Illusion Enchantment: Difference between revisions

 
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<noinclude>
[[Category:Enchantment]]
</noinclude>
==== Enchanting ====
==== Enchanting ====
The '''Illusion Enchanter''' can be found in Prontera at <code>prontera 91/115</code>. You will get a short story the first time you speak with her.


Each item can only be enchanted twice at the cost of 5  Illusion Stones per try. You can only enchant Illusion items.
* The '''Illusion Enchanter''' can be found in Prontera at {{#navi:prontera|91|115}}. You will get a short story the first time you speak with her.
 
* Each item can be enchanted twice at the cost of 5  Illusion Stones per try. You can only enchant Illusion items.
Depending on the item type, you will get different enchants.
* You can also reroll a single enchant at the cost of 20 Illusion Stones per try.
{| class="wikitable mw-collapsible" style="width: 100%;" style="text-align: center; data-mce-style="width: 100%;"
* Depending on the item type, you will get different enchants.
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|colspan="5" |Level 3 Weapon Enchants
|colspan="5" |Level 3 Weapon Enchants
|-
|-
|colspan="5" |Melee-type Enchantments
|colspan="5" style="background-color:#E0FFFF;text-align:center;"|Melee-type Enchantments
|-
|-
|Fighting Spirit 1  
|{{#item:4811|Fighting Spirit 1}}
|Fighting Spirit 2  
|{{#item:4810|Fighting Spirit 2}}
|Fighting Spirit 3  
|{{#item:4809|Fighting Spirit 3}}
|Fighting Spirit 4   
|{{#item:4808|Fighting Spirit 4}}  
|Fighting Spirit 5   
|{{#item:4820|Fighting Spirit 5}}  
|-
|-
|Acute 1
|{{#item:29081|Acute 1}}
|Acute 2
|{{#item:29082|Acute 2}}
|Acute 3
|{{#item:29083|Acute 3}}
|Acute 4
|{{#item:29084|Acute 4}}
|Acute 5
|{{#item:29085|Acute 5}}
|-
|-
|Mettle 1
|{{#item:29061|Mettle 1}}
|Mettle 2
|{{#item:29062|Mettle 2}}
|Mettle 3
|{{#item:29063|Mettle 3}}
|Mettle 4
|{{#item:29064|Mettle 4}}
|Mettle 5
|{{#item:29065|Mettle 5}}
|-
|-
|ASPD +1
|{{#item:4948|ASPD +1}}
|ASPD +2
|{{#item:4949|ASPD +2}}
|
|
|
|
|
|
|-
|-
|Str +2
|{{#item:4700|Str +2}}
|Str +3
|{{#item:4701|Str +2}}
|Str +4
|{{#item:4702|Str +3}}
|
|{{#item:4703|Str +4}}
|
|
|-
|-
|Dex +2
|{{#item:4720}}
|Dex +3
|{{#item:4721|Dex +2}}
|Dex +4
|{{#item:4722|Dex +3}}
|
|{{#item:4723|Dex +4}}
|
|
|-
|-
|Luk +2
|{{#item:4750|Luk +2}}
|Luk +3
|{{#item:4751|Luk +2}}
|Luk +4
|{{#item:4752|Luk +3}}
|
|{{#item:4753|Luk +4}}
|
|}
|}
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
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|colspan="5" |Level 3 Weapon Enchants
|colspan="5" |Level 3 Weapon Enchants
|-
|-
| colspan="5" |Range-type Enchantments
| colspan="5" style="background-color:#E0FFFF;text-align:center;"|Range-type Enchantments
|-
|-
|Expert Archer 1
|{{#item:4832|Expert Archer 1}}
|Expert Archer 2
|{{#item:4833|Expert Archer 2}}
|Expert Archer 3
|{{#item:4834|Expert Archer 3}}
|Expert Archer 4
|{{#item:4835|Expert Archer 4}}
