Brilliant Light Weapons: Difference between revisions
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(Created page with "=Weapons= {|class="wikitable" style="background-color:#FFE7BA;" |{{#item:590045}} <br> {{#itemDesc:590045}} |{{#item:550088}} <br> {{#itemDesc:550088}} |{{#item:650034}} <br> {{#itemDesc:650034}} |{{#item:630027}} <br> {{#itemDesc:630027}} |- |{{#item:530045}} <br> {{#itemDesc:530045}} |{{#item:550116}} <br> {{#itemDesc:550116}} |{{#item:610045}} <br> {{#itemDesc:610045}} |{{#item:700065}} <br> {{#itemDesc:700065}} |- |{{#item:500063}} <br> {{#itemDesc:500063}} |{{#item:...") |
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Revision as of 11:24, 10 June 2023
Weapons
Punish Scepter [2] (590045) ItemID: 590045 _______________________ A scepter said to be used to slay demons with evil energy. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2 Increases damage of Third Punish by 5%. _______________________ Refine Level +5: Increases damage of Third Punish by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Third Punish by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Third Punish by additional 5%. Increases damage of First Brand by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Mace Attack: 210 Weight: 150 Weapon Level: 5 _______________________ Requirement: Base Level 215 Inquisitor |
Saint Bringer [2] (550088) ItemID: 550088 _______________________ A staff for guides on the path of the divine light. _______________________ Indestructible in battle _______________________ MATK +220 MATK +5%, SPL +2 Increases damage of Framen by 5%. _______________________ Refine Level +5: Increases damage of Framen by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Holy element by 5%. _______________________ Refine Level +9: Increases damage of Framen by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Framen by additional 5%. Increases damage of Arbitrium by 20%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Holy element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Type: One-Handed Staff Attack: 60 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 215 Cardinal |
Huuma Shuriken Brilliance [2] (650034) ItemID: 650034 _______________________ A huuma shuriken that emits light imbued with holy power. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2 Increases damage of Huuma Shuriken - Construct by 5%. _______________________ Refine Level +5: Increases damage of Huuma Shuriken - Construct by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Huuma Shuriken - Construct by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Huuma Shuriken - Construct by additional 5%. Increases damage of Huuma Shuriken - Grasp by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Ranged Damage against enemies of every size +10%. _______________________ [Grade B]: Ranged Damage against enemies of every race +10%. _______________________ [Grade A]: Ranged Damage against enemies of every element +10%. _______________________ Type: Huuma Shuriken Attack: 330 Weight: 260 Weapon Level: 5 _______________________ Requirement: Base Level 215 Shinkiro, Shiranui |
Jupiter Spear [2] (630027) ItemID: 630027 _______________________ A holy two-handed spear made after the weapon used by the ancient gods. _______________________ MaxHP +5%, POW +2. Increases damage of Dragonic Breath by 5%. _______________________ Refine Level +5: Increases damage of Dragonic Breath by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Dragonic Breath by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Dragonic Breath by additional 5%. Increases damage of Madness Crusher by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Two-Handed Spear Attack: 300 Weight: 500 Weapon Level: 5 _______________________ Requirement: Base Level 215 Dragon Knight |
Holy Light Spear [2] (530045) ItemID: 530045 _______________________ A one-handed spear whose divine power has increased by defeating demons for a long time. _______________________ ATK +5%, POW +2 Increases damage of Overslash by 5%. _______________________ Refine Level +5: Increases damage of Overslash by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Overslash by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Overslash by additional 5%. Increases Melee Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: One-Handed Spear Attack: 210 Weight: 200 Weapon Level: 5 _______________________ Requirement: Base Level 215 Imperial Guard |
Lightforce Foxtail Wand [2] (550116) ItemID: 550116 _______________________ A foxtail wand that radiates energy of light. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2 Increases damage of Chulho Sonic Claw by 5%. _______________________ Refine Level +5: Increases damage of Chulho Sonic Claw by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Chulho Sonic Claw by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Chulho Sonic Claw by additional 5%. Increases damage of Hogogong Strike by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: One-Handed Staff Attack: 330 Weight: 150 Weapon Level: 5 _______________________ Requirement: Base Level 215 Spirit Handler |
