Ghost Palace: Difference between revisions

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[[Category:Instances]]
===Requirements===
===Requirements===
[[File:Ghost-Palace.png|right|frameless]]
* Base Level 120
* Base Level 120
* Solo Instance
* Solo Instance
* 1 day cooldown
* Use Warper > Instances > Ghost Palace
* Use Warper > Instances > Ghost Palace
* Talk to the Unpleasant Royal Guard NPC to create the Instance and join the dimensional device.
* Talk to the Unpleasant Royal Guard NPC to create the Instance and join the dimensional device.
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# When you leave through the portal, a short message appears, and you will be rewarded with 2 Gray Shards and some EXP.
# When you leave through the portal, a short message appears, and you will be rewarded with 2 Gray Shards and some EXP.


==== Thanatos Weapons ====
=== Sakray Card ===
The Thanatos Weapons are magical weapons sculpted out of Gray Shard to counteract the power of the Devil Sword Thanatos. You can craft these weapons out of 200  Gray Shards at the King NPC before you exit the instance. Alternatively they may be crafted for 200 Gray Shards at the Dimension Wanderer NPC located just outside of the instance entrance.
The NPC "A traveler of dimension" stands just outside of the instance, she also sells the´Knight Sakray Card for 10,000 {{#item:6672|Gray Shards}}.<br/>
 
{| class="wikitable mw-collapsible" style="width: 60%;text-align: center;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
 
|- style="background-color:#778899; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|- style="background-color:#778899; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
 
| style="width:20%;"|Card
| style="width: 9.69957%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Image</span>
| style="width:40%;"|Description
 
| style="width: 10%; text-align: center;" data-mce-style="width: 10%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Name</span>
 
| style="width: 58.3262%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Description</span>
 
|-
 
|[[File:13093.png|center|frameless]]
 
|Thanatos Dagger [1]
 
|MATK +130.
 
+6 INT, +6 VIT, -6 LUK.
 
Low chance of regaining 5% of the '''physical''' damage you deal as HP and SP.
 
Consumes 100 HP every 10 seconds.
 
Consumes 1000 HP when unequipped.
 
Class : Dagger
 
Attack : 100
 
Weight : 80
 
Weapon Level : 4
 
Required Level : 120
 
Usable Jobs : Swordsman, Archer, Merchant, Thief
|-
|[[File:13441.png|center|frameless]]
|Thanatos Sword [1]
|MATK +100.
 
+6 INT, +6 VIT, -6 LUK.
 
Low chance of regaining 5% of the '''physical''' damage you deal as HP and SP.
 
Consumes 100 HP every 10 seconds.
 
Consumes 1000 HP when unequipped.
 
Class : One-Handed Sword
 
Attack : 150
 
Weight : 70
 
Weapon Level : 4
 
Required Level : 120
 
Usable Jobs : Swordsman
|-
|[[File:21009.png|center|frameless]]
|Thanatos Great Sword [1]
|MATK +120.
 
+6 INT, +6 VIT, -6 LUK.
 
Low chance of regaining 5% of the '''physical''' damage you deal as HP and SP.
 
Consumes 100 HP every 10 seconds.
 
Consumes 1000 HP when unequipped.
 
Class : Two-Handed Sword
 
Attack : 280
 
Weight : 130
 
Weapon Level : 4
 
Required Level : 120
 
Usable Jobs : Swordsman
|-
|[[File:28100.png|center|frameless]]
|Thanatos Axe [1]
|MATK +80.
 
+6 INT, +6 VIT, -6 LUK.
 
Low chance of regaining 5% of the '''physical''' damage you deal as HP and SP.
 
Consumes 100 HP every 10 seconds.
 
Consumes 1000 HP when unequipped.
 
Class : Two-Handed Axe
 
Attack : 300
 
Weight : 400
 
Weapon Level : 4
 
Required Level : 120
 
Usable Jobs : Swordsman, Merchant
|-
|[[File:16028.png|center|frameless]]
|Thanatos Hammer [1]
|MATK +120.
 
+6 INT, +6 VIT, -6 LUK.
 
