Mad Bunny: Difference between revisions

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<noinclude>[[Category:Equipment Available]]</noinclude>
<noinclude>[[Category:Equipment Available]]</noinclude>
==Mad Bunny==
===Mad Bunny===
== Item ==
== Item ==
{| class="wikitable mw-collapsible " style="width: 100%;text-align:center;background-color:#F0E0E5;"  
{| class="wikitable mw-collapsible " style="width: 100%;text-align:center;background-color:#F0E0E5;"  
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==Enchants==
===Enchants===
{| class="wikitable mw-collapsible " style="width: 100%;text-align:center;"  
{| class="wikitable mw-collapsible " style="width: 100%;text-align:center;"  
|- style="background-color:#F0E0E5;"
|- style="background-color:#F0E0E5;"
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==Upgrade==
===Upgrade===
{| class="wikitable mw-collapsible " style="width: 100%;text-align:center;"  
{| class="wikitable mw-collapsible " style="width: 100%;text-align:center;"  
|- style="background-color:#F0E0E5;"
|- style="background-color:#F0E0E5;"

Revision as of 09:57, 19 October 2023

Mad Bunny

Item

Item 460020.png Mad Bunny-LT [1] (460020)
ItemID: 460020
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A stuffed toy that Piamette conveniently uses for attack and defense?
Apparently it's moving...
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ATK +5%, MATK +5%.
ASPD +3
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For each 2 Refine Levels:
ATK +2%, MATK +2%.
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Refine Level +7:
Increases Attack Speed by 5%.
Decreases Variable Casting Time by 5%.
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Refine Level +9:
Increases Melee and Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
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Refine Level +12:
Skill casting cannot be interrupted.
CRI +15
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[Bonus by Grade]
[Grade D]:
Decreases damage taken from enemies of every element by 10%.
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[Grade C]:
POW +2
SPL +2.
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[Grade B]:
S.MATK +2
P.ATK +2
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[Grade A]:
Decreases After Cast Delay by 5%.
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Type: Shield
Defense: 0
Weight: 10
Armor Level: 2
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Requirement:
Base Level 160
Enchant Items 1000874.png Enchant Ticket (1000874)

You can obtain the Enchant Ticket here.

Enchants

Enchants
Level 1 Level 2 Level 3

Upgrade

Enchant Enchantment Process
From To Materials Zeny