Ghost Palace: Difference between revisions

 
(30 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[Category:Instances]]
===Requirements===
===Requirements===
[[File:Ghost-Palace.png|right|frameless]]
* Base Level 120
* Base Level 120
* Solo Instance
* Solo Instance
* 1 day cooldown
* Use Warper > Instances > Ghost Palace
* Use Warper > Instances > Ghost Palace
* Talk to the Unpleasant Royal Guard NPC to create the Instance and join the dimensional device.
* Talk to the Unpleasant Royal Guard NPC to create the Instance and join the dimensional device.
Line 27: Line 30:
# When you leave through the portal, a short message appears, and you will be rewarded with 2 Gray Shards and some EXP.
# When you leave through the portal, a short message appears, and you will be rewarded with 2 Gray Shards and some EXP.


==== Thanatos Weapons ====
=== Sakray Card ===
The Thanatos Weapons are magical weapons sculpted out of Gray Shard to counteract the power of the Devil Sword Thanatos. You can craft these weapons out of 200  Gray Shards at the King NPC before you exit the instance. Alternatively they may be crafted for 200 Gray Shards at the Dimension Wanderer NPC located just outside of the instance entrance.
The NPC "A traveler of dimension" stands just outside of the instance, she also sells the´Knight Sakray Card for 10,000 {{#item:6672|Gray Shards}}.<br/>
 
{| class="wikitable mw-collapsible" style="width: 60%;text-align: center;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 60%;text-align: center;"
|- style="background-color:#778899; text-align: center;"
| style="width: 20%;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Item</span>
| style="width: 40%;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Description</span>
|-
| {{#item:13093|Thanos Dagger}}
| {{#itemDesc:13093}}
|-
| {{#item:13441|Thanos Sword}}
| {{#itemDesc:13441}}
|-
| {{#item:21009|Thanos Great Sword}}
| {{#itemDesc:21009}}
|-
| {{#item:28100|Thanos Axe}}
| {{#itemDesc:28100}}
|-
| {{#item:16028|Thanos Hammer}}
| {{#itemDesc:16028}}
|-
| {{#item:1438|Thanos Spear}}
| {{#itemDesc:1438}}
|-
| {{#item:1496|Thanos Long Spear}}
| {{#itemDesc:1496}}
|-
| {{#item:18119|Thanos Bow}}
| {{#itemDesc:18119}}
|-
| {{#item:28000|Thanos Katar}}
| {{#itemDesc:28000}}
|-
| {{#item:1836|Thanos Knuckle}}
| {{#itemDesc:1836}}
|-
| {{#item:1669|Thanos Staff}}
| {{#itemDesc:1669}}
|-
| {{#item:2023|Thanos Two-handed Staff}}
| {{#itemDesc:2023}}
|-
| {{#item:1933|Thanos Violin}}
| {{#itemDesc:1933}}
|-
| {{#item:1988|Thanos Whip}}
| {{#itemDesc:1988}}
|}
 
===== Thanatos Weapon Enchanting =====
Thanatos weaponry can be enchanted at the Dimension Wanderer NPC standing outside of the instance entrance. Each enchantment costs 75  Gray Shards and each enchantment will give both the first and second enchantment.
 
You can overwrite your existing enchantments by simply speaking with the NPC and paying another 75  Gray Shards to enchant. There is no chance of breaking.
 
Ask the Dimension Wanderer "Is that all you have?" to see what else she has and then select the appropriate weapon type for the weapon you have equipped. Enchantments for their respective weapon types are as follows:
 
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#778899; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
| colspan="4"| Melee Weapon Enchants
|-
!First Enchant
!Min~Max
!Second Enchant
!Min~Max
|-
|Increase Physical Damage to Neutral Property
|1%~20%
|Increase Physical Damage to Formless Race
|1%~20%
|-
|Increase Physical Damage to Water Property
|1%~20%
|Increase Physical Damage to Undead Race
|1%~20%
|-
|Increase Physical Damage to Fire Property
|1%~20%
|Increase Physical Damage to Brute Race
|1%~20%
|-
|Increase Physical Damage to Earth Property
|1%~20%
|Increase Physical Damage to Plant Race
|1%~20%
|-
|Increase Physical Damage to Wind Property
|1%~20%
|Increase Physical Damage to Insect Race
|1%~20%
|-
|Increase Physical Damage to Poison Property
|1%~20%
|Increase Physical Damage to Fish Race
|1%~20%
|-
|Increase Physical Damage to Holy Property
|1%~20%
|Increase Physical Damage to Angel Race
|1%~20%
|-
|Increase Physical Damage to Dark Property
|1%~20%
|Increase Physical Damage to Demon Race
|1%~20%
|-
|Increase Physical Damage to Ghost Property
|1%~20%
|Increase Physical Damage to Dragon Race
|1%~20%
|-
|Increase Physical Damage to Undead Property
|1%~20%
|Increase Physical Damage to Demi-human Race
|1%~20%
|-
|No Weapon Penalty
|
|Increase Physical Damage to Normal Class
|1%~10%
|-
|Flat ASPD
|1~1
|Increase Physical Damage to Boss Class
|1%~10%
|-
|ASPD
|5%~10%
|Attack
|3%~5%
|-
|Holy Property
|
|Critical Damage
|5%~20%
|-
|Dark Property
|
|Indestructible
|
|-
|Water Property
|
|
|
|-
|Wind Property
|
|
|
|-
|Fire Property
|
|
|
|-
|Earth Property
|
|
|
|}
<br>
 