|Expert Archer 5
|{{#item:4836|Expert Archer 5}}
|-
|-
|Master Archer 1
|{{#item:29091|Master Archer 1}}
|Master Archer 2
|{{#item:29092|Master Archer 2}}
|Master Archer 3
|{{#item:29093|Master Archer 3}}
|Master Archer 4
|{{#item:29094|Master Archer 4}}
|Master Archer 5
|{{#item:29095|Master Archer 5}}
|-
|-
|Magic Essence 1
|{{#item:29071|Magic Essence 1}}
|Magic Essence 2
|{{#item:29072|Magic Essence 2}}
|Magic Essence 3
|{{#item:29073|Magic Essence 3}}
|Magic Essence 4
|{{#item:29074|Magic Essence 4}}
|Magic Essence 5
|{{#item:29075|Magic Essence 5}}
|-
|-
|ASPD +1
|{{#item:4948|ASPD +1}}
|ASPD +2
|{{#item:4949|ASPD +2}}
|
|
|
|
|
|
|-
|-
|Agi +2
|{{#item:4730}}
|Agi +3
|{{#item:4731|Agi +2}}
|Agi +4
|{{#item:4732|Agi +3}}
|
|{{#item:4733|Agi +4}}
|
|
|-
|-
|Dex +2
|{{#item:4720}}
|Dex +3
|{{#item:4721|Dex +2}}
|Dex +4
|{{#item:4722|Dex +3}}
|
|{{#item:4723|Dex +4}}
|
|
|-
|-
|Luk +2
|{{#item:4750|Luk +2}}
|Luk +3
|{{#item:4751|Luk +2}}
|Luk +4
|{{#item:4752|Luk +3}}
|
|{{#item:4753|Luk +4}}
|
|
|}
|}
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|colspan="5" |Level 3 Weapon Enchants                                                     
|colspan="5" |Level 3 Weapon Enchants                                                     
|-
|-
| colspan="5" |Magic-type Enchantments
| colspan="5" style="background-color:#E0FFFF;text-align:center;"|Magic-type Enchantments
|-
|-
|Spell 1
|{{#item:4815|Spell 1}}
|Spell 2
|{{#item:4814|Spell 2}}
|Spell 3   
|{{#item:4813|Spell 3}}  
|Spell 4   
|{{#item:4812|Spell 4}}    
|Spell 5     
|{{#item:4826|Spell 5}}    
|-
|-
|Archbishop 1
|{{#item:4805|Archbishop 1}}
|Archbishop 2
|{{#item:4850|Heal Amount 2}}
|
|
|
|
|
|
|-
|-
|Int +2
|{{#item:4710}}
|Int +3
|{{#item:4711|Int +2}}
|Int +4
|{{#item:4712|Int +3}}
|
|{{#item:4713|Int +4}}
|
|
|-
|-
|Dex +2
|{{#item:4720}}
|Dex +3
|{{#item:4721|Dex +2}}
|Dex +4
|{{#item:4722|Dex +3}}
|
|{{#item:4723|Dex +4}}
|
|
|-
|-
|Luk +2
|{{#item:4750|Luk +2}}
|Luk +3
|{{#item:4751|Luk +2}}
|Luk +4
|{{#item:4752|Luk +3}}
|
|{{#item:4753|Luk +4}}
|
|
|}
|}
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|colspan="4" |Armor Enchants                                                           
|colspan="4" |Armor Enchants                                                           
|-
|-
|MaxHp +1%
|{{#item:4861|MaxHP +1%}}
|MaxHp +2%
|{{#item:4862|MaxHP +2%}}
|MaxHp +3%
|{{#item:4863|MaxHP +3%}}
|MaxHp +4%
|{{#item:4864|MaxHP +4%}}
|-
|-
|SP Absorb 1
|{{#item:4993|SP Absorb 1}}
|SP Absorb 2
|{{#item:29209|SP Absorb 2}}
|HP Absorb 1
|{{#item:4992|HP Absorb 1}}
|HP Absorb 2
|{{#item:29210|HP Absorb 2}}
|-
|-
|Rune of Strength 1
|{{#item:4994|Rune of Strength 1}}
|Rune of Strength 2
|{{#item:4995|Rune of Strength 2}}
|Rune of Agility 1
|{{#item:4997|Rune of Agility 1}}
|Rune of Agility 2
|{{#item:4998|Rune of Agility 2}}
|-
|-
|Rune of Vitality 1
|{{#item:29009|Rune of Vitality 1}}
|Rune of Vitality 2
