Illusion Enchantment: Difference between revisions
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<noinclude> | |||
[[Category:Enchantment]] | |||
</noinclude> | |||
==== Enchanting ==== | ==== Enchanting ==== | ||
Each item can | * The '''Illusion Enchanter''' can be found in Prontera at {{#navi:prontera|91|115}}. You will get a short story the first time you speak with her. | ||
* Each item can be enchanted twice at the cost of 5 Illusion Stones per try. You can only enchant Illusion items. | |||
Depending on the item type, you will get different enchants. | * You can also reroll a single enchant at the cost of 20 Illusion Stones per try. | ||
* Depending on the item type, you will get different enchants. | |||
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;" | ||
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;" | |- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;" | ||
|colspan="5" |Level 3 Weapon Enchants | |colspan="5" |Level 3 Weapon Enchants | ||
|- | |- | ||
|colspan="5" style="background-color:#E0FFFF;|Melee-type Enchantments | |colspan="5" style="background-color:#E0FFFF;text-align:center;"|Melee-type Enchantments | ||
|- | |- | ||
|Fighting Spirit 1 | |{{#item:4811|Fighting Spirit 1}} | ||
|Fighting Spirit 2 | |{{#item:4810|Fighting Spirit 2}} | ||
|Fighting Spirit 3 | |{{#item:4809|Fighting Spirit 3}} | ||
|Fighting Spirit 4 | |{{#item:4808|Fighting Spirit 4}} | ||
|Fighting Spirit 5 | |{{#item:4820|Fighting Spirit 5}} | ||
|- | |- | ||
|Acute 1 | |{{#item:29081|Acute 1}} | ||
|Acute 2 | |{{#item:29082|Acute 2}} | ||
|Acute 3 | |{{#item:29083|Acute 3}} | ||
|Acute 4 | |{{#item:29084|Acute 4}} | ||
|Acute 5 | |{{#item:29085|Acute 5}} | ||
|- | |- | ||
|Mettle 1 | |{{#item:29061|Mettle 1}} | ||
|Mettle 2 | |{{#item:29062|Mettle 2}} | ||
|Mettle 3 | |{{#item:29063|Mettle 3}} | ||
|Mettle 4 | |{{#item:29064|Mettle 4}} | ||
|Mettle 5 | |{{#item:29065|Mettle 5}} | ||
|- | |- | ||
|ASPD +1 | |{{#item:4948|ASPD +1}} | ||
|ASPD +2 | |{{#item:4949|ASPD +2}} | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|Str +2 | |{{#item:4700|Str +2}} | ||
|Str +3 | |{{#item:4701|Str +2}} | ||
|Str +4 | |{{#item:4702|Str +3}} | ||
|{{#item:4703|Str +4}} | |||
| | | | ||
|- | |- | ||
|Dex +2 | |{{#item:4720}} | ||
|Dex +3 | |{{#item:4721|Dex +2}} | ||
|Dex +4 | |{{#item:4722|Dex +3}} | ||
|{{#item:4723|Dex +4}} | |||
| | | | ||
|- | |- | ||
|Luk +2 | |{{#item:4750|Luk +2}} | ||
|Luk + | |{{#item:4751|Luk +2}} | ||
|Luk + | |{{#item:4752|Luk +3}} | ||
| | |{{#item:4753|Luk +4}} | ||
| | |||
|} | |} | ||
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;" | ||
Line 57: | Line 60: | ||
|colspan="5" |Level 3 Weapon Enchants | |colspan="5" |Level 3 Weapon Enchants | ||
|- | |- | ||
| colspan="5" |Range-type Enchantments | | colspan="5" style="background-color:#E0FFFF;text-align:center;"|Range-type Enchantments | ||
|- | |- | ||
|Expert Archer 1 | |{{#item:4832|Expert Archer 1}} | ||
|Expert Archer 2 | |{{#item:4833|Expert Archer 2}} | ||
|Expert Archer 3 | |{{#item:4834|Expert Archer 3}} | ||
|Expert Archer 4 | |{{#item:4835|Expert Archer 4}} | ||
|Expert Archer 5 | |{{#item:4836|Expert Archer 5}} | ||
|- | |- | ||
|Master Archer | |{{#item:29091|Master Archer 1}} | ||
|Master Archer 2 | |{{#item:29092|Master Archer 2}} | ||
|Master Archer 3 | |{{#item:29093|Master Archer 3}} | ||
|Master Archer 4 | |{{#item:29094|Master Archer 4}} | ||