====Magic Weapon Enchants====
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#778899; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
| colspan="4" | Magic Weapon Enchants
|-
!First Enchant
!Min~Max
!Second Enchant
!Min~Max
|-
|Increase Magic Damage to Neutral Property
|1%~20%
|Increase Magic Damage to Formless Race
|1%~20%
|-
|Increase Magic Damage to Water Property
|1%~20%
|Increase Magic Damage to Undead Race
|1%~20%
|-
|Increase Magic Damage to Fire Property
|1%~20%
|Increase Magic Damage to Brute Race
|1%~20%
|-
|Increase Magic Damage to Earth Property
|1%~20%
|Increase Magic Damage to Plant Race
|1%~20%
|-
|Increase Magic Damage to Wind Property
|1%~20%
|Increase Magic Damage to Insect Race
|1%~20%
|-
|Increase Magic Damage to Poison Property
|1%~20%
|Increase Magic Damage to Fish Race
|1%~20%
|-
|Increase Magic Damage to Holy Property
|1%~20%
|Increase Magic Damage to Angel Race
|1%~20%
|-
|Increase Magic Damage to Dark Property
|1%~20%
|Increase Magic Damage to Demon Race
|1%~20%
|-
|Increase Magic Damage to Ghost Property
|1%~20%
|Increase Magic Damage to Dragon Race
|1%~20%
|-
|Increase Magic Damage to Undead Property
|1%~20%
|Increase Magic Damage to Demi-human Race
|1%~20%
|-
|Variable Cast Reduction
|5%~10%
|Increase Magic Damage to Normal Class
|5%~10%
|-
|Increase Healing Bonus
|5%~20%
|Increase Magic Damage to Boss Class
|5%~10%
|-
|Reduce SP Consumption
|5%~10%
|Magic Attack
|3%~7%
|-
|Skill Reuse Delay Reduction
|1%~5%
|Variable Cast Reduction
|5%~10%
|}
<br>
 
==== Ranged Weapon Enchants ====
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#778899; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
| colspan="4" | Ranged Weapon Enchants
|-
!First Enchant
!Min~Max
!Second Enchant
!Min~Max
|-
|Increase Physical Damage to Neutral Property
|1%~20%
|Increase Physical Damage to Formless Race
|1%~20%
|-
|Increase Physical Damage to Water Property
|1%~20%
|Increase Physical Damage to Undead Race
|1%~20%
|-
|Increase Physical Damage to Fire Property
|1%~20%
|Increase Physical Damage to Brute Race
|1%~20%
|-
|Increase Physical Damage to Earth Property
|1%~20%
|Increase Physical Damage to Plant Race
|1%~20%
|-
|Increase Physical Damage to Wind Property
|1%~20%
|Increase Physical Damage to Insect Race
|1%~20%
|-
|Increase Physical Damage to Poison Property
|1%~20%
|Increase Physical Damage to Fish Race
|1%~20%
|-
|Increase Physical Damage to Holy Property
|1%~20%
|Increase Physical Damage to Angel Race
|1%~20%
|-
|Increase Physical Damage to Dark Property
|1%~20%
|Increase Physical Damage to Demon Race
|1%~20%
|-
|Increase Physical Damage to Ghost Property
|1%~20%
|Increase Physical Damage to Dragon Race
|1%~20%
|-
|Increase Physical Damage to Undead Property
|1%~20%
|Increase Physical Damage to Demi-human Race
|1%~20%
|-
|No Weapon Penalty
|
|Increase Physical Damage to Normal Class
|5%~10%
|-
|Flat ASPD
|1~1
|Increase Physical Damage to Boss Class
|5%~10%
|-
|ASPD
|5%~10%
|Attack
|3%~7%
|-
|Long Range Attack
|5%~10%
|Critical Damage
|5%~20%
|-
|Indestructible
|
|
|
|}
 