|{{#item:29010|Rune of Vitality 2}}
|Rune of Intellect 1
|{{#item:29000|Rune of Intellect 1}}
|Rune of Intellect 2
|{{#item:29001|Rune of Intellect 2}}
|-
|-
|Rune of Dexterity 1
|{{#item:29003|Rune of Dexterity 1}}
|Rune of Dexterity 2
|{{#item:29004|Rune of Dexterity 2}}
|Rune of Luk 1
|{{#item:29006|Rune of Luck 1}}
|Rune of Luk 2
|{{#item:29007|Rune of Luck 2}}
|-
|-
|Str +2
|{{#item:4700}}
|Str +3
|{{#item:4701|Str +2}}
|Str +4
|{{#item:4702|Str +3}}
|
|{{#item:4703|Str +4}}
|-
|-
|Agi +2
|{{#item:4730}}
|Agi +3
|{{#item:4731|Agi +2}}
|Agi +4
|{{#item:4732|Agi +3}}
|
|{{#item:4733|Agi +4}}
|-
|-
|Vit +2
|{{#item:4740}}
|Vit +3
|{{#item:4741|Vit +2}}
|Vit +4
|{{#item:4742|Vit +3}}
|
|{{#item:4743|Vit +4}}
|-
|-
|Int +2
|{{#item:4710}}
|Int +3
|{{#item:4711|Int +2}}
|Int +4
|{{#item:4712|Int +3}}
|
|{{#item:4713|Int +4}}
|-
|-
|Dex +2
|{{#item:4720}}
|Dex +3
|{{#item:4721|Dex +2}}
|Dex +4
|{{#item:4722|Dex +3}}
|
|{{#item:4723|Dex +4}}
|-
|-
|Luk +2
|{{#item:4750|Luk +2}}
|Luk +3
|{{#item:4751|Luk +2}}
|Luk +4
|{{#item:4752|Luk +3}}
|
|{{#item:4753|Luk +4}}
|}
|}


{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|colspan="3" |Accessory Enchants                                                           
|colspan="4" |Accessory Enchants                                                           
|-
|-
|HP +200
|{{#item:4796|HP +200}}
|HP +300
|{{#item:4797|HP +300}}
|HP +400
|{{#item:4798|HP +400}}
|
|-
|-
|SP +20
|{{#item:4870|SP +25}}
|SP +50
|{{#item:4800|SP +50}}
|SP +75
|{{#item:4871|SP +75}}
|
|-
|-
|Str +2
|{{#item:4700}}
|Str +3
|{{#item:4701|Str +2}}
|Str +4
|{{#item:4702|Str +3}}
|{{#item:4703|Str +4}}
|-
|-
|Agi +2
|{{#item:4730}}
|Agi +3
|{{#item:4731|Agi +2}}
|Agi +4
|{{#item:4732|Agi +3}}
|{{#item:4733|Agi +4}}
|-
|-
|Vit +2
|{{#item:4740}}
|Vit +3
|{{#item:4741|Vit+ 2}}
|Vit +4
|{{#item:4742|Vit+ 3}}
|{{#item:4743|Vit+ 4}}
|-
|-
|Int +2
|{{#item:4710}}
|Int +3
|{{#item:4711|Int +2}}
|Int +4
|{{#item:4712|Int +3}}
|{{#item:4713|Int +4}}
|-
|-
|Dex +2
|{{#item:4720}}
|Dex +3
|{{#item:4721|Dex +2}}
|Dex +4
|{{#item:4722|Dex +3}}
|{{#item:4723|Dex +4}}
|-
|-
|Luk +2
|{{#item:4750}}
|Luk +3
|{{#item:4751|Luk +2}}
|Luk +4
|{{#item:4752|Luk +3}}
|{{#item:4753|Luk +4}}
|}
|}


==== Resetting Enchants ====
==== Resetting Enchants ====
The Illusion Enchanter will reset both of your enchants for a cost. Before resetting the enchants, the item must be fully enchanted first.


Depending on the option you choose, it has a chance of failure which will end up breaking the item. It is recommended to pay the full price to avoid this situation.
* The Illusion Enchanter will reset both of your enchants for a cost. Before resetting the enchants, the item must be fully enchanted first.
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
* Depending on the option you choose, it has a chance of failure which will end up breaking the item. It is recommended to pay the full price to avoid this situation.