|Master Archer 5 | |{{#item:29095|Master Archer 5}} | ||
|- | |- | ||
|Magic Essence 1 | |{{#item:29071|Magic Essence 1}} | ||
|Magic Essence | |{{#item:29072|Magic Essence 2}} | ||
|Magic Essence | |{{#item:29073|Magic Essence 3}} | ||
|Magic Essence | |{{#item:29074|Magic Essence 4}} | ||
|Magic Essence | |{{#item:29075|Magic Essence 5}} | ||
|- | |- | ||
|ASPD +1 | |{{#item:4948|ASPD +1}} | ||
|ASPD +2 | |{{#item:4949|ASPD +2}} | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|Agi +2 | |{{#item:4730}} | ||
|Agi +3 | |{{#item:4731|Agi +2}} | ||
|Agi +4 | |{{#item:4732|Agi +3}} | ||
|{{#item:4733|Agi +4}} | |||
| | | | ||
|- | |- | ||
|Dex +2 | |{{#item:4720}} | ||
|Dex +3 | |{{#item:4721|Dex +2}} | ||
|Dex +4 | |{{#item:4722|Dex +3}} | ||
|{{#item:4723|Dex +4}} | |||
| | | | ||
|- | |- | ||
|Luk +2 | |{{#item:4750|Luk +2}} | ||
|Luk +3 | |{{#item:4751|Luk +2}} | ||
|Luk +4 | |{{#item:4752|Luk +3}} | ||
|{{#item:4753|Luk +4}} | |||
| | | | ||
|} | |} | ||
Line 105: | Line 108: | ||
|colspan="5" |Level 3 Weapon Enchants | |colspan="5" |Level 3 Weapon Enchants | ||
|- | |- | ||
| colspan="5" |Magic-type Enchantments | | colspan="5" style="background-color:#E0FFFF;text-align:center;"|Magic-type Enchantments | ||
|- | |- | ||
|Spell 1 | |{{#item:4815|Spell 1}} | ||
|Spell | |{{#item:4814|Spell 2}} | ||
|Spell | |{{#item:4813|Spell 3}} | ||
|Spell | |{{#item:4812|Spell 4}} | ||
|Spell | |{{#item:4826|Spell 5}} | ||
|- | |- | ||
|Archbishop | |{{#item:4805|Archbishop 1}} | ||
| | |{{#item:4850|Heal Amount 2}} | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|Int +2 | |{{#item:4710}} | ||
|Int +3 | |{{#item:4711|Int +2}} | ||
|Int +4 | |{{#item:4712|Int +3}} | ||
|{{#item:4713|Int +4}} | |||
| | | | ||
|- | |- | ||
|Dex +2 | |{{#item:4720}} | ||
|Dex +3 | |{{#item:4721|Dex +2}} | ||
|Dex +4 | |{{#item:4722|Dex +3}} | ||
|{{#item:4723|Dex +4}} | |||
| | | | ||
|- | |- | ||
|Luk +2 | |{{#item:4750|Luk +2}} | ||
|Luk +3 | |{{#item:4751|Luk +2}} | ||
|Luk +4 | |{{#item:4752|Luk +3}} | ||
|{{#item:4753|Luk +4}} | |||
| | | | ||
|} | |} | ||
Line 142: | Line 145: | ||
|colspan="4" |Armor Enchants | |colspan="4" |Armor Enchants | ||
|- | |- | ||
| | |{{#item:4861|MaxHP +1%}} | ||
| | |{{#item:4862|MaxHP +2%}} | ||
| | |{{#item:4863|MaxHP +3%}} | ||
| | |{{#item:4864|MaxHP +4%}} | ||
|- | |- | ||
|SP Absorb 1 | |{{#item:4993|SP Absorb 1}} | ||
|SP Absorb 2 | |{{#item:29209|SP Absorb 2}} | ||
|HP Absorb 1 | |{{#item:4992|HP Absorb 1}} | ||
|HP Absorb 2 | |{{#item:29210|HP Absorb 2}} | ||
|- | |- | ||
|Rune of Strength 1 | |{{#item:4994|Rune of Strength 1}} | ||
|Rune of Strength 2 | |{{#item:4995|Rune of Strength 2}} | ||
|Rune of Agility 1 | |{{#item:4997|Rune of Agility 1}} | ||
|Rune of Agility 2 | |{{#item:4998|Rune of Agility 2}} | ||
|- | |- | ||
|Rune of Vitality 1 | |{{#item:29009|Rune of Vitality 1}} | ||
|Rune of Vitality 2 | |{{#item:29010|Rune of Vitality 2}} | ||
|Rune of Intellect 1 | |{{#item:29000|Rune of Intellect 1}} | ||
|Rune of Intellect 2 | |{{#item:29001|Rune of Intellect 2}} | ||
|- | |- | ||
|Rune of Dexterity 1 | |{{#item:29003|Rune of Dexterity 1}} | ||
|Rune of Dexterity 2 | |{{#item:29004|Rune of Dexterity 2}} | ||
|Rune of | |{{#item:29006|Rune of Luck 1}} | ||
|Rune of | |{{#item:29007|Rune of Luck 2}} | ||
|- | |- | ||
|Str +2 | |{{#item:4700}} | ||
|Str +3 | |{{#item:4701|Str +2}} | ||
|Str +4 | |{{#item:4702|Str +3}} | ||