Shining Light Katar [2] (610045) ItemID: 610045 _______________________ A katar infused with the power of radiant light to fight the devil. _______________________ ATK +5%, POW +2. Increases damage of Eternal Slash by 5%. _______________________ Refine Level +5: Increases damage of Eternal Slash by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Eternal Slash by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Eternal Slash by additional 5%. Increases damage of Savage Impact by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Katar Attack: 290 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 215 Shadow Cross |
Angel Wing Bow [2] (700065) ItemID: 700065 _______________________ A bow made of angel wings. _______________________ Indestructible in battle _______________________ ATK +5%, CON +2 Increases damage of Crescive Bolt by 5%. _______________________ Refine Level +5: Increases damage of Crescive Bolt by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Crescive Bolt by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Crescive Bolt by additional 5%. Increases damage of Gale Storm by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Bow Attack: 290 Weight: 150 Weapon Level: 5 _______________________ Requirement: Base Level 215 Wind Hawk |
Guardian Saber [2] (500063) ItemID: 500063 _______________________ A sword given to those who protect it. _______________________ ATK +5%, POW +2 Increases damage of Shield Chain Rush by 5%. _______________________ Refine Level +5: Increases damage of Shield Chain Rush by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Shield Chain Rush by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Shield Chain Rush by additional 5%. Increases damage of Spiral Pierce Max by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: One-Handed Sword Attack: 210 Weight: 110 Weapon Level: 5 _______________________ Requirement: Base Level 215 Hyper Novice |
Holy Light Dagger [2] (510092) ItemID: 510092 _______________________ A dagger imbued with holy power used for self-defense. _______________________ ATK +5%, POW +2 Increases damage of Abyss Dagger by 5%. _______________________ Refine Level +5: Increases damage of Abyss Dagger by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Abyss Dagger by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Abyss Dagger by additional 5%. Increases damage of Deft Stab by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 5%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Dagger Attack: 205 Weight: 80 Weapon Level: 5 _______________________ Requirement: Base Level 215 Abyss Chaser |
Light Power Harp [2] (570037) ItemID: 570037 _______________________ An instrument that absorbs light and emits it as music. _______________________ ATK +5%, CON +2 Increases damage of Rythm Shooting by 5%. _______________________ Refine Level +5: Increases damage of Rythm Shooting by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Rythm Shooting by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Rythm Shooting by additional 5%. Increases damage of Rose Blossom by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Musical Instrument Attack: 200 Weight: 200 Weapon Level: 5 _______________________ Requirement: Base Level 215 Troubadour |
Light Power Spark [2] (580038) ItemID: 580038 _______________________ A whip that releases the power of light. _______________________ ATK +5%, CON +2 Increases damage of Rythm Shooting by 5%. _______________________ Refine Level +5: Increases damage of Rythm Shooting by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Rythm Shooting by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Rythm Shooting by additional 5%. Increases damage of Rose Blossom by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Whip Attack: 200 Weight: 200 Weapon Level: 5 _______________________ Requirement: Base Level 215 Trouvere |
Lightning Splatter [2] (830026) ItemID: 830026 _______________________ A gatling gun used by the Knights of Light. _______________________ ATK +5%, CON +2 Increases damage of Magazine for One by 5%. _______________________ Refine Level +5: Increases damage of Magazine for One by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Magazine for One by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Magazine for One by additional 5%. Increases Ranged Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Gatling Gun Attack: 295 Weight: 300 Weapon Level: 5 _______________________ Requirement: Base Level 215 Night Watch |
Justice Bomber [2] (840021) ItemID: 840021 _______________________ A grenade launcher of justice that punishes evil. _______________________ ATK +5%, CON +2 Increases damage of Wild Fire by 5%. _______________________ Refine Level +5: Increases damage of Wild Fire by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Wild Fire by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Wild Fire by additional 5%. Increases Ranged Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Grenade Launcher Attack: 330 Weight: 260 Weapon Level: 5 _______________________ Requirement: Base Level 215 Night Watch |
Last Dawn [2] (810027) ItemID: 810027 _______________________ A rifle that does not lose its luster until the final battle. _______________________ ATK +5%, CON +2 Increases damage of Spiral Shooting by 5%. _______________________ Refine Level +5: Increases damage of Spiral Shooting by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Spiral Shooting by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Spiral Shooting by additional 5%. Increases damage of Only One Bullet by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Rifle Attack: 265 Weight: 170 Weapon Level: 5 _______________________ Requirement: Base Level 215 Night Watch |