{| class="wikitable mw-collapsible"  
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|Price
|Price
Line 262: Line 273:
|100%
|100%
|}
|}
==== Partial Reset ====
For the price of 30  Illusion Stones or 5,000,000 zeny, you can also choose to '''reset only one enchant, keeping the other as is.'''


==== Illusion Weapon Level 4 Enchants ====
==== Illusion Weapon Level 4 Enchants ====
Despite the regular Illusion enchanting system having weapon enchants, Illusion level 4 weapons don't share the same options.
Aside from  Illusion Sharpened Legbone of Ghoul [2], every other Illusion Dungeon weapon can be enchanted through  Resonance Stone of Dusk (physical) or  Resonance Stone of Dawn (magic).
The two stones can be purchased from the '''Illusion Merchant NPC''' (<code>prontera 88/113</code>).


Each single stone costs either 2,000,000 zeny or 10  Illusion Stone.
* Despite the regular Illusion enchanting system having weapon enchants, Illusion level 4 weapons don't share the same options.
* Aside from  Illusion Sharpened Legbone of Ghoul [2], every other Illusion Dungeon weapon can be enchanted through  Resonance Stone of Dusk (physical) or  Resonance Stone of Dawn (magic).
* The two stones can be purchased from the '''Illusion Merchant NPC''' {{#navi:prontera|88|113}}.
* Each single stone costs either 2,000,000 zeny or 10  Illusion Stone.
* Using a stone (double click the stone to activate it) will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with '''4 random line enchants'''.
* There is '''no''' chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone.


Using a stone (double click the stone to activate it) will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with '''2 random enchants''' from different lists, based on their enchanting slot.
==== Possible enchants on level 4 weapons:  ====
 
There is '''no''' chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone.
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|colspan="2" |Resonance Stone of Dusk - Level 4 Weapon Physical Enchants
|{{#item:100003}}
|{{#item:100004}}
|- style="background-color:#E0FFFF; text-align: center;"
| colspan="2" |Line Option 1
|-
|ATK + 5 ~ 50
|MATK + 5 ~ 50
|-
|ATK + 1% ~ 10%
|MATK + 1% ~ 10%
|-
|MHP + 100 ~ 5000
|MHP + 100 ~ 5000
|-
| rowspan="2" |Physical Damage to Earth Property Monsters + 1% ~ 20%
|Variable cast Time - 1% ~20%
|-
|Magical Damage to Earth Property Monsters + 1% ~ 20%
|-
|Physical Damage to Fire Property Monsters + 1% ~ 20%
|Magical Damage to Fire Property Monsters + 1% ~ 20%
|-
|Physical Damage to Ghost Property Monsters + 1% ~ 20%
|Magical Damage to Ghost Property Monsters + 1% ~ 20%
|-
|Physical Damage to Holy Property Monsters + 1% ~ 20%
|Magical Damage to Holy Property Monsters + 1% ~ 20%
|-
|Physical Damage to Neutral Property Monsters + 1% ~ 20%
|Magical Damage to Neutral Property Monsters + 1% ~ 20%
|-
|Physical Damage to Poison Property Monsters + 1% ~ 20%
|Magical Damage to Poison Property Monsters + 1% ~ 20%
|-
|Physical Damage to Shadow Property Monsters + 1% ~ 20%
|Magical Damage to Shadow Property Monsters + 1% ~ 20%
|-
|Physical Damage to Undead Property Monsters + 1% ~ 20%
|Magical Damage to Undead Property Monsters + 1% ~ 20%
|-
|Physical Damage to Water Property Monsters + 1% ~ 20%
|Magical Damage to Water Property Monsters + 1% ~ 20%
|-
|Physical Damage to Wind Property Monsters + 1% ~ 20
|Magical Damage to Wind Property Monsters + 1% ~ 20
|-
|Reduces SP Consumption of Skill by 1% ~ 15%