|{{#item:4703|Str +4}} | |||
|- | |- | ||
|Agi +2 | |{{#item:4730}} | ||
|Agi +3 | |{{#item:4731|Agi +2}} | ||
|Agi +4 | |{{#item:4732|Agi +3}} | ||
|{{#item:4733|Agi +4}} | |||
|- | |- | ||
|Vit +2 | |{{#item:4740}} | ||
|Vit +3 | |{{#item:4741|Vit +2}} | ||
|Vit +4 | |{{#item:4742|Vit +3}} | ||
|{{#item:4743|Vit +4}} | |||
|- | |- | ||
|Int +2 | |{{#item:4710}} | ||
|Int +3 | |{{#item:4711|Int +2}} | ||
|Int +4 | |{{#item:4712|Int +3}} | ||
|{{#item:4713|Int +4}} | |||
|- | |- | ||
|Dex +2 | |{{#item:4720}} | ||
|Dex +3 | |{{#item:4721|Dex +2}} | ||
|Dex +4 | |{{#item:4722|Dex +3}} | ||
|{{#item:4723|Dex +4}} | |||
|- | |- | ||
|Luk +2 | |{{#item:4750|Luk +2}} | ||
|Luk +3 | |{{#item:4751|Luk +2}} | ||
|Luk +4 | |{{#item:4752|Luk +3}} | ||
|{{#item:4753|Luk +4}} | |||
|} | |} | ||
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;" | ||
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;" | |- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;" | ||
|colspan=" | |colspan="4" |Accessory Enchants | ||
|- | |- | ||
|HP +200 | |{{#item:4796|HP +200}} | ||
|HP +300 | |{{#item:4797|HP +300}} | ||
|HP +400 | |{{#item:4798|HP +400}} | ||
| | |||
|- | |- | ||
|SP + | |{{#item:4870|SP +25}} | ||
|SP +50 | |{{#item:4800|SP +50}} | ||
|SP +75 | |{{#item:4871|SP +75}} | ||
| | |||
|- | |- | ||
|Str +2 | |{{#item:4700}} | ||
|Str +3 | |{{#item:4701|Str +2}} | ||
|Str +4 | |{{#item:4702|Str +3}} | ||
|{{#item:4703|Str +4}} | |||
|- | |- | ||
|Agi +2 | |{{#item:4730}} | ||
|Agi +3 | |{{#item:4731|Agi +2}} | ||
|Agi +4 | |{{#item:4732|Agi +3}} | ||
|{{#item:4733|Agi +4}} | |||
|- | |- | ||
|Vit +2 | |{{#item:4740}} | ||
|Vit +3 | |{{#item:4741|Vit+ 2}} | ||
|Vit +4 | |{{#item:4742|Vit+ 3}} | ||
|{{#item:4743|Vit+ 4}} | |||
|- | |- | ||
|Int +2 | |{{#item:4710}} | ||
|Int +3 | |{{#item:4711|Int +2}} | ||
|Int +4 | |{{#item:4712|Int +3}} | ||
|{{#item:4713|Int +4}} | |||
|- | |- | ||
|Dex +2 | |{{#item:4720}} | ||
|Dex +3 | |{{#item:4721|Dex +2}} | ||
|Dex +4 | |{{#item:4722|Dex +3}} | ||
|{{#item:4723|Dex +4}} | |||
|- | |- | ||
|Luk +2 | |{{#item:4750}} | ||
|Luk +3 | |{{#item:4751|Luk +2}} | ||
|Luk +4 | |{{#item:4752|Luk +3}} | ||
|{{#item:4753|Luk +4}} | |||
|} | |} | ||
==== Resetting Enchants ==== | ==== Resetting Enchants ==== | ||
Depending on the option you choose, it has a chance of failure which will end up breaking the item. It is recommended to pay the full price to avoid this situation. | * The Illusion Enchanter will reset both of your enchants for a cost. Before resetting the enchants, the item must be fully enchanted first. | ||
{| class="wikitable mw-collapsible | * Depending on the option you choose, it has a chance of failure which will end up breaking the item. It is recommended to pay the full price to avoid this situation. | ||
{| class="wikitable mw-collapsible" | |||
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;" | |- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;" | ||
|Price | |Price | ||
Line 262: | Line 273: | ||
|100% | |100% | ||
|} | |} | ||
==== Illusion Weapon Level 4 Enchants ==== | ==== Illusion Weapon Level 4 Enchants ==== | ||
Using a stone (double click the stone to activate it) will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with ''' | * Despite the regular Illusion enchanting system having weapon enchants, Illusion level 4 weapons don't share the same options. | ||