Low chance of regaining 5% of the '''physical''' damage you deal as HP and SP.
 
Consumes 100 HP every 10 seconds.
 
Consumes 1000 HP when unequipped.
 
Class : Mace
 
Attack : 180
 
Weight : 300
 
Weapon Level : 4
 
Required Level : 120
 
Usable Jobs : Swordsman, Merchant, Acolyte
|-
|-
|[[File:1438.png|center|frameless]]
|{{#item:27184}}
|Thanatos Spear [1]
|{{#itemDesc:27184}}
|MATK +100.
 
+6 INT, +6 VIT, -6 LUK.
 
Low chance of regaining 5% of the '''physical''' damage you deal as HP and SP.
 
Consumes 100 HP every 10 seconds.
 
Consumes 1000 HP when unequipped.
 
Class : One-Handed Spear
 
Attack : 150
 
Weight : 300
 
Weapon Level : 4
 
Required Level : 120
 
Usable Jobs : Swordsman
|-
|[[File:1496.png|center|frameless]]
|Thanatos Long Spear [1]
|MATK +50.
 
+6 INT, +6 VIT, -6 LUK.
 
Low chance of regaining 5% of the '''physical''' damage you deal as HP and SP.
 
Consumes 100 HP every 10 seconds.
 
Consumes 1000 HP when unequipped.
 
Class : Two-Handed Spear
 
Attack : 250
 
Weight : 375
 
Weapon Level : 4
 
Required Level : 120
 
Usable Jobs : Swordsman
|-
|[[File:18119.png|center|frameless]]
|Thanatos Bow [1]
|MATK +110.
 
+6 INT, +6 VIT, -6 LUK.
 
Low chance of regaining 5% of the '''physical''' damage you deal as HP and SP.
 
Consumes 100 HP every 10 seconds.
 
Consumes 1000 HP when unequipped.
 
Class : Bow
 
Attack : 180
 
Weight : 130
 
Weapon Level : 4
 
Required Level : 120
 
Usable Jobs : Archer
|-
|[[File:28000.png|center|frameless]]
|Thanatos Katar [1]
|MATK +80.
 
+6 INT, +6 VIT, -6 LUK.
 
Low chance of regaining 5% of the '''physical''' damage you deal as HP and SP.
 
Consumes 100 HP every 10 seconds.
 
Consumes 1000 HP when unequipped.
 
Class : Katar
 
Attack : 220
 
Weight : 180
 
Weapon Level : 4
 
Required Level : 120
 
Usable Jobs : Guillotine Cross
|-
|[[File:1836.png|center|frameless]]
|Thanatos Knuckle [1]
|MATK +100.
 
+6 INT, +6 VIT, -6 LUK.
 
Low chance of regaining 5% of the '''physical''' damage you deal as HP and SP.
 
Consumes 100 HP every 10 seconds.
 
Consumes 1000 HP when unequipped.
 
Class : Knuckle
 
Attack : 160
 
Weight : 60
 
Weapon Level : 4
 
Required Level : 120
 
Usable Jobs : Sura
|-
|[[File:1669.png|center|frameless]]
|Thanatos Staff [1]
|MATK +200.
 
+15% Healing Efficiency.
 
+6 INT, +6 VIT, -6 LUK.
 
4% chance to restore 300 HP, and 50 SP every 2 seconds for 60 seconds, when dealing '''magical''' damage.
 
Consumes 100 HP every 10 seconds.
 
Consumes 1000 HP when unequipped.
 
Class : One-Handed Staff
 
Attack : 100
 
Weight : 100
 
Weapon Level : 4
 
Required Level : 120
 
Usable Jobs : Mage, Acolyte
|-
|[[File:2023.png|center|frameless]]
|Thanatos Two-Handed Staff [1]
|MATK +250.
 
Healing Efficiency +18%.
 
+6 INT, +6 VIT, -6 LUK.
 
Low chance of regaining HP and SP when dealing '''magical''' damage
 
Consumes 100 HP every 10 seconds.
 
Consumes 1000 HP when unequipped.
 