|Reduces SP Consumption of Skill by 1% ~ 15%
|- style="background-color:#E0FFFF; text-align: center;"
| colspan="2" |Line Option 2
|-
|FLEE + 5 ~ 50
|FLEE + 5 ~ 50
|-
|Critical Damage + 1% ~ 10%
|Heal Recovery + 10% ~ 30%
|-
|Attack Speed + 1% ~ 10%
|Reduces SP Consumption of Skills by 1% ~ 15%
|-
|Ranged Physical Damage + 1% ~ 10%
|Magical Damage to Angel Monsters + 1% ~ 20%
|-
|Physical Damage to Angel Monsters + 1% ~ 20%
|Magical Damage to Brute Monsters + 1% ~ 20%
|-
|Physical Damage to Brute Monsters + 1% ~ 20%
|Magical Damage to Demi-Human Monsters + 1% ~ 20%
|-
|Physical Damage to Demi-Human Monsters + 1% ~ 20%
|Magical Damage to Demon Monsters + 1% ~ 20%
|-
|Physical Damage to Demon Monsters + 1% ~ 20%
|Magical Damage to Dragon Monsters + 1% ~ 20%
|-
|Physical Damage to Dragon Monsters + 1% ~ 20%
|Magical Damage to Fish Monsters + 1% ~ 20%
|-
|Physical Damage to Fish Monsters + 1% ~ 20%
|Magical Damage to Formless Monsters + 1% ~ 20%
|-
|Physical Damage to Formless Monsters + 1% ~ 20%
|Magical Damage to Insect Monsters + 1% ~ 20%
|-
|Physical Damage to Insect Monsters + 1% ~ 20%
|Magical Damage to Plant Monsters + 1% ~ 20%
|-
|Physical Damage to Plant Monsters + 1% ~ 20%
|Magical Damage to Undead Monsters + 1% ~ 20%
|-
|Physical Damage to Undead Monsters + 1% ~ 20%
|After Cast Delay - 1% ~ 10%
|-
|After Cast Delay - 1% ~ 10%
|Magical Damage to Large Monsters + 1% ~ 10%
|-
|Physical Damage to Large Monsters + 1% ~ 10%
|Magical Damage to Medium Monsters + 1% ~ 10%
|-
|-
|1st Slot Enchant
|Physical Damage to Medium Monsters + 1% ~ 10%
|2nd Slot Enchant
|Magical Damage to Small Monsters + 1% ~ 10%
|-
|-
|Physical Damage to Small Monsters + 1% ~ 10%
|
|
* Increases Physical Damage against Neutral Monsters by 1~10%
|- style="background-color:#E0FFFF; text-align: center;" 
* Increases Physical Damage against Water Monsters by 1~10%
| colspan="2" |Line Option 3
* Increases Physical Damage against Earth Monsters by 1~10%
|-
* Increases Physical Damage against Fire Monsters by 1~10%
|Ignore Physical Defense of Angel Monsters + 5% ~ 20%
* Increases Physical Damage against Wind Monsters by 1~10%
|Ignore Magical Defense of Angel Monsters + 5% ~ 20%
* Increases Physical Damage against Poison Monsters by 1~10%
|-
* Increases Physical Damage against Holy Monsters by 1~10%
|Ignore Physical Defense of Brute Monsters + 5% ~ 20%
* Increases Physical Damage against Shadow Monsters by 1~10%
|Ignore Magical Defense of Brute Monsters + 5% ~ 20%
* Increases Physical Damage against Ghost Monsters by 1~10%
|-
* Increases Physical Damage against Undead (Element) Monsters by 1~10%
|Ignore Physical Defense of Demi-Human Monsters + 5% ~ 20%
* Increases Maximum HP by 100~1500
|Ignore Magical Defense of Demi-Human Monsters + 5% ~ 20%
* Reduces SP consumption by 1~10%
|-
* ATK + 5~30
|Ignore Physical Defense of Demon Monsters + 5% ~ 20%
* ATK + 1~3%
|Ignore Magical Defense of Demon Monsters + 5% ~ 20%
|
|-
* Increases Physical Damage against Formless Monsters by 1~10%
|Ignore Physical Defense of Dragon Monsters + 5% ~ 20%
* Increases Physical Damage against Undead (Race) Monsters by 1~10%
|Ignore Magical Defense of Dragon Monsters + 5% ~ 20%
* Increases Physical Damage against Brute Monsters by 1~10%
|-
* Increases Physical Damage against Plant Monsters by 1~10%
|Ignore Physical Defense of Fish Monsters + 5% ~ 20%
* Increases Physical Damage against Insect Monsters by 1~10%
|Ignore Magical Defense of Fish Monsters + 5% ~ 20%
* Increases Physical Damage against Fish Monsters by 1~10%
|-
