Mad Bunny: Difference between revisions
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==Mad Bunny== | ==Mad Bunny== | ||
{{:Mad Bunny Reform}} | |||
=== Item === | |||
{| class="wikitable mw-collapsible " style="width: 100%;text-align:center;background-color:#F0E0E5;" | {| class="wikitable mw-collapsible " style="width: 100%;text-align:center;background-color:#F0E0E5;" | ||
|- | |- | ||
Latest revision as of 07:05, 25 October 2023
Mad Bunny
Mad Bunny
| Reform | ||||
| Mad Bunny | Option | Materials | Refine Change | Mad Bunny LT |
| +9-+20 |
|
100x 10x 250x 250x 3x 250x |
-5 | |
| OR | ||||
|
100x 20x 500x 500x 6x 500x |
-1 | ||
Item
| Item | It looks so real and alive! _______________________ ATK +5% MATK +5% _______________________ Reflects 10% of Melee Physical Damage. _______________________ When hit by a magic attack, there is a 10% chance for 2 seconds to reflect the magic attack with a 60% chance. _______________________ Refine Level +7: ATK +5 MATK +5 _______________________ Refine Level +9: ATK +15 MATK +15 _______________________ Refine Level +12: CRI +10 Protects from skill cast interruption. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Left Hand Armor Level: 1 Refinable Weight: 10 |
A stuffed toy that Piamette conveniently uses for attack and defense? Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from enemies of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
| Enchant Items | None | You can obtain the Enchant Ticket here. |
Enchants
| Enchants | ||
| Level 1 | Level 2 | Level 3 |
Decreases After Cast Delay by 1%. _______________________ Type: Enchant Position: Unknown |
Decreases After Cast Delay by 3%. _______________________ Type: Enchant Position: Unknown |
Decreases After Cast Delay by 5%. _______________________ Type: Enchant Position: Unknown |
Increases Attack Speed by 5%. _______________________ Type: Enchant Position: Unknown |
Increases Attack Speed by 7%. _______________________ Type: Enchant Position: Unknown |
Increases Attack Speed by 10%. ASPD +1 _______________________ Type: Enchant Position: Unknown |
Decreases Variable Casting Time by 5%. ATK +3 _______________________ Type: Enchant Position: Unknown |
Decreases Variable Casting Time by 7%. ATK +5 _______________________ Type: Enchant Position: Unknown |
Decreases Variable Casting Time by 10%. P.ATK +1 _______________________ Type: Enchant Position: Unknown |
Decreases Variable Casting Time by 5%. MATK +3 _______________________ Type: Enchant Position: Unknown |
Decreases Variable Casting Time by 7%. MATK +5 _______________________ Type: Enchant Position: Unknown |
Decreases Variable Casting Time by 10%. S.MATK +1 _______________________ Type: Enchant Position: Unknown |
DEF +100 _______________________ Type: Enchant Position: Unknown |
DEF +150 _______________________ Type: Enchant Position: Unknown |
DEF +200 Decreases damage taken from all elemental attacks by 5%. _______________________ Type: Enchant Position: Unknown |
Increases Melee Physical Damage by 1% . _______________________ Type: Enchant Position: Unknown |
Increases Melee Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
Increases Melee Physical Damage by 5%. _______________________ Type: Enchant Position: Unknown |
Increases Ranged Physical Damage by 1%. _______________________ Type: Enchant Position: Unknown |
Increases Ranged Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
Increases Ranged Physical Damage by 5%. _______________________ Type: Enchant Position: Unknown |
Increases Magical Damage with every element by 1%. _______________________ Type: Enchant Position: Unknown |
Increases Magical Damage with every element by 3%. _______________________ Type: Enchant Position: Unknown |
Increases Magical Damage with every element by 5%. _______________________ Type: Enchant Position: Unknown |
MaxHP +3% _______________________ Type: Enchant Position: Unknown |
MaxHP +5%. _______________________ Type: Enchant Position: Unknown |
MaxHP +7% _______________________ Type: Enchant Position: Unknown |
MaxSP +3% _______________________ Type: Enchant Position: Unknown |
MaxSP +5% _______________________ Type: Enchant Position: Unknown |
MaxSP +7% _______________________ Type: Enchant Position: Unknown |
Upgrade/Reset
Each enchant can be upgraded into better version, or resetted with 100% success rate.
| Enchant | Enchantment Process | ||
| From | To | Materials | Zeny |
| any Lv.1 enchant | same enchant but Lv.2 | 3 50 |
0 |
| any Lv.2 enchant | same enchant but Lv.3 | 5 150 |
0 |
| any enchant of any Lv. | empty enchant socket | - | 500,000 |