Class : Two-Handed Staff
 
Attack : 120
 
Weight :140
 
Weapon Level : 4
 
Required Level : 120
 
Usable Jobs : Mage, Acolyte
|-
|[[File:1933.png|center|frameless]]
|Thanatos Violin [1]
|MATK +130.
 
+20% Ranged Damage.
 
+6 INT, +6 VIT, -6 LUK.
 
Low chance of regaining 5% of the '''physical''' damage you deal as HP and SP.
 
Consumes 100 HP every 10 seconds.
 
Consumes 1000 HP when unequipped.
 
Class : Instrument
 
Attack : 200
 
Weight : 200
 
Weapon Level : 4
 
Required Level : 120
 
Usable Jobs : Minstrel
|-
|[[File:1988.png|center|frameless]]
|Thanatos Whip [1]
|MATK +130.
 
+6 INT, +6 VIT, -6 LUK.
 
+20% Ranged Damage.
 
Low chance of regaining 5% of the '''physical''' damage you deal as HP and SP.
 
Consumes 100 HP every 10 seconds.
 
Consumes 1000 HP when unequipped.
 
Class : Whip
 
Attack : 200
 
Weight : 70
 
Weapon Level : 4
 
Required Level : 120
 
Usable Jobs : Wanderer
|}
|}
 
{{:Gray Equipment Set}}
===== Thanatos Weapon Enchanting =====
{{:Thanatos Weapons}}
Thanatos weaponry can be enchanted at the Dimension Wanderer NPC standing outside of the instance entrance. Each enchantment costs 75  Gray Shards and each enchantment will give both the first and second enchantment.
{{:Thanatos/_AD_Weapon_Enchantment}}
 
You can overwrite your existing enchantments by simply speaking with the NPC and paying another 75  Gray Shards to enchant. There is no chance of breaking.
 
Ask the Dimension Wanderer "Is that all you have?" to see what else she has and then select the appropriate weapon type for the weapon you have equipped. Enchantments for their respective weapon types are as follows:
 
{| class="wikitable" style="text-align: center; margin:auto; width:70%"
! colspan="4" style="background-color:#84B6BF;" | Melee Weapon Enchants
|-
!First Enchant
!Min~Max
!Second Enchant
!Min~Max
|-
|Increase Physical Damage to Neutral Property
|1%~20%
|Increase Physical Damage to Formless Race
|1%~20%
|-
|Increase Physical Damage to Water Property
|1%~20%
|Increase Physical Damage to Undead Race
|1%~20%
|-
|Increase Physical Damage to Fire Property
|1%~20%
|Increase Physical Damage to Brute Race
|1%~20%
|-
|Increase Physical Damage to Earth Property
|1%~20%
|Increase Physical Damage to Plant Race
|1%~20%
|-
|Increase Physical Damage to Wind Property
|1%~20%
|Increase Physical Damage to Insect Race
|1%~20%
|-
|Increase Physical Damage to Poison Property
|1%~20%
|Increase Physical Damage to Fish Race
|1%~20%
|-
|Increase Physical Damage to Holy Property
|1%~20%
|Increase Physical Damage to Angel Race
|1%~20%
|-
|Increase Physical Damage to Dark Property
|1%~20%
|Increase Physical Damage to Demon Race
|1%~20%
|-
|Increase Physical Damage to Ghost Property
|1%~20%
|Increase Physical Damage to Dragon Race
|1%~20%
|-
|Increase Physical Damage to Undead Property
|1%~20%
|Increase Physical Damage to Demi-human Race
|1%~20%
|-
|No Weapon Penalty
|
|Increase Physical Damage to Normal Class
|1%~10%
|-
|Flat ASPD
|1~1
|Increase Physical Damage to Boss Class
|1%~10%
|-
|ASPD
|5%~10%
|Attack
|3%~5%
|-
|Holy Property
|
|Critical Damage
|5%~20%
|-
|Dark Property
|
|Indestructible
|
|-
|Water Property
|
|
|
|-
|Wind Property
|
|
|
|-
|Fire Property
|
|
|
|-
|Earth Property
|
|
|
|}
<br>
 
