrespect and vandalism. No one needs it.
About Biolo
Genetic |
Biolo
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There is a widespread misconception in the community that playing a Merchant Class requires a lot of capital investment, and that this is an expensive process that is not suitable for beginners.
I will say right away, all this is not true. This class is great for new players and for people who like to earn and save zeny.
Advantages |
Disadvantages
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- A lot of utility abilities
- Built-in economics skills and the ability to vend stores
- A lot of different playable builds to choose from
- Great DPS potential
- A natural predisposition for a solo gameplay
- Has its own tasks and useful abilities when playing a party gameplay
- Fastest movement speed
- Great at farming things
- Useful companion (Homunculus)
- A lot of crafting skills
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- No magic builds (at all)
- Not best survivability (negotiable)
- Could be complicated at first sight
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Choosing build
First of all, I will give a summary table that shows the current builds for each Job.
However, please note that builds of the third Job listed here are intended not only for leveling as Genetic.
Please keep in mind that playing with the skills of the third Job at fourth Job is possible, but it has its own features:
- Most likely, the upper damage threshold that you can develop will be lower than the one that you could develop using the skills of the fourth profession
- Most likely, the cost of a full-fledged development of such a build will be at least no less, and most likely comparable to the cost of developing a build of the fourth Job
- At the moment, it is unknown whether these builds will be developed and supported in the future or not
- Playing build of the third Job has features for which they are worth choosing. Usually these are narrowly defined builds for certain purposes
- Use and choose this build only if you are absolutely sure that you need it and you will benefit from it. Well, or choose them just for fun and new adventures.
Job \ Role |
Physical Ranged |
Special Physical Ranged |
Physical Melee
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3rd Job Genetic |
Spore Explosion |
Cart Cannon Ignores Flee, Def & Res |
Cart Tornado
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4th Job Biolo |
Acidified Zone Water Acidified Zone Ground Acidified Zone Wind Acidified Zone Fire |
Mayhemic Thorns Can do critical damage |
Explosive Powder
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Details about builds
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The builds listed here are listed in decreasing order of their relevance. This means that the higher the build in the list, the more useful and popular it is, and the lower, the more questionable its choice is (although it may be justified).
Build |
Damage Type |
Comments
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Acidified Zone Water Acidified Zone Ground Acidified Zone Wind Acidified Zone Fire |
Physical Ranged |
Known for it's spamability, this build has the highest potential damage per second, but is tied to four main elements. This can be both an advantage and a disadvantage in various situations. We will consider this a feature of the build. This build grows perfectly from POW , and the fact that there are as many as four skills, and their cooldowns are separate, allows you to use them in a chain, which eventually gives a mind-blowing final rate of fire. However, keep in mind that you will need to craft a lot of bottles to attack. Also note that build has rather modest 7x7 AoE and shortest range of using, which is only 8 cells away from caster.
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Mayhemic Thorns |
Critical Physical Ranged |
This build is a typical representative of long-range critical builds, without being distinguished by anything special. You get decent damage, a normal rate of fire (0.7 seconds cooldown, neglible global cooldown), a typical firing range (9 cells), a good AoE (9x9, gold standard), the ability to deal critical damage that never misses. However, there may be problems with accumulating a critical rating (Cri ), because some MvPs and higher level enemies may have rather high critical shield, which lowers your chance of doing critical hits.
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Cart Cannon |
Special Physical Ranged |
This build is primarily known for its convenience. When builded correctly, it has the highest rate of fire, decent damage, and a very high range of use (11 cells, which is great with wing-DD tactics), okay-ish AoE (7x7), wide selection of Cannon balls with any required element, which could be switched quite fast, also please note in-built ability of ignoring enemy Flee (you never miss) and Def & Res (you do not need quite expensive shadow gear pieces to do most damage from that part of calculations). Using turbo casting feature, you can just move the mouse around the screen and watch while everything under the cursor dies and you feel yourself like a god, who can kill with his sight. If you have never tried this, I highly recommend it, because it's truly unique experience. Just please note building that could be quite complicated and really expensive if maxing out DPS (probably you will need 2x [MVP] Kiel Card (4403) for that). If not maxing out, it could be effectively used for farming a lot of locations and instances (and it could be cheap, but still complicated: you need to balance a lot of timings stats like VCT, ACD, ASPD). Also note you need almost perfect ping to max out spamability of that build. If your ping is high, you will lose a lot of your fire rate and DPS as well.
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Explosive Powder |
Physical Melee |
This build is a very modest representative of melee builds. It has mediocre cooldown (0.7 sec), mediocre damage, mediocre AoE (7x7 around yourself). However, if you have equipment for melee characters or you want to assemble it, this build will be able to do a decent job and even show some decent results, but do not expect any miracles. Current meta hates melee, you should consider that.
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Spore Explosion |
Physical Ranged |
This is a very highly specialized build that will not cause much damage, but it has a huge attack range (11 cells) and the largest available attack area (11x11 AoE). You can literally destroy half of the screen with one click, and it also looks extremely impressive (like carpet bombing, you defenitely should see that). It can be used for fun or for convenient farming of not very difficult locations, because the max achievable damage per use of this build is comparable to a Cart Cannon, but at the same time Spore Explosion is used much less often (under all the kind of stuff - 2 times per second as best). Also keep in mind that you will not be able to use the strongest body armor in the game (like Depth or Nebula Stuff), because you will be tied to one specific armor (Snow Flower one). But if you want to blow up everything you see in CTB, then this may be a worthy and funny choice.
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Cart Tornado |
Physical Melee |
You should not seriously consider choosing this build. It's so miserable that it should be performing in a circus of freaks. Here it is given rather as a museum exhibit, however, the developers for some reason laid the opportunity to raise the damage output of this build. But please don't. Only option is if you're going to do it for the sake of memes...
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Mayhemic Thorns
Stat Build Example
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Stats |
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Traits |
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STR |
90 ~ 120 |
POW |
100
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AGI |
1 ~ 100 |
STA |
0 / 17 / 0
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VIT |
92+ |
WIS |
0 / 18 / 35
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INT |
90 ~ 120 |
SPL |
0
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DEX |
110 ~ 120 |
CON |
35 / 0 / 0
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LUK |
1 ~ 125 |
CRT |
100
There should be explanation of choosing stats.
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Interesting notes
WIP
Special thanks
With great respect, I express my gratitude to the administrators of this wonderful project: Muh, Icecold and all of their team and stuff, the community of merchants, as well as Espresso, whos support is incomparable, Schier, whos wisdom is great, Spike, who made my first introduction to a job, Маюша Вреднюша, who inspired me to make my first biolo, and a guy who keeps buying all the acid bottles from paradise market a moment when they appears (I hope you sleep well at nights).