* Aside from Illusion Sharpened Legbone of Ghoul [2], every other Illusion Dungeon weapon can be enchanted through Resonance Stone of Dusk (physical) or Resonance Stone of Dawn (magic). | |||
* The two stones can be purchased from the '''Illusion Merchant NPC''' {{#navi:prontera|88|113}}. | |||
* Each single stone costs either 2,000,000 zeny or 10 Illusion Stone. | |||
* Using a stone (double click the stone to activate it) will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with '''4 random line enchants'''. | |||
* There is '''no''' chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone. | |||
==== Possible enchants on level 4 weapons: ==== | |||
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;" | ||
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;" | |- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;" | ||
|colspan="2" | | |{{#item:100003}} | ||
|{{#item:100004}} | |||
|- style="background-color:#E0FFFF; text-align: center;" | |||
| colspan="2" |Line Option 1 | |||
|- | |- | ||
| | |ATK + 5 ~ 50 | ||
| | |MATK + 5 ~ 50 | ||
|- | |- | ||
|ATK + 1% ~ 10% | |||
|MATK + 1% ~ 10% | |||
|- | |||
|MHP + 100 ~ 5000 | |||
|MHP + 100 ~ 5000 | |||
|- | |||
| rowspan="2" |Physical Damage to Earth Property Monsters + 1% ~ 20% | |||
|Variable cast Time - 1% ~20% | |||
|- | |||
|Magical Damage to Earth Property Monsters + 1% ~ 20% | |||
|- | |||
|Physical Damage to Fire Property Monsters + 1% ~ 20% | |||
|Magical Damage to Fire Property Monsters + 1% ~ 20% | |||
|- | |||
|Physical Damage to Ghost Property Monsters + 1% ~ 20% | |||
|Magical Damage to Ghost Property Monsters + 1% ~ 20% | |||
|- | |||
|Physical Damage to Holy Property Monsters + 1% ~ 20% | |||
|Magical Damage to Holy Property Monsters + 1% ~ 20% | |||
|- | |||
|Physical Damage to Neutral Property Monsters + 1% ~ 20% | |||
|Magical Damage to Neutral Property Monsters + 1% ~ 20% | |||
|- | |||
|Physical Damage to Poison Property Monsters + 1% ~ 20% | |||
|Magical Damage to Poison Property Monsters + 1% ~ 20% | |||
|- | |||
|Physical Damage to Shadow Property Monsters + 1% ~ 20% | |||
|Magical Damage to Shadow Property Monsters + 1% ~ 20% | |||
|- | |||
|Physical Damage to Undead Property Monsters + 1% ~ 20% | |||
|Magical Damage to Undead Property Monsters + 1% ~ 20% | |||
|- | |||
|Physical Damage to Water Property Monsters + 1% ~ 20% | |||
|Magical Damage to Water Property Monsters + 1% ~ 20% | |||
|- | |||
|Physical Damage to Wind Property Monsters + 1% ~ 20 | |||
|Magical Damage to Wind Property Monsters + 1% ~ 20 | |||
|- | |||
|Reduces SP Consumption of Skill by 1% ~ 15% | |||
|Reduces SP Consumption of Skill by 1% ~ 15% | |||
|- style="background-color:#E0FFFF; text-align: center;" | |||
| colspan="2" |Line Option 2 | |||
|- | |||
|FLEE + 5 ~ 50 | |||
|FLEE + 5 ~ 50 | |||
|- | |||
|Critical Damage + 1% ~ 10% | |||
|Heal Recovery + 10% ~ 30% | |||
|- | |||
|Attack Speed + 1% ~ 10% | |||
|Reduces SP Consumption of Skills by 1% ~ 15% | |||
|- | |||
|Ranged Physical Damage + 1% ~ 10% | |||
|Magical Damage to Angel Monsters + 1% ~ 20% | |||
|- | |||
|Physical Damage to Angel Monsters + 1% ~ 20% | |||
|Magical Damage to Brute Monsters + 1% ~ 20% | |||
|- | |||
|Physical Damage to Brute Monsters + 1% ~ 20% | |||
|Magical Damage to Demi-Human Monsters + 1% ~ 20% | |||
|- | |||
|Physical Damage to Demi-Human Monsters + 1% ~ 20% | |||
|Magical Damage to Demon Monsters + 1% ~ 20% | |||
|- | |||