Devil Hunter [2] (800027) ItemID: 800027 _______________________ A revolver that has killed countless demons. _______________________ ATK +5%, CON +2 Increases damage of Magazine for One by 5%. _______________________ Refine Level +5: Increases damage of Magazine for One by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Magazine for One by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Magazine for One by additional 5%. Increases Critical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Revolver Attack: 250 Weight: 170 Weapon Level: 5 _______________________ Requirement: Base Level 215 Night Watch |
Lord of Glory [2] (820021) {{#itemDesc820021}} |
Victory Sword [2] (500066) ItemID: 500066 _______________________ A one-handed sword containing the power of a hero who won the battle. _______________________ ATK +5%, POW +2 Increases damage of Explosive Powder by 5%. _______________________ Refine Level +5: Increases damage of Explosive Powder by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Explosive Powder by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Explosive Powder by additional 5%. Increases Melee Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 5%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: One-Handed Sword Attack: 210 Weight: 150 Weapon Level: 5 _______________________ Requirement: Base Level 215 Biolo |
Divine Buster [2] (620022) ItemID: 620022 _______________________ A two-handed axe with holy power used by the leader of the Holy Knights. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2. Increases damage of Mighty Smash by 5%. _______________________ Refine Level +5: Increases damage of Mighty Smash by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Mighty Smash by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Mighty Smash by additional 5%. Increases damage of Axe Stomp by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Two-Handed Axe Attack: 330 Weight: 660 Weapon Level: 5 _______________________ Requirement: Base Level 215 Meister |
Origin of Life [2] (540055) ItemID: 540055 _______________________ A tablet meaning that the beginning of light is the source of recorded life. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2. Increases damage of Noon Blast by 5%. _______________________ Refine Level +5: Increases damage of Noon Blast by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Noon Blast by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Noon Blast by additional 5%. Increases damage of Sunset Blast by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Book Attack: 200 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 215 Sky Emperor |
Destiny Staff [2] (640037) ItemID: 640037 _______________________ A two-handed staff with the power to choose fate. _______________________ Indestructible in battle _______________________ MATK +290 MATK +5%, SPL +2 Increases damage of Frozen Slash by 5%. _______________________ Refine Level +5: Increases damage of Frozen Slash by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Water element by 5%. _______________________ Refine Level +9: Increases damage of Frozen Slash by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Frozen Slash by additional 5%. Increases damage of Rain of Crystal by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Water element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Type: Two-Handed Staff Attack: 110 Weight: 120 Weapon Level: 5 _______________________ Requirement: Base Level 215 Arch Mage |
Blessed Bible [2] (540060) ItemID: 540060 _______________________ A bible blessed by the priests. _______________________ Indestructible in battle _______________________ MATK +220 MATK +5%, SPL +2 Increases damage of Diamond Storm by 5%. _______________________ Refine Level +5: Increases damage of Diamond Storm by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Water and Earth element by 5%. _______________________ Refine Level +9: Increases damage of Diamond Storm by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Diamond Storm by additional 5%. Increases damage of Terra Drive by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Water and Earth element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Type: Book Attack: 60 Weight: 80 Weapon Level: 5 _______________________ Requirement: Base Level 215 Elemental Master |
Soul Liberator [2] (550094) ItemID: 550094 _______________________ A one-handed staff with the ability to liberate the soul. _______________________ Indestructible in battle _______________________ MATK +220 MATK +5%, SPL +2 Increases damage of Talisman of Four Bearing God by 5%. _______________________ Refine Level +5: Increases damage of Talisman of Four Bearing God by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ Refine Level +9: Increases damage of Talisman of Four Bearing God by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Talisman of Four Bearing God by additional 5%. Increases damage of Talisman of Red Phoenix by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with every element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Type: One-Handed Staff Attack: 70 Weight: 110 Weapon Level: 5 _______________________ Requirement: Base Level 215 Soul Ascetic |