* Increases Physical Damage against Demon Monsters by 1~10%
|Ignore Physical Defense of Formless Monsters + 5% ~ 20%
* Increases Physical Damage against Demi-Human Monsters by 1~10%
|Ignore Magical Defense of Formless Monsters + 5% ~ 20%
* Increases Physical Damage against Angel Monsters by 1~10%
|-
* Increases Physical Damage against Dragon Monsters by 1~10%
|Ignore Physical Defense of Insect Monsters + 5% ~ 20%
* Increases Physical Damage against Small Monsters by 1~5%
|Ignore Magical Defense of Insect Monsters + 5% ~ 20%
* Increases Physical Damage against Medium Monsters by 1~5%
|-
* Increases Physical Damage against Large Monsters by 1~5%
|Ignore Physical Defense of Plant Monsters + 5% ~ 20%
* Increases ASPD (reduces delay after attack) by 1~10%
|Ignore Magical Defense of Plant Monsters + 5% ~ 20%
* Increases Long Range Physical Damage by 1~5%
|-
* Increases Critical Damage by 1~5%
|Ignore Physical Defense of Undead Monsters + 5% ~ 20%
* Reduces After Cast Delay by 1~5%
|Ignore Magical Defense of Undead Monsters + 5% ~ 20%
* Increases FLEE by 1~20
|-
|}
|- style="background-color:#E0FFFF; text-align: center;"
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
| colspan="2" |Line Option 4
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|-
|colspan="2" |Resonance Stone of Dawn - Level 4 Weapon Magical Enchants
|Ignore Physical Defense of Boss Monsters + 5% ~ 15%
|Ignore Magical Defense of Boss Monsters + 5% ~ 15%
|-
|Ignore Physical Defense of Normal Monsters + 5% ~ 15%
|Ignore Magical Defense of Normal Monsters + 5% ~ 15%
|-
|-
|1st Slot Enchant
|Physical Damage to Boss Monsters + 1% ~ 15%
|2nd Slot Enchant
|Magical Damage to Boss Monsters + 1% ~ 15%
|-
|-
|
|Physical Damage to Normal Monsters + 1% ~ 15%
* Increases Magical Damage against Neutral Monsters by 1~10%
|Magical Damage to Normal Monsters + 1% ~ 15%
* Increases Magical Damage against Water Monsters by 1~10%
* Increases Magical Damage against Earth Monsters by 1~10%
* Increases Magical Damage against Fire Monsters by 1~10%
* Increases Magical Damage against Wind Monsters by 1~10%
* Increases Magical Damage against Poison Monsters by 1~10%
* Increases Magical Damage against Holy Monsters by 1~10%
* Increases Magical Damage against Shadow Monsters by 1~10%
* Increases Magical Damage against Ghost Monsters by 1~10%
* Increases Magical Damage against Undead (Element) Monsters by 1~10%
* Reduces Variable Casting Time by 1~15%
* Increases Maximum HP by 100~1500
* Reduces SP consumption by 1~10%
* MATK + 5~30
* MATK + 1~3%
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* Increases Magical Damage against Formless Monsters by 1~10%
* Increases Magical Damage against Undead (Race) Monsters by 1~10%
* Increases Magical Damage against Brute Monsters by 1~10%
* Increases Magical Damage against Plant Monsters by 1~10%
* Increases Magical Damage against Insect Monsters by 1~10%
* Increases Magical Damage against Fish Monsters by 1~10%
* Increases Magical Damage against Demon Monsters by 1~10%
* Increases Magical Damage against Demi-Human Monsters by 1~10%
* Increases Magical Damage against Angel Monsters by 1~10%
* Increases Magical Damage against Dragon Monsters by 1~10%
* Increases Magical Damage against Small Monsters by 1~5%
* Increases Magical Damage against Medium Monsters by 1~5%
* Increases Magical Damage against Large Monsters by 1~5%
* Increases ASPD (reduces delay after attack) by 1~10%
* Reduces After Cast Delay by 1~5%
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