==== Equipment Sets ====
 
The Gray Equipment Set is a set of armors, boots, cloak, helmet, and shield, sculpted out of Gray Shard and infused with Sakray's Abandoned Memories. They have a special ability of resisting the Holy element. You can craft these equipment out of 100 Gray Shards at the King NPC before you exit the instance. Alternatively they may be crafted at the Dimension Wanderer NPC for the same cost of 100 Gray Shards.
 
{| class="wikitable mw-collapsible" style="width: 100%;text-align: center;" data-mce-style="width: 100%;"
|- style="background-color:#778899; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
| Image
| Name
| Description
| Item Info
|-
||[[File:Bild 2021-04-21 080210.png|center|frameless]]
||Armor of Gray [1]
||
+10 MDEF.<br>
+10% Holy Resistance.<br>
For every 1 refine, +2% Holy Resistance.<br>
 
+ Gray Cloak [1], Gray Helmet [1], Boots of Gray [1]<br>
+15% Neutral Resistance.<br>
Low changes to auto cast level 3 Drain Life when receiving Melee physical damage.<br>
 
 
|Class: Armor
 
Defense: 90
 
Weight: 240
 
Required Level: 120
 
Usable Jobs: Swordsman, Archer, Merchant, Thief
|-
||[[File:15091.png|center|frameless]]
||Gray Robe [1]
||
+10% Holy Resistance.<br>
For every 1 refine, +2% Holy Resistance.<br>
 
 
 
+ Gray Cloak [1], Gray Helmet [1], Boots of Gray [1]<br>
+15% Neutral Resistance.<br>
+10% MATK.<br>
+25% Max HP/SP.<br>
 
 
|Class: Armor
 
Defense: 55
 
Weight: 130
 
Required Level: 120
 
Usable Jobs: Mage, Acolyte
|-
||[[File:18820.png|center|frameless]]
||Gray Helmet [1]
||
+3% Holy Resistance.<br>
For every 2 refines, +1% Holy Resistance.<br>
 
 
|Class: Upper Headgear
 
Defense: 35
 
Weight: 45
 
Required Level: 120
 
Usable Jobs: All Jobs
|-
||[[File:20721.png|center|frameless]]
||Gray Cloak [1]
||
+5% Holy Resistance.<br>
For every 2 refines, +1% Holy Resistance.<br>
 
 
|Class: Garment
 
Defense: 45
 
Weight: 60
 
Required Level: 120
 
Usable Jobs: All Jobs
|-
||[[File:22033.png|center|frameless]]
||Boots of Gray [1]
||
+2% Holy Resistance.<br>
For every 3 refines, +1% Holy Resistance.<br>
 
 
|Class: Footgear
 
Defense: 25
 
Weight: 40
 
Required Level: 120
 
Usable Jobs: All Jobs
|-
||[[File:2187.png|center|frameless]]
||Gray Shield [1]
||
 
+10 MDEF.<br>
+30% Holy Resistance.<br>
For every 1 refine, +1% Holy Resistance.<br>
For every 3 refines, +1 MDEF.<br>
 
 
|Class: Shield
 
Defense: 75
 
Weight: 200
 
Required Level: 120
 
Usable Jobs: All Jobs
 
|}
 
==  Enchanting and Sakray Card ==
The Dimension Wanderer NPC stands just outside of the instance, to the immediate right of where you warp in after using the Warper NPC.<br/>
In addition to being able to craft the Gray Equipment Set and craft plus enchant Thanatos Weapons, she also sells the´Knight Sakray Card for 10,000 Gray Shards.<br/>
To purchase one, ask the Dimension Wanderer if "Is that all you have?".
{| class="wikitable mw-collapsible" style="width: 100%;text-align: center;" data-mce-style="width: 100%;"
|- style="background-color:#778899; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|- style="background-color:#778899; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|Card
| style="width:20%;"|Card
|Type
| style="width:40%;"|Description
|Effect
|-
|-
|Knight Sakray Card
|{{#item:27184}}
|Weapon
|{{#itemDesc:27184}}
|ATK +20
Increase physical damage dealt to Demon and Undead race monsters by 30%
|}
|}
{{:Gray Equipment Set}}
{{:Thanatos Weapons}}
{{:Thanatos/_AD_Weapon_Enchantment}}