|Physical Damage to Demon Monsters + 1% ~ 20% | |||
|Magical Damage to Dragon Monsters + 1% ~ 20% | |||
|- | |||
|Physical Damage to Dragon Monsters + 1% ~ 20% | |||
|Magical Damage to Fish Monsters + 1% ~ 20% | |||
|- | |||
|Physical Damage to Fish Monsters + 1% ~ 20% | |||
|Magical Damage to Formless Monsters + 1% ~ 20% | |||
|- | |||
|Physical Damage to Formless Monsters + 1% ~ 20% | |||
|Magical Damage to Insect Monsters + 1% ~ 20% | |||
|- | |||
|Physical Damage to Insect Monsters + 1% ~ 20% | |||
|Magical Damage to Plant Monsters + 1% ~ 20% | |||
|- | |||
|Physical Damage to Plant Monsters + 1% ~ 20% | |||
|Magical Damage to Undead Monsters + 1% ~ 20% | |||
|- | |||
|Physical Damage to Undead Monsters + 1% ~ 20% | |||
|After Cast Delay - 1% ~ 10% | |||
|- | |||
|After Cast Delay - 1% ~ 10% | |||
|Magical Damage to Large Monsters + 1% ~ 10% | |||
|- | |||
|Physical Damage to Large Monsters + 1% ~ 10% | |||
|Magical Damage to Medium Monsters + 1% ~ 10% | |||
|- | |||
|Physical Damage to Medium Monsters + 1% ~ 10% | |||
|Magical Damage to Small Monsters + 1% ~ 10% | |||
|- | |||
|Physical Damage to Small Monsters + 1% ~ 10% | |||
| | | | ||
|- style="background-color:#E0FFFF; text-align: center;" | |||
| colspan="2" |Line Option 3 | |||
|- | |||
|Ignore Physical Defense of Angel Monsters + 5% ~ 20% | |||
|Ignore Magical Defense of Angel Monsters + 5% ~ 20% | |||
|- | |||
|Ignore Physical Defense of Brute Monsters + 5% ~ 20% | |||
|Ignore Magical Defense of Brute Monsters + 5% ~ 20% | |||
|- | |||
|Ignore Physical Defense of Demi-Human Monsters + 5% ~ 20% | |||
|Ignore Magical Defense of Demi-Human Monsters + 5% ~ 20% | |||
|- | |||
|Ignore Physical Defense of Demon Monsters + 5% ~ 20% | |||
|Ignore Magical Defense of Demon Monsters + 5% ~ 20% | |||
| | |- | ||
|Ignore Physical Defense of Dragon Monsters + 5% ~ 20% | |||
|Ignore Magical Defense of Dragon Monsters + 5% ~ 20% | |||
|- | |||
|Ignore Physical Defense of Fish Monsters + 5% ~ 20% | |||
|Ignore Magical Defense of Fish Monsters + 5% ~ 20% | |||
|- | |||
|Ignore Physical Defense of Formless Monsters + 5% ~ 20% | |||
|Ignore Magical Defense of Formless Monsters + 5% ~ 20% | |||
|- | |||
|Ignore Physical Defense of Insect Monsters + 5% ~ 20% | |||
|Ignore Magical Defense of Insect Monsters + 5% ~ 20% | |||
|- | |||
|Ignore Physical Defense of Plant Monsters + 5% ~ 20% | |||
|Ignore Magical Defense of Plant Monsters + 5% ~ 20% | |||
|- | |||
|Ignore Physical Defense of Undead Monsters + 5% ~ 20% | |||
|Ignore Magical Defense of Undead Monsters + 5% ~ 20% | |||
|- | |||
| | |- style="background-color:#E0FFFF; text-align: center;" | ||
| colspan="2" |Line Option 4 | |||
|- style="background-color:# | |- | ||
|colspan="2" | | |Ignore Physical Defense of Boss Monsters + 5% ~ 15% | ||
|Ignore Magical Defense of Boss Monsters + 5% ~ 15% | |||
|- | |||
|Ignore Physical Defense of Normal Monsters + 5% ~ 15% | |||
|Ignore Magical Defense of Normal Monsters + 5% ~ 15% | |||
|- | |- | ||
| | |Physical Damage to Boss Monsters + 1% ~ 15% | ||
| | |Magical Damage to Boss Monsters + 1% ~ 15% | ||
|- | |- | ||
| | |Physical Damage to Normal Monsters + 1% ~ 15% | ||
|Magical Damage to Normal Monsters + 1% ~ 15% | |||
| | |||
|} | |} |
Latest revision as of 17:25, 1 August 2023
Enchanting
- The Illusion Enchanter can be found in Prontera at (prontera 91, 115). You will get a short story the first time you speak with her.