====Magic Weapon Enchants====
{| class="wikitable" style="text-align: center; margin:auto;width:70%"
! colspan="4" style="background-color:#84B6BF;" | Magic Weapon Enchants
|-
!First Enchant
!Min~Max
!Second Enchant
!Min~Max
|-
|Increase Magic Damage to Neutral Property
|1%~20%
|Increase Magic Damage to Formless Race
|1%~20%
|-
|Increase Magic Damage to Water Property
|1%~20%
|Increase Magic Damage to Undead Race
|1%~20%
|-
|Increase Magic Damage to Fire Property
|1%~20%
|Increase Magic Damage to Brute Race
|1%~20%
|-
|Increase Magic Damage to Earth Property
|1%~20%
|Increase Magic Damage to Plant Race
|1%~20%
|-
|Increase Magic Damage to Wind Property
|1%~20%
|Increase Magic Damage to Insect Race
|1%~20%
|-
|Increase Magic Damage to Poison Property
|1%~20%
|Increase Magic Damage to Fish Race
|1%~20%
|-
|Increase Magic Damage to Holy Property
|1%~20%
|Increase Magic Damage to Angel Race
|1%~20%
|-
|Increase Magic Damage to Dark Property
|1%~20%
|Increase Magic Damage to Demon Race
|1%~20%
|-
|Increase Magic Damage to Ghost Property
|1%~20%
|Increase Magic Damage to Dragon Race
|1%~20%
|-
|Increase Magic Damage to Undead Property
|1%~20%
|Increase Magic Damage to Demi-human Race
|1%~20%
|-
|Variable Cast Reduction
|5%~10%
|Increase Magic Damage to Normal Class
|5%~10%
|-
|Increase Healing Bonus
|5%~20%
|Increase Magic Damage to Boss Class
|5%~10%
|-
|Reduce SP Consumption
|5%~10%
|Magic Attack
|3%~7%
|-
|Skill Reuse Delay Reduction
|1%~5%
|Variable Cast Reduction
|5%~10%
|}
<br>
 
==== Ranged Weapon Enchants ====
{| class="wikitable" style="text-align: center; margin:auto;width:70%"
! colspan="4" style="background-color:#84B6BF;" | Ranged Weapon Enchants
|-
!First Enchant
!Min~Max
!Second Enchant
!Min~Max
|-
|Increase Physical Damage to Neutral Property
|1%~20%
|Increase Physical Damage to Formless Race
|1%~20%
|-
|Increase Physical Damage to Water Property
|1%~20%
|Increase Physical Damage to Undead Race
|1%~20%
|-
|Increase Physical Damage to Fire Property
|1%~20%
|Increase Physical Damage to Brute Race
|1%~20%
|-
|Increase Physical Damage to Earth Property
|1%~20%
|Increase Physical Damage to Plant Race
|1%~20%
|-
|Increase Physical Damage to Wind Property
|1%~20%
|Increase Physical Damage to Insect Race
|1%~20%
|-
|Increase Physical Damage to Poison Property
|1%~20%
|Increase Physical Damage to Fish Race
|1%~20%
|-
|Increase Physical Damage to Holy Property
|1%~20%
|Increase Physical Damage to Angel Race
|1%~20%
|-
|Increase Physical Damage to Dark Property
|1%~20%
|Increase Physical Damage to Demon Race
|1%~20%
|-
|Increase Physical Damage to Ghost Property
|1%~20%
|Increase Physical Damage to Dragon Race
|1%~20%
|-
|Increase Physical Damage to Undead Property
|1%~20%
|Increase Physical Damage to Demi-human Race
|1%~20%
|-
|No Weapon Penalty
|
|Increase Physical Damage to Normal Class
|5%~10%
|-
|Flat ASPD
|1~1
|Increase Physical Damage to Boss Class
|5%~10%
|-
|ASPD
|5%~10%
|Attack
|3%~7%
|-
|Long Range Attack
|5%~10%
|Critical Damage
|5%~20%
|-
|Indestructible
|
|
|
|}
 
==== Equipment Sets ====