- Each item can be enchanted twice at the cost of 5 Illusion Stones per try. You can only enchant Illusion items.
- You can also reroll a single enchant at the cost of 20 Illusion Stones per try.
- Depending on the item type, you will get different enchants.
Level 3 Weapon Enchants | ||||
Melee-type Enchantments | ||||
Fighting Spirit Lv1 (4811) | Fighting Spirit Lv2 (4810) | Fighting Spirit Lv3 (4809) | Fighting Spirit Lv4 (4808) | Fighting Spirit Lv5 (4820) |
Acute Lv1 (29081) | Acute Lv2 (29082) | Acute Lv3 (29083) | Acute Lv4 (29084) | Acute Lv5 (29085) |
Mettle Lv1 (29061) | Mettle Lv2 (29062) | Mettle Lv3 (29063) | Mettle Lv4 (29064) | Mettle Lv5 (29065) |
AfterSkillDelay Lv1 (4948) | AfterSkillDelay Lv2 (4949) | |||
STR+1 (4700) | STR+2 (4701) | STR+3 (4702) | STR+4 (4703) | |
DEX+1 (4720) | DEX+2 (4721) | DEX+3 (4722) | DEX+4 (4723) | |
LUK+1 (4750) | LUK+2 (4751) | LUK+3 (4752) | LUK+4 (4753) |
Level 3 Weapon Enchants | ||||
Range-type Enchantments | ||||
Expert Archer Lv1 (4832) | Expert Archer Lv2 (4833) | Expert Archer Lv3 (4834) | Expert Archer Lv4 (4835) | Expert Archer Lv5 (4836) |
Master Archer Lv1 (29091) | Master Archer Lv2 (29092) | Master Archer Lv3 (29093) | Master Archer Lv4 (29094) | Master Archer Lv5 (29095) |
Magic Essence Lv1 (29071) | Magic Essence Lv2 (29072) | Magic Essence Lv3 (29073) | Magic Essence Lv4 (29074) | Magic Essence Lv5 (29075) |
AfterSkillDelay Lv1 (4948) | AfterSkillDelay Lv2 (4949) | |||
AGI+1 (4730) | AGI+2 (4731) | AGI+3 (4732) | AGI+4 (4733) | |
DEX+1 (4720) | DEX+2 (4721) | DEX+3 (4722) | DEX+4 (4723) | |
LUK+1 (4750) | LUK+2 (4751) | LUK+3 (4752) | LUK+4 (4753) |
Level 3 Weapon Enchants | ||||
Magic-type Enchantments | ||||
Spell Lv1 (4815) | Spell Lv2 (4814) | Spell Lv3 (4813) | Spell Lv4 (4812) | Spell Lv5 (4826) |
Archbishop Lv1 (4805) | Archbishop Lv2 (4850) | |||
INT+1 (4710) | INT+2 (4711) | INT+3 (4712) | INT+4 (4713) | |
DEX+1 (4720) | DEX+2 (4721) | DEX+3 (4722) | DEX+4 (4723) | |
LUK+1 (4750) | LUK+2 (4751) | LUK+3 (4752) | LUK+4 (4753) |
Armor Enchants | |||
MaxHP+1% (4861) | MaxHP+2% (4862) | Fatal Lv1 (4863) | Fatal Lv2 (4864) |
SP Absorb 1 (4993) | SPabsorp2 (29209) | HP Absorb 1 (4992) | HPabsorp2 3 (29210) |
Rune of Strength Lv1 (4994) | Rune of Strength Lv2 (4995) | Rune of Agility Lv1 (4997) | Rune of Agility Lv2 (4998) |
Rune of Vitality Lv1 (29009) | Rune of Vitality Lv2 (29010) | Rune of Intellect Lv1 (29000) | Rune of Intellect Lv2 (29001) |
Rune of Dexterity Lv1 (29003) | Rune of Dexterity Lv2 (29004) | Rune of Luck Lv1 (29006) | Rune of Luck Lv2 (29007) |
STR+1 (4700) | STR+2 (4701) | STR+3 (4702) | STR+4 (4703) |
AGI+1 (4730) | AGI+2 (4731) | AGI+3 (4732) | AGI+4 (4733) |
VIT+1 (4740) | VIT+2 (4741) | VIT+3 (4742) | VIT+4 (4743) |
INT+1 (4710) | INT+2 (4711) | INT+3 (4712) | INT+4 (4713) |
DEX+1 (4720) | DEX+2 (4721) | DEX+3 (4722) | DEX+4 (4723) |
LUK+1 (4750) | LUK+2 (4751) | LUK+3 (4752) | LUK+4 (4753) |
Accessory Enchants | |||
HP+200 (4796) | HP+300 (4797) | HP+400 (4798) | |
SP+25 (4870) | SP+50 (4800) | SP+75 (4871) | |
STR+1 (4700) | STR+2 (4701) | STR+3 (4702) | STR+4 (4703) |
AGI+1 (4730) | AGI+2 (4731) | AGI+3 (4732) | AGI+4 (4733) |
VIT+1 (4740) | VIT+2 (4741) | VIT+3 (4742) | VIT+4 (4743) |
INT+1 (4710) | INT+2 (4711) | INT+3 (4712) | INT+4 (4713) |
DEX+1 (4720) | DEX+2 (4721) | DEX+3 (4722) | DEX+4 (4723) |
LUK+1 (4750) | LUK+2 (4751) | LUK+3 (4752) | LUK+4 (4753) |
Resetting Enchants
- The Illusion Enchanter will reset both of your enchants for a cost. Before resetting the enchants, the item must be fully enchanted first.
- Depending on the option you choose, it has a chance of failure which will end up breaking the item. It is recommended to pay the full price to avoid this situation.
Price | Success Chance |
100,00 zeny | 50% |
200,00 zeny | 60% |
300,000 zeny | 70% |
400,000 zeny | 80% |
500,000 zeny | 100% |
5 Illusion Stones | 100% |
Illusion Weapon Level 4 Enchants
- Despite the regular Illusion enchanting system having weapon enchants, Illusion level 4 weapons don't share the same options.
- Aside from Illusion Sharpened Legbone of Ghoul [2], every other Illusion Dungeon weapon can be enchanted through Resonance Stone of Dusk (physical) or Resonance Stone of Dawn (magic).
- The two stones can be purchased from the Illusion Merchant NPC (prontera 88, 113).
- Each single stone costs either 2,000,000 zeny or 10 Illusion Stone.
- Using a stone (double click the stone to activate it) will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with 4 random line enchants.
- There is no chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone.
Possible enchants on level 4 weapons:
Fantasy Resonance Stone of Illusion (100003) | Fantasy Resonance Stone at Dawn (100004) |
Line Option 1 | |
ATK + 5 ~ 50 | MATK + 5 ~ 50 |
ATK + 1% ~ 10% | MATK + 1% ~ 10% |
MHP + 100 ~ 5000 | MHP + 100 ~ 5000 |
Physical Damage to Earth Property Monsters + 1% ~ 20% | Variable cast Time - 1% ~20% |
Magical Damage to Earth Property Monsters + 1% ~ 20% | |
Physical Damage to Fire Property Monsters + 1% ~ 20% | Magical Damage to Fire Property Monsters + 1% ~ 20% |
Physical Damage to Ghost Property Monsters + 1% ~ 20% | Magical Damage to Ghost Property Monsters + 1% ~ 20% |
Physical Damage to Holy Property Monsters + 1% ~ 20% | Magical Damage to Holy Property Monsters + 1% ~ 20% |
Physical Damage to Neutral Property Monsters + 1% ~ 20% | Magical Damage to Neutral Property Monsters + 1% ~ 20% |
Physical Damage to Poison Property Monsters + 1% ~ 20% | Magical Damage to Poison Property Monsters + 1% ~ 20% |
Physical Damage to Shadow Property Monsters + 1% ~ 20% | Magical Damage to Shadow Property Monsters + 1% ~ 20% |
Physical Damage to Undead Property Monsters + 1% ~ 20% | Magical Damage to Undead Property Monsters + 1% ~ 20% |
Physical Damage to Water Property Monsters + 1% ~ 20% | Magical Damage to Water Property Monsters + 1% ~ 20% |
Physical Damage to Wind Property Monsters + 1% ~ 20 | Magical Damage to Wind Property Monsters + 1% ~ 20 |
Reduces SP Consumption of Skill by 1% ~ 15% | Reduces SP Consumption of Skill by 1% ~ 15% |
Line Option 2 | |
FLEE + 5 ~ 50 | FLEE + 5 ~ 50 |
Critical Damage + 1% ~ 10% | Heal Recovery + 10% ~ 30% |
Attack Speed + 1% ~ 10% | Reduces SP Consumption of Skills by 1% ~ 15% |
Ranged Physical Damage + 1% ~ 10% | Magical Damage to Angel Monsters + 1% ~ 20% |
Physical Damage to Angel Monsters + 1% ~ 20% | Magical Damage to Brute Monsters + 1% ~ 20% |
Physical Damage to Brute Monsters + 1% ~ 20% | Magical Damage to Demi-Human Monsters + 1% ~ 20% |
Physical Damage to Demi-Human Monsters + 1% ~ 20% | Magical Damage to Demon Monsters + 1% ~ 20% |
Physical Damage to Demon Monsters + 1% ~ 20% | Magical Damage to Dragon Monsters + 1% ~ 20% |
Physical Damage to Dragon Monsters + 1% ~ 20% | Magical Damage to Fish Monsters + 1% ~ 20% |
Physical Damage to Fish Monsters + 1% ~ 20% | Magical Damage to Formless Monsters + 1% ~ 20% |
Physical Damage to Formless Monsters + 1% ~ 20% | Magical Damage to Insect Monsters + 1% ~ 20% |
Physical Damage to Insect Monsters + 1% ~ 20% | Magical Damage to Plant Monsters + 1% ~ 20% |
Physical Damage to Plant Monsters + 1% ~ 20% | Magical Damage to Undead Monsters + 1% ~ 20% |
Physical Damage to Undead Monsters + 1% ~ 20% | After Cast Delay - 1% ~ 10% |
After Cast Delay - 1% ~ 10% | Magical Damage to Large Monsters + 1% ~ 10% |
Physical Damage to Large Monsters + 1% ~ 10% | Magical Damage to Medium Monsters + 1% ~ 10% |
Physical Damage to Medium Monsters + 1% ~ 10% | Magical Damage to Small Monsters + 1% ~ 10% |
Physical Damage to Small Monsters + 1% ~ 10% | |
Line Option 3 | |
Ignore Physical Defense of Angel Monsters + 5% ~ 20% | Ignore Magical Defense of Angel Monsters + 5% ~ 20% |
Ignore Physical Defense of Brute Monsters + 5% ~ 20% | Ignore Magical Defense of Brute Monsters + 5% ~ 20% |
Ignore Physical Defense of Demi-Human Monsters + 5% ~ 20% | Ignore Magical Defense of Demi-Human Monsters + 5% ~ 20% |
Ignore Physical Defense of Demon Monsters + 5% ~ 20% | Ignore Magical Defense of Demon Monsters + 5% ~ 20% |
Ignore Physical Defense of Dragon Monsters + 5% ~ 20% | Ignore Magical Defense of Dragon Monsters + 5% ~ 20% |
Ignore Physical Defense of Fish Monsters + 5% ~ 20% | Ignore Magical Defense of Fish Monsters + 5% ~ 20% |
Ignore Physical Defense of Formless Monsters + 5% ~ 20% | Ignore Magical Defense of Formless Monsters + 5% ~ 20% |
Ignore Physical Defense of Insect Monsters + 5% ~ 20% | Ignore Magical Defense of Insect Monsters + 5% ~ 20% |
Ignore Physical Defense of Plant Monsters + 5% ~ 20% | Ignore Magical Defense of Plant Monsters + 5% ~ 20% |
Ignore Physical Defense of Undead Monsters + 5% ~ 20% | Ignore Magical Defense of Undead Monsters + 5% ~ 20% |
Line Option 4 | |
Ignore Physical Defense of Boss Monsters + 5% ~ 15% | Ignore Magical Defense of Boss Monsters + 5% ~ 15% |
Ignore Physical Defense of Normal Monsters + 5% ~ 15% | Ignore Magical Defense of Normal Monsters + 5% ~ 15% |
Physical Damage to Boss Monsters + 1% ~ 15% | Magical Damage to Boss Monsters + 1% ~ 15% |
Physical Damage to Normal Monsters + 1% ~ 15% | Magical Damage to Normal Monsters + 1% ~